Mojang

Mojang AB (from Swedish mojäng; Swedish pronunciation: [mʊˈjɛŋː]; lit. "gadget")[2][3] is a Swedish video game developer based in Stockholm. The company was founded as Mojang Specifications in 2009 by Markus Persson, and transformed into Mojang AB in 2010 with Jakob Porsér. Mojang is best known for creating Minecraft (released in 2011), the best-selling video game of all time. In November 2014, Mojang became part of Microsoft Studios (now known as Xbox Game Studios).

Mojang AB
Formerly
Mojang Specifications (2009–2010)
Subsidiary
IndustryVideo game industry
Founded2009
FounderMarkus Persson
Headquarters,
Sweden
Key people
  • Jonas Mårtensson (CEO)
  • Vu Bui (COO)
  • Karin Severinson (CFO)
  • Rikard Herlitz (CTO)
Products
Number of employees
70[1] (2016)
ParentXbox Game Studios (2014–present)
Websitemojang.com

History

Name predecessor (2003–2007)

Swedish video game designers Rolf Jansson and Markus Persson, who is otherwise known as Notch, started development on Wurm Online, a massively multiplayer online role-playing game, in 2003.[4] As the game started turning a profit in 2007, Jansson and Persson incorporated their business as Mojang Specifications AB.[5] However, Persson left the project that same year and wished to reuse the company's name, wherefore Jansson renamed the company Onetoofree AB, and later Code Club AB.[4][5]

Minecraft and formation (2009–2010)

In 2009, Persson began working on a clone of Infiniminer, a game developed by Zachtronics and released earlier that year.[6] Persson used assets and parts of the engine code he had created for an earlier project, RubyDung, and presented first prototypes of the game through videos uploaded to YouTube, starting in May that year.[6] The first alpha version of the game, now titled Minecraft, was released on 17 May 2009, followed by pre-orders for the full release being accepted from 13 June 2009, with Persson reusing the "Mojang Specifications" name for the game's release.[6][7] All sales ran directly through Minecraft's website, wherefore Persson did not have to split income with third parties.[8] In less than a month, Minecraft had generated enough revenue for Persson to take time off his day job to dedicate more of his schedule to developing Minecraft, and by May 2010, he was able to quit his day job entirely.[6]

In September 2010, Persson travelled to Bellevue, Washington, to the offices of video game company Valve, for "a cup of coffee".[9] At the offices, Persson took part in a programming exercise and met with Gabe Newell, before being offered a job at the company.[9] He turned down the offer, instead calling Jakob "JahKob" Porsér, whom Persson had known for five years, via Skype to ask whether he wanted to help him establish a business out of Mojang Specifications, to which Porsér replied that he would quit his job the following day.[6][10] Subsequently, Persson and Porsér incorporated Mojang Specifications as Mojang AB.[6] As both wished to focus on game development rather than business, Mojang hired Carl Manneh, the manager of jAlbum, Persson's previous employer, as chief executive officer.[6][10] Other significant hires included Daniel "Kappische" Kaplan as business developer, Markus "Junkboy" Toivonen as art director and Jens "Jeb" Bergensten as lead programmer.[6][10]

Continued growth (2011–2013)

On 12 January 2011, Minecraft reached one million registered accounts, a number which rose to ten million within the next six months.[6] The continued success led Mojang to start development of a new version of Minecraft for mobile devices.[6] Due to the incompatibility with Minecraft's Java framework on mobile devices, the new version was programmed in C++ instead.[6] Another version, initially developed for Xbox 360, was outsourced to Scotland-based developer 4J Studios and also created using C++.[6] In March 2011, Mojang announced Scrolls, a digital collectible card game.[11] Mojang's attempt to trademark the game's name resulted in a lawsuit with ZeniMax Media, who owned the trademark for The Elder Scrolls series, over the two titles' similarity.[12] In August, Mojang hired artist Henrik Pettersson.[13] Minecraft was finally released out of beta in November 2011, with the announcement taking place on-stage at MineCon, the game's dedicated convention event.[6]

