Hironobu Sakaguchi

Hironobu Sakaguchi (坂口 博信 Sakaguchi Hironobu) (born November 25, 1962) is a Japanese video game designer, director, producer, writer, and film director. He is best known as creator of the Final Fantasy series, which he conceived the original concept for the first title Final Fantasy and also directed several later entries in the franchise, and has had a long career in gaming with over 100 million units of video games sold worldwide. He left Square Enix and founded a studio called Mistwalker in 2004.

Hironobu Sakaguchi
Hironobu Sakaguchi - Tokyo Game Show 2006
Sakaguchi at the Tokyo Game Show in Tokyo, Japan in 2006
BornNovember 25, 1962 (age 56)
ResidenceHonolulu, Hawaii, United States
OccupationFounder of Mistwalker, Game designer, Game producer, Game director, Author, Writer
Notable work
Final Fantasy
AwardsAIAS Hall of Fame Award (2000)[1]


Early years

Sakaguchi was born in Hitachi, Ibaraki, Japan. Originally planning to become a professional musician, he played in various bands and booked local concert venues during his secondary education, selling tickets to the concerts himself.[2] Sakaguchi studied electrical engineering while attending Yokohama National University, but dropped out in 1983 mid-semester with Hiromichi Tanaka.[3]


During university, Sakaguchi's programming studies led him to desire the new Apple II computer which had recently been released. Since he could not afford one, he instead purchased a knockoff in the Akihabara district, which, although cheaper than an actual Apple II, was still expensive. Realizing that he needed funds to buy software for his computer, he began to seek a part-time job to earn the necessary income.[2] This search then led to Sakaguchi becoming a part-time employee of Square, a newly formed branch of Denyūsha Electric Company founded by Masafumi Miyamoto.[4] At this point, Sakaguchi still dreamed of becoming a professional musician, but felt that working for a company like Square would provide him with needed programming experience in the meantime.[2]

When Square became an independent company in 1986,[5] Sakaguchi became a full-time employee as the Director of Planning and Development.[6] After working on several Nintendo Entertainment System (NES) games that failed to become major hits, Sakaguchi began questioning if he had chosen the right career path and if he was qualified to be a game writer.[7][8] He then pitched the concept for a role-playing video game called Fighting Fantasy, and assembled a small team to realize this project of his.[7][9] Among others, Sakaguchi's thoughts about quitting the game industry and going back to university – had the game not sold well – were a reason for the title being changed to Final Fantasy.[8][9][10] The game was released in Japan for the NES on December 18, 1987, and was successful across Japan. Under Sakaguchi's supervision, Final Fantasy developed into an expansive franchise, spanning from stand alone stories to spin-offs to direct sequels. In 1991, following the release of Final Fantasy IV for the Super Nintendo Entertainment System, he was honored with the position of Executive Vice President.[6] The last Final Fantasy game he directed was Final Fantasy V, becoming the producer for future installments of the franchise. In 1995, he became president of Square's North American division.[6] His final role as game producer was for Final Fantasy IX. In an interview at the time he described it as his favorite Final Fantasy.[11] He later went on to serve more as an executive producer of the series, as well as many of Square's other games, including Vagrant Story, Parasite Eve and Kingdom Hearts. The Kingdom Hearts series would later go on to feature a character named Master Eraqus, who was designed to physically resemble Sakaguchi and match with Disney's Yen Sid. In May 2000, Sakaguchi received the Hall of Fame Award of the Academy of Interactive Arts & Sciences.[6]

Time as film director

A long time proponent of bringing together the story-telling vehicle of film and the interactive elements of games, Sakaguchi took the leap from games to film when he made his debut as film director in Final Fantasy: The Spirits Within, an animated motion picture based on his world-famous Final Fantasy series. Despite some positive reviews, the film was a box office bomb, losing approximately 94 million dollars.[12]

Resignation from Square

Sakaguchi voluntarily stepped down from his post as an executive vice president at Square. This event also reduced Square's financial capital. Square later merged with its rival, the Enix Corporation, which led to the creation of Square Enix in 2003. In 2004, Sakaguchi founded Mistwalker with the financial backing of Microsoft Game Studios.


