Xenoblade Chronicles 2[a] is an action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch video game console. Released worldwide on December 1, 2017, it is the third instalment in the Xenoblade Chronicles series, and the seventh main entry in the Xeno meta series; although it features a different setting and characters than the first Xenoblade Chronicles, it marks a return to a story-driven game, unlike the previous game in the series, Xenoblade Chronicles X, which was oriented towards open world exploration.
Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds. Humans live on top of and inside living creatures known as Titans, together with Blades, powerful beings that can be summoned by certain humans named Drivers, and to whom they are tied for the rest of the Driver's life. After he is hired for a salvaging mission, a young Driver named Rex is fatally stabbed, but is revived by a legendary Blade named Pyra on the promise of taking her to Elysium, a fabled paradise at the top of the World Tree, a gigantic tree located in the heart of Alrest. Together with other Drivers and Blades they meet during their journey, the duo, caught in a war between countries, attempts to reach the World Tree, while being chased by Torna, an elusive faction seeking to capture Pyra.
Development of Xenoblade Chronicles 2 began shortly before the launch of Xenoblade Chronicles X. Several key people from previous Xenoblade Chronicles games returned including franchise creator, executive director and co-writer Tetsuya Takahashi and directors Koh Kojima and Genki Yokota. Using their experience from X, the team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The soundtrack was composed and arranged by Yasunori Mitsuda, ACE, Kenji Hiramatsu, and Manami Kiyota. The main characters were drawn by Masatsugu Saito, best known for his work in Expelled from Paradise, while Tetsuya Nomura designed the characters of Torna; many guest artists were hired to design the Blades unrelated to the main story. Gameplay-wise, Xenoblade Chronicles 2 is similar to previous entries, with the notable addition of the Blades, three of whom the player can switch during a battle; most Blades in the game are optional, and must be "awakened" from a Core Crystal, resulting in a randomly selected Blade becoming tied to a specific Driver who can use them in combat.
The game was first announced alongside the Nintendo Switch reveal presentation in 2017, with a worldwide release date planned for the same year. Similarly to the original Xenoblade Chronicles, the game's localization was handled by Nintendo of Europe. Unlike the controversy surrounding Xenoblade Chronicles X, the game does not feature any sort of censorship between different versions. Upon release the game received generally positive reviews, with most praise going to its story, combat, music, environments, and amount of content. At over 1.5 million copies sold as of September 2018, it is the best-selling title in the Xeno series, and Monolith Soft's most commercially successful game. A large story-based downloadable content (DLC) addition taking place 500 years before the main game and featuring its own game mechanics, titled Xenoblade Chronicles 2: Torna – The Golden Country, was released in September 2018.
|Xenoblade Chronicles 2|
North American artwork, featuring the protagonists Rex (left) and Pyra looking at the Titan Uraya
Xenoblade Chronicles (sub-series)
|Release||December 1, 2017|
Akin to previous Xenoblade games, Xenoblade Chronicles 2 is an action role-playing game (ARPG) where the player controls a main character out of a party of three. The game employs an open world design, with a day-and-night time cycle that often affects in-game events, including quests, enemy strength, and item availability. Unlike the first two entries, which consisted of one giant world the player could journey through uninterrupted, the game takes place on several Titans, between whom the player travels via a Fast Travel option.
The biggest change to the gameplay comes from Blades, sentient beings summoned from "Core Crystals" who provide their summoners - called Drivers - weapons in combat and make up the player's party (separate from the character party). Each character can only have three Blades active at a time. The Blade equipped on a Driver determines their class, and Blade weapon types are divided into three main categories: Attacker, Healer, and Tank. Blades support their Driver in the form of buffs and special attacks performed by both a Driver and their Blade. Buffs and other upgrades can be unlocked through a Blade's Affinity Chart. A Blade is tied to their Driver, and cannot usually be used by another; however, a rare item called the Overdrive Protocol allows the player to change a Blade's affiliated Driver.
