Xbox One is a line of eighth generation home video game consoles developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox family. It was first released in North America, parts of Europe, Australia, and South America in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name 'Xbox One'. The Xbox One line mainly competes against consoles such as Sony's PlayStation 4 and Nintendo's Wii U and Switch.
Moving away from its predecessor's PowerPC-based architecture, Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features, and the ability to record and share video clips or screenshots from gameplay, or live-stream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition.
Xbox One received mostly positive reviews for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler design was praised for making the console more reliable than its predecessor on-launch, but the console was generally criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception. Its Kinect received praise for its improved motion-tracking accuracy, its face recognition logins, and its voice commands.
The original Xbox One model was succeeded by Xbox One S in 2016, which has a smaller form factor and support for HDR10 high-dynamic-range video, as well as support for 4K video playback and upscaling of games from 1080p to 4K. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions such as the lack of a native Kinect port were noted. A high-end model, Xbox One X, was unveiled in June 2017 and released in November; it features upgraded hardware specifications, and support for rendering games at 4K resolution.
Top: The original Xbox One console, controller, and Kinect sensor, in black
Bottom: The Xbox One S model, in white
|Type||Home video game console|
|Units sold||See Sales section.|
|Units shipped||See Sales section.|
|Media||S and X model: UHD Blu-ray|
All models: Blu-ray, DVD, CD
|Operating system||Xbox One system software|
|CPU||Original and S model: Custom 1.75 GHz AMD 8-core APU (2 quad-core Jaguar modules)|
X model: Custom 2.3 GHz AMD 8-core APU (2 quad-core Evolved Jaguar modules)
|Memory||Original and S model: 8 GB DDR3 (5 GB available to games)|
X model: 12 GB GDDR5 (9 GB available to games)
|Storage||All models: 1 TB|
Original and S model: 500 GB
S model: 2 TB
|Display||S and X model: 4K|
All models: 1080p and 720p
|Graphics||Xbox One: 853 MHz|
Xbox One S: 914 MHz
Xbox One X: 1.172 GHz
AMD Radeon GCN architecture (built into APU)
|Sound||7.1 surround sound|
|Controller input||Xbox One controller, Kinect for Xbox One, Keyboard, mouse|
|Camera||1080p camera (Kinect)|
|Connectivity||Wi-Fi IEEE 802.11n, Ethernet, 3× USB 3.0, HDMI 1.4 (Xbox One) HDMI 2.0 (Xbox One S) in/out, HDMI 2.0b (Xbox One X) in/out, S/PDIF out, IR-out, Kinect port (Xbox One)|
|Online services||Xbox Live|
|Selected Xbox and Xbox 360 games|
Xbox One is the successor to Xbox 360, Microsoft's previous video game console, which was introduced in 2005 as part of the seventh generation of video game consoles. Over the years, the 360 had received a number of small hardware revisions to reduce the unit's size and improve its reliability. In 2010, Microsoft's Chris Lewis stated that the 360 was about "halfway" through its lifecycle; this was aided by the introduction of the Kinect motion sensor that year, which Lewis stated would extend the lifecycle by five years.
Initial hardware for the 360's successor, commonly referred to by the industry as the "Xbox 720", was reportedly under development as early as May 2011. The official developer kit was codenamed Durango, and appeared to be available to developers by mid-2012. Leaked documents suggested that the new console would include an improved Kinect sensor, cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft did not comment on these reported features. Leaked design documents also suggested that Microsoft was seeking to eliminate the ability to play used games, though Microsoft later clarified it was still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with Kinect", but did not comment on the validity of the information.
The console was publicly unveiled under the name Xbox One on May 21, 2013 in a press conference designed to cover the unit's broad multimedia and social capabilities. A second press event for the console was held during E3 2013, focusing on its video game-oriented functionality. At that time, Microsoft announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13. The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities. Later, in September 2014, the Xbox One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets.
Microsoft initially announced a different game licensing scheme for Xbox One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to "share" their games with up to ten designated "family" members. Users would trade games at "participating retailers", and could also transfer a game directly to any Xbox Live friend on their list for at least 30 days, but only once. To synchronize licenses, the console would be required to connect to the internet once every 24 hours; if the console could not connect, all games would be disabled until the console was connected again.
Reaction to this digital rights management scheme was extremely negative. Critics felt that the changes would infringe on consumers' first-sale rights for games purchased on physical media, as games would only be licensed to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft also stated that publishers could impose restrictions or activation fees on second-hand copies of games. GameSpot editor Tom Mcshea went on to say that Microsoft had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft is so happily implementing on the Xbox One, Sony has elevated the PlayStation 4 as the console to grab this holiday season." Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media. He also noted that Microsoft was not "giving in" to publishers' objections to used games, but rather trying to balance the needs of consumers and the industry, and that the trading and sharing abilities of the platform added a level of flexibility not seen on other online distribution platforms at the time.
On June 19, 2013, shortly after E3 2013, Microsoft announced (in response to the negative reaction) that it would reverse its changes to Xbox One's DRM and game licensing model. As with Xbox 360, users would be able to share and resell physical games without restrictions, and beyond a mandatory software update upon the console's initial setup process to enable playback of Blu-ray and DVD video, the console would not require a permanent internet connection to operate. These changes required the family sharing features, along with the ability to play games without their disc after installation, to be dropped. Xbox One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints. Don Mattrick, the then president of Microsoft's Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction. Other analysts believed that the change was in direct response of Sony's aggressive position during its E3 press conference. Mattrick, who had been a leader in Xbox One development, announced his departure from Microsoft on July 1, 2013, to become CEO of Zynga. Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox One.
In 2015, four members of an international hacking group pleaded guilty to gaining unauthorized access to Microsoft's computer network and obtaining sensitive information relating to Xbox One and Xbox Live. At the time of the security breach, Microsoft was in the development stage for its next-generation gaming system. Between 2011 and 2013, the hackers spent hundreds of hours searching through Microsoft's network copying log-in credentials, source code, technical specifications and other data. Group members say they were driven by an immense curiosity about Microsoft's then-unreleased Xbox One console and associated software. "Using stolen access credentials", two of the hackers also committed a physical theft by entering "a secure building on Microsoft's Redmond Washington campus" and carrying away three "Durango" development kits.
On June 13, 2016, during its E3 2016 press conference, Microsoft unveiled Xbox One S, a revision of the original Xbox One hardware with a streamlined form factor. Microsoft also teased a high-end version of Xbox One with upgraded hardware codenamed "Project Scorpio", which was unveiled and released the following year as Xbox One X.
The original Xbox One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and simplified look than previous iterations of the console; among other changes, the LED rings used by Xbox 360 are replaced by a glowing white Xbox logo used to communicate the system's status to the user. Due to the overall ventilation design of the console, the original Xbox One is designed to only sit horizontally.
