PlayStation Official Magazine – UK

PlayStation Official Magazine – UK,[1] generally abbreviated as OPM, is a magazine based in the United Kingdom that covers PlayStation news,[2] originally created in Winter 2006. Although the first issue was distributed in three-month intervals, from Issue 2 onward, it became a monthly segment. From Issue 7 (June 2007) to Issue 84 (June 2013),[3] the magazine came with a playable Blu-ray Disc; it primarily covers PlayStation 3 and PlayStation 4 games and material. However, it additionally also covers PlayStation Vita material. The magazine covers PlayStation lifestyle, as well all aspects of High Definition media in lesser detail.

PlayStation Official Magazine – UK
Playstation Official Magazine January 2019 cover
PlayStation Official Magazine – UK cover from January 2019 issue
EditorTim Clark (issues 1 to 39)
Ben Wilson (issues 40 to 95)
Matthew Pellett (96 to 134)
Ian Dean (135 to present)
CategoriesComputer and video games
First issueWinter 2006
CompanyFuture Publishing
CountryUnited Kingdom

Official UK PlayStation Magazine

Official UK PlayStation Magazine
Official UK PlayStation Magazine
Issue 108 (March 2004) – The final edition of Official UK PlayStation Magazine, with Lara Croft on the cover.
Editor-in-ChiefSteve Jarratt (issue 1 to 7)
Rob Pegley (issue 8 to 42)
Mike Goldsmith (issue 43 to 63)
Mark Donald (issue 64 to 76)
Richard Keith (issue 77 to 97)
Ryan Butt (issue 98 to 108)
Frequency13 issues a year
PublisherFuture Publishing UK
First issueNovember 1995
Final issue
March 2004
CountryUnited Kingdom

The Official UK PlayStation Magazine is a now-defunct magazine, launched in November 1995 to coincide with the launch of the PlayStation console. It ran for 108 issues, with the last hitting news stands in March 2004. The first issue sold 37,000 copies. Roughly midway through its run the abbreviations in the magazine changed from PSM to OPM (this was mainly because another magazine by the name of PSM2 was launched in the 4th quarter of 2000, and so as not to cause confusion, the abbreviations of the official mag were changed to OPM). It had 3 design changes in its lifetime: 1 to 51, 52 to 72, and finally 73 to 108.

The first game to be reviewed was Wipeout, which received 8/10. The last game to be reviewed was Ford Truck Mania, which garnered 7/10.

The magazine would go on to become not only the best selling PlayStation magazine in the United Kingdom, but the best selling videogames magazine in the world.[4][5] By mid-1997, PSM was selling over 150,000 issues a month. In the month of February 1999, issue 42 (cover game: Metal Gear Solid), according to ABC the magazine managed a record 453,571, beating the UK's biggest lads magazines FHM, Maxim and Loaded.

Essential PlayStation

Essential PlayStation
PublisherFuture Publishing UK
First issueNovember 1996
Final issue
Q2 1999
CountryUnited Kingdom

Essential PlayStation was a spin-off magazine to the Official UK PlayStation Magazine, running for twelve issues from late-1996 to mid-1999.

Official UK PlayStation 2 Magazine

Official UK PlayStation 2 Magazine
EditorMike Goldsmith
Sam Richards
Richard Keith
Stephen Pierce
Tim Clark (issue 56 to 76)
George Walter (acting ed) (issue 77 to 78)
Nick Ellis (issue 79 to 94)
Andy Hartup (issue 95 to 100)
Frequency13 issues a year
PublisherFuture Publishing UK
First issueDecember 2000
Final issue
July 2008
CountryUnited Kingdom

Official UK PlayStation 2 Magazine (often abbreviated to OPS2) was launched in December 2000 as the sequel publication to the Official UK PlayStation Magazine, originally priced £4.99, to coincide with the launch of the PlayStation 2 console. Each month the magazine came with a cover-mounted playable demo DVD. It ran for 100 issues, with the last going on sale in the month of July 2008. The magazine was commonly abbreviated OPS2. It had four design changes in its lifetime: 1 to 25, 26 to 41, 42 to 89, and finally 90 to 100.

