Noctis Lucis Caelum

Noctis Lucis Caelum (ノクティス・ルシス・チェラム Nokutisu Rushisu Cheramu), "Noct" (ノクト Nokuto) for short, is a fictional character from Square Enix's Final Fantasy series. He is a playable character and main protagonist of Final Fantasy XV, originally a spin-off titled Final Fantasy Versus XIII. The crown prince and protector of Lucis, Noctis and his allies must defend their country when the empire of Niflheim attacks Lucis in an attempt to take control of its magical Crystal. Alongside Final Fantasy XV, Noctis has appeared in the game's expanded media, including Final Fantasy crossover titles, and other game titles including Puzzle & Dragons and the fighting game Tekken 7.

Noctis was created and co-designed by Tetsuya Nomura, with later design revisions being handled by Yusuke Naora. Nomura created Noctis as a type of protagonist not featured in a leading role in the Final Fantasy series before. He also wanted his personality to be unique in the series, being unlike protagonists like Squall Leonhart or Cloud Strife, instead focusing more on realism. Noctis' clothes were designed by Hiromu Takahara, lead designer for Japanese fashion house Roen. His clothing was created to be both asymmetric, mirroring the fashion house's trademark style, and indicative of the game's themes and atmosphere. Before his design was finalized, Noctis was given a story-inspired temporary outfit used in early trailers.

Since his original reveal, Noctis has been compared with other asocial characters seen in the series' other games based on his appearance. Following the release of the game, Noctis has been positively received by journalists, with many noting his growth over the course of the story, and contrasting him against other Final Fantasy protagonists. His appearances in both the expanded media of Final Fantasy XV and other games have gathered multiple types of responses.

Noctis Lucis Caelum
Final Fantasy character
Noctis wielding the Engine Blade.
First appearanceFinal Fantasy XV
First gameFinal Fantasy XV (2016)
Created byTetsuya Nomura
Designed byTetsuya Nomura
Hiromu Takahara
Yusuke Naora
Voiced byEnglish
Ray Chase[1]
Hyrum Hansen (child)[1]
Tatsuhisa Suzuki[1]
Miyuki Satō (child)[1]
Motion captureTakuma Harada[2]


Final Fantasy XV

Noctis Lucis Caelum is the only son and heir of King Regis Lucis Caelum CXIII of Lucis; the Caelum dynasty safeguards the Crystal, a divine artifact connected to the world's deities.[3][4] When he was five years old,[5] Noctis was chosen by the Crystal as the "True King", a figure who would purge the Starscourge, a plague that will trigger eternal darkness on Eos and turns living things into monstrous Daemons. At eight years old, Noctis is attacked by a Daemon and is sent to the nation of Tenebrae for healing, where he meets and bonds with the nation's princess Lunafreya Nox Fleuret. However, Noctis and Regis are forced to flee Tenebrae when it is attacked by the Niflheim Empire. By the events of Final Fantasy XV, Lucis is under siege from Niflheim, and Regis agrees to a ceasefire. As part of the treaty, Noctis is to marry Lunafreya, and Regis dispatches him to Altissia where they are to be married. Following Noctis' departure, Niflheim attacks Lucis' capital Insomnia, steals the Crystal and kills Regis. Noctis—together with his three companions and sworn protectors Gladiolus Amicitia, Prompto Argentum and Ignis Scientia—sets out on a quest to retrieve the Crystal and defeat Niflheim.[6][7]