Xbox One S utilizes a refreshed version of this design, with a case that is 40% smaller in size, and supports vertical orientation with a stand. The main Xbox One S SKU is colored in an entirely matte "Robot White" finish, with half of the console adorned with machined holes, and a visible circular vent on top of the console's right half. It utilizes push-button controls rather than capacitive keys, the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally (plugging directly into the wall).
Xbox One is powered by an AMD "Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz, and 8 GB of DDR3 RAM with a memory bandwidth of 68.3 GB/s. The memory subsystem also features an additional 32 MB of "embedded static" RAM, or ESRAM, with a memory bandwidth of 109 GB/s. For simultaneous read and write operations, the ESRAM is capable of a theoretical memory bandwidth of 192 GB/s and a memory bandwidth of 133 GB/s has been achieved with operations that involved alpha transparency blending. The system includes a non-replaceable hard drive and a Blu-ray Disc optical drive. 138 GB of hard drive space is used by the operating system, with the remainder available for the storage of games. Since the June 2014 software update, up to two USB drives can be connected to Xbox One to expand its capacity. External drives must support USB 3.0 and have a capacity of at least 256 GB.
It was reported that 3 GB of RAM would be reserved for the operating system and utility software, leaving 5 GB for games. With DirectX 11.2 as the console's API, the graphics processing unit (GPU) is based on an AMD GCN architecture with 12 compute units, which have a total of 768 cores, running at 853 MHz providing an estimated peak theoretical power of 1.31 TFLOPS. For networking, Xbox One supports Gigabit Ethernet, 802.11n wireless, and Wi-Fi Direct.
The original Xbox One supports 1080p and 720p video output; unlike the Xbox 360, the Xbox One does not support 1080i and other interlaced resolutions. Xbox One supports HDMI 1.4 for both input and output, and does not support composite or component video. Xbox One supports 7.1 surround sound, Dolby Atmos, and DTS X.
Xbox One S additionally supports 2160p (4K resolution) video output, and high dynamic range (HDR) color using HDR10 (with a future update to add Dolby Vision HDR support for streaming video). 4K video can be played from supported streaming services and Ultra HD Blu-ray Disc, Games are upscaled from 1080p resolution, and are not rendered at 4K. The GPU on Xbox One S has a higher clock speed and ESRAM bandwidth than the original model, which can provide some performance improvements on games with dynamic resolution scaling or uncapped frame rates.
The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.
The Xbox One's controller maintains the overall layout found in the Xbox 360's controller, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics. "Menu" and "View" buttons have replaced the Start and Back buttons. Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit. The controller also contains light emitters that allow it to be tracked and paired using the Kinect sensor, and to detect when it's not being held to automatically enter a low-power state. An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes. A third revision was introduced alongside and first bundled with Xbox One S, with textured grips and Bluetooth support.
The Xbox One controller includes a micro USB port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running Windows 7 or later with drivers. The Xbox One Wireless Adapter accessory allows wireless use of Xbox One controllers on Windows computers also running Windows 7 or later.
The Elite Wireless Controller was released in October 2015. It was described and marketed as "an elite controller for the elite gamer", containing interchangeable parts, "hair trigger locks" for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.
In May 2018, Microsoft announced the Xbox Adaptive Controller—a special controller designed for users with disabilities. It features two large dome-like buttons, and a series of connectors corresponding to standard Xbox controller buttons—which are used to attach specific types of buttons and other assertive peripherals. The controller can also be used in conjunction with Copilot—a feature introduced in 2017 that allows multiple controllers to be used in tandem on behalf of a single player.
As of the November 2018 update, developers may now optionally allow their titles to support computer mice and keyboards as input. Microsoft also unveiled an exclusive partnership with Razer Inc. to produce a specific line of Xbox-optimized keyboard and mice peripherals, with Xbox system keys and support for Razer's Chroma LED lighting platform.
Kinect 2.0 features a wide-angle time-of-flight camera and a 1080p camera, in comparison to the VGA resolution of the Xbox 360 version, and processes 2GB of data per second to map its environment. Kinect 2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as "skeletons", perform heart rate tracking, track controller gestures, and read QR codes to redeem Xbox Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect functions are active.
Prior to and after the mandate, all Xbox One consoles initially shipped with the Kinect sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not include the Kinect sensor. Microsoft stated the decision to offer Xbox One bundles without Kinect was to "[offer] a choice to people that would allow people to buy an Xbox One and then ramp up to Kinect when they can afford to", while also allowing games to use processing power that was previously reserved for Kinect. An updated Xbox Development Kit issued in June 2014 allows developers to explicitly disable motion tracking functionality in games, allowing access to additional system resources that represent about 10% of the GPU processing power. These resources were previously reserved for Kinect skeletal tracking, regardless of whether the Kinect sensor was attached or in use.
A Windows compatible Kinect 2.0 was released on July 15, 2014. Kinect 2.0 was released as a standalone and optional item in October 2014; it is bundled with a digital copy of Dance Central Spotlight.
Xbox One S lacks the Kinect connection port, requiring a USB/power adapter to use the accessory. A free USB adapter was provided by Microsoft to Kinect owners who registered their ownership of Kinect and Xbox One S online up until March 2017. The adapter was sold separately thereafter, but has since been discontinued. Kinect for Xbox One was officially discontinued on October 25, 2017.
Xbox One runs two operating systems within a hypervisor; games run within one separate operating system, while apps and the user interface run within a stripped-down version of Microsoft Windows; the original system software was based on Windows 8, but it has since been changed to Windows 10. This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect processing, ensuring an "absolute guarantee of performance" for games. Xbox One supports Universal Windows Platform apps, which can be designed to run across Xbox One, Windows 10, and Windows 10 Mobile in synchronization with the Windows platform.
Xbox One's user interface uses Microsoft's Fluent Design System; previous iterations of the console's software used the Metro design language. The dashboard is divided into "Home", "Mixer", "Community", "Entertainment", and "Store" sections, with the "Home" page further divided into "blocks" that can display pinned games/apps, as well as other content. Pressing the Xbox Guide button opens a sidebar with access to common functions such as the friends list, apps, the user's party, and settings. Users can go back to the dashboard while using games or apps using either the Xbox button on their controller or a voice command; up to four apps can run (either actively or in the background) at once, but only one game can run at a time. Use of Kinect enables the ability to control the console via voice commands. Xbox One's voice control capabilities are similar to, albeit richer than those of Xbox 360. The voice assistant Cortana was added in 2016 to provide expanded voice command functionality with natural language recognition.
