Parallax (from Ancient Greek παράλλαξις (parallaxis), meaning 'alternation') is a displacement or difference in the apparent position of an object viewed along two different lines of sight, and is measured by the angle or semi-angle of inclination between those two lines. Due to foreshortening, nearby objects show a larger parallax than farther objects when observed from different positions, so parallax can be used to determine distances.
To measure large distances, such as the distance of a planet or a star from Earth, astronomers use the principle of parallax. Here, the term parallax is the semi-angle of inclination between two sight-lines to the star, as observed when Earth is on opposite sides of the Sun in its orbit. These distances form the lowest rung of what is called "the cosmic distance ladder", the first in a succession of methods by which astronomers determine the distances to celestial objects, serving as a basis for other distance measurements in astronomy forming the higher rungs of the ladder.
Parallax also affects optical instruments such as rifle scopes, binoculars, microscopes, and twin-lens reflex cameras that view objects from slightly different angles. Many animals, including humans, have two eyes with overlapping visual fields that use parallax to gain depth perception; this process is known as stereopsis. In computer vision the effect is used for computer stereo vision, and there is a device called a parallax rangefinder that uses it to find range, and in some variations also altitude to a target.
A simple everyday example of parallax can be seen in the dashboard of motor vehicles that use a needle-style speedometer gauge. When viewed from directly in front, the speed may show exactly 60; but when viewed from the passenger seat the needle may appear to show a slightly different speed, due to the angle of viewing.
As the eyes of humans and other animals are in different positions on the head, they present different views simultaneously. This is the basis of stereopsis, the process by which the brain exploits the parallax due to the different views from the eye to gain depth perception and estimate distances to objects. Animals also use motion parallax, in which the animals (or just the head) move to gain different viewpoints. For example, pigeons (whose eyes do not have overlapping fields of view and thus cannot use stereopsis) bob their heads up and down to see depth.
The motion parallax is exploited also in wiggle stereoscopy, computer graphics which provide depth cues through viewpoint-shifting animation rather than through binocular vision.
Parallax arises due to change in viewpoint occurring due to motion of the observer, of the observed, or of both. What is essential is relative motion. By observing parallax, measuring angles, and using geometry, one can determine distance. Astronomers also use the word "parallax" as a synonym for "distance measurement" by other methods: see parallax (disambiguation)#Astronomy.
Stellar parallax created by the relative motion between the Earth and a star can be seen, in the Copernican model, as arising from the orbit of the Earth around the Sun: the star only appears to move relative to more distant objects in the sky. In a geostatic model, the movement of the star would have to be taken as real with the star oscillating across the sky with respect to the background stars.
Stellar parallax is most often measured using annual parallax, defined as the difference in position of a star as seen from the Earth and Sun, i. e. the angle subtended at a star by the mean radius of the Earth's orbit around the Sun. The parsec (3.26 light-years) is defined as the distance for which the annual parallax is 1 arcsecond. Annual parallax is normally measured by observing the position of a star at different times of the year as the Earth moves through its orbit. Measurement of annual parallax was the first reliable way to determine the distances to the closest stars. The first successful measurements of stellar parallax were made by Friedrich Bessel in 1838 for the star 61 Cygni using a heliometer. Stellar parallax remains the standard for calibrating other measurement methods. Accurate calculations of distance based on stellar parallax require a measurement of the distance from the Earth to the Sun, now based on radar reflection off the surfaces of planets.
The angles involved in these calculations are very small and thus difficult to measure. The nearest star to the Sun (and thus the star with the largest parallax), Proxima Centauri, has a parallax of 0.7687 ± 0.0003 arcsec. This angle is approximately that subtended by an object 2 centimeters in diameter located 5.3 kilometers away.
The fact that stellar parallax was so small that it was unobservable at the time was used as the main scientific argument against heliocentrism during the early modern age. It is clear from Euclid's geometry that the effect would be undetectable if the stars were far enough away, but for various reasons such gigantic distances involved seemed entirely implausible: it was one of Tycho's principal objections to Copernican heliocentrism that in order for it to be compatible with the lack of observable stellar parallax, there would have to be an enormous and unlikely void between the orbit of Saturn (then the most distant known planet) and the eighth sphere (the fixed stars).
In 1989, the satellite Hipparcos was launched primarily for obtaining improved parallaxes and proper motions for over 100,000 nearby stars, increasing the reach of the method tenfold. Even so, Hipparcos is only able to measure parallax angles for stars up to about 1,600 light-years away, a little more than one percent of the diameter of the Milky Way Galaxy. The European Space Agency's Gaia mission, launched in December 2013, will be able to measure parallax angles to an accuracy of 10 microarcseconds, thus mapping nearby stars (and potentially planets) up to a distance of tens of thousands of light-years from Earth. In April 2014, NASA astronomers reported that the Hubble Space Telescope, by using spatial scanning, can now precisely measure distances up to 10,000 light-years away, a ten-fold improvement over earlier measurements.
