Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment (also known as WB Games) is the video game production arm of Warner Bros., and a publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

Warner Bros. Interactive Entertainment
IndustryVideo game industry
FoundedJune 23, 1993
Key people
Jim Wuthrich (president of Warner Bros. Worldwide Home Entertainment and Games)[1]
ParentWarner Bros. Home Entertainment and Games


In 1993, Time Warner and Warner Bros respectively, announced to create Time Warner Interactive after acquiring a controlling interest in Atari Games, and Warner Bros. Interactive Entertainment. Later Time Warner would sell Time Warner Interactive to WMS Industries. While retaining Warner Bros. Interactive Entertainment.

In 1995, Warner Bros. Interactive Entertainment licensed out their first game property under their current name, Batman Forever to Acclaim Entertainment. They continued to license games based on Cartoon Network, DC Comics, Hanna-Barbera, Looney Tunes and various Warner Bros. film properties over the years to such video game publishers as Ubisoft, Electronic Arts, Atari and THQ.

In 2003, they co-published their first video game, Looney Tunes: Back in Action. Electronic Arts was the other publisher of the game.[3] In 2004, Warner Bros. acquired developer Monolith Productions.[4] In 2005, the WB Games label was created. The first game that Monolith developed in conjunction with Warner Bros. Entertainment was The Matrix Online which SEGA helped co-publish. Warner Bros. also helped distribute both Enter the Matrix and The Matrix: Path of Neo for the Matrix series. In 2006, they bought a 10.3% stake in SCi Entertainment, the owner of Eidos Interactive. That same year, they released their first self-published title (with no co-publishers), Justice League Heroes, which was distributed by Eidos on the Xbox. In 2007, their goal was for a five-year plan to expand in the video game industry, which includes the acquisition of studios for internal development and the creation of a studio (WB Games) in the Seattle area that will run all the games published and developed by the company;[5] starting with the acquisition of TT Games that same year for the amount of GB£100 million.[6]

In April 2008, they increased their stake to 35% gaining distribution right of all Eidos games in the United States, Canada and Mexico.[7] On December 15, 2008, right after SCi changed their name to Eidos plc, Warner acquired a total of 10 million shares of the company, raising its owned amount to 19.92%, after an agreement which prevented Time Warner from acquiring more shares was scrapped one month earlier.[8] On January 28, 2009, The Hollywood Reporter reported the deal also gave Warner the rights of the Tomb Raider film series,[9] previously owned by Paramount Pictures. On February 12, 2009, SQEX Ltd, a wholly owned subsidiary of Square Enix, announced a takeover offer worth GB£84.3 million (32p per share) for Eidos plc,[10] which was backed by Warner Bros. as shareholder.[11] Square Enix eventually took over the company April 22, 2009 and later changed the name to Square Enix Europe.

Warner Bros. announced on February 4, 2009 it had purchased independent developer Snowblind Studios.[12] Terms of the deal were not disclosed, but the acquisition serves to strengthen the publisher's internal development effort. In 2009, Warner purchased most of the assets of American publisher Midway Games, operating under Chapter 11 bankruptcy protection, for US$49 million. The assets purchased include Midway's studio in Chicago[13] and Surreal Software, resulting in the ownership to the rights to the Joust, Mortal Kombat, The Suffering, Spy Hunter and Wheelman series.[14] Midway Games had previously worked with Warner Bros. on several games including Mortal Kombat vs. DC Universe. Midway intended to hold an auction of its assets on June 29, 2009, but no other bids were placed. On July 10, 2009, the sale to Warner was completed for approximately US$49 million.[15] In the process, WB Games became the owner of the Blitz: The League series. On July 28, 2009, Midway's Mortal Kombat team was rebranded WB Games Chicago by its new owners[16] and, in 2010 was merged with Midway Games to form NetherRealm Studios.[17]

On January 13, 2010, it was announced that Warner Bros. Interactive Entertainment will produce and have exclusive rights to Sesame Street video games starting in fall 2010 with Elmo's A-to-Zoo Adventure and Cookie's Counting Carnival.[18][19] On February 23, 2010, Warner Bros. Home Entertainment Group announced it had acquired majority stake in Rocksteady Studios, an independent development studio based in London. Rocksteady and Warner had previously worked together in Batman: Arkham Asylum and Batman: Arkham City, and as been announced to work in the future with more Warner Bros. licenses.[20]

