Yuna (Final Fantasy)

Yuna (ユウナ Yūna) is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.

Tetsuya Nomura based Yuna's overall design on hakama, but also wanted to give her outfit something that would flow and so gave her a furisode. Nomura said that her name means "night" in the Okinawan language, which contrasts with Tidus' name, which is Okinawan for "sun". For Final Fantasy X-2, the game's staff wanted Tetsu Tsukamoto to redesign her costume to reflect her personality and the game's atmosphere. Yuna's character was well received by many media critics and fans and in particular praised for her relationship to Tidus, as well as her characterization and sex appeal. Despite this positive reception, there was a mixed reception for her role in Final Fantasy X-2 due to her redesign.

Yuna
Final Fantasy character
Yuna
Yuna in Final Fantasy X, as illustrated by Tetsuya Nomura
First gameFinal Fantasy X (2001)
Created byMotomu Toriyama
Designed byTetsuya Nomura
Tetsu Tsukamoto (X-2)
Voiced by
Motion captureMayuko Aoki
Information
RaceHalf Al Bhed
WeaponStaff (FFX)
Guns (FFX-2)
HomeBesaid

Appearances

In Final Fantasy X, Yuna is introduced as a summoner who can use healing magic and is able to summon powerful magical entities called aeons with help from spirits known as Fayths.[2] Already known throughout Spira as the daughter of High Summoner Braska, who previously brought a brief respite from Sin's destruction ten years earlier, Yuna decides to embark on the summoner's pilgrimage to become a High Summoner herself.[3] Yuna must journey to temples across the world, acquire the aeon from each and summon the Final Aeon in a battle that will kill them both.[4] She gradually becomes more open and falls in love with Tidus.[5] Upon arriving at the place where Yuna can summon the final aeon, Tidus persuades the group to look for another way to defeat Sin without using any sacrifices.[6] After entering Sin's body, Yuna and her guardians defeat the disembodied spirit of Yu Yevon, who is responsible for reviving Sin after each defeat, allowing an eternal Calm to start in Spira.[7] However, Tidus disappears as he is the product of the Fayth, who could not depart until Sin's defeat.[8]

In Final Fantasy X-2, set two years after Final Fantasy X, Yuna is a member of the sphere hunting group Gullwings, along with Rikku and Paine. In the game's international version, the Gullwings go their separate ways before the game's opening, with Yuna returning to Besaid Island. The trio then reunite to explore a tower.[9] In X-2, Yuna journeys to Spira in search of the truth behind a sphere containing a video featuring a man resembling Tidus in prison.[10] During her journey, Yuna discovers the man from the sphere was actually Shuyin, a spirit who wishes to destroy Spira in revenge for the death of his lover, Lenne.[11] The Gullwings defeat Shuyin who departs to the afterlife with Lenne's spirit.[12] Depending on the player's progress throughout the game, the Fayth may revive Tidus so that she can reunite with him.[13][14] The HD Remastered version of the game adds a new audio drama where Yuna becomes a part of the group called Yevoners whose main temple is located on Besaid. In the story she breaks up with Tidus after telling him she loves somebody else before declaring she will fight Sin once again.[15]

She also appears in Dissidia 012 Final Fantasy, an action game that features several Final Fantasy characters, as one of the characters to be summoned by the goddess Cosmos to participate in a war against her rival Chaos. For this game, Yuna appears in her Final Fantasy X form but sightly arranged to fit with the game's cast.[16] Additionally, she has an alternative design based on Yoshitaka Amano's illustration, and a wedding dress from Final Fantasy X.[17][18] Her Final Fantasy X-2 regular form was made available as downloadable content.[19]

Outside the Final Fantasy series, Yuna appears in Kingdom Hearts II as a pixie along with Paine and Rikku. Bribed by Maleficent into spying on Leon's group, the pixies eventually switch sides after being abandoned by the witch and told of Sora's cause.[20] Yuna is also featured in the board game style video game Itadaki Street Special, appearing alongside Auron and Tidus,[21] and represents Final Fantasy X in the rhythm game Theatrhythm Final Fantasy.[22]