The dashboard originally used a layout similar to Windows 8's "Start screen", with a horizontal-scrolling, tile-based interface. This design was replaced for Xbox Preview Program members in September 2015 with the current interface, known as "the New Xbox One Experience", which was publicly released as part of the November 12, 2015 system update. Alongside its new layout, support for Kinect motion controls on the dashboard were removed.
The UI was refreshed again in April 2017, adding the new Guide sidebar and other new features. At this time, the ability to "snap" apps as a sidebar for multi-tasking was removed. The UI was further revamped in October 2017 to use elements of Windows 10's forthcoming design language, and adds a new, lighter color scheme option for the console's user interface.
The console provides the ability to feed live television by serving as an HDMI pass-through for an existing television provider's set-top box or an optional Digital TV Tuner accessory that allows use of digital terrestrial television. The console provides its own electronic program guide known as OneGuide, augmenting the existing streaming functionality to provide show recommendations based on viewing history, integrated access to "App Channels" corresponding to online video services, and voice control via Kinect. The set-top box and television are controlled by OneGuide using an IR blaster.
The Xbox One does not provide full DVR functionality for recording television programs: executive Yusuf Mehdi indicated that the console would "work in tandem" with existing television services, but that Microsoft would need to work with them directly to provide extended functionality, such as DVR integration. The digital TV tuner accessory allows limited DVR functionality for pausing and rewinding live TV for up to 30 minutes. In June 2016, Microsoft announced that their plans for full DVR functionality for the Xbox One were on hold.
The Xbox Live service has been scaled up to use 300,000 servers for Xbox One users. Cloud storage is available to save music, films, games and saved content, and developers are able to use Live servers (along with the Microsoft Azure cloud computing platform) to offer dynamic in-game content and other functionality. Users can have up to 1,000 friends. The December 2016 software update added the new social networking feature Clubs, which allows users to join groups focused on specific interests or games, and Looking for group (LFG), a system to help users locate players to join their party for multiplayer play.
Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console. Games can also be developed so that recording can automatically be triggered in response to notable events, such as achievements. Xbox One supports streaming directly to the services Mixer and Twitch. Users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration. Users can feature recorded clips on their Xbox Live profile page in a "Showcase" section.
As with Xbox 360, premium online features such as multiplayer, voice communication, broadcasting and Upload Studio require an Xbox Live Gold subscription to use. Unlike Xbox 360, a user's Xbox Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user. Since June 2014, applications no longer require an Xbox Live Gold membership to use. Additional subscriptions for outside services such as Netflix may still be required. Microsoft also extended its Games with Gold program to Xbox One, providing free Xbox 360 and Xbox One games to Xbox Live Gold subscribers on a monthly basis.
The Xbox SmartGlass app provides extended functionality on Xbox One, allowing devices running Windows Phone, Windows 8, iOS and Android to be used as a companion device for Xbox One features, such as powering on the console, a remote control, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content. The SmartGlass app can also be used to stream live television to Android and Windows devices if the console is using a USB digital television tuner.
On Windows 10, SmartGlass is succeeded by the Xbox App, which supports the local streaming of games from Xbox One to personal computers and tablets running Windows 10. An Xbox One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat. Games requiring Kinect are not supported, while Game DVR and online streaming are not available while using this functionality.
Per a partnership with Oculus VR, users will also be able to stream Xbox One games to the Oculus Rift virtual reality headset by means of Xbox app for Windows 10; as of 2015 there were no immediate plans for direct integration between Xbox One and Oculus Rift.
Xbox One games are distributed at retail on Blu-ray Disc, and digitally as downloads through Xbox Games Store. All Xbox One games must be installed to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. If the game is installed from physical media, the disc is still required for validation purposes. If the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox Live; the installed game then acts as a game installed on the hard drive. An active internet connection may be required for some games, particularly those that rely on server-side processing.
Microsoft introduced an Early access program known as Xbox Game Preview in 2015, which allows developers to launch unfinished games for consumers to purchase and beta test before its official launch. Since June 2017, games may be promoted with additional icons that denote compatibility with hardware enhancements found in newer Xbox One models, including support for high-dynamic-range (HDR) colors (on Xbox One S and Xbox One X), native rendering at 4K resolution (Xbox One X), and specific optimizations for Xbox One X.
At its launch, the Xbox One did not have native backward compatibility with original Xbox or Xbox 360 games. It had been a desired launch feature by Microsoft and had been actively under development as early as 2007 under the "Trioxide" program as to get Xbox 360 code to run on 64-bit hardware. Rather than going the route of the initial PlayStation 3 which included a core PlayStation 2 system-on-a-chip processor, the Xbox One hardware was designed to include support for Xbox 360 XMA and texture processing on hardware, knowing this would be difficult to replicate in software. Following criticism of its plan for an "always on" console from the May 2013 announcement, Microsoft had to put significant effort to prepare the Xbox One software for a revised approach, and the backwards compatibility development work were put on hold. Interim solutions were suggested: senior project management and planning director Albert Penello explained that Microsoft was initially considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities. Xbox Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass an Xbox 360 (or, alternatively, any other device that supports HDMI output, including competing consoles) through Xbox One. This process does generate a small amount of unnoticeable display lag.
Following the release of the Xbox One and transition of Phil Spencer to the head of the Xbox division in 2014, he and software engineering vice president Kareem Choudhry restarted the backwards compatibility program in relative secret within the company. Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program. The team chose to start with Castle Crashers, which included Xbox networking features, to test backwards compatibility. Castle Crashers frequently crashed to a screen with alphanumeric codes, which La Chapelle was able to obtain from the game's developers, The Behemoth, which helped them to rapidly diagnose problems and fix the compatibility issues. Solving most of the major problems through Castle Crashers, the background compatibility team decided to let the program be announced at E3 2015 with plans to have one hundred titles available by the end of 2015. However, by E3, they still found problems with some games running at extremely low framerates. During the event, Morrison recognized that a fundamental difference between the Xbox 360 and Xbox One was its scheduling rate, and when they returned, Morrison's idea helped them to rapidly complete work to meet its promised goal by the end of that year. Individual games still brought some difficulty, specifically Halo: Reach, but this prompted the team to develop automatic tools that could be used to identify where Xbox 360 titles would be difficult to run as-is on the Xbox One and how to work around those; this further set up the potential to improve Xbox 360 games on the future iterations of the Xbox One, such as the Xbox One X to improve graphics support.
Xbox 360 backward compatibility uses a "Fission", a software emulator within the system software; 104 Xbox 360 titles were supported at the feature's public launch, with more added in the following months. Xbox 360 games contained within Rare Replay are packaged as standalone applications using the Xbox 360 emulation. Microsoft stated that publishers would only need to provide permission to the company to allow the repackaging, and it expected the number of supported games to increase significantly over time. Microsoft, along with fourteen other third-party publishers, will offer supported games, and all Games with Gold titles on Xbox 360 since November 2015 are made compatible.