On March 22, 2010, Warner Bros. Interactive is the latest videogame company to open a studio in Quebec. Current president Martin Tremblay will lead the new Montreal studio, which will be known as WB Games Montréal. This new studio will gradually grow to include more than 300 people by the end of 2015. Tremblay also said that Warner will open another studio in another city soon. Martin Tremblay told us that the new Montreal studio will focus on creating games based on the DC Comics license.[21] On April 9, 2010, Warner Bros has announced it will publish a third installment to its F.E.A.R. series in fall of this year.[22] Warner Bros. Home Entertainment Group announced on April 20, 2010 the acquisition of Turbine, Inc. the developer of the famous MMOs Asheron's Call, Dungeons & Dragons Online and The Lord of the Rings Online.[23]

On June 4, 2010, Warner Bros. Home Entertainment Group and Turbine, inc. said that the massively multiplayer online title The Lord of the Rings Online was to become a free-to-play game that autumn.[24] Warner Bros. Interactive Entertainment announced on June 10, 2010 that Mortal Kombat, the most brutal installment of the landmark fighting game to date was due for release on the PlayStation 3 computer entertainment system and Xbox 360 video game and entertainment system from Microsoft in 2011. Mortal Kombat was developed by the newly renamed NetherRealm Studios, led by Mortal Kombat creator and creative director Ed Boon.[25] Branching out from Game Party for the Wii, Warner Bros. Interactive Entertainment attempted to leverage the Xbox 360's newest piece of technology on June 14, 2010, revealed Game Party: In Motion for Kinect. Arriving November 4 as a launch title, In Motion for Microsoft's full-body motion-sensing technology brought sports and arcade games to the hardware.[26] After Kevin Tsujihara became chairman and CEO of Warner Bros. Entertainment, he promoted Diane Nelson to the post of President and Chief Content Officer of Warner Bros. Interactive Entertainment.[27][28] In January 2015, David Haddad was named Executive Vice President and General Manager of the company.[29] In October 2015, he was promoted to president.[30]

On December 19, 2016, it was announced that Warner Bros. would no longer develop or publish The Lord of the Rings Online or Dungeons & Dragons Online; further development of the game would be handled by a newly formed studio Standing Stone Games, with publishing to be transitioned over to Daybreak Game Company. The new studio would take the old development team from Turbine, leaving Turbine as mobile only developer.[31] As part of the deal, Daybreak did not pick-up the rights to Asheron's Call, an original IP created by Turbine and thus owned by Warner Bros. as part of the 2010 acquisition. This resulted in the closure of Asheron's Call and Asheron's Call 2: Fallen Kings on January 31, 2017.[32]

On January 24, 2017, Warner Bros. Interactive Entertainment announced it had acquired Avalanche Software from Disney Interactive Studios, including its Octane engine software, and re-opened the studio, with John Blackburn returning as its CEO. The studio's first title under their new owner was a companion video game to the Disney-Pixar film Cars 3, titled Cars 3: Driven to Win, in partnership with Warner Bros., Disney, and Pixar.[33]

On February 8, 2017, Warner Bros. Interactive Entertainment acquired Playdemic via TT Games to make Lego games for mobile devices.[34]

On July 11, 2018, Warner Bros. Interactive Entertainment acquired Plexchat, a communications platform for mobile games, with its founder and staffs joining WB Games San Francisco.[35][36]




