Theatrhythm Final Fantasy

Theatrhythm Final Fantasy[a] is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS[5][6] and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series.[7] The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.[8]

Theatrhythm Final Fantasy
Theatrhythm
European cover art
Developer(s)Square Enix 1st Production Department
indieszero
Publisher(s)Square Enix
Director(s)Masanobu Suzui
Producer(s)Ichiro Hazama
Artist(s)Atsuhiro Tsuchiya
Composer(s)
SeriesFinal Fantasy
Theatrhythm
Platform(s)Nintendo 3DS, iOS
Release3DS
iOS
  • WW: December 13, 2012[4]
Genre(s)Rhythm
Mode(s)Single-player, multiplayer

Gameplay

Theatrythmgameplay
A fight in Theatrhythm featuring a four-member party fighting the boss Gilgamesh. The top right shows Cloud's stats and moves, while the yellow light below indicates the following character who attacks is Tidus.

Theatrhythm Final Fantasy is a rhythm video game. Players take control of four Final Fantasy characters, and select a Final Fantasy game from the first Final Fantasy to Final Fantasy XIII. Each game has three stages: field, battle, and event. Each stage features different game mechanics than the others; once a stage is completed, the characters level up. The difficulty level can be changed in order to make it appealing to "beginners and rhythm masters alike". Throughout the game, players can unlock music and movie scenes.[9] The gameplay requires players to tap on the screen in correct spots to the beat of the music playing.[10] Within the main game section "Series Mode", there are 3 unique stage styles: Field (Overworld) Music, Battle Music, and Event (Dramatic) Music, as well as the option to play through the opening and ending themes.

  • The Opening and Ending Theme segments involve simply tapping the screen in time with music notes as they move into the center of a crystal on screen.
  • Field music is a side-scrolling rhythm game, as the screen moves from right-to-left, and a player must either tap a note, slide the stylus in a direction, or hold the stylus down while following a waving line on the touch screen. The object is to reach the end of the stage before the music ends, where another character is waiting to give the player an item. Playing well causes the character to speed up, while missing will cause the character to fall down. There is an opportunity to ride a chocobo in each level for a speed boost.
  • Battle Music is a mock-battle, with the player tapping notes correctly to do damage to the enemies onscreen. The objective is to kill all the enemies and eventually a boss character during the duration of the song. The notes come in from left-to-right. In this mode, the players must tap a note, swipe the stylus in a direction, or hold the stylus down for a long note. Good timing causes character attacks to be more powerful and can also trigger special abilities. The player has the opportunity to perform one summon attack each battle.
  • The Event Music scene includes one or more scenes from the Final Fantasy game you select, and will play the scene onscreen in the background. Controls are similar to the Field sections, albeit players now follow the cursor as it moves around the screen. Clearing gold sections extends the level's song. Characters' stats and abilities other than Hit Points do not affect these stages

There is also a "Challenge Mode" that allows the player to choose the Battle, Overworld, or Dramatic music from a Final Fantasy game that they have cleared the normal difficulty of in Series Mode. The player then plays these one stage at a time, instead of in succession as in Series Mode. If an A rank or better is received on a song, a higher difficulty is unlocked. Unlocking a higher difficulty for all three songs from a Final Fantasy Game will unlock that difficulty in Series Mode. Within Challenge Mode, there is also a "no fail" practice option for each stage.

Lastly for the music section of the game, there is a "Chaos Shrine" mode. There are a total of 99 levels, with two stages per level - a field music followed by a battle music. For each level, there are three possible bosses, with each boss dropping three items for a total of nine potential item drops per level. These items are usually rarer items or crystals needed to unlock additional characters. If one scores high enough in the first field music stage, a sign will appear indicating they will go to "Boss 2 or 3", who will have better item drops. These levels have a difficulty level between the 2nd and 3rd levels from Challenge Mode. Additionally, Chaos Shrine contains songs from Final Fantasy games not featured in other areas of the game (for example, Mambo de Chocobo). The game also features downloadable content, allowing players to purchase new songs and stages from the Nintendo eShop.[11]

