Tango (formerly named Project Tango, while in testing) was an augmented reality computing platform, developed and authored by the Advanced Technology and Projects (ATAP), a skunkworks division of Google. It uses computer vision to enable mobile devices, such as smartphones and tablets, to detect their position relative to the world around them without using GPS or other external signals. This allows application developers to create user experiences that include indoor navigation, 3D mapping, physical space measurement, environmental recognition, augmented reality, and windows into a virtual world.
The first product to emerge from ATAP, Tango was developed by a team led by computer scientist Johnny Lee, a core contributor to Microsoft's Kinect. In an interview in June 2015, Lee said, "We're developing the hardware and software technologies to help everything and everyone understand precisely where they are, anywhere."
Google has produced two devices to demonstrate the Tango technology: the discontinued Peanut phone and the Yellowstone 7-inch tablet. More than 3,000 of these devices had been sold as of June 2015, chiefly to researchers and software developers interested in building applications for the platform. In the summer of 2015, Qualcomm and Intel both announced that they are developing Tango reference devices as models for device manufacturers who use their mobile chipsets.
At CES, in January 2016, Google announced a partnership with Lenovo to release a consumer smartphone during the summer of 2016 to feature Tango technology marketed at consumers, noting a less than $500 price-point and a small form factor below 6.5 inches. At the same time, both companies also announced an application incubator to get applications developed to be on the device on launch.
At Lenovo Tech World 2016, Lenovo launched the world's first consumer phone based on Tango, as well as releasing it as "Tango".
|Initial release||June 5, 2014|
Tango is different from other emerging 3D-sensing computer vision products, in that it's designed to run on a standalone mobile phone or tablet and is chiefly concerned with determining the device's position and orientation within the environment.
The software works by integrating three types of functionality:
Project tango was also the first project to graduate from Google X in 2012 
Applications on mobile devices use Tango's C and Java APIs to access this data in real time. In addition, an API is also provided for integrating Tango with the Unity game engine; this enables the rapid conversion or creation of games that allow the user to interact and navigate in the game space by moving and rotating a Tango device in real space. These APIs are documented on the Google developer website.
Tango enables apps to track a device's position and orientation within a detailed 3D environment, and to recognize known environments. This makes possible applications such as in-store navigation, visual measurement and mapping utilities, presentation and design tools, and a variety of immersive games. At Augmented World Expo 2015, Johnny Lee demonstrated a construction game that builds a virtual structure in real space, an AR showroom app that allows users to view a full-size virtual automobile and customize its features, a hybrid Nerf gun with mounted Tango screen for dodging and shooting AR monsters superimposed on reality, and a multiplayer VR app that lets multiple players converse in a virtual space where their avatar movements match their real-life movements.
Some of the Tango apps are MeasureIt (for measuring objects), Solar Simulator, Wayfair (for testing furniture arrangements in rooms), and Cydalion (navigation app for people with visual impairments), among many others.
As a platform for software developers and a model for device manufacturers, Google has created two Tango devices to date.
"Peanut" was the first production Tango device, released in the first quarter of 2014. It was a small Android phone with a Qualcomm MSM8974 quad-core processor and additional special hardware including a fisheye motion camera, "RGB-IR" camera for color image and infrared depth detection, and Movidius Vision processing units. A high-performance accelerometer and gyroscope were added after testing several competing models in the MARS lab at the University of Minnesota.
Several hundred Peanut devices were distributed to early-access partners including university researchers in computer vision and robotics, as well as application developers and technology startups. Google stopped supporting the Peanut device in September 2015, as by then the Tango software stack had evolved beyond the versions of Android that run on the device.
"Yellowstone" is a 7-inch tablet with full Tango functionality, released in June 2014, and sold as the Project Tango Tablet Development Kit. It features a 2.3 GHz quad-core Nvidia Tegra K1 processor, 128GB flash memory, 1920x1200-pixel touchscreen, 4MP color camera, fisheye-lens (motion-tracking) camera, an IR projector with RGB-IR camera for integrated depth sensing, and 4G LTE connectivity. The device is sold through the official Project Tango website and the Google Play Store. As of May 27, 2017, the Tango tablet is considered officially unsupported by Google.
In May 2014, two Peanut phones were delivered to the International Space Station to be part of a NASA project to develop autonomous robots that navigate in a variety of environments, including outer space. The soccer-ball-sized, 18-sided polyhedral SPHERES robots were developed at the NASA Ames Research Center, adjacent to the Google campus in Mountain View, California. Andres Martinez, SPHERES manager at NASA, said "We are researching how effective [Tango's] vision-based navigation abilities are for performing localization and navigation of a mobile free flyer on ISS.
Announced at Intel's Developer Forum in August 2015, and offered to public through a Developer Kit since January 2016.  It incorporated a RealSense ZR300 camera which had optical features required for Tango, such as the fisheye camera.
Lenovo Phab 2 Pro is the first commercial smartphone with the Tango Technology, the device was announced at the beginning of 2016, launched in August, and available for purchase in the US in November. The Phab 2 Pro has a 6.4 inch screen, contains a Snapdragon 652 processor, and 64 GB of internal storage, with a rear facing 16 Megapixels camera and 8 MP front camera.
Asus Zenfone AR, announced at CES 2017, will be the second commercial smartphone with the Tango Technology. It runs Tango AR & Daydream VR on Snapdragon 821, with 6GB or 8GB of RAM and 128 or 256GB of internal memory depending on the configuration. The exclusive launch carrier in the US was announced to be Verizon in May, with a targeted release of summer 2017.
In creating Project Tango, Google has collaborated with developers in nine countries and several organizations including Bosch, Bsquare, CompalComm, ETH Zurich, Flyby Media, George Washington University, MMSolutions, Movidius, University of Minnesota MARS Lab, JPL Computer Vision Group, OLogic, OmniVision, Open Source Robotics Foundation, Paracosm, Sunny Optical Technology, PMD Technologies, Mantis Vision, Prizmiq, Intermodalics and SagivTech.
Partnerships have been announced with companies that include apelab, Autodesk, Aisle411, Bosch, Defective Studios, Durovis (Dive), Infineon, JPL, Left Field Labs, Legacy Games, Limbic, moBack, NVYVE, OmniVision, Otherworld Interactive, PMD Technologies, Sagivtech, SideKick, Speck Design, Stinkdigital, and Inuitive.
In 3D user interaction (3DUI) the human interacts with a computer or other device with an aspect of three-dimensional space. This interaction is created thanks to the interfaces, which will be the intermediaries between human and machine.
The 3D space used for interaction can be the real physical space, a virtual space representation simulated in the computer, or a combination of both. When the real physical space is used for data input, the human interacts with the machine performing actions using an input device that should know the relative position and distance of the user action, among other things. When it is used for data output, the simulated 3D virtual scene is projected onto the real environment through one output device.
The principles of 3D interaction are applied in a variety of domains such as tourism, art, gaming, simulation, education, information visualization, or scientific visualization.