Each Driver has a Blade automatically assigned to them when they join the party, who are also a part of the game's story. Most of the game's Blades are not a part of the main story, and can be assigned to any Driver; among those is KOS-MOS from the Xeno sub-series Xenosaga.
The game is set on Alrest, which has no stable land, but instead is made of a sea topped with clouds, called the "Cloud Sea". Legends claim humanity once lived atop the World Tree in a paradise called Elysium with their creator, the Architect, but they were exiled for unknown reasons and given Titans, which range in size from boats to small continents, to live on. Blades are powerful beings summoned from "Core Crystals" who channel power into their weapons through a force called ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and lose their memory when another Driver awakens them. At the game's start, the nation-states Mor Ardain and Uraya are on the brink of war.
Young, orphaned salvager Rex is hired by the Argentum Trade Guild Chairman Bana to aid Jin, Malos, Nia, and their Blades in the salvage of an ancient ship. In the ship, they find Pyra, a legendary and especially powerful Blade known as an Aegis. When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium. She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him. With help from his Titan companion Gramps and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Gramps is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to the World Tree, but are stopped by the Artifice Ophion and swallowed by the Titan Uraya.
After the group battles the experienced mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 500 years ago. Led by Malos, who is revealed to be an Aegis, and consisting of multiple Flesh Eaters (Blades infused with human cells), they seek to destroy humanity by unleashing the Artifice Aion on the World Tree and killing the Architect. During a battle with Malos, Vandham is killed and Pyra unveils her true form Mythra. They have shared memory and consider themselves sisters, switching back and forth as needed.
The group's search for a way past Ophion leads them to join forces with Mórag, the Ardainian emperor Niall's elder sister; and Zeke, prince of Tantal on the Titan Genbu. Malos's Driver Amalthus later summons the party to Indol, which controls Core Crystal distribution. After Amalthus attempts peace talks between Uraya and Mor Ardain, the group stops Bana's attempt to kill Niall.
Later on, in Tantal, the group battles Jin, who reveals he is a Flesh Eater and forces Pyra to surrender. While Gramps leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Addam nearly kill Rex. To save him, Nia reveals herself as a Flesh Eater, and Addam's spirit deems Rex worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha near the World Tree, during which Rex unlocks Pyra and Mythra's true form Pneuma, making him the Master Driver. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into the abyss beneath the World Tree.
In the Land of Morytha, under the Cloud Sea, the group is forced to work with a weakened Jin. Soon after, Amalthus attacks the World Tree by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, who defeats him before dying. The group arrives in Elysium and meet the Architect, a scientist named Klaus. He explains that he discovered a device called the Conduit which sends objects into different dimensions, the use of which split his body in two and destroyed the world.[b]
Sensing that his other half is about to die, which will result in his own death, Klaus sends the group to stop Malos, who has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party "one final gift." Klaus's death causes the Conduit to shut off; without the Conduit, the World Tree begins to crumble, which will destroy Alrest. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree. The group barely survives when Gramps, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. As part of Klaus's "last gift", the Cloud Sea fades to reveal a new world and the Titans merge to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.
The game is the third title in Monolith Soft's Xenoblade metaseries, following the original Xenoblade Chronicles and Xenoblade Chronicles X. Plans for the game began as early as July 2014, during the latter half of development of Xenoblade Chronicles X, out of the negative fan reaction from changes implemented in the title. While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's open world. The development grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title. Because the gameplay was more of a continuation of the first title, they decided to title it Xenoblade Chronicles 2. Initial work on the game was difficult because the technical specifications of the Nintendo Switch were not yet finalized or known yet, but once it was finalized, the game featured a shorter development period compared to the prior titles, with executive director Tetsuya Takahashi citing being able to use the technological foundation established in Xenoblade Chronicles X as a means of speeding up development time. Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.
One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who for the first time was designing characters for a video game. The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff. Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization. Takahashi had always wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's "Blades", weapon-like life forms. Notably, Tanaka designed a blade of KOS-MOS, one of the protagonists of the Xenosaga trilogy. The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo, who respectively worked on the even and odd chapters. Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie. Takeda also stated that the story had the most "Tetsuya Takahashi flair to date". While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day. Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English speaking regions. The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017. Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X. The game had a simultaneous worldwide launch on December 1, 2017, as the localization process took place during development rather than after it, unlike the first two games.