Plot

The game follows the events of the gods Chaos and Cosmos, a similar plot to Dissidia Final Fantasy for the PlayStation Portable. The space between the two is called Rhythm, which gives birth to a crystal that controls music. Chaos causes the crystal to become disrupted, and the only way to return it to normal is to increase a music wave known as "Rhythmia" (known as "Rhythpo" in the Japanese version).[12] As such, various characters from the Final Fantasy universe are brought together in order to harness the power of Rhythmia.[13]

Development and release

Theatrhythm Final Fantasy was proposed by Square Enix's Ichiro Hazama after working in the film Final Fantasy VII: Advent Children. It was originally envisioned for the Nintendo DS but development faced difficulties due to the console's limitations. Upon seeing the Nintendo 3DS, Hazama once again gave his idea to his superior Tetsuya Nomura and the company Indieszero, which resulted in the production for the game on the Nintendo 3DS.[14] For the music selection, the Square Enix staff made a music survey during development of Dissidia Final Fantasy although most of the chosen songs were from Final Fantasy VII. All the songs were included in their original versions with the exception of the "Gurugu Volcano" from the first Final Fantasy which is based on the PlayStation release since the original version was shorter.[15] The idea of using the gods Chaos and Cosmos from Dissidia was proposed by Nomura as both Hazama and he had worked in such game and wanted to continue using them.[16]

The trademark "Theatrhythm" was filed near the end of E3 2011 by Square Enix.[17] Theatrhythm Final Fantasy was officially announced for release exclusively on the Nintendo 3DS handheld game console in the Japanese manga anthology Weekly Shōnen Jump.[18] It was originally announced for release only in Japan.[5] Square Enix Japan created an official website to promote the game.[19] Rumours came up that Theatrhythm Final Fantasy would be developed by Jupiter;[7] however, it was later confirmed on the official website that it would be developed by Indieszero.[19] The character and monster designs are designed by MonsterOctopus, who also designed the Kingdom Hearts avatars found in Kingdom Hearts Mobile and Kingdom Hearts Re:Coded.[20]

Reception

Reception
Review scores
PublicationScore
3DSiOS
Destructoid7/10[21]N/A
Edge6/10[22]N/A
EGM8/10[23]N/A
Eurogamer7/10[24]N/A
Famitsu36/40[25]N/A
Game Informer8/10[26]N/A
Game Revolution4.5/5 stars[27]N/A
GameSpot7.5/10[28]N/A
GameTrailers8/10[29]N/A
Giant Bomb4/5 stars[30]N/A
IGN8.5/10[31]8/10[32]
Joystiq4/5 stars[33]N/A
Nintendo Power8/10[34]N/A
Polygon8.5/10[35]N/A
Digital Spy4/5 stars[36]3/5 stars[37]
Slant Magazine3.5/5 stars[38]N/A
TouchArcadeN/A4/5 stars[39]
Aggregate score
Metacritic78/100[40]69/100[41]

In the first week of release in Japan, sales of just shy of 70,000 were reported,[42] despite Famitsu giving the 3DS version a score of one ten, two nines, and one eight for a total of 36 out of 40.[25] Within one month, by March 11, 2012, said handheld version had sold 112,344 copies in Japan.[43] As of February 4, 2013, said version sold 163,098 units in Japan.[44]

In February 2012, Nobuo Uematsu, longtime Final Fantasy composer, played the 3DS version of Theatrhythm Final Fantasy and expressed satisfaction, stating that "As I remembered various things from the past 20 years, I was reduced to tears. FF music fans should definitely play it. Won't you cry with me?"[45]