The first game to be reviewed was Tekken Tag Tournament, which received 8/10. The last game to be reviewed was SBK-08: Superbike World Championship, which earned 7/10. The magazine would go on to become the UK's best selling PlayStation 2 magazine, peaking with 197,348 readers in 2002.

Target demographic

In the beginning OPS2 was designed for the early adopter – encompassing hardcore gamers and previous readers crossing over from the original Official UK PlayStation Magazine. This ran from issue 1 (December 2000) to 25 (October 2002). Starting from issue 26, the magazine was set the task of attracting a more mass market, mainstream audience. This included a full redesign.[6] From issue 34, OPS2 changed again – however this time retaining its recent redesign. In a drastic attempt to attract a more young male demographic – similar to that of the independent PlayStation magazines of the '90s – the publication decided to review readers girlfriends and their mothers; increase the babe count, even to the point of including bare breasts. It received a mixed response from readers, and failed to considerably increase the readership. In turn, the magazine featured another redesign from issue 42. OPS2 would retain this middle ground for the next three years, neither employing an overly male nor hardcore adult gamer stance. In the final year, as the PlayStation 2 entered a more family-friendly stage, OPS2 changed once more; this time for its final time. Starting from issue 90 the magazine would focus on new PS2 owners and the younger gamer.


  • In 2004, OPSM2 won the prestigious Industry Dinner Magazine of the Year Award.
  • In 2004, OPSM2 publication won MCV's Magazine Team of the Year Award.
  • In 1998 and 1999, OPSM won the prestigious Industry Dinner Magazine of the Year Award.

Regular features

The magazine's design follows the same approximate structure each issue. Recurring segments include:

  • The Big 10, in which the ten most momentous PlayStation-related pieces of news are discussed.
  • Agenda, which contains the game sales charts for all three major PlayStation platforms as well as a Personal column and regulars like Culture, where PlayStation super fans show off their art, models and tributes. It also shows off the latest Sony gadgets (mainly phones and cameras) as well as "Lust have kit".
  • Previews and reviews sections.
  • Blu-ray movies section in which the latest Blu-ray releases are reviewed.
  • Contact, in which letters and emails from readers are shown and replied to, this section also includes a corner dedicated to "what's on my hard drive" where people talk about what games, videos, music, photos and friends are on their PS3 and several wall posts from the Official PlayStation Magazine US Facebook page.
  • Directory, which houses a "Buyer's Guide" for games for the main platforms as well as for HDTVs.


From issues #1 to #51, the magazine followed a set format every month:

  • StartUp (featuring a quick run through of the games featured on the cover disc and editor's letter)
  • Update (news, interviews and first looks. With each page, a 'Loading Bar' percentage increased)
  • PrePlay (previews)
  • Letters (this was later moved to the back of the magazine in a section called 'Down Loading')
  • Features
  • PlayTest (reviews)
  • Cheats (later called 'Top Secret', a special section which was printed on recycled paper)
  • Down Loading
  • On the CD (demo game controls)
  • Next Month


  • Spy (news and the latest announcements)
  • Monitor (previews, as voted for by the readers)
  • Features
  • Next Month
  • Letters
  • Replay (looking at previously reviewed titles, review A to Z, cheats)
  • Comedown (DVD and Music reviews)
  • On the Disc

Demo disc

Each month the publication comes with a cover mounted playable demo disc — a first for a console magazine. The disc contains game demos and other PlayStation-related content which have to be downloaded and installed onto the PS3's hard drive.

Although some of the demos are also available on the PlayStation Network, there will be some exclusive content on certain discs. It has also been stated that the magazine will receive exclusive content in the future to be published on the disc.


Usually, one member of the team is assigned to review a certain new game, although on occasion other staff members will provide "2up" or a second opinion. Sometimes there are also pie charts to describe the contents, or what you do in the game. Also used are score poles to compare reviews, as well as describing the influences. And as with the "2up" segment, there is a "dev talk" article giving a short statement from the games developer. Reviews are scored out of ten.