Xbox division head Phil Spencer had also hinted the possibility of adding support for games from the original Xbox. For the backwards compatibility team, after they completed the framework for Xbox 360 compatibility so that other engineering teams could take over, they turned to the question of compatibility with the original Xbox console. The program was started in November 2016, under the code name "Fusion", and was led by software engineer Spencer Perreault. Perreault initially tried the same approaches as the team had done with "Fission", but due to the differences in memory management sizes and chipset bit-rates, these initial tests failed. Instead, Perreault worked to bring "Dolphin", a developer tool for the original Xbox, working to get its emulation correct. La Chapelle brought in a number of personal Xbox titles to test in Perreault's emulation, getting about a 10% "hit rate" on successes, though the variety of failures helped Perreault to identify common problems, and within a month, had improved the successful hit rate to about 90%. As with Xbox 360 backwards compatibility, the Fusion emulation enables Xbox games to be scaled to 1080p resolutions, work with Xbox One networking features, and can allow mixed-console System Link connection between all three generations of Xbox.
With Perreault's success, Microsoft announced the Xbox backwards compatibility on the Xbox One in June 2017. Thirteen titles were initially released on October 24, 2017. Microsoft announced an additional 19 titles to be added to the Xbox One service during April 2018.
Microsoft does not anticipate that there will be as many Xbox titles brought to the program as with the Xbox 360, primarily due to legal issues related to intellectual property, contracts, and companies that have since gone defunct.
While the initial unveiling of the Xbox One in May 2013 created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalists. The editorial staff of Game Informer offered both praise and criticism for the console. Matt Helgeson described the console as Microsoft's intent to "control the living room". He called Xbox One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes. Jeff Cork said that Microsoft had "some great ideas" for the console, but that it failed to properly communicate them.
Microsoft's E3 2013 press conference was criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console. Rafi Mohammed, author of "The Art of Pricing", felt that Microsoft priced Xbox One "too high" and that the $100 premium over its competitor could "derail" the system during the 2013 holiday season.
Upon its release, the Xbox One received favorable reviews from critics and reviewers. In its launch review, Polygon gave the Xbox One an 8/10. Its design was described as "inoffensive" but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox 360 was on-launch. The controller was praised for its battery life and "premium" design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs. The design of Xbox One's interface received mixed reviews: noting that it carried over Windows 8's design language, the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox 360, they felt that voice navigation still had a "learning curve in understanding what works and what doesn't." Although its user following, Smart Match, and improved voice chat features were noted, Xbox Live was panned for not offering the option on-launch to add a real name to user profiles. Despite a regression in local and network multimedia functionality in comparison to Xbox 360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of TiVo DVRs), Polygon felt the Xbox One's overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one."
Ben Gilbert of Engadget was similarly modest upon its launch, assigning the console a score of 81/100 and describing the Xbox One's design as a "1993 artist's rendering of 2013's technology". Acknowledging that its controller was a mere refinement of the "ubiquit[ous]" Xbox 360 design, he praised the controller for its improved D-pad and quieter triggers but criticized its stiff shoulder buttons. Kinect received positive reviews for its face recognition login and improved motion tracking, but that whilst "magical", "every false positive or unrecognized [voice] command had us reaching for the controller." The overall interface was also considered more intuitive and flexible than that of PlayStation 4, but its game library view was described as being a "jumbled, sadly unfilterable rows of every owned piece of software", that also knowingly listed games that require their disc to run alongside those which did not. The console was also panned for missing certain promised features on-launch, such as Upload Studio, game streaming, and certain apps/services.
Later on, critics felt that the Xbox One's functionality had matured over the year following its launch; Jeff Bakalar of CNET, assigning it a score of 8/10, acknowledged improvements to Xbox One's software since its original release, but that its user interface was still unintuitive in comparison to Xbox 360 and PlayStation 4, explaining that "navigating the interface seems to be much more problematic than it rightfully should be, and there's simply not enough transparency in the logic within it. There are oddities peppered throughout, which is the root for countless headaches and frustrations." Xbox One's in-game performance was mixed, with some titles showing slower performance over PS4, but some multi-platform games performing better on Xbox One than PS4. CNET praised the wider lineup of multimedia services and apps on Xbox One over PS4, not requiring Xbox Live Gold for online save data storage, support for high-speed USB 3.0 as secondary storage, and having a "slightly better" lineup of upcoming exclusives, concluding that "While the PS4 had a clear advantage at launch, that edge is slowly evaporating as Microsoft has worked feverishly to undo most of the Xbox One's original missteps."
Nick Pino of TechRadar, giving it four stars out of five, similarly felt that the Xbox One "[felt] more like a media titan today than it did 12 months ago," citing OneGuide, Upload Studio, and Microsoft's decision to drop the Xbox Live Gold requirement for multimedia streaming apps, and that "there's still a lot of potential locked away inside the hardware of the system that developers are just beginning to figure out. So while PlayStation might have the upper hand for now when it comes to certain third-party titles, it may not always remain that way. Just how Microsoft will get it to that point, though, is still a mystery." However, he disfavored the console's dependence upon a subscription for most of its functionality, Kinect's voice recognition, and that some games do not natively run at 1080p resolution, but are upscaled. In an August 2016 review of the Xbox One S model, TechRadar further commended Microsoft's recent improvements to Xbox One, citing a strong lineup of first-party titles in 2015 and further improvements to the console's interface.
Alaina Yee of IGN also praised how Xbox One had evolved since its launch, assigning it with Kinect a score of 8.1/10 and acknowledging that Microsoft had "made good on its promise of listening to consumers, rolling out a steady stream of updates that have both broadened and deepened what this third Xbox console offers." Regarding the console's slightly lower level of graphics capabilities in comparison to PlayStation 4, it was noted that "while videophiles might spot instances of upscaled graphics and less detailed environments immediately, most people generally won't notice a difference between Xbox One and PlayStation 4 versions of a game (when there is one) unless they see both running side by side", and examples of "gorgeous" Xbox One games were noted, such as Sunset Overdrive and Forza Motorsport 5. The number of "hidden" options in Xbox One's user interface was equated to "hunting for treasure in a messy room"; as such, Kinect voice commands, in combination with access to common functions within the Xbox SmartGlass app, were praised for helping to provide a more streamlined user experience.
The Xbox One S revision was critically praised for its improvements over the original model, including its streamlined design, the addition of HDR and 4K video support, and visual improvements on some games (such as Fallout 4 and Rise of the Tomb Raider) when upscaled to 4K. However, TechRadar noted regressions such as the lack of a Kinect port (considered "one last kick in the pants for all the gamers forced into buying the more expensive console bundle two short years ago"), and concerns that the revised hardware and HDR support would lead to fragmentation of Xbox One's ecosystem, as not all users will necessarily experience a game the same way.