Elsewhere, the 3DS version received "generally favorable reviews", while the iOS version received "average" reviews, according to the review aggregation website Metacritic.[40][41] 411Mania gave the 3DS version a score of 8.1 out of 10, saying that the game "was developed with only fans of the series in mind, and it shows. But, when you build a game around music from only one series, that’s to be expected. What FF fans need to know is that the game is fun, and worth picking up for the music alone. Just be prepared to work for some of the top tunes."[46] Digital Spy gave the same handheld version a score of four stars out of five, saying, "While Final Fantasy has lost its way in recent years, Theatrhythm is a warm, wonderful reminder of why you fell in love with the series in the first place. While your mileage will depend on your familiarity with the series, in its own right this is a fun and quirky rhythm game full of neat ideas, but for long-time Final Fantasy fans this is nigh-on essential."[36] However, the same website gave the iOS version three stars out of five, saying, "The iOS game is much abridged compared to the iOS original. The game starts as a free download with two songs, Final Fantasy VII's One Winged Angel and Final Fantasy X's Zanarkand, with the rest of the 59-song soundtrack available as in-app purchases for $0.99 / 69p each."[37] Anime News Network gave the 3DS version a B, saying, "Not every song in Theatrhythm is a hit, nor is every Final Fantasy, but the moments endure: groups of wizards in the Marsh Cave, Celes singing at the opera, even Tidus and Yuna's infamous laugh-out-loud lakeside sequence."[47] Slant Magazine, however, gave the same handheld version three-and-a-half stars out of five, stating that "in the face of its minor lapses, Square Enix has constructed an adequate gift to itself and to its followers with Theatrhythm, a magnanimous memento and time capsule to honor one of the greatest and most musically eloquent game series to ever exist."[38]

Sequel

A sequel, Theatrhythm Final Fantasy: Curtain Call, was released for the Nintendo 3DS on April 24, 2014 in Japan, on September 16, 2014 in North America, on September 18, 2014 in Australia, and in Europe the following day.[48] The game features 221 songs and a new versus battle mode.[49] An arcade-based entry in the series, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.[8]

Notes

  1. ^ Known in Japan as シアトリズム ファイナルファンタジー (Shiatorizumu Fainaru Fantajī); Pronounced "theatre-rhythm".

