Kim Mohan

Kim Rudolph Mohan[1] (born May 4, 1949 in Chicago, Illinois)[2] is an American author and editor.

Kim Mohan
BornKim Rudolph Mohan[1]
May 4, 1949 (age 69)
Chicago, Illinois, United States
OccupationGame designer, editor
NationalityUnited States
Period1979 - 2013
GenreRole-playing games
Notable worksDragon magazine, Wilderness Survival Guide



Kim Mohan was born in Chicago, Illinois, and moved to Williams Bay, Wisconsin when he was five. He became an avid science-fiction and fantasy reader and occasional wargamer, and graduated third in his high school class. He attended Beloit College, switching majors between philosophy, mathematics, and other subjects. "I decided that what I really wanted to do was write, so I sort of fell into a job working for the Lake Geneva Regional News as a reporter, and dropped out of college. That lasted for a few months, then I joined the staff of the Beloit Daily News, where I stayed for nine years." During that time, Mohan worked as everything from a sports writer, an editorial writer, the state editor, and the wire service editor. After nine years, he had grown tired of the newspaper business, and became a freelance writer for various newspapers.[2]


In the summer of 1979, Mohan went to the TSR Periodicals headquarters in Lake Geneva, Wisconsin, and after an interview and some freelance editing assignments as a test, TSR hired him on the spot.[2] He started as part of a three-man staff, and was promoted not too long thereafter to Assistant Editor of Dragon magazine.[2] Mohan was promoted to the Editor-in-Chief position with issue #49 (May 1981).[2][3]:13 He also performed managerial duties for Strategy & Tactics and Amazing Stories magazine.[2] Mohan also served as the editor and "general handyman" for the original Unearthed Arcana rule book, and he edited Saga of Old City, Gary Gygax's first novel.[2] Mohan authored the rulebook Wilderness Survival Guide (1986).[3]:17

New Infinities Productions, return to TSR and Wizards of the Coast

When Gygax founded New Infinities Productions, Inc. in October 1986, he brought over Mohan and Frank Mentzer.[3]:237 Mohan was the author of the Cyborg Commando sequence of novels comprising Planet in Peril (1987), Chase into Space (1988) and The Ultimate Prize (1988), all with Pamela O'Neill and based on an outline by Gygax.[1] Following the dissolution of New Infinities in 1988, Mohan returned to TSR and became the editor of Amazing Stories magazine.[3]:239

Mohan continued in his position at Dragon magazine until 1986, and again as Editor-in-Chief from 1993 to 1995. He became the editor of Amazing Stories from 1992 through 2001, for which he received Locus Poll Award nominations varying between "Best Editor" or "Best Magazine or Fanzine".

Mohan appears in the 1999 History Channel special In Search of History: The Truth About Science Fiction, which features Harlan Ellison and Larry Niven in a discussion about science fiction literature and movies.[4]

TSR was sold to Wizards of the Coast in 1997. With Wizards of the Coast, Mohan was the lead editor of the Dungeons & Dragons 3rd Edition design project, until he was promoted to managing editor during the second half of the design stage; Julia Martin took his position from there.[5]

Kim Mohan retired from Wizards of the Coast on May 31, 2013.[6][7]


Role-playing games


  • Planet in Peril (1987, with Pamela O'Neill) (Cyborg Commando trilogy)
  • Chase Into Space (1988, with Pamela O'Neill) (Cyborg Commando trilogy)
  • The Ultimate Prize (1988, with Pamela O'Neill) (Cyborg Commando trilogy)
  • Four from Cormyr: 4 Forgotten Realms Adventures for Characters of Levels 9-12 (Adventure) (1997, with John Terra)


  • Dragon (magazine), 1984–1994
  • Amazing Stories, 1991–1995, 1998–2000
  • More Amazing Stories, 1998[8]
  • Sword and Fist: A Guidebook to Fighters and Monks, 2001, managing editor[9]
  • Psionics Handbook, 2001, managing editor[10]