The magazine also presents its "highest accolade", the Gold Award, to any game that its staff believe "demonstrates significant innovation, near-flawless gameplay, great graphics and long-lasting appeal." Games do not necessarily have to have a perfect 10 out of 10 score to receive it; those that have received this award include FIFA 09, FIFA 11, Metal Gear Solid 4: Guns of the Patriots,[7] Mirror's Edge, Grand Theft Auto IV, Warhawk, The Elder Scrolls IV: Oblivion, Call of Duty 4: Modern Warfare, Siren: Blood Curse, Uncharted: Drake's Fortune, Soulcalibur IV, LittleBigPlanet, Resistance 2, Ratchet & Clank Future: Tools of Destruction, Ratchet & Clank: A Crack in Time, Infamous, BioShock, Uncharted 2: Among Thieves, Killzone 2, Assassin's Creed II, Heavy Rain, and Red Dead Redemption for the PlayStation 3; Tomb Raider: Anniversary for the PlayStation 2; and God of War: Chains of Olympus and Final Fantasy Tactics: The War of the Lions for the PlayStation Portable.

The only game to receive a 0 rating was The DVD version of Time Traveler.

Editorial staff

As of Issue 140, the team listed on the magazine's first page consists of:

  • Ian Dean – Editor
  • Milford Coppock – Managing art editor
  • Miriam McDonald – Operations editor
  • Oscar Taylor-Kent – Games editor
  • Jessica Kinghorn – Staff writer

Top Ten Readers Poll

In issue 50, the magazine published the results of the readers poll on the greatest PlayStation title ever released.[8]

Desert Island Games

In the final March 2004 issue, the magazine published their list of the official top 10 PlayStation games of all time.[9]

No. Game Publisher (PAL) Developer Release (PAL)
1 ISS Pro Evolution 2 Konami KCE Tokyo 2001
2 Metal Gear Solid Konami KCE Japan 1999
3 Tomb Raider Eidos Interactive Core Design 1996
4 Gran Turismo 2 SCEE Polyphony Digital 2000
5 Tony Hawk's Pro Skater 2 Activision Neversoft 2000
6 Resident Evil 2 Virgin Interactive Capcom 1998
7 PaRappa the Rapper SCEE NanaOn-Sha 1997
8 Medal of Honor Electronic Arts DreamWorks Interactive 1999
9 Circuit Breakers Mindscape Supersonic Software 1998
10 Tekken 2 SCEE Namco 1996

Hall of Fame

With the new look, the magazine published their Hall of Fame for each platform.[10]


  1. ^ "Magazine Subscriptions & more – PlayStation Official Magazine – Print – My Favourite Magazines". Retrieved 9 May 2018. External link in |website= (help)
  2. ^ Interactive Sample of Magazine Archived 2007-11-21 at the Wayback Machine
  3. ^ Gander, Matt (2013-06-03). "Official PlayStation Magazine drops demos discs". Games Asylum. Archived from the original on 2016-10-08. Retrieved 2018-03-23.CS1 maint: BOT: original-url status unknown (link)
  4. ^ Official UK PlayStation Magazine, issue 42, Future Publishing, February 1999
  5. ^ Official UK PlayStation Magazine, issue 65, Future Publishing, December 2000
  6. ^ "Archived copy". Archived from the original on 2007-10-23. Retrieved 2011-02-09.CS1 maint: Archived copy as title (link)
  7. ^ Ashcraft, Brian. "First Official Metal Gear Solid 4 Review". Archived from the original on 23 October 2012. Retrieved 9 May 2018.
  8. ^ Official UK PlayStation Magazine issue 50, Future Publishing, October 2010
  9. ^ Official UK PlayStation Magazine issue 108, Future Publishing, March 2004
  10. ^ For example, in Official UK PlayStation Magazine issue 107, Future Publishing, March 2015

External links

Cubixx HD

Cubixx HD is a puzzle game developed by UK-based studio Laughing Jackal released on the PlayStation Network in Europe on August 17, 2011 and September 20, 2011 in North America. It is the HD sequel to Cubixx, a 2009 PlayStation mini title.