Dieter Bohn of The Verge similarly felt that although it was one of the cheapest 4K Blu-ray players on the market, consumers were more interested in streaming 4K content (which could be accomplished with cheaper digital media players) than 4K Blu-ray discs, and noted the small number of HDR-enabled games on launch. Bohn concluded that the Xbox One S would appeal best to new owners or those who wish to leverage its HDR and 4K support, but recommended that existing owners consider Xbox One X instead.
The Xbox One platform has faced criticism for lacking in exclusive releases over competitors such as PlayStation 4 and Nintendo Switch. Although there have been releases in flagship Microsoft franchises such as Forza and Halo, they have underperformed in comparison to other entries, while several major Xbox One exclusives have faced notable delays, such as Crackdown 3, or outright cancellations, including Fable Legends and Scalebound. By contrast, PS4 and Switch have seen a large number of critically successful first- and third-party exclusives, and Activision would sign with Sony Interactive Entertainment for timed exclusivity on certain add-on content in the Call of Duty and Destiny franchises—the former having replaced a previous deal with Microsoft.
An analyst also noted that Microsoft's first-party studios were not as strong as those of Sony, explaining that "Sony has always been about first party and Microsoft wanted to emulate that, but they allowed studios like Rare and Lionhead to fade away." In 2018, Microsoft acquired a large number of third-party studios, including Compulsion Games, InXile Entertainment, Ninja Theory, Obsidian Entertainment, Playground Games, and Undead Labs, and hired former Crystal Dynamics head Darrell Gallagher to lead a new Microsoft studio known as The Initiative.
In 2016, Microsoft began to make future Xbox One-exclusive first-party releases simultaneously available on Microsoft Windows PC (with digital cross-buy support under the branding Xbox Play Anywhere, via Microsoft Store for Windows 10), thus making them Microsoft platform exclusives rather than Xbox One exclusives. Microsoft has used the branding "console launch exclusive" to refer to titles (such as PlayerUnknown's Battlegrounds) that are timed or permanent exclusives to Xbox console hardware, but were already available on, or are planned to be available on PC.
Microsoft initially imposed policies referred to as the "parity clause" on indie games, which required that the Xbox One version of a game be released at the same time as versions on other platforms. Phil Spencer stated that this rule was intended to ensure that Xbox One was a "first-class" platform by discouraging staggered releases. However, these policies resulted in some studios, such as Vlambeer (developer of Nuclear Throne) choosing to negotiate console exclusivity with Sony instead, who proved to be more receptive to indie development. By July 2015, Microsoft had changed its policies in response to the criticism, with Spencer admitting that this policy was onerous on smaller studios. Spencer also stated that Microsoft was willing to work with studios to help make the Xbox launches of former timed exclusives "special in some way", so that customers are not simply purchasing "last year's game".
Microsoft only publicized its sales figures during the first year after release. The last official figure was released in November 2014, with the company announcing in October 2015 that it would no longer publish sales figures for the system.
On November 22, 2013, Microsoft confirmed that it had sold one million Xbox One consoles within its first 24 hours of being available. Based on approximately 102,000 shopping receipts tracked by InfoScout, 1,500 of which included a purchase of either a video game or a video game console, the Xbox One was the highest-selling console during the Black Friday sales period in the United States.
On December 11, 2013, Microsoft announced that it had sold approximately 2 million units in its first 18 days on sale. On December 12, 2013, Microsoft announced it was the fastest selling console in the United States, based on NPD Group figures, however the NPD report clarified, "PlayStation 4 sales included an additional week within the November data month compared to Xbox One. When looking at sales on an average per-week basis, Xbox One led PS4. Keep in mind, however, that supply typically becomes constrained in the second week after launch."
On January 6, 2014, Microsoft announced that approximately 3 million consoles had been sold worldwide in 2013. In their Q2 2014 earnings report on January 23, 2014, Microsoft announced that 3.9 million Xbox One units had been shipped worldwide. On November 12, 2014, Microsoft announced it had shipped almost 10 million units to retailers worldwide. The company also revealed that a price cut had tripled U.S. sales of the console over the previous week. On December 11, 2014, Microsoft announced, based on NPD Group figures, that Xbox One was the best-selling console in November 2014.
With Microsoft's October 2015 announcement that it would no longer publish sales figures for the system, the 10 million figure from November 2014 is still the latest official cumulative sales number. Some journalists think that its lower sales figures than rival PlayStation 4 is the reason behind the decision, to make their system not look "bad" compared to Sony's.
The Xbox One has sold poorly in Japan, continuing the trend of Microsoft's previous consoles which have struggled against the local Sony and Nintendo. The Xbox One sold a total figure of 23,562 consoles within its launch week. By comparison, the Xbox 360 sold 62,000 consoles in Japan during its opening week in 2005. In the week ending June 14, 2015 the Xbox One sold just 100 consoles in Japan; in the same week the Wii U sold 16,413 consoles.
In January 2016, the CFO of Electronic Arts reported during a financial call that the Xbox One has sold "around 18 to 19 million" units. That is half the 36 million units of the PlayStation 4 that Sony claimed at the time. However it is higher than Nintendo's Wii U which managed 12.5 million.
Video game industry analyst Daniel Ahmad estimated that approximately 41 million units had been sold through 2018.
On launch, Xbox One was available in a single retail configuration, which included the console with 500 GB hard drive, one controller, and Kinect sensor. In the United States, it retailed for US$499. On June 9, 2014, Microsoft released a new Xbox One retail configuration that excludes the Kinect sensor, costing US$399. A standalone Kinect sensor for Xbox One for use with these models was released in October 2014, retailing at US$150. On June 16, 2015, Microsoft lowered the price of the stock model to US$349, and released a new US$399 model containing a 1 terabyte hard drive and in some markets, Halo: The Master Chief Collection. In May 2016, Microsoft lowered the price of selected 500 GB bundles to US$299, and 1 TB bundles to US$319 as a limited time offer of unspecified length. On June 14, 2016, the price of 500 GB models was lowered once more to US$279 through October 2016, in anticipation of the launch of Xbox One S.
On August 31, 2015, Microsoft announced Xbox One Elite—a new SKU with a 1 TB solid-state hybrid drive and an Elite controller. It was released in November 2015 and retails for US$499.99. In the US, the Elite bundle was a timed exclusive to GameStop and Microsoft Store.
