Kingdom Hearts Coded

Kingdom Hearts Coded,[a] stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.

The gameplay is centered mostly around puzzle solving, with action-RPG gameplay elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.

Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal, chronicling Sora's fight against the Heartless and Organization XIII, is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads king Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.

Kingdom Hearts coded
Kingdom Hearts coded logo
The logo of Kingdom Hearts coded
Developer(s)Square Enix
h.a.n.d. (Nintendo DS)
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Jun Kato
Hiroyuki Itou
Producer(s)Kakuko Obinata
Designer(s)Tetsuya Nomura
Writer(s)Yukari Ishida
Harunori Sakemi
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)NTT docomo
Nintendo DS (Re:coded)
Genre(s)Action role-playing, puzzle


Kingdom Hearts Coded Gameplay
Sora fighting Heartless in Traverse Town in Kingdom Hearts coded

Kingdom Hearts coded is a puzzle game with action elements mixed into the gameplay,[11] which is similar to the action-RPG style of the previous titles in the series. It also features a similar interface with fight, item, and "magic" in the command window.[12][13] There are also minigame and platforming elements.[14] The game features a mix of different graphic styles, with three-dimensional backgrounds and two-dimensional characters.[11] The initial trailer showcased the main character, Sora, in dungeons with floating red and black blocks. Battles feature a "debugging" mode to remove the blocks in order to progress towards enemies.[12][13] Blocks are also used to solve puzzles or reach higher ground.[13]

Kingdom Hearts Re:coded has an added system to incorporate multiplayer experiences called "tag mode".[15] If other Nintendo DS players are nearby, they do not need to be playing the game and they will be registered in the game as "ghosts".[15]



The game is set after Kingdom Hearts II and follows the story of Jiminy Cricket, Mickey Mouse, Donald Duck and Goofy in Disney Castle.[11][16] In the game, players progress through a series of levels which are virtual representations of worlds contained within the digitized version of Jiminy's journal from the first Kingdom Hearts game, and are arranged according to the order in which Sora visited the worlds originally in Kingdom Hearts.[17] These virtual worlds are based on various locales from many Disney animated films as well as original worlds seen in the first game of the series, including Destiny Islands, Traverse Town, Wonderland in Alice in Wonderland, Olympus Coliseum in Hercules, Agrabah in Aladdin and Hollow Bastion. Castle Oblivion also appears as the game's final level.[5]


Artwork of the cast of Kingdom Hearts coded. (From left to right)
(Bottom Row) Donald Duck, King Mickey, Jiminy Cricket, Goofy
(Middle Row) Kairi, Sora, Riku
(Top Row) An Organization XIII Member (Roxas)

The main protagonist and sole player character of the game is an artificially intelligent virtual avatar of Sora, occasionally referred to in-game as "Data-Sora", created from the data from Jiminy's journal entries. Because the game's setting is based on the first game, Data-Sora resembles the original Sora in his attire from the same game.[18] Three other original Kingdom Hearts characters—Riku, Naminé, and Roxas—similarly appear as virtual avatars of themselves. Like previous Kingdom Hearts titles, coded features numerous Disney and Final Fantasy characters who have appeared in the first game.[12] Some characters include King Mickey Mouse, Pluto, Jiminy Cricket,[19] Donald Duck, and Goofy,[13] the latter two of whom appear as computer-controlled partners of Sora in one of the game's levels. The main antagonists of the game are software bugs that corrupt the data of Jiminy's journal, which take the form of red-and-black blocks and Heartless that Sora encounters in the first game.[18] Recurring series antagonists Maleficent and Pete also appear.[20]


Jiminy Cricket organizes his journals chronicling Sora's journeys up to the defeat of Organization XIII when he discovers a line he had no recollection writing: "We must return to free them from their torment" (rewritten as "Their hurting will be mended when you return to end it" in Re:coded). King Mickey digitizes the contents of the journal to investigate this message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey creates a virtual Sora named "Data-Sora" to guide him through the datascape's multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear.[2][17][19]

While this happens, Mickey, Donald, Goofy, and Jiminy are imported into the datascape by an avatar of the journal's uncorrupted data, which takes the form of a virtual Riku, to better assist Data-Sora in debugging the journal. They discover that Pete and Maleficent have also entered the datascape to use it in their latest attempt at world domination. After Data-Sora has made significant headway into his mission, Maleficent destroys his Keyblade and kidnaps Data-Riku,[5] but he continues through the datascape with the help of Donald and Goofy until he regains the ability to conjure the Keyblade.

