Guts or disc guts (sometimes guts Frisbee in reference to the trademarked brand name) is a disc game inspired by dodgeball, involving teams throwing a flying disc (rather than balls) at members of the opposing team.
One to five team members stand in a line facing the opposing team across the court, with the two teams lined up parallel to each other. Which team begins play is determined by "flipping the disc", an action similar to a coin toss, but using the disc itself. One member of the team is then selected to start play. That member then raises an arm to indicate readiness to throw, at which point the members of the opposing team freeze in position. The thrower then throws the disc as hard as possible at someone on the opposing team. If the thrower misses the "scoring area" (a demarcated area a bit larger than the space occupied by the opposing team), the receiving team scores a point. If a member of the receiving team catches the disc cleanly, neither team scores a point. If the throw is within the scoring area and the receiving team fails to catch, or catches but drops the disc, the throwing team gets a point. The receiving team then picks up the disc and becomes the throwing team.
The receiving team must catch the disc cleanly in one hand, and may not move from position until after the disc leaves the hand of the thrower. The disc may not be trapped between the hand and any other part of the body, including the other hand. This frequently results in a challenging sequence of "tips" or "bobbles", which are rebounds of the disc off of receivers' hands or body to slow the disc down and keep it in play until it can be caught. This often involves multiple players on the receiving team.
Play continues until at least 21 points have been scored by one of the teams and there is a difference in score of at least 2 points.
The first International Frisbee Tournament was held in Eagle Harbor, Michigan, in 1958. The sport grew from a pastime of the Healy family picnic and, in the 1960s, its national profile was increased by Jim Boggio Sr.
As guts evolved during the 1960s, players started throwing faster and faster, until it wasn’t unusual to see presumably unbreakable discs traveling at 60–70 miles per hour (97–113 km/h) shatter on impact with an unlucky defender’s hand. Catching a speeding disc directly was said to really "take guts", thus the name of the game. One tournament player even required fifteen stitches to close a gaping wound across the palm of his hand.
With over 60 teams at a tournament in the heyday of the game, matches became intensely competitive affairs, seeking the IFT’s Julius T. Nachazel Trophy. With radical curving shots, deflected Frisbees bobbled frantically among teammates, and spectacular diving catches, guts had become an extreme sport demanding fast reflexes, physical endurance, and concentration.
Since its rise in the 1970s, when even ABC’s Wide World of Sports was televising guts action, and numerous tournaments were springing up, from Toronto to Chicago and Los Angeles, the sport has gradually declined in popularity in America. Guts had been introduced in Asia by the toy company Wham-O in the 1970s, and by the 1990s it had become even more popular in Japan and Taiwan than in the US. Recent years, however, have seen pockets of strong new American players renewing competitive American interest in the game, also drawing some older players out of “retirement”.[Citation needed]
The sport's international governing body, as with other major flying disc games, is the World Flying Disc Federation (WFDF). For North America, the more game-specific United States Guts Players Association (USGPA) officiates.
The fiftieth annual International Frisbee Tournament (IFT), held in Hancock, Michigan, June 30 – July 1, 2007, was a large guts disc tournament, drawing players from all over the United States and Canada, and for the first time, two strong teams from Japan – including “Katon”, the WFDF World Champions.
As of 2007, the USGPA plans to induct some of the most outstanding players into the Guts Hall of Fame, joining Fred Morrison (inventor of the original Pluto Platter flying disc), the Healy brothers (inventors of guts and founders of the IFT), and “Steady Ed” Headrick (IFT champion and inventor of the standard “pole hole” basket used on modern disc golf courses).
Dodge disc (or dodge Frisbee). In this variant, scoring is achieved not by throwing into a scoring zone, but by hitting opponents, without their successfully catching the disc. Opponents are permitted to move. As in dodgeball, if a player is hit by a disc and fails to catch it, then the player is "out" and exits the field of play. If a player catches the thrown disc without its touching the ground, either before or after being hit by it, or before or after it hits another player, then the player who threw the disc is out instead. The game ends when there is only one player left. The game usually ends with a "shootout" between two players, each with several discs. The final players tend to execute several simultaneous "attacks" until one is hit without catching a disc thrown by the opponent. A variant of the game, Dodgebee, is a trademark of Hero Discs. The Dodgebee disc is very soft, and thus can be thrown very fast without injuring any of the players.
Flutterguts is a noncompetitive variant of guts. The two teams face each other a few metres apart. The main rule change is that the disc must be thrown such that it does not rotate about its central axis (i.e. it can flip, but it cannot spin). This restriction makes fast throws impossible, but catching is still challenging.
Flying disc games are games played with discs, often called by the trademarked name Frisbees. Ultimate and disc golf are sports with substantial international followings.Nickelodeon Guts
Nickelodeon Guts (stylized as Nickelodeon GUTS) is an American television "action sports" competition series hosted by actor/writer Mike O'Malley and officiated by British actress Moira "Mo" Quirk. The series originally ran from 1992 to 1995 on Nickelodeon.
Each episode features three young athletes competing against each other in four "extreme" versions of athletic events culminating in a fifth and final round which set the three competitors on a race up an artificial "mountain" to decide the victor.