To fulfill his role, Noctis collects the Royal Arms, weapons of the ancient Lucian monarchs, from tombs across Lucis. He also gains the aid of the Astrals, divine beings who granted the Crystal to the Lucian line—he is in turn aided by Lunafreya, her attendant Gentiana, and Niflheim's chancellor Ardyn Izunia.[8][9] Ardyn is later revealed to be Ardyn Lucis Caelum, the immortal older brother of Noctis's ancestor Somnus who swore revenge on both the Crystal and Somnus's bloodline because they demonized him for taking the taking the Starscourge into his body to heal the infected.[10] Noctis gains the favor of the Astrals Titan and Ramuh,[9][11] but when he finally reaches Altissia and Lunafreya awakens the Astral Leviathan, Niflheim attacks and Ardyn mortally wounds Lunafreya, disrupting the ritual. With her last strength, she helps Noctis subdue Leviathan before giving him the Ring of the Lucii, an artifact through which he can access the Crystal's magic.[12] Noctis then heads for Niflheim's capital of Gralea, burdened by the loss of Lunafreya and tormented by Ardyn.[13][14][15]

Arriving in Gralea to find its population turned into Daemons, Noctis finds and is pulled into the Crystal. Notis learns from the Astral Bahamut that he must be willing to sacrifice his own life to use the Crystal, the Royal Arms, and Ring of Lucii to wipe out the Starscourge forever.[10] Waking up ten years later, Noctis reunites with his companions as they travel to Insomnia where they defeat the rogue Astral Ifrit and the enslaved Lucii before facing Ardyn. After defeating Ardyn in the physical world, Noctis sacrifices himself to fulfill his role as the True King by purging the Starscourge with the Lucii helping him completely destroy Ardyn's spirit. In the game's post-credit scenes, having confessed his feelings for his friends during a rest before the final battle, Noctis reunites with Lunafreya in the afterlife.[16]

Related media

Noctis is one of the main characters in Brotherhood: Final Fantasy XV, an anime following his early journey and how his companions came to travel with him.[17] In the opening and concluding episodes, Noctis learns of the fall of Lucis and faces the Daemon that nearly killed him in his youth. Initially helpless against it, he draws strength from his friends and the memories of his father to kill the Daemon.[18][19] Noctis also made a brief appearance in the CGI movie Kingsglaive, as a young child in a wheelchair. Noctis would have been the central character of a future downloadable content (DLC) episode Episode Noctis: The Final Strike, the finale of a planned tetralogy of DLC episodes dubbed Dawn of the Future. Aside from the first planned instalment Episode Ardyn, all other episodes were cancelled.[20][21] A Play Arts Kai figurine of him has also been developed.[22]

Outside Final Fantasy, Noctis also appears as a DLC character in Namco's fighting game Tekken 7 as a friend of Lars Alexandersson.[23] Lars' voice actor, Junichi Suwabe, enjoyed the interactions between both Lars and Noctis.[24] Tekken producer Katsuhiro Harada commented it was his idea to include Noctis within the game as he was surprised by Final Fantasy XV as well as the coincidence that game from the franchise was released closely with Tekken 7. Additionally, Harada wanted to surprise fans by grabbing an RPG character by adding it to a fighting game and thus had multiple interactions with Hajime Tabata in order to get the permission to feature him in Namco's game.[25] In the making of the character, the developers wanted Noctis to emulate his techniques from Final Fantasy XV with their own hardware. He was created to be accessible to newcomers of the Tekken franchise. Nevertheless, they received a model to follow by Square Enix. However, one technique was based on Lars' Lightning Screw which resulted into their relationship in the DLC trailer. Besides Noctis' regular costume, he wears one hooded entirely created by the Namco staff. The others were created by Square Enix.[26] Noctis was featured in a collaboration with Puzzle & Dragons.[27] He appears in Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary,[28] and also appears as a playable character in the crossover fighting game Dissidia Final Fantasy NT.[29] Noctis is also the main character of the manga adaptation of Final Fantasy XV.[30]

Noctis was parodied by Bkub Okawa, author of the comedy manga Pop Team Epic alongside Ignis as both characters received super deformed designs that parodied the two main characters from that series.[31]

Character design

FF Versus XIII first trailer screenshot
Noctis as he appears in the first trailer for Final Fantasy Versus XIII, showing his placeholder design.

