In sports, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, or eating clock) is the practice of a winning team allowing the clock to expire through a series of pre-selected plays, either to preserve a lead or hasten the end of a one-sided contest. Generally, it is the opposite strategy of running up the score. Most leagues take steps to prevent teams from doing this, with the most common measure being a time limit for completing a play, such as a play clock or shot clock.
In American football, each quarter of a game is measured with a 15-minute game clock, or 12-minute clock in many high school football codes and the German Football League. A team in possession of the lead and the ball will attempt to use up as much of the game clock as possible in order to bring the game to an end more quickly, thus denying the opposition another chance on offense.
Typically, the leading team will execute a series of simple rushing plays (the clock does not stop moving at the conclusion of a rushing play unless the rusher steps out of bounds) or one or more quarterback kneels. A team will often accept minimal prospect for a large gain in yardage (or even, particularly with quarterback kneels, a modest loss of yardage) in order to drain more time from the game clock, as time elapsed is considered more valuable than yardage to a team with the lead. Passing plays are not typically used by a team running out the clock, as an incomplete pass will cause the game clock to stop. Passing plays always carry the risk of interception, and spread the offense widely across the field, which makes tackling after an interception much harder compared to a fumble. If the ball passes out of bounds, the clock will also stop. This leads to teams running plays in the middle of the field in order to minimize the chance that the ball will travel out of bounds. Running plays also carry a much lower chance of turning the ball over and of a turnover resulting in a score or significant gain for the defense. Relatively safe, short, West Coast offense-type passes can be, and sometimes are, included in attempts to run out the clock, especially if more yardage is needed to earn a first down and maintain possession.
In both professional and college football, the offense has 40 seconds (in the Alliance of American Football, 30) from the end of the previous play to run the next play. A team running out the clock will allow the play clock (which records the time remaining until a play must be run) to drain as much as possible before running its next play. In the NFL, this is particularly noteworthy due to the existence of the two-minute warning. If the trailing team has no timeouts remaining and the leading team is in possession of the ball with a first down at the two-minute warning, they can effectively run out the clock and win the game without running another positive play. With two minutes to go (120 seconds), the offense can take three "knees", one each on 1st, 2nd, and 3rd down (using all 40 seconds from the play clock on each), and allow the game clock to expire before having to run a play for fourth down. A similar situation can be had by also achieving a first down inside the two-minute warning. This practice is commonly known as the "Victory Formation", as the offense lines up in a tightly-protective "V" formation to minimize the chances of a fumble or other turnover. (The AAF lets teams run out the clock on three straight victory formations from 90 seconds left in regulation.)
Conversely, a team that faces the risk of the other team running out the clock may attempt to force its opponent to score so it can quickly get the ball back. In Super Bowl XLVI, for example, the New England Patriots were ahead of the New York Giants 17–15 with 1:04 left in the fourth quarter. The Giants were at the Patriots' six-yard line, however, and the Patriots had only one time-out left. The Giants elected to run out as much time as possible and then kick a relatively short field goal to take a late lead. Had the Giants been successful in this strategy it would have left the Patriots with no timeouts and less than 20 seconds remaining to score. The Patriots thus let Ahmad Bradshaw score a touchdown in hopes of scoring a touchdown of their own before the game's end. Bradshaw, aware of the Patriots' strategy, attempted to stop himself from crossing the goal line but was unsuccessful as his momentum carried him forward. The Patriots then received the ball with 57 seconds remaining, but failed to score, and the Giants won 21–17.
Rule differences between the two codes mean than in Canadian football running out the clock is much more limited. A Canadian football side on offense with a full set of downs can run just over 40 seconds off the game clock, a third of what is possible in American football.
A similar pattern of play can occur towards the end of association football matches, with a team protecting a lead by retaining possession, standing on or crowding around a stationary ball (particularly in the vicinity of the other team's corner flag), and generally trying to prevent the other team from gaining possession. Tactics like these are seen as unsporting in football; world governing body FIFA has attempted to outlaw teams using stalling tactics (most notably the back-pass rule, introduced in 1992, which forbids the goalkeeper using his hands to pick up a pass from a teammate), and referees may show a yellow card to any player they feel is excessively trying to kill the game and run out the clock.
