Hiroyuki Ito

Hiroyuki Ito (伊藤 裕之 Itō Hiroyuki), is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.

Hiroyuki Ito
Born
伊藤 裕之
NationalityJapanese
OccupationVideo game producer, director, designer

Biography

After graduating from Tokyo Zokei University, Ito joined Square in 1987.[1] He initially worked on Final Fantasy and Final Fantasy II as a debugger but first became genuinely involved with game development while creating sound effects for Final Fantasy III.[2] His next major role was as the designer of the Active Time Battle system for Final Fantasy IV.[2][3] Square filed a Japanese patent application related to the ATB system on 16 July 1991 and a corresponding US application on 16 March 1992. One Japanese patent (JP2794230) and two US patents (US5390937 and US5649862) were granted based on these applications.[4] For Final Fantasy V, Ito designed the fully customizable Job system.[3][5] He also created the 'Chicken Knife or Brave Blade' choosing event.[5] Final Fantasy VI marked the first time that Ito became a director on a game. For this title, he was in charge of all battle aspects.[6] He was also responsible for the battle systems in Final Fantasy VIII and Final Fantasy Tactics before he once more took on the role of director with Final Fantasy IX.[2] Ito had the idea to make its protagonist Zidane Tribal flirtatious towards women.[7]

In mid-2005, Square Enix announced that Yasumi Matsuno had left the company due to an illness but would be acting as a supervisor on Final Fantasy XII. Ito was appointed as the director of the game. Matsuno apologized for the long development time of the project but guaranteed players that it was "progressing in its development under the hands of excellent staffs".[8] Ito created the License Board of Final Fantasy XII with the intention to give the player much freedom in developing characters to their liking without becoming too complicated.[9] At the Square Enix Party 2007 pre-conference meeting in May 2007, he was introduced on stage as the producer and director of the newly announced Final Fantasy XII International Zodiac Job System.[10] He stated later that he considered the game design and battle system of Final Fantasy XII a "definitive contribution to the gaming lexicon" and that it had "the potential to shine in future games".[11] In about 2012, Ito was tasked by producer Shinichi Tatsuke with the creation of a battle system for a new game. However, the plan changed and he was told a week later that there was a different project to consider. Tatsuke now requested a concept for a social game which he felt was an interesting opportunity to have Ito work on, given his experience with simple Nintendo Entertainment System game systems. This concept became Guardian Cross.[12] In September 2012, Ito said that he would work on another Final Fantasy game if the company's president wished for it.[3] The corporate executive of Square Enix's 1st Production Department, Shinji Hashimoto, mentioned in July 2013 that Ito was "planning and doing some proposals for a new project" and "putting some ideas together".[13]

Game design and impact

As the game designer of a Final Fantasy game, Ito tries to balance the story and event scenes with the gameplay.[14] When he begins his work on a title, he does not consider the story at hand but rather adapts his game system to it as closely as possible over the time. He thinks that it is his job to smoothly implement a game so the people in charge of the stories do not have to worry about this aspect.[3] He also believes that the most important factor of the Final Fantasy series is the player's feeling of accomplishment after beating the game and seeing "The End" on the screen.[15] Professional sports were the primary inspiration behind Ito's battle systems.[3] The monsters in Final Fantasy IV and the Gambit system in Final Fantasy XII resemble aspects of the NFL in that their actions are based on the most likely outcome of a specific situation.[3][15] The Active Time Battle system was similarly inspired by Formula One, as Ito had the idea to give characters different speed values after seeing a race in which the cars passed each other. These values would then become the basis for the battle system and dictate when it will be a character's turn.[2][3][16]

At the CESA 2006 Japan Game Awards held on 22 September 2006, Ito accepted the "Grand Award" and "Award for Excellence" for Final Fantasy XII. He thanked the development team, longtime fans and new players alike and said that the team was grateful for the awards as they could not possibly think about the game's reception during its creation.[17] His comment at the ceremony was: "I did my best to bring new and innovative elements to this work. I'm very happy that something like this, which was one of the more challenging games to create in the Final Fantasy series, has received this award. To return the favor to the users who've played this game and who regard it so highly, I'm determined to continue creating by always reminding myself of the need to rise to new challenges."[18] Tetsuya Nomura considers Ito one of his four "seniors" at the company and a likely influence on his battle planning.[19] He also stated that he was taught the basics of game design by Ito.[20]

