Superhero fiction is a genre of speculative fiction examining the adventures, personalities and ethics of costumed crime fighters known as superheroes, who often possess superhuman powers and battle similarly powered criminals known as supervillains. The genre primarily falls between hard fantasy and soft science fiction spectrum of scientific realism. Superhero fiction originated from the cultural intermingling of Japan and United States literature. It is most commonly associated with American comic books, though it has expanded into other media through adaptations and original works.
|Stylistic origins||Early 20th century,|
United States, Japan
|Cultural origins||Golden Age of Comic Books (America)|
|Features||Focus on the hard fantasy adventures of heroic figures possessing superhuman abilities.|
A superhero is most often the protagonist of superhero fiction, although some titles, such as Marvels by Kurt Busiek and Alex Ross, use superheroes as secondary characters. A superhero (sometimes rendered super-hero or super hero) is a type of stock character possessing "extraordinary or superhuman powers" and dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes—ranging from brief episodic adventures to continuing years-long sagas—have dominated American comic books and crossed over into other media. The word itself dates to at least 1917. A female superhero is sometimes called a superheroine (also rendered super-heroine or super heroine). "SUPER HEROES" is a trademark co-owned by DC Comics and Marvel Comics.
By most definitions, characters do not strictly require actual superhuman powers to be deemed superheroes, although terms such as costumed crime fighters or masked vigilantes are sometimes used to refer to those such as Batman and Green Arrow without such powers who share other common superhero traits. Such characters were generally referred to as "mystery men" in the so-called Golden Age of Comic Books to distinguish them from characters with super-powers. Normally, superheroes use their powers to counter day-to-day crime while also combating threats against humanity by their criminal counterparts, supervillains.
Long-running superheroes such as Superman, Batman, Spider-Man and Iron Man have a "rogues gallery" of such enemies. One of these supervillains might be the superhero's archenemy. Superheroes will sometimes combat other threats such as aliens, magical/fantasy entities, natural disasters, political ideologies such as Nazism or communism (and their proponents), and godlike or demonic creatures.
A supervillain or supervillainess is a variant of the villain character type, commonly found in comic books, action movies, and science fiction in various media. They are sometimes used as foils to superheroes and other heroes. Whereas superheroes often wield fantastic powers, the supervillain possesses commensurate powers and abilities so that he can present a daunting challenge to the hero. Even without actual physical, mystical, superhuman or superalien powers, the supervillain often possesses a genius intellect that allows him to draft complex schemes or create fantastic devices.
Another common trait is possession of considerable resources to help further his aims. Many supervillains share some typical characteristics of real-world dictators, mobsters, and terrorists and often have aspirations of world domination or universal leadership. Superheroes and supervillains often mirror each other in their powers, abilities, or origins. In some cases, the only difference between the two is that the hero uses his extraordinary powers to help others, while the villain uses his powers for selfish, destructive or ruthless purposes.
Both superheroes and supervillains often use alter egos while in action. While sometimes the character's real name is publicly known, alter egos are most often used to hide the character's secret identity from their enemies and the public.
With superheroes, the duality of their identities is kept a secret and closely guarded to protect those close to them from being harmed and to prevent them from being called upon constantly, even for problems not serious enough to require their attention. This can be a source of drama with the superhero being forced to devise means of getting out of sight to change without revealing their identity, or bearing the price of keeping such a secret. In addition, this narrative trope can allow fantasy character to be in occasional realistic stories without the fantasy element of the sub-genre appearing.
With supervillains, by contrast, the duality of their identities is kept a secret and closely guarded to conceal their crimes from the general public, so that they may inflict greater harm on the general public, and to enable them to act freely, and hence illegally, without risk of arrest by law-enforcement authorities.
Death in superhero fiction is rarely permanent, as characters who die are often brought back to life through supernatural means or via retcons (retroactive changes to the continuity), the alteration of previously established facts in the continuity of a fictional work. Fans have termed the practice of bringing back dead characters "comic book death".
Another common trait of superhero fiction is the killing off of a superhero's significant other by a supervillain to advance the plot. Comic book writer Gail Simone has coined the term "Women in Refrigerators" (named after an incident in Green Lantern #54 where Kyle Rayner's girlfriend Alex DeWitt is murdered by the supervillain Major Force and stuffed into Rayner's refrigerator) to refer to this practice.
Many works of superhero fiction occur in a shared fictional universe, sometimes (as in the cases of the DC and Marvel Universes) establishing a fictional continuity of thousands of works spread over many decades.
It is also common for stories works of superhero fiction to contain established characters and setting while occurring outside of the main canon for those characters.
Crossovers often occur between characters of different works of superhero fiction. In comic books, highly publicized "events" are published featuring crossovers between many characters. In previous eras, especially in the Bronze Age of Comic Books, Marvel and DC had dedicated series in which their marquee characters such as Spider-Man and Superman would meet various characters in single stories such as Marvel Team-Up and DC Comics Presents. However, that publishing fashion has fallen away in favor of occasional limited series and guest appearances in regular series when the writers felt the character's presence was justified.
Intercompany crossovers, between characters of different continuity, are also common.
Over the history of the comic book genre, writers for major characters' series were required to produce material to strict regular publishing schedules that often ran for years. As such to fulfill this strenuous creative requirement, superhero stories have used a wide variety of story genres such as Fantasy, Science fiction, Mystery, Horror, Crime fiction etc. that put superhero characters in a vast variety and combinations of story settings and fiction tropes with their presence the major common element. As such, it has become an expected element to superhero fiction to be in nearly any story situation, including relatively down-to-Earth drama with their personal lives out of costume.
For instance, The New Teen Titans was a mainstream superhero series which had characters that were a mix of fantasy (Raven, Wonder Girl), science fiction (Cyborg, Starfire, Changeling, Kid Flash) and crime fiction (Robin). Furthermore, their series had such a variety of stories, such in a year-long period of 1982-3 where in rapid succession, the team would face Brother Blood, a costumed supervillain cult leader, then promptly have a space opera story where the team goes to another planet to oppose the imperial forces of Blackfire and then return to Earth only to get involved in a relatively realistic urban crime story about runaways.