Atop Hollow Bastion, Pete infects Data-Riku's code with bugs and forces him to fight Data-Sora, endangering the datascape with the risk of being totally corrupted. Seeing no alternative, Data-Sora chooses to debug Data-Riku from inside, which will reset everything in the datascape like his own memories. The debugging process also activates the bug responsible for the data's corruption, which takes the form of Sora's Heartless. Data-Sora destroys the bug while Mickey and the others are returned to their world by Data-Riku before the reset occurs.[7]

With the journal debugged, Data-Riku uncovers extra data that contains the secret to the journal's message. Mickey guides the reset Data-Sora to an extra world based on Castle Oblivion, where he is tested by a virtual Roxas to endure the pain of having forgotten his friends. Data-Sora defeats Data-Roxas and is allowed access to the deepest portion of the data. There he and Mickey encounter a virtual Naminé, who reveals the real Naminé was the one who left the message after discovering a set of memories relating to people tied to the real Sora's heart—herself, Roxas, Axel, Xion, Terra, Aqua, and Ventus—while restoring his lost memories; the bugs are also revealed to have been an unintentional side effect of her message. Before disappearing, Data-Naminé explains that it is the real Sora's duty to save these people. Mickey relays this message to Sora through the bottled letter shown at the end of Kingdom Hearts II.[21][22]

In a secret ending exclusive to Re:coded, Mickey and Yen Sid discuss the location of Terra, Aqua, and Ventus.[21] During their conversation, Yen Sid reveals that the destruction of Xehanort's Heartless and Nobody will inevitably bring about the return of Master Xehanort.[23] To prepare for this threat, Yen Sid orders Mickey to bring Sora and Riku to him, intending to examine them for the Mark of Mastery.[22] Meanwhile, in a secret ending exclusive to the HD 2.5 ReMIX cinematic version, Braig, restored to human form along with the Organization XIII members from Radiant Garden, discuss with a time-traveling Young Xehanort the absence of his elder self despite Xemnas's destruction, and concludes that he has already put his plans into action. Braig then asks who to take along with him, leading into the events of Dream Drop Distance.


Kingdom Hearts coded consists of eight episodes, released monthly between June 2009 and January 2010, as well as a preview episode released November 2008.

Episode Date Ref.
Preview episode November 18, 2008 [24]
1. Destiny Islands June 3, 2009 [1]
2. Traverse Town July 8, 2009 [2]
3. Wonderland August 5, 2009 [3]
4. Olympus Coliseum September 17, 2009 [4]
5. Agrabah October 15, 2009 [5]
6. Hollow Bastion - Former November 26, 2009 [25]
7. Hollow Bastion - Latter December 26, 2009 [25]
8. Castle Oblivion January 28, 2010 [26]


In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly different than other titles in the series.[27] The game's concept was devised by Nomura, who wanted to make the game feel like a "playground" for fans. Tabata originally thought the plan was terrible, but still interesting.

The story was initially supposed to be "fluid" and did not fit into the chronology of the Kingdom Hearts series, but later developers tied the games final chapters into Birth by Sleep and 358/2 Days.[28] The development team planned to make use of mobile phones communication abilities to facilitate interaction between players.[18] Coded was developed with 3D and 2D graphics to have the game available on a range of mobile phones for distribution overseas.[11] The game was designed around hardware that was more powerful than any yet available, like Final Fantasy Agito, but developer were not as aggressive with this boundary-pushing with Coded to help it spread to overseas markets where mobile phones were not very powerful in terms of hardware.[13] Early screenshots showed the game in a wide screen format, based on the idea that more future models will feature a swivel screen.[13] Few mobile phones, however, were able to support the games technical specifications, so the planned expansion to other Japanese phone carriers and to the United States were not possible.[29]

It was announced alongside Kingdom Hearts Birth by Sleep and Kingdom Hearts 358/2 Days at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater.[30] New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008.[14][31] Playable demonstrations, as well as new trailers, were available at the 2008 Tokyo Game Show in October 2008 and the 2009 Jump Festa in December 2008.[32][33] Early trailers highlighted coded's gameplay, while later ones focused more on the game's story, which would fill in some plotholes present in the first Kingdom Hearts game.[32]