Sakaguchi founded Mistwalker, which began operation in 2004. In February 2005, it was announced that Mistwalker would be working with Microsoft Game Studios to create two role-playing video games for the Xbox 360. Still, the company remains independent from console exclusivity. Sakaguchi released the works Blue Dragon in 2006, and Lost Odyssey in 2007 on the Xbox 360, and ASH: Archaic Sealed Heat on the Nintendo DS. He was developing an action-RPG, titled Cry On, until the project was canceled in December 2008.[13]

Later he began working on a new "large scale project" on which Sakaguchi commented: "I'm betting a lot on this project."[14] This game was announced in January 2010 to be The Last Story, a co-production with Nintendo for the Wii.[15] It was revealed in an interview on Nintendo's website that Sakaguchi is the director of The Last Story, which marks his first time as director of a game since Final Fantasy V.[16]

In 2016, he announced the formation of a new video game development company located in Tokyo. The proposed name of the studio is "Dawnwalker".[17]


Hironobu Sakaguchi has been credited, in some capacity, with the following games.[18][19]

Year Title Platform Direct role(s) Other credit(s)
1984 The Death Trap NEC PC-8801, NEC PC-9801, FM-7 Design
1985 Will: The Death Trap II NEC PC-8801, NEC PC-9801, FM-7 Design
1986 Cruise Chaser Blassty NEC PC-8801, NEC PC-9801, Sharp X1 Design
King's Knight Nintendo Entertainment System Design
1987 3-D WorldRunner Nintendo Entertainment System Design
Rad Racer Nintendo Entertainment System Design
Nakayama Miho no Tokimeki High School Nintendo Entertainment System Design
JJ Nintendo Entertainment System Design
Final Fantasy Nintendo Entertainment System Design
1988 Final Fantasy II Nintendo Entertainment System Director
1990 Final Fantasy III Nintendo Entertainment System Director
1991 Final Fantasy IV Super Nintendo Entertainment System Director
1992 Final Fantasy V Super Nintendo Entertainment System Director
1993 Romancing SaGa 2 Super Nintendo Entertainment System Executive producer
1994 Final Fantasy VI Super Nintendo Entertainment System Original story[20] Producer
1995 Front Mission Super Nintendo Entertainment System Supervisor
Chrono Trigger Super Nintendo Entertainment System Design[21] Supervisor
Seiken Densetsu 3 Super Nintendo Entertainment System Special thanks
Romancing SaGa 3 Super Nintendo Entertainment System Executive producer
1996 Bahamut Lagoon Super Nintendo Entertainment System Supervisor
Front Mission: Gun Hazard Super Nintendo Entertainment System Supervisor
Super Mario RPG Super Nintendo Entertainment System Production supervisor
Treasure Hunter G Super Nintendo Entertainment System General producer
Tobal No. 1 PlayStation Supervisor
1997 Final Fantasy VII PlayStation Design, original story Producer
Bushido Blade PlayStation Executive producer
Tobal 2 PlayStation Supervisor
Final Fantasy Tactics PlayStation Producer
Einhänder PlayStation Supervisor
1998 Xenogears PlayStation Executive producer
Bushido Blade 2 PlayStation Executive producer
Parasite Eve PlayStation Concept Producer
Sōkaigi PlayStation Supervisor
Brave Fencer Musashi PlayStation Executive producer
Ehrgeiz PlayStation Supervisor
Chocobo's Dungeon 2 PlayStation Producer
1999 Final Fantasy VIII PlayStation Executive producer
Chocobo Racing PlayStation Executive producer
SaGa Frontier 2 PlayStation Executive producer
Legend of Mana PlayStation Executive producer
Front Mission 3 PlayStation Executive producer
Chrono Cross PlayStation Executive producer
Parasite Eve 2 PlayStation Executive producer
Chocobo Stallion PlayStation Executive producer
2000 Vagrant Story PlayStation Executive producer
Driving Emotion Type-S PlayStation 2 Executive producer
Final Fantasy IX PlayStation Scenario Producer
The Bouncer PlayStation 2 Executive producer
2001 Final Fantasy X PlayStation 2 Executive producer
2002 Kingdom Hearts PlayStation 2 Executive producer
Final Fantasy XI PlayStation 2, Microsoft Windows Executive producer
2003 Final Fantasy Tactics Advance Game Boy Advance Executive producer
Final Fantasy X-2 PlayStation 2 Executive producer
2006 Final Fantasy XII PlayStation 2 Special thanks
Blue Dragon Xbox 360 Scenario, lyrics Supervisor
2007 ASH: Archaic Sealed Heat Nintendo DS ? ?
Lost Odyssey Xbox 360 Scenario, lyrics Supervisor
2008 Blue Dragon Plus Nintendo DS ? ?
Away: Shuffle Dungeon Nintendo DS Scenario
Blue Dragon: Awakened Shadow Nintendo DS Executive director
2011 The Last Story Wii Director, designer, scenario, lyrics
2012 Party Wave iOS, Android Director, Music Surfing
2014 Terra Battle iOS, Android Producer
2017 Terra Battle 2 iOS, Android, Microsoft Windows Producer
TBA Terra Wars iOS, Android, Microsoft Windows Producer