The mythologies of many ancient civilizations feature pantheons of gods and goddesses with superhuman powers, as well as heroes such as Hanuman, Gilgamesh, Perseus, Odysseus and David and demigods like Heracles. The hero's journey is a well-known archetypal story type in which the protagonist undertakes a quest to achieve both material advantage and psychological and ethical maturity, and is generally considered to function as a metaphor and guide for children transitioning to adulthood or from egoism to altruism as the core concept of the self.
Antecedents of the superhero archetype include such folkloric heroes as Robin Hood, who adventured in distinctive clothing, Penny dreadfuls, shilling shockers, dime novels, radio programs, and other popular fiction of the late 19th and early 20th centuries featured mysterious, swashbuckling heroes with distinct costumes, unusual abilities and altruistic missions. The character of Spring Heeled Jack, who first emerged as an urban legend of the early 19th century, was re-conceived as a masked and costumed adventurer during the 1890s. The 1903 play The Scarlet Pimpernel and its spinoffs further popularized the idea of a masked avenger and the superhero trope of a secret identity; such characters as the Green Hornet and the Scarecrow of Romney Marsh, would follow. Likewise, the science-fiction heroes John Carter of Mars and Flash Gordon, with their futuristic weapons and gadgets; Tarzan, with his high degree of athleticism and strength, and his ability to communicate with animals; Robert E. Howard's Conan the Barbarian and the biologically modified Hugo Danner of the novel Gladiator, were heroes with unusual abilities who fought sometimes larger-than-life foes. The word "superhero" itself dates to at least 1917.
The most direct antecedents are pulp magazine crime fighters such as the masked and caped Zorro (introduced by Johnston M. McCulley in 1919 with The Curse of Capistrano) with his trademark "Z," the preternaturally mesmeric The Shadow (1930), the "peak human" Doc Savage (1933), and The Spider (1933), and comic strip characters such as Hugo Hercules, Popeye, and the Phantom. The first masked crime-fighter created for comic books was writer-artist George Brenner's non-superpowered detective the Clock, who debuted in Centaur Publications' Funny Pages #6 (Nov. 1936). Historians point to the first appearance of Superman, created by Jerome "Jerry" Siegel and designed by Joseph "Joe" Shuster, in Action Comics #1 (June 1938) as the debut of the comic-book archetype of the superhero.
Outside the American comics industry, superpowered, costumed superheroes, such as Ōgon Bat (1931) and the Prince of Gamma (ガンマ王子) (1930s), were visualized in painted panels used by kamishibai oral storytellers in Japan.
In 1938, writer Jerry Siegel and artist Joe Shuster, who had previously worked in pulp science fiction magazines, introduced Superman. (Siegel, as the writer, actually created the central and supporting characters; Shuster, as the artist, designed these characters, and gave Superman the first version of his now-iconic uniform.)
The character possessed many of the traits that have come to define the superhero: a secret identity, superhuman powers and a colorful costume including a symbol and cape. His name is also the source of the term "superhero," although early comic book heroes were sometimes also called mystery men or masked heroes.
DC Comics, which published under the names National and All-American at the time, received an overwhelming response to Superman and, in the years that followed, introduced Batman, Wonder Woman, The Green Lantern, The Flash, The Hawkman, Aquaman, and The Green Arrow. The first team of superheroes was DC's Justice Society of America, featuring most of the aforementioned characters. Although DC dominated the superhero market at this time, companies large and small created hundreds of superheroes. The Human Torch of the Golden Age and the Sub-Mariner, from Marvel Comics (then called Timely Comics and later re-branded Atlas Comics), and Plastic Man and Phantom Lady from Quality Comics were also hits. Will Eisner's The Spirit, featured in a comic strip, would become a considerable artistic inspiration to later comic book creators. The era's most popular superhero, however, was Fawcett Comics's Captain Marvel, whose exploits regularly outsold those of Superman during the 1940s. When Fawcett Comics went out of business as such, DC Comics, which had been embroiled in a bitter copyright dispute with Fawcett Comics over Captain Marvel, bought out the copyright to not only the character but also his ancillary "Marvel Family" of heroes and villains.
During World War II, superheroes grew in popularity, surviving paper rationing and the loss of many writers and illustrators to service in the armed forces. The need for simple tales of good triumphing over evil may explain the wartime popularity of superheroes. Publishers responded with stories in which superheroes battled the Axis Powers and the patriotically themed superheroes, most notably Marvel's Captain America as well as DC's Wonder Woman.
Like other pop-culture figures of the time, Superheroes were used to promote domestic propaganda during wartime, ranging from the purchasing of war bonds
Following superheroes's popularity during this time, those characters' appeal began to dwindle in the post-war era. Comic-book publishers, casting about for new subjects and genres, found success in, particularly, crime fiction, the most prominent comic of which was Lev Gleason Publications's Crime Does Not Pay, and horror. The lurid nature of these genres sparked a moral crusade in which comics were blamed for juvenile delinquency and the United States Senate Subcommittee on Juvenile Delinquency began. The movement was spearheaded by psychiatrist Fredric Wertham, who famously (but falsely) argued, especially in his infamous book Seduction of the Innocent, that "deviant" sexual undertones ran rampant in superhero comics. In 2012, his methodology was reviewed and his results were found to be misleading if not falsified.
In response, the comic book industry adopted the stringent Comics Code. By the mid-1950s, only Superman, Batman and Wonder Woman retained a sliver of their prior popularity, although effort towards complete inoffensiveness led to stories that many consider silly, especially by modern standards. This ended what historians have called the Golden Age of comic books.