Coded was first released pre-installed on the Docomo PRIME Series "P-01A" mobile phone.[34][35] Because many mobile games offer free content, Nomura planned to try a new business model from Square Enix's usual practice in order to lower barriers to entry.[13] Included one the phone was an online mobile phone portal called Kingdom Hearts Mobile which will allow users to create avatars and play minigames.[17][36] As mobile phone technology improved, the development team planned on adding online gameplay.[28] The game was discontinued for download on Japanese mobile phones on April 30, 2013.[37]

Kingdom Hearts Re:coded

In May 2010, the new English voice actor for Jiminy Cricket, Phil Snyder, who took over the role after the death of Jiminy's former voice actor Eddie Carroll, wrote on his official website that he was recording his first voice work for the game Kingdom Hearts Re:coded; it was speculated to be a remake of Coded in the same way Kingdom Hearts Re:Chain of Memories brought Kingdom Hearts: Chain of Memories to the PlayStation 2.[38] However, it remained unconfirmed until Re:coded was presented at E3 2010.[39]

Game director Tetsuya Nomura wanted to re-release Kingdom Hearts: coded, and considered releasing the game on the Wii though the Wiiware virtual game store, which would then allow players to download the game in chapters just like the mobile phone original.[28] Nomura's prime reason for wanting to re-release the game was to reach a broader audience however, so the Nintendo DS, being the most popular portable video game system in America and Europe, was chosen.[28] The development team originally planned on simply re-releasing the game, but after they selected software developer h.a.n.d., who had done an "excellent" conversion of Kingdom Hearts 358/2 Days, they began to consider a remake.[28] At first, Nomura asked for an "as is" recreation of the original game, and when the game cartridge was still not full, he asked for a full 3D remake.[15][28] Development took almost a year, and told Nomura that the task was "nearly impossible".[28] The scale of the game grew so large that the Square Enix team in Osaka that had worked on Kingdom Hearts Birth by Sleep was brought in to assist.[28]

The lower screen on the Nintendo DS was used for the gameplay panel like Kingdom Hearts: 358/2 Days.[28] The gameplay mechanics of the game were completely changed from the original: the lack of an analogue control stick on the Nintendo DS was a "challenge" according to Nomura, leading to a more simplified combat system and mechanics that borrowed from Birth by Sleep.[15][40] The story of the remake did not change, although more scenes were added, including a new secret movie and a few hints about the then-unreleased Kingdom Hearts 3D: Dream Drop Distance.[29] Gameplay elements from other titles in the series were also used, including the leveling system from 358/2 Days, and the random encounter system from Kingdom Hearts Mobile.[15] The game was released in Japan on October 7, 2010,[9] in North America on January 11, 2011[41] and Europe on January 14, 2011.[10]

Kingdom Hearts HD 2.5 Remix

In the credits of HD 1.5 Remix, clips of Kingdom Hearts Re:coded were shown, hinting at its inclusion in another collection.[42] On October 14, 2013, Square Enix announced that Re:coded would be part of the Kingdom Hearts HD 2.5 Remix collection, released exclusively on the PlayStation 3. Due to the games touch screen use on the Nintendo DS, console conversion was ruled out as it would necessitate a full remake.[43] Two additional hours of cinematics were created for the game to cover the entire story and show the game's connections to other Kingdom Hearts titles.[44] The collection features the game as HD cinematics, much like 358/2 Days was in the HD 1.5 Remix collection. The collection also includes both Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in HD and trophy support.[42] Additional events occur in the cinematic scenes not seen in the original, with new voice acting, orchestrated audio, and including new battle scenes and a scene that ties Re:coded and Dream Drop Distance together.[45][46] The collection was released in Japan on October 2, 2014,[47] North America on December 2, 2014,[48] Australia on December 4, 2014,[49] and Europe on December 5, 2014.[48]


Aggregate score
Review scores
Game Informer6.75/10[52]
Nintendo Power8/10[54]

Prior to Coded's release, Jeremy Parish of praised the game's graphics and scope. He stated the graphics were comparable to those of the PlayStation Portable and commented that coded was a sign of mobile games turning into "full-fledged" games.[56]'s Kevin Gifford commented that the game deserved the attention of video game enthusiasts, and praised its features: the themes and the online mobile phone portal.[36]

Kingdom Hearts Re:coded received mixed reviews. IGN praised the gameplay variety and graphics, but criticized the story and platforming.[19] GameSpot said that "Frustrating platforming and a tepid narrative mar this journey into classic Kingdom Hearts realms."[53] Game Informer called the game "The most skip-worthy entry in the series".[52] Nintendo Power said it was "the best 'Kingdom Hearts' game to yet grace a Nintendo platform."[54] Official Nintendo Magazine stated that "While it may suffer from some unforgivable camera problems, it is a decent game for Kingdom Hearts fans and will keep them entertained until Dream Drop Distance comes out".[55]