See also


  1. ^ "D.I.C.E Special Awards". Retrieved 22 January 2017.
  2. ^ a b c Parkin, Simon (January 2018). ""Never-Ending Story: The Untold Legend of the World's Greatest RPG"". Edge. 314: 56–91.
  3. ^ Castaneda, Karl (March 5, 2006). "Sin & Redemption 6". Gaming Vision Network. Retrieved April 14, 2013.
  4. ^ Fujii, Daiji (January 2006). "Entrepreneurial choices of strategic options in Japan's RPG development" (PDF). Faculty of Economics, Okayama University. Archived from the original (PDF) on October 8, 2006. Retrieved April 26, 2008.
  5. ^ Szczepaniak, John. "Before They Were Famouos". Retro Gamer. Imagine Publishing (35): 76.
  6. ^ a b c d "Hironobu Sakaguchi/Chairman and CEO". Square USA. Archived from the original on May 11, 2000.
  7. ^ a b Gifford, Kevin (2011-12-21). "Hironobu Sakaguchi on Final Fantasy I's Roller-Coaster Development". 1UP.com. Archived from the original on March 28, 2016. Retrieved 2013-09-02.
  8. ^ a b Fear, Ed (2007-12-13). "Sakaguchi discusses the development of Final Fantasy". Develop. Intent Media. Archived from the original on 2011-08-05. Retrieved 2008-10-16.
  9. ^ a b "『FF』はどのように世界に広がっていったのか? 坂口博信氏と浜村弘一ファミ通グループ代表が"国際日本ゲーム研究カンファレンス"にて語る". Famitsu. 2015-05-24. Archived from the original on 2015-05-26. Retrieved 2015-05-29.
  10. ^ Kohler, Chris (2009-07-23). "Why's It Called 'Final Fantasy'? Uematsu Explains". Wired. Retrieved 2013-09-02.
  11. ^ "Interview with Hironobu Sakaguchi". IGN. April 5, 2000. Retrieved February 14, 2010.
  12. ^ Duffy, James (August 2, 2006). "Movies that were Box-office Bombs". Boston.com. Retrieved January 2, 2010.
  13. ^ "1UP.com". 1UP.com. December 25, 2008. Archived from the original on January 6, 2010. Retrieved July 20, 2010.
  14. ^ "レゴ – mistwalker". Archived from the original on July 20, 2010. Retrieved July 20, 2010.
  15. ^ Luke Plunkett (January 29, 2010). "Final Fantasy Creator Working On Wii Game". Kotaku. Retrieved January 29, 2010.
  16. ^ Iwata Asks: The Last Story Archived August 20, 2010, at the Wayback Machine
  17. ^ Jarvis, Matthew (June 21, 2016). "Final Fantasy creator Hironobu Sakaguchi set to open new development studio". Develop. Retrieved July 12, 2016.
  18. ^ "MobyGames.com". MobyGames.com. Retrieved July 20, 2010.
  19. ^ "crunchyroll.com". crunchyroll. June 21, 2017. Retrieved June 23, 2017.
  20. ^ "The Making Of... Final Fantasy VI". Edge. Future Publishing (251): 124–127. March 2013.
  21. ^ V-Jump Festival 1994 (VHS tape). Japan: Shueisha. 1994.

External links

Aerith Gainsborough

Aerith Gainsborough (Japanese: エアリス・ゲインズブール, Hepburn: Earisu Geinzubūru), transliterated as Aeris Gainsborough in the English releases of Final Fantasy VII and Final Fantasy Tactics—is a player character in Square's (now Square Enix) role-playing video game Final Fantasy VII. She was designed by Tetsuya Nomura with influence from Yoshinori Kitase, Hironobu Sakaguchi and Yoshitaka Amano.

In Final Fantasy VII, she is a young woman who joins the eco-terrorist organization AVALANCHE. As the story progresses, AVALANCHE begin to pursue the game's antagonist Sephiroth, and the player learns that she is the last surviving Cetra, or "Ancient", one of the planet's oldest races. She has also appeared in the later-released Compilation of Final Fantasy VII and Kingdom Hearts series.