Multiple figures and figurines of Yuna were produced by various manufacturers,[23] including a 2001 figure by Square.[24] A 2003 audio CD Final Fantasy X-2 Vocal Collections features performances by Mayuko Aoki, Marika Matsumoto and Megumi Toyoguchi, the voice actresses for Yuna, Rikku and Paine, respectively.[25][26][27][28]

Creation and development

According to Tetsuya Nomura, he based Yuna's overall design on hakama, a type of traditional Japanese clothing. Nomura said that when he learned the character was to perform a dance called the "sending," he wanted to give her outfit something that would flow. For this reason, the specific type of kimono he chose for her was a furisode, a long-sleeved kimono.[29] Nomura also said that he adorned Yuna's dress and necklace with images of the hibiscus flower also called "yuna," and that her name carries the meaning of "night" (夕な) in Okinawan, establishing a contrast between her and the lead male protagonist of Final Fantasy X, Tidus, whose Japanese name (ティーダ) translates to "sun" (太陽) in Okinawan. This contrast is also represented in-game by items named for the sun and moon that empower Tidus' and Yuna's most powerful weapons. Nomura explains that while all these subtle details may be unneeded, he wanted his designs to have meaning behind them.[29]

Yuna FFX-2
Yuna's re-design for Final Fantasy X-2

The positive fan reaction to Final Fantasy X convinced the developers to continue the story of Yuna and other characters with Final Fantasy X-2. Costume designer Tetsu Tsukamoto said that the radical design changes for Yuna from one game to the other reflected a huge cultural change. Producer Yoshinori Kitase added that they did not want to make Final Fantasy X-2 feel like an extension of its predecessor, so they changed the clothing of Yuna, Rikku and others' to make them seem more active. This was accomplished before the story and setting were created. Because Yuna, Rikku and Paine live in a more care-free world, the designers wanted them to be able to dress up, a feature which became key to the gameplay. Scenario writer Kazushige Nojima described her new outfit as a "natural reaction to the heavy stuff she wore in FFX." Yuna's singing performance was used to demonstrate the pop feel that the game incorporates.[30][31] Final Fantasy X director Motomu Toriyama said her personality was the result of not having her bear the responsibility of being a summoner anymore. He added that while "she could be seen as a completely different person, ... deep in her heart, she is the same old Yuna."[32]

In the Japanese versions of the games Yuna has been voiced by Mayuko Aoki.[1] Hedy Burress provides the character's voice in the English adaptations of the game. In voicing Yuna, Burress remembers trying to translate Yuna's duty, respect and honor, but also wanting to retain the gentleness and femininity of her character. When commenting on how the audiences would react to Final Fantasy X, Burress said that she wanted them to participate in the game itself and to "transport them into a completely different world" through the voices.[33]

Reception

Yuna received positive critical reception for her appearance in Final Fantasy X. Chris Reiter of Gaming Target ranked her as the third best "PlayStation 2 babe", describing her as "the star heroine whose soft features, kindness, and her unique story makes her one of the better beauties to love."[34] In 2008, Chip ranked her as the 13th top "girl of gaming".[35] In 2012, Larry Hester of Complex ranked the original version of Yuna as the 20th "hottest" video game character yet.[36] That same year, Heath Hooker of GameZone ranked Yuna the ninth top Final Fantasy character, calling her "one of the strongest female characters in the entire Final Fantasy franchise" and stating "the depth of character Yuna presents to the player is unfathomable and is one reason why she lands on this list."[37] In 2013, Complex editors Michael Rougeau and Gus Turner listed Yuna at number 21 on the list of the greatest heroines in video game history.[38] ranked Yuna as the sixth greatest Final Fantasy character of all time.[39] However, PSU.com retrospectively called Yuna an underrated character and stated that she was overlooked due to Auron and Rikku.[40]

