Super Mario RPG

Super Mario RPG: Legend of the Seven Stars[a] is a role-playing video game (RPG) developed by Square and published by Nintendo for the Super Nintendo Entertainment System in 1996. It is the first RPG in the Mario franchise, with major elements drawn from Square's RPG franchises and action-based gameplay reminiscent of the Super Mario series.

Super Mario RPG was directed by Yoshihiko Maekawa and Chihiro Fujioka and produced by Mario creator Shigeru Miyamoto. Yoko Shimomura composed the score, which was released on a soundtrack album in Japan. The story focuses on Mario and his party as they seek to eliminate Smithy, who has stolen the seven star pieces of Star Road. The game features five playable characters. It was not released in PAL regions such as Europe.

Super Mario RPG was well-received and particularly praised for its humor and 3D-rendered graphics; it appears on lists of the greatest video games of all time. It was followed by the Paper Mario and Mario & Luigi series, spiritual sequels which reuse some gameplay elements. Nintendo published Super Mario RPG to the Wii Virtual Console service in 2008 and the Wii U Virtual Console service in 2016. It was also re-released with the Super NES Classic Edition in 2017.

Super Mario RPG: Legend of the Seven Stars
North American box art depicts (from left to right) Bowser, Princess Toadstool, and Mario
Director(s)Yoshihiko Maekawa
Chihiro Fujioka
Producer(s)Shigeru Miyamoto
Writer(s)Kensuke Tanabe
Atsushi Tejima
Composer(s)Yoko Shimomura
Platform(s)Super Nintendo Entertainment System
  • JP: March 9, 1996
  • NA: May 13, 1996


Super Mario RPG battle
Mario in a battle against enemy Terrapins in the Bowser's Keep level

Super Mario RPG contains token similarities to other Square-developed video games, such as the Final Fantasy series, along with a story and gameplay based on the Super Mario Bros. series of platform games.[1] Like most traditional JRPGs, there are two main sections to the game: adventuring and turn-based battle sequences. Much of Super Mario RPG's gameplay is outside monster battles and plays like an isometric 3D platformer, in which traditional Mario elements such as punching floating question blocks from below are prominent. There are no random encounters and as such enemies are visible in the field; a battle ensues only if Mario comes in contact with one. This allows the player to evade unnecessary battles.[2]

The player controls only Mario at the journey's beginning. Ultimately, the player will gain a party of five characters, though only three members can be used during a battle at any given time. Mario is always in the player's party, but the other two characters can be selected before battles. Each of the five characters has a unique set of attacks and techniques. For example, Princess Toadstool's abilities are primarily healing techniques, whereas Geno and Bowser have offensive attacks that deal high amounts of damage. The combat is based on a traditional turn based battle system with the addition of action commands that amplify a move's effects. The player starts each turn by choosing to attack, defend, run, use an item, or perform magic from the combat menu.[3] The action command consists of timed button presses during an attack, special move, defense, or item usage, which became a mainstay of later Mario RPGs.[2]


Characters and setting

The game world is set in a geographically diverse land, which includes mountains, forests, and bodies of water. Each region has distinct characteristics held by its inhabitants; Mushroom Kingdom is inhabited by Toads, Moleville is inhabited by moles, Monstro Town is populated by reformed monsters, Yo'ster Isle is where Yoshi and his eponymous species reside, and Nimbus Land is an area inhabited by cloud people. Bowser's Castle is another prominent location in the game, as it holds the portal to the main antagonist's home world.

As in most Mario series games, the main protagonist is Mario, whose initial goal is to rescue Princess Peach (Toadstool) from Bowser. However, the story takes on an unusual and very important twist. Soon after the start of his journey, the Smithy Gang invades the world. While attempting to stop the group, Mario is joined by Mallow, a cloud boy who thinks he is a tadpole; Geno, a doll possessed by a celestial spirit from the Star Road; Bowser, whose armies have deserted him out of fear of the Smithy Gang; and Princess Toadstool, who was lost in the turmoil that occurred when the Smithy Gang arrived. The Smithy Gang is led by Smithy, a robotic blacksmith from an alternate dimension with aspirations of world domination.[4]