Her voice actor is Maaya Sakamoto in Japanese. In English releases, her voice actors are singer and actress Mandy Moore in Kingdom Hearts, actress Mena Suvari in Kingdom Hearts II and Final Fantasy VII Advent Children, and actress Andrea Bowen in Crisis Core: Final Fantasy VII. The character and the events surrounding her death in Final Fantasy VII have met with an overall positive reception from critics and fans.

Blue Dragon (video game)

Blue Dragon (Japanese: ブルードラゴン, Hepburn: Burū Doragon) is a role-playing video game developed by Mistwalker and Artoon and published by Microsoft Game Studios exclusively for the Xbox 360. Blue Dragon is based on a design by Final Fantasy series creator Hironobu Sakaguchi, who also supervised development and wrote the plot. It is both Mistwalker's debut title and the first title to be helmed by Sakaguchi outside of Square Enix. The game was released in Japan in December 2006, where it was sold both as a standalone title and as part of a bundle with the Xbox 360. Other regions received only the game itself, with a release in August 2007.

Taking place in a fictional open-world environment, the story of Blue Dragon focuses on five friends (Shu, Jiro, Kluke, Zola, and Marumaro) as they travel across the world to confront Nene, the evil ruler of the Grand Kingdom. The setting inspired separate anime and manga adaptations, although these follow the story to different degrees and feature a different cast of characters. The game follows a traditional role-playing design, based around exploration and turn-based combat.

Blue Dragon was the first Xbox 360 title to make use of multiple discs, spanning three discs in total. Overall, the game received a generally positive reception, being both applauded and criticized for its adaptation of the traditional elements of role-playing games.

Chrono Break

Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square (now Square Enix). While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to Final Fantasy XI or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2019, all trademarks had expired, with no announced plans to work on the game.

Chrono Trigger

Chrono Trigger is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Chrono Trigger's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's successful Final Fantasy series; Yuji Horii, a freelance designer and creator of Enix's popular Dragon Quest series; and Akira Toriyama, a manga artist famed for his work with Dragon Quest and Dragon Ball. Kazuhiko Aoki produced the game, Masato Kato wrote most of the plot, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Square re-released a ported version by Tose in Japan for the PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001 for the North American market. A slightly enhanced Chrono Trigger, again ported by Tose, was released for the Nintendo DS in North America and Japan in 2008, and PAL regions in 2009.Chrono Trigger was a critical and commercial success upon release, and is frequently cited as one of the best video games of all time. Nintendo Power magazine described aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Chrono Trigger was the third best-selling game of 1995 in Japan, shipping 2.65 million copies worldwide by March 2003. The Nintendo DS version sold 790,000 copies by March 2009. Chrono Trigger was also ported to i-mode mobile phones, Virtual Console, the PlayStation Network, iOS devices, Android devices, and Microsoft Windows.

Cry On

Cry On (Japanese: クライオン, Hepburn: Kurai On) is a cancelled video game by Final Fantasy creator Hironobu Sakaguchi and his development team Mistwalker. Announced as an upcoming project in 2005 for the Xbox 360, the game's cancellation was later announced in 2008. In late 2014, Sakaguchi released a concept trailer of work done on the game.

Final Fantasy (video game)

Final Fantasy is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.

Final Fantasy was originally conceived under the working title Fighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player's experience level. By March 2003, all versions of the Final Fantasy had sold a combined total of two million copies worldwide.

Final Fantasy VI

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

Final Fantasy VI was released to critical acclaim and is seen as a landmark title for the role-playing genre; for instance, it was ranked as the 2nd best RPG of all time by IGN in 2017. Its SNES and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards and is considered by many to be one of the greatest video games of all time.

It was ported by Tose with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006, and it was released for the Wii's Virtual Console in 2011. Nintendo re-released Final Fantasy VI in the United States in September 2017 as part of the company's Super NES Classic Edition. The game was known as Final Fantasy III when it was first released in North America, as the original Final Fantasy II, Final Fantasy III, and Final Fantasy V had not been released outside Japan at the time (leaving IV as the second title released outside Japan and VI as the third). However, most later localizations use the original title.