In a close game, Australian rules football players will run the clock down by kicking the ball between the defenders while having no intention of a forward thrust, or by advancing the ball with short, low-risk kicks. Each time a mark is taken, the player can run approximately eight seconds off the clock before being required to play on – and may continue to run time off the clock if no opponents pressure them after the call of play on is made. Strategically, running down the clock can be stifled by playing man-on-man defence, in an attempt to force the opposition to kick to a contest, creating the chance for a turnover.
In basketball game clock stops when the ball is dead and runs when it is live.
Running out the clock was a major problem in the early days of the NBA. Often, once a team grabbed the lead, they would spend the remainder of the game just passing the ball back and forth, in what was called stall ball. The only hope for the other team was to commit fouls and to score on free throws. The worst example was a 1950 game with a final score of 19-18. Another game the same year had six overtime periods with only a single shot attempted.
The NBA responded to these problems when Danny Biasone invented the shot clock. This required a team that gets possession of the ball 24 seconds to make a shot at the basket. This effectively eliminated stall ball and in the NBA's own words, "Biasone's invention rescue[d] the league." Today, shot clocks are used in nearly all basketball leagues.
Most clock management in modern basketball centers around both the game clock and the shot clock. An offense nearing the end of a game and holding a slim lead will attempt to use up as much of both clocks as possible before shooting the ball to give the opposing team as little time as possible to respond.
To combat this, defenses routinely commit intentional personal fouls by making contact with the person in possession of the ball, immediately forcing them to take free throws and stopping the game clock (when the player being fouled is a known poor free throw shooter, this strategy is known as hack-a-Shaq); once the free throws are taken, the fouling team then gets possession of the ball. The defensive team thus gets the ball back sooner by committing the foul than they would by playing clean and allowing the offense to run out the clock.
A game clock is used to prevent players from overly delaying the game.
A team must advance the ball from its defensive square to the midfield line within 20 seconds and then into the offensive square within 10 additional seconds or lose possession; additionally, a team in possession that appears to be Stonewalling by not attacking the goal may be ordered by the referee to stay within the attacking box or lose possession. Additionally, Major League Lacrosse and most forms of indoor lacrosse employ a shot clock as with basketball.
A team which shoots the puck forward from their half of the ice over the opposing team's goal line in an effort to stonewall is guilty of icing, and the puck is brought to the other end of the ice for a face-off. The rule is not in effect when a team is playing shorthanded due to a penalty. Additionally, a player (usually a goalkeeper) may be charged with a minor (two-minute) penalty for delay of game for shooting the puck over the glass and out of play.
A 30-second shot clock is employed, in much the same manner as college basketball.
Tournaments often use hand-for-hand play at key points in the tournament to discourage stalling. Also, any player may "call the clock" on another player if he takes too long with a decision. This gives that player one minute to make his decision; if he does not act, his hand is declared dead.
The 1978 New York Giants season was the franchise's 54th season in the National Football League. In their first ever season that had a sixteen-game schedule, the Giants looked to improve on their 5–9 record from 1977, achieve their first winning record since 1972 and make the playoffs for the first time since 1963. The season saw the Giants get off to a hot start. They beat newcomer Tampa Bay in Tampa 19–13, despite being a 1 point underdog. After a close loss to the rival Cowboys 34–24 the next week, the Giants beat the Kansas City Chiefs 26–10 and the San Francisco 49ers 27–10 to start the season 3–1, their first 3–1 start since 1969. However, the Giants then started to struggle, losing to the Atlanta Falcons 23–20 and the Cowboys again 24–3. Following wins at home against the Buccaneers and Redskins, the Giants went on a downfall, which saw them lose their next 6 games and 7 of their last 8. In week 12, the Giants played their arch-rivals, the Philadelphia Eagles, in a crucial game that saw the Giants fumble away the game on Joe Pisarcik’s fumble and Herm Edwards fumble recovery for a touchdown that won the game for Philadelphia, 19-17. The play was dubbed the “Miracle at the Meadowlands”. The Giants never recovered from this game, getting pummeled on the road to the 3–9 Bills, 41–17, despite having a 10 point lead in the 4th quarter. In their final game, a rematch with Philadelphia, the Giants lost 20–3 to end the season 6–10.1978 Philadelphia Eagles season
The 1978 Philadelphia Eagles season was the franchise's 46th season in the National Football League (NFL) The Eagles reached the postseason for the first time in eighteen years, which ended the longest postseason drought in the franchise's history and one of the longest in the history of the NFL.1982 Michigan Wolverines football team