GamesRadar listed Yuna as one of the 25 best new characters of the 2000s, describing the romance between her and Tidus as "legendary" and Yuna herself as compassionate, generous and dutiful.[41] Yuna and Tidus were included on the list of "great loves" by Matthew Rorie of GameSpot in 2006,[42] while AJ Glasser of GamesRadar in 2008 listed them as the second best Square Enix couple.[43] Their kiss scene was declared as number two best in video games by Lisa Foiles of The Escapist,[44] and Yuna's abortive wedding with Seymour was also ranked as the third memorable matrimony in the history of PlayStation by Official PlayStation Magazine in 2014.[45]

Yuna's design change in Final Fantasy X-2 received a mixed reception.[41] Rob Wright of Tom's Hardware included her among the 50 greatest female characters in video game history.[46] Jeremy Dunham of IGN praised the clothing designs, combining "proven and recognizable Final Fantasy styles" with a "revealing neo-modern fashion sense", referencing her warrior costume as a stand-out, and also said that English voice actress Hedy Burress' portrayal seemed more comfortable as opposed to the previous game.[47] Brad Shoemaker of GameSpot praised Burress' voice acting, saying that it brought her fully to life in accordance with the other changes in the character.[48] The book Packaging Girlhood: Rescuing Our Daughters from Marketers' Schemes described Yuna's appearance as being a "sexy MTV video star", adding that it is a "lesson to girls that being brave, strong, and ready to fight can only last so long – the next adventure is fashion, boyfriends, and sex."[49] GameSpy's Raymond "Psylancer" Padilla called her "the video-game vixen of my dreams."[50] Christian Nutt, also of GameSpy, described Burress' portrayal of Yuna in X-2 as superb.[51] Various publications compared Yuna to other fictional characters, including the Charlie's Angels's Natalie Cook as portrayed by Cameron Diaz;[52][53][54] and Tomb Raider star Lara Croft, due to her attire and gun-wielding skills.[55] In 2008, GameDaily listed the Final Fantasy X-2 incarnation of Yuna as one of the top 50 hottest video game women, praising her revealing outfit as well as her alternate costumes.[56] That same year, she was ranked as the tenth on top Final Fantasy character by IGN, commenting that while her original appearance made her "fine eye-candy" and her sending scene was one of the best works by the CG studio Square Visual Works, it was the sequel that gave her more confidence and attitude, as well as "a gratuitously exploitative costume that ranks among the series' finest bits of fanboy-baiting."[57]

The character also gained a significant and enduring popularity among the gamer public, especially in Japan. Readers of Game Informer voted Yuna's relationship with Tidus as the best of 2001.[58] Yuna was voted the 10th most popular video game character in Japan in a 2008 Oricon poll,[59] as well as 16th in a similar poll by Famitsu 2010.[60] In a 2010 ASCII Media Works poll in which Japanese fans would vote whose video game or manga character would like to name their children after, Yuna came second in the female category.[61] In official Square Enix polls, Yuna was voted the third most commonly favorite female Final Fantasy character in 2013[62] and the most popular Final Fantasy heroine in 2014.[63]