  1. ^ a b c
  2. ^ a b c d e f g "TSR Profiles". Dragon. Lake Geneva, Wisconsin: TSR, Inc. (#105): 62. January 1986.
  3. ^ a b c d Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  4. ^ Berkwits, Jeff, Review, In Search of History: The Truth About Science Fiction, retrieved 2007-08-04 (Archived March 25, 2009, at the Wayback Machine.)
  5. ^ Ryan, Michael G. (December 2000). "Profiles: Julia Martin". Dragon. Renton, Washington: Wizards of the Coast (#278): 20–21, 24.
  6. ^
  7. ^
  8. ^ Silver, Steven H., Book Review, More Amazing Stories edited by Kim Mohan, retrieved 2007-08-04
  9. ^ Carl, Jason, et al., Jason Carl, David Noonan, and Dale Donovan, interview/discussion, retrieved 2007-08-04
  10. ^ Cordell, Bruce R., interview by Jesse Decker, retrieved 2007-08-04

External links

Amazing Stories

Amazing Stories is an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction. Science fiction stories had made regular appearances in other magazines, including some published by Gernsback, but Amazing helped define and launch a new genre of pulp fiction.

As of 2018, Amazing has been published, with some interruptions, for ninety-two years, going through a half-dozen owners and many editors as it struggled to be profitable. Gernsback was forced into bankruptcy and lost control of the magazine in 1929. In 1938 it was purchased by Ziff-Davis, who hired Raymond A. Palmer as editor. Palmer made the magazine successful though it was not regarded as a quality magazine within the science fiction community. In the late 1940s Amazing presented as fact stories about the Shaver Mystery, a lurid mythos that explained accidents and disaster as the work of robots named deros, which led to dramatically increased circulation but widespread ridicule. Amazing switched to a digest size format in 1953, shortly before the end of the pulp-magazine era. It was sold to Sol Cohen's Universal Publishing Company in 1965, which filled it with reprinted stories but did not pay a reprint fee to the authors, creating a conflict with the newly formed Science Fiction Writers of America. Ted White took over as editor in 1969, eliminated the reprints and made the magazine respected again: Amazing was nominated for the prestigious Hugo Award three times during his tenure in the 1970s. Several other owners attempted to create a modern incarnation of the magazine in the following decades, but publication was suspended after the March 2005 issue. A new incarnation appeared in July 2012 as an online magazine. Print publication resumed with the Fall 2018 issue.

Gernsback's initial editorial approach was to blend instruction with entertainment; he believed science fiction could educate readers. His audience rapidly showed a preference for implausible adventures, and the movement away from Gernsback's idealism accelerated when the magazine changed hands in 1929. Despite this, Gernsback had an enormous impact on the field: the creation of a specialist magazine for science fiction spawned an entire genre publishing industry. The letter columns in Amazing, where fans could make contact with each other, led to the formation of science fiction fandom, which in turn had a strong influence on the development of the field. Writers whose first story was published in the magazine include John W. Campbell, Isaac Asimov, Howard Fast, Ursula K. Le Guin, Roger Zelazny, and Thomas M. Disch. Overall, though, Amazing itself was rarely an influential magazine within the genre after the 1920s. Some critics have commented that by "ghettoizing" science fiction, Gernsback harmed its literary growth, but this viewpoint has been countered by the argument that science fiction needed an independent market to develop in to reach its potential.


Battlesystem is a tabletop miniature wargame designed as a supplement for use with the Dungeons & Dragons role-playing game. The original Battlesystem was printed as a boxed set in 1985 for use with the first edition AD&D rules. For the second edition of AD&D, a new version of Battesystem was printed as a softcover book in 1989.

Cleric (character class)

The Cleric, Priest, or Bishop is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a healer, usually a priest and a holy warrior, originally modeled on or inspired by the Military Orders. Clerics are usually members of religious orders, with the original intent being to portray soldiers of sacred orders who have magical abilities, although this role was later taken more clearly by the paladin. Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead, as well as summon, manipulate and banish undead.

A description of Priests and Priestesses from the Nethack guidebook: Priests and Priestesses are clerics militant, crusaders advancing the cause of righteousness with arms, armor, and arts thaumaturgic. Their ability to commune with deities via prayer occasionally extricates them from peril, but can also put them in it.A common feature of clerics across many games is that they may not equip pointed weapons such as swords or daggers, and must use blunt weapons such as maces, war-hammers, shields or wand instead. This is based on a popular, but erroneous, interpretation of the depiction of Odo of Bayeux and accompanying text. They are also often limited in what types of armor they can wear, though usually not as restricted as mages.

Related to the cleric is the paladin, who is typically a Lawful Good warrior often aligned with a religious order, and who uses their martial skills to advance its holy cause.