The 1982 Michigan Wolverines football team represented the University of Michigan in the 1982 Big Ten Conference football season. The team's head coach was Bo Schembechler. The Wolverines played their home games at Michigan Stadium.1983 Rose Bowl
The 1983 Rose Bowl was a college football bowl game, played on January 1, 1983. It was the 69th Rose Bowl Game. The UCLA Bruins defeated the Michigan Wolverines by a score of 24–14 in a bowl rematch of a regular season game also won by UCLA. Tom Ramsey, UCLA quarterback and Don Rogers, UCLA defensive back, were named the Rose Bowl Players Of The Game. This was the first season that the UCLA Bruins played in the Rose Bowl stadium as their home stadium, where they were undefeated.Clock management
In gridiron football, clock management is the manipulation of a game clock and play clock to achieve a desired result, typically near the end of a match. It is analogous to "running out the clock" (and associated counter-tactics) seen in many sports, and the act of trying to hasten the game's end is often referred to by this term. Clock managements strategies are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.Conversion (gridiron football)
The conversion, try (American football, also known as a point(s) after touchdown, PAT, or extra point), or convert (Canadian football) occurs immediately after a touchdown during which the scoring team is allowed to attempt to score one extra point by kicking the ball through the uprights in the manner of a field goal, or two points by bringing the ball into the end zone in the manner of a touchdown.
Attempts at a try or convert are scrimmage plays, with the ball initially placed at any point between the hash marks, at the option of the team making the attempt. The yard line that attempts are made from depends on the league and the type of try or convert being attempted.
If the try or convert is scored by kicking the ball through the uprights, the team gets an additional one point for their touchdown, bringing their total for that score from six points to seven. If two points are needed or desired, a two-point conversion may be attempted by running or passing from scrimmage. A successful touchdown conversion from scrimmage brings the score's total to eight.
Whether a team goes for one or two points, most rules regarding scrimmage downs, including scoring touchdowns and field goals, apply as if it were a normal American fourth-down or Canadian third-down play. Exceptions, including cases where the defense forces a turnover during a conversion attempt, vary between leagues and levels of play. One thing that sets the try apart from other plays in the NFL is that, apart from the actual points, ordinary statistics are not recorded on the try as they would be on a regular scrimmage play. For example, on December 4, 2016, Eric Berry of the Kansas City Chiefs made an interception on a try and physically returned it 99 yards for a defensive two-point conversion. However, because it occurred on a try, Berry did not get statistical credit for the 99 yards of return yardage; nor would a player ever be credited with passing, rushing, or receiving yardage on a try.Cornerback
A cornerback (CB), also referred to as a corner or defensive halfback in older parlance, is a member of the defensive backfield or secondary in American and Canadian football. Cornerbacks cover receivers most of the time, to defend against offensive plays, i.e create turnovers in best case or (more common) deflect a forward pass or rather make a tackle. Other members of the defensive backfield include the safeties and occasionally linebackers. The cornerback position requires speed, agility, and strength. A cornerback's skillset typically requires proficiency in anticipating the quarterback, backpedaling, executing single and zone coverage, disrupting pass routes, block shedding, and tackling. Cornerbacks are among the fastest players on the field.Dana Loesch
Dana Lynn Loesch ( LASH; née Eaton; born September 28, 1978) is an American conservative political activist, commentator, talk radio host, and author who serves as a spokesperson for the National Rifle Association. She is a former writer and editor for Breitbart News and the host of the program Dana on TheBlaze TV from 2014 to 2017. Loesch has appeared as a guest on television networks such as Fox News, CNN, CBS, ABC, and HBO.Diving (association football)
In association football, diving is an attempt by a player to gain an unfair advantage by falling to the ground and possibly feigning an injury, to give the impression that a foul has been committed. Dives are often used to exaggerate the amount of contact present in a challenge. Deciding on whether a player has dived is often very subjective, and one of the most controversial aspects of football discussion. Players do this so they can receive free kicks or penalty kicks, which can provide scoring opportunities, or so the opposing player receives a yellow or red card, giving their own team an advantage. Diving is also known as simulation (the term used by FIFA), Schwalbe (German for swallow), and, in the U.S., flopping.Garbage time
