Tetsuya Takahashi

Tetsuya Takahashi (高橋 哲哉 Takahashi Tetsuya) (born November 18, 1966 in Shizuoka Prefecture, Japan) is currently the head of his own game development company Monolith Soft, Inc. In the past, Takahashi has worked at Square (now Square Enix), participating on such games as Final Fantasy V, Final Fantasy VI and Chrono Trigger. His most notable works are those within the Xenogears (Square), Xenosaga (Monolith Soft/Namco) and Xenoblade Chronicles (Monolith Soft/Nintendo) series, all of which he directed. He is married to Soraya Saga, who also worked with him at Square Enix, as well as on Xenogears, Xenosaga, and Soma Bringer. He is the co-founder and director of Monolith Soft.

Tetsuya Takahashi
Native name
高橋 哲哉
BornNovember 18, 1966 (age 52)
NationalityJapanese
OccupationVideo game director, Chairman, CCO, President and Director of Monolith Soft
Spouse(s)Soraya Saga

Biography

Born on November 18, 1966 in Shizuoka Prefecture in Japan. He began his career in video games in the 1980s working with Nihon Falcom.

Squaresoft

Takahashi worked on Final Fantasy VI, including the design of the Magitek armor from the opening scene of the game.[1] He also was the graphics director on Chrono Trigger.[2]

In 1995 he married his Squaresoft coworker Kaori Tanaka, better known by her pen name Soraya Saga.

Xenogears

Originally submitted as a potential plot for Final Fantasy VII, it was made into its own project after being judged too dark and complicated for a fantasy game by others at Squaresoft.[3]

Monolith Soft

While at Squaresoft, Takahashi realized that the company intended to focus on the Final Fantasy series, and that sequels to the Xenogears series were becoming unlikely.[4] He then decided to leave and start his own software development company.[4] In October 1999 he left Squaresoft to start a new company, Monolith Soft, together with Hirohide Sugiura.

Xenoblade Chronicles

Following a meeting about the game Soma Bringer, Takahashi imagined what a game would be like where the world was actually the body of a "giant god".[5] Takahashi attempted a more "mature" writing style for the game, and said he expects to continue in the same vein in the future.[6] The game references both Japanese and Western RPG styles, referring to the western style in some cases "without thinking about it".[7] In this way, the game is designed to appeal to fans of "text-based" JRPGs and western RPGs at the same time.[8] Minor localizations were made for the American and European release, as well as bug fixes and game balancing.[7] Originally Takahashi tried a more traditional turned based combat system, but he later incorporated a battle system where the protagonist can see into the future[9] as a gameplay mechanic.

Xenoblade Chronicles X

Takahashi and Monolith Soft were revealed to be working on a new game for the Wii U in September 2012.[10] It was later revealed in the January 2013 Nintendo Direct under the tentative title X, and shown further at E3 2013. For E3 2014, it was announced with the title Xenoblade Chronicles X.[11]

Gameography

References

  1. ^ "Reunion After Eight Years". Nintendo. 2007-01-01. Retrieved 2013-02-26.
  2. ^ "Six Musicians Together". Nintendo. 2011-01-01. Archived from the original on 2013-04-21. Retrieved 2013-02-26.
  3. ^ Spencer (2010-06-11). "Soraya Saga On Xenogears And Xenosaga". Siliconera. Archived from the original on 2013-11-16. Retrieved 2013-02-26.
  4. ^ a b Ike Sato (2001-11-08). "Xenosaga Interview". GameSpot. Archived from the original on 2013-04-11. Retrieved 2013-02-26.
  5. ^ Anoop Gantayat (2010-02-17). "First Details: Xenoblade". andriasang. Archived from the original on 2012-10-25. Retrieved 2013-02-26.
  6. ^ Joe Juba (2012-03-06). "Five Questions With Xenoblade Chronicles' Executive Director". Game Informer. Retrieved 2013-02-26.
  7. ^ a b Ben Gilbert (2012-04-06). "Xenoblade Chronicles director naturally influenced by Western design; details changes for NA/EU version". Joystiq. Retrieved 2013-02-26.
  8. ^ "Xenoblade designed to appeal to Japanese and western RPG fans - Video". 2011-08-16. Archived from the original on 2013-04-21. Retrieved 2013-02-26.
  9. ^ Spencer (2012-04-07). "Monolith Soft Tried Using A Turn Based Battle System For Xenoblade Chronicles". Siliconera. Retrieved 2013-02-26.
  10. ^ Brian Ashcraft (2012-09-13). "The Folks Behind Xenoblade Are Making a Wii U Game". Kotaku. Retrieved 2013-02-26.
  11. ^ Dyer, Mitch. "E3 2014: XENOBLADE CHRONICLES X COMING IN 2015". IGN. Retrieved 2014-06-10.

External links

15th Anniversary Best Live History DVD Book

15th Anniversary Best Live History DVD Book (stylized as 15th Anniversary BEST LIVE HISTORY DVD BOOK) is the first compilation DVD book released by Japanese R&B-turned-pop singer Koda Kumi. The DVD book ranked No. 1 on the Rakuten Books Weekly Ranking in the pop/rock division.

The DVD book was available nationwide in bookstores and convenience stores.

Hey! Say! JUMP 2007-2017 I/O

Hey! Say! JUMP 2007-2017 I/O is the compilation album by Japanese all-male band Hey! Say! JUMP. The album was released on July 26, 2017 in Japan under their record label J-Storm in three editions: 2 types of first-run limited edition and regular edition. The album is sold for 297 thousand copies in the first week, and topped Oricon's weekly chart on August 7, 2017.