Noctis was created and designed by Tetsuya Nomura, the original director of Final Fantasy XV, originally a spin-off titled Final Fantasy Versus XIII.[6][32] Nomura did not want Noctis to look strong, instead being used more to communicate the darkness in the story, which caused some difficulties for the team.[32] His full name loosely translates from Latin into "Light of [the] Night Sky";[33][34] his nickname, Noct, translates as "of the Night".[35] Noctis's name was not going to be based on the sky or weather, as with previous protagonists designed by Nomura. After Lightning, the main protagonist of Final Fantasy XIII, was given a weather-based name, Nomura gave Noctis his current name.[36] This name was also a reference to Sora, the main protagonist of the Kingdom Hearts series; Sora and Caelum both mean "sky" in their respective languages, and Nomura considered Noctis to be his latest "son".[34] Noctis' adult appearance was designed by art co-director Yusuke Naora.[37][38]

A major departure from Noctis' character in contrast to previous Japanese role-playing games' protagonists was his aging across Final Fantasy XV. Despite fears of how it would be received by fans, the Square Enix staff decided to make this change. Tabata further elaborated that it "felt that it was important in communicating [the party's] development and wanting to express it in a way that we only can with the current generation of consoles."[39] When creating the development of Noctis' facial features over time, the team drew from pictures of war veterans and actors to add finer details to help mature the character's expression. They also designed Noctis' features so they would hold similarities to Regis, reflecting the game's theme of the father-son relationship.[40]

While the game changed names, platforms and eventually directors, Nomura worked with new director Hajime Tabata to ensure that Noctis remained as unchanged as possible in the final product.[41] Alterations and adjustments made to his character model were supervised by Naora. The main goal was to make Noctis appear more realistic: his skin texture was enhanced and subtleties added to its depiction and the effect of different lighting on it, in addition to adding elements such as subtle birthmarks and skin blotches. One of the major goals was keeping the same character impression while making adjustments and enhancements, as series fans already had a concept of who the character was. His hair's shadow effects needed to be adjusted after the upgrade in technology so they did not cast too much shade on his face, but the hairstyle itself was kept consistent.[38] His hairstyle was meant to give two impressions to the player: from the front it was ordered, while from the rear it looked wild.[36] In order to make his hair movements realistic, the team worked with a professional hairstylist to create the design using a mannequin's wig, then used the Luminous Studio engine to render it in real-time. The technique was originally used for the characters in the engine's 2012 tech demo Agni's Philosophy.[42]

The character's clothing was designed by Hiromu Takahara, the main designer at Japanese fashion house Roen.[43] Takahara's key inspiration for the style and coloring of the clothing was "jet black", which was meant to exemplify and be representative of the game's atmosphere. In addition, Takahara designed the outfit along the same lines as the asymmetric designs common to Roen's clothing lines.[44] His outfit was designed to make Noctis look like someone who went to a high-class pub.[45] Unlike previous Final Fantasy protagonists, a real set of Noctis' clothes was created by Roen and kept in the office for reference by the development staff: this was due to previous experiences when Nomura had been constantly asked what materials his characters' outfits were made of by the graphics teams.[34] An aspect of his design central to the story was a ring he wore on his right hand, while the gloves he wore were simply for "design purposes".[44] Noctis's outfit when the game was first revealed was a temporary one used while his final look was being created.[36] It was based on the game's script to give a visual impression in trailers.[45] Takahara also designed a formal suit worn by the character in the original opening section of the game.[46] All Roen designs, including Noctis' suit, were retained when Versus XIII was rebranded as Final Fantasy XV as the team felt wrong about removing them despite the other changes.[47]