References

  1. ^ Spencer (April 5, 2012). "Theatrhythm Final Fantasy Taps Into Stores On July 3". Siliconera. Retrieved April 5, 2012.
  2. ^ Fletcher, JC (November 16, 2011). "Theatrhythm: Final Fantasy dated, overpriced in Japan". Engadget (Joystiq). Retrieved May 3, 2017.
  3. ^ rawmeatcowboy (April 5, 2012). "Europe: A pair of Square-Enix release dates". GoNintendo. Retrieved May 3, 2017.
  4. ^ "THEATRHYTHM FINAL FANTASY". iTunes. Retrieved December 18, 2012.
  5. ^ a b Kohler, Chris (July 6, 2011). "Final Fantasy on 3DS Is a...Music Game?!". Wired. Retrieved May 3, 2017.
  6. ^ Kohler, Chris (July 11, 2011). "Square Enix Reveals Theatrhythm Final Fantasy Developer". Wired. Retrieved May 3, 2017.
  7. ^ a b George, Richard (July 6, 2011). "Final Fantasy's Rhythm Hits 3DS". IGN. Retrieved May 3, 2017.
  8. ^ a b https://www.destructoid.com/theatrhythm-final-fantasy-all-star-carnival-gets-a-teaser-site-340958.phtml
  9. ^ Gantayat, Anoop (July 7, 2011). "Form a Party of Four in Theatrhythm Final Fantasy". Andriasang. Archived from the original on August 15, 2011. Retrieved July 12, 2011.
  10. ^ Watts, Steve (July 6, 2011). "Final Fantasy 3DS rhythm game "Theatrhythm" announced". Shacknews. Retrieved July 19, 2011.
  11. ^ Phillips, Tom (July 3, 2012). "Final Fantasy Theatrhythm [sic] DLC on 3DS eShop this week". Eurogamer.
  12. ^ Gantayat, Anoop (July 11, 2011). "Theatrhythm Final Fantasy's Prologue". Andriasang. Archived from the original on August 20, 2011. Retrieved July 19, 2011.
  13. ^ Davison, Pete (July 11, 2011). "First Theatrhythm Final Fantasy Details Emerge". GamePro. Archived from the original on July 16, 2011. Retrieved May 3, 2017.
  14. ^ Gantayat, Anoop (February 13, 2012). "Iwata Asks Many Questions About Theatrhythm Final Fantasy". Andriasang. Retrieved July 4, 2012.
  15. ^ Gantayat, Anoop (February 15, 2012). "Team Theatrhythm Final Fantasy on DLC, Frame Rates and Romancing Saga". Andriasang. Retrieved July 4, 2012.
  16. ^ Spencer (July 2, 2012). "How A Final Fantasy Versus XIII Song Got Into Theatrhythm And Other Questions". Siliconera. Retrieved July 4, 2012.
  17. ^ Spencer (June 17, 2011). "Square Enix Hasn't Said Anything About Theatrhythm... Yet". Siliconera. Retrieved July 19, 2011.
  18. ^ Spencer (July 5, 2011). "Theatrhythm Final Fantasy Is Beatmania Meets Final Fantasy". Siliconera. Retrieved July 19, 2011.
  19. ^ a b Gantayat, Anoop (July 11, 2011). "Sample the Beats of Theatrhythm Final Fantasy". Andriasang. Archived from the original on August 15, 2011. Retrieved July 19, 2011.
  20. ^ Gantayat, Anoop (July 11, 2011). "Theatrhythm Final Fantasy Character Designs From Kingdom Hearts Avatar Designer". Andriasang. Archived from the original on July 15, 2011. Retrieved July 19, 2011.
  21. ^ Sterling, Jim (July 2, 2012). "Review: Theatrhythm Final Fantasy (3DS)". Destructoid. Retrieved May 4, 2017.
  22. ^ Edge staff (July 16, 2012). "Theatrhythm Final Fantasy review (3DS)". Edge. Archived from the original on September 3, 2012.
  23. ^ Patterson, Eric (July 3, 2012). "EGM Review: Theatrhythm Final Fantasy (3DS)". EGMNow. Retrieved May 4, 2017.
  24. ^ Parkin, Simon (July 4, 2012). "Theatrhythm: Final Fantasy Review (3DS)". Eurogamer. Retrieved September 19, 2014.
  25. ^ a b Romano, Sal (February 7, 2012). "Famitsu Review Scores: Issue 1210". Gematsu. Retrieved May 4, 2017.
  26. ^ Turi, Tim (June 28, 2012). "Theatrhythm Final Fantasy (3DS): Solid Rhythm Gameplay Meets A Legendary Tracklist". Game Informer. Retrieved July 7, 2012.
  27. ^ Bischoff, Daniel R. (July 5, 2012). "Theatrhythm Final Fantasy Review (3DS)". Game Revolution. Retrieved May 4, 2017.
  28. ^ Walton, Mark (June 29, 2012). "Theatrhythm [Final Fantasy] Review". GameSpot. Retrieved May 4, 2017.
  29. ^ "Theatrhythm Final Fantasy Review (3DS)". GameTrailers. July 3, 2012. Archived from the original on July 15, 2014. Retrieved May 4, 2017.
  30. ^ Shoemaker, Brad (July 5, 2012). "Theatrhythm Final Fantasy Review (3DS)". Giant Bomb. Retrieved May 4, 2017.
  31. ^ Drake, Audrey (June 28, 2012). "Theatrhythm Final Fantasy Review (3DS)". IGN. Retrieved July 7, 2012.
  32. ^ Drake, Audrey (December 19, 2012). "Theatrhythm Final Fantasy iOS Review". IGN. Retrieved May 4, 2017.
  33. ^ Fletcher, JC (July 2, 2012). "Theatrhythm Final Fantasy review: More fun to play than to say (3DS)". Engadget (Joystiq). Retrieved May 4, 2017.
  34. ^ "Theatrhythm Final Fantasy". Nintendo Power. 280: 80. July 2012.
  35. ^ Kollar, Philip (July 2, 2012). "Theatrhythm Final Fantasy review: never-ending melody (3DS)". Polygon. Retrieved May 4, 2017.
  36. ^ a b Reynolds, Matthew (June 29, 2012). "Theatrhythm Final Fantasy review (3DS): A must for Final Fantasy fans". Digital Spy. Retrieved May 4, 2017.
  37. ^ a b Nichols, Scott (December 18, 2012). "Mobile review round-up: 'Theatrhythm Final Fantasy', 'The Chase', more". Digital Spy. Retrieved May 4, 2017.
  38. ^ a b Lechevallier, Mike (July 3, 2012). "Theatrhythm Final Fantasy (3DS)". Slant Magazine. Retrieved May 4, 2017.
  39. ^ Ford, Eric (December 19, 2012). "'Theatrhythm Final Fantasy' Review – A Somewhat Improved Trip Through Music Nostalgia". TouchArcade. Retrieved September 6, 2018.
  40. ^ a b "Theatrhythm Final Fantasy for 3DS Reviews". Metacritic. CBS Interactive. Retrieved May 4, 2017.
  41. ^ a b "Theatrhythm Final Fantasy for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved May 4, 2017.
  42. ^ Gantayat, Anoop (February 24, 2012). "Theatrhythm Final Fantasy Sees 90% Sell Through". Andriasang. Retrieved March 14, 2012.
  43. ^ Ishaan (March 14, 2012). "This Week In Sales: The Debut Of Hatsune Miku and Future Stars: Project Mirai". Siliconera. Retrieved March 16, 2012.
  44. ^ "Game Search (Square Enix)". Garaph (based on Famitsu data). February 4, 2013.
  45. ^ Gantayat, Anoop (February 15, 2012). "Theatrhythm Final Fantasy Gets Nobuo Uematsu's Endorsement". Andriasang. Retrieved July 8, 2012.
  46. ^ Larck, Adam (July 15, 2012). "Theatrhythm: Final Fantasy (3DS) Review". 411Mania. Archived from the original on April 8, 2016. Retrieved May 4, 2017.
  47. ^ Riley, Dave (July 10, 2012). "Theatrhythm Final Fantasy (3DS)". Anime News Network. Retrieved May 4, 2017.
  48. ^ Schreier, Jason (April 22, 2014). "We're Getting the Sequel to Theatrhythm Final Fantasy". Kotaku UK.
  49. ^ "Theatrhythm Final Fantasy Curtain Call 3DS Game Coming in 2014". Anime News Network. September 10, 2013.