Hiromichi Tanaka

Hiromichi Tanaka (田中 弘道, Tanaka Hiromichi, born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. He is best known as the former lead developer of Final Fantasy XI, Square's first massively multiplayer online role playing game (MMORPG). He oversaw ongoing development of that title and Final Fantasy XIV until late 2010. He also worked in a prominent role for earlier single-player games including Secret of Mana, Seiken Densetsu 3, Xenogears, Threads of Fate, Chrono Cross, and the Nintendo DS version of Final Fantasy III. (Tanaka had also worked on the original Famicon version of Final Fantasy III in 1990).

In 1983, Tanaka dropped out of Yokohama National University along with Hironobu Sakaguchi to join Square, a newly formed software branch of the Denyuusha Electric Company. Along with Sakaguchi and Kazuhiko Aoki, Tanaka was part of Square's original Planning and Development department.

Final Fantasy XIV received a hostile reception from critics and players, and was considered a financial disaster for Square Enix. Three months after its release in 2010, Tanaka was removed from the Final Fantasy XIV team and replaced by Naoki Yoshida. At the Vana'diel Fan Festival 2012, a festival celebrating Final Fantasy XI's 10th anniversary, Tanaka announced his departure from Square Enix due to health reasons. In 2012, Tanaka joined GungHo Online Entertainment as a freelance adviser to the company.

Lost Odyssey

Lost Odyssey (Japanese: ロストオデッセイ, Hepburn: Rosuto Odessei) is a Japanese role-playing video game developed by Mistwalker and Feelplus for the Xbox 360. It was published by Microsoft Game Studios in 2007 in Japan and 2008 in western territories. The story follows Kaim, one of a select group of "immortals" who have lost their memories: while confronting threats generated by the world's approaching magical industrial revolution, he must also face the pain brought by his returning memories. The gameplay features many staples of the genre, such as navigation using a world map, random encounters, and a turn-based battle system.

First discussions surrounding Lost Odyssey began in 2003, with development beginning the following year as an internal Microsoft project. After running into difficulties, Feelplus was established as a dedicated studio to work on the game. The story was written by Hironobu Sakaguchi and Japanese author Kiyoshi Shigematsu: Sakaguchi wanted to create a story focusing on evoking human emotions, and kept the gameplay within genre traditions so he could experiment with the story. The game went through a difficult development, with problems stemming from the chosen engine technology and the arrangement of development teams. The music was composed by Nobuo Uematsu, a veteran composer for the Final Fantasy series.

First hinted at in 2005, the game was officially revealed shortly before that year's Electronic Entertainment Expo. At the time it was released, it was Microsoft's largest console game, spanning four dual-layer DVDs. Upon its debut in Japan, it sold favourably, eventually selling nearly 110,000 units by April 2010. It also received strong sales overseas. Its critical reception has been generally positive: while praise has focused on its story, many journalists were critical of its traditional design and loading times.


Mistwalker Corporation (ミストウォーカー, Misutowōkā) is a Japanese video game development studio founded by Hironobu Sakaguchi (the creator of the popular Final Fantasy series) in 2004, with the financial backing of Microsoft. The logo and name were trademarked in 2001. Based in Tokyo, Mistwalker is a co-developer similar to Red Entertainment and Armor Project, outsourcing development duties to other companies (including Artoon and feelplus), preferring to focus primarily on the story and music portions of game development, as well as generally overseeing the process. Nobuo Uematsu, known for his work in the Final Fantasy series, has written music for various games developed by Mistwalker.

Sakaguchi is the president of the studio, and Kensuke Tanaka, the producer of the PlayOnline system, is the vice president.

Nakayama Miho no Tokimeki High School

Nakayama Miho no Tokimeki High School (中山美穂のトキメキハイスクール, Miho Nakayama's Heartbeat High School) is a 1987 dating sim developed by Square, and published by Nintendo on December 1, 1987 for the Family Computer Disk System. The game was never released outside Japan. It was one of the first dating sim games. It was designed by Hironobu Sakaguchi, who also created the Final Fantasy series, and Yoshio Sakamoto, who co-created Metroid. The music for the game was composed by Nobuo Uematsu and Toshiaki Imai.

Nasir Gebelli

Nasir Gebelli (Persian: ناصر جبلی‎, also Nasser Gebelli, born 1957) is an Iranian-American programmer and video game designer usually credited in his games as simply Nasir. Gebelli co-founded Sirius Software, created his own company Gebelli Software, and worked for Squaresoft (now Square Enix). He became known in the early 1980s for producing the first fast action games for the Apple II computer, including 3D shooters, launching the Apple II as a gaming machine. This established him as one of the pioneers of computer gaming, and one of the greatest Apple II game designers. From the late 1980s to the early 1990s, he became known for his home console work at Squaresoft, where he was part of Square's A-Team, programming the first three Final Fantasy games, the Famicom 3D System titles 3-D WorldRunner and Rad Racer, and Secret of Mana.