See also

References

  1. ^ a b "ティーダとユウナがCD発売記念イベントを開催!!" (in Japanese). Famitsu. October 22, 2001. Retrieved August 1, 2012.
  2. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid. Lulu: The fayth are people who gave their lives to battle Sin. Yevon took their souls, willingly given from their still-living bodies. / Tidus: Huh? / Lulu: Now they live forever trapped in statues. But when a summoner beckons, the souls of the fayth emerge once again. That's what we call an aeon. / Tidus: All that in this room? S-So what's Yuna doing in there? / Wakka: She prays with all her heart for a way to defeat Sin.
  3. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Besaid. Tidus: We're taking the same boat as Yuna, right? Why do we gotta wait here? / Wakka: Yuna came to this village ten years ago, when the last Calm started. [...] Since then, she's been like a little sister to me and Lulu. But she had the talent...she became an apprentice. Now, today, she leaves as a summoner. / Lulu: This is our journey. We should leave together.
  4. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bikanel Island – Home. Rikku: The pilgrimages have to stop! If they don't, and they get to Zanarkand...they might defeat Sin. Yunie could...but then she... Yunie will die, you know?! You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know! / Tidus: Was I the only one who didn't know...?
  5. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Yuna: I'll continue. I must. If I give up now...I could do anything I wanted to, and yet... Even if I was with you, I could never forget. / Tidus: I'll go with you. I'm your guardian. Unless I'm...fired? / Yuna: Stay with me until the end. Please. / Tidus: Not until the end... Always. / Yuna: Always, then.
  6. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Tidus: I give up. So what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like. You're right. I might not even have a chance. But no way am I gonna just stand here and let Yuna go. And what Auron said about there being a way... I think it's true. / Rikku: You'll think of something? / Tidus: I'll go ask Yunalesca. She's got to know something. / Rikku: You really think she'll help you? / Tidus: I don't know, but I have to try. This is my story. It'll go the way I want it...or I'll end it here. / Yuna: Wait. You say it's your story, but it's my story, too, you know? It would be so easy...to let my fate just carry me away...following this same path my whole life through. But I know...I can't. What I do, I do...with no regrets.
  7. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Bevelle Temple. Tidus: We'll beat Yu Yevon. / Fayth: If you defeat Yu Yevon, it will end. Tell me, what do you know about Yu Yevon? / Tidus: He's what makes Sin come back! / Yuna: Sin is his armor. It protects him. / Fayth: Yu Yevon was once a summoner, long ago. He was peerless. Yet now he lives for one purpose: only to summon. [...] Even if you defeat[ed] Sin with the Final Summoning, Yu Yevon will live. Yu Yevon will join with the Final Aeon. He will transform it into a new Sin.
  8. ^ Square (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Tidus: Yuna, I have to go. I'm sorry I couldn't show you Zanarkand. Goodbye! / Wakka: Hey! / Rikku: We're gonna see you again...? / ... / Yuna: I love you.
  9. ^ Square (March 13, 2003). Final Fantasy X-2: International + Last Mission. PlayStation 2. Square Enix. Level/area: Yadonoki Tower.
  10. ^ Square (March 13, 2003). Final Fantasy X-2. PlayStation 2. Square Enix. Yuna [voiceover]: It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure. I thought I might find more spheres like it if I joined the Gullwings. So I did. Oh, in case you're wondering, the Gullwings are sphere hunters, and sphere hunters are, well...this! We fly all over Spira. I'm really enjoying myself.
  11. ^ Square (2003-11-18). Final Fantasy X-2. PlayStation 2. Square Enix. Shuyin: Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne.
  12. ^ Square. Final Fantasy X-2. Shuyin: A thousand years, and this moment is all we get? / Lenne: This moment's enough. I don't need anything else. Just knowing how you feel is enough. Shuyin, let's end this. Let's go home. /Shuyin: Can we? / Lenne: That was all a thousand years ago. We've come too far to look back now. Rest, Shuyin. Rest with me. Let's go. I have a new song for you.
  13. ^ Square (March 13, 2003). Final Fantasy X-2. PlayStation 2. Square Enix. Fayth: You heard it, didn't you? You want to see him? / Yuna: Him? / Fayth: Yes. You want to walk together again? / Yuna: Yes! / Fayth: I can't promise anything, but we'll do what we can.
  14. ^ Square (March 13, 2003). Final Fantasy X-2. PlayStation 2. Square Enix. Yuna: Are you real? / Tidus: I think so. Do I pass? / Yuna: You're back. / Tidus: I am back. I'm home. / Yuna: Welcome home.
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  20. ^ Square Enix. Kingdom Hearts II. Yuna: Where's Maleficent? / Sora: Looks like she ran away. / ... / Sora: Umm, hey...if you're looking to pick sides, why don't you pick Leon's? They can always use help. / Yuna: Does this Leon have any treasure? / Donald: Yeah, lots of stuff! / Rikku: Perfect! /Paine: Come on. / Sora: Who ARE you? / Yuna: Oh, we're nothing worth mentioning. / Paine: Just three treasure fanatics.
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External links

  • Yuna at the Final Fantasy Wiki
Characters of Final Fantasy IX

The characters of the PlayStation role-playing game Final Fantasy IX. Filling four CD-ROMs, Final Fantasy IX featured a cast containing a variety of major and minor characters. Players could control a maximum of four characters for combat at once, with eight main playable characters in the party and a few other, temporary characters.