VentureBeat reviewed the HD 2.5 Remix, and called the Re:coded part of the game collection as a long and not particularly interesting retread of plot points from the original Kingdom Hearts, further complicated by elements added from other games and containing many complex subplots.[57] Game Revolution called the movie "boring", as the cut scenes were intended to fill in between sections of gameplay and never as a film unto itself.[58]


  1. ^ キングダム ハーツ コーデッド (Kingudamu Hātsu Kōdeddo)
  2. ^ Unless otherwise noted, review scores are for the Nintendo DS version.


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Hercules (Greek Heracles) is a mythological hero known for his strength and far-ranging adventures. He is one of the most commonly portrayed figures from classical mythology in the popular culture of the 20th and 21st centuries. For earlier cultural depictions, see Hercules.

Jafar (Disney)

Jafar is a fictional character who appears in Walt Disney Pictures' 31st animated feature film Aladdin (1992). He is voiced by American actor Jonathan Freeman, who also portrayed the character in the Broadway musical adaptation. An inspiration to the character is the villain Jafar, played by Conrad Veidt in The Thief of Bagdad, from which Aladdin borrows several character ideas and plot elements. The Jafar of Disney's Aladdin plays essentially the same part as the character from the 1940 movie, and is drawn with notable similarity to Conrad Veidt's looks.

Jiminy Cricket

Jiminy Cricket is the Walt Disney version of the Talking Cricket (Italian: Il Grillo Parlante), a fictional character created by Italian writer Carlo Collodi for his children's book The Adventures of Pinocchio, which Disney adapted into the animated film Pinocchio in 1940. Originally an unnamed, minor character in Collodi's novel, he was transformed in the Disney version into a comical and wise partner who accompanies Pinocchio on his adventures, having been appointed by the Blue Fairy (known in the book as The Fairy with Turquoise Hair) to serve as Pinocchio's official conscience. His design is different from real crickets, which are black or dark brown, with very long antennae and he dresses like a gentleman from the 19th century. Since his debut in Pinocchio, he has become a recurring iconic Disney character and has made numerous other appearances.

Kingdom Hearts

Kingdom Hearts (Japanese: キングダム ハーツ, Hepburn: Kingudamu Hātsu) is a series of action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Disney Interactive and Square Enix, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer.

Kingdom Hearts is a crossover of various Disney properties based in a fictional universe. The series centers on the main character, Sora, and his journey and experiences with various Disney, Final Fantasy, The World Ends with You and Pixar characters. The heroes of the series clash against the multiple incarnations of the primary antagonist, Xehanort, throughout the series. The Walt Disney Company owns almost all characters and worlds of the Kingdom Hearts franchise.

The series consists of thirteen games available for multiple platforms, and future titles are planned. Most of the games in the series have been positively received and commercially successful. As of February 2019, the Kingdom Hearts series has shipped more than 30 million copies worldwide. A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, companion books, light novels, cards, and comic series.

Kingdom Hearts 358/2 Days

Kingdom Hearts 358/2 Days (キングダム ハーツ 358/2 Days, Kingudamu Hātsu Surī Faibu Eito Deizu Ōbā Tsū, subtitle read as "Three Five Eight Days Over Two") is an action role-playing video game developed by h.a.n.d. and Square Enix for the Nintendo DS. It is the fifth installment in the Kingdom Hearts series, and takes place near the end of the first game, continuing parallel to Kingdom Hearts: Chain of Memories. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two.

Kingdom Hearts 358/2 Days was directed by Tetsuya Nomura and Tomohiro Hasegawa. Nomura decided to develop a game for the Nintendo DS, and once a system had been chosen, decided upon Roxas as the protagonist. The development team wanted to use gameplay similar to previous Kingdom Hearts games but could not due to the insufficient number of buttons the DS had. Following its release, Kingdom Hearts 358/2 Days received generally positive response by critics, with praise directed at the gameplay and graphics, and criticisms directed towards its storyline. A soundtrack, various light novels, and a manga series based on the game were released in Japan.

Kingdom Hearts Mobile

Kingdom Hearts Mobile (Japanese: キングダム ハーツ モバイル, Hepburn: Kingudamu Hātsu Mobairu) was an online community-based social gaming networking service developed by Square Enix for the NTT DoCoMo. It was officially launched on December 15, 2008 in Japan in conjunction with the video game Kingdom Hearts coded for mobile phones.