Mario sets out to rescue Princess Toadstool, infiltrating the castle to which she has been taken and challenging kidnapper King Bowser.[2] During the battle, a giant living sword named Exor falls from the sky, breaks through the Star Road (a pathway that helps grant people's wishes), and crashes into Bowser’s castle,[2] sending Mario, Princess Toadstool, and Bowser flying in different directions, as well as scattering the seven star fragments. Mario lands back at his pad and meets up with Toad, who tells him he has to rescue Toadstool. Mario returns to Bowser's castle, but Exor destroys the bridge, preventing him from entering.[5] Mario makes his way to the Mushroom Kingdom, where Mario encounters a "tadpole" named Mallow who has set out to retrieve a frog coin taken by the local thief Croco.[6] After Mario helps him retrieve the frog coin, they return to the Mushroom Kingdom to find that it is overrun by the Smithy Gang, followers of the evil robotic blacksmith king named Smithy. Mario and Mallow enter the castle to defeat gang boss Mack,[7] and subsequently find a mysterious Star Piece. Mallow accompanies Mario to Tadpole Pond so they can get advice from Frogfucious, Mallow's grandfather. He reveals that Mallow is not really a tadpole, and says Mallow should join Mario on a quest to find the seven Star Pieces as well as Mallow's real parents.

The duo travel to Rose Town where they meet a star spirit who has taken control of a silent doll named Geno. After battling the bow-like creature Bowyer, who is immobilizing residents of Rose Town with his arrows, they retrieve another Star Piece. Geno joins Mario and reveals to him the Star Piece is a part of the shattered Star Road, where he normally resides. Geno has been tasked with repairing Star Road and defeating Smithy, so that the world's wishes may again be heard.[8] The trio eventually head to Booster Tower (the home of the eccentric amusement-venue owner, Booster), where they encounter Bowser, whose minions have all bailed out on him. They join forces to fight a common enemy, as Bowser wishes to reclaim his castle. The new team intercepts Princess Toadstool just before she is forcibly married to Booster, but it turns out that the wedding wasn't real and that Booster only wanted the wedding cake.[9]

After her rescue, the princess returns home to Mushroom Kingdom only to then decide to join the party while her grandmother takes her place in disguise.[10] After gathering five star pieces, they search Nimbus Land. A statue maker informs them that Valentina has the rulers of Nimbus Land being held captive, and her sidekick Dodo is impersonating the prince. Dodo would make Valentina his queen. The statue maker recognizes Mallow as the true prince, then disguises Mario as a statue to infiltrate the castle. There they defeat Valentina and Dodo. The newly liberated king and queen, Mallow's parents, inform the group that they saw a star fall into the nearby volcano.

After traveling to Barrel Volcano to obtain the 6th Star Piece, Mario's party learns that the final piece must be held by Smithy in Bowser's castle.[11] They battle their way through the assembled enemies to enter the castle, where they discover that Exor is actually a gateway to Smithy's factory, the place Smithy mass-produces his army.[12] Mario and company cross over, find the heart of the factory, and defeat Smithy, thereby stopping his army creation and causing Exor to disappear. The collected Star Pieces are used to repair the Star Road, Geno returns to the Star Road, Bowser rebuilds his castle with his newly reformed army, Mallow regains his rightful title as prince of Nimbus Land, and Mario and Princess Toadstool return to the Mushroom Kingdom to celebrate their victory.[13]


Yoshio Hongo of Nintendo explained the game's origins: "Square's RPGs sold well in Japan but not overseas. There have been calls from all ages, and from young girls, for another character to which they could become attached. Mario was the best, but had not been in an RPG. Nintendo's director, Mr. Miyamoto also wanted to do an RPG using Mario. There happened to be a chance for both companies to talk, which went well."[14]

