In the visual arts, texture is the perceived surface quality of a work of art. It is an element of two-dimensional and three-dimensional designs and is distinguished by its perceived visual and physical properties. Use of texture, along with other elements of design, can convey a variety of messages and emotions.
The physical texture (also known as actual texture or tactile texture) are the patterns of variations upon a solid surface. This can include -but is not limited to- fur, wood grain, sand, smooth surface of canvas or metal, glass, and leather.
Physical texture differentiates itself from visual texture by having a physical quality that can be felt by touching the surface of the texture. Specific use of a texture can affect the smoothness that an artwork conveys. For instance, use of rough surfaces can be visually active, whilst smooth surfaces can be visually restful. The use of both can give a sense of personality to a design, or utilized to create emphasis, rhythm, contrast, etc.
Light is an important factor for identifying the physical texture because it can affect how a surface is being viewed. Strong lights on a smooth surface can obscure the readability of a drawing or photograph, whilst they can create strong contrasts in a highly textural surface such as river rocks, sand, etc.
Visual texture or implied texture is the illusion of having physical texture. Every material and every support surface has its own visual texture and needs to be taken into consideration before creating a composition. As such, materials such as canvas and watercolour paper are considerably rougher than, for example, photo-quality computer paper and may not be best suited to creating a flat, smooth texture. Photography, drawings and paintings use visual texture both to portray their own subject matter realistically and with interpretation. Texture in these media is generally created by the repetition of the shape and line.
Decorative texture "decorates a surface". Texture is added to embellish the surface either that usually contains some uniformity.
This focuses more on the process of the visual creation; the marks of texture made also creates the shapes. These are often "accidental" forms that create texture.
Texture created by special mechanical means. An example of this would be photography; the grains and/or screen pattern that is often found in printing creates texture on the surface. This is also exemplified by designs in typography and computer graphics.
Hypertexture can be defined as both the "realistic simulated surface texture produced by adding small distortions across the surface of an object" (as pioneered by Ken Perlin) and as an avenue for describing the fluid morphic nature of texture in the realm of cyber graphics and the tranversally responsive works created in the field of visual arts therein (as described by Lee Klein).