Those who pre-ordered Xbox One for its release received a special "Day One Edition", which featured a "DAY ONE 2013" inscriptions on the controller, and a unique achievement. A white "Launch Team" edition was given exclusively to Microsoft staff members, featuring the inscription "I made this, LAUNCH TEAM 2013" on the console and controller, and was bundled with Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome, and Zoo Tycoon. A similar limited edition was gifted to Respawn Entertainment employees following the release of Titanfall, with a black, white, and orange color scheme and a similarly styled controller inspired by the game (the controller itself would be released publicly as a tie-in).
Xbox One consoles bundled with digital copies of specific games have also been released, including Titanfall and Forza Motorsport 5.
Xbox One S is available in 500 GB, 1 TB, and "special edition" 2 TB models, which originally retailed at US$299, $349, and $399 respectively. The 2 TB model was released on August 2, 2016, and 1 TB and 500 GB models were released on August 23, 2016. and a Gears of War 4 special edition was also released. On June 11, 2017, Microsoft lowered the prices of the 500 GB Battlefield 1 and 1 TB Forza Horizon 3 Xbox One S console bundles by US$50. At Gamescom 2017, Microsoft unveiled a 1 TB Minecraft limited edition, with a grass block-themed hardware and a Creeper-themed controller. During an Inside Xbox livestream in September 2018, Microsoft unveiled a 1 TB Fortnite Battle Royale bundle, with online codes to acquire unique in-game Eon-themed items and currency. On October 9, 2018, Microsoft announced that they would be releasing a 1 TB Minecraft Creators bundle, with a download code for Minecraft, in-game currency, DLC packs, and a free trial for Xbox Game Pass and Xbox Live Gold.
In August 2018, Microsoft announced that it would, for a limited time, offer a financing program known as Xbox All Access through Microsoft Store in the United States. The program will allow users to purchase an Xbox One S or X console, bundled with subscriptions to both Xbox Live Gold and Xbox Game Pass, financed over a two-year contract. The customer retains ownership of the console after the two years, and if they break contract prior to that, they must pay the difference on the remaining console cost. The pricing is set to be cheaper overall than purchasing the individual elements alone.
Xbox One X is a high-end hardware revision of Xbox One. First teased at E3 2016 under the codename "Project Scorpio", Xbox One X was released on November 7, 2017, with a 1 TB model priced at US$499, and a limited, pre-order exclusive "Project Scorpio Edition", with a dark gradient finish, vertical stand brace and green "Project Scorpio" inscriptions on the console and bundled controller.
Xbox One X features upgraded hardware that is designed primarily to render games at 4K resolution, and provide performance improvements for existing games; they can be displayed at full resolution on 4K displays, or supersampled for lower resolutions displays. It uses a system-on-chip (SoC) known as Scorpio Engine, which incorporates a 2.3 GHz octa-core CPU, and a Radeon GPU with 40 Compute Units clocked at 1172 MHz, generating 6 teraflops of graphical computing performance. It also includes 12 GB of GDDR5 RAM, 9 GB of which is allocated to games. Scorpio Engine's CPU utilizes a custom platform designed to maintain compatibility with the Jaguar CPU of the original Xbox One, but with a 31% increase in performance; the custom platform is unrelated to AMD's current Ryzen architecture. The console uses a vapor chamber method of cooling for the SoC, and motherboards are tailored to the exact voltage needs of each individual Scorpio SoC to optimize their output and energy usage. The console also supports AMD's FreeSync technology, 1440p resolution, and/or 120 Hz refresh rate on compatible displays.
Xbox One X is compatible with all existing Xbox One software and accessories. To assist in optimizing the new hardware to run existing games at 4K resolution, Microsoft developers used internal debugging software to collect GPU traces from major titles that did not run at full 1080p resolution on the original Xbox One. Halo 5: Guardians, which uses a scaling system that dynamically lowers the game's resolution when needed to maintain a consistent frame rate, was able to run at its native resolution with no scaling on Xbox One X hardware. Phil Spencer also touted that Xbox One X's hardware could also be used to support virtual reality, due to its power, price point, and convenience. At the 2017 Game Developers Conference, Microsoft announced plans to support Windows Mixed Reality VR headsets on Xbox One in 2018, but the company later stated that it was initially focusing on PC platforms first, and that it wanted to focus on wireless VR solutions for consoles.
Games marketed by Microsoft as Xbox One X Enhanced have specific optimizations for graphical fidelity on the console's hardware. Separate iconography is being used to denote games that natively run at 4K resolution, or support HDR. Existing games can be updated to provide these enhancements. Though Xbox Games marketing head Aaron Greenberg stated that Xbox One X will have no exclusive titles, general manager of game publishing Shannon Loftis remarked in a follow-up interview that she was not sure on this point, and exclusivity would be "up to the game development community what do they want to do."
The Xbox One X has been said to be a competitor to the PlayStation 4 Pro, a hardware update of the PlayStation 4 released in late 2016 that similarly focuses on 4K gaming and improved virtual reality performance, although Phil Spencer stated that the PlayStation 4 Pro's competition is instead the Xbox One S. In October 2016, Penello stated that the performance advantage of the Xbox One X over the PS4 Pro would be "obvious", noting that the PS4 Pro's GPU only had 4.2 teraflops of graphical computing performance in comparison to Microsoft's stated 6 teraflops. Some journalists thought that Microsoft's messaging and positioning of Scorpio alongside the release of the Xbox One S were at odds with themselves and was "confusing".