In the 1950s, DC Comics, under the editorship of Julius Schwartz, recreated many popular 1940s heroes, launching an era later deemed the Silver Age of comic books. The Flash, Green Lantern, Hawkman and several others were recreated with new origin stories. While past superheroes resembled mythological heroes in their origins and abilities, these heroes were inspired by contemporary science fiction. In 1960, DC banded its most popular heroes together in the Justice League of America, which became a sales phenomenon.
Empowered by the return of the superhero at DC, Marvel Comics editor/writer Stan Lee and the artists/co-writers Jack Kirby, Steve Ditko and Bill Everett launched a new line of superhero comic books, beginning with The Fantastic Four in 1961 and continuing with the Incredible Hulk, Spider-Man, Iron Man, Thor, the X-Men, and Daredevil. These comics continued DC’s use of science fiction concepts (radiation was a common source of superpowers) but placed greater emphasis on personal conflict and character development. This led to many superheroes that differed from predecessors with more dramatic potential. For example, the Fantastic Four were a superhero family of sorts, who squabbled and even held some unresolved acrimony towards one another, and Spider-Man was a teenager who struggled to earn money and maintain his social life in addition to his costumed exploits.
In the 1970s, DC Comics paired the Green Lantern with the Green Arrow in a team-up series, Green Lantern co-starring Green Arrow. Writer Dennis O'Neil portrayed the Green Arrow as an angry, street-smart populist and the Green Lantern as a good-natured, but short-sighted, authority figure. This is the first instance in which superheroes were classified into two distinct groups, the "classic" superhero and the more brazen anti-hero.
Likewise in Marvel Comics, Captain America was revived in the Silver Age, as a hero out of his time after spending decades in suspended animation. The character grew to question his patriotic ideals until he received a traumatizing shock at the end of an adventure that was the Marvel Universe's analogy to the Watergate scandal. Disillusioned, the Captain gave up his persona in favor of Nomad until he came to a personal epiphany that he could become Captain America again and champion America's ideals themselves alone.
DC Comics also returned Batman to his roots as a dubious vigilante, and Marvel Comics introduced several popular antiheroes, including the Punisher, Wolverine, and writer/artist Frank Miller's dark version of the longtime hero Daredevil. Batman, The Punisher, and Daredevil were driven by the crime-related deaths of their family members and continual exposure to slum life, while X-Men's Wolverine was tormented by barely controllable savage instincts. Iron Man, already a heart-transplant patient subject to occasional heart attacks, now also struggled with debilitating alcoholism. The trend was also seen in the 1986 miniseries Watchmen by writer Alan Moore and artist Dave Gibbons, which was published by DC but took place outside the DC Universe with new characters. Some of the superheroes of Watchmen were emotionally unsatisfied, psychologically withdrawn, sexually confused, and even sociopathic. Watchmen also examined perceived flaws in the superhero mythos such as the inculpability of vigilantism, and the supposed ultimate irrelevance of fighting crime in a world threatened by nuclear holocaust.
Another story, The Dark Knight Returns (1985–1986), continued Batman’s renovation/reinterpretation. This miniseries, written and illustrated by Frank Miller, featured a Batman from an alternate/non-continuity future returning from retirement. The series portrayed the hero as an obsessed vigilante, necessarily at odds with official social authority figures, illustrated both by the relationship between Batman and retiring police commissioner James Gordon, and by the symbolic slugfest between the Dark Knight and Superman, now an agent/secret weapon of the Federal government of the United States.
Miller continued his treatment of the Batman character with 1987's Batman: Year One (Batman issues #404-407) and 2001's The Dark Knight Strikes Again (also known as DK2). DK2, the long-awaited follow-up to The Dark Knight Returns, contrasts the traditional superhero-crimefighter character with the politicized characters that evolved during the 1990s; this was, perhaps, epitomized by The Authority and Planetary, both written by British author Warren Ellis. In DK2, Superman's nemesis Lex Luthor is the power behind the throne, controlling a tyrannical American government, as well as Superman himself. Superman's submission to Luthor's twisted power structure, in the name of saving lives, is contrasted with Batman's determined attack against corrupted institutions of government; the dual message has been interpreted to be that crime can occur at all levels of society, and that heroes are responsible for fighting both symptoms and causes of societal dysfunction and corruption.
By the early 1990s, anti-heroes had become the rule rather than the exception, as The Punisher, Wolverine and the grimmer Batman became popular and marketable characters. Anti-heroes such as the X-Men’s Gambit and Bishop, X-Force's Cable and the Spider-Man adversary Venom became some of the most popular new characters of the early 1990s. This was a financial boom time for the industry when a new character could become well known quickly and, according to many fans, stylistic flair eclipsed character development.
In 1992, Marvel illustrators Todd McFarlane, Jim Lee and Rob Liefeld—all of whom helped popularize anti-heroes in the Spider-Man and X-Men franchises—left Marvel to form Image Comics. Image changed the comic book industry as a haven for creator-owned characters and the first significant challenger to Marvel and DC in thirty years. Image superhero teams, such as Lee’s WildC.A.Ts and Gen¹³, and Liefeld’s Youngblood, were instant hits but were criticized as over-muscled, over-sexualized, excessively violent, and lacking in unique personality. McFarlane's occult hero Spawn fared somewhat better in critical respect and long-term sales.
In this decade, Marvel and DC made drastic temporary changes to iconic characters. DC's "Death of Superman" story arc across numerous Superman titles found the hero killed and resurrected, while Batman was physically crippled in the "KnightFall" storyline. At Marvel, a clone of Spider-Man vied with the original for over a year of stories across several series. All eventually returned to the status quo.