In 2011, Sean Parker, the co-founder of Napster and former president of Facebook, offered to invest in Mojang, but was turned down.[14] Mojang ruled out being sold or becoming a public company to maintain the independence, which was said to have heavily contributed to Minecraft's success.[3][10] By March 2012, Minecraft had sold five million copies, amounting to US$80 million in revenue.[14] In November, the company had 25 employees.[10] In total, Mojang earned $237.7 million in revenue in 2012.[15] In 2013, Mojang released an education-focused version of Minecraft for Raspberry Pi devices, and, after the exclusivity clause penned with Microsoft over the availability of the game's console edition on Microsoft's platforms expired, announced editions of the game for PlayStation 3, PlayStation 4 and PlayStation Vita.[6] In October 2013, Manneh's twin brother, Jonas Mårtensson, formerly of gambling game company Betsson, was hired as Mojang's vice-president.[16] For the year 2013, Mojang recorded a total revenue of $330 million, including $129 million profit.[8]

Sale to Microsoft (2014–present)

By 2014, Persson wished to no longer have to bear the pressure of being the owner of Minecraft; in a tweet published in June, he asked whether anyone would be willing to buy his share in Mojang to "move on with my life".[6] Several parties expressed interest in buying the company, including Activision Blizzard and Electronic Arts, but Mojang chose Microsoft as a result of the two companies' previous partnerships.[6] Microsoft chief executive Satya Nadella also stated that HoloLens was a major reason for Microsoft to acquire Mojang.[17] Microsoft announced that they were purchasing Mojang for $2.5 billion on 15 September 2014.[18] The deal closed on 15 November, with Mojang joining the Microsoft Studios label.[6][19] Persson, Porsér and Manneh left Mojang alongside the acquisition, of which Manneh was succeeded by Mårtensson.[6][20] Every employee who stayed at the company for six months following the sale was awarded a bonus worth roughly $300,000 after taxes.[21]

Scrolls was released out of beta on 11 December 2014.[22] Development of additional Scrolls content ceased in 2015.[23] On 22 April 2016, Mojang released Crown and Council, a game entirely developed by Pettersson, for free for Microsoft Windows.[24] An update in January 2017 introduced Linux and macOS versions of the game.[25] In February 2018, Mojang stopped support for Scrolls' online services.[23] In June 2018, the game was re-released as a free-to-play game under the name Caller's Bane, adding support for player-run servers.[26] In September 2018, Mojang announced Minecraft Dungeons, a dungeon crawl-style spin-off of Minecraft to be released for Microsoft Windows in 2020.[27][28] In May 2019, Mojang announced the release of Minecraft Classic, the original browser-based version of Minecraft from 2009, available free-to-play, as well as Minecraft Earth an augmented reality spin-off in the vein of Pokémon Go.[29][7] By this point, Minecraft had sold 147 million copies, making it the best-selling video game of all time.[30]

Games developed

Year Title Genre(s) Platform(s) Ref.
2011 Minecraft Sandbox Android, Fire OS, iOS, Linux, macOS, Microsoft Windows, New Nintendo 3DS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Raspberry Pi, tvOS, Wii U, Windows Phone, Xbox 360, Xbox One [31]
2014 Caller's Bane (originally Scrolls) Digital collectible card game Android, macOS, Microsoft Windows [22][26]
2016 Crown and Council Strategy Linux, macOS, Microsoft Windows [24][25]
2019 Minecraft Classic Sandbox Browser [29]
Minecraft Earth Augmented reality Android, iOS [7]
2020 Minecraft Dungeons Dungeon crawler Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One [28]

Game jam games

In 2012, Mojang partnered with Humble Bundle to launch Mojam, a game jam that would raise money for charity.[32] As part of Mojam, Mojang developed shoot 'em up game called Catacomb Snatch.[32] 81,575 bundles were sold, raising $458,248.99.[32] The following year, in Mojam 2, three mini-games were developed by Mojang simultaneously.[33] Mojang also signed up for Humble Bundle's Games Against Ebola game jam in 2014, again developing three games.[34]