First-person shooter

First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

The first-person shooter genre has been traced as far back as Maze War, development of which began in 1973, and 1974's Spasim. Later, and after more playful titles like MIDI Maze in 1987, the genre coalesced into a more violent form with 1992's Wolfenstein 3D, which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity was Doom, one of the most influential games in this genre; for some years, the term Doom clone was used to designate this genre due to Doom's influence. Corridor shooter was another common name for the genre in its early years, since processing limitations of the era's hardware meant that most of the action in the games had to take place in enclosed areas.1998's Half-Life—along with its 2004 sequel Half-Life 2—enhanced the narrative and puzzle elements. In 1999, the Half-Life mod Counter-Strike was released and, together with Doom, is perhaps one of the most influential first-person shooters. GoldenEye 007, released in 1997, was a landmark first-person shooter for home consoles, while the Halo series heightened the console's commercial and critical appeal as a platform for first-person shooter titles. In the 21st century, the first-person shooter is the most commercially viable video game genre, and in 2016, shooters accounted for over 27% of all video game sales. Several first-person shooters have been popular games for eSports and competitive gaming competitions as well.

High Velocity Bowling

High Velocity Bowling is a virtual bowling sports game available from the PlayStation Network, and available for download Via the PlayStation Store. The game was released in 2007 for the PlayStation 3. The game was developed by SCE San Diego Studio's in-house studio, Team Ramrod, and published by Sony Computer Entertainment. The game was first announced at the SCEA's Gamers Day 2007 at their Santa Monica Studios. The European release date was originally scheduled for an April 2008 release, but this was then delayed until May because of the new and improved PlayStation Store, included in Firmware 2.3. The game was released in the PAL region on May 6, 2008. On September 21, 2010, an update made the game playable with the PlayStation Move controller.

Mad Riders

Mad Riders is a racing video game for PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X. It was developed by Techland and published by Ubisoft. Mad Riders was released in 2012. The game received mixed reviews upon its release, with critics praising the game's visuals but taking issue with its physics and controls.

Official PlayStation Magazine

Official PlayStation Magazine may refer to one of several magazines:

Official U.S. PlayStation Magazine, a U.S. magazine by Ziff Davis

PlayStation: The Official Magazine, a U.S. magazine by Future Publishing

PlayStation Official Magazine – Australia, an Australian magazine by Media Factory Pty. Ltd

PlayStation Official Magazine – UK, a UK magazine by Future Publishing

Official PlayStation Magazine (Ireland), an Irish magazine by TP Media

SingStar Queen

SingStar Queen is a competitive karaoke video game for the PlayStation 3 and PlayStation 2, developed by London Studio and published by Sony Computer Entertainment Europe. The game features the music of rock band Queen.

Start the Party!

Start the Party! is a 2010 augmented reality party video game for the PlayStation 3, which utilizes the PlayStation Move controllers. The game is the first game developed by Supermassive Games and was published by Sony Computer Entertainment for release as a launch title for the PlayStation Move and was bundled with it in Asian regions excluding Japan. The game is a collection of augmented reality mini-games which use the PlayStation Eye, and was released in 2010.

Super Stardust HD

Super Stardust HD is a downloadable game for the PlayStation 3 video game console developed by the Finnish company Housemarque. In Japan it is known as Star Strike HD.

The game combines the mechanics of Asteroids and Robotron: 2084 with a level of action found typically in modern games such as Geometry Wars. The game is an enhanced version of Super Stardust for the Amiga. Super Stardust HD was one of the games given free by Sony as part of their 'Welcome Back' package due to the PlayStation Network outage in 2011. Super Stardust HD was the first title with trophy support on the PlayStation 3. The game received E and 3 ratings from the ESRB and PEGI, respectively.

A version for PlayStation Portable titled Super Stardust Portable (Star Strike Portable in Japan) was released in November 2008, and a PlayStation Vita version in 2012 called Super Stardust Delta.

The Red Star (video game)

The Red Star is an action video game, based on The Red Star graphic novel.

Vibes (video game)

Vibes is a rhythm action video game developed by UK-based studio Laughing Jackal. It was released as a PlayStation mini on the PlayStation Network in North America on June 8, 2010 and Europe on June 9, 2010.

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