Works

Year Title Platform(s) Credit(s)
1987 Aliens: Alien 2 MSX Developer[3]
Final Fantasy Nintendo Entertainment System Debugger[2]
1988 Final Fantasy II
1989 Square's Tom Sawyer Planning
Final Fantasy Legend Game Boy Scenario staff, cartography
1990 Final Fantasy III Nintendo Entertainment System Sound effects[2]
Rad Racer II Game design
1991 Final Fantasy IV Super Nintendo Entertainment System Battle design
1992 Final Fantasy V Battle plan
1994 Final Fantasy VI Director, battle system designer[6]
1995 Chrono Trigger Event plan
1996 Super Mario RPG Special thanks
1997 Final Fantasy Tactics PlayStation Game design, battle system main planner
1999 Final Fantasy VIII Battle system designer[21]
2000 Final Fantasy IX Director, battle system designer[2]
2006 Final Fantasy XII PlayStation 2 Director, game design, battle director[9][15][22]
Final Fantasy V Advance Game Boy Advance Supervisor
Final Fantasy VI Advance
2007 Final Fantasy XII International Zodiac Job System PlayStation 2 Producer, director, game design[10]
Final Fantasy IV DS Nintendo DS Battle supervisor
2009 Crawlian Browser game Producer[23]
Final Fantasy Crystal Chronicles: My Life as a Darklord Wii Special thanks
Gyromancer Xbox 360, Windows
2011 Dissidia 012 Final Fantasy PlayStation Portable
2012 Guardian Cross iOS, Android Original concept[24]
2014 Deadman's Cross iOS, Android, PlayStation Vita Battle design[25]
Murdered: Soul Suspect PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Windows Special thanks
2015 Dissidia Final Fantasy Arcade
2016 Guardian Codex iOS, Android
2017 Final Fantasy XII: The Zodiac Age PlayStation 4 Supervisor[26]

