MobyGames is a commercial website that catalogs video games both past and present via crowdsourcing. This includes over 260 gaming platforms and over 180,000 games.[3] The site is supported by banner ads and by users paying to become patrons.[4]

MobyGames Logo
Logo used from 11 March 2014
MobyGames website screenshot
MobyGames frontpage as of April 2012
Type of site
Available inEnglish
OwnerBlue Flame Labs[1]
Alexa rankDecrease 22,154 (December 2018)[2]
RegistrationOptional, Free
LaunchedJanuary 30, 1999
Current statusOnline


The MobyGames database contains information on video games and the people and companies behind them. Some individual developer profiles have biographical information.

Content is added on a volunteer crowdsourced basis, with all items tracked to a non-anonymous user account. Prior to being merged into the database—whether it be an entirely new entry or a small piece of information appending any existing item—all submissions must first go through a process of verification by volunteer "approvers".[5] There is a published standard for game information and copyediting.[6] The most commonly used sources are game packaging and manual or the game itself (title and credit screens), but also publishers' announcements, interviews with developers, etc.

Registered users can rate and review any game entry, and the scores are aggregated into a single value. Users can create game "have lists" and "want lists," which may be optionally made public. This can generate a list of games available for trade with other users.

The site has an integrated forum. Each listed game can have its own subforum.


Former MobyGames logo used until March 11, 2014

MobyGames was founded on March 1, 1999, by Jim Leonard, Brian Hirt, and David Berk (who joined 18 months after the project started, but was still credited as a founder), three friends since high school. Leonard had the idea of sharing information about electronic games with a larger audience.

The database began with entries for MS-DOS and Microsoft Windows games, since those were the only systems the founders were familiar with. On its second birthday, MobyGames started including contemporary consoles such as the PlayStation, with older systems added later. According to David Berk, new platforms are added once there is enough information researched to design the necessary framework for them in the database, as well as people willing to be approvers for the new platform.

In mid-2010, MobyGames was sold by its founders to GameFly for an undisclosed amount.[7] As this was only announced to the community post factum, a few major contributors left in protest, refusing to do volunteer work for the now commercially owned website.

On December 18, 2013, MobyGames was acquired by Jeremiah Freyholtz, owner of Blue Flame Labs (a San-Francisco-based game and web development company) and VGBoxArt (a site for fan-made video game boxart).[8] Upon assuming control of the site, Blue Flame Labs reverted MobyGames' interface to its pre-overhaul look and feel.[1]

Support for arcade coin-operated games was added in January 2014 and mainframe computer games in June 2017.[9]


  1. ^ a b Wawro, Alex (31 December 2013). "Game dev database MobyGames getting some TLC under new owner". Gamasutra. Retrieved 2014-01-01.
  2. ^ " Site Info". Alexa Internet. Retrieved 2014-04-01.
  3. ^ "MobyStats". MobyGames. Retrieved February 7, 2017.
  4. ^ "MobyGames Patrons". MobyGames.
  5. ^ "MobyGames FAQ: Emails Answered § When will my submission be approved?". Blue Flame Labs. 30 March 2014. Retrieved 19 January 2016.
  6. ^ "The MobyGames Standards and Practices". Blue Flame Labs. 6 January 2016. Retrieved 19 January 2016.
  7. ^ "Report: MobyGames Acquired By GameFly Media". Gamasutra. 2011-07-02.
  8. ^ Corriea, Alexa Ray. "MobyGames purchased from GameFly, improvements planned". Retrieved 2014-01-01.
  9. ^ "New(ish!) on MobyGames - the Mainframe platform". Blue Flame Labs. 18 June 2017. Retrieved 6 July 2017.
2015, Inc.

2015 Games, LLC (formerly 2015, Inc.), also known as 2015, is an American video game development company, best known for developing the highly successful video game Medal of Honor: Allied Assault, published by Electronic Arts.


4X is a genre of strategy-based video and board games in which players control an empire and "explore, expand, exploit, and exterminate". The term was coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design.

4X computer games are noted for their deep, complex gameplay. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Games can take a long time to complete since the amount of micromanagement needed to sustain an empire increases as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement, with varying degrees of success.

The earliest 4X games borrowed ideas from board games and 1970s text-based computer games. The first 4X computer games were turn-based, but real-time 4X games are not uncommon. Many 4X computer games were published in the mid-1990s, but were later outsold by other types of strategy games. Sid Meier's Civilization is an important example from this formative era, and popularized the level of detail that later became a staple of the genre. In the new millennium, several 4X releases have become critically and commercially successful.

In the board (and card) game domain, 4X is less of a distinct genre, in part because of the practical constraints of components and playing time. The Civilization board game that gave rise to Sid Meier's Civilization computer game, for instance, has no exploration and no extermination. Unless extermination is targeted at non-player entities, it tends to be either nearly impossible (because of play balance mechanisms, since player elimination is usually considered an undesirable feature) or certainly unachievable (because victory conditions are triggered before extermination can be completed) in board games.

Bram Stoker's Dracula (video game)

Bram Stoker's Dracula is a 1993 video game released for the Nintendo Entertainment System, Super NES, Game Boy, Master System, Genesis, Sega CD, Game Gear, MS-DOS and Amiga games consoles. Based on the 1992 movie of the same name which in turn is based on the 1897 novel by Bram Stoker, each version of the game was essentially identical (except for the Sega CD, Amiga and MS-DOS versions). The Amiga version was released in 1994 for North America and Europe. A CD-ROM version for DOS was released in 1995.

David Cage

David De Gruttola (born June 9, 1969), known by his pseudonym David Cage, is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage both wrote and directed the video games Heavy Rain and Beyond: Two Souls for the PlayStation 3, and Detroit: Become Human for the PlayStation 4.

Formula One video games

Ever since Pole Position in 1983, Formula One has always played a part of the racing genre in video games. Geoff Crammond's 1991 simulation Grand Prix played an integral role in moving Formula One games from arcade games to being full simulations of the sport.

Platforms: Arcade, SG-1000, Intellivision, ColecoVision, Commodore 64, ZX Spectrum, Atari 7800, Nintendo Entertainment System, Game Boy, Commodore 16, Commodore Plus/4, Amstrad CPC, MSX, Amiga, Atari ST, PC DOS, Sega Mega Drive/Sega Genesis, Sega Game Gear, TurboGrafx-16, Super Nintendo Entertainment System, Sega Master System, Sega CD, Sega Saturn, PlayStation, Microsoft Windows, Nintendo 64, Dreamcast, Game Boy Color, PlayStation 2, Xbox, GameCube, PlayStation Portable, PlayStation 3, Wii, Xbox 360, iOS, PlayStation Vita, Nintendo 3DS, Mac OS X, Wii U, PlayStation 4, Xbox One, macOS, Android, tvOS, Linux


GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 video games.

GameRankings is owned by CBS Interactive. Similar websites include GameStats, Metacritic (also owned by CBS Interactive), MobyGames, and TopTenReviews.

Larian Studios

Larian Studios is a Belgian video game developer which was founded in 1996 by Swen Vincke. It focuses on developing role-playing video games and educational games, apart from LEDWars which is a hardcore strategy game and a number of casino games.

Last Action Hero (video game)

Last Action Hero is a series of action video games based on the film of the same name. Versions were released for the Nintendo Entertainment System, Super NES, Genesis, Game Boy, Game Gear, Amiga and MS-DOS. A Sega CD version was also announced, but was not commercially released.A separate version was released on the Commodore Amiga and was developed by The Dome Software Developments. The MS-DOS version was developed by Psygnosis and offers full motion video cut scenes from the actual motion picture; the never-released Sega CD version was planned to include this feature as well.

Legend Entertainment

Legend Entertainment was an American developer of computer games, best known for their complex, distinctive adventure titles throughout the 1990s.

The company was founded in 1989 by Bob Bates and Mike Verdu after the end of Infocom. Their goal was to design interactive fiction in the Infocom tradition. Legend's first products were all illustrated text adventures, some of them designed by Infocom veteran Steve Meretzky. Starting in 1993, they switched to a new development system for graphic-only adventures. Several of their adventure games were based on book licenses, including Frederik Pohl's Gateway, Terry Brooks' Shannara, Spider Robinson's Callahan's Crosstime Saloon, Piers Anthony's Xanth, and Margaret Weis and Tracy Hickman's The Death Gate Cycle.

By 1994 games like Xanth and Eric the Unready gave Legend a reputation for comedy adventures. The company was acquired by GT Interactive in 1998 and began changing their focus to action games. They developed a first-person shooter based on Robert Jordan's The Wheel of Time and finished the development of the second part in the Unreal series in 2002. Late in 2003, they released a free expansion for Unreal II: The Awakening, known as XMP (eXpanded MultiPlayer). In 1999, GT Interactive was purchased outright by Infogrames, who later acquired and rebranded themselves as Atari.

On Friday, January 16, 2004, Legend Entertainment was shut down. A brief press release from Atari cites that it was "purely a business decision", and that "Legend had recently completed its only current project and had no new projects in the pipeline."

List of Take-Two Interactive games

Headquarted in Manhattan, New York, Take-Two Interactive Software is an American video game holding company founded in September 1993 by Ryan Brant. Currently, it publishes games through 2K Games (Battleborn, BioShock, Borderlands, Evolve, Mafia, Sid Meier's Civilization, The Darkness, XCOM), 2K Play (Carnival Games), 2K Sports (NBA 2K, WWE 2K), Ghost Story Games, Private Division (Kerbal Space Program), Rockstar Games (Bully, Grand Theft Auto, L.A. Noire, Manhunt, Max Payne, Midnight Club, Red Dead) and Social Point. In the past, Take-Two operated Gathering of Developers (May 1998 - September 2004), Global Star Software (August 1999 - September 2007), Gotham Games (July 2002 - December 2003), Mission Studios (September 1996 - 2001), On Deck Interactive (May 2000 - March 2001), Take-Two Licensing (September 2003 - January 2005), TalonSoft (December 1998 - 2002) and TDK Mediactive Europe (September 2003 - January 2005).

List of Tom and Jerry video games

The animated cat and mouse duo Tom and Jerry, have appeared in various video games.

List of Xbox 360 System Link games

This is a list of Xbox 360 games that are compatible with the System Link feature, both released and unreleased, organized alphabetically by name. A system link connects two or more 360 consoles together without an internet connection. For original Xbox games, please see List of Xbox System Link games.

List of games based on Dune

A number of games have been published which are based on the Dune universe created by Frank Herbert.

Mickey's Speedway USA

Mickey's Speedway USA is a Disney racing game for the Nintendo 64 and Game Boy Color, developed by Rareware and published by Nintendo under license from Disney Interactive. It is styled after other kart racers such as the Mario Kart series and Diddy Kong Racing.

Shinji Mikami

Shinji Mikami (Japanese: 三上 真司, Hepburn: Mikami Shinji, born August 11, 1965) is a Japanese video game director and producer. Starting his career at Capcom in 1990, he went on to direct many of the company's biggest titles. He directed the first installment of the survival horror series Resident Evil in 1996 and the first installment of Dino Crisis in 1999. He returned to Resident Evil to direct the critically acclaimed remake of the first game in 2002. He returned to direct third person shooter Resident Evil 4 in 2005. In 2006, he directed his final Capcom game God Hand, a beat 'em up action game. Mikami worked at PlatinumGames to direct the third person shooter Vanquish in 2010. After that he created his own studio Tango Gameworks. Under that company, he directed the third person horror game The Evil Within. The company has since been acquired by the American company ZeniMax Media. He has also served the roles of producer and executive producer for many games.

Sonic the Hedgehog

Sonic the Hedgehog is a video game franchise produced by Sega centering on a series of high-speed platform games. Sonic, the protagonist, is an anthropomorphic blue hedgehog with supersonic speed. Typically, Sonic must stop antagonist Doctor Eggman's plans for world domination, often helped by his friends, such as Tails, Amy, and Knuckles.

The first Sonic the Hedgehog game, released in 1991, was conceived by Sega's Sonic Team division after Sega requested a mascot character to compete with Nintendo's mascot Mario. Its success spawned many sequels and helped Sega become one of the leading video game companies during the 16-bit era of the early 1990s. The first major 3D Sonic game, Sonic Adventure, was released in 1998 for the Dreamcast. Spin-offs have explored other genres, including racing games such as Sonic R (1997) and sports games such as Mario & Sonic at the Olympic Games (2007).

By March 2011, the series had sold over 89 million physical copies, and grossed over $5 billion by 2014. As of 2018, the series has shifted 800 million copies, including free-to-play mobile game downloads. Several Sonic games are often included in lists of the greatest games of all time. The franchise has also crossed over into a variety of different media including animation, comic books, and a Hollywood film.

The Punisher (1990 NES video game)

The Punisher is a 1990 video game developed by Beam Software and released by LJN, which stars the Marvel Comics anti-hero, the Punisher. It is one of the few NES rail shooters.In the same year, there was also The Punisher video game for Amiga and DOS systems, unrelated to this one and released by MicroProse.

Transmission Games

Transmission Games (originally known as IR Gurus) was an Australian game development company, specialising in sports and action games. Originally, Transmission Games was established as IR Gurus Pty Ltd in 1996 by Craig Laughton, Andrew Niere, and Ian Cunliffe with the motto "Game Play is Everything". The company name was changed in February 2008 to Transmission Games and was later purchased by a third party investor. The company was subsequently wound up some 18 months later by the new owner.

Transmission Games had developed many games, including: Ashes Cricket 2009 for PlayStation 3, Xbox 360, and PC, Heatseeker for the PlayStation 2, Wii, and PSP, Heroes of the Pacific for the PlayStation 2, Xbox, and PC, the AFL Premiership series of games for the PlayStation 2, and The Saddle Club - Willowbrook Stables.

The company was based in Melbourne, Australia and its last games released were Ashes Cricket 2009 (which was published by Codemasters), Heatseeker, AFL Premiership 2007 and Brian Lara Pressure Play.

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