Year Title Event Ref.
2012 Catacomb Snatch Mojam [35][36]
2013 Nuclear Pizza War Mojam 2 [37]
Endless Nuclear Kittens
Battle Frogs
2014 Docktor Games Against Ebola [34][38]
Healthcore Evolved
Snake Oil Stanley

Unreleased games

Until July 2012, Mojang was co-developing a first-person shooter video game codenamed Rex Kwon Do in collaboration with an undisclosed developer.[39] Persson stated that the project was cancelled so that Mojang could focus on the games they own themselves.[40] In March 2012, Persson revealed that he would be designing a sandbox space trading and combat simulator in the likes of Elite.[41] The game's title was revealed to be 0x10c on 3 April, and the following day, Persson detailed that the game would be set in the year 281,474,976,712,644 AD of a parallel universe.[42][43] In August 2013, Persson announced that the game was shelved due to him no longer being interested in the project.[44]

Games published

Year Title Platform(s) Developer(s) Ref.
2016 Cobalt Microsoft Windows, Xbox 360, Xbox One Oxeye Game Studio [45]
2017 Cobalt WASD Microsoft Windows [46]

Legal disputes

Scrolls naming dispute

In August 2011, after Mojang had attempted to trademark "Scrolls" for their game, ZeniMax Media, the parent company of Bethesda Softworks, the company behind The Elder Scrolls, sent Mojang a cease and desist letter, claiming that Mojang's Scrolls infringed on ZeniMax' "The Elder Scrolls" trademark, because of which Mojang could not use the name for their game, and that ZeniMax would sue them over its usage.[12][47] Persson offered to give up Mojang's trademark and add a subtitle to Scrolls' name, however, as Mojang ignored the cease and desist letter for the general Scrolls name, ZeniMax filed the lawsuit the following September.[12][48][49] Bethesda's Pete Hines stated that Bethesda and its developers were not responsible for the lawsuit, but that the issue was exclusively centred around "lawyers who understand it".[50][51] Mojang won an interim injunction in October, the ruling being that Scrolls and The Elder Scrolls were too easy to differentiate, though ZeniMax still had the possibility to appeal the ruling.[52][53] In March 2012, Mojang and ZeniMax settled, with all "Scrolls" trademarks and trademark applications being transferred to ZeniMax, who would in turn licence the trademark to Mojang for use with Scrolls and add-on content, but not for sequels to the game or any other game by a similar name.[54][55]

Uniloc USA, Inc. et al v. Mojang AB

On 20 July 2012, Uniloc, a company specialising in digital rights management, filed a lawsuit against Mojang, stating that the licence verification in Minecraft: Pocket Edition's Android version infringed on Uniloc's patents.[56][57] The case was Uniloc USA, Inc. et al v. Mojang AB and was filed with the United States District Court for the Eastern District of Texas.[58] In response to hate mail sent to Uniloc founder Ric Richardson, Richardson denied his own personal involvement, claiming to have only filed the patent and that the lawsuit against Mojang was not by his doing.[59] The patent involved in the dispute was invalidated in March 2016.[60]