Garbage time is a term used to refer to the period toward the end of a timed sports competition that has become a blowout when the outcome of the game has already been decided, and the coaches of one or both teams will decide to replace their best players with substitutes. This serves to give those substitutes, who are usually less experienced or younger players, actual playing experience, as well as to protect the best players from the possibility of injury.Garbage time owes its name to the fact that this period in a game is frequently marked by a significant drop in the quality of game play. This occurs for two primary reasons. First, the players involved during that time are generally less experienced, having not played nearly as often as the starting players. Second, the fact that seldom-used substitutes usually desire more future playing time means that when those players do play, they are often more concerned with making an individual impression than with executing team play at its best; this is especially true during garbage time because at that point, the matter of which team will win has already been decided.In some sports, there are so-called "unwritten rules" for garbage time which indicate that the leading team should neither continue to play its starting players, devote unnecessary effort toward increasing the size of its lead, nor attempt particularly difficult and spectacular plays. Doing so is interpreted as an unsportsmanlike attempt to embarrass or humiliate the trailing team, and in some cases may also be seen as retaliation, either against the opponent or the critics of the team in general (see running up the score for a more detailed explanation of this type of behavior). However, sometimes a team may have a legitimate motivation for running up the score, such when margin of victory is a factor in rankings, as it was for many years in the Bowl Championship Series.
During garbage time, the trailing team can sometimes rack up an unusually high tally of statistics, leading the respective box score to be misleading with respect to their actual game performance. For instance, in American football, if the losing team is behind by several touchdowns, the offense may resort entirely to the passing game in a futile effort to catch up. At the same time, the leading team (on defense, with second or third string players) may allow them to complete plays (which benefits them by running out the clock). This may lead the statistics to indicate a high amount of passing yards for the losing squad, which would suggest the team performed better than in reality.
In some cases, both teams will use second or third string players in garbage time, and in college play, if first-string players are draft-eligible juniors or seniors, the second and third-string players will play to gain an advantage towards becoming first-string the next season. Sometimes the game experience gained by backup players during garbage time can be crucial to their development, since it is otherwise difficult for them to see playing time (especially certain positions such as the backup quarterback), although this experience comes with the caveats that garbage time is not a high pressure situation and that unusual strategies may be employed. Complementing this strategy, teams sit their first-string players during garbage time to give them more rest and avoid further injuries for future games. In baseball, teams losing by a blowout often use long reliever or even a position player as the pitcher; while the latter does save the bullpen for future games that position player is more prone to injury pitching.
In general, although not always the case, it is not unusual in American football for the losing team to have more passing attempts/yards than the winning team, unless the winning team is also using a reserve quarterback. Often in the college game a freshman quarterback will be playing during garbage time when the upperclassman quarterback has put the game out of reach, gaining experience with the second-string (and on rare occasions, third-string) receivers and backs.
Particularly at the youth level, garbage time is eliminated by the use of a mercy rule, which automatically ends a game when the margin of winning has crossed a point that is commonly believed to be insurmountable.
The phrase garbage time is one of a number of commonly used basketball terms, each of which is thought to have either been coined by broadcaster Chick Hearn, or first given widespread exposure through Hearn's adoption of it for use during his broadcasts.Interception
In ball-playing competitive team sports, an interception or pick is a move by a player involving a pass of the ball—whether by foot or hand, depending on the rules of the sport—in which the ball is intended for a player of the same team but caught by a player of the opposing team, who thereby usually gains possession of the ball for their team. It is commonly seen in football, including American and Canadian football, as well as association football, rugby league, rugby union, Australian rules football and Gaelic football, as well as any sport by which a loose object is passed between players toward a goal.
In basketball, a pick is called a steal.Miracle at the Meadowlands
The Miracle at the Meadowlands was a fumble recovery by cornerback Herman Edwards that he returned for a touchdown at the end of a November 19, 1978, National Football League (NFL) game against the New York Giants in Giants Stadium. It is considered miraculous because the Giants were ahead and could easily have run out the final seconds; they had the ball and the Eagles had no timeouts left. Everyone watching expected quarterback Joe Pisarcik to take one more snap and kneel with the ball, thus running out the clock and preserving a 17–12 Giants upset. Instead, he botched an attempt to hand off the football to fullback Larry Csonka. Edwards picked up the dropped ball and ran 26 yards for the winning score.