Throughout the 1990s, several creators deviated from the trends of violent anti-heroes and sensational, large-scale storylines. Painter Alex Ross, writer Kurt Busiek and Alan Moore himself tried to "reconstruct" the superhero form. Acclaimed titles such as Busiek's, Ross' and Brent Anderson's Astro City and Moore's Tom Strong combined artistic sophistication and idealism into a super heroic version of retro-futurism. Ross also painted two widely acclaimed mini-series, Marvels (written by Busiek) for Marvel Comics and Kingdom Come for DC, which examined the classic superhero in a more literary context, as well as satirizing antiheroes. Magog, Superman’s rival in Kingdom Come, was partially modeled after Cable.
Superhero films began as Saturday movie serials aimed at children during the 1940s with the first film adaptation of a comic book superhero being The Adventures of Captain Marvel in 1941. The decline of these serials meant the death of superhero films until the release of 1978's Superman, a critical and commercial success. Several sequels followed in the 1980s. 1989's Batman was also highly successful and followed by several sequels in the 1990s. Yet while both franchises were initially successful, later sequels in both series fared poorly both artistically and financially, stunting the growth of superhero films for a time.
Hit films such as 1998's Blade, 2000's X-Men and Unbreakable, and 2002's Spider-Man have led to sequel installments as well as encouraging the development of numerous superhero film franchises in the 21st century, both successful (such as 2005's Batman Begins, a reboot of the Batman film series) and unsuccessful (such as 2004's Catwoman). With that resurgence, the subgenre has become a major element of mainstream film production with outstanding successes like 2008's The Dark Knight, 2012's The Avengers and The Dark Knight Rises, 2013's Iron Man 3, and 2015's Avengers: Age of Ultron attracting major revenue and critical plaudits. This trend was reinforced in 2016 with the outstanding success of the critically lauded Deadpool, a film adaptation of a relatively minor Marvel Comics character that premiered at over $100 million in February, a time of year generally considered poor for movie audience interest. It was an observation further confirmed in 2018 when Black Panther was an even grander success with a $235 million debut in the same time of year, and later became the first superhero film to be nominated for the Academy Award for Best Picture. In 2017, the film Sign Gene featured about deaf superheroes who use sign language.
Several live-action superhero programs aired from the early 1950s until the late 1970s. These included Adventures of Superman starring George Reeves, the action-comedy Batman series of the 1960s (often interpreted as being campy) starring Adam West and Burt Ward. In the 1970s however, the genre would find a newfound credibility in the medium with the original series, The Six Million Dollar Man and its spinoff, The Bionic Woman, being sustained successes. This led to direct adaptations of comic-book superheroes such as ABC/CBS drama series Wonder Woman of the 1970s starring Lynda Carter. The Incredible Hulk of the late 1970s and early 1980s, however, had a more somber tone. Superboy ran from 1988-1992 in syndication. In the 1990s, the Power Rangers, adapted from the Japanese Super Sentai, became popular. Other shows targeting teenage and young adult audiences that decade included Lois and Clark: The New Adventures of Superman. In 2001, Smallville retooled Superman's origin as a teen drama. The 2006 NBC series Heroes tells the story of several ordinary people who each suddenly find themselves with a superpower. The British series Misfits incorporates super-human abilities to undesirables in society. In this case, young offenders put on community service all have super powers and each use them to battle villains of sorts. In the 1980s, an unsuccessful attempt was made to realize this last concept in the United States with the short-lived action comedy, Misfits of Science. In the 2010's, Warner Brothers created a successful adaptation of the Green Arrow, Arrow, that began the successful Arrowverse television franchise. The series Krypton is a prequel to the Superman story. Marvel meanwhile had a successful television spin-off of their Marvel Cinematic Universe franchise Agents of S.H.I.E.L.D. while creating a number of series on the streaming service, Netflix.
DC series include Shazam!, The Secrets of Isis, The Flash (1990 TV series), Swamp Thing, Birds of Prey, Gotham, Legends of the Superheroes, Human Target (1992 TV series), Human Target (2010 TV series), Powerless, Watchmen and Pennyworth. Arrowverse series include Arrow, The Flash (2014 TV series), Supergirl, Legends of Tomorrow, Constantine and Black Lightning. Vertigo-based series include iZombie, Lucifer and Preacher. DC Universe airs the series Titans, Doom Patrol and the upcoming Swamp Thing.
Marvel series include The Amazing Spider-Man, Spidey Super Stories, Spider-Man (Toei TV series), Mutant X and Blade: The Series. Agents of S.H.I.E.L.D., Agent Carter, Inhumans, Runaways and Cloak & Dagger are part of the Marvel Cinematic Universe. Netflix series include Daredevil, Jessica Jones, Luke Cage, Iron Fist, The Defenders and The Punisher. The Gifted and Legion are part of the X-Men universe.
Japanese tokusatsu series include Ultraman, Ultraman Tiga, Spectreman and Kamen Rider. U.S. adaptations include VR Troopers, Big Bad Beetleborgs, Superhuman Samurai Syber-Squad, Masked Rider and Kamen Rider: Dragon Knight. Parodies include Tattooed Teenage Alien Fighters from Beverly Hills, Sport Ranger and Mighty Moshin' Emo Rangers.
Vampire superhero series include Buffy the Vampire Slayer, Angel, Forever Knight and Moonlight. Werewolf superhero series include She-Wolf of London, Werewolf and Big Wolf on Campus. Other supernatural and/or horror-oriented superhero series include The Invisible Man (1975 TV series), The Invisible Man (2000 TV series), Charmed and The Monster Squad.