Characters of Final Fantasy VI

Square's role-playing video game Final Fantasy VI (released as Final Fantasy III in North America) features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.

Characters of Final Fantasy VIII

Final Fantasy VIII, a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and are the first in the series to be realistically proportioned in all aspects of the game. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious yet patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok; and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.

Characters of Final Fantasy XII

Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and the cadre of other characters he encounters throughout the adventure. The visuals of the characters were designed by Akihiko Yoshida, while their stories were created by Yasumi Matsuno. The characters were designed to look and behave unlike any that had existed in the Final Fantasy series. Their stories were written to create a script where neither side was truly right or wrong, but instead just had different opinions and interpretations of the events occurring in the game.

There are a total of six main playable characters in Final Fantasy XII; Vaan, an energetic orphan of Rabanastre who dreams of becoming a sky pirate; Ashe, a determined princess of Dalmasca who lost her husband in the Archadian invasion; Basch, a disgraced knight of Dalmasca charged with treason for slaying the king; Balthier, a gentlemanly sky pirate who pilots his airship, the Strahl; Fran, Balthier's partner and a viera exile whose knowledge extends to legends and myths; and Penelo, Vaan's childhood friend who accompanies him in journeys to keep an eye over him. There is also a number of "Guest" characters, who temporarily join the main party at various points in the plotline, such as Larsa, the young prince of Archadia, Vossler, a member of the resistance against the Archadian Empire, and Reddas, a disillusioned former Magistrate of Archadia. Other major characters who influence the plot of the game but are not playable characters include Vayne, the eldest prince of Archadia and main antagonist of the story, Gabranth, the twin brother of Basch, and Cid, a brilliant scientist and father to Balthier.

The characters in the game have been the basis of several pieces of merchandise produced by Square Enix, such as statues, action figures, and jewelry. They have been subject to mixed reviews; some reviews have applauded the characters' dialogue and relationships to each other, while others dismissed the story and characters as uninteresting. Critiques of the voice acting for the characters has also been mixed, with different reviews either praising or criticizing both the acting and the technical quality of the recordings.

Characters of Final Fantasy XV

Final Fantasy XV, an action role-playing video game released in November 2016, is the fifteenth main installment in the Final Fantasy series, and is thematically connected to Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0. The world and main characters were created by Tetsuya Nomura, the game's original director. Nomura also designed the main characters, with later revisions and additional characters being designed by Yusuke Naora: other character designers involved with the game included Roberto Ferrari and Yusaku Nakaaki.

The story revolves around a conflict between Lucis, the last free kingdom in the world, and the expansionist empire of Niflheim. The main protagonist is Noctis Lucis Caelum, sole heir to the throne of Lucis. On his journey, he is accompanied by three companions: Gladiolus Amicitia, a brother-figure from a noble family sworn to Noctis's protection; Ignis Scientia, Noctis's strategist; and Prompto Argentum, a friend of Noctis from a lower-class family. A key character is Lunafreya Nox Fleuret, Noctis's fiancée through an arranged marriage. Other characters include Noctis's father Regis, the king of Lucis; Cor Leonis, a famous warrior of Lucis; Gentiana, Lunafreya's companion and attendant; Cindy, who with her grandfather Cid acts as mechanic for Noctis' car; and Iris, Gladiolus's sister. The game's main antagonist Ardyn Izuna is supported by the forces of Niflheim under emperor Iedolas Aldercapt and his chief scientist Verstael Besithia, Lunafreya's brother Ravus Nox Fleuret, and the mercenary dragoon Aranea Highwind.

Originally a spin-off game titled Final Fantasy Versus XIII, the game changed multiple times during its ten-year development cycle, including the redesign or removal of characters and story elements. Additional media and merchandise based upon the world and characters of XV have been produced, with its expanded media being dubbed the "Final Fantasy XV Universe": these include the original net animation Brotherhood: Final Fantasy XV and the CGI feature film Kingsglaive: Final Fantasy XV.