Development began in earnest during the second quarter of 1995.[15] The game was officially unveiled by both Mario creator and producer Shigeru Miyamoto and co-director Chihiro Fujioka at the 1995 V-Jump Festival event in Japan. Miyamoto led teams at Nintendo and Square, who spent over a year developing the graphics.[16] The story takes place in a newly rendered Mushroom Kingdom based on the Super Mario Bros. series. Square reported that the game was about 70% complete in October 1995. The developers created the interior elements such as columns, stairways, and exterior elements with advanced computer modeling techniques. Special lighting effects were used to create shadows and reflections that were meant to improve the 3D elements.[17][18] With guidance from Miyamoto, Square developed the game, combining role-playing aspects of previous Square games like Final Fantasy VI with the platforming elements of Nintendo's games. Square's Final Fantasy series was the model for the battle sequences, while the tradition of Super Mario Bros. games demanded a lot of action. Mario's ability to jog in eight directions and jump up or down in three–quarter perspective gave him a (comparatively) large range of motion. At 70% completion, the mix of adventure and action game play elements placed it in a category closer to The Legend of Zelda: A Link to the Past.[18]

When Nintendo of America received a 60% complete version in November, the staff were surprised at the inclusion of an RPG battle system. The battle screens, using pre-rendered sprites as in the rest of the game, included attack animations of equipped weapons.[19] In December, further development and improvements to the gameplay delayed the translation of the game.[20] For example, the Chancellor, who was named the Mushroom Retainer in Japan,[18] was called the "Minister" in North America.[20] Plans continued through February for the North American version,[20] changing the release date forecast from winter to spring.[18][21][22]

Super Mario RPG: Legend of the Seven Stars is one of only seven SNES games released outside Japan to use the Nintendo SA-1 chip. Compared with standard SNES games, the additional microprocessor allows these features: higher clock speeds; faster access to the random-access memory (RAM); greater memory mapping capabilities, data storage, and compression; new direct memory access (DMA) modes, such as bitmap to bit plane transfer; and built-in CIC lockout for piracy protection and regional marketing control.[23] It was not released in PAL regions such as Europe; Nintendo representatives cited the need to optimize the game for PAL televisions and translate it into multiple languages.[14]


Yoko Shimomura, best known for her previous work in Street Fighter II, composed the game's music. As part of the score, she incorporated arrangements of music by Koji Kondo from Super Mario Bros. and three tracks by Nobuo Uematsu from Final Fantasy IV. Shimomura regards the Super Mario RPG soundtrack as one of the turning points in her career as a composer.[24] The music from the game was released as a soundtrack album, titled Super Mario RPG Original Sound Version (スーパーマリオRPG オリジナル・サウンド・ヴァージョン). NTT Publishing released it in Japan on March 25, 1996. The two-disc set contains 61 of the game's 73 songs.[25]


Super Mario RPG received positive reviews and appeared on reader-selected "best game of all time" lists, such as 26th on GameFAQs[26] and 30th at IGN.[27] Japanese audiences received Super Mario RPG well with 1.47 million copies sold, making it the third highest-selling game in Japan in 1996.[28] Its sales in the United States surpassed Nintendo's expectations. For the game's release in the middle of May 1996, the company shipped 300,000 units to retailers; Nintendo estimated sell-through of more than 200,000 units within one month on shelves. A company representative said that "the title is on track to easily exceed our 500,000 target, and it may easily become a one million seller by the end of this calendar year".[29] By August 24, it had been the most-rented game in the United States for 14 weeks straight.[30]


Aggregate score
Review scores
AllGame5/5 stars[33]
Nintendo Life10/10[35]
Next Generation4/5 stars[36]
RPGamer4/5 stars[37]

Super Mario RPG received positive reviews. Though various aspects of Super Mario RPG received mixed reviews, it garnered praise for its graphics and for humor in particular. Nintendo Power's review commented that the "excellent" 3D graphics helped the game appeal to a much wider audience than most traditional RPGs. In March 1997, Nintendo Power nominated the game for several awards, including "Best Graphics", in a player's choice contest,[38] though Super Mario 64 won "Best Graphics".[39] Electronic Gaming Monthly praised the graphics, stating that they are "the best seen on the Super NES".[34] Scary Larry of GamePro gave the game a perfect 5/5 in all four categories (graphics, sound, control, and FunFactor), and praised the rendered enemies, cinematics, and spell animations.[40] stated that the graphic element is "strong enough to resemble a Mario title but still retains the role-playing theme at the same time",[32] and Electronic Gaming Monthly commented that the visuals are "typical of Nintendo, using clean and colorful graphics along with nice animation".[34] RPGamer editor Derek Cavin called the backgrounds "beautiful" and stated that they "perfectly bring the Mushroom Kingdom and surrounding areas into 3D".[37] Skyler Miller from Allgame stated that the graphics are "absolutely outstanding, with colorful, 3D rendered visuals that once seemed impossible on the Super NES. This is definitely the high watermark for 3D graphics on any 16-bit system". The editor also called the music "quite extraordinary" and that the songs "match the mood of the surrounding environment".[33] In the Virtual Console re-release, IGN's Lucas Thomas's review of Super Mario RPG stated that the game's experience "completes itself with a compelling story, a humorous attitude and a variety of interspersed mini-games that break up the adventuring action". The publication also stated that the soundtrack is "spectacular and a joy to listen to" and the graphics "took full advantage of the system's 16-bit technology and looks great".[2]

