Fidget Cube

This page was last edited on 27 November 2017, at 21:23.

The Fidget Cube is a small handheld device (known as a fidget toy or stim toy) designed by Matthew and Mark McLachlan, brothers and co-founders of the Colorado-based design studio Antsy Labs.[1] It has sensory tools on all sides: a rocker switch, gears, a rolling ball, a small joystick, a spinning disc, a "rubbing stone", and five push-buttons.[2] The cube is intended to provide an easy way to occupy one's hands and other senses, particularly for self-soothing.[3][2]

Fidget Cube
Inventor Antsy Labs

Description of cube sides

The faces of the fidget cube carry one or two features intended to stimulate different senses. The features include buttons, discs, balls and cogs, switches, joysticks, and dents. The faces are named based on their intended use.[4]

  • Buttons: One face has five buttons, with one button at each corner and one in the middle of the face, like the "5" side of a standard die. Some of these buttons will make sounds when pressed.
  • Spin: A rotatable disc with a small indentation to help to spin the dial. On some fidget cubes the disc will make a sound when spun in a particular direction.
  • Roll: Contains captive metal ball (similar to a trackball) and three ridged cogs (similar to a combination lock), all of which can be rotated.
  • Flip: A colored rocker switch. On some fidget cubes when the switch is moved quickly it makes a sound whereas if it moved slowly it does not make a sound.
  • Glide: A joystick similar to those found on some gamepads.
  • Breath: A (usually oval) indentation approximately 2–3 mm deep. Intended to be used similarly to a worry stone.


In a positive review, The Verge described the cube as "basically a baby toy for adults".[5]

After its 2016 Kickstarter campaign, The Fidget Cube was one of the highest-funded crowdfunding projects[6][7][8] (the tenth-highest-funded Kickstarter project).[9]

See also


This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.