Characters of Final Fantasy X and X-2

The tenth game of the Final Fantasy series, Square's 2001 bestselling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in the fictional universe of Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.

There are seven main playable characters in Final Fantasy X starting with Tidus, a skilled blitzball player from Zanarkand who is lost in the world of Spira after an encounter with an enormous creature called Sin and searches for a way home. He joins the summoner Yuna who travels towards the Zanarkand's ruins in order defeat Sin alongside her guardians: Kimahri Ronso, a member of the Ronso tribe; Wakka, the captain of the blitzball team in Besaid; Lulu, a stoic black mage; Auron, a famous warrior and an old acquaintance of Tidus; and Rikku, Yuna's cousin who searches for a way to avoid Yuna's sacrifice in the fight against Sin. The leader of the Guado tribe, Seymour Guado, briefly joins the party for a fight but is then revealed as an antagonist in his quest to replace Tidus' father, Jecht, to become the new Sin. Final Fantasy X-2 features Yuna, Rikku, and the newly introduced Paine as playable characters in their quest to find spheres across Spira and find clues regarding Tidus' current location. During their journey, they meet Paine's former comrades who are related with the spirit of an avenger named Shuyin.

The creation of these characters brought the Square staff several challenges as Final Fantasy X was the first game in the franchise to feature voice acting and also had to feature multiple tribes from different parts from Spira with distinctive designs. Various types of merchandising have also been released. The characters from Final Fantasy X and its sequel were praised by video game publications owing to their personalities and designs. The English voice acting received a mixed response during their debut while in Final Fantasy X-2 the dub received a better response.

Characters of the Final Fantasy IV series

Final Fantasy IV, a role-playing video game released by Square in 1991, revolves Cecil Harvey, a knight of Baron who embarks on a quest to defeat Golbez, a man that is controlling the king of Baron. During Cecil's quest, he is joined by his childhood friends Kain Highwind and Rosa Farrell, as well as other warriors from around the world who also seek to stop Golbez. The visuals of the characters were designed by Yoshitaka Amano. After its initial release, Final Fantasy IV was later ported to multiple consoles. In 2007, Square Enix released an enhanced remake for the Nintendo DS that added voice acting to both the Japanese and English versions.

The game's 2008 sequel, Final Fantasy IV: The After Years is set seventeen years after Final Fantasy IV and includes most of the characters from the original game as well as introducing several new characters. The story of The After Years primarily revolves around Ceodore Harvey, the son of Cecil and Rosa. In 2011, a third game in the series was released. Set one year after Final Fantasy IV and sixteen years prior to The After Years, Final Fantasy IV Interlude, was released for the PlayStation Portable, and featured several of the original Final Fantasy IV protagonists.

As Final Fantasy IV was the first game in the series on the Super Famicom, character designer Yoshitaka Amano took advantage of the console's graphical capabilities, designing much more elaborate characters than prior entries. Lead designer Takashi Tokita noted how he and the staff worked in making all of the game's cast fit into the story. The characters were well received by video game publications with several of them finding the cast innovative thanks to their characterization.

Characters of the Final Fantasy Type-0 universe

Final Fantasy Type-0, an action role-playing game developed and published by Square Enix in 2011, revolves around a war between four nations in the world of Orience. An episodic companion game, Final Fantasy Agito, was released in 2014. Type-0 was re-released internationally in 2015 as a high-definition remaster for PlayStation 4 and Xbox One. The main protagonists are Class Zero, a group of students at the magical academy in Rubrum. The story is told through two new members of Class Zero: Machina Kunagiri and Rem Tokimiya. The main character of Agito is a player-created cadet at the Rubrum magical academy. The world and characters were designed by Yusuke Naora, Yusaku Nakaaki and Tetsuya Nomura. Their stories were created by Hajime Tabata, Hiroki Chiba and Sarah Obake.