Monolith Soft

Monolith Soft, Inc. (Japanese: 株式会社モノリスソフト, Hepburn: Kabushiki gaisha Monorisu Sofuto) is a Japanese video game development company. It was originally owned by Namco (later Bandai Namco) and currently owned by Nintendo. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the Xenosaga series, a spiritual successor to the Square-developed Xenogears. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne.

In addition to the Xenosaga series, Monolith Soft worked on other projects including Baten Kaitos: Eternal Wings and the Lost Ocean and Namco × Capcom (the precursor to the Project X Zone series), along with assisting on projects from other developers. While several of its titles have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. Monolith Soft occupies four studios as of 2018. Its main studio is in Meguro, Tokyo that produces the company's original video game properties; the secondary Nakameguro GS Studio and Iidabashi Studio are similarly based in Tokyo, and a studio in Kyoto acts as a supplementary developer for both the main studio and Nintendo.

The design approaches of Monolith Soft have shifted over its lifetime, with early games such as Xenosaga and Baten Kaitos being distinguished by a narrative-heavy approach, while later titles have focused more on gameplay. The company's stated goals are to create projects with wide creative freedom and to allow younger developers to contribute to these projects. The company is also notable for its focus on promoting a comfortable working environment with little to no overtime in contrast to the majority of other Japanese game developers, alongside collaborating with other studios and companies.

Penguin Musume

Penguin Musume (ペンギン娘, Pengin Musume, lit. Penguin Girl) is a Japanese manga series, written by manga author Tetsuya Takahashi. The manga was serialized in the Japanese shōnen manga magazine Weekly Shōnen Champion between 2006 and 2007. After the manga ended serialization in Weekly Shōnen Champion, the serialization was restarted from the February 2008 issue of Champion Red magazine with the Penguin Musume Max title. An original net animation adaptation entitled Penguin Musume Heart (ペンギン娘♥はぁと, Pengin Musume ♥ Hāto) was streamed on Nico Nico Douga between April 19, 2008 and November 25, 2008.

Soraya Saga

Kaori Tanaka (田中 香, Tanaka Kaori, born April 18, 1969), also known by her pen name, Soraya Saga (嵯峨 空哉, Saga Soraya), is a freelance Japanese illustrator, designer, and video game story writer.

Tetsuya Takahashi (composer)

Tetsuya Takahashi (高橋 哲也 Takahashi Tetsuya) is a Japanese composer, singer and arranger.

Xeno (series)

Xeno is a Japanese science fiction video game series created by Tetsuya Takahashi. The first entry was developed by SquareSoft, and subsequent entries have been developed by Monolith Soft, a company founded by Takahashi after he left Square in 1999. While the various games have no direct story connections, they have common thematic links and all sport the "Xeno" prefix, which Takahashi has variously described as a means of identifying his games and a symbolic representation of the series. All the games in the Xeno series take place within a science fiction setting with some fantasy elements, with its stories frequently featuring psychological and religious themes.

The first title, Xenogears, was originally proposed as a storyline for Final Fantasy VII, but was allowed to be developed as its own project. After Square shifted its focus onto the Final Fantasy series, Takahashi and several other Xenogears staff founded Monolith Soft and began work on the Xenosaga games. Both Xenogears and Xenosaga were intended to be six-part series, but differing circumstances caused plans to be cut down. After the premature end of the Xenosaga series, Monolith Soft began developing Xenoblade Chronicles, initially intended to be an original title. The games of the Xeno franchise have generally sold well and received positive press worldwide.

Xenoblade Chronicles

Xenoblade Chronicles, also shortened as Xenoblade, is a series of fantasy and science fiction action role-playing video games developed by Monolith Soft and published by Nintendo. It is a part of the Xeno meta series created by Tetsuya Takahashi, but was formed after Nintendo's acquisition of Monolith Soft. The series began with the original Xenoblade Chronicles game, published for the Nintendo Wii in 2010; it was a critical success and spawned sequels.

The series has been both commercially and critically successful. Xenoblade is well known for its world design, music, and stories. It is often regarded by many as one of the best modern-age RPG series among Nintendo's gaming catalogue. The series has been represented in other gaming medias, including the Super Smash Bros. and Project X Zone series.

Xenogears Original Soundtrack

The Xenogears Original Soundtrack is the official soundtrack to Square's role-playing video game Xenogears. It was composed by Yasunori Mitsuda and contains 44 tracks, including a Bulgarian choral song and two pieces performed by the Irish singer Joanne Hogg. Though the game was released in both Japan and North America, the album was published in Japan exclusively as a 2-CD set on March 1, 1998.

The soundtrack was composed with strong traditional and Irish music influences, while the lyrics for the vocal tracks were written by the game's director Tetsuya Takahashi and its scenario writer Masato Kato. The soundtrack reached #55 in Japan and was generally well received by critics, though some disagreed on whether the album can be fully appreciated by non-players.

Two arranged versions of the soundtrack, Creid (1998) and Myth: The Xenogears Orchestral Album (2011), were also released by Mitsuda. A remastered version of the original album, Xenogears Original Soundtrack Revival Disc -the first and the last- (2018), was released by Square Enix along with a pair of concerts. The composer, along with Joanne Hogg, reprised their roles for the soundtrack to Xenogears's spiritual prequel Xenosaga Episode I: Der Wille zur Macht in 2002. Tribute albums were also produced by fans.

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