Distance measurement by parallax is a special case of the principle of triangulation, which states that one can solve for all the sides and angles in a network of triangles if, in addition to all the angles in the network, the length of at least one side has been measured. Thus, the careful measurement of the length of one baseline can fix the scale of an entire triangulation network. In parallax, the triangle is extremely long and narrow, and by measuring both its shortest side (the motion of the observer) and the small top angle (always less than 1 arcsecond, leaving the other two close to 90 degrees), the length of the long sides (in practice considered to be equal) can be determined.
Assuming the angle is small (see derivation below), the distance to an object (measured in parsecs) is the reciprocal of the parallax (measured in arcseconds): For example, the distance to Proxima Centauri is 1/0.7687=1.3009 parsecs (4.243 ly).
Diurnal parallax is a parallax that varies with rotation of the Earth or with difference of location on the Earth. The Moon and to a smaller extent the terrestrial planets or asteroids seen from different viewing positions on the Earth (at one given moment) can appear differently placed against the background of fixed stars.
Lunar parallax (often short for lunar horizontal parallax or lunar equatorial horizontal parallax), is a special case of (diurnal) parallax: the Moon, being the nearest celestial body, has by far the largest maximum parallax of any celestial body, it can exceed 1 degree.
The diagram (above) for stellar parallax can illustrate lunar parallax as well, if the diagram is taken to be scaled right down and slightly modified. Instead of 'near star', read 'Moon', and instead of taking the circle at the bottom of the diagram to represent the size of the Earth's orbit around the Sun, take it to be the size of the Earth's globe, and of a circle around the Earth's surface. Then, the lunar (horizontal) parallax amounts to the difference in angular position, relative to the background of distant stars, of the Moon as seen from two different viewing positions on the Earth: one of the viewing positions is the place from which the Moon can be seen directly overhead at a given moment (that is, viewed along the vertical line in the diagram); and the other viewing position is a place from which the Moon can be seen on the horizon at the same moment (that is, viewed along one of the diagonal lines, from an Earth-surface position corresponding roughly to one of the blue dots on the modified diagram).
The lunar (horizontal) parallax can alternatively be defined as the angle subtended at the distance of the Moon by the radius of the Earth—equal to angle p in the diagram when scaled-down and modified as mentioned above.
The lunar horizontal parallax at any time depends on the linear distance of the Moon from the Earth. The Earth–Moon linear distance varies continuously as the Moon follows its perturbed and approximately elliptical orbit around the Earth. The range of the variation in linear distance is from about 56 to 63.7 Earth radii, corresponding to horizontal parallax of about a degree of arc, but ranging from about 61.4' to about 54'. The Astronomical Almanac and similar publications tabulate the lunar horizontal parallax and/or the linear distance of the Moon from the Earth on a periodical e.g. daily basis for the convenience of astronomers (and formerly, of navigators), and the study of the way in which this coordinate varies with time forms part of lunar theory.
Parallax can also be used to determine the distance to the Moon.
One way to determine the lunar parallax from one location is by using a lunar eclipse. A full shadow of the Earth on the Moon has an apparent radius of curvature equal to the difference between the apparent radii of the Earth and the Sun as seen from the Moon. This radius can be seen to be equal to 0.75 degree, from which (with the solar apparent radius 0.25 degree) we get an Earth apparent radius of 1 degree. This yields for the Earth–Moon distance 60.27 Earth radii or 384,399 kilometres (238,854 mi) This procedure was first used by Aristarchus of Samos and Hipparchus, and later found its way into the work of Ptolemy. The diagram at the right shows how daily lunar parallax arises on the geocentric and geostatic planetary model in which the Earth is at the centre of the planetary system and does not rotate. It also illustrates the important point that parallax need not be caused by any motion of the observer, contrary to some definitions of parallax that say it is, but may arise purely from motion of the observed.
Another method is to take two pictures of the Moon at exactly the same time from two locations on Earth and compare the positions of the Moon relative to the stars. Using the orientation of the Earth, those two position measurements, and the distance between the two locations on the Earth, the distance to the Moon can be triangulated:
Until then, many people had no idea how one could calculate the distance separating the Moon from the Earth. The circumstance was exploited to teach them that this distance was obtained by measuring the parallax of the Moon. If the word parallax appeared to amaze them, they were told that it was the angle subtended by two straight lines running from both ends of the Earth's radius to the Moon. If they had doubts on the perfection of this method, they were immediately shown that not only did this mean distance amount to a whole two hundred thirty-four thousand three hundred and forty-seven miles (94,330 leagues), but also that the astronomers were not in error by more than seventy miles (≈ 30 leagues).