Series based on independent titles include Conan the Adventurer, The Crow: Stairway to Heaven, Ninja Turtles: The Next Mutation, The Tick (2001 TV series), The Tick (2016 TV series), Witchblade, Powers, Night Man, Lucky Man, The Phantom and The Boys. Disney produced family-oriented superhero sitcoms including Mighty Med, Lab Rats and Lab Rats: Elite Force. Nickelodeon also aired family-friendly comedies, including The Secret World of Alex Mack, Henry Danger and The Thundermans. BBC superhero sitcoms include My Hero and No Heroics. Other original programs include- Captain Nice, Mr. Terrific, The Green Hornet, Electra Woman and Dyna Girl, The Greatest American Hero, Dark Angel, No Ordinary Family, Automan, Black Scorpion, M.A.N.T.I.S., RoboCop: The Series, RoboCop: Prime Directives, Man from Atlantis, Manimal, My Secret Identity, The Cape, Alphas, Heroes Reborn, Gemini Man, Beauty and the Beast, Streethawk, Jack of All Trades, Ace Lightning, Queen of Swords, Los Luchadores, Super Force, Captain Power and the Soldiers of the Future, Bigfoot and Wildboy, The Powers of Matthew Star, He & She and Once a Hero. Pseudo-superhero series include- Alias, Now and Again, Xena: Warrior Princess, The Master, The Sentinel, MacGyver, Highlander: The Series, Highlander: The Raven, Tru Calling, Knight Rider, Jake 2.0, Quantum Leap, The Highwayman, Team Knight Rider and Wonderbug.
In the 1940s, Fleischer/Famous Studios produced a number of groundbreaking Superman cartoons, which became the first examples of superheroes in animation. Since the 1960s, superhero cartoons have been a staple of children’s television, particularly in the U.S.. However, by the early 1970s, US broadcasting restrictions on violence in children’s entertainment led to series that were extremely tame, a trend exemplified by the series Super Friends. Meanwhile, Japan's anime industry successfully contributed its own style of superhero series, such as Science Ninja Team Gatchaman.
In the 1980s, the Saturday morning cartoon Spider-Man and His Amazing Friends brought together Spider-Man, Iceman, and Firestar. The following decade, Batman: The Animated Series, which was aimed at somewhat older audiences, found critical success in mainstream publications. This series lead to the successful DC Animated Universe franchise and other adaptation such as Teen Titans Marvel emulated X-Men and Spider-Man: The Animated Series.
Comics' superhero mythos itself received a nostalgic treatment in the 2004 Disney/Pixar release The Incredibles, which utilized computer animation. Original superheroes with basis in older trends have also been made for television, such as Disney's Gargoyles by Greg Weisman and Cartoon Network's Ben 10 franchise and Nickelodeon's Danny Phantom.
Beginning 1940s, the radio serial Superman starred Bud Collyer as the titular hero. Fellow DC Comics stars Batman and Robin made occasional guest appearances. Other superhero radio programs starred characters including the costumed but not superpowered Blue Beetle, and the non-costumed, superpowered Popeye. Also appearing on radio were such characters as the Green Hornet, the Green Lama, Doc Savage, and the Lone Ranger, a Western hero who relied on many conventions of the superhero archetype.
Superheroes occasionally have been adapted into prose fiction, starting with Random House's 1942 novel The Adventures of Superman by George Lowther. In the 1970s, Elliot S! Maggin wrote the Superman novels, Last Son of Krypton (1978) and Miracle Monday, coinciding with but not adapting the movie Superman. Other early adaptations include novels starring the comic-strip hero The Phantom, starting with 1943's Son of the Phantom. The character likewise returned in 1970s books, with a 15-installment series from Avon Books beginning in 1972, written by Phantom creator Lee Falk, Ron Goulart, and others.
Also during the 1970s, Pocket Books published 11 novels based on Marvel Comics characters. Juvenile novels featuring Marvel Comics and DC Comics characters including Batman, Spider-Man, the X-Men, and the Justice League, have been published, often marketed in association with TV series, as have Big Little Books starring the Fantastic Four and others.
Print magazines devoted to such stories include A Thousand Faces: A Quarterly Journal of Superhuman Fiction, published since 2007 in print and electronic form, and online only as of 2011 and This Mutant Life: Superhero Fiction, a bimonthly print publication from Australia, published since 2010. The latter magazine was one of the few to also publish superhero poetry, ceasing to do so as of 2011. Superhero poems there included Philip L. Tite's "Brittle Lives", Mark Floyd's "Nemeses", and Jay Macleod's "All Our Children".
Novels with original superhuman stories include Robert Mayer's Superfolks (St. Martin's Griffin, March 9, 2005); James Maxey's Nobody Gets the Girl (Phobos Books, 2003); Rob Rogers's Devil's Cape (Wizards of the Coast Discoveries imprint, 2008); Austin Grossman's Soon I Will Be Invincible (Pantheon Books, 2007); Lavie Tidhar's The Violent Century (Hodder & Stoughton, 2013), David J. Schwartz's Superpowers: A Novel (Three Rivers Press, 2008); Matthew Cody's Powerless (Knopf, 2009); and Van Allen Plexico's Sentinels series of superhero novels (Swarm/Permuted Press, beginning in 2008). Collections of superhuman short stories include Who Can Save Us Now?: Brand-New Superheroes and Their Amazing (Short) Stories, edited by Owen King and John McNally (Free Press, 2008), and Masked, edited by Lou Anders (Gallery, 2010). With the rise of e-book readers like Kindle and Nook, a host of superhero stories have been self-published, including R. R. Haywood's Extracted (2017), R. T. Leone's Invinciman (2017), and Mike Vago's Selfdestructible (2018).
While many popular superheroes have been featured in licensed video games, up until recently there have been few that have revolved around heroes created specifically for the game. This has changed due to two popular franchises: The Silver Age-inspired Freedom Force (2002), City of Heroes (2004), and Champions Online (2009), a massively multiplayer online role-playing game (or MMORPG), all of which allow players to create their own superheroes and/or villains.
In the 1980s and 1990s, the Internet allowed a worldwide community of fans and amateur writers to bring their own superhero creations to a global audience. The first original major shared superhero universe to develop on the Internet was Superguy, which first appeared on a UMNEWS mailing list in 1989. In 1992, a cascade on the USENET newsgroup rec.arts.comics would give birth to the Legion of Net. Heroes shared universe. In 1994, LNH writers contributed to the creation of the newsgroup rec.arts.comics.creative, which spawned a number of original superhero shared universes.
