Single-precision floating-point format

Single-precision floating-point format is a computer number format, usually occupying 32 bits in computer memory; it represents a wide dynamic range of numeric values by using a floating radix point.

A floating point variable can represent a wider range of numbers than a fixed point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 231 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2−23) × 2127 ≈ 3.402823 × 1038. All integers with 6 or fewer significant decimal digits, and any number that can be written as 2n such that n is a whole number from -126 to 127, can be converted into an IEEE 754 floating-point value without loss of precision.

In the IEEE 754-2008 standard, the 32-bit base-2 format is officially referred to as binary32; it was called single in IEEE 754-1985. IEEE 754 specifies additional floating-point types, such as 64-bit base-2 double precision and, more recently, base-10 representations.

One of the first programming languages to provide single- and double-precision floating-point data types was Fortran. Before the widespread adoption of IEEE 754-1985, the representation and properties of floating-point data types depended on the computer manufacturer and computer model, and upon decisions made by programming-language designers. E.g., GW-BASIC's single-precision data type was the 32-bit MBF floating-point format.

Single precision is termed REAL in Fortran,[1] SINGLE-FLOAT in Common Lisp,[2] float in C, C++, C#, Java,[3] Float in Haskell,[4] and Single in Object Pascal (Delphi), Visual Basic, and MATLAB. However, float in Python, Ruby, PHP, and OCaml and single in versions of Octave before 3.2 refer to double-precision numbers. In most implementations of PostScript, and some embedded systems, the only supported precision is single.

IEEE 754 single-precision binary floating-point format: binary32

The IEEE 754 standard specifies a binary32 as having:

This gives from 6 to 9 significant decimal digits precision. If a decimal string with at most 6 significant digits is converted to IEEE 754 single-precision representation, and then converted back to a decimal string with the same number of digits, the final result should match the original string. If an IEEE 754 single-precision number is converted to a decimal string with at least 9 significant digits, and then converted back to single-precision representation, the final result must match the original number.[5]

Sign bit determines the sign of the number, which is the sign of the significand as well. Exponent is either an 8-bit signed integer from −128 to 127 (2's complement) or an 8-bit unsigned integer from 0 to 255, which is the accepted biased form in IEEE 754 binary32 definition. If the unsigned integer format is used, the exponent value used in the arithmetic is the exponent shifted by a bias – for the IEEE 754 binary32 case, an exponent value of 127 represents the actual zero (i.e. for 2e − 127 to be one, e must be 127). Exponents range from −126 to +127 because exponents of −127 (all 0s) and +128 (all 1s) are reserved for special numbers.

The true significand includes 23 fraction bits to the right of the binary point and an implicit leading bit (to the left of the binary point) with value 1, unless the exponent is stored with all zeros. Thus only 23 fraction bits of the significand appear in the memory format, but the total precision is 24 bits (equivalent to log10(224) ≈ 7.225 decimal digits). The bits are laid out as follows:

The real value assumed by a given 32-bit binary32 data with a given biased sign, exponent e (the 8-bit unsigned integer), and a 23-bit fraction is

which in decimal yields

In this example:

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Exponent encoding

The single-precision binary floating-point exponent is encoded using an offset-binary representation, with the zero offset being 127; also known as exponent bias in the IEEE 754 standard.

  • Emin = 01H−7FH = −126
  • Emax = FEH−7FH = 127
  • Exponent bias = 7FH = 127

Thus, in order to get the true exponent as defined by the offset-binary representation, the offset of 127 has to be subtracted from the stored exponent.

The stored exponents 00H and FFH are interpreted specially.

Exponent Significand zero Significand non-zero Equation
00H zero, −0 denormal numbers (−1)signbit×2−126× 0.significandbits
01H, ..., FEH normalized value (−1)signbit×2exponentbits−127× 1.significandbits
FFH ±infinity NaN (quiet, signalling)

The minimum positive normal value is 2−126 ≈ 1.18 × 10−38 and the minimum positive (denormal) value is 2−149 ≈ 1.4 × 10−45.

Converting from decimal representation to binary32 format

In general, refer to the IEEE 754 standard itself for the strict conversion (including the rounding behaviour) of a real number into its equivalent binary32 format.

Here we can show how to convert a base 10 real number into an IEEE 754 binary32 format using the following outline:

  • consider a real number with an integer and a fraction part such as 12.375
  • convert and normalize the integer part into binary
  • convert the fraction part using the following technique as shown here
  • add the two results and adjust them to produce a proper final conversion

Conversion of the fractional part: consider 0.375, the fractional part of 12.375. To convert it into a binary fraction, multiply the fraction by 2, take the integer part and re-multiply new fraction by 2 until a fraction of zero is found or until the precision limit is reached which is 23 fraction digits for IEEE 754 binary32 format.