Despite the praise, Cavin said that most of the battle system mechanics "aren't very original" and also criticized the "lack of a unified storyline".[37] In contrast, a reviewer for Next Generation found the battle system refreshingly broke from tradition, and was pleased that "the elements that stand out from the traditional formula are those that make this a recognizable Mario game." He wrote that the gameplay was complex enough to challenge even veteran RPG gamers, yet simple enough to not alienate newcomers to the genre.[36] Scary Larry similarly said the game "should please diehard RPG fans as well as novice players", as it is genuinely tough and offers considerable replay value in the form of sidequests and bonus features such as Toadofsky's music levels. He also found Squaresoft's signature humor and puzzle-solving to be as exceptional as usual.[40] Miller commented that after engaging in many battles, "the battle music becomes monotonous" and that after the game is beaten, "There aren't any surprises to be discovered the second time around".[33] While stated that "The characters seem too childish for older gamers",[41] Next Generation said the game is "held together by the strength of its characters and well-developed world."[36]

Electronic Gaming Monthly editors named Super Mario RPG a runner-up for both Super NES Game of the Year (behind Tetris Attack) and Role-Playing Game of the Year (behind Blood Omen: Legacy of Kain).[42] It was voted the 26th best game of all time by GameFAQs readers and 30th by IGN readers.


Super Mario RPG does not have a direct sequel. Nintendo originally announced a game titled Super Mario RPG 2, which was renamed to Paper Mario before release,[43][44] and is considered to be the thematic and spiritual successor. The RPG-themed Mario series, Paper Mario and Mario & Luigi, follow conventions established in the original. This includes the use of Flower Points as a shared party resource instead of each character having their own pool of Magic Points, timed action commands during battles, and, in the original Paper Mario, the collection of the seven stars. Mario & Luigi: Superstar Saga features a Geno doll and the end credits state "SQUARE ENIX CO., LTD" reserves the copyright to the character;[45] this cameo was removed from the game's Nintendo 3DS remake. Various locations and characters from the game appear in the children's book Mario and the Incredible Rescue released by Scholastic in 2006.[46]

Super Mario RPG was released on Virtual Console for Wii in Japan on June 24, 2008.[47] It was released for the first time in Europe and Australia on August 22, 2008 on Virtual Console for Wii, as part of the third Hanabi Festival[48][49] (a period in which several games not previously available in Europe are released on the Wii's Virtual Console).[50] It was released on Virtual Console for Wii in North America on September 1, 2008, with the distinction of being the 250th Virtual Console game released in that region.[51] Super Mario RPG was released on Virtual Console for Wii U in Japan on August 5, 2015,[52] in Europe and Australia on December 24, 2015,[53][54] and in North America on June 30, 2016.[55] In the Virtual Console releases, the Flame Wall and Static E! attacks were dimmed to reduce the potential for triggering sensitive players' seizures, and colors were adjusted.