Cyborg Commando

Cyborg Commando is a science fiction role-playing game (RPG) published by New Infinities Productions, Inc in 1987 and designed by Kim Mohan and Frank Mentzer based on an outline by Gary Gygax, the creator of the original Dungeons & Dragons system.The game is set in 2035 at a time when the earth is invaded by aliens called Xenoborgs intent on subduing humanity and taking control of the planet. Luckily humanity has developed a new kind of soldier: the Cyborg Commando, a mechanical/electronical man-like structure that can be implanted with a willing human's brain.

Dragon (magazine)

Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products; Dungeon is the other.

TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched Dragon as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called Dragon+, which replaces the Dragon magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and restarted the numbering system for issues at No. 1.

Dungeon (magazine)

Dungeon (originally published as Dungeon: Adventures for TSR Role-Playing Games) was one of the two official magazines targeting consumers of the Dungeons & Dragons role-playing game and associated products; Dragon was the other.

It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, Dungeon and its more widely read sister publication, Dragon, went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with Dungeon Issue 221 being the last released.

Dwarf (mythology)

In Germanic mythology, a dwarf is a human-shaped entity that dwells in mountains and in the earth, and is variously associated with wisdom, smithing, mining, and crafting. Dwarfs are sometimes described as short and ugly, although some scholars have questioned whether this is a later development stemming from comical portrayals of the beings. Dwarfs continue to be depicted in modern popular culture in a variety of media.

Fate of Istus

Fate of Istus is a multipart adventure for the Dungeons & Dragons roleplaying game, taking place in the World of Greyhawk campaign setting. The module is designed for characters of any class or level, and was published as an in-game vehicle to explain the transition from the game's first to second edition. This is accomplished by goddess Istus's re-evaluation of the inhabitants of Oerth and making changes to the abilities of each character class.

Fiend Folio

Fiend Folio is any of three products published for successive editions of the fantasy role-playing game Dungeons & Dragons (D&D). All three are collections of monsters.

The bulk of the material in the first edition came from the British gaming magazine White Dwarf, rather than being authored by Gary Gygax, the game's co-creator. Readers and gamers had submitted creatures to the "Fiend Factory" department of the magazine, and the most highly regarded of those appearing in the first thirteen issues were selected to be in the publication.

Frank Mentzer

Jacob Franklin "Frank" Mentzer III (born 1950) is an American fantasy author and game designer who worked on early materials for the Dungeons & Dragons (D&D) fantasy role-playing game. He was an employee of TSR, Inc. from 1980–1986, spending part of that time as Creative Advisor to the Chairman of the Board, Gary Gygax. He also founded the Role-Playing Games Association (RPGA) during his time with TSR.

After Gygax was ousted from TSR at the end of 1985, Mentzer left TSR as well and helped him to start New Infinities Productions Inc. (NIPI). When this venture failed, Mentzer left the gaming industry, eventually becoming the manager of a bakery. In 2008, he closed down this business and, two years later, announced he was returning to the gaming industry as a founding partner of a new publishing company, Eldritch Enterprises.

Ghostbusters (role-playing game)

Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film Ghostbusters.

The Ghostbusters RPG won the 1986 H.G. Wells Award for Best Roleplaying Rules. In 1999 Pyramid magazine named Ghostbusters as one of The Millennium's Most Underrated Games. Editor Scott Haring noted that Ghostbusters was "the first-ever RPG to use the dice pool mechanic" and "the game did a great job of catching the zany feel of the movies."

Hack and slash

Hack and slash or hack and slay (H&S or HnS; also can be stylized in a hyphenated form as in hack-and-slash, or with a contracted conjunction as in hack 'n' slay) refers to a type of gameplay that emphasizes combat.

The term "hack and slash" was originally used to describe a play style in tabletop role-playing games, carrying over from there to MUDs, MMORPGs, and role-playing video games. In arcade- and console-style action video games, the term has a different usage, specifically implying a focus on real-time combat with hand-to-hand weapons as opposed to guns or fists.

Jim Butler (game designer)

Jim Butler is a game designer who has worked primarily on role-playing games.

Julia Martin

Julia Martin is a game designer and editor who has worked on a number of products for the Dungeons & Dragons fantasy roleplaying game.