|Xbox One||Xbox One S||Xbox One X|
|Release||500 GB||Nov 22, 2013||August 23, 2016||—|
|June 9, 2014|
|1 TB||June 6, 2015||August 23, 2016||November 7, 2017|
|Aug 31, 2015 (Elite)|
|2 TB||—||August 2, 2016[b]||—|
|Process||28 nm TSMC||TSMC 16FF+|
|Transistors||5 billion||7 billion|
|Die size||363 mm2||240 mm2||360 mm2|
|CPU architecture||AMD Jaguar||AMD-customized Jaguar Evolved|
|CPU frequency||1.75 GHz||2.3 GHz|
|CPU core count||8-core|
|GPU architecture||AMD Sea Islands (GCN 2) Bonaire type
(custom 853 MHz/914 MHz UC R7 260/360)
|AMD Polaris (GCN 4) Ellesmere XTL type|
(custom 1172 MHz UC RX 580)
|Unified shaders||768 (12 Radeon compute units)
(896 installed, 2 CU disabled)
|2560 (40 Radeon compute units)|
(2816 installed, 4 CU disabled)
|Raster operation units (ROP)||16||32|
|Texture mapping units (TMU)||48||160|
|GPU frequency||853 MHz||914 MHz||1172 MHz|
|FP32 performance||1.31 TFLOPS||1.40 TFLOPS||6 TFLOPS|
|Memory||8 GB DDR3
32 MB ESRAM
|12 GB GDDR5|
|Memory bandwidth||DDR3 at 68.3 GB/s||326 GB/s|
|ESRAM at 204 GB/s||ESRAM at 218 GB/s|
|Memory frequency||1066 MHz (effective 2133 MT/s)||1700 MHz (effective 6.8 GT/s)|
|Storage type||2.5-inch hard drive (5400rpm)||2.5-inch hard drive (5400rpm)|
|2.5-inch SSHD (Elite)|
|Storage capacity||500 GB, 1 TB||500 GB, 1 TB, 2 TB||1 TB|
|79 mm × 274 mm × 333 mm
3.1 in × 10.8 in × 13.1 in
|63.5 mm × 229 mm × 298 mm
2.50 in × 9.02 in × 11.73 in
|60 mm × 240 mm × 300 mm|
2.4 in × 9.4 in × 11.8 in
|Output||HDMI 1.4||HDMI 2.0||HDMI 2.0b|
Anthem is an upcoming online multiplayer action role-playing video game being developed by BioWare and published by Electronic Arts. The game is slated for a worldwide release for Microsoft Windows, PlayStation 4 and Xbox One on February 22, 2019. Players will assume the role of a Freelancer, one of a group of people who leave their civilization to explore the surrounding landscape.Eighth generation of video game consoles
In the history of video games, the eighth generation of consoles is the current generation. It includes those released since 2012 by Nintendo, Microsoft, and Sony. For home consoles, the eighth generation began on November 18, 2012 with the release of the Wii U, and continued with the release of the PlayStation 4 (PS4) on November 15, 2013, and Xbox One (XBO) on November 22, 2013. The Wii U was the first to be discontinued (on January 31, 2017) to make way for the Nintendo Switch on March 3, 2017, which is still considered as part of the eighth generation. These video game consoles follow their seventh generation predecessors from the same three companies: Nintendo's Wii, Sony's PlayStation 3, and Microsoft's Xbox 360, respectively.
For video game handhelds, the eighth generation began in February 2011 with the Japanese release of the Nintendo 3DS, the successor to the Nintendo DS, followed by a North American and European release in March. Nintendo released additional variants in the 3DS family, such as the New Nintendo 3DS and New Nintendo 2DS XL. The successor to the PlayStation Portable, the PlayStation Vita, was released in Japan in December 2011, and then to Western markets in February 2012. The non-handheld variant of the PlayStation Vita, the PlayStation TV, was released in Japan in November 2013, North America in October 2014, and Europe and Australia in November 2014.In 2016, refreshed versions of the PlayStation 4 and Xbox One—the PlayStation 4 Pro and "Project Scorpio"—were announced (with the former being launched in November and the latter being released the following year as Xbox One X). Both of these consoles were aimed at providing upgraded hardware that supports 4K resolution rendering. On the other hand, Nintendo began to phase out its Wii U console in favor of a new hardware platform in 2017—the Nintendo Switch—which carries a tablet-like form factor with detachable wireless controllers, and which can also be placed in a docking station for audio/visual use with a television. The Switch was highly successful in its first year of sales, especially in comparison to the older Wii U. In its first year, it sold 3.2 million units in Japan (breaking a record set by the PlayStation 2), and had already outsold the Wii U by January 2018. Based on 4.8 million units sold in the United States by the end of 2017 (1.5 million in December 2017 alone), Nintendo officially declared that the Switch had outpaced the seventh-generation Wii as the fastest-selling home video game console of all time in the United States.Final Fantasy XV
Final Fantasy XV is an action role-playing game developed and published by Square Enix as part of the long-running Final Fantasy series. It was released for the PlayStation 4 and Xbox One in 2016, and for Microsoft Windows in 2018. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.
Final Fantasy XV takes place on the fictional world of Eos; aside from the capital of Lucis, all the world is dominated by the empire of Niflheim, who seek control of the magical Crystal protected by Lucis's royal family. On the eve of peace negotiations, Niflheim attacks the capital and steals the Crystal. Noctis Lucis Caelum, heir to the Lucian throne, goes on a quest to rescue the Crystal and defeat Niflheim. He later learns his full role as the "True King", destined to use the Crystal's powers to save Eos from eternal darkness. The game shares a thematic connection with Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0.
The game's development began in 2006 as a PlayStation 3 spin-off titled Final Fantasy Versus XIII. Tetsuya Nomura served as the original director and character designer. After a development period of six years, it was changed to the next mainline title in the series in 2012; Nomura was replaced as director by Hajime Tabata, and the game shifted to eighth generation platforms. Due to the changes, the story needed to be rewritten and some scenes and characters were repurposed or removed. The setting of Final Fantasy XV was "a fantasy based on reality", with locations and creatures based on elements from the real world.
To supplement the game, Square Enix created a multimedia project called the "Final Fantasy XV Universe", which includes a few spin-off games, as well as an anime series and feature film. Gameplay and story-based DLC is also set for release up until early 2019. Upon release, Final Fantasy XV was well received by journalists. Praise was given for its gameplay, visuals, and emotional weight, while reception towards its story and presentation was mixed. By November 2018, the game had sold over 8.4 million copies worldwide.Ignite (game engine)
The Ignite game engine (styled as IGNITE) is a collection of video game technologies built by Electronic Arts and designed to make video game sports "alive". The technology was announced at Microsoft's Xbox One reveal event in May 2013 for three EA Sports franchise games for Xbox One and PlayStation 4: FIFA 14, Madden NFL 25 and NBA Live 14, all released in Fall 2013.Jump Force
Jump Force (Japanese: ジャンプフォース, Hepburn: Janpu Fōsu) is a crossover fighting game developed by Spike Chunsoft and published by Bandai Namco Entertainment featuring characters from various manga series featured in Shueisha's Weekly Shōnen Jump anthology in celebration of the magazine's 50th anniversary. The game was released on February 15, 2019 for Windows, PlayStation 4, and Xbox One.Kinect
Kinect (codenamed Project Natal during development) is a line of motion sensing input devices that was produced by Microsoft for Xbox 360 and Xbox One video game consoles and Microsoft Windows PCs. Based around a webcam-style add-on peripheral, it enables users to control and interact with their console/computer without the need for a game controller, through a natural user interface using gestures and spoken commands.The first-generation Kinect for Xbox 360 was introduced in November 2010 in an attempt to broaden the console's audience beyond its typical gamer base. Microsoft released a beta version of the Kinect software development kit for Windows 7 applications on June 16, 2011, initially supporting the Kinect for Xbox 360 hardware connected to a PC for non-commercial applications. This SDK was meant to allow developers to write Kinect apps in C++/CLI, C#, or Visual Basic .NET.A similar hardware version Kinect for Windows was released on February 1, 2012. The 1.0 version of the Windows SDK, allowing commercial applications, was released with and required the Kinect for Windows hardware.Kinect for Xbox One, a new version with significantly expanded hardware capabilities, was released with the Xbox One platform starting in 2013. The corresponding Kinect for Windows v2 hardware was released in 2014, along with a supporting SDK. The 2.0 version of the Windows SDK supported the Kinect for Windows v2 as well as the Kinect for Xbox One hardware.