The main characters are the twelve members of Class Zero: Ace, Deuce, Trey, Cater, Cinque, Sice, Seven, Eight, Nine, Jack, Queen and King. Alongside them are Machina Kunagiri and Rem Tokimiya, old friends who are assigned to Class Zero shortly after the events of the game begin. A guest character is Kurasame Susaya, Class Zero's tutor and a veteran warrior. Other major characters include Arecia Al-Rashia, head of the Rubrum Academy's magical department and a key figure in Orience's lore; Cid Aulstyne, the leader of Milites Empire and the game's main antagonist; and Joker and Tiz, two characters who observe the events of the games.

The concept, which was set within the mythos of the Fabula Nova Crystallis subseries, was for a much darker scenario than other Final Fantasy games. The main cast were designed by Nomura and Naora, while side characters were handled by Nakaaki. Multiple pieces of merchandise and additional media have been created around the characters, including trading cards and multiple manga. They have been the subject of positive reviews in Japan and import reviews: the main praise has gone to their interactions and writing, while the main criticism was difficulties arising from handling the large cast. Western reviews were also generally positive about the character portrayals, but there were criticisms about dialogue, character interactions, and the quality of the localization.

Characters of the Final Fantasy VII series

Final Fantasy VII, a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features a large number of fictional characters in both major and minor roles. VII has been followed by multiple sequels and prequels, grouped into the multimedia series Compilation of Final Fantasy VII: these include the 2004 mobile game Before Crisis, the 2005 movie sequel Advent Children, the 2006 shooter spinoff Dirge of Cerberus, and the 2007 action game Crisis Core. Other media include spin-off books and the original video animation Last Order. The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrial science fiction setting. It is referred to as "the Planet" in most of the games, and was retroactively named "Gaia" in some Square Enix promotional material.VII follows Cloud Strife, a troubled mercenary who joins with an eco-terrorist group to stop Shinra from draining the life of the Planet to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes their central concern as new forces emerge to challenge the original group. Cloud and his team eventually face off against the game's antagonist, Sephiroth. Other important characters in the series include Aerith Gainsborough, a flower seller who becomes a good friend to Cloud; Zack Fair, Cloud's friend, a former soldier of Shinra and the protagonist of Crisis Core; and Vincent Valentine, a man made immortal by Shinra experimentation and the protagonist of Dirge of Cerberus. The conflict between Cloud and Sephiroth forms the core narrative around which many of the series' stories are built. Other characters include the Turks, a covert group which originally worked for Shinra.

The original characters were designed by Tetsuya Nomura, who had done monster designs for Final Fantasy VI and was chosen for the role after his designs impressed producer Hironobu Sakaguchi. Nomura was responsible for many of the characters and their stories. The scenario for the original game was written by Sakaguchi, Yoshinori Kitase and Kazushige Nojima. Nomura, Kitase and Nojima have been involved in other titles in the Compilation. The characters of VII have met with positive reception in contemporary and modern reviews, while their portrayal in the Compilation titles has been mixed: while Crisis Core was generally praised, the focus on secondary characters in Dirge of Cerberus drew mixed opinions from some, while their appearance in Advent Children was generally cited as confusing or poor for newcomers to the series. The entire cast, along with multiple side characters and villains, have remained popular among critics and series fans over the years, with many lists and opinion polls citing them as some of the best characters in the Final Fantasy series.

Characters of the Final Fantasy XIII series

Final Fantasy XIII - a role-playing game released by Square Enix in 2009 - revolves around the struggles of a group of humans over a predestined fate. The game's two sequels, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII, build on the first game's story and mythos. In video game publications and among the staff at Square Enix, the three games have come to be referred to as the "Lightning Saga", and the core concepts they contain are drawn from the mythos of the Fabula Nova Crystallis subseries. The visuals of the original characters were designed by Tetsuya Nomura and Nao Ikeda, while many later characters were created by other designers, including Hideo Minaba, Yusuke Naora and Toshiyuki Itahana. Their original stories were created by Motomu Toriyama and written up by Daisuke Watanabe.