After Copernicus proposed his heliocentric system, with the Earth in revolution around the Sun, it was possible to build a model of the whole Solar System without scale. To ascertain the scale, it is necessary only to measure one distance within the Solar System, e.g., the mean distance from the Earth to the Sun (now called an astronomical unit, or AU). When found by triangulation, this is referred to as the solar parallax, the difference in position of the Sun as seen from the Earth's centre and a point one Earth radius away, i. e., the angle subtended at the Sun by the Earth's mean radius. Knowing the solar parallax and the mean Earth radius allows one to calculate the AU, the first, small step on the long road of establishing the size and expansion age of the visible Universe.
A primitive way to determine the distance to the Sun in terms of the distance to the Moon was already proposed by Aristarchus of Samos in his book On the Sizes and Distances of the Sun and Moon. He noted that the Sun, Moon, and Earth form a right triangle (with the right angle at the Moon) at the moment of first or last quarter moon. He then estimated that the Moon, Earth, Sun angle was 87°. Using correct geometry but inaccurate observational data, Aristarchus concluded that the Sun was slightly less than 20 times farther away than the Moon. The true value of this angle is close to 89° 50', and the Sun is actually about 390 times farther away. He pointed out that the Moon and Sun have nearly equal apparent angular sizes and therefore their diameters must be in proportion to their distances from Earth. He thus concluded that the Sun was around 20 times larger than the Moon; this conclusion, although incorrect, follows logically from his incorrect data. It does suggest that the Sun is clearly larger than the Earth, which could be taken to support the heliocentric model.
Although Aristarchus' results were incorrect due to observational errors, they were based on correct geometric principles of parallax, and became the basis for estimates of the size of the Solar System for almost 2000 years, until the transit of Venus was correctly observed in 1761 and 1769. This method was proposed by Edmond Halley in 1716, although he did not live to see the results. The use of Venus transits was less successful than had been hoped due to the black drop effect, but the resulting estimate, 153 million kilometers, is just 2% above the currently accepted value, 149.6 million kilometers.
Much later, the Solar System was "scaled" using the parallax of asteroids, some of which, such as Eros, pass much closer to Earth than Venus. In a favourable opposition, Eros can approach the Earth to within 22 million kilometres. Both the opposition of 1901 and that of 1930/1931 were used for this purpose, the calculations of the latter determination being completed by Astronomer Royal Sir Harold Spencer Jones.
Also radar reflections, both off Venus (1958) and off asteroids, like Icarus, have been used for solar parallax determination. Today, use of spacecraft telemetry links has solved this old problem. The currently accepted value of solar parallax is 8".794 143.
The open stellar cluster Hyades in Taurus extends over such a large part of the sky, 20 degrees, that the proper motions as derived from astrometry appear to converge with some precision to a perspective point north of Orion. Combining the observed apparent (angular) proper motion in seconds of arc with the also observed true (absolute) receding motion as witnessed by the Doppler redshift of the stellar spectral lines, allows estimation of the distance to the cluster (151 light-years) and its member stars in much the same way as using annual parallax.
Dynamical parallax has sometimes also been used to determine the distance to a supernova, when the optical wave front of the outburst is seen to propagate through the surrounding dust clouds at an apparent angular velocity, while its true propagation velocity is known to be the speed of light.
For a right triangle,
where is the parallax, 1 AU (149,600,000 km) is approximately the average distance from the Sun to Earth, and is the distance to the star. Using small-angle approximations (valid when the angle is small compared to 1 radian),
so the parallax, measured in arcseconds, is
If the parallax is 1", then the distance is
Precise parallax measurements of distance have an associated error. However this error in the measured parallax angle does not translate directly into an error for the distance, except for relatively small errors. The reason for this is that an error toward a smaller angle results in a greater error in distance than an error toward a larger angle.
However, an approximation of the distance error can be computed by
where d is the distance and p is the parallax. The approximation is far more accurate for parallax errors that are small relative to the parallax than for relatively large errors. For meaningful results in stellar astronomy, Dutch astronomer Floor van Leeuwen recommends that the parallax error be no more than 10% of the total parallax when computing this error estimate.