Unlike Kingdom Hearts coded, Mobile is not part of the main Kingdom Hearts story-line. It consists of various mini-games as well as downloadable Kingdom Hearts related content such as ringtones and wallpapers. Square Enix has not currently announced any plans to bring Kingdom Hearts Mobile to any other markets outside Japan. The service ended on April 30, 2013.

List of Kingdom Hearts media

Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (formerly Square). It is the result of a collaboration between Square Enix and Disney Interactive Studios, combining characters and elements from Square Enix's Final Fantasy series and multiple Disney franchises. Currently the series includes seven video games released on various platforms, a manga series, a novel series, video game soundtracks released on audio CDs, and a collectible card game.

The video games provide the canonical story of the series. The manga series is adapted by Shiro Amano and the novels are written by Tomoco Kanemaki and illustrated by Shiro Amano. The stories follow the events that take place in the video games with differences to account for the loss of interactivity that a video game provides. The manga and novel series are both divided up into three series based on each of the three main video games. Each series is further broken up into multiple volumes. The manga was originally serialized in Japan by Square's Monthly Shonen Gangan, but has since been released worldwide. The manga was released in the United States by Tokyopop near the end of 2005, but was discontinued in 2008.

Minoru Inaba

Minoru Inaba (稲葉 実, Inaba Minoru, born November 8, 1951) is a Japanese voice actor from Shizuoka Prefecture. He is affiliated with Ken Production.

Inaba is best known for his roles in Disney productions (as Dale), Buzz Lightyear of Star Command (as Buzz Lightyear), and The Transformers (as Cyclonus and Razorclaw).

Phil Snyder

Philip Charles "Phil" Snyder (born February 6, 1953) is an American actor, voice actor, writer and producer.

Roxas (Kingdom Hearts)

Roxas (Japanese: ロクサス, Hepburn: Rokusasu) is a fictional character from Square Enix's video game franchise Kingdom Hearts. First revealed during the final scenes of the 2004 title Kingdom Hearts: Chain of Memories, Roxas is a "Nobody", who was created from the series' main character Sora who briefly loses his heart during the first game of the series. Kingdom Hearts II reveals that Roxas is a member of Organization XIII, a group of Nobodies who need him as he can wield the Keyblade, a weapon that allows him to capture hearts. As a member of the organization, Roxas bears the title "Key of Destiny" (めぐりあう鍵, Meguriau Kagi, lit. "Serendipitous Key"). He is also the protagonist of the video game Kingdom Hearts 358/2 Days, which revolves around his origins. In the Japanese games, Roxas is voiced by Kōki Uchiyama, while Jesse McCartney takes the role in the English versions.

Since his cameo appearance, director Tetsuya Nomura has said that Roxas is an important character in the series, and in order to explain his back story in more detail than was done in Kingdom Hearts II, Kingdom Hearts 358/2 Days was created. Since his introduction in Kingdom Hearts II, Roxas has received positive critical response from video game publications with most of them focusing on his development in 358/2 Days. Various types of merchandise based on his character has been produced.

Shinji Hashimoto

Shinji Hashimoto (橋本 真司, Hashimoto Shinji, born May 24, 1958) is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

The Return of Jafar

The Return of Jafar (also known as Aladdin 2: The Return of Jafar) is a 1994 American direct-to-video animated musical fantasy adventure film produced by Walt Disney Television Animation. It is the first sequel to the 1992 film Aladdin, and serves as the pilot to the Aladdin animated series. Released on May 20, 1994, it was the first Disney direct-to-video animated film, and marked the first American direct-to-video animated film.It sold 15 million VHS tapes and grossed $300 million, becoming one of the best-selling films on home video. Another direct-to-video sequel, Aladdin and the King of Thieves, was released in 1996.


Tidus (Japanese: ティーダ, Hepburn: Tīda) is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.

Tidus was designed by Tetsuya Nomura with a cheerful appearance, in contrast to previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. Tidus is voiced primarily by Masakazu Morita in Japanese and James Arnold Taylor in English. Both actors enjoyed voicing the character, and Morita also performed his motion capture.

He has been generally well received by video-game critics. Tidus' cheerful personality and heroic traits make him an appealing protagonist, contrasting with previous male characters in the franchise. His character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voicing. Tidus has been popular with fans, often ranking as one of the best Final Fantasy characters in polls. Action figures and Tidus-related jewelry have been produced, and he is a popular cosplay character.

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