On December 16, 2015, Geno became a downloadable Mii Fighter costume in Super Smash Bros. for Nintendo 3DS and Wii U.[56] Super Mario RPG was included among the 21 preinstalled titles on the Super NES Classic Edition in all regions. The console was released in September 2017.[57]


  1. ^ Japanese: スーパーマリオRPG


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  6. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Mallow: Oh, no! That REPTILE stole my Grandpa's coin! / My Grandpa asked me to buy some things for him here. When I walked into town, that croc stopped me! Oh yeah! He took it from me! He stole my coin! I chased him, but he's way too fast... / I'm Mallow from Tadpole Pond. I'm a frog, but can you believe it? I can't jump. Embarrassing huh?
  7. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Mack: Listen up, gang! These guys are gonna put a stop to OUR party! Are we happy about this?!
  8. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Geno: But Mario and I must leave now to find... the missing Star Pieces... / Gaz: Star Pieces? You mean like shooting stars? What for? / Geno: No one's wishes will come true until the Star Pieces are found and the Star Road repaired. Which is why I have chosen to join these two in order to find the missing Star Pieces.
  9. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Booster: I'm Booster and this is my famous tower of amusement. Normally I welcome visitors to play with me and my Snifits. However, a girl fell out of the sky and into my lap, recently. Since then, I've been busy keeping her happy and entertained. I no longer have the time to play. So please enjoy yourself... at your own risk, that is! / My bride-to-be is chanting, "MARIOHELPMEMARIOHELPME". Is she showing her happiness?
  10. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Toadstool: Finally...let's get back. / I'm finally home! / We need to go and find those Star Pieces, NOW! / Chancellor: Princess! You CAN'T be serious! You're NOT thinking of joining them, ARE YOU? This is sheer madness... You're a Princess! What will people say?! / Toadstool: I don't care! Things seem so hopeless right now... / Mario! Please, Mario! Take me along with you, please! / So...let's go find us a star! Hmmm... But I wonder where it could be... I have absolutely no idea! Do you? / Okay then! Let's do it!
  11. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Queen Nimbus: The last star... Wait! The only place left to look is in Bowser's Keep!
  12. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Clerk: Production is on schedule? This, despite the fact that Mack, Bowyer, Yaridovich, and the Axem Rangers were defeated. At this rate, Smithy will have a new army in no time!
  13. ^ Square (1996). Super Mario RPG: Legend of the Seven Stars. Super Nintendo Entertainment System. Nintendo. Smithy: NOOOOOOOOOOOO...!!! / Guooooooo!!!!! My b...body and head are burning! It's not...possible...! I don't believe it...! I'm...finished...done for...! Guooooooooo...noooooo...! / Geno: Come on, Mario! Send the last one way up high!... Thank you, everyone! The Star Road is back to normal!
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External links

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In partnership with Nintendo, it has produced software for the Game Boy Color, Game Boy Advance, Nintendo DS and Nintendo 3DS, including the Mario & Luigi series. The company's staff includes prominent former developers from Square, such as Chihiro Fujioka.

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The first game to introduce RPG elements into the Mario franchise was Super Mario RPG, developed by Square and released in 1996 for the Super Nintendo Entertainment System. The game does not have a direct sequel. Considered to be its thematic and spiritual sequels, two successive RPG-themed Mario series, the Paper Mario series and the Mario & Luigi series, followed conventions established in the original. The Paper Mario games were developed by Intelligent Systems and are renowned for their distinctive visual styles, and Mario & Luigi games were developed by AlphaDream, all of which appeared solely on handheld consoles. The most recent entries in each series are Paper Mario: Color Splash for Wii U and the Nintendo 3DS game Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

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The Super Mario video game franchise is a series of platforming video games developed and published by Nintendo. Having gone on to be the best selling video game franchise, the Mario franchise has gained immense popularity in pop culture as a symbol of video games. The speedruning community has attempted completion of Super Mario games as quickly as possible, and have set world records for the completion time of these games.


Mario (Japanese: マリオ, Hepburn: Mario, pronounced [ma.ɾi.o]; English: ; Italian: [ˈmaːrjo]) is a fictional character in the Mario video game franchise, owned by Nintendo and created by Japanese video game designer Shigeru Miyamoto. Serving as the company's mascot and the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center upon rescuing Princess Peach from the Koopa villain Bowser. His younger brother and sidekick is Luigi.