From enhanced relativistic positioning systems, spatio-temporal parallax generalizing the usual notion of parallax in space only has been developed. Then, eventfields in spacetime can be deduced directly without intermediate models of light bending by massive bodies such as the one used in the PPN formalism for instance.
Measurements made by viewing the position of some marker relative to something to be measured are subject to parallax error if the marker is some distance away from the object of measurement and not viewed from the correct position. For example, if measuring the distance between two ticks on a line with a ruler marked on its top surface, the thickness of the ruler will separate its markings from the ticks. If viewed from a position not exactly perpendicular to the ruler, the apparent position will shift and the reading will be less accurate than the ruler is capable of.
A similar error occurs when reading the position of a pointer against a scale in an instrument such as an analog multimeter. To help the user avoid this problem, the scale is sometimes printed above a narrow strip of mirror, and the user's eye is positioned so that the pointer obscures its own reflection, guaranteeing that the user's line of sight is perpendicular to the mirror and therefore to the scale. The same effect alters the speed read on a car's speedometer by a driver in front of it and a passenger off to the side, values read from a graticule not in actual contact with the display on an oscilloscope, etc.
Aerial picture pairs, when viewed through a stereo viewer, offer a pronounced stereo effect of landscape and buildings. High buildings appear to 'keel over' in the direction away from the centre of the photograph. Measurements of this parallax are used to deduce the height of the buildings, provided that flying height and baseline distances are known. This is a key component to the process of photogrammetry.
Parallax error can be seen when taking photos with many types of cameras, such as twin-lens reflex cameras and those including viewfinders (such as rangefinder cameras). In such cameras, the eye sees the subject through different optics (the viewfinder, or a second lens) than the one through which the photo is taken. As the viewfinder is often found above the lens of the camera, photos with parallax error are often slightly lower than intended, the classic example being the image of person with his or her head cropped off. This problem is addressed in single-lens reflex cameras, in which the viewfinder sees through the same lens through which the photo is taken (with the aid of a movable mirror), thus avoiding parallax error.
Parallax is also an issue in image stitching, such as for panoramas.
Parallax affects sighting devices of ranged weapons in many ways. On sights fitted on small arms and bows, etc. the perpendicular distance between the sight and the weapon's launch axis (e.g. the bore axis of a gun) — generally referred to as "sight height" — can induce significant aiming errors when shooting at close range, particularly when shooting at small targets. This parallax error is compensated for (when needed) via calculations that also take in other variables such as bullet drop, windage, and the distance at which the target is expected to be. Sight height can be used to advantage when "sighting-in" rifles for field use. A typical hunting rifle (.222 with telescopic sights) sighted-in at 75m will still be useful from 50m to 200m without needing further adjustment.
In some reticled optical instruments such as telescopes, microscopes or in telescopic sights ("scopes") used on small arms and theodolites, parallax can create problems with aiming when the reticle is not coincident with the focal plane of the target image. This is because when the reticle and the target are not at the same focus, the optically corresponded distances being projected through the eyepiece are also different, and the user's eye will register the difference in parallaxes between the reticle and the target (whenever eye position changes) as a relative displacement on top of each other. The term parallax shift refers to that resultant apparent "floating" movements of the reticle over the target image when the user moves his/her head laterally (up/down or left/right) behind the sight, i.e. an error where the reticle does not stay aligned with the user's optical axis.
Some firearm scopes are equipped with a parallax compensation mechanism, which basically consists of a movable optical element that enables the optical system to shift the focus of the target image at varying distances into the exact same optical plane of the reticle (or vice versa). Many low-tier telescopic sights may have no parallax compensation because in practice they can still perform very acceptably without eliminating parallax shift, in which case the scope is often set fixed at a designated parallax-free distance that best suits their intended usage. Typical standard factory parallax-free distances for hunting scopes are 100 yd (or 100 m) to make them suited for hunting shots that rarely exceed 300 yd/m. Some competition and military-style scopes without parallax compensation may be adjusted to be parallax free at ranges up to 300 yd/m to make them better suited for aiming at longer ranges. Scopes for guns with shorter practical ranges, such as airguns, rimfire rifles, shotguns and muzzleloaders, will have parallax settings for shorter distances, commonly 50 yd/m for rimfire scopes and 100 yd/m for shotguns and muzzleloaders. Airgun scopes are very often found with adjustable parallax, usually in the form of an adjustable objective (or "AO" for short) design, and may adjust down to as near as 3 yards (2.7 metres).