External links

Akitoshi Kawazu

Akitoshi Kawazu (河津 秋敏, Kawazu Akitoshi, born November 5, 1962) is a Japanese game producer and game designer. He is best known for his work on Final Fantasy and SaGa franchise of role-playing video games. He was the majority shareholder for The Game Designers Studio, a shell corporation founded in June 1999 by Square and re-purposed in 2002 to exploit a loophole with the company's exclusivity deal to develop for Sony Computer Entertainment's PlayStation consoles.

Downloadable content

Downloadable content (DLC) is additional content created for a released video game. It is distributed through the Internet by the game's official publisher. Downloadable content can be of several types, ranging from aesthetic outfit changes to a new, extensive storyline, similar to an expansion pack. As such, DLC may add new game modes, objects, levels, challenges, or other features to a complete, already-released game. It is a form of video game monetization, enabling a publisher to gain additional revenue from a title after it has been purchased by offering DLC at low costs, frequently using a type of microtransaction system for payment.

In the case of episodic video games, a new episode may come in the form of downloadable content, whereas music video games utilize this media to offer new songs for the players. Downloadable content became prevalent in the 21st century, and especially with the proliferation of Internet-enabled, sixth-generation video game consoles. Special edition or Game of the Year re-releases of games often incorporate previously released DLC along with the main title in a physical package.

Final Fantasy Mystic Quest

Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest (ファイナルファンタジーUSA ミスティッククエスト, Fainaru Fantajī Yū Esu Ē Misutikku Kuesuto) in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's popular Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game...designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differed in its inclusion of action-adventure game elements. Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe.

In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways. Many series staples are eliminated, such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. Over time, the game has kept the reputation for being a "beginner's Final Fantasy" and has been praised for its music.