Additional story-based downloadable content was made for the game, with the first being Xenoblade Chronicles 2: Torna – The Golden Country. The content was released digitally as part of the game's expansion pass on September 14, 2018, and at retail on September 21.
The game's original score was written by Yasunori Mitsuda, ACE (Tomori Kudo and Hiroyo "Chico" Yamanaka), Kenji Hiramatsu, and Manami Kiyota. Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and music sheet proofreading, was first invited to the project by Takahashi in December 2014. Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles. At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music. According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first Xenoblade Chronicles. With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size. Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.
The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choir Anúna. Mitsuda, who had always wanted to work with Anúna after becoming a fan of theirs in the 1990s, claimed that their performances for the game made him cry. Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird. Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements. Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official YouTube accounts. The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group. An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.
Xenoblade Chronicles 2 was positively received upon announcement, with some critics calling its reveal "unexpected". Jeremy Parish of USGamer favorably compared it to Chrono Cross. At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.
Upon release, Xenoblade Chronicles 2 received "generally favorable reviews" according to review aggregator Metacritic, which gave it an overall score of 83 out of 100 based on 93 reviews. The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised, although some criticized its technical issues.
John Rairdin of Nintendo World Report gave a 9.5 rating out of 10 considered the game "one of the finest JRPGs of the generation and perhaps of all time" and highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline", stating: "Washing over any minor issues is one of the most engaging stories I’ve ever played, a vastly improved and fun combat system, and an out-of-this-world soundtrack. It sets a precedent for JRPGs on the Switch that I doubt will be topped." IGN Japan gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system." However, they criticized the fact that "its mechanics are not always well explained".
The game received a 35/40 review score from Famitsu. Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 "captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight. She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"
Leif Johnson of IGN praised the game, awarding it a score of 8.5 out of 10. They called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost. Shubhankar Parijat of GamingBolt called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".
Conversely, Jason Schreier of Kotaku, who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time", and heavily criticizing the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated, and the game content he judged excessively huge. He stated: "Xenoblade 2 consistently displays a frustrating lack of respect for the player’s time. Everything takes significantly longer than it needs to, in part because the game contains such an overwhelming number of features. It can take dozens of minutes to navigate the clunky menus, sort through all of the characters’ upgrades, and manage a collection of Pokémon-like Blades." He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month. In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X. In the United States, it charted at number 16 for the month of December. Within a month, the game had sold over a million copies worldwide, which had risen to 1.53 million by the end of September 2018. By the end of 2018, it had sold over 213, 000 units in Japan, making it the 75th best-selling game 2018 in the country.
By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether. In September 2018, Takahashi stated: "From a sales perspective, I have to say Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so. It's still early days for the Torna DLC, but from what we've seen in Japan, the sales of the Torna DLC are exceeding our expectations as well."
|IGN's Best of 2017 Awards||Best RPG||Nominated|||
|Japan Game Awards||Award for Excellence||Won|||
|National Academy of Video Game Trade Reviewers Awards||Game Engineering||Nominated|||
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Boreas may refer to:
Boreas (god), Greek god of North Wind
Boreas (film), 2006 Turkish short drama film
Boreas (journal), academic journal that covers all branches of Quaternary research
Boreas (restaurant), Dutch Michelin starred restaurant
Boreas (storm), November 2013 storm
Boreas (painting), a 1903 oil painting by John William Waterhouse
1916 Boreas, an asteroid
Boreas, a rare blade in Xenoblade Chronicles 2KOS-MOS
KOS-MOS (Japanese: コスモス) (recursive acronym for Kosmos Obey Strategical Multiple Operation System) is a fictional character from the Xenosaga role-playing video game series by Monolith Soft and Bandai Namco Entertainment. KOS-MOS also appears as a major character in the anime Xenosaga: The Animation and in several crossover video games.Monolith Soft
Monolith Soft, Inc. (Japanese: 株式会社モノリスソフト, Hepburn: Kabushiki gaisha Monorisu Sofuto) is a Japanese video game development company. It was originally owned by Namco (later Bandai Namco) and currently owned by Nintendo. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.