While originally one of four controllable characters in Versus XIII, Noctis is the sole playable character in XV.[48][49] He is also the only character who can use summoned monsters, recurring elements in the Final Fantasy series.[50] As shown in the conceptual trailer from the 2013 Electronic Entertainment Expo and the final game, Noctis has the power to manipulate multiple weapons at once; his Limit Break "Armiger" further enables him to summon crystalline weapons known as "Royal Arms" into battle.[49][51] In the story, these powers are passed down through the royal line of Lucis.[44] During an earlier stage of development, Noctis was to have been the only character in the world of XV that could use magic for story-related reasons. As this would not have worked from a gameplay standpoint, the team engineered it so Noctis' companions could share Noctis' magic abilities.[52] During certain points during both story scenes and gameplay, Noctis' eyes turn from their natural blue color to red. This feature was present in both Versus XIII and XV.[44][53]


Nomura did not want Noctis to have a personality like Squall Leonhart or Cloud Strife, the respective protagonists of Final Fantasy VIII and VII, defining their personality type as that of "a silent, gloomy little boy". Instead, Nomura wanted to create a realistic character type not seen in the Final Fantasy series before. Because of this, he was wary about him as he was so new to the series that he might fall "out of bounds". Whereas previous protagonists did not have strong personalities to avoid interfering with player empathy, Nomura wanted Noctis to have "an overabundance of idiosyncrasy", which was one of the ways he would leave an impression on the player.[36] Nomura also wanted the character to have traits and perform actions that bore both heroic and villainous traits, creating someone akin to an anti-hero. He thought that these qualities would match the game's themes very well.[54] While naturally shy, Noctis hides this under a cold exterior, though his close friends can see through this.[33] A key scene that demonstrated his personality in Versus XIII was his first meeting with Stella Nox Fleuret, the original heroine of Final Fantasy Versus XIII.[55]

According to Tabata, Noctis' cool mannerisms and reserved exterior stem from his lonely childhood, in addition to a fear of losing those closest to him. His words and actions stem from a fear of disappointing those around him, causing him to work to both fulfill expectations and bring people happiness as a result.[40] When comparing the personalities of Noctis and Lunafreya, Tabata referred to Noctis as the weaker of the two, remarking that he is the one who needs protection instead of her.[56] A key part of his narrative is Noctis' transition from prince to king during his journey.[57] According to scenario writer Saori Itamuro, Noctis faces the future as king with both dread and acceptance as he was brought up to expect such an event. This part of his story influenced aspects of his appearance.[40]

Voice actors

Noctis is voiced in Japanese by Tatsuhisa Suzuki as an adult, and by Miyuki Satō as a child.[1] Suzuki was cast in 2009, seven years prior to the game's final release and when the project was still titled Final Fantasy Versus XIII.[58][59] When he was first voicing the character, Suzuki said Noctis was far more introverted, speaking with a gruff manner and showing little sympathy for those beyond his immediate circle. When the change was made to Final Fantasy XV, Suzuki worked with the production team to create a new persona for the character, who became more outgoing and emotional.[60] For the final game, Suzuki recorded his lines together with the rest of the central cast.[61] To aid his performance, Suzuki modeled it on the stage mannerisms of Kurt Cobain, lead singer of the grunge band Nirvana.[62] While he did not do continuous work on the game due to the game development's "twists and turns", he found himself constantly keeping the character in mind so he could easily portray him when it was time to record voicework for the game.[58] According to Suzuki, some of the recording work he did for Versus XIII survived and was incorporated into Final Fantasy XV.[59] When voicing the character for Brotherhood, Suzuki—who had established a good rapport with the main cast—talked with them about how to shift their portrayals for the altered storytelling medium.[61]

For the English localization, Noctis is voiced by Ray Chase as an adult, and by Hyrum Hansen as a child.[1] Localization lead writer Dan Inoue's English interpretation of the character was based by Suzuki's own influence.[62] Speaking about his role, Chase was told that rather than create an English version of the Japanese performance outside a few select scenes, Chase was told to make a performance that would resonate with Western audiences. This resulted in Noctis' English version being noticeably different from the Japanese.[63] If anything seemed wrong, localization directors Inoue and Keythe Farley would call either Chase or someone else in to re-record lines of dialogue.[63][64] Noctis was not only Chase's first Final Fantasy character, but his first major role in a video game project. He was initially shocked when he received the call that he would be voicing Noctis.[64] Group recording efforts were discontinued due to the need to roughly match the English dialogue to precisely match timing for the Japanese performances.[63] Only one scene was recorded with several English actors together: the opening scene of the game, where Noctis sets out on his journey.[64]