Hiromichi Tanaka

Hiromichi Tanaka (田中 弘道, Tanaka Hiromichi, born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. He is best known as the former lead developer of Final Fantasy XI, Square's first massively multiplayer online role playing game (MMORPG). He oversaw ongoing development of that title and Final Fantasy XIV until late 2010. He also worked in a prominent role for earlier single-player games including Secret of Mana, Seiken Densetsu 3, Xenogears, Threads of Fate, Chrono Cross, and the Nintendo DS version of Final Fantasy III. (Tanaka had also worked on the original Famicon version of Final Fantasy III in 1990).

In 1983, Tanaka dropped out of Yokohama National University along with Hironobu Sakaguchi to join Square, a newly formed software branch of the Denyuusha Electric Company. Along with Sakaguchi and Kazuhiko Aoki, Tanaka was part of Square's original Planning and Development department.

Final Fantasy XIV received a hostile reception from critics and players, and was considered a financial disaster for Square Enix. Three months after its release in 2010, Tanaka was removed from the Final Fantasy XIV team and replaced by Naoki Yoshida. At the Vana'diel Fan Festival 2012, a festival celebrating Final Fantasy XI's 10th anniversary, Tanaka announced his departure from Square Enix due to health reasons. In 2012, Tanaka joined GungHo Online Entertainment as a freelance adviser to the company.

Indieszero

indieszero Corporation, Ltd. (Japanese: 有限会社インディーズゼロ) is a video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.

Kefka Palazzo

Kefka Palazzo (ケフカ・パラッツォ, Kefuka Parattso, romanized as Cefca Palazzo in the Japanese version) is a character in the Final Fantasy series of video games. Originally designed by Yoshitaka Amano, he appears in the 6th installment of the series - Final Fantasy VI. First introduced as the court jester and army general under Emperor Gestahl, throughout the game he reveals himself to be a nihilistic psychopath after setting in motion events leading to the Apocalypse and pronouncing himself the God of Magic. From that point he acts as the game's primary antagonist.

He is also present in the spin-off fighting game series Dissidia Final Fantasy, wherein he is voiced by Shigeru Chiba (Dave Wittenberg in English localization). As well as these appearances, he shows up in Theatrhythm Final Fantasy, Final Fantasy Artniks, Final Fantasy 14, and Final Fantasy All the Bravest as an enemy boss character.

Kefka has been rated one of the most memorable and most evil video game villains ever created, with critics and fans noting his intense hatred and maniacal laughter as defining characteristics. He has also been compared to the Joker from the Batman universe.

List of Square Enix video games

Square Enix is a Japanese video game development and publishing company formed from the merger on April 1, 2003 of video game developer Square and publisher Enix. The company is best known for its role-playing video game franchises, which include the Final Fantasy, Dragon Quest, and Kingdom Hearts series. Of its properties, the Final Fantasy franchise is the best-selling, with total worldwide sales of over 130 million units. The Dragon Quest series has sold over 71 million units worldwide and is one of the most popular video game series in Japan, while the Kingdom Hearts series has sold over 24 million copies worldwide. Since its inception, the company has developed or published hundreds of titles in various video game franchises on numerous gaming systems.

Square Enix has owned Taito Corporation, which continues to publish its own video games, since September 2005, and acquired game publisher Eidos Interactive in April 2009, which has been merged with Square Enix's European publishing wing and renamed as Square Enix Europe. This list includes some retail games developed or published by Square Enix after its formation. It does not include games published by Taito, but does include games published by Square Enix Europe. For games released before the merger, see List of Square video games and List of Enix games. For mobile games released by the company, see List of Square Enix mobile games. For games released by Taito, both before and after the acquisition, see List of Taito games, and see List of Eidos Interactive games for games published by Eidos prior to acquisition, and List of Square Enix Europe games for games published afterwards.

Spira (Final Fantasy)

Spira is the fictional world of the Square role-playing video games Final Fantasy X and Final Fantasy X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.