The series' central characters are Lightning, a former soldier and the core character in all three games; Serah Farron, Lightning's sister; Snow Villiers, an optimistic young man engaged to Serah; Hope Estheim, a young man who develops a strong bond with Lightning; Sazh Katzroy, a former airship pilot; Oerba Dia Vanille and Oerba Yun Fang, two women who inadvertently set the first game's events in motion. Three further characters appear in XIII-2: Noel Kreiss, a hunter who sets out to change his bleak future; Caius Ballad, a man from Noel's past who wishes to bring about a predestined apocalypse; and Paddra Nsu-Yeul, a seeress reincarnated through history. In Lightning Returns, two more are added: Lumina, a doppelganger of Serah; and Bhunivelze, the main deity of the Final Fantasy XIII universe.

The characters in the games have been the basis of several pieces of merchandise produced by Square Enix, such as statues, action figures, apparel, and jewelry. They have been subject to mostly positive reviews; most observers favorably compared the characters to those in the previous games and praised the voice acting, however some critics have stated that the plot line of the characters have been confusing when introduced. In XIII-2, the shift to new or secondary characters and the change in importance and story role of the previous game's main cast grated with some reviewers, while others applauded the new characters' development and interactions. In Lightning Returns, the characters' stories were often criticized for being underdeveloped, or simply included for the sake of ending their stories.

Mayuko Aoki

Mayuko Aoki (青木 麻由子, Aoki Mayuko, born December 17, 1975 in Kōchi, Japan) is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks* .

Terra Branford

Terra Branford, known as Tina Branford (ティナ・ブランフォード, Tina Buranfōdo) in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

In Final Fantasy VI, Terra is one of the protagonists. She is the daughter of a human and a magic creature known as an "Esper." Mentally enslaved by the antagonistic Gestahlian Empire, which exploits her magic powers for militaristic purposes, she is rescued by rebels at the beginning of the game. The character was very well received by journalists and fans alike.

World of Final Fantasy

World of Final Fantasy (Japanese: ワールド オブ ファイナルファンタジー, Hepburn: Wārudo Obu Fainaru Fantajī) is a role-playing video game developed by Tose and Square Enix who also published it. It was released worldwide for PlayStation 4 and PlayStation Vita in October 2016, for Microsoft Windows in November 2017, and for Nintendo Switch and Xbox One in November 2018. Returning to a more traditional gameplay style from earlier Final Fantasy titles, it revolves around turn-based battles which utilize the series' recurring Active Time Battle system, augmented with a stacking mechanic where stacking allied characters and monsters affects stats and turn numbers. An enhanced edition, called World of Final Fantasy Maxima, was released on November 6, 2018, and has an avatar change mechanic to transform into a classic Final Fantasy character.World of Final Fantasy is primarily set in the world of Grymoire, a land populated by classic Final Fantasy characters and monsters from across the series, while being unconnected to any other series entry. The storyline focuses on twin siblings Lann and Reynn, who suffer from amnesia and hold the power in one of their arms to capture and wield Mirages, the monsters of Grymoire. Lann and Reynn travel to Grymoire to recover their memories, gradually mastering their powers and becoming involved in the conflicts consuming the world - these include fights between rival factions within the native Lilikins, and the impending threat of the Bahamutian Army.

Development started around the concept of a Final Fantasy title aimed at a wider and younger audience, focusing on a light tone and stylised graphics compared to the mainline entries. It was directed by Hiroki Chiba, who had worked as a scenario writer and event planner for the series and also wrote the scenario for World of Final Fantasy. The chibi character designs, which had been used for Pictlogica Final Fantasy, were created by Yasuhisa Izumisawa; the larger characters were designed by Tetsuya Nomura. The music was composed primarily by Masashi Hamauzu, who also included arranged versions of classic themes while aiming for the music to be lighter in tone.

First announced at the 2015 Electronic Entertainment Expo, World of Final Fantasy was intended as a celebratory title to commemorate the series' 30th anniversary. A worldwide release was planned from an early stage, with localization running parallel to the development and Japanese voice recording. In order to keep the characters true to their original appearances, the localization staff who first handled them were brought in to translate their dialogue.

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