English voice work was included for Episode Duscae, but it was cut close in terms of production scheduling. During the ROM checking stage, Tabata saw that the performance was wrong for the character, a feeling reflected in player feedback after the demo's release. As it was too late to re-record, the performance was carried into the demo. Tabata commented that the original performance made the character sound too old, comparing it to Batman. After release, the voice work was redone to show the character's youth and charm, along with his "sense of ennui".[65] Due to the feedback from Episode Duscae, the staff considered recasting Noctis's role, but instead Chase worked with the localization team to find a different voice for Noctis. After putting together a demo reel of Chase performing a variety of lines, Tabata listened and picked the one he thought best suited for the character. The most emotional part of the original recording for Chase was Noctis's final farewell to his comrades during a post-credit scene, which for Chase also symbolized saying goodbye to the localization team. A piece of late-game dialogue that needed re-recording was during Noctis's scene on the throne of Lucis at the end of the game; Noctis initially sounded on the point of tears, but the performance was redone to emphasise his resolve.[66]


Video games publications have commented on Noctis' character. Once Final Fantasy XV was revealed to the audience, Todd Ciolek from Anime News Network said that Noctis was "your standard-issue brash anime kid in demeanor."[67] Daniella Lucas from GamesRadar compared him with Final Fantasy VIII's main character, Squall Leonhart, based on his rebellious attitude as he lives "by his own rules" in contrast to the strict code of conduct set by his royal overseers.[68] Similarly, Michelle Nguyen from Geek initially noted physical and mental similarities between Noctis and Naruto's anti-hero and antisocial character, Sasuke Uchiha. However, she found Noctis was nicer but had a heavy burden that made him look cold. Nguyen praised the way Noctis became friends with the other characters.[69] Like Nguyen, David Roberts from GamesRadar enjoyed Noctis' role in Brotherhood due to the way he develops to his relationships with his friends.[70] Andrew Webster from The Verse noted while the characters appear to be cliche, the way Noctis became friends with them gave him a wish to play Final Fantasy XV and see how more do they develop.[71]

In an early preview of the game's demo Episode Duscae, GameSpot's Alexa Ray Corriae praised the interactions between Noctis and his companions, citing them as a good example of deep platonic love between men.[72] In a review of Brotherhood's first episode, Meghan Sullivan from IGN also praised the interactions between the main characters, particularly finding comical how Noctis removed parts from his hamburger and this being discussed by his friends as whether or not they were spoiling him.[73] Similarly, Destructoid's Chris Carter became attached to Noctis and his friends ever since the Brotherhood series and expects more from the video game.[74] A fragrance was created in the character's image.[75] There has been an internet meme focused on Noctis and his friends in the Regalia looking at photoshopped images. Square Enix producer Shinji Hashimoto found it comical and motivated fans to produce more in order to increase people's interest in Final Fantasy XV.[76]