See also


  1. ^ https://deadline.com/2019/05/warnermedia-hbo-turner-warner-bros-1202609893/
  2. ^ https://www.warnerbros.com/studio/divisions/home-entertainment/warner-bros-interactive-entertainment
  3. ^ Gaudiosi, John (November 23, 2003). "EA, WB going Looney Tunes.(Video Games)(Warner Home Video releases cartoon collections on video)". Archived from the original on November 3, 2012 – via HighBeam.closed access(Subscription required.)
  4. ^ Sooman, Derek (August 12, 2004). "Warner Bros. Buys Monolith". TechSpot. Retrieved October 28, 2016.
  5. ^ Alexander, Leigh (October 19, 2007). "Q&A: Warner Bros' Ryan Talks Expansion, Acquisition, Superheroes". Gamasutra. UBM plc. Retrieved October 28, 2016.
  6. ^ Kietzmann, Ludwig (December 11, 2007). "Report: TT Games sold to Warner Bros. for approx. $210 million". Engadget. AOL. Retrieved October 28, 2016.
  7. ^ "Warner Bros. Strengthens Partnership with SCi". Edge Online. August 25, 2008. Archived from the original on May 23, 2012. Retrieved October 28, 2016.
  8. ^ Brightman, James (December 15, 2008). "Time Warner has picked up an additional 10 million shares, raising its total stake in Eidos to about 20% percent". GameDaily. AOL. Archived from the original on March 14, 2009. Retrieved October 28, 2016.
  9. ^ Zeitchik, Steven (January 28, 2009). "Lara Croft to return to the big screen". The Hollywood Reporter. Eldridge Industries. Archived from the original on February 3, 2009.
  10. ^ "Offer for Eidos plc". Square Enix Holdings Co Limited. February 12, 2009. Retrieved February 12, 2009.
  11. ^ Jenkins, David (February 16, 2009). "Warner Backs Square Enix Bid For Eidos". Gamasutra. UBM plc. Retrieved October 28, 2016.
  12. ^ Nelson, Randy (February 4, 2009). "Warner Bros Interactive acquires Snowblind Studios". Engadget. AOL. Retrieved October 28, 2016.
  13. ^ Gilbert, Ben (July 27, 2009). "Mortal Kombat team sheds Midway skin for 'WB Games Chicago'". Engadget. AOL. Retrieved October 28, 2016.
  14. ^ Pigna, Kris (June 27, 2009). "Warner Bros. Emerges as Sole Bidder for Midway". 1UP. IGN. Archived from the original on July 21, 2016. Retrieved October 28, 2016.
  15. ^ Spangler, Todd (July 17, 2009). "Midway Completes Time Warner Sale". Multichannel News. NewBay Media. Archived from the original on July 25, 2012. Retrieved October 28, 2016.
  16. ^ Martin, Matt (July 28, 2009). "Mortal Kombat studio becomes WB Games Chicago". gamesindustry.biz. gamesindustry. Retrieved October 28, 2016.
  17. ^ "Warner Bros. Interactive Entertainment Announces Mortal Kombat". Business Wire. June 10, 2010. Retrieved October 29, 2016.
  18. ^ "Warner Bros. Interactive Entertainment And Sesame Workshop Announce Exclusive Worldwide Publishing Agreement For Sesame Street Video Games". Warner Brps. January 13, 2010. Retrieved October 29, 2016.
  19. ^ "Warner Bros. Interactive Entertainment Announces Sesame Street: Elmo's A-to-Zoo Adventure and Sesame Street: Cookie's Counting Carnival". EON. June 7, 2010. Retrieved October 29, 2016.
  20. ^ Kietzmann, Ludwig (February 23, 2010). "Warner Bros. acquires Batman dev Rocksteady Studios". Engadget. AOL. Retrieved October 29, 2016.