Non-magnifying reflector or "reflex" sights have the ability to be theoretically "parallax free." But since these sights use parallel collimated light this is only true when the target is at infinity. At finite distances eye movement perpendicular to the device will cause parallax movement in the reticle image in exact relationship to eye position in the cylindrical column of light created by the collimating optics. Firearm sights, such as some red dot sights, try to correct for this via not focusing the reticle at infinity, but instead at some finite distance, a designed target range where the reticle will show very little movement due to parallax. Some manufactures market reflector sight models they call "parallax free," but this refers to an optical system that compensates for off axis spherical aberration, an optical error induced by the spherical mirror used in the sight that can cause the reticle position to diverge off the sight's optical axis with change in eye position.
Because of the positioning of field or naval artillery guns, each one has a slightly different perspective of the target relative to the location of the fire-control system itself. Therefore, when aiming its guns at the target, the fire control system must compensate for parallax in order to assure that fire from each gun converges on the target.
A coincidence rangefinder or parallax rangefinder can be used to find distance to a target.
In a philosophic/geometric sense: an apparent change in the direction of an object, caused by a change in observational position that provides a new line of sight. The apparent displacement, or difference of position, of an object, as seen from two different stations, or points of view. In contemporary writing parallax can also be the same story, or a similar story from approximately the same time line, from one book told from a different perspective in another book. The word and concept feature prominently in James Joyce's 1922 novel, Ulysses. Orson Scott Card also used the term when referring to Ender's Shadow as compared to Ender's Game.
The metaphor is invoked by Slovenian philosopher Slavoj Žižek in his work The Parallax View, borrowing the concept of "parallax view" from the Japanese philosopher and literary critic Kojin Karatani. Žižek notes,
The philosophical twist to be added (to parallax), of course, is that the observed distance is not simply subjective, since the same object that exists 'out there' is seen from two different stances, or points of view. It is rather that, as Hegel would have put it, subject and object are inherently mediated so that an 'epistemological' shift in the subject's point of view always reflects an ontological shift in the object itself. Or—to put it in Lacanese—the subject's gaze is always-already inscribed into the perceived object itself, in the guise of its 'blind spot,' that which is 'in the object more than object itself', the point from which the object itself returns the gaze. Sure the picture is in my eye, but I am also in the picture.— Slavoj Žižek, The Parallax View
Mutual inclination of two lines meeting in an angle
Astron. Apparent displacement, or difference in the apparent position, of an object, caused by actual change (or difference) of position of the point of observation; spec. the angular amount of such displacement or difference of position, being the angle contained between the two straight lines drawn to the object from the two different points of view, and constituting a measure of the distance of the object.
Some have suggested that his calculation of the relative size of the earth and sun led Aristarchus to conclude that it made more sense for the earth to be moving around the much larger sun than the other way round.
The astronomical unit (symbol: au, ua, or AU) is a unit of length, roughly the distance from Earth to the Sun. However, that distance varies as Earth orbits the Sun, from a maximum (aphelion) to a minimum (perihelion) and back again once a year. Originally conceived as the average of Earth's aphelion and perihelion, since 2012 it has been defined as exactly 149597870700 metres or about 150 million kilometres (93 million miles). The astronomical unit is used primarily for measuring distances within the Solar System or around other stars. It is also a fundamental component in the definition of another unit of astronomical length, the parsec.Autostereoscopy
Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear or glasses on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewers' eyes are located.Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, volumetric display, holographic and light field displays.Between the Buried and Me
Between the Buried and Me is an American progressive metal band from Raleigh, North Carolina. Formed in 2000, the band consists of Tommy Giles Rogers Jr. (lead vocals, keyboards), Paul Waggoner (lead guitar, backing vocals), Dustie Waring (rhythm guitar, lead guitar), Dan Briggs (bass, keyboards), and Blake Richardson (drums).
Their debut eponymous album was released through Lifeforce Records in 2002, shifting to Victory Records for subsequent releases until their signing to Metal Blade in 2011, where Between the Buried and Me released their first extended play, The Parallax: Hypersleep Dialogues that year, and its full-length follow-up The Parallax II: Future Sequence the following year. Their seventh studio album, Coma Ecliptic, was released in 2015. Their eighth album Automata I was released March 9, 2018, and their ninth album, Automata II, was released July 13, 2018.Cosmic distance ladder
The cosmic distance ladder (also known as the extragalactic distance scale) is the succession of methods by which astronomers determine the distances to celestial objects. A real direct distance measurement of an astronomical object is possible only for those objects that are "close enough" (within about a thousand parsecs) to Earth. The techniques for determining distances to more distant objects are all based on various measured correlations between methods that work at close distances and methods that work at larger distances. Several methods rely on a standard candle, which is an astronomical object that has a known luminosity.