Following the game's release, Dustin Bailey from Anime News Network praised the interactions between Noctis and his friends, commenting on "Noctis' brooding silence" to the point some scenes felt realistic.[77] Carter shared similar points of comparing Noctis and his allies to the cast of Final Fantasy VI, a highly acclaimed title of the franchise. However, despite also agreeing with Bailey, Carter commented on the reason of how overpowered is Noctis which seemed "hokey".[78] While agreeing with other reviewers regarding the appeal of Noctis and his allies, Philip Kollar from Polygon highly praised the ending Square gave to them in the game without spoiling too much to new gamers.[79] Game Informer writer Andrew Reiner referred to Noctis as a "great leader" as well as "an interesting, conflicted character, torn between his duties to the kingdom and wanting a different life".[80] Noctis has been seen as a "apathethic" in the trailers before the game's release by Becky Cunningham from Cheat Code Central. However, the reviewer found Noctis' characterization in Final Fantasy XV's actual title more enjoyable than in the previous trailers.[81] Despite criticising some parts about the story such as the lack of explanation about Noctis not wanting to take over his kingdom, EGMNOW's Mollie L. Patterson praised how the character grew up alongside his adult design.[82] In a Famitsu poll from 2017, Noctis was voted as the top most wanted character fans expect to be featured in another Square Enix's franchise, Kingdom Hearts.[83]

Noctis' inclusion in the fighting game Tekken 7 as downloadable content earned multiple reactions. Rock, Paper, Shotgun found him fitting based on Noctis' and the rest of the cast's skills, and joked about his relationship with Tekken character Lars.[84] Kotaku noted that the crowd of fans cheered for him when he was first announced.[85] Engadget found his inclusion typical of Final Fantasy characters similar to Cloud when he was added to Super Smash Bros., despite finding it unfitting.[86] Similarly, PCGamer compared Noctis' inclusion to the Teenage Mutant Ninja Turtles appearing in another fighting game, Injustice 2, as Noctis did not originate from another fighting game like other guest characters.[87]Writer from Kotaku agreed, with the latter addressing multiple complaints regarding how the fans wanted Kazuma Kiryu from Yakuza as a guest character instead.[88] While finding this surprising, and stating there was "no logical justification", Sam Prell for Gamesradar wrote that fans might enjoy the addition of Noctis to Tekken 7, jokingly commenting that the only similarities between Noctis and Tekken characters were their hairstyles.[89] Similarly, Den of Geek was curious about Noctis' fighting style in the game based on his fighting style, which appeared to combine hand-to-hand combat with magic techniques, making him based on "hit 'em with something sharp".[90]


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Characters of Final Fantasy VI

Square's role-playing video game Final Fantasy VI (released as Final Fantasy III in North America) features fourteen permanent player characters, the largest number of any game in the main Final Fantasy series, as well as a number of characters who are only briefly controlled by the player.

Characters of Final Fantasy VIII

Final Fantasy VIII, a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and are the first in the series to be realistically proportioned in all aspects of the game. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious yet patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok; and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.

Characters of Final Fantasy XV

Final Fantasy XV, an action role-playing video game released in November 2016, is the fifteenth main installment in the Final Fantasy series, and is thematically connected to Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0. The world and main characters were created by Tetsuya Nomura, the game's original director. Nomura also designed the main characters, with later revisions and additional characters being designed by Yusuke Naora: other character designers involved with the game included Roberto Ferrari and Yusaku Nakaaki.

The story revolves around a conflict between Lucis, the last free kingdom in the world, and the expansionist empire of Niflheim. The main protagonist is Noctis Lucis Caelum, sole heir to the throne of Lucis. On his journey, he is accompanied by three companions: Gladiolus Amicitia, a brother-figure from a noble family sworn to Noctis's protection; Ignis Scientia, Noctis's strategist; and Prompto Argentum, a friend of Noctis from a lower-class family. A key character is Lunafreya Nox Fleuret, Noctis's fiancée through an arranged marriage. Other characters include Noctis's father Regis, the king of Lucis; Cor Leonis, a famous warrior of Lucis; Gentiana, Lunafreya's companion and attendant; Cindy, who with her grandfather Cid acts as mechanic for Noctis' car; and Iris, Gladiolus's sister. The game's main antagonist Ardyn Izuna is supported by the forces of Niflheim under emperor Iedolas Aldercapt and his chief scientist Verstael Besithia, Lunafreya's brother Ravus Nox Fleuret, and the mercenary dragoon Aranea Highwind.