References

  1. ^ Studio BentStuff. Final Fantasy XII International Zodiac Job System Ultimania (in Japanese). Square Enix. pp. 322–327.
  2. ^ a b c d e f g Studio BentStuff. Final Fantasy IX Ultimania (in Japanese). Square Enix. pp. 578–582.
  3. ^ a b c d e f g h Parish, Jeremy (22 October 2012). "Final Fantasy's Hiroyuki Ito and the Science of Battle". 1UP.com. Retrieved 25 November 2012.
  4. ^ "List of patent family members for US Patent No. 5390937". espacenet. Retrieved 17 November 2011.
  5. ^ a b Coxon, Sachi (22 March 2000). "Interview with Square: Part 1". RPGamer.
  6. ^ a b "The Making Of... Final Fantasy VI". Edge. Future Publishing (251): 124–127. March 2013.
  7. ^ Coxon, Sachi (24 March 2000). "Interview with Square: Part 3". RPGamer.
  8. ^ Niizumi, Hirohiko (1 August 2005). "FFXII producer steps down". News. GameSpot. Archived from the original on 29 July 2012. Retrieved 25 June 2011.
  9. ^ a b Boyes, Emma (26 October 2006). "Q&A: Final Fantasy XII producer Akitoshi Kawazu". GameSpot. Archived from the original on 25 October 2012. Retrieved 5 January 2012.
  10. ^ a b Mielke, James (10 May 2007). "Square Enix 2007 Conference Report". 1UP.com. Archived from the original on 6 November 2012. Retrieved 4 January 2012.
  11. ^ Mielke, James (9 October 2007). "Square Enix Talks about the Ivalice Alliance". 1UP.com. Retrieved 9 January 2012.
  12. ^ 【徹底ガイド】人と魔獣があやなす"深化"を遂げたカードバトル『ガーディアン・クルス』 (in Japanese). Famitsu. 29 March 2012. Retrieved 26 February 2013.
  13. ^ Donaldson, Alex (24 July 2013). "Talking Talent, Western Development & Sequels with Final Fantasy Producer Shinji Hashimoto". RPG Site. Archived from the original on 18 August 2013. Retrieved 10 August 2013.
  14. ^ Dave Zdyrko (20 September 2000). "The Final Fantasy IX Team Spills All". IGN. Retrieved 26 December 2010.
  15. ^ a b c "Video interview with FINAL FANTASY XII Directors". FINAL FANTASY XII Collector's Edition Bonus DVD. Square Enix. 31 October 2006.
  16. ^ Jeremy Parish. "A Conversation With the Creator of Final Fantasy IV". 1UP.com. Retrieved 13 April 2013.
  17. ^ "『 日本ゲーム大賞 2006 』 Award Ceremony" (in Japanese). Computer Entertainment Supplier's Association (CESA). Retrieved 4 January 2012.
  18. ^ "Japan Game Awards 2006: Final Fantasy XII". Computer Entertainment Supplier's Association (CESA). Retrieved 13 April 2013.
  19. ^ "Vol. 11: Kingdom Hearts 3D [Dream Drop Distance] 3: Square's Intentions". Iwata Asks. Nintendo. Retrieved 6 January 2014.
  20. ^ Sato (13 March 2014). "How Final Fantasy V Was A Turning Point In Tetsuya Nomura's Career". Siliconera. Retrieved 23 May 2015.
  21. ^ Square Co., Ltd. (9 September 1999). Final Fantasy VIII. Square Electronic Arts L.L.C. Scene: staff credits.
  22. ^ Gantayat, Anoop (1 August 2005). "Changes to Final Fantasy XII Staff". IGN. Retrieved 1 September 2006.
  23. ^ 「スクエニ メンバーズ」会員60万人突破&パズルゲーム配信開始 (in Japanese). 4gamer. 30 April 2009. Retrieved 26 February 2013.
  24. ^ "About this Game". Square Enix. Archived from the original on 16 September 2012. Retrieved 13 April 2012.
  25. ^ "Information". Square Enix. 2014. Retrieved 17 February 2014.
  26. ^ "The "FFXII" turned into HD "FFXII the Zodiac Age" will be released in 2017 in the PS4". Famitsu. 2016. Retrieved 6 June 2016.

External links

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The year 2001 is the seventh year in the history of Fighting Network Rings, a mixed martial arts promotion based in Japan. In 2001 Fighting Network Rings held 15 events beginning with, Rings Holland: Heroes Live Forever.

2002 in Deep

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2003 in Deep

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Argentina at the 2004 Summer Olympics

Argentina competed at the 2004 Summer Olympics in Athens, Greece, from 13 to 29 August 2004. This was the nation's twenty-first appearance at the Olympic Games, except for three different editions. Argentina did not attend the sparsely attended 1904 Summer Olympics in St. Louis, the 1912 Summer Olympics in Stockholm, and the 1980 Summer Olympics in Moscow, because of the United States boycott. The sailor Carlos Espínola was the nation's flag bearer at the opening ceremony. 152 competitors, 106 men and 46 women, took part in 86 events in 22 sports.

The total medal count of six, marked the best performance by Argentina since the 1948 Summer Olympics, earning their first gold medals since the 1952 Summer Olympics and their best position in the medal table up to that point, at 35th place overall.

Crypton Future Media

Crypton Future Media, Inc. (クリプトン・フューチャー・メディア株式会社, Kuriputon Fyūchā Media Kabushiki gaisha), or Crypton, is a Japanese media company based in Sapporo, Japan. It develops, imports, and sells products for music, such as sound generator software, sampling CDs and DVDs, and sound effect and background music libraries. The company also provides services of online shopping, online community, and mobile content.

Fighting Network Rings

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RINGS was founded by Akira Maeda on May 11, 1991, following the dissolution of Newborn UWF. At that time, Maeda and Mitsuya Nagai were the only two people to transfer from UWF, wrestlers such as Kiyoshi Tamura, Hiromitsu Kanehara and Kenichi Yamamoto would later also transfer from UWF International.