The creation of Spira includes distinct ethnic minorities including a portrayal of the fictional Al Bhed language that is prevalent throughout the game's dialogue. The backstory and concept behind the dark religious themes of Final Fantasy X were a central theme to the story and their ultimate resolution was well received. The popularity of the Eternal Calm video served as the impetus of Square Enix to do Final Fantasy X-2 to make their first direct sequel in video game form and depict the evolution of Spiran society after religious and political upheaval results in new factions and instability in the world. Spira and its inhabiting characters have been featured in several other Square Enix works including Dissidia Final Fantasy, Dissidia 012 Final Fantasy, three games within the Kingdom Hearts series and Theatrhythm Final Fantasy.

There have been numerous academic essays on the game's presentation, narrative and localization aspects. Washburn writes that mastering the game comes with the mastering of the cultural knowledge of Spira to unlock skills and abilities. O'Hagan writes on the localization of the games that impact the game experience, detailing alterations to the script and dialogue with modifications, additions and omissions. Another aspect was that the presentation of Spira without an overworld view can be considered a pioneer in 3D role-playing game maps.

Squall Leonhart

Squall Leonhart (Japanese: スコール・レオンハート, Hepburn: Sukōru Reonhāto) is a fictional character and the primary protagonist of Final Fantasy VIII, a role-playing video game by Square (now Square Enix). In Final Fantasy VIII, Squall is a 17-year-old student at Balamb Garden, a prestigious military academy for elite mercenaries (known as "SeeDs"). He stands 177 cm (5 ft 10 in) tall. As the story progresses, Squall befriends Quistis Trepe, Zell Dincht, Selphie Tilmitt, and Irvine Kinneas, and falls in love with Rinoa Heartilly. These relationships, combined with the game's plot, gradually change him from a loner to an open, caring person. Squall has appeared in several other games, including Chocobo Racing, Itadaki Street Special, and the Kingdom Hearts series, as Leon (レオン, Reon).

Squall was designed by Tetsuya Nomura, with input from game director Yoshinori Kitase. He was modeled after late actor River Phoenix. Squall's weapon, the gunblade, also made so that it would be difficult to master. In order to make players understand Squall's silent attitude, Kazushige Nojima made the character's thoughts open to them. Squall's first voiced appearance was in the first Kingdom Hearts game, voiced by Hideo Ishikawa in Japanese and by David Boreanaz in English; Doug Erholtz has since assumed the role for all other English-speaking appearances.

Squall had a varied reaction from critics, with some judging him poorly compared to other Final Fantasy heroes due to his coldness and angst, and others praising his character development. Nevertheless, the character has been popular, and his relationship with Rinoa resulted in praise.

Takashi Tokita

Takashi Tokita (時田 貴司, Tokita Takashi) (born 24 January 1965) is a Japanese video game developer working for Square Enix. He has worked there since 1985, and has worked as the lead designer for Final Fantasy IV as well as the director of Parasite Eve and Chrono Trigger.

Terra Branford

Terra Branford, known as Tina Branford (ティナ・ブランフォード, Tina Buranfōdo) in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

In Final Fantasy VI, Terra is one of the protagonists. She is the daughter of a human and a magic creature known as an "Esper." Mentally enslaved by the antagonistic Gestahlian Empire, which exploits her magic powers for militaristic purposes, she is rescued by rebels at the beginning of the game. The character was very well received by journalists and fans alike.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Theatrhythm

Theatrhythm may refer to:

Theatrhythm Final Fantasy

Theatrhythm Final Fantasy: Curtain Call

Theatrhythm Dragon Quest

Theatrhythm Dragon Quest

Theatrhythm Dragon Quest (シアトリズムドラゴンクエスト, Shiatorizumu Doragon Kuesuto) is a 2015 rhythm game developed by indieszero and published by Square Enix for the Nintendo 3DS. It was released on March 26, 2015, as the first music video game of the Dragon Quest series. It is the third Theatrhythm game after Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call.

Vaan

Vaan (ヴァン, Van) is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.

Vaan was conceptualized as the main character for Final Fantasy XII in order to contrast the older hero from Square's previous title Vagrant Story as a result of negative feedback received by fans. Critical reception to Vaan's character has been mixed as a result of his lack of involvement with the Final Fantasy XII's plot although various video game publications still found him likable.

Yoshinori Kitase

Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born 23 September 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

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