Magazine-style websites that publish superhero fiction include Metahuman Press, active since 2005, and Freedom Fiction Journal. Superhuman fiction has also appeared in general science fiction/speculative fiction web publications, such as the weekly Strange Horizons, a publication that pays its contributors. Two examples there are Paul Melko's "Doctor Mighty and the Case of Ennui" and Saladin Ahmed's "Doctor Diablo Goes Through the Motions".
There have been successful superhero works in other countries most of whom share the conventions of the American model. Examples include Cybersix from Argentina, Captain Canuck from Canada, and the heroes of AK Comics from Egypt. Japan is the only country that nears the US in output of superheroes. The earlier of these wore scarves either in addition to or as a substitute for capes and many wear helmets instead of masks.
Moonlight Mask, Ultraman, Kamen Rider, Super Sentai (the basis for Power Rangers), Metal Hero Series and Kikaider have become popular in Japanese tokusatsu live-action shows, and Science Ninja Team Gatchaman, Dragon Ball, Casshern, Devilman, The Guyver, One-Punch Man, and Sailor Moon are staples of Japanese anime and manga. However, most Japanese superhero series are shorter-lived. While American entertainment companies update and reinvent superheroes, hoping to keep them popular for decades, Japanese companies retire and introduce superheroes more quickly, usually on an annual basis, in order to shorten merchandise lines. In addition, Japanese manga often target female readers, unlike U.S. comics, and has created such varieties as "magical girl" (e.g. Cardcaptor Sakura) for this audience. .
In 1947, Filipino writer/cartoonist Mars Ravelo introduced the first Asian superheroine, Darna, a young Filipina country girl who found a mystic talisman-pebble from another planet that allows her to transform into an adult warrior-woman. She was the first solo superheroine in the world to get her own feature-length motion picture in 1951 and has become a cultural institution in the Philippines.
British superheroes began appearing in the Golden Age shortly after the first American heroes became popular in the UK. Most original British heroes were confined to anthology comics magazines such as Lion, Valiant, Warrior, and 2000 AD. Marvelman, known as Miracleman in North America, is an original British superhero (although he was based heavily on Captain Marvel). Popular in the 1960s, British readers grew fond of him and contemporary UK comics writers Alan Moore and Neil Gaiman revived Marvelman in series that reinvented the characters in a more serious vein, an attitude prevalent in newer British heroes, such as Zenith. Judge Dredd is also a well known British comics character.
In France, where comics are known as bande dessinée (literally "drawn strip") and regarded as a proper art form, Editions Lug began translating and publishing Marvel comic books in anthology magazines in 1969. Soon, Lug started presenting its own heroes alongside Marvel stories. Some closely modeled their U.S. counterparts (such as the trio of Harvard entomologists-Olympic athletes—Mikros, Saltarella and Crabb—of the S.H.I.E.L.D.-esque saga of C.L.A.S.H.), while others included the shape-changing alien Wampus. Many were short-lived, while others rivaled their inspirations in longevity and have been the subject of reprints and revivals.
In the late 1980s, Raj Comics introduced the superhero genre in India and in the process became one of the biggest comics publishing house in India. The Raj comics universe is home to many Indian superheroes, most notable among them being Nagraj, Super Commando Dhruva and Doga. Indian superheroes have also made their presence felt in other media including television and movies over the years. Notable among these are Shaktimaan, Mr. India, Krrish, Drona and G.One.
On Middle East Kuwait-based company Teshkeel Comics after translating American comics also published an original superhero comic book series, The 99. The 99 debuted in May 2006, and continued to be published until September 2013. Teshkeel published The 99 in English, Arabic, and Bahasa Indonesian, among other languages. The 99 was distributed in North America via Diamond Comic Distributors.
Cat Claw is a superheroine co-created by a pair of Serbian comic artists and writers.
Biały Orzeł (White Eagle) is first Polish mainstream superhero created by brothers Adam and Maciej Kmiołek (and colored by Rex Lokus who also working for DC and Marvel). Earlier attempts of introduction superhero convenction in Poland includes Leopold Tyrmand's novel Zły - also known as The Man With White Eyes, Andrzej Kondratiuk's parodistic movie Hydrozagadka about Superman's-spoof As (Ace), Bond-esque cosmic superspy Tajfun (Typhoon) created by Tadeusz Raczkiewicz, and cult following underground punk Likwidator (Liquidator) by Ryszard Dąbrowski, about anti-hero ecoterrorist anarchist vigilante comparable to Lobo and The Punisher.
Malaysia also created a few notable superheroes, such as Keluang Man (who is very similar to Batman and appeared in his own animation series), and Cicak-Man (who has appeared in two successful comedic superhero films).
In Australia, the print magazine This Mutant Life: Superhero Fiction was launched by editor Ben Langdon as a bi-monthly to publish prose and some poetry (it discontinued accepting poetry in 2011) of original superhuman fiction.
Almost since the inception of the superhero in comic books, the concept has come under fire from critics. Most famously, the psychiatrist Fredric Wertham’s Seduction of the Innocent (1954) alleged that sexual subtext existed in superhero comics, and included accusations that Batman and Robin were gay and Wonder Woman encouraged female dominance fetishes and lesbianism.
Writer Ariel Dorfman has criticized alleged class biases in many superhero narratives in several of his books, including The Empire's Old Clothes: What the Lone Ranger, Babar, and Other Innocent Heroes Do to Our Mind (1980), and is not alone in doing so. Marxist critics, such as Matthew Wolf-Meyer ("The World Ozymandias Made") and Jason Dittmer ("The Tyranny of the Serial") often point out that not only do the superheroes arguably constitute a ruling class, but by simply defending the world as-is, they effectively keep it from changing, and thus lock it into status quo. Some contemporary critics are more focused on the history and evolving nature of the superhero concept, as in Peter Coogan's Superhero: The Secret Origin of a Genre (2006).