The term is primarily used by Eagles fans and sportscasters. Giants fans refer to the play simply as "The Fumble", though that name is generally used outside of New York for a play in the 1987 AFC Championship Game between the Cleveland Browns and Denver Broncos.
For the Eagles, the victory snatched from the jaws of certain defeat served as a morale boost, leading that season to a playoff berth and, two seasons later, the franchise's first Super Bowl appearance. To Giants fans, it was the nadir of a long era of mediocrity, but the aftermath would lead to major changes that proved beneficial for the franchise in the long run.Muffed punt
In gridiron football, a muffed punt is defined as "touching of the ball prior to possessing the ball.”
A muffed punt occurs when there is an "uncontrolled touch" of the football by a player on the returning team after it is punted. This can occur when:
The kicking team interferes with the other team's right to catch the punt
A player on the kicking team is struck unaware by the football running down-field to cover the punt.
A player attempts to return the ball, makes contact with it but cannot retain the ball in his hands and it comes loose.
To be a fumble, the receiving team must possess the football, then lose control. In the case of a fumble, the ball is live and can be returned by the team that recovers the ball. In the case of a muffed punt, it is possible for the punting team to recover the ball and continue the drive, but at least in NCAA and NFL rules, they cannot advance the ball on that same play. Rules vary by league about how to handle a muffed punt.
Nonetheless, a muffed punt is a turnover. In the NFL, a muffed punt recovered by the kicking team cannot be challenged by a coach for review because all turnovers are automatically reviewed.Punter (football)
A punter (P) in American or Canadian football is a special teams player who receives the snapped ball directly from the line of scrimmage and then punts (kicks) the football to the opposing team so as to limit any field position advantage. This generally happens on a fourth down in American football and a third down in Canadian football. Punters may also occasionally take part in fake punts in those same situations, when they throw or run the football instead of punting.Quarterback
A quarterback (commonly abbreviated "QB"), colloquially known as the "signal caller", is a position in American and Canadian football. Quarterbacks are members of the offensive team and line up directly behind the offensive line. In modern American football, the quarterback is usually considered the leader of the offensive team, and is often responsible for calling the play in the huddle. The quarterback also touches the ball on almost every offensive play, and is the offensive player that almost always throws forward passes.Stonewalling
Stonewalling is a refusal to communicate or cooperate. Such behaviour occurs in situations such as marriage guidance counseling, diplomatic negotiations, politics and legal cases. Body language may indicate and reinforce this by avoiding contact and engagement with the other party. People use deflection in a conversation in order to render a conversation pointless and insignificant. Tactics in stonewalling include giving sparse, vague responses, refusing to answer questions, or responding to questions with additional questions. In most cases, stonewalling is used to create a delay, rather than to put the conversation off forever.Tim Heidecker
Timothy Richard Heidecker (; born February 3, 1976) is an American comedian, writer, director, actor, and musician. He is best known as one half of the comedy duo Tim & Eric, along with Eric Wareheim. They created the television shows Tom Goes to the Mayor (2004), Tim and Eric Awesome Show, Great Job! (2007), and Tim & Eric's Bedtime Stories (2013).
Heidecker has also acted in several films, including Us (2019), Ant-Man and the Wasp (2018), Bridesmaids (2011), Tim and Eric's Billion Dollar Movie, and The Comedy (both 2012). He currently stars as a fictionalized version of himself in the parodic web series On Cinema (2011) and its spinoff Decker (2014), both alongside Gregg Turkington.Timewasting
This article refers to timewasting in a sporting context. For wasting time in a more general context, see Procrastination.In sports, timewasting (or time-wasting) refers to the actions of one team which expend time, but do not otherwise have a tactical purpose. This is usually done by a team that is winning by a slim margin (or, occasionally, tied) near the end of a game, in order to reduce the time available for the opposing team to score. The term "timewasting" is generally reserved for varieties of football, though the practice exists in many other timed sports, including basketball, gridiron football, and hockey; timewasting in these sports is often referred to as running out the clock.Wide receiver
A wide receiver, also referred to as wideouts or simply receivers, is an offensive position in American and Canadian football, and is a key player. They get their name because they are split out "wide" (near the sidelines), farthest away from the rest of the team. Wide receivers are among the fastest players on the field. The wide receiver functions as the pass-catching specialist.
Gridiron football concepts
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