Final Fantasy IV (2007 video game)

Final Fantasy IV (ファイナルファンタジーIV, Fainaru Fantajī Fō) is a Nintendo DS role-playing video game and an enhanced remake of the 1991 SNES game, Final Fantasy IV, also known as Final Fantasy II in America for the SNES. It was released as part of the Final Fantasy series 20th anniversary celebrations on December 20, 2007 in Japan, on July 22, 2008 in North America, and on September 5, 2008 in Europe.

The game was developed by Matrix Software, the same team responsible for the 3D Final Fantasy III remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer, and Hiroyuki Ito as battle designer. Animator Yoshinori Kanada wrote the new cutscenes.

The game was well received by critics and fans alike; it was praised for being sufficiently faithful to the original while expanding on many gameplay and story elements.In 2012, the game was released for iOS on the App Store, for Android in 2013 and for Microsoft Windows in 2014.

Final Fantasy VI

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role-playing genre; for instance, it was ranked as the 2nd best RPG of all time by IGN in 2017. Its SNES and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards and is considered by many to be one of the greatest video games of all time.

It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in 2011. Nintendo re-released Final Fantasy VI in the United States in September 2017 as part of the company's Super NES Classic Edition. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, Final Fantasy III, and Final Fantasy V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, most later localizations use the original title.

Final Fantasy XII

Final Fantasy XII is a fantasy role-playing video game developed and published by Square Enix for the PlayStation 2 home video console. A part of the Final Fantasy series, the game was released in 2006. It introduced several innovations to the series: an open world, a seamless battle system, a controllable camera, a customizable "gambit" system, which lets the player control the artificial intelligence (AI) of characters in battle, a "license" system, which determines what abilities and equipment can be used by characters, and a hunting side quest, which allows the player to find and defeat increasingly difficult monsters in the game's open world. Final Fantasy XII also includes elements from previous games in the series, such as Chocobos and Moogles.

The game takes place in the fictional land of Ivalice, where the empires of Archadia and Rozarria are waging an endless war. Dalmasca, a small kingdom, is caught between the warring nations. When Dalmasca is annexed by Archadia, its princess, Ashe, creates a resistance movement. During the struggle, she meets Vaan, a young adventurer who dreams of becoming a sky pirate in command of an airship. They are quickly joined by a band of allies; together, they rally against the tyranny of the Archadian Empire.

Final Fantasy XII received critical acclaim, earning numerous Game of the Year awards. As of November 2009, the game sold over six million copies worldwide on PlayStation 2. A sequel, Final Fantasy XII: Revenant Wings, was released for the Nintendo DS in 2007. A high-definition remaster of the International Zodiac Job System version, subtitled The Zodiac Age, was released for the PlayStation 4 in July 2017, Windows in February 2018, and will be released for the Nintendo Switch and Xbox One in April 2019.

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Ivalice

Ivalice (イヴァリース, Ivarīsu) is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was co-created by Yasumi Matsuno and Hiroyuki Ito, and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII all take place in it.Though described often as a world, this was only physically true of Ivalice in Final Fantasy Tactics Advance, in which Ivalice was created parallel to the real world. The 'true' Ivalice, as witnessed in the remaining games, describes two distinct locations; a geographical region, and a smaller kingdom, both of which belong to a larger, unnamed world. Generally, however, the term Ivalice is also used to refer to the conceptual setting, rather as one might say the Medieval world of Europe and the Mediterranean.

Recurring elements in the Final Fantasy series

Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics such as the Active Time Battle (ATB) system, and signature character designs from the likes of Yoshitaka Amano and Tetsuya Nomura.

The artwork for the series has been associated with multiple artists: the three most prominent being Amano, Nomura and Akihiko Yoshida: Amano designed characters up to Final Fantasy VI, Nomura has designed characters for multiple games since Final Fantasy VII, and Yoshida has been involved in Final Fantasy XII, XIV and titles associated with the fictional world of Ivalice. The original gameplay created by Akitoshi Kawazu was based around Dungeons & Dragons and Wizardry. Starting with Final Fantasy IV, the Hiroyuki Ito-designed ATB system took prevalence: variations of the ATB system have been used in multiple entries since then. These various aspects have been positively received by critics over the series' lifetime, contributing to its overall worldwide success.

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Ultimate Diamond

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