Originally a spin-off game titled Final Fantasy Versus XIII, the game changed multiple times during its ten-year development cycle, including the redesign or removal of characters and story elements. Additional media and merchandise based upon the world and characters of XV have been produced, with its expanded media being dubbed the "Final Fantasy XV Universe": these include the original net animation Brotherhood: Final Fantasy XV and the CGI feature film Kingsglaive: Final Fantasy XV.

Dissidia Final Fantasy NT

Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it released worldwide in January 2018.

Final Fantasy XV

Final Fantasy XV is an action role-playing game developed and published by Square Enix as part of the long-running Final Fantasy series. It was released for the PlayStation 4 and Xbox One in 2016, and for Microsoft Windows in 2018. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.

Final Fantasy XV takes place on the fictional world of Eos; aside from the capital of Lucis, all the world is dominated by the empire of Niflheim, who seek control of the magical Crystal protected by Lucis's royal family. On the eve of peace negotiations, Niflheim attacks the capital and steals the Crystal. Noctis Lucis Caelum, heir to the Lucian throne, goes on a quest to rescue the Crystal and defeat Niflheim. He later learns his full role as the "True King", destined to use the Crystal's powers to save Eos from eternal darkness. The game shares a thematic connection with Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos which includes Final Fantasy XIII and Final Fantasy Type-0.

The game's development began in 2006 as a PlayStation 3 spin-off titled Final Fantasy Versus XIII. Tetsuya Nomura served as the original director and character designer. After a development period of six years, it was changed to the next mainline title in the series in 2012; Nomura was replaced as director by Hajime Tabata, and the game shifted to eighth generation platforms. Due to the changes, the story needed to be rewritten and some scenes and characters were repurposed or removed. The setting of Final Fantasy XV was "a fantasy based on reality", with locations and creatures based on elements from the real world.

To supplement the game, Square Enix created a multimedia project called the "Final Fantasy XV Universe", which includes a few spin-off games, as well as an anime series and feature film. Gameplay and story-based DLC is also set for release up until early 2019. Upon release, Final Fantasy XV was well received by journalists. Praise was given for its gameplay, visuals, and emotional weight, while reception towards its story and presentation was mixed. By November 2018, the game had sold over 8.4 million copies worldwide.

Kazuma Kiryu

Kazuma Kiryu (桐生 一馬, Kiryū Kazuma) is a fictional character and the main protagonist in Sega's action-adventure Japanese role-playing game series Yakuza. Kiryu is a yakuza who takes the blame for his boss' death to protect his best friend, resulting in his expulsion from the clan and a ten-year stay in prison. After leaving prison, Kiryu realizes the crime world has changed and fights against the new threats in his life. He is voiced by Takaya Kuroda in Japanese and by Darryl Kurylo in the English version of the first game.

Kiryu was created to appeal to a broad audience, and was the series' playable character during its first three games. Critical reception to Kiryu has been generally positive, and he is often considered a PlayStation mascot. Several have praised how despite him identifying as a yakuza, Kiryu stood out because of his kindness and character development across the series' story. On the other hand, he has also been viewed as a somewhat typical gaming protagonist.

Lars Alexandersson

Lars Alexandersson (Japanese: ラース・アレクサンダーソン, Hepburn: Rāsu Arekusandāson) is a fictional character from the Tekken fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 game Tekken 6: Bloodline Rebellion (an updated version of the original Tekken 6 Japanese arcade game), he became the main protagonist in the console versions of Tekken 6.

He is a former member of the Tekken Force paramilitary unit, confronting the corrupt Mishima Zaibatsu corporation, responsible for starting a world war. Revealed to be the illegitimate son of the corporation's former leader Heihachi Mishima, he confronts Heihachi's grandson Jin Kazama who now runs the company, in order to stop the war his half-nephew started during the Tekken 6 storyline. Since Tekken 6, Lars has become a recurring character in the franchise, and has appeared as a guest character in games such as Naruto Shippuden: Ultimate Ninja Storm 2 and Street Fighter X Tekken.