0.375 x 2 = 0.750 = 0 + 0.750 => b−1 = 0, the integer part represents the binary fraction digit. Re-multiply 0.750 by 2 to proceed

0.750 x 2 = 1.500 = 1 + 0.500 => b−2 = 1

0.500 x 2 = 1.000 = 1 + 0.000 => b−3 = 1, fraction = 0.000, terminate

We see that (0.375)10 can be exactly represented in binary as (0.011)2. Not all decimal fractions can be represented in a finite digit binary fraction. For example, decimal 0.1 cannot be represented in binary exactly. So it is only approximated.

Therefore, (12.375)10 = (12)10 + (0.375)10 = (1100)2 + (0.011)2 = (1100.011)2

Since IEEE 754 binary32 format requires real values to be represented in format (see Normalized number, Denormalized number), 1100.011 is shifted to the right by 3 digits to become

Finally we can see that:

From which we deduce:

  • The exponent is 3 (and in the biased form it is therefore 130 = 1000 0010)
  • The fraction is 100011 (looking to the right of the binary point)

From these we can form the resulting 32 bit IEEE 754 binary32 format representation of 12.375 as: 0-10000010-10001100000000000000000 = 41460000H

Note: consider converting 68.123 into IEEE 754 binary32 format: Using the above procedure you expect to get 42883EF9H with the last 4 bits being 1001. However, due to the default rounding behaviour of IEEE 754 format, what you get is 42883EFAH, whose last 4 bits are 1010.

Ex 1: Consider decimal 1. We can see that:

From which we deduce:

  • The exponent is 0 (and in the biased form it is therefore 127 = 0111 1111 )
  • The fraction is 0 (looking to the right of the binary point in 1.0 is all 0 = 000...0)

From these we can form the resulting 32 bit IEEE 754 binary32 format representation of real number 1 as: 0-01111111-00000000000000000000000 = 3f800000H

Ex 2: Consider a value 0.25. We can see that:

From which we deduce:

  • The exponent is −2 (and in the biased form it is 127+(−2)= 125 = 0111 1101 )
  • The fraction is 0 (looking to the right of binary point in 1.0 is all zeros)

From these we can form the resulting 32 bit IEEE 754 binary32 format representation of real number 0.25 as: 0-01111101-00000000000000000000000 = 3e800000H

Ex 3: Consider a value of 0.375. We saw that

Hence after determining a representation of 0.375 as we can proceed as above:

  • The exponent is −2 (and in the biased form it is 127+(−2)= 125 = 0111 1101 )
  • The fraction is 1 (looking to the right of binary point in 1.1 is a single 1 = x1)

From these we can form the resulting 32 bit IEEE 754 binary32 format representation of real number 0.375 as: 0-01111101-10000000000000000000000 = 3ec00000H

Single-precision examples

These examples are given in bit representation, in hexadecimal and binary, of the floating-point value. This includes the sign, (biased) exponent, and significand.

By default, 1/3 rounds up, instead of down like double precision, because of the even number of bits in the significand. The bits of 1/3 beyond the rounding point are 1010... which is more than 1/2 of a unit in the last place.

Converting from single-precision binary to decimal

We start with the hexadecimal representation of the value, 41c80000, in this example, and convert it to binary:

41c8 000016 = 0100 0001 1100 1000 0000 0000 0000 00002

then we break it down into three parts: sign bit, exponent, and significand.

  • Sign bit: 0
  • Exponent: 1000 00112 = 8316 = 131
  • Significand: 100 1000 0000 0000 0000 00002 = 48000016

We then add the implicit 24th bit to the significand:

  • Significand: 1100 1000 0000 0000 0000 00002 = C8000016

and decode the exponent value by subtracting 127:

  • Raw exponent: 8316 = 131
  • Decoded exponent: 131 − 127 = 4

Each of the 24 bits of the significand (including the implicit 24th bit), bit 23 to bit 0, represents a value, starting at 1 and halves for each bit, as follows:

The significand in this example has three bits set: bit 23, bit 22, and bit 19. We can now decode the significand by adding the values represented by these bits.

  • Decoded significand: 1 + 0.5 + 0.0625 = 1.5625 = C80000/223

Then we need to multiply with the base, 2, to the power of the exponent, to get the final result:

1.5625 × 24 = 25


41c8 0000 = 25

This is equivalent to:

where s is the sign bit, x is the exponent, and m is the significand.

Precision limits on integer values

  • Integers in can be exactly represented
  • Integers in or in round to a multiple of 2
  • Integers in or in round to a multiple of 4
  • ....
  • Integers in or in round to a multiple of
  • Integers in or in round to a multiple of
  • Integers larger than or equal to or smaller than or equal to are rounded to "infinity".


The design of floating-point format allows various optimisations, resulting from the easy generation of a base-2 logarithm approximation from an integer view of the raw bit pattern. Integer arithmetic and bit-shifting can yield an approximation to reciprocal square root (fast inverse square root), commonly required in computer graphics.

See also


External links

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