This term may be used interchangeably with hive mind. A hive mind describes a group mind in which the linked individuals have no identity or free will and are possessed / mind controlled as extensions of the hive mind. It is frequently associated with the concept of an entity that spreads among individuals and suppresses or subsumes their consciousness in the process of integrating them into its own collective consciousness. The concept of the group or hive mind is an intelligent version of real-life superorganisms such as an ant colony or beehive.
List of hive minds
As conceived in speculative fiction, hive minds often imply (almost) complete loss (or lack) of individuality, identity, and personhood. The individuals forming the hive may specialize in different functions, similarly to social insects.
The Inheritors (self-styled) were a society descended from (presumably) human mutations seen in the Marvel Comics version of the Planet of the Apes comic in the 1970's. They were led by the cybernetic entity known as the Supreme Gestalt Commander (or Gestalt Mind), a network of five giant brains suspended in glass chambers, named Be-One, Be-Two, Be-Three, Be-Four and Be-Five. Each telepathically controlled a division of Mutant Drones, who quickly died if their contolling mind was killed. During a battle in the Inheritor's cave home, Jason and Alex and their allies destroyed two of the giant brains by shattering their glass casings (Be-Two and either Be-Four or Be-Five), and these were later replaced by the "newly-thawed" Be-Six and Be-Seven.
The Anti-Spirals in Tengen Toppa Gurren Lagann are a group mind, having foregone their individuality to stop evolution. The final battle of the series is against a being representing their collective minds.
Eywa is formed by a complex neural network composed of many organisms on the moon Pandora, in the film Avatar (2009)
The team of motorcycle Autobots in Transformers: Revenge of the Fallen (2009) known as Arcee (including Arcee, Chromia, and Elita One) share a hive mind
The Kaiju from Pacific Rim (film) share a hive mind. The scientist Newton Geiszler creates a machine which allows him to create a mental link with a kaiju brain fragment, however the result is that it attracts two Kaiju; Leatherback and Otachi which attack Shangai, China. This mental link allows Newton to view the memories of the Kaiju and find out more about them.
The Delightful Children from Down the Lane in Code Name: Kids Next Door.
The Replicators in Stargate SG-1 are linked via subspace, but each Replicator has its own "corner" of the space where it can think privately without the others knowing what it thinks. This, however, may be exclusive to the human-form Replicators.
Stranger Things Netflix series uses hive mind in Season 2 (The Mind Flayer or Shadow Monster).
Legion A Gestalt entity - Red Dwarf series VI Episode 2
The Darkspawn in Dragon Age Origins, led by an Archdemon. While players can drink the blood of a Darkspawn, and it'll either kill them, drive them mad, or they will have the ability to also sense them, and the Archdemon.
Multiple races in the Mass Effect universe, most prominently the rachni. The Reapers are sapient starships each composed of billions of organic minds;Sovereign, the vanguard of the Reaper fleet, addresses this by stating "We [the Reapers] are each a nation." The Collectors appear to have little or no consciousness of their own, being thralls to the Reaper known as Harbinger.
The Skritt in Guild Wars 2. An individual Skritt is able to think for itself, however, is extremely unintelligent and vulnerable prey. However, the more Skritt you get together in a group, the more intelligent each member of the group becomes. In theory, an entire city of Skritt could be the most intelligent species in the game.
The X-Parasite organisms in Metroid Fusion kill and revive their living victims to turn them into zombies-like beings. The War Wasps in Metroid Prime culminate in a gigantic hive mind called the Hive Mecha in an attempt to prevent Samus Aran from receiving the missile launcher upgrade.
The slivers in Magic: The Gathering storyline. They appear first on Rath but are seen again under the battle of Otaria, and once more during the temporal chaos of Time Spiral
Slivers take the hive mind idea a step further: instead of sharing just a consciousness, they also share physical attributes, such as breathing fire, regenerating, growing wings, or an extra claw. They gain these attributes by being in close proximity to another.
The Tachyons in Godzilla: The Series.
The Xar-Ggothua in Xombie not only share thoughts with each other, but each one can be reborn into a new Xar or even a group of three by the Xin-Jithoth. It is assumed this can also be done to their "cousins", the Xi-Thyndri and the Xth Nthogg.
A group mind that is not a hive mind: the individuals retain their identities and free will, and can join or sever from the group mind of their own volition. Some examples can have characteristics of both a hive mind and group mind. There is not always a clear cut dividing line: some Star TrekBorg drones such as Seven of Nine have been forcibly split from the collective.
The Monicans, a mysterious group of assassins in the movie Aeon Flux, are able to secretly communicate with each telepathically, enabled by a pill. As it is not explained, it might also be possible that the message is carried via the pill in a way that the recipient might be able to interact, allowing the simple two-way dialogue that occurred in the second message.
The "Fold", a wireless network of nanites infecting humans and superhumans in "Marvel: Ultimate Alliance 2", altering the mind of the infected, leaving personality intact while changing all goals and desires to match those of the fold, with the infected not realizing it.
The Geth in Mass Effect and Mass Effect 2 although individual platforms not near other geth will be feral rather than sentient.
The Martians of A Miracle of Science use brain-to-brain FTL communication; they do not lose their individuality despite being members of the group mind.
The Strangers in the film Dark City, a group of aliens who experiment on humans in search for their soul. Although each Stranger seems to be an individual, they can combine their psychokinetic powers to work the citywide Machine, have a hive memory set and have a library of human memories which their doctor can combine to create a new memory. The goal of the Strangers is to obtain human individuality.
Humanity is approaching Unity with the existing galactic group mind in Julian May's Galactic Milieu series. 'Operant' humans are also able to form smaller, temporary group minds, called metaconcerts with other operants.
The leader of the Individual Eleven, Kuze, in the anime Ghost in the Shell: S.A.C. 2nd GIG communicates with war refugees through their cybernetic implants. By constantly transmitting all his thoughts and feelings to the refugees through "the Network", Kuze becomes their friend, comrade and leader in their fight to establish a new state. The only difference from a mastermind is that he lets everyone decide, whether to follow his lead or not.
The Cyberbrains of every cyborg in Ghost in the Shell, revealed even more so in Solid State Society, when Koshiki revealed that every cyborg shared the same consciousness.
The Virindi, a race/species in the PC game Asheron's Call, are floating, invisible entities that wear physical hooded shrouds (mostly tattered shrouds, but some forms of Virindi wear what looks like armor), white masks (think Vega from Street Fighter II) that have glowing purple eye holes (some have red pupils) and sometimes have twisted smiles on masks. They fight using magic crop sickles. They are of a singular mind which calls itself "The Singularity". The Virindi speak only in the plural (i.e.: us, we, our, etc...) when talking about themselves. Some "individuals" have broken free of The Singularity, and are of their own individual consciousness.
The Zilart in Final Fantasy XI, an ancient race connected by a kind of mental link they call the Whisper of Souls. Some are born without this link and are fearfully enslaved and forced to wear an amulet that artificially connects them to the Whisper.
The Asurans from Stargate Atlantis: Although their leadership can use the collective to reprogram deviant thoughts, they possess individual personalities beyond this, and can use it to transfer their consciousness to new bodies after their old ones are destroyed.
The Vex machine race in the video game Destiny possess specialized commanders referred to as Axis Minds. These units are used to coordinate planetary troop deployment and terraforming while freeing minor units from complex strategy.
The replica soldiