Mario Hoops 3-on-3

Mario Hoops 3-on-3, known in Europe as Mario Slam Basketball and in Japan as Mario Basket 3on3 (マリオバスケ 3on3 Mario Basuke 3on3), is a sports game developed by Square Enix and published by Nintendo for the Nintendo DS in 2006. The game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square Enix, the first one being Super Mario RPG. It is the first Mario basketball game ever to be released, although characters from the series have appeared in the Nintendo GameCube version of NBA Street V3. The game was released on the European Wii U Virtual Console on May 26, 2016 and it was released on North American Wii U Virtual Console on November 3, 2016.

The game features a series of three versus three basketball tournaments on different courts, each of three games. The game uses the Nintendo DS's touch screen extensively, and features items and coins from the Mario series. Critics praised the game for being amusing and fun, but criticized the weak AI and limited multiplayer options, with full basketball games only being playable across two players locally who each had a copy of the game.

Mario Hoops 3-on-3
Mario Hoops 3-on-3 Coverart
North American cover art
Developer(s)Square Enix
Publisher(s)Nintendo
Director(s)Shin Azuma
Producer(s)Toyokazu Nonaka
Hiroyuki Miura
Composer(s)Masayoshi Soken
Platform(s)Nintendo DS
Release
  • JP: July 27, 2006
  • NA: September 11, 2006
  • AU: October 26, 2006
  • EU: February 16, 2007
Genre(s)Sports
Mode(s)Single-player, multiplayer

Gameplay

The gameplay of Mario Hoops 3-on-3 is centered on basketball games, structured into tournaments that the player must win in order to progress. The tournament ladder is made with graphics based on the original Super Mario Bros.. Each tournament consists of three games with two halves of two and a half minutes each. The one exception is an extra game with the Final Fantasy team at the end of the final tournament. The player can win a tournament by winning the three games on its ladder.[1] Upon winning, the player is awarded either a gold cup, a silver cup or a bronze cup. These cups correspond with winning by more than 200 points cumulatively across the three matches, 100 points, or simply winning all three games.

The matches feature three players on each side, with characters drawn primarily from Mario and other Nintendo games, as well as characters from Square Enix's Final Fantasy series. During matches, the Nintendo DS touch control is used for all actions except for movement, which can be handled by the directional pad. The player can also control direction via the touch screen. The top screen of the DS shows the game in 3D, while the bottom screen shows an overhead view of the whole court.[1] Dribbling is performed automatically, but slower if the touch screen is not used actively to dribble.

The player can perform multiple moves, such as stealing the ball and passing, by using gestures on the touch pad. The player shoots by drawing a line forward on the touchscreen. Depending on where the character is and how he/she is moving, the shot will either be a normal shot, a special shot or a slam dunk; these shots give the team different numbers of points. The basketball court contains multiple coin pads, which give the player coins when dribbled on up to a maximum value; when the player makes a shot, their coins are added to their total point score. There are also items which appear on the court; when used they grant the player special moves.[1]

There are two game modes: normal and hard. Hard mode is unlocked after the game is beaten on normal. In addition to the regular tournament game, there is an exhibition mode. In this mode, the player can customize the rules such as the amount of playing time, the number of periods played, and turning items on or off. Multiplayer is limited to local games, and each player must own their own copy of the game.[1] The game does not have online multiplayer, and the "gamesharing" option (playing multiplayer across only one copy of the game) only allows for the playing of select minigames, not full basketball games.[1]

Music

Mario Basketball 3on3 Original Soundtrack
Soundtrack album by
Masayoshi Soken, Koji Kondo, and Yukio Kaneoka
ReleasedOctober 18, 2006 (Japan)
GenreVideo game soundtrack
Length41:26
LabelSquare Enix

The game's music was composed and arranged primarily by Masayoshi Soken, with some tracks created by Koji Kondo and Yukio Kaneoka. The soundtrack was Soken's first major game soundtrack; he had worked at Square Enix as a sound editor for five years prior to the release of the game and had only composed music for advertisements and minor games prior to Mario Hoops. The music covers a wide variety of genres and influences, using techno, rock music, African drum beats, and vocal performances. An official soundtrack album containing music from the game, Mario Basketball 3on3 Original Soundtrack, was published by Square Enix on October 18, 2006. The album contains 31 tracks over a duration of 41:26.[2]

Reception

Reception
Aggregate score
AggregatorScore
Metacritic69/100[3]
Review scores
PublicationScore
Edge7/10[4]
EGM6.17/10[5]
Eurogamer6/10[6]
Game Informer6.5/10[7]
GamePro4/5 stars[8]
Game RevolutionC[9]
GameSpot7.1/10[1]
GameSpy4/5 stars[10]
GameTrailers7.1/10[11]
IGN(AU) 7.4/10[12]
(UK) 7/10[13]
(US) 6.8/10[14]
Nintendo Power7.5/10[15]
The Sydney Morning Herald3/5 stars[16]
The Times3/5 stars[17]

The game received "average" reviews according to video game review aggregator Metacritic.[3] While the game was generally praised for its control, graphics, and variety, it was criticized for its simplistic AI, unsatisfactory minigames, and overpowered skills for the Final Fantasy characters. The lack of Nintendo Wi-Fi connection support also hurt the game.

411Mania gave the game a score of 7.5 out of 10 and said it was "a game that could've easily been rated much higher had there been Wi-Fi connectivity, smarter AI and a richer single card download-play option. Not including Wi-Fi was inexcusable as it would have easily been one of the most played games online. [...] I'd honestly recommend this game for any DS owner out there as I feel the game at least deserves a try. Some will be hooked, some won't, but you can't deny the fun of Mario Hoops 3 on 3."[18] The Sydney Morning Herald gave it three stars out of five and called it "fast-paced stylus-swiping basketball action best suited to short matches against friends."[16] The Times also gave it three stars out of five, saying, "The wild combinations of touch-pad and direction keys required to play make this a game you might not wish to use on public transport, and it somehow lacks the charm of previous Mario-themed games. Good, but not great."[17]

As of July 25, 2007, Mario Hoops 3-on-3 has sold 1.5 million copies worldwide.[19]

References

  1. ^ a b c d e f Gerstmann, Jeff (September 12, 2006). "Mario Hoops 3 on 3 Review". GameSpot. Retrieved October 25, 2014.
  2. ^ Greening, Chris. "Mario Basketball 3on3 Original Soundtrack". Game-OST. Elvista Media Solutions. Retrieved 2015-12-02.
  3. ^ a b "Mario Hoops: 3 on 3 for DS Reviews". Metacritic. Retrieved December 2, 2015.
  4. ^ Edge staff (October 2006). "Mario Hoops 3-on-3". Edge (167): 95.
  5. ^ EGM staff (October 2006). "Mario Hoops 3-on-3". Electronic Gaming Monthly (208): 116.
  6. ^ MacDonald, Keza (October 25, 2006). "Mario Hoops 3-on-3". Eurogamer. Retrieved December 2, 2015.
  7. ^ Helgeson, Matt (October 2006). "Mario Hoops 3-on-3". Game Informer (162): 113. Archived from the original on January 6, 2008. Retrieved December 2, 2015.
  8. ^ Her Misnomer (September 13, 2006). "Review: Mario Hoops 3-on-3". GamePro. Archived from the original on October 18, 2006. Retrieved December 2, 2015.
  9. ^ Reilly, Mike (September 22, 2006). "Mario Hoops 3-on-3 Review". Game Revolution. Retrieved December 2, 2015.
  10. ^ Villoria, Gerald (September 13, 2006). "GameSpy: Mario Hoops 3-on-3". GameSpy. Archived from the original on October 18, 2006. Retrieved December 2, 2015.
  11. ^ "Mario Hoops 3-on-3 Review". GameTrailers. September 21, 2006. Archived from the original on June 28, 2008. Retrieved December 2, 2015.
  12. ^ Kolan, Patrick (October 30, 2006). "Mario Hoops 3-on-3 Aussie Review". IGN. Retrieved December 2, 2015.
  13. ^ Burman, Rob (February 9, 2007). "Mario Slam Basketball UK Review". IGN. Retrieved December 2, 2015.
  14. ^ Harris, Craig (September 12, 2006). "Mario Hoops 3-on-3 Review". IGN. Retrieved December 2, 2015.
  15. ^ "Mario Hoops 3-on-3". Nintendo Power. 209: 85. November 2006.
  16. ^ a b Hill, Jason (October 14, 2006). "Mario Hoops 3-on-3". The Sydney Morning Herald. Retrieved December 2, 2015.
  17. ^ a b "Mario Hoops 3 on 3". The Times. November 4, 2006. Retrieved December 2, 2015.(subscription required)
  18. ^ Aranda, Ramon (September 22, 2006). "Mario Hoops 3 on 3 (DS) Review". 411Mania. Archived from the original on December 8, 2015. Retrieved December 2, 2015.
  19. ^ Casamassina, Matt (July 25, 2007). "Nintendo Sales Update". IGN. Retrieved December 2, 2015.

External links

Blue shell

The spiny shell, commonly referred to as the blue shell, is a well-known power-up item of the Mario Kart series of video games. Originating in Mario Kart 64, it allows a racer to shoot a projectile directly at the first place racer. The blue shell acts as a "catch-up" system, intended to give the lower-ranking characters a better chance to advance, keeping players closer together. A character in first place is likely to be hit by a blue shell at some point and once fired, the blue shell is almost always unavoidable. Because of this, the power-up has received a very negative reception.

In addition to the Mario Kart series, the blue shell is a power-up item in Super Smash Bros. for Nintendo 3DS and Wii U and Mario Hoops 3-on-3.

Charles Martinet

Charles Andre Martinet (; French: [maʁtinɛ]; born September 17, 1955) is an American actor and voice actor. He is best known for voicing Mario in the Super Mario video game series. Martinet has voiced this title character of Nintendo's flagship video game franchise since 1990, and he also voices related characters such as Baby Mario, Luigi, Baby Luigi, Wario, Waluigi, and Toadsworth.

Chick Chick Boom

Chick Chick Boom was an online Flash game created for Easter 2007 by German developer Extra Toxic and sponsored by Nintendo of Europe. (The two companies had previously cooperated in a similar project called Mission in Snowdriftland.) The game launched on April 3, 2007 and was only playable through the month of April. After the extra Toxic disabled play on April 30, 2007, a new version of the game, presenting new features and 3D visuals, was released on Q4 2010 for the Wii as a downloadable game for the WiiWare service.

Diddy Kong

Diddy Kong (Japanese: ディディーコング, Hepburn: Didī Kongu) is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises, debuting in the 1994 Donkey Kong series game, Donkey Kong Country. He is a young monkey who lives on Donkey Kong Island in the Kongo Jungle, and is identified by his red hat with the Nintendo logo on it, and his red shirt with stars on it. Diddy Kong is Donkey Kong's sidekick, best friend, and is described as his "nephew wannabe" in the Donkey Kong 64 manual. He has a girlfriend named Dixie Kong. He was originally created by Donkey Kong Country developer Rare as an updated version of Donkey Kong Jr., but he was renamed, due to Nintendo's response.

Diddy Kong has made some appearances in the Donkey Kong series, appearing in every Donkey Kong Country game and Donkey Kong Land game, notably as the lead character in Donkey Kong Country 2: Diddy's Kong Quest with his girlfriend, Dixie Kong, as his sidekick. He received a spin-off called Diddy Kong Racing, and more recently appeared as co-star to Donkey Kong in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Through his relationship with Donkey Kong, Diddy Kong has become a prominent character in the Mario franchise. He has also become a playable character in the Super Smash Bros. series. Outside video games, Diddy Kong appeared in the TV show Donkey Kong Country, where he is played by Andrew Sabiston.

Since appearing in Donkey Kong Country, Diddy has received mostly positive reception, one strong enough to create a fan following, resulting in Diddy getting his own spin-off. He has been featured in several pieces of merchandise, including plush toys, candies, and two Amiibo figures.

Donkey Kong (character)

Donkey Kong or D.K. is a fictional character who appears in games belonging to the Donkey Kong and Mario video game franchises. He is a gorilla and is Mario's former nemesis. A popular character, he has appeared in many video games. He has a nephew named Diddy Kong. Donkey Kong was Mario's first opponent in the game of the same name, Nintendo's popular 1981 arcade game, Donkey Kong. Since then he has starred in his own series of games, starting with 1994's Donkey Kong Country for the Super Nintendo Entertainment System, and remains an important character in the Mario series, such as Mario Kart.

DK debuted at the same time as Mario, and he still appears with Mario on occasion, appearing as a playable character in the Mario Kart and Super Smash Bros. series, and is the primary antagonist in the Mario vs. Donkey Kong games.

Koichi Ishii

Koichi Ishii (石井 浩一, Ishii Kōichi, born July 9, 1964), sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series (known as Seiken Densetsu in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game released in the Mana series (as of 2006). He has also contributed to several games in Square Enix's SaGa and Final Fantasy series, and created the well-known chocobo and moogle characters.

Koji Kondo

Koji Kondo (近藤 浩治, Kondō Kōji, born August 13, 1961) is a Japanese music composer, pianist, and sound director who works for the video game company Nintendo. He is best known for his involvement in numerous contributions in the Mario and The Legend of Zelda series of video games, among others produced by the company. Kondo was originally hired by Nintendo in 1984, becoming the first person hired by them to specialize in musical composition for games. Shortly after, Kondo was assigned as the sound designer on the 1985 game Super Mario Bros. His sound design for the game, more specifically the musical theme for the overworld, has often been cited as among the most memorable in video games.

Lakitu

Lakitu ( or ), known in Japan as Jugem (ジュゲム, Jugemu, [dʑɯ.ɡe.mɯ]), is a fictional flying character in the Mario franchise. Created by Shigeru Miyamoto, it first appeared in the Nintendo Entertainment System video game Super Mario Bros., where it dropped enemies called Spinies on the stage. It has a striped green shell, wears aviator goggles, and rides around in a smiling cloud. He has since appeared in several main Mario titles since, as well as Mario spin-off titles, notably the Mario Kart series where he acts as the referee and a playable character in Mario Kart 7 and Mario Kart 8. He has appeared in non-Mario titles, including the Super Smash Bros. series as an assist trophy in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U.

Since appearing in Super Mario Bros., Lakitu has received somewhat positive reception. It has appeared in the form of several kinds of merchandise, including on t-shirts, stickers, and a dry erase board. While he has been regarded as one of the best Mario villains by GameDaily, he has been decried by several editors for being a troublesome enemy, including 1UP.com editor Jeremy Parish and G4TV editor Andrew Pfister.

List of Mario sports games

There have been numerous sports games in the Mario franchise. Although originally a branch of the Mario sports games, the Mario Kart series is not included in this list, as it has since become a stand-alone series in the Mario franchise.

List of best-selling Nintendo DS video games

This is a list of Nintendo DS games that are known to have sold or shipped at least one million copies. As of March 31, 2011, there are 140 Nintendo DS games that sold over 1 million units .

List of video games featuring Mario

Mario, who serves as Nintendo's mascot, is a fictional character created by game designer Shigeru Miyamoto and voiced by Charles Martinet. This is a list of video games where the character Mario plays a part, either as the protagonist, antagonist, supporting character, as part of an ensemble cast, as a cameo, or in a game within a game. It does not include simple references to the character, such as the portraits of Mario found in The Legend of Zelda: A Link to the Past or Ocarina of Time.

The year indicated is the year the game was first released, most commonly in Japan; games were sometimes released years later in other regions of the world. The list includes ports, remakes and compilations, but not Virtual Console or other emulation.

Luigi's Mansion

Luigi's Mansion (Japanese: ルイージマンション, Hepburn: Ruīji Manshon, Luigi Mansion) is a 2001 action-adventure game developed and published by Nintendo for the GameCube. The game was a launch title for the GameCube and is the first game in the Mario franchise to be released for the console, launched in Japan on September 14, 2001, in North America on November 18, 2001, and in Europe on May 3, 2002. It is the second title in the franchise in which Luigi is the main character, instead of Mario, with players controlling him as he explores a haunted mansion, searching for Mario and dealing with ghosts that lie within its rooms by capturing them through a special device supplied by Professor E. Gadd.

Luigi's Mansion was well received by reviewers, but it was criticized for its short length. The game has sold over 2.5 million copies, and is the fifth entry on the list of best-selling GameCube video games in the United States. It was one of the first games to be re-released as a Player's Choice title on the system. The game was followed by a sequel, Luigi's Mansion: Dark Moon, released twelve years later for the Nintendo 3DS in 2013. A second sequel under the working title of Luigi's Mansion 3, is planned for release on the Nintendo Switch in 2019. A remake of the game for the Nintendo 3DS was released on October 12, 2018.

MSB

MSB may refer to:

Main Support Battalion, part of the U.S. Army logistics

Le Mans Sarthe Basket a French basketball team

The Magic School Bus, series of children's books about science

Media Stream Broadcast, a proprietary, multicast communications protocol owned by Microsoft

1,4-Bis(2-methylstyryl) benzene, also known as p-Bis(o-methylstyryl) benzene and abbreviated Bis-MSB, a wavelength shifting compound used in liquid scintillators

Microsoft Surface Book

Millennium Seed Bank, an international conservation project for storing plant seeds

Molecular Systems Biology, an open-access, peer-reviewed scientific journal

Money services business, a legal term used by financial regulators to describe businesses that transmit or convert money

Most significant bit, the bit with the highest significance in a word

Most significant byte, the highest byte in a multi-byte number

Mrs. Stewart's Bluing, a brand of fabric bluing agent that whitens fabrics with a dye called Prussian blue (ferric hexacyanoferrate)

Myanmar Standard Bible, a translation of the Bible into the Burmese language

Myndigheten för samhällsskydd och beredskap, the Swedish Civil Contingencies Agency

Mario Sports Mix

Mario Sports Mix (マリオスポーツミックス, Mario Supōtsu Mikkusu) is a sports video game developed by Square Enix and published by Nintendo for the Wii. It was released in Japan on November 25, 2010, and in other regions in early 2011. It features volleyball, hockey, dodgeball, and basketball. The game features mostly characters and locations from the Mario series with a few guest appearances by characters from Square Enix's Final Fantasy and Dragon Quest series of games. Players can also opt to play as one of their Mii characters.

Masayoshi Soken

Masayoshi Soken (祖堅正慶, Soken Masayoshi, born January 10, 1975) is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. Soken is known for scoring Mario Hoops 3-on-3 and Final Fantasy XIV: A Realm Reborn. Throughout his musical career, Soken has also gone under the names "Masayoshi Kikuchi", "Sorbonne Soken", and "Luis Noma".

Princess Peach

Princess Peach is a character in Nintendo's Mario franchise. Originally created by Shigeru Miyamoto, Peach is the princess of the fictional Mushroom Kingdom, which is constantly under attack by Bowser. She often plays the damsel in distress role within the series and is the lead female character, often being portrayed as Mario's love interest. In Super Princess Peach, Peach was the protagonist and player character.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Waluigi

Waluigi (Japanese: ワルイージ, Hepburn: Waruīji, pronounced [ɰa.ɾɯ.iː.ʑi]; English: ) is a character in the Mario franchise. He plays the role of Luigi's arch-rival and accompanies Wario in spin-offs from the main Mario series, often for the sake of causing mischief and problems. He was created by Camelot employee Fumihide Aoki and is voiced by Charles Martinet, who described Waluigi as someone who has a lot of self-pity and would "cheat to win."

First debuting in the 2000 Nintendo 64 game Mario Tennis to polarizing reception from the media, Waluigi has since attained a cult following, especially helped through his use as an Internet meme.

This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.