Conceived from a name idea for a Swedish character, Lars was given a moveset fitting with other strong characters in the series, to make him easy to use by newcomers to the franchise. While he became fairly popular among fans of the series, the character had a mixed reception from video game reviewers. While some critics praised his fighting style, even suggesting him to new players of the franchise, his design was met with a negative response; most reviewers found it ridiculous, often referring to his spiky hair.

List of Tekken characters

The following is a list of characters from the fighting game series Tekken. Characters are chronologically listed in order of the games in which they debuted.


Noctis is Latin for "of night".

Noctis may also refer to:

Noctis Labyrinthus, a region of Mars

Noctis (video game), a 2000 space flight simulator

Noctis Lucis Caelum, a character from the video game Final Fantasy XV

Noctis Valkyries Metal Festival, a former Canadian music festival

Ray Chase (voice actor)

Ray Chase is an American actor who has voiced in anime, animations, video games and audiobooks. His best known role is the main protagonist Noctis Lucis Caelum in Final Fantasy XV. He is also known for his voice performances as Eve in Nier: Automata, Artorius Collbrande from Tales of Berseria and Yu Otosaka from Charlotte.

Tatsuhisa Suzuki

Tatsuhisa Suzuki (鈴木 達央) is a Japanese voice actor and singer. He is affiliated with I'm Enterprise and Lantis. He is the vocalist of the rock band Oldcodex under his stage name Ta_2.


Tekken (Japanese: 鉄拳, "Iron Fist") is a fighting video game franchise created, developed, and published by Namco (later Bandai Namco Entertainment). Beginning with the original Tekken released in December 1994, the series has received several sequels as well as updates and spin-off titles. Tekken was one of the first fighting games at the time to use 3D animation. The series has been adapted into three films and other media. There are seven main installments to the series, one installment having an updated version that also made a home release, two non-canonical installments, and a seventh mainline game released on Japanese arcades on 2015 and PC and console on June 2, 2017.

The premise of each game in the main series documents the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu. The prize is typically control of the company, which allows the winner to host the following tournament. After beating the game with each character, an ending cutscene is unlocked and usually one of the endings from each game becomes the continuation of the story into the following installment. The story has largely revolved around the Mishima clan curse, which began narratively with Heihachi Mishima throwing his son Kazuya Mishima from a cliff when he was five years old. Kazuya was nearly killed from the fall, but through the influence of the "Devil Gene" he survived and swore revenge to his father by the time of the King of Iron Fist Tournament.

Tekken 2 and Tekken 3 are considered breakthrough titles and among the greatest games of all time, the latter also being the second best-selling fighting game to date. Tekken is the second best selling fighting game franchise in history.

Tekken 7

Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. The game is the ninth installment in the Tekken series, and the first to make use of the Unreal Engine. Tekken 7 had a limited arcade release in Japan in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in Japan in July 2016, and features expanded content including new stages, costumes, items and characters. The same version was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2017.Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces elements for the fighting system such as the Rage and the Power Crush to increase the characters' powers. Tekken 7 was a critical and commercial success, selling three million copies before the game's first anniversary.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Voice acting

Voice acting is the art of performing voice-overs or providing voices to represent a character or to provide information to an audience or user. Examples include animated, off-stage, off-screen or non-visible characters in various works, including feature films, dubbed foreign language films, animated short films, television programs, commercials, radio or audio dramas, comedy, video games, puppet shows, amusement rides, audiobooks and documentaries. Voice acting is also done for small handheld audio games.

Performers are called voice actors or actresses, voice artists or voice talent. Their roles may also involve singing, although a second voice actor is sometimes cast as the character's singing voice. Voice acting is recognised in Britain as a specialized dramatic profession, chiefly owing to the BBC's long tradition of radio drama.Voice artists are also used to record the individual sample fragments played back by a computer in an automated announcement.

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