In addition to the Xenosaga series, Monolith Soft worked on other projects including Baten Kaitos: Eternal Wings and the Lost Ocean and Namco × Capcom (the precursor to the Project X Zone series), along with assisting on projects from other developers. While several of its titles have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. Monolith Soft occupies four studios as of 2018. Its main studio is in Meguro, Tokyo that produces the company's original video game properties; the secondary Nakameguro GS Studio and Iidabashi Studio are similarly based in Tokyo, and a studio in Kyoto acts as a supplementary developer for both the main studio and Nintendo.
The design approaches of Monolith Soft have shifted over its lifetime, with early games such as Xenosaga and Baten Kaitos being distinguished by a narrative-heavy approach, while later titles have focused more on gameplay. The company's stated goals are to create projects with wide creative freedom and to allow younger developers to contribute to these projects. The company is also notable for its focus on promoting a comfortable working environment with little to no overtime in contrast to the majority of other Japanese game developers, alongside collaborating with other studios and companies.Nia (given name)
Nia is a feminine given name with multiple origins. It is a Welsh variant of Niamh, an Irish name meaning "bright". Nia is also a Swahili name meaning "purpose". Nia (Georgian: ნია) is a popular name in Georgia. It is also a short form of names ending in "nia" such as Antonia.
People so named include:
Nia Franklin, American soprano and Miss America 2019
Nia Long, American actress and occasional music video director
Nia Peeples, American R&B and dance music singer and actress
Nia Sanchez, American beauty queen and Miss USA
Nia Vardalos, Greek-Canadian-American actress, screenwriter, director and producer
Nia Frazier, American child dancer on the reality show, Dance Moms
Nia Moore, American reality television personality on The Real World: Portland and The ChallengeFictional characters include:
Nia Teppelin, a main protagonist in Tengen Toppa Gurren Lagann and the love interest of Simon
Nia (Charles d'Artanian), a female character in Hyakka Ryōran
Nia, a character from the My Scene doll line
Nia, a character from the Pop'n Music video game series
Nia, a main character in Xenoblade Chronicles 2
Nia Honjou, a character in the Date A Live light novel series.Paul Thornley (actor)
Paul Thornley is a British actor.
He has appeared on stage in productions of A Chorus of Disapproval at the Harold Pinter Theatre, The Three Musketeers at the Rose Theatre, Kingston and It's a Wonderful Life at the Wolsey Theatre.He played Dodge in the Original Cast of London Road at the Royal National Theatre, a role which he later reprised in the film of the same name.In 2016 he played Ron Weasley in the Original London Cast of Harry Potter and the Cursed Child at the Palace Theatre, London in the West End. He was nominated for Best Supporting Actor in a Play at the 2017 Whatsonstage.com Awards. Thornley reprised his role as Ron Weasley on Broadway at the Lyric Theater in 2018.
Thornley also played as the voice of a character named Olgierd Von Everec, in the 2015 video game The Witcher 3: Wild Hunt.
In 2018 he voiced a major protagonist named Addam Origo in Xenoblade Chronicles 2: Torna the Golden Country.Pneuma (disambiguation)
Pneuma is an ancient Greek word for "breath", and in a religious context for "spirit" or "soul."
Pneuma may also refer to:
Pneuma (Stoic), the "breath of life" in Stoic philosophy
Pneuma (ancient medicine), the form of air required by various organs to function in ancient Greek medicine
Pneuma (journal), a theological journal of the Society for Pentecostal Studies
Pneuma: Breath of Life, a 2015 video game by Deco Digital & Bevel Studios
Pneuma, a character from Xenoblade Chronicles 2Pyra
Pyra may refer to:
Pyra Labs, a Google company which founded the Blogger.com service
Pyra of Herakles, the ruins of a Doric temple from the 3rd century B.C.