References

  1. ^ "About". Mojang. Archived from the original on 16 January 2019. Retrieved 16 January 2019.
  2. ^ Klepek, Patrick (15 June 2015). "Wait, It's Pronounced Mo-Yang?". Kotaku. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  3. ^ a b Shanley, Mia (4 February 2013). "Hit game Minecraft to stay private". Reuters. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  4. ^ a b O'Connor, Alice (4 December 2012). "Wurm Online hitting version 1.0 after almost a decade". Shacknews. Archived from the original on 19 January 2019. Retrieved 18 January 2019.
  5. ^ a b Chung, Ernest (22 April 2015). "Interview with CEO of Code Club AB: Developer of Sandbox MMO – Wurm Online". Xsolla. Archived from the original on 24 January 2018. Retrieved 17 January 2019.
  6. ^ a b c d e f g h i j k l m n o p q r Cox, Alex (13 June 2018). "The history of Minecraft". TechRadar. Archived from the original on 9 August 2018. Retrieved 17 January 2019.
  7. ^ a b c Jones, Ali (17 May 2019). "Minecraft Earth combines Pokemon Go with Mojang's block builder". PCGamesN.
  8. ^ a b Luckerson, Victor (18 March 2014). "Minecraft Is Still Generating Insane Amounts of Cash for Developer Mojang". Time. Archived from the original on 16 October 2018. Retrieved 17 January 2019.
  9. ^ a b Hinkle, David (10 December 2013). "Notch turned down job offer at Valve to create Mojang". Engadget. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  10. ^ a b c d e MCV Staff (23 November 2012). "Mojang uncovered". MCV.
  11. ^ Martin, Joe (2 March 2011). "Minecraft developer announces Scrolls". Bit-Tech. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  12. ^ a b c Pitts, Russ (3 October 2011). "Mojang v. Bethesda, or: I Hate it When Mommy and Daddy Fight [UPDATE]". Kotaku. Archived from the original on 17 April 2019. Retrieved 17 May 2019.
  13. ^ MCV Staff (8 August 2011). "Mojang hires art guru Henrik Pettersson". MCV.
  14. ^ a b Reilly, Jim (26 March 2012). "Minecraft Rakes In $80 Million". Game Informer. Archived from the original on 12 June 2018. Retrieved 17 January 2019.
  15. ^ Sarkar, Samit (1 February 2013). "Mojang tallied 2012 revenue of nearly $240M, looking to expand Minecraft to new markets". Polygon. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  16. ^ Peel, Jeremy (3 October 2010). "Mojang has a new vice president with a familiar face". PCGamesN. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  17. ^ Wingfield, Nick (30 April 2015). "Microsoft (Yes, Microsoft) Has a Far-Out Vision". The New York Times. Archived from the original on 29 January 2017. Retrieved 30 March 2017.
  18. ^ Molina, Brett (15 September 2014). "Microsoft to acquire 'Minecraft' maker Mojang for $2.5B". USA Today. Archived from the original on 7 September 2017. Retrieved 5 September 2017.
  19. ^ Sarkar, Samit (6 November 2014). "Microsoft officially owns Minecraft and developer Mojang now". Polygon. Archived from the original on 13 July 2018. Retrieved 17 January 2019.
  20. ^ Leijonhufvud, Jonas (13 February 2018). "Mojang-miljardärerna in i ny investerargrupp – satsar på casinobolag" [Mojang billionaires into new investor group – investing in casino companies]. Di Digital (in Northern Sami). Archived from the original on 22 April 2019. Retrieved 17 January 2019.
  21. ^ Makuch, Eddie (4 June 2015). "Everyone Who Stayed at Mojang After Microsoft Buyout Got a Big Bonus". GameSpot. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  22. ^ a b McWhertor, Michael (10 December 2014). "Minecraft developer Mojang is finally releasing Scrolls". Polygon. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  23. ^ a b Fogel, Stefanie (20 June 2018). "Mojang's Card Game 'Scrolls' Gets New Name, Is Now Free-To-Play". Variety. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  24. ^ a b O'Connor, Alice (22 April 2016). "Minecraft Devs Release Crown And Council Free". Rock, Paper, Shotgun. Archived from the original on 17 January 2019. Retrieved 17 January 2019.
  25. ^ a b Caldwell, Brendan (31 January 2017). "Crown and Council gets royally updated, still free". Rock, Paper, Shotgun. Archived from the original on 12 August 2017. Retrieved 17 January 2019.
  26. ^ a b Bailey, Dustin (20 June 2018). "Free games: Mojang's Scrolls is now Caller's Bane, and it's out right now". PCGamesN. Archived from the original on 20 June 2018. Retrieved 29 September 2018.
  27. ^ Conditt, Jessica (29 September 2018). "Meet 'Minecraft: Dungeons,' an adventure game with online co-op". Engadget. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  28. ^ a b Hernandez, Patricia (9 June 2019). "Minecraft Dungeons out in spring 2020". Polygon.
  29. ^ a b Jones, Ali (8 May 2019). "Minecraft Classic is now available to play for free in your browser". PCGamesN. Archived from the original on 8 May 2019. Retrieved 17 May 2019.
  30. ^ Valentine, Rebekah (17 May 2019). "Minecraft has sold 176 million copies worldwide". GamesIndustry.biz.
  31. ^ Fulton, Michael (21 March 2019). "Overview of Platforms Minecraft Is Available On". Lifewire. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  32. ^ a b c Good, Owen (19 February 2012). "Mojam Raises $440,000, but Notch's Beard Appears to be Safe". Kotaku.
  33. ^ Conditt, Jessica (20 February 2013). "Humble Bundle Mojam 2: The Mojammening live stream up now". Engadget. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  34. ^ a b Wawro, Alex (26 November 2014). "Devs team up with Humble Bundle for anti-Ebola charity game jam". Gamasutra. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  35. ^ Khaw, Cassandra (20 February 2012). "Humble Bundle Mojam Creation: Catacomb Snatch (Mojang)". Indie Games Plus.
  36. ^ Pearson, Craig (22 February 2012). "Ubering Catacomb Snatch". Rock, Paper, Shotgun. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  37. ^ Savage, Phil (25 February 2013). "Mojam comes to an end – get nine new games from Mojang and friends". PC Gamer. Archived from the original on 9 July 2015. Retrieved 17 January 2019.
  38. ^ "Games Against Ebola – System Requirements". Humble Bundle. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  39. ^ Helgeson, Matt (26 July 2012). "Minecraft Creator Notch Cancels FPS Project". Game Informer. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  40. ^ Carmichael, Stephanie (27 July 2012). "Minecraft dev Mojang cans FPS project". GameZone. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  41. ^ O'Connor, Alice (23 March 2012). "Notch plans Elite-meets-Firefly space trading sim". Shacknews. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  42. ^ Keefer, John (3 April 2012). "Mojang, Notch tease next game, grab domains". Shacknews. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  43. ^ O'Connor, Alice (4 April 2012). "Mojang details space sim '0x10c'". Shacknews. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  44. ^ Khaw, Cassandra (16 August 2013). "Notch Puts 0x10c On Ice , Community Picks Up Torch". USgamer. Archived from the original on 17 January 2019. Retrieved 17 January 2019.
  45. ^ Good, Owen S. (17 January 2016). "Mojang-published Cobalt set to launch Feb. 2". Polygon. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  46. ^ Alexandra, Heather (30 November 2017). "Cobalt WASD Is 2-D Counter-Strike With Time Grenades And Super Suits". Kotaku. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  47. ^ Webster, Andrew (10 August 2011). "Elder Scrolls vs. Minecraft dev: "scrolls" is our word". Ars Technica. Archived from the original on 29 August 2018. Retrieved 17 January 2019.
  48. ^ Hamilton, Kirk (3 October 2017). "Notch Offered to Give Up "Scrolls" Trademark, Bethesda Sued Anyway". Kotaku.
  49. ^ Rose, Mike (27 September 2011). "Mojang: 'Really Silly' Bethesda Scrolls Case Heads To Court". Gamasutra. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  50. ^ Pitts, Russ (6 October 2011). "Mojang v. Bethesda Part 2: The Attorneys (and Notch & Pete) Weigh In". Kotaku. Archived from the original on 17 April 2019. Retrieved 17 May 2019.
  51. ^ Watts, Steve (7 October 2011). "Bethesda VP says company 'forced' into Scrolls dispute". Shacknews. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  52. ^ O'Connor, Alice (18 October 2011). "Scrolls defeats interim injunction in trademark case". Shacknews. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  53. ^ Purchese, Robert (18 October 2011). "Mojang's Scrolls legal victory explained". Eurogamer. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  54. ^ Purchese, Robert (12 March 2012). "Bethesda and Mojang settle: Scrolls will be Scrolls". Eurogamer. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  55. ^ Orland, Kyle (13 March 2012). "Mojang can't use "Scrolls" name for potential sequels". Ars Technica. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  56. ^ Paul, Ryan (21 July 2012). "Minecraft developer sued by aggressive litigator over DRM patent". Ars Technica. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  57. ^ Rose, Mike (23 July 2012). "DRM firm Uniloc files infringement suit against Mojang's 'Mindcraft'". Gamasutra. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  58. ^ "New Case: Uniloc USA, Inc. et al v. Mojang AB". Patent Arcade. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  59. ^ Yin-Poole, Wesley (23 July 2012). "Uniloc founder hits back after Minecraft fans vent fury in "disgusting" emails". Eurogamer. Archived from the original on 19 January 2019. Retrieved 17 January 2019.
  60. ^ Mullin, Joe (25 March 2016). "Patent that cost Microsoft millions gets invalidated". Ars Technica. Archived from the original on 19 January 2019. Retrieved 17 January 2019.

External links

0x10c

0x10c (pronounced "ten to the c") was a sandbox science fiction video game previously under development by Mojang AB. It was announced on April 3, 2012, by Markus Persson, the game's lead designer. The game was eventually indefinitely postponed because Persson found several creative blocks, citing the main problem as "it not being very fun to play". Persson then stated he will instead, most likely continue to work on smaller projects for the rest of his life. The game has now been completely cancelled.The announced features include a fully working virtual computer, random encounters, an advanced economy system, and also single and multiplayer modes in a consistent universe, or "Multiverse". The game takes place in the year AD 281,474,976,712,644 after people start waking up from "deep sleep" caused by a bug in deep sleep cells that were released in 1988. 0x is a prefix used in C to indicate a hexadecimal number: 10C in hexidecimal is equivalent to 1612 in decimal, which equals 281,474,976,710,656, the number of years passed in the story since 1988.

2 Player Productions

2 Player Productions, Limited is a video production company based in San Francisco, California. It was founded in 2005 by Paul Owens, Paul Levering, and Asif Siddiky. The company produces content relating to video game culture and the process of game production. They produced the documentary Reformat the Planet in 2008, and have since worked with mainstream companies including MTV and Spike.

Bethesda Softworks

Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher. It also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames and Tango Gameworks.

Caller's Bane

Caller's Bane (originally named Scrolls) is a strategy digital collectible card game developed by Mojang, which aims to combine elements from trading card games and traditional board games. Scrolls was originally conceived and developed by Jakob Porsér, who along with Mojang founder Markus Persson, intended to create a type of game that was currently missing from the market. The game is developed using the Unity game engine, allowing it to run on multiple gaming platforms. Scrolls was announced on 2 March 2011, as Mojang's second game. While Mojang had claimed that they stopped development of the game in June 2015, the company revealed that they had still been working on the project, and in June 2018, released the game under its new title Caller's Bane for free.

Cobalt (video game)

Cobalt is an action side-scrolling video game developed by Oxeye Game Studio and published by Mojang. It was released on 2 February 2016 for Microsoft Windows, Xbox 360 and the Xbox One consoles.

Cobalt WASD

Cobalt WASD is an action video game developed by Oxeye Game Studio and published by Mojang released on 30 November 2017 for Microsoft Windows.

Code Club AB

Code Club AB is a Swedish video game developer based in Motala. The company was founded by Rolf Jansson and Markus Persson in 2007, and was formerly known as Mojang Specifications AB and Onetoofree AB. Code Club developed Wurm Online, a massively multiplayer online sandbox game, and its successor, Wurm Unlimited.

Crown and Council

Crown and Council is a turn-based strategy video game developed by Mojang employee Henrik Pettersson. The game was both announced and released as a surprise on Steam on April 22, 2016 and was made available for free.

Jens Bergensten

Jens "Jeb" Bergensten is a Swedish video game designer. Since December 2010, he has worked for the video game developer Mojang as a programmer and game designer. He became the lead designer and lead developer of the indie sandbox game Minecraft, after Markus "Notch" Persson stepped down from his position in December 2011. He is known by his in-game name "jeb_".

Kickback (gaming platform)

Kickback.com is an esports platform that lets users play competitive video games. Players of any skill level can enter ranked matches and compete for a chance to win tournaments using their skills in-game. Kickback integrates on top of popular existing games, where the service adds matchmaking, anti-cheat and support. These features are available to all users, but are made optional for users playing for fun. The site was backed by Y Combinator in 2015.