  21. ^ a b Graft, Kris (March 22, 2010). "Warner Bros. Interactive Entertainment To Set Up New Montreal Studio". Gamasutra. UBM plc. Retrieved October 29, 2016.
  22. ^ Brice, Katherine (April 9, 2010). "Warner Bros announces FEAR 3". gamesindustry.biz. Gamer Network. Retrieved December 6, 2016.
  23. ^ Pham, Alex (April 20, 2010). "Warner Bros. acquires Turbine, developer of Lord of the Rings Online". Los Angeles Times. Tribune Publishing. Retrieved December 6, 2016.
  24. ^ Martin, Matt (June 4, 2010). "Lord of the Rings Online adopts free-to-play model". gamesindustry.biz. Game Network. Retrieved December 6, 2016.
  25. ^ "Mortal Kombat". Time Warner. June 10, 2010. Retrieved December 6, 2016.
  26. ^ Makuch, Eddie (June 15, 2010). "Game Party: In Motion slated for Kinect launch". GameSpot. CBS Interactive. Archived from the original on February 29, 2012. Retrieved December 6, 2016.
  27. ^ Littleton, Cynthia (May 15, 2013). "Kevin Tsujihara Realigns Management of WB's TV, Home Entertainment Units". Variety. Penske Media Corporation. Archived from the original on August 14, 2013. DC Entertainment prexy Diane Nelson adds oversight of the WB Interactive Entertainment unit overseeing its vidgame biz. She’ll now have dual report to Tsujihara and motion picture group topper Jeff Robinov.
  28. ^ "Diane Nelson". DCEntertainment.com. 2014. Archived from the original on June 26, 2014. As President & Chief Content Officer of Warner Bros. Interactive Entertainment, Nelson has the additional responsibilities of overseeing the development, production and marketing of all video game titles for WBIE, including those based on DC characters, as well as other Warner Bros. properties and original IP.
  29. ^ "David Haddad Appointed Executive Vice President and General Manager, Warner Bros. Interactive Entertainment". Business Wire. January 8, 2015. Retrieved January 20, 2015.
  30. ^ "David Haddad Named President, Warner Bros. Interactive Entertainment". Business Wire. October 20, 2015. Retrieved October 31, 2015.
  31. ^ Bree Royce (December 19, 2016). "TURBINE SPINS LOTRO AND DDO TEAMS OUT TO NEW STUDIO, USING DAYBREAK AS PUBLISHER". Massively Overpowered. Retrieved December 20, 2016.
  32. ^ Bree Royce (December 20, 2016). "ASHERON'S CALL AND ITS SEQUEL WILL SUNSET AS PART OF THE TURBINE/STANDING STONE SPLIT". Massively Overpowered. Retrieved December 21, 2016.
  33. ^ a b McAloon, Alissa (January 24, 2017). "Disney Infinity dev revived and re-opened by Warner Bros". Gamasutra. Retrieved January 24, 2017.
  34. ^ a b Byrne, Katharine (2017-02-09). "TT Games acquires Golf Clash studio Playdemic". MCV. Retrieved 2017-02-18.
  35. ^ https://www.warnerbros.com/studio/news/warner-bros-interactive-entertainment-invests-social-capabilities-mobile-games-plexchat
  36. ^ https://variety.com/2018/gaming/news/wbie-acquires-plexchat-1202870329/
  37. ^ http://bricksfanz.com/tt-games-opens-new-mobile-focused-studio/
  38. ^ http://bricksfanz.com/new-lego-mobile-studio-renamed-tt-odyssey/
  39. ^ Chan, Stephanie (2017-06-22). "Warner Bros. opens New York office to support games like Injustice 2". VentureBeat. Retrieved 2017-08-04.
  40. ^ Graser, Marc (March 22, 2013). "Warner Bros. Opens San Francisco Game Studio". Variety. Penske Media Corporation. Retrieved March 25, 2013.