The ladder analogy arises because no single technique can measure distances at all ranges encountered in astronomy. Instead, one method can be used to measure nearby distances, a second can be used to measure nearby to intermediate distances, and so on. Each rung of the ladder provides information that can be used to determine the distances at the next higher rung.Depth perception
Depth perception is the visual ability to perceive the world in three dimensions (3D) and the distance of an object. Depth sensation is the corresponding term for animals, since although it is known that animals can sense the distance of an object (because of their ability to move accurately, or to respond consistently, according to that distance), it is not known whether they "perceive" it in the same subjective way that humans do.Depth perception arises from a variety of depth cues. These are typically classified into binocular cues that are based on the receipt of sensory information in three dimensions from both eyes and monocular cues that can be represented in just two dimensions and observed with just one eye. Binocular cues include stereopsis, eye convergence, disparity, and yielding depth from binocular vision through exploitation of parallax. Monocular cues include size: distant objects subtend smaller visual angles than near objects, grain, size, and motion parallax.Full-sky Astrometric Mapping Explorer
Full-sky Astrometric Mapping Explorer (or FAME) was a proposed astrometric satellite designed to determine with unprecedented accuracy the positions, distances, and motions of 40 million stars within our galactic neighborhood (distances by stellar parallax possible). This database was to allow astronomers to accurately determine the distance to all of the stars on this side of the Milky Way galaxy, detect large planets and planetary systems around stars within 1,000 light years of the Sun, and measure the amount of dark matter in the galaxy from its influence on stellar motions. It was to be a collaborative effort between the United States Naval Observatory (USNO) and several other institutions. FAME would have measured stellar positions to less than 50 microarcseconds. The NASA MIDEX mission was scheduled for launch in 2004. In January 2002, however, NASA abruptly cancelled this mission, mainly due to concerns about its price tag which grew from $160 million to $220 million.
This would have been an improvement over the High Precision Parallax Collecting Satellite (Hipparcos) which operated 1989-1993 and produced various star catalogs. Astrometric parallax measurements form part of the cosmic distance ladder, and can also be measured by other Space telescopes such as Hubble (HST) or ground-based telescopes to varying degrees of precision.
Compared to the FAME accuracy of 50 microarcseconds, the Gaia mission is planning 10 microarcseconds accuracy, for mapping stellar parallax up to a distance of tens of thousands of light-years from Earth.Green Lantern
Green Lantern is the name of several superheroes appearing in American comic books published by DC Comics. They fight evil with the aid of rings that grant them a variety of extraordinary powers.
The first Green Lantern character, Alan Scott, was created in 1940 by Martin Nodell during the initial popularity of superheroes. Alan Scott usually fought common criminals in New York City with the aid of his magic ring.
The Green Lanterns are among DC Comics' longer lasting sets of characters. They have been adapted to television, video games, and motion pictures.Hal Jordan
Hal Jordan, also known as Green Lantern, is a fictional superhero appearing in American comic books published by DC Comics. The character was created in 1959 by writer John Broome and artist Gil Kane, and first appeared in Showcase #22 (October 1959). Hal Jordan is a reinvention of the previous Green Lantern who appeared in 1940s comic books as the character Alan Scott.
Hal Jordan is a fighter pilot, a member and occasionally leader of an intergalactic police force called the Green Lantern Corps, as well as a founding member of the Justice League, DC's flagship superhero team, alongside well-known heroes such as Batman, Superman, and Wonder Woman. He fights evil across the universe with a ring that grants him a variety of superpowers, but is usually portrayed as one of the protectors of Sector 2814, which is the sector where Earth resides. His powers derive from his power ring and Green Lantern battery, which in the hands of someone capable of overcoming great fear allows the user to channel their will power into creating all manner of fantastic constructs. Jordan uses this power to fly, even through the vacuum of space; to create shields, swords, and lasers; and to construct his Green Lantern costume, which protects his secret identity in his civilian life on Earth. Jordan and all other Green Lanterns are monitored and empowered by the mysterious Guardians of the Universe, who were developed from an idea editor Julius Schwartz and Broome had originally conceived years prior in a story featuring Captain Comet in Strange Adventures #22 (July 1952) entitled "Guardians of the Clockwork Universe".During the 1990s, Jordan also appeared as a villain. The story line Emerald Twilight saw a Jordan traumatized by the supervillain Mongul's destruction of Jordan's hometown Coast City, adopt the name "Parallax", and threaten to destroy the universe. In subsequent years, DC Comics rehabilitated the character, first by having Jordan seek redemption for his actions as Parallax, and later by revealing that Parallax was in fact an evil cosmic entity that corrupted Jordan and took control of his actions. Between the character's stint as Parallax and his return to DC Comics as a heroic Green Lantern once more, the character also briefly served as the Spectre, a supernatural character in DC Comics stories who acts as God's wrathful agent on Earth.