Parasite Eve (video game)

Parasite Eve is a 1998 action role-playing video game developed and published by Square. The game is a sequel to the novel Parasite Eve written by Hideaki Sena; it is also the first game in the Parasite Eve video game series. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several role-playing game elements.

Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company. It was produced by Hironobu Sakaguchi and directed by Takashi Tokita. Music for the title was composed by Yoko Shimomura who was widely acclaimed for her work to create an "inorganic" and "emotionless" soundtrack that saw two album releases. Parasite Eve received positive reviews; critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential.

The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics; one based on the book, the other on the video game. The original title was also followed by two video game sequels: Parasite Eve II in 1999 and The 3rd Birthday in 2010, and was re-released on the PlayStation Network in 2010.


Sakaguchi (坂口) is a Japanese surname. Notable people with the surname include:

Alicja Sakaguchi (born 1954), Polish linguist

Ango Sakaguchi (1906–1955), Japanese novelist and essayist

Chikara Sakaguchi (born 1934), Japanese politician

Daisuke Sakaguchi (born 1973), Japanese voice actor

Hironobu Sakaguchi (born 1962), Japanese game designer, game director and game producer

Hiroyuki Sakaguchi (born 1965), Japanese baseball player

Kenji Sakaguchi (actor) (born 1975), Japanese actor

Kenji Sakaguchi (footballer) (born 1975), former Japanese football player

Kinichiro Sakaguchi ( 1897- 1994), Japanese agricultural chemist and microbiologist

Kōichi Sakaguchi, Japanese voice actor

Maki Sakaguchi (born 1989), Japanese field hockey player

Satoru Sakaguchi (阪口 悟, born 1978), Japanese shogi player

Seiji Sakaguchi (born 1942), retired Japanese professional wrestler

Shūhei Sakaguchi (born 1977), Japanese voice actor

Tak Sakaguchi (born 1975), Japanese actor, director, fight choreographer and stuntman

Yoshisada Sakaguchi (born 1939), Japanese actor and voice actor

Yukio Sakaguchi (born 1973), Japanese mixed martial artist and professional wrestler

Square (company)

Square Co., Ltd. (株式会社スクウェア, Kabushiki-gaisha Sukuwea) was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Terra Battle

Terra Battle (テラバトル) is a mobile video game developed by Mistwalker, the company of Final Fantasy creator Hironobu Sakaguchi. It was released for iOS and Android devices on October 9, 2014.

The Last Story

The Last Story (Japanese: ラストストーリー, Hepburn: Rasuto Sutōrī) is a Japanese action role-playing game, developed by Mistwalker and AQ Interactive for the Wii video game console. Nintendo published the title in all regions except for North America, where it was published by Xseed Games. Initially released in Japan in 2011, the game was released in western territories through 2012. The Last Story takes place upon the island fortress of Lazulis, in a world that is slowly being drained of life by an unknown force. The story focuses on a group of mercenaries looking for work on Lazulis; one of their number, Zael, dreams of becoming a knight. After receiving the mystical "Mark of the Outsider", Zael becomes involved with a noblewoman named Calista in an ongoing war between humans and the beast-like Gorak. During gameplay, the player controls Zael as he and the mercenary group to which he belongs undertake missions on Lazulis. Zael can command the rest of the mercenary squad during missions, and fights in battles that involve action, tactical and stealth elements. Multiple online multiplayer modes are also present.

The game was directed and co-written by Hironobu Sakaguchi, the original creator of Final Fantasy, who had the initial idea for the title after seeing the mixed responses to Blue Dragon and Lost Odyssey. Together with designer Takuya Matsumoto, Sakaguchi decided to make a game that would be different from his previous work and most other role-playing games. Development took between three and four years according to different sources. Its story was originally based in science fiction, but at Nintendo's insistence it was changed to be primarily based around fantasy. Among the staff were regular Final Fantasy composer Nobuo Uematsu, and illustrator Kimihiko Fujisaka. It was originally going to be exclusive to Japan, and later its North American release was in doubt after being announced for release in Europe and Australia. During this time, a fan campaign called Operation Rainfall drew considerable attention to the title. The title was a commercial success, and received generally positive reviews worldwide: while the gameplay generally met with praise, opinions varied on the story and graphics.

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