List of Clarion Writers Workshop Instructors

This is a list of past instructors in the Clarion Workshop, an annual writers' workshop for science fiction, fantasy, and speculative literature writers.

Instructors marked with an asterisk are also graduates of the Clarion or Clarion West workshops.

Saladin Ahmed

Eleanor Arnason

Steven Barnes

Christopher Barzak*

Elizabeth Bear

Michael Bishop

Terry Bisson

Holly Black

Ben Bova

Edward Bryant*

Algis Budrys

Octavia Butler*

Orson Scott Card

Suzy McKee Charnas

Ted Chiang*

Cassandra Clare

Robert Crais*

Ellen Datlow

Samuel R. Delany

Gordon Dickson

Thomas Disch

Cory Doctorow*

Gardner Dozois

Tananarive Due

Andy Duncan*

David Anthony Durham

Scott Edelman

Phyllis Eisenstein

Harlan Ellison

Carol Emshwiller

Charles Coleman Finlay

Jeffrey Ford

Karen Joy Fowler

James Frenkel

Gregory Frost*

Neil Gaiman

Lisa Goldstein

Martin Greenberg

Joe Haldeman

Elizabeth Hand

Harry Harrison

Patrick Nielsen Hayden

Nina Kiriki Hoffman

Nalo Hopkinson*

N.K. Jemisin

K.W. Jeter

Kij Johnson*

Gwyneth Jones

James Patrick Kelly*

John Kessel

Damon Knight

Nancy Kress

Michael Kube-McDowell

Ellen Kushner

Larissa Lai

Margo Lanagan*

Geoffrey A. Landis*

Fritz Leiber

Jonathan Lethem

Kelly Link*

Elizabeth Lynn

George R.R. Martin

Shawna McCarthy

Judith Merril

Maureen McHugh

Kim Mohan

Mary Anne Mohanraj*

James Morrow

Pat Murphy

Paul Park

Frederick Pohl

Tim Powers

Marta Randall

Kit Reed

Mike Resnick

Kim Stanley Robinson*

Spider and Jeanne Robinson

Kristine Kathryn Rusch*

Joanna Russ

Richard Russo

Geoff Ryman

John Scalzi

Lucius Shepard*

Delia Sherman

Dean Wesley Smith

Norman Spinrad

Sean Stewart

Theodore Sturgeon

Michael Swanwick

Judith Tarr

Robert Thurston*

Mary A. Turzillo*

Catherynne Valente

Gordon Van Gelder*

Ann VanderMeer

Jeff VanderMeer*

Joan Vinge

Howard Waldrop

Leslie What*

Kate Wilhelm

Sheila Williams

Walter Jon Williams

Connie Willis

Robin Scott Wilson

Gene Wolfe

Patricia Wrede

Glenn Wright

New Infinities Productions

New Infinities Productions was an American game company that produced role-playing games and game supplements.

Roger E. Moore

Roger E. Moore (born July 11, 1955 in Winchester, Kentucky) is a designer of role-playing games. He is best known for his long-running tenure as editor of Dragon magazine, and was the founding editor of Dungeon magazine.

Unearthed Arcana

Unearthed Arcana (abbreviated UA) is the title shared by two hardback books published for different editions of the Dungeons & Dragons fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing material that expanded upon other rules.

The original Unearthed Arcana was written primarily by Gary Gygax, and published by game publisher TSR in 1985 for use with the Advanced Dungeons & Dragons first edition rules. The book consisted mostly of material previously published in magazines, and included new races, classes, and other material to expand the rules in the Dungeon Masters Guide and Players Handbook. The book was notorious for its considerable number of errors, and was received negatively by the gaming press whose criticisms targeted the over-powered races and classes, among other issues. Gygax intended to use the book's content for a planned second edition of Advanced Dungeons & Dragons; however, much of the book's content was not reused in the second edition, which went into development shortly after Gygax's departure from TSR.

A second book titled Unearthed Arcana was produced by Wizards of the Coast for Dungeons & Dragons third edition in 2004. The designers did not reproduce material from the original book, but instead attempted to emulate its purpose by providing variant rules and options to change the game itself.

Wilderness Survival Guide

The Wilderness Survival Guide is a supplement to the Advanced Dungeons and Dragons (AD&D) role-playing game, written by Kim Mohan and published by TSR, Inc. in 1986 (ISBN 088038-291-0).

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