Microsoft announced the discontinuation of the first Kinect for Windows device as of 2015. The Kinect for Xbox 360 was discontinued along with the console by April 2016. The Kinect for Windows v2 was also discontinued in 2015, and customers were encouraged to use the functionally identical Kinect for Xbox One hardware with an adapter for Windows machines instead. The Kinect for Xbox One was discontinued in October 2017, representing the end of the Kinect product line.List of Game of the Year awards
Game of the Year (abbreviated GotY) is an award given by various gaming publications to a video game that they feel represents the pinnacle of video gaming that year.List of Games with Gold games
First announced during E3 2013, the Games with Gold program offers free Xbox 360 games to users who purchase Gold-level memberships for Xbox Live. The program was extended to the new Xbox One console one year later.List of Lego video games
Since 1995, 69 commercial video games based on Lego, the construction system produced by The Lego Group, have been released. Following the second game, Lego Island, developed and published by Mindscape, The Lego Group published games on its own with its Lego Media division, which was renamed Lego Software in 2001, and Lego Interactive in 2002. The division also co-published with Electronic Arts before closing. Former Lego Interactive staff founded company Giant Interactive Entertainment for future Lego game publishing. Following the release of Lego Star Wars: The Video Game, Giant merged with Traveller's Tales to form TT Games. TT Games was acquired by Warner Bros. Interactive Entertainment (WBIE) in November 2007, making WBIE the primary publisher for Lego games.List of Xbox Live games on Windows 10
This is a list of Xbox Live enabled games on Windows 10 currently planned or released on Windows 10 operating systems through the Windows Store application. The first wave of Windows 10 Xbox games were announced on Xbox Wire in March 2015. All Xbox Live enabled games on Windows 10 are made available on the Windows Store. In order to be released on Windows 10 as an Xbox Live enabled game, the developer needs to be a member of ID@Xbox.
Xbox Live enabled titles will be identifiable in the marketplace by a green banner running across the top of the game page icon that reads "Xbox Live".List of Xbox One X enhanced games
This is a List of Xbox One X Enhanced games. Games here are enhanced by console specific updates/patches when played on an Xbox One X.
Xbox One games without an Xbox One X update/patch, including Xbox 360 and Original Xbox backwards compatible titles can also take advantage of the Xbox One X's hardware. These improvements can include the following:
Improved framerate stability
Games utilizing a dynamic resolution will hit their max resolution more often, or at all times
16x anisotropic filtering
Forced V-sync to decrease or eliminate Screen tearing.
Variable refresh rate compatibility (when used with a compatible display)List of Xbox One applications
This is a list of applications available on Xbox One. Some applications may require subscriptions to Xbox Live, its premium gold service, or a qualifying TV provider and to the respective content.List of backward compatible games for Xbox One
The Xbox One gaming console has received updates from Microsoft since its launch in 2013 that enable it to play select games from its two predecessor consoles, Xbox and Xbox 360. On June 15, 2015, backward compatibility with supported Xbox 360 games became available to eligible Xbox Preview program users with a beta update to the Xbox One system software. The dashboard update containing backward compatibility was released publicly on November 12, 2015. On October 24, 2017, another such update added games from the original Xbox library. The following is a list of all backward compatible games on Xbox One under this functionality.Roblox
Roblox is a massively multiplayer online and game creation system platform that allows users to design their own games and play a wide variety of different types of games created by other users. The platform hosts social network games constructed of Lego-like virtual blocks. As of September 2018, Roblox has over 70 million monthly active users.Xbox
Xbox is a video gaming brand created and owned by Microsoft of the United States. It represents a series of video game consoles developed by Microsoft, with three consoles released in the sixth, seventh, and eighth generations, respectively. The brand also represents applications (games), streaming services, an online service by the name of Xbox Live, and the development arm by the name of Xbox Game Studios. The brand was first introduced in the United States in November 2001, with the launch of the original Xbox console.
The original device was the first video game console offered by an American company after the Atari Jaguar stopped sales in 1996. It reached over 24 million units sold as of May 2006. Microsoft's second console, the Xbox 360, was released in 2005 and has sold over 77.2 million consoles worldwide as of April 2013. The Xbox One has been released in 21 markets in total, with a Chinese release in September 2014. The head of Xbox is Phil Spencer, who succeeded former head Marc Whitten in late March 2014.Xbox (software)
The Xbox app (originally known as Xbox 360 SmartGlass and Xbox One Smartglass) is a dashboard for Xbox Live accounts. On launch, it was positioned as a companion app for Xbox video game consoles, including Xbox 360 and Xbox One video game consoles, providing access to Xbox Live community functions, remote control, as well as second screen functionality with selected games, applications, and content. The Xbox app is available for Microsoft Windows, Android, and iOS.Xbox One controller
Xbox One Wireless Controller is the primary controller for the Microsoft Xbox One console. The controller maintains the overall layout found in the Xbox 360 controller, but with various tweaks to its design, such as a revised shape, redesigned analog sticks, shoulder buttons, and triggers, along with new rumble motors within the triggers to allow for directional haptic feedback.
It has had three revisions with several changes to the controller's design and functionality. Microsoft also markets the Elite Wireless Controller, a premium version geared towards professional gamers, including interchangeable parts and programmability features. In turn, each of the aforementioned variations has been offered in various color schemes, some featuring special designs tying into specific games.
Per a partnership between Microsoft and Oculus VR, Xbox One controllers are bundled with the Oculus Rift virtual reality headset.Xbox One system software
The Xbox One system software, sometimes called the Xbox OS, is the operating system for the eighth-generation home video game console, Xbox One. It is a Windows-based operating system using the Hyper-V virtual machine monitor and contains separate operating systems for games and applications that can run on the console. It is located on the internal HDD for day-to-day usage, while also being duplicated on the internal NAND storage of the console for recovery purposes and factory reset functionality.
The Xbox One allows users to download applications that add to the functionality of the dashboard. From June 2014 onwards, entertainment apps no longer required the user to be signed into a valid Xbox Live Gold account in order to use the features advertised for the given app.Since launch, Microsoft has been updating the OS monthly, with updates downloaded from the Xbox Live service directly to the Xbox One and subsequently installed, or by using offline recovery images downloaded via a PC. In November 2015, a major system update known as the New Xbox One Experience was released, which brought very significant changes to the design and functionality of the system. The Windows 10-based Core had replaced the Windows 8-based one in this update, and the new system is sometimes referred to as "Windows 10 on Xbox One".