Still, Hajdu is right to point out that Wertham's ideas of proof were extremely primitive, more forensic than scientific. (Wertham had often testified in court cases, which skewed his sense of evidence.) Wertham thought he could prove his point by stringing together many anecdotes collected from his clinical research, making his claims virtually unverifiable.
An alter ego (Latin for "other I") means alternative self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with different personality. A distinct meaning of alter ego is found in literary analysis used when referring to fictional literature and other narrative forms, describing a key character in a story who is perceived to be intentionally representative of the work's author (or creator), by virtue of oblique similarities, in terms of psychology, behavior, speech, or thoughts, often used to convey the author's own thoughts. The term is also sometimes, but less frequently, used to designate a hypothetical "twin" or "best friend" to a character in a story. Similarly, the term alter ego may be applied to the role or persona taken on by an actor or by other types of performers.Antihero
An antihero or antiheroine is a main character in a story who lacks conventional heroic qualities and attributes such as idealism, courage and morality. Although antiheroes may sometimes perform actions that are morally correct, it is not always for the right reasons, often acting primarily out of self-interest or in ways that defy conventional ethical codes.Archenemy
An archenemy (sometimes spelled arch-enemy) is the main enemy of someone. In fiction, it is a character who is the hero's or protagonist's most prominent and worst enemy.Comic book death
In the comic book fan community, the apparent death and subsequent return of a long-running character is often called a comic book death. A comic book death is generally not taken seriously by readers and is rarely permanent or meaningful other than for story or thematic purposes. The term is usually not applied to characters who have the ability to return from the dead as an established power or ability, such as Solomon Grundy.Legacy hero
A legacy hero is a type of character, usually a superhero, that is the descendant or relative of an already or previously existing hero who either inherits or adopts the name and attributes of the original.One of the earliest examples of this character type was comic strip hero The Phantom, assumed to be immortal by his enemies—various members of a single family, the descendants of Christopher Walker.
The term is used most often to refer to characters published by DC and Marvel comics. Family franchises such as DC's Batman, Superman, Wonder Woman, Atom, Black Canary, Captain Marvel, The Flash, Green Lantern, Hawkman, Hawkwoman, The Ray and Robin or Marvel's Black Knight, Captain America, Captain Marvel, Hulk, Iron Man, Spider-Man, Thor, Wolverine, have seen several characters take up the name and abilities of the original.
In the video games series, Assassin's Creed, many of the game's characters are descended from bloodlines of Assassins.Masked Mystery Villain
A Masked Mystery Villain is a stock character in genre fiction. The Masked Mystery Villain was frequently used in the adventure stories of Pulp magazines and Movie Serials in the early twentieth century. They can also appear in Crime fiction to add to the atmosphere of suspense and suspicion. The "Mask" need not be literal (although it often is), referring more to the subterfuge involved.
He or she is the often main antagonist of the story, often acting behind the scenes with henchmen confronting the protagonists directly. Usually, the protagonists must discover the villain's true identity before they can be defeated. Often the Masked Mystery Villain will turn out to be either one of the protagonists themselves or a significant member of the supporting cast. The author may give the viewer or reader clues, with many red herrings, as to the villain's identity - sometime as the characters find them and sometimes for the audience alone. However, the identity is not usually revealed to the audience before it is revealed to the characters of the story. Even the villain's henchmen rarely know the truth about their master.
The concept was reversed in the serials "The Lone Ranger" and "The Masked Marvel", where the true identity of the hero is unknown and a number of characters remain possible candidates until the end.
The archetype tends to be a popular one to be parodied, often using a literal mask and breaking into a stereotypical evil laugh.Metahuman
In DC Comics' DC Universe, a metahuman is a human with superpowers. The term is roughly synonymous with both mutant and mutate in the Marvel Universe and posthuman in the Wildstorm and Ultimate Marvel Universes. In DC Comics, the term is used loosely in most instances to refer to any human-like being with extranormal powers and abilities, be they cosmic, mutant, science, mystic, skill or tech in nature. A significant portion of these are normal human beings born with a genetic variant called the "metagene", which causes them to gain powers and abilities during freak accidents or times of intense psychological distress.
The term as a referent to superheroes began in 1986 by author George R. R. Martin, first in the Superworld role playing system, and then later in his Wild Cards series of novels.Mutant (Marvel Comics)
In American comic books published by Marvel Comics, a mutant is a human being that possesses a genetic trait called the X-gene. It causes the mutant to develop superhuman powers that manifest at puberty. Human mutants are sometimes referred to as a human subspecies Homo sapiens superior, or simply Homo superior. Mutants are the evolutionary progeny of Homo sapiens, and are generally assumed to be the next stage in human evolution. The accuracy of this is the subject of much debate in the Marvel Universe.
Unlike Marvel's mutates, which are characters who develop their powers only after exposure to outside stimuli or energies (such as the Hulk, Spider-Man, The Fantastic Four, and Absorbing Man), mutants have actual genetic mutations.Mutants in fiction
The concept of a mutant is a common trope in comic books and science fiction. The new phenotypes that appear in fictional mutations generally go far beyond what is typically seen in biological mutants and often result in the mutated life form exhibiting superhuman abilities or qualities.Mutate (comics)
In the Marvel Comics universe, the term mutate refers to humans who were turned into superhumans, as opposed to mutants, inhumans, and other sub-races of humanity whose superhuman characteristics are genetically inherited at birth.Saturn Award for Best New Media Superhero Series
The Saturn Award for Best New Media Superhero Series is one of the annual awards given by the American Academy of Science Fiction, Fantasy & Horror Films. The Saturn Awards, which are the oldest film and series-specialized awards to reward science fiction, fantasy, and horror achievements, included the category for the first time at the 44th Saturn Awards. It specifically rewards superhero fiction web television series created for non-traditional platforms such as Netflix, Amazon, and Hulu.