Lego Minecraft

Lego Minecraft is a Lego theme based on the sandbox video game Minecraft.

Markus Persson

Markus Alexej Persson (Swedish: [ˈmarkɵs ˈpæːʂɔn] (listen); born 1 June 1979), better known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft and for founding the video game company Mojang in 2010, alongside Carl Manneh and Jakob Porser.

Persson's principal venture for founding Mojang was Minecraft which gained popularity and support since its tech demo in 2009. Since then, he has gained significant notability within the video game industry, winning multiple awards and establishing relations with the industry's figureheads. He retained his position as the lead designer of Minecraft until the game's official launch in 2011, after which he transferred creative authority to Jens Bergensten. In November 2014, he left Mojang after its acquisition by Microsoft for $2.5 billion. Microsoft eventually dissociated from Persson following comments on Persson's Twitter account which faced criticism for being racist, transphobic, homophobic, and sexist.

MineCon

MineCon (stylized as MINECON) is an annual interactive live stream about the video game Minecraft, hosted by Mojang. The first gathering in 2010 was known as MinecraftCon. The MineCon 2011 convention was held in Las Vegas and celebrated the launch of the game with Minecraft-related discussion panels and gaming areas. The most recent convention, held in Anaheim, had 12,000 attendees. Since 2017, MineCon has taken the form of an interactive live stream, and as such MineCon 2016 was the last full MineCon convention.

Minecraft

Minecraft is a sandbox video game created by Swedish game developer Markus Persson and released by Mojang in 2011. The game allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players. Other activities in the game include exploration, resource gathering, crafting, and combat. Multiple game modes that change gameplay are available, including—but not limited to—a survival mode, in which players must acquire resources to build the world and maintain health, and a creative mode, where players have unlimited resources to build with. The Java Edition of the game allows players to modify the game with mods to create new gameplay mechanics, items, textures and assets.

Minecraft received critical acclaim and has won numerous awards and accolades. Social media, parodies, adaptations, merchandise, and the MineCon convention played large roles in popularizing the game. It has also been used in educational environments (Minecraft Education Edition), especially in the realm of computing systems, as virtual computers and hardware devices have been built in it. By May 2019, over 176 million copies had been sold across all platforms, making it the best-selling video game of all time. In September 2014, Microsoft announced a deal to buy Mojang and the Minecraft intellectual property for US$2.5 billion, with the acquisition completed two months later. A spin-off game titled Minecraft: Story Mode has also been released. By mid-2018, the game had around 91 million active players monthly.

Minecraft (book)

Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything is a book written by Daniel Goldberg and Linus Larsson (and translated by Jennifer Hawkins) about the story of Minecraft and its creator, Markus "Notch" Persson. The book was released on October 17, 2013.

Minecraft Earth

Minecraft Earth is an upcoming augmented reality sandbox mobile game developed by Mojang based on the video game Minecraft. It was first announced on 17 May 2019, and will be available as a free to play game on Android and iOS smartphones. A closed beta is planned for summer 2019.

Minecraft mods

Minecraft mods are independent, user-made modfications to the 2011 Mojang video game Minecraft. Thousands of these mods exist, and users can download them from the internet for free. Utilizing additional software, several mods are typically able to be used concurrently in order to enhance the gameplay and create an entirely different gaming experience when compared to standard issue Minecraft. Mods are credited as one of the foremost reasons why Minecraft became as successful as it did, with the Minecraft modding community mentioned as one of the most active modding communities in gaming.Minecraft mods are available for the Java Edition (Windows, macOS, and Linux) and mobile versions of the game, but neither the console versions of the game nor the Windows 10 edition can be modded.

Nathan Adams (programmer)

Nathan "Dinnerbone" Adams (born 23 July 1991) is a British video game developer, who has been working on Minecraft since March 2012.

Mojang
Video games
People
People
Products
Company
Campaigns
Criticism
Litigation
Acquisitions
Franchises
Current subsidiaries
Former subsidiaries
People
Related

This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.