With more than 500 million units sold worldwide, the overall Mario franchise is the best-selling video game franchise of all time. Outside of the Super Mario platform series, other Mario genres include the Mario Kart racing series, sports games such as the Mario Tennis and Mario Golf series, role-playing games such as Mario & Luigi, Super Mario RPG and Paper Mario, and educational games such as Mario Is Missing!, Mario's Time Machine and Mario Teaches Typing. The franchise has branched into several media, including television shows, film, comics, and licensed merchandise. Since 1990, Mario has been voiced by Charles Martinet.

Mario Hoops 3-on-3

Mario Hoops 3-on-3, known in Europe as Mario Slam Basketball and in Japan as Mario Basket 3on3 (マリオバスケ 3on3, Mario Basuke 3on3), is a sports game developed by Square Enix and published by Nintendo for the Nintendo DS in 2006. The game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square Enix, the first one being Super Mario RPG. It is the first Mario basketball game ever to be released, although characters from the series have appeared in the Nintendo GameCube version of NBA Street V3. The game was released on the European Wii U Virtual Console on May 26, 2016 and it was released on North American Wii U Virtual Console on November 3, 2016.

The game features a series of three versus three basketball tournaments on different courts, each of three games. The game uses the Nintendo DS's touch screen extensively, and features items and coins from the Mario series. Critics praised the game for being amusing and fun, but criticized the weak AI and limited multiplayer options, with full basketball games only being playable across two players locally who each had a copy of the game.

Mushroom Kingdom

The Mushroom Kingdom (キノコ王国, Kinoko Ōkoku) is a fictional setting in Nintendo's Mario series, where most of the games take place.

Paper Mario

Paper Mario is a role-playing video game developed by Intelligent Systems and published by Nintendo for the Nintendo 64 home video game console. It was first released in Japan in 2000 and in the rest of the world in 2001. Paper Mario was re-released for Nintendo's Wii Virtual Console in July 2007 as well as Wii U Virtual Console in 2015.

Paper Mario is set in the Mushroom Kingdom as the protagonist Mario tries to rescue Princess Peach from Bowser, who has imprisoned the seven "Star Spirits", lifted her castle into the sky and has successfully defeated his foe after stealing the Star Rod from Star Haven and making himself invulnerable to any attacks. To save Mushroom Kingdom, rescue Peach, get the castle back, and defeat Bowser, Mario must locate the Star Spirits, who can negate the effects of the stolen Star Rod, by defeating Bowser's minions guarding the star spirits. The player controls Mario and a number of partners to solve puzzles in the game's overworld and defeat enemies in a turn-based battle system. The battles are unique in that the player can influence the effectiveness of attacks by performing required controller inputs known as "action commands".

Paper Mario is the second Mario role-playing game to be released (following Super Mario RPG) and is the first installment for the Paper Mario series. Paper Mario is the predecessor to the GameCube game Paper Mario: The Thousand-Year Door, the Wii game Super Paper Mario, the 3DS game Paper Mario: Sticker Star and the Wii U game Paper Mario: Color Splash. The game received critical acclaim upon release, attaining an aggregate score of 88% from GameRankings and 93% from Metacritic. It was rated the 63rd best game made on a Nintendo system in Nintendo Power's "Top 200 Games" list in 2006.

Shyster (disambiguation)

A shyster is generally a charlatan, a person practising quackery or some similar confidence trick in order to obtain money or advantage by pretense.

Shyster may also refer to:

Sylvester Shyster, a fictional villain & dictator in the Mickey Mouse universe

SS-3 Shyster, the NATO name for the Soviet R-5 missile during the Cold War

SHYSTER, a legal expert system

Shyster, an enemy in Super Mario RPG, serving as Mack's bodyguard and Smithy's basic servants


Smithy may refer to:

Forge, also called a smithy, the workplace of a smith or a blacksmith

Smithy (1924 film), a silent American film starring Stan Laurel

Smithy (1933 film), a British comedy-drama film starring Edmund Gwenn

Smithy (1946 film), an Australian film based on Sir Charles Kingsford Smith's flight across the Pacific Ocean

Smithy (Mario), the main villain of the video game Super Mario RPGSmithy is also a documented nickname for a number of notable people and fictional characters:

Sir Charles Kingsford Smith (1897–1935), Australian pioneer aviator

Ian Smith (1919–2007), Prime Minister of Rhodesia and World War II Royal Air Force pilot