(NOTE: Year refers to year of eligibility, the actual ceremonies are held the following year)
The winners are listed in bold.Secret identity
A secret identity is a person's alter ego which is not known to the general populace, most often used in fiction. Brought into popular culture by the Scarlet Pimpernel in 1903, the concept is particularly prevalent in the American comic book genre, and is a more genre-specific version of the broader trope of the masquerade.
In American comic books, a character typically has dual identities, with one identity being the superhero persona and the other being the secret identity. The secret identity is typically the superhero's civilian persona when they are not assuming the superhero persona. It is kept hidden from their enemies and the general public to protect themselves from legal ramifications, pressure, or public scrutiny, as well as to protect their friends and loved ones from harm secondary to their actions as superheroes.
The secret identity commonly consists of the superhero's given birth name and may involve an occupation they had before becoming a superhero. This is in contrast to the superhero identity, which often utilizes a pseudonym and sometimes a mask to complete a costume to conceal the superhero's secret identity. To help further preserve the anonymity of secret identities, characters may use eyeglasses, particular clothing, or display a different set of personal characteristics when assuming the secret identity persona. For example, the superhero Batman's secret identity is Bruce Wayne, a billionaire who is known to the public for his affluent playboy lifestyle. Another example is Superman, who does not wear a mask when he is in costume, but wears eyeglasses and appears mild-mannered when he assumes his secret identity of Clark Kent.
Types of characters that may have secret identities include heroes, superheroes, thieves, villains, supervillains, vigilantes, aliens, and "monsters". A character may have several secret identities simultaneously, such as adopted names or undercover identities.Speedster (fiction)
A speedster is a character whose powers primarily relate to superhuman speed (also known as superspeed). Primary abilities shared by all speedsters include running at speeds far in excess of human capability (to varying degrees) and resistance to the side effects (air resistance, inability to breathe, dynamic shock resulting from contact with objects at high speed, etc.) that result from such velocity. In almost all cases, speedsters are able to physically attack opponents by striking them while at high speed to impart huge amounts of kinetic energy without suffering harm. A variety of other powers have been attributed to speedsters depending on the story, the origin of the power, and the established continuity and rules of a given universe.Superhero comics
Superhero comics are one of the most common genres of American comic books. The genre rose to prominence in the 1930s and became extremely popular in the 1940s and has remained the dominant form of comic book in North America since the 1960s. Superhero comics feature stories about superheroes and the universes these characters inhabit.
Beginning with the introduction of Superman in 1938 in Action Comics #1 — an anthology of adventure features — comic books devoted to superheroes (heroic people with extraordinary or superhuman abilities and skills, or god-like powers and attributes) ballooned into a widespread genre, coincident with the beginnings of World War II and the end of the Great Depression.Superhero film
A superhero film, superhero movie, or superhero motion picture is a film that is focused on the actions of one or more superheroes: individuals who usually possess superhuman abilities relative to a normal person and are dedicated to protecting the public. These films typically feature action, adventure, fantasy or science fiction elements, with the first film of a particular character often including a focus on the origin of their special powers and their first confrontation with their most famous supervillain or archenemy.
Most superhero films are based on superhero comics. By contrast, several films such as the RoboCop series, The Meteor Man, Unbreakable film series, The Incredibles, Hancock and They Call Me Jeeg are original for the screen, while The Green Hornet is based primarily on the original radio series and its 1960s television adaptation, both Underdog and The Powerpuff Girls are based on animated television series, and Japanese tokusatsu and anime superhero films are based on manga and television shows.
After a long series of flops, since the 2000s the film genre reversed its fortunes and grew to become a dominant mainstream film genre worldwide. The most notable and successful superhero films since the year 2000 are Fox Studio's X-Men franchise, Sam Raimi's Spider-Man trilogy, Pixar's The Incredibles series, Christopher Nolan's The Dark Knight Trilogy, the films set in the Marvel Cinematic Universe starting with Iron Man and the films set in the DC Extended Universe starting with Man of Steel. This commercial dominance has largely been accompanied by generally enthusiastic critical support for many of these films, which includes major Academy Awards. Reflecting the fantasy subgenre's noted narrative flexibility in its original comic book publishing format, the film subgenre has been commercially successful in a wide variety of genres such as action, horror, fantasy, comedy etc.Superhuman
Superhuman qualities are qualities that exceed those found in humans.
The Übermensch or "Superman" was postulated by Friedrich Nietzsche as a type of supreme, ultra-aristocratic achievement which becomes possible in the transcendence of modernity, morals or nihilism.In transhumanism and futurology, superhuman abilities are the technological aim either of human enhancement by genetic modification or cybernetic implants or of future superhuman artificial intelligence.
Speculation about human nature and the possibilities of both human enhancement and future human evolution have made superhumans a popular subject of science fiction.
Superhuman abilities are also associated with the genre of superheroes.Superpower (ability)
Superpower is a popular culture term for an imaginary superhuman ability. They are most frequently used in pulp magazines, comic books, science fiction, television programs, and films as the key attribute of a superhero. The concept originated in American comic books and pulp magazines of the 1930s and 1940s, and has gradually worked its way into other genres and media.Supersoldier
The supersoldier (or super soldier) is a concept soldier, often fictional, capable of operating beyond normal human limits or abilities.Supervillain
A supervillain is a variant of the villainous stock character that is commonly found in American comic books, usually possessing superhuman abilities. A supervillain is the antithesis of a superhero.
Supervillains are invesiles often used as foils to present a daunting challenge to a superhero. In instances where the supervillain does not have superhuman, mystical, or alien powers, the supervillain may possess a genius intellect or a skill set that allows them to draft complex schemes or commit crimes in a way normal humans cannot. Other traits may include megalomania and possession of considerable resources to further their aims. Many supervillains share some typical characteristics of real world dictators, gangsters, and terrorists, with aspirations of world domination or universal leadership.