Outside of comics, Hal Jordan has appeared in various animated projects, video games and live-action. Jordan's original design in the comics was based on actor Paul Newman, and the character is ranked 7th on IGN's in the Top 100 Comic Book Heroes in 2011. In 2013, Hal Jordan placed 4th on IGN's Top 25 Heroes of DC Comics.Hipparcos
Hipparcos was a scientific satellite of the European Space Agency (ESA), launched in 1989 and operated until 1993. It was the first space experiment devoted to precision astrometry, the accurate measurement of the positions of celestial objects on the sky. This permitted the accurate determination of proper motions and parallaxes of stars, allowing a determination of their distance and tangential velocity. When combined with radial velocity measurements from spectroscopy, this pinpointed all six quantities needed to determine the motion of stars. The resulting Hipparcos Catalogue, a high-precision catalogue of more than 118,200 stars, was published in 1997. The lower-precision Tycho Catalogue of more than a million stars was published at the same time, while the enhanced Tycho-2 Catalogue of 2.5 million stars was published in 2000. Hipparcos' follow-up mission, Gaia, was launched in 2013.
The word "Hipparcos" is an acronym for High precision parallax collecting satellite and also a reference to the ancient Greek astronomer Hipparchus of Nicaea, who is noted for applications of trigonometry to astronomy and his discovery of the precession of the equinoxes.James Husband
James Husband is the recording project of James Huggins III, Of Montreal's multi-instrumentalist.List of 3D-enabled mobile phones
A 3D phone is a mobile phone or other mobile device that conveys depth perception to the viewer by employing stereoscopy or any other form of 3D depth techniques. Most 3D phones have an autostereoscopic parallax barrier display (glasses-free 3D display) and some also have a 3D camera and a 3D output via HDMI.
Since 2002, many companies have introduced autostereoscopic displays for smartphones. By the end of 2002, Sharp launched the Sharp mova SH251iS, the world's first commercial 3D-enabled phone, on NTT DoCoMo's network. Sharp's device made a huge local success in Japan, with 4.325 million units shipped, which made it the best-selling 3D-enabled device for many years later. Nevertheless, it was not until 2010 when 3D-enabled mobile phones began to catch on.
According to DisplaySearch, smartphones will be the largest 3D display application on a unit shipment basis in 2018, with 101 million units with 3D capability.Parallax (comics)
Parallax is a fictional comic book supervillain in the DC Comics universe.Parallax Propeller
The Parallax P8X32A Propeller is a multi-core processor parallel computer architecture microcontroller chip with eight 32-bit reduced instruction set computer (RISC) central processing unit (CPU) cores. Introduced in 2006, it is designed and sold by Parallax, Inc.
The Propeller microcontroller, Propeller assembly language, and Spin interpreter were designed by Parallax's cofounder and president, Chip Gracey. The Spin programming language and Propeller Tool integrated development environment (IDE) were designed by Chip Gracey and Parallax's software engineer Jeff Martin.
On August 6, 2014, Parallax Inc., released all of the Propeller 1 P8X32A hardware and tools as open-source hardware and software under the GNU General Public License (GPL) 3.0. This included the Verilog code, top-level hardware description language (HDL) files, Spin interpreter, PropellerIDE and SimpleIDE programming tools, and compilers.Parallax scrolling
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene and adding to the sense of immersion in the virtual experience. The technique grew out of the multiplane camera technique used in traditional animation since the 1930s. Parallax scrolling was popularized in 2D computer graphics and video games by the arcade games Moon Patrol and Jungle Hunt, both released in 1982. Some parallax scrolling had earlier been used by the 1981 arcade game Jump Bug.Parsec
The parsec (symbol: pc) is a unit of length used to measure large distances to astronomical objects outside the Solar System. A parsec is defined as the distance at which one astronomical unit subtends an angle of one arcsecond, which corresponds to 648000/π astronomical units. One parsec is equal to about 3.26 light-years or 31 trillion kilometres (31×1012 km) or 19 trillion miles (19×1012 mi). The nearest star, Proxima Centauri, is about 1.3 parsecs (4.2 light-years) from the Sun. Most of the stars visible to the unaided eye in the night sky are within 500 parsecs of the Sun.The parsec unit was probably first suggested in 1913 by the British astronomer Herbert Hall Turner. Named as a portmanteau of the parallax of one arcsecond, it was defined to make calculations of astronomical distances from only their raw observational data quick and easy for astronomers. Partly for this reason, it is the unit preferred in astronomy and astrophysics, though the light-year remains prominent in popular science texts and common usage. Although parsecs are used for the shorter distances within the Milky Way, multiples of parsecs are required for the larger scales in the universe, including kiloparsecs (kpc) for the more distant objects within and around the Milky Way, megaparsecs (Mpc) for mid-distance galaxies, and gigaparsecs (Gpc) for many quasars and the most distant galaxies.