Pyra, Russia, an urban-type settlement in Nizhny Novgorod Oblast, Russia
DragonBox Pyra, a Linux-based handheld computer with gaming controls
Jakob Immanuel Pyra (1715–1744), German poet
Pyra, a character from Xenoblade Chronicles 2Shino Shimoji
Shino Shimoji (下地 紫野, Shimoji Shino, born June 4, 1993) is a Japanese voice actress from the Okinawa prefecture, affiliated with Aoni Production. She debuted as a singer in 2016 by performing the opening theme song for Magic of Stella.Shulk
Shulk (シュルク, Shuruku) is a fictional character and protagonist of Monolith Soft's 2010 role-playing video game Xenoblade Chronicles, part of the Xenoblade Chronicles series of video games. Shulk gained an increase in attention and popularity upon his inclusion in Nintendo's 2014 crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U. While future Xenoblade entries are not centered around Shulk, Xenoblade Chronicles X features a character creation tool that allows the player to create characters that resemble Shulk, complete with his voice actor Adam Howden, and he was featured in Xenoblade Chronicles 2's "Challenge Mode" downloadable content (DLC).Simpleton
In folklore, a simpleton is a person whose foolish actions are the subject of often-repeated stories. Simpletons are also known as noodles, fools, and gothamites. Folklore often holds, with no basis in fact, that certain towns or countries are thought to be home to large numbers of simpletons. The ancient Greeks told tales of stupid populations in Abdera and other cities; in Germany, men of Schilda are conspicuous in these stories; in Spain hundreds of jokes exist about the supposed foolishness of the people from Lepe; and in England, the village of Gotham in Nottinghamshire is reputed to be populated by simpletons. In Sri Lanka whole districts in the central, southern, and western provinces are credited with being the abode of foolish people.Tales of simpleton behavior have often been collected into books, and early joke books include many simpleton jokes. In ancient Greece, Hierokles created such a collection. In England, the famous Joe Miller's Jests is highly inclusive of simpleton jokes. In Britain the Irish are often stereotyped as stupid and are the butt of An Englishman, an Irishman and a Scotsman jokes. Books of simpleton tales exist in Persia, Ireland, Turkey, Iceland, Japan, Sicily, and India.Simpleton tales are huge in number, but many of them share the same notions of simple-minded behavior. Many are repeated, with altered names, settings, characters, etc., in language after language and collection after collection.
A very old such tale from England isThere was a man of Gotham that rode to the market with two bushels of wheat, and because his horse should not be damaged by carrying too great a burden, he was determined to carry the corn himself upon his own neck, and still kept riding upon his horse till he arrived at the end of his journey. Now I will leave you to judge which was the wisest, his horse or himself.
A famous one from ancient Greece isA man's father having died, the son dutifully took the body to the embalmers. When he returned at the appointed time to take it, there happened to be a number of bodies in the same place, so he was asked if his father had any peculiarity by which his body might be recognised, and the simpleton replied, "He had a cough."
Mythra (A character from Xenoblade Chronicles 2)Tetsuya Nomura
Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.Tetsuya Takahashi
Tetsuya Takahashi (高橋 哲哉 Takahashi Tetsuya) (born November 18, 1966 in Shizuoka Prefecture, Japan) is currently the head of his own game development company Monolith Soft, Inc. In the past, Takahashi has worked at Square (now Square Enix), participating on such games as Final Fantasy V, Final Fantasy VI and Chrono Trigger. His most notable works are those within the Xenogears (Square), Xenosaga (Monolith Soft/Namco) and Xenoblade Chronicles (Monolith Soft/Nintendo) series, all of which he directed. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer. He is the co-founder and director of Monolith Soft.Xeno (series)
Xeno is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.
The first title, Xenogears, was originally proposed as a storyline for Final Fantasy VII, but was allowed to be developed as its own project. After Square shifted its focus onto the Final Fantasy series, Takahashi and several other Xenogears staff founded Monolith Soft and began work on the Xenosaga games. Both Xenogears and Xenosaga were intended to be six-part series, but differing circumstances caused plans to be cut down. After the premature end of the Xenosaga series, Monolith Soft began developing Xenoblade Chronicles, initially intended to be an original title. The games of the Xeno franchise have generally sold well and received positive press worldwide.Xenoblade Chronicles
Xenoblade Chronicles, also shortened as Xenoblade, is a series of fantasy and science fiction action role-playing video games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno meta series created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.