External links

Avalanche Software

Avalanche Software, LLC, also known as WB Games | Avalanche, is an American video game developer based in Salt Lake City, Utah, founded in October 1995 by four video game programmers formerly of Sculptured Software: John Blackburn, Todd Blackburn, James Michael Henn and Gary Penacho. The studio was acquired by Buena Vista Games (later renamed Disney Interactive Studios) in May 2005, and spent the next ten years developing Disney-related titles, including the toys-to-life game Disney Infinity (2013). In May 2016, due to a declining toys-to-life games market overshadowed by the popularity of mobile gaming, Disney decided to step out of the video game industry, closing Disney Interactive Studios and all of its subsidiaries, including Avalanche Software. In January 2017, Warner Bros. Interactive Entertainment announced that they had acquired Avalanche Software and re-opened the company, which saw John Blackburn return as chief executive officer.

Kinect Sesame Street TV

Kinect Sesame Street TV is a Sesame Street video game of an interactive television program for the Microsoft Windows & Xbox 360 consoles. It is based on the children's television series of the same name and is aimed at children. Because of its motion gesture features, the game requires the Xbox 360's Kinect sensor to get into action. It is developed by Microsoft Studios' Soho Productions & published by Microsoft Studios. This interactive television program was released on 18 September 2012.

Lego Worlds

Lego Worlds is a Lego-themed sandbox game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. The game allows players to build constructions in a 3D procedurally generated world. A beta version of the game was released on 1 June 2015 on Steam Early Access. It was released on 7 March 2017 for Microsoft Windows, PlayStation 4, and Xbox One. A version for Nintendo Switch was released on 5 September 2017 in North America and 8 September 2017 in Europe.

List of video games based on DC Comics

This is a list of video games based on DC Comics.

Middle-earth in video games

Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment, which currently owns the gaming rights.

Monolith Productions

Monolith Productions is an American video game developer based in Kirkland, Washington.

NetherRealm Studios

NetherRealm Studios (stylized as NetheЯRealm Studios) is an American video game developer based in Chicago, Illinois, founded in May 2010 to replace Warner Bros. Interactive Entertainment's WB Games Chicago subsidiary. Led by video game industry veteran and Mortal Kombat co-creator Ed Boon, the studio is in charge of developing the Mortal Kombat and Injustice series of fighting games.

Portkey Games

Portkey Games is a video game label owned by Warner Bros. Interactive Entertainment, founded in 2017 and dedicated to creating gaming experiences related to J. K. Rowling's Wizarding World.

Rocksteady Studios

Rocksteady Studios Limited is a British video game developer based in Kentish Town, London. Founded on 13 December 2004, they are best known for their work in the Batman: Arkham series. The company is a subsidiary of Warner Bros. Interactive Entertainment.

Snowblind Studios

Snowblind Studios was an American video game developer located in Kirkland, Washington. They were founded in 1997, specializing in role-playing video games. In 2009, Snowblind Studios was acquired by Time Warner, through its Warner Bros. Interactive Entertainment division. In 2010, the studio (along with studio Surreal Software) was physically relocated to Monolith. After the release of The Lord of the Rings: War in the North, the team was merged in with Monolith Productions to develop Middle-earth: Shadow of Mordor, which was released in September 30, 2014.

Surreal Software

Surreal Software was a video game developer based in Kirkland, Washington, USA, and a subsidiary of Warner Bros. Interactive Entertainment, known for The Lord of the Rings: The Fellowship of the Ring, The Suffering and Drakan series. Surreal Software employed over 130 designers, artists, and programmers. Surreal was acquired by Warner Bros. Games during the bankruptcy of Midway Games in July 2009. After a significant layoff in January 2011, the remaining employees were integrated into WBG's Kirkland offices, along with developers Monolith and Snowblind.

The studio last worked on This Is Vegas, a title which was scheduled to be released on Xbox 360, PlayStation 3 and PC. The first screenshots, video and game information for This Is Vegas were unveiled the week of February 4, 2008 at IGN.

TT Games

TT Games Limited is a British holding company and a subsidiary of Warner Bros. Interactive Entertainment. The company was established in 2005 through the merger of developer Traveller's Tales and publisher Giant Interactive (now TT Games Publishing). Its other branches include developer TT Fusion, animation studio TT Animation and mobile game studios Playdemic and TT Odyssey. The company is known for its video games based on the Lego construction toy.

Traveller's Tales

Traveller's Tales is a British video game developer and a subsidiary of TT Games. Traveller's Tales was founded in 1989 by Jon Burton and Andy Ingram. Initially a small company focused on its own content, it grew in profile through developing games with larger companies such as Sega and Disney Interactive Studios. In 2004, development on Lego Star Wars: The Video Game started with Giant Interactive Entertainment, the exclusive rights holder to Lego video games. Traveller's Tales bought the company in 2005, and the two merged to create TT Games, with Traveller's Tales becoming the new company's development arm.

WB Games Montréal

WB Games Montréal Inc. is a Canadian video game developer based in Montreal, Quebec. It is a subsidiary of Warner Bros. Interactive Entertainment and is known for developing Batman: Arkham Origins.

Warner Bros. Interactive Entertainment
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