In August 2015, the IAU passed Resolution B2, which, as part of the definition of a standardized absolute and apparent bolometric magnitude scale, mentioned an existing explicit definition of the parsec as exactly 648000/π astronomical units, or approximately 3.08567758149137×1016 metres (based on the IAU 2012 exact SI definition of the astronomical unit). This corresponds to the small-angle definition of the parsec found in many contemporary astronomical references.Stellar parallax
Stellar parallax is the apparent shift of position of any nearby star (or other object) against the background of distant objects. Created by the different orbital positions of Earth, the extremely small observed shift is largest at time intervals of about six months, when Earth arrives at exactly opposite sides of the Sun in its orbit, giving a baseline distance of about two astronomical units between observations. The parallax itself is considered to be half of this maximum, about equivalent to the observational shift that would occur due to the different positions of Earth and the Sun, a baseline of one astronomical unit (AU).
Stellar parallax is so difficult to detect that its existence was the subject of much debate in astronomy for hundreds of years. It was first observed in 1806 by Giuseppe Calandrelli who reported parallax in α-Lyrae in his work "Osservazione e riflessione sulla parallasse annua dall’alfa della Lira". Then in 1838 Friedrich Bessel made the first successful parallax measurement, for the star 61 Cygni, using a Fraunhofer heliometer at Königsberg Observatory.
Once a star's parallax is known, its distance from Earth can be computed trigonometrically. But the more distant an object is, the smaller its parallax. Even with 21st-century techniques in astrometry, the limits of accurate measurement make distances farther away than about 100 parsecs (or roughly 300 light years) too approximate to be useful when obtained by this technique. This limits the applicability of parallax as a measurement of distance to objects that are relatively close on a galactic scale. Other techniques, such as spectral red-shift, are required to measure the distance of more remote objects.
Stellar parallax measures are given in the tiny units of arcseconds, or even in thousandths of arcseconds (milliarcseconds). The distance unit parsec is defined as the length of the leg of a right triangle adjacent to the angle of one arcsecond at one vertex, where the other leg is 1 AU long. Because stellar parallaxes and distances all involve such skinny right triangles, a convenient trigonometric approximation can be used to convert parallaxes (in arcseconds) to distance (in parsecs). The approximate distance is simply the reciprocal of the parallax: For example, Proxima Centauri (the nearest star to Earth other than the Sun), whose parallax is 0.7687, is 1 / 0.7687 parsecs = 1.3009 parsecs (4.243 ly) distant.Telescopic sight
A telescopic sight, commonly called a scope, is an optical sighting device that is based on a refracting telescope. They are equipped with some form of graphic image pattern (a reticle) mounted in an optically appropriate position in their optical system to give an accurate aiming point. Telescopic sights are used with all types of systems that require accurate aiming but are most commonly found on firearms, particularly rifles. Other types of sights are iron sights, reflector (reflex) sights, and laser sights. The optical components may be combined with optoelectronics to form a night scope.The Parallax View
The Parallax View is a 1974 American political thriller film produced and directed by Alan J. Pakula, and starring Warren Beatty, Hume Cronyn, William Daniels and Paula Prentiss. The screenplay by David Giler and Lorenzo Semple Jr. was based on the 1970 novel by Loren Singer. Robert Towne did an uncredited rewrite. The story concerns a reporter's investigation into a secretive organization, the Parallax Corporation, whose primary focus is political assassination.
The Parallax View is the second installment of Pakula's Political Paranoia trilogy, along with Klute (1971) and All the President's Men (1976). In addition to being the only film in the trilogy not to be distributed by Warner Bros. Pictures, The Parallax View is also the only one of the three not to be nominated for an Academy Award.Volition (company)
Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. The company was founded as Parallax Software in June 1993 by Mike Kulas and Matt Toschlog, and developed Descent and Descent II. The company split in two, wherein Toschlog founded Outrage Entertainment, while Kulas stayed with Parallax, which was renamed Volition in November 1996. Volition was acquired by THQ in August 2000, and when THQ filed for bankruptcy and had its assets sold off, Volition changed hands to Deep Silver in January 2013. Volition is best known for their Red Faction and Saints Row series of games.