The series has been both commercially and critically successful. Xenoblade is well known for its world design, music, and stories. It is often regarded by many as one of the best modern-age RPG series among Nintendo's gaming catalogue. The series has been represented in other gaming medias, including the Super Smash Bros. and Project X Zone series.Xenoblade Chronicles X
Xenoblade Chronicles X is an action role-playing video game developed by Monolith Soft and published by Nintendo for the Wii U home video game console in 2015. Xenoblade Chronicles X forms part of the Xeno metaseries, being a spiritual successor to Xenoblade Chronicles without any narrative connections to prior Xeno titles. Carrying over several gameplay elements from Xenoblade Chronicles, players explore the open world planet Mira, completing a variety of quests and unlocking new regions to explore and gather resources from across Mira's five continents.
Xenoblade Chronicles X takes place on the uncharted planet Mira. Following Earth's destruction during an alien war, humanity attempts to escape, with only a few ships surviving. One such ship, the colony New Los Angeles (NLA), narrowly escapes and crashes on Mira. After being rescued from a hibernation pod by a woman named Elma, the player character, a customizable Avatar, becomes a member of BLADE, which protects NLA and seeks the Lifehold - vital to their survival - while fending off the hostile Ganglion and investigating Mira's secrets.
Beginning development after work finished on Xenoblade Chronicles, Xenoblade Chronicles X features multiple returning staff from earlier Xeno titles, including series creator Tetsuya Takahashi as executive director and scenario co-writer. The staff also included Xenoblade Chronicles director Koh Kojima and producer Shingo Kawabata, Xenoblade Chronicles scenario co-writer Yuichiro Takeda, and Xenosaga artists Kunihiko Tanaka and Kouichi Mugitani. The team set themselves the challenge of creating an expansive world for players to explore within a tight development budget. The implementation of online multiplayer both proved challenging due to the team's inexperience, and the game required a comprehensive story rewrite to recast the protagonist as a player-created avatar. The music was created by anime composer Hiroyuki Sawano.
The game was first announced in 2013 under the working title "X", set for a release date the following year, but was later delayed to 2015. The game's localization was handled by Nintendo Treehouse and 8-4, undergoing changes for its Western release. Upon release the game was a commercial success and received praise from critics. Its exploration, combat, visuals, and multi-player functions were generally praised. Criticism was levied on its narrative, mission structure and complicated gameplay. The basic game engine and foundation work of Xenoblade Chronicles X was used in the team's next Xeno game, Xenoblade Chronicles 2.Yasunori Mitsuda
Yasunori Mitsuda (光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese composer, musician, and sound producer. He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others. Mitsuda began composing music for his own games in high school, later attending the Junior College of Music in Tokyo. As part of his college course, he was granted an intern position at the game development studio Wolf Team, studying under composer Motoi Sakuraba. Upon graduation in 1992, he joined Square after seeing a magazine advertisement in an office he was visiting with his professor.
Despite his job title as a composer, Mitsuda worked as a sound effects designer for two years. In 1994, after threatening to quit to Square's vice president, Hironobu Sakaguchi, he was assigned to compose the soundtrack to Chrono Trigger. After the game's success and the music's acclaim, he went on to compose several other games for Square, including Xenogears. In 1998, Mitsuda left Square to work as a freelance composer, founding his own music production studio in 2001, Procyon Studio, as well as his own record label, Sleigh Bells. Although Mitsuda continues to compose for video games, he began to expand and produce music for other media throughout the 2010s, such as anime series, films, television specials, and independent albums.Yasuomi Umetsu
Yasuomi Umetsu (梅津 泰臣, Umetsu Yasuomi, born December 19, 1960) is a Japanese animator known for creating the Kite film series.