Patrick Lucien Price

Patrick Lucien Price is a game designer and editor who worked on the Dungeons & Dragons fantasy role-playing game from TSR.

BornPatrick Lucien Price
Whiting, Indiana, United States
OccupationGame designer, editor
NationalityUnited States
GenreRole-playing games

Early life and education

Pat Price was born in Whiting, Indiana.[1] Price earned a B.A. in French and Spanish from Marian College in Indianapolis, Indiana, and worked as a teacher and tutor in those languages for several years.[1]

Career

Pat's brother, Mike Price, was a game designer for TSR, Inc., Pat answered the call for new editors at TSR, beginning as a games editor in 1980 for the revisions Dungeons & Dragons Basic Set and Expert Set.[1] A year later, he was promoted to manager of the Pre-Press Department, and managed the department for nearly three years before transferring to TSR's magazines department. “By this time, I had the technical background to be a good editor, and I could be useful in all phases of the operation,” Price said.[1] “I’m not a gaming fan, or a would-be game designer, or a would-be writer. I like the editor’s role—the responsibility for helping people come up with ideas and make them work. I think I’ve got a good critical sense for identifying problem areas in manuscripts and advising writers on improvements?”[1] Price worked on the editorial staff for Dragon magazine, reviewing all fiction submissions for Dragon, editing book reviews, and other editorial duties. Price also worked as Assistant Editor for Strategy & Tactics, and Managing Editor for Amazing Stories while with TSR. With George H. Scithers, he coordinated all business and production aspects of Amazing Stories.[1] Price also worked on Dungeon magazine, and contributed to the Dragonlance supplement, Leaves from the Inn of the Last Home (1987).

References

  1. ^ a b c d e f "TSR Profiles". Dragon. Lake Geneva, Wisconsin: TSR, Inc. (#105): 63. January 1986.

External links

Amazing Stories

Amazing Stories is an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction. Science fiction stories had made regular appearances in other magazines, including some published by Gernsback, but Amazing helped define and launch a new genre of pulp fiction.

As of 2018, Amazing has been published, with some interruptions, for ninety-two years, going through a half-dozen owners and many editors as it struggled to be profitable. Gernsback was forced into bankruptcy and lost control of the magazine in 1929. In 1938 it was purchased by Ziff-Davis, who hired Raymond A. Palmer as editor. Palmer made the magazine successful though it was not regarded as a quality magazine within the science fiction community. In the late 1940s Amazing presented as fact stories about the Shaver Mystery, a lurid mythos that explained accidents and disaster as the work of robots named deros, which led to dramatically increased circulation but widespread ridicule. Amazing switched to a digest size format in 1953, shortly before the end of the pulp-magazine era. It was sold to Sol Cohen's Universal Publishing Company in 1965, which filled it with reprinted stories but did not pay a reprint fee to the authors, creating a conflict with the newly formed Science Fiction Writers of America. Ted White took over as editor in 1969, eliminated the reprints and made the magazine respected again: Amazing was nominated for the prestigious Hugo Award three times during his tenure in the 1970s. Several other owners attempted to create a modern incarnation of the magazine in the following decades, but publication was suspended after the March 2005 issue. A new incarnation appeared in July 2012 as an online magazine. Print publication resumed with the Fall 2018 issue.

Gernsback's initial editorial approach was to blend instruction with entertainment; he believed science fiction could educate readers. His audience rapidly showed a preference for implausible adventures, and the movement away from Gernsback's idealism accelerated when the magazine changed hands in 1929. Despite this, Gernsback had an enormous impact on the field: the creation of a specialist magazine for science fiction spawned an entire genre publishing industry. The letter columns in Amazing, where fans could make contact with each other, led to the formation of science fiction fandom, which in turn had a strong influence on the development of the field. Writers whose first story was published in the magazine include John W. Campbell, Isaac Asimov, Howard Fast, Ursula K. Le Guin, Roger Zelazny, and Thomas M. Disch. Overall, though, Amazing itself was rarely an influential magazine within the genre after the 1920s. Some critics have commented that by "ghettoizing" science fiction, Gernsback harmed its literary growth, but this viewpoint has been countered by the argument that science fiction needed an independent market to develop in to reach its potential.

Fantastic (magazine)

Fantastic was an American digest-size fantasy and science fiction magazine, published from 1952 to 1980. It was founded by the publishing company Ziff Davis as a fantasy companion to Amazing Stories. Early sales were good, and the company quickly decided to switch Amazing from pulp format to digest, and to cease publication of their other science fiction pulp, Fantastic Adventures. Within a few years sales fell, and Howard Browne, the editor, was forced to switch the focus to science fiction rather than fantasy. Browne lost interest in the magazine as a result and the magazine generally ran poor-quality fiction in the mid-1950s, under Browne and his successor, Paul W. Fairman.

At the end of the 1950s, Cele Goldsmith took over as editor of both Fantastic and Amazing Stories, and quickly invigorated the magazines, bringing in many new writers and making them, in the words of one science fiction historian, the "best-looking and brightest" magazines in the field. Goldsmith helped to nurture the early careers of writers such as Roger Zelazny and Ursula K. Le Guin, but was unable to increase circulation, and in 1965 the magazines were sold to Sol Cohen, who hired Joseph Wrzos as editor and switched to a reprint-only policy. This was financially successful, but brought Cohen into conflict with the newly formed Science Fiction Writers of America. After a turbulent period at the end of the 1960s, Ted White became editor and the reprints were phased out.

White worked hard to make the magazine successful, introducing artwork from artists who had made their names in comics, and working with new authors such as Gordon Eklund. His budget for fiction was low, but he was occasionally able to find good stories from well-known writers that had been rejected by other markets. Circulation continued to decline, however, and in 1978, Cohen sold out his half of the business to his partner, Arthur Bernhard. White resigned shortly afterwards, and was replaced by Elinor Mavor, but within two years Bernhard decided to close down Fantastic, merging it with Amazing Stories, which had always enjoyed a slightly higher circulation.

Goldmoon

Goldmoon (also known as Goldmoon of the Que Shu tribe or just Goldmoon of the Que Shu) is a fictional character from the Dragonlance fantasy series of novels and role playing games, originally published by TSR, Inc. and later by Wizards of the Coast.

Introduced in the first book of the original Chronicles Trilogy, Dragons of Autumn Twilight, written by Margaret Weis and Tracy Hickman in 1984; Goldmoon has become a recurring character for over 16 years in multiple Dragonlance novels and series, either as a protagonist or as a supporting character.

Leanne Frahm

Leanne Frahm is an Australian writer of speculative short fiction.

Patrick Price

Patrick Price may refer to:

Patrick Lucien Price, game designer and editor

Patrick Price (actor), actor who played Nurse Jeffrey

Patrick Price (writer), see 14th Lambda Literary Awards

Patrick Price (born 1994), better known as ACHES, professional Call of Duty player

Riverwind

Riverwind (also known as Riverwind of the Que Shu tribe or Riverwind of the Que Shu) is a fictional character from the Dragonlance series of Dungeons & Dragons role-playing game supplements and novels, created by Margaret Weis and Tracy Hickman and published by TSR (and later by Wizards of the Coast).

Riverwind made his first public appearance in the first novel of the original Chronicles Trilogy, Dragons of Autumn Twilight, in 1984. However, the character's proper creation was during a tabletop role-playing game session where Tracy and Laura Hickman, Margaret Weis and Terry Phillips, between others, developed the basic storyline of Dragonlance.Throughout the series, Riverwind became a well known character and, in 14 years, authors made him the protagonist in two novels, Riverwind the Plainsman (1990) and Spirit of the Wind (1998).

Sturm Brightblade

Sturm Brightblade is a fictional character from the Dragonlance series of role playing games and novels, based on the Advanced Dungeons & Dragons franchise. It was created by Margaret Weis and Tracy Hickman, and is published by Wizards of the Coast.

The knight Sturm Brightblade is one of the six Heroes of the Lance. Sturm appeared in the first novel of the Chronicles Trilogy, Dragons of Autumn Twilight (1984). As with the other main characters of the trilogy, Sturm's proper creation was during a role-playing game session where Tracy Hickman, Laura Hickman, Margaret Weis, and Terry Phillips, between others, developed the guidelines and main story for the Dragonlance setting.

Whiting, Indiana

Whiting is a city located in the Chicago Metropolitan Area in Lake County, Indiana, which was founded in 1889. The city is located on the southern shore of Lake Michigan. It is roughly 16 miles from the Chicago Loop and two miles from Chicago's South Side. Whiting is home to Whiting Refinery, the largest oil refinery in the Midwest. The population was 4,997 at the 2010 census.

This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.