W. G. G. Duncan Smith (1914–1996), World War II flying ace

Mike Smith (television presenter) (1955–2014), British television and radio presenter, racing driver, pilot and businessman

Dale Smith (The Bill), a fictional character on the TV series The Bill

Neil "Smithy" Smith, fictional character on the TV series Gavin & Stacey played by actor James Corden

Super Mario Adventures

Super Mario Adventures is an anthology of comics that ran in Nintendo Power throughout 1992, featuring the characters from Nintendo's Mario series and based loosely on Super Mario World. In 1993, the series was also serialized in CoroCoro Comic in Japanese, under the title Mario's Big Adventure (Japanese: マリオの大冒険, Hepburn: Mario no daibōken). Charlie Nozawa, the artist who created the comics, is also known by the pen name Tamakichi Sakura. Kentaro Takekuma was responsible for the story, which follows Mario and Luigi as they attempt to rescue Princess Peach after she is kidnapped by Bowser with intent to marry her.

It marks the second time the Mario universe is developed into a livable place, as the comic was made after Nintendo Comic Systems and before Super Mario RPG. The only other pre-story Mario is within the animated and live action series relating to Donkey Kong. It is notable for its use of the many gameplay devices in the Mario series as elements of everyday life. For example, Mario plays a psychologist and treats the social anxiety of a Boo (a ghost enemy in the video game series that covers its face whenever the player is facing it).

When the comic originally ran, it ran alongside a just-as-long serial based on The Legend of Zelda: A Link to the Past. Both serials were later reprinted in separate trade paperbacks published at the time of the magazine's fiftieth issue.

On August 4, 2016, Nintendo announced that Super Mario Adventures was getting a reprint, to be handled by publisher VIZ Media.

Ted Woolsey

Ted Woolsey is an American video game translator and producer. He had the primary role in the North American production and localization of Square's role-playing video games released for the Super NES between 1991 and 1996.

Tristar 64

The Tristar 64 is an unlicensed add-on for the Nintendo 64 (N64) video game console. Produced in Hong Kong by Future Laboratory, the Tristar 64 features two additional cartridge ports which are designed to accept cartridges created for the Nintendo Entertainment System (NES, a.k.a. Famicom) and Super Nintendo Entertainment System (SNES, a.k.a. Super Famicom). The device then emulates the NES (via an NES-on-a-chip) or SNES hardware, and allows the cartridge to be run. The device also features built-in cheat cartridge functionality through a program called the X-Terminator, as well as the Memory Editor, which allows SRAM and EEPROM saved game data to be archived and edited.

The Tristar 64 requires a separate power supply, and connects to a television set by way of RCA composite output cables, with the N64's own video output being first routed through the Tristar device. Although the device boasts compatibility with the majority of titles for both the NES and SNES, cartridges with an extra processor (like the SA-1 chip found on Super Mario RPG) are not supported. The Tristar 64 is similar to the Super 8, a device which allowed NES cartridges to be played on a SNES console.

Yoko Shimomura

Yoko Shimomura (下村 陽子, Shimomura Yōko, born October 19, 1967) is a Japanese composer and pianist, primarily known for her work in video games. Shimomura has worked in the video game industry ever since graduating from the Osaka College of Music in 1988. From then until 1993, she worked for Capcom, where she composed wholly or in part the scores for 16 games, including Final Fight and Street Fighter II: The World Warrior.

From 1993 until 2002, Shimomura worked for Square, where she composed for a further eight games. While working for Square, she was best known for her work on the soundtrack for Kingdom Hearts, which was her last game for the company before leaving. Starting with Mario & Luigi: Superstar Saga in 2003, she began working as an active freelancer, starting up a music production company called Midiplex. Despite going freelance, she has continued to work on projects for Square Enix, including all of the titles in the Kingdom Hearts series, as well as for other games such as The 3rd Birthday and Final Fantasy XV.

Her works have gained a great deal of popularity, and have been performed in multiple video game music concerts, including one, Sinfonia Drammatica, that was focused half on her "greatest hits" album, Drammatica: The Very Best of Yoko Shimomura, and half on the music of a previous concert. Music from several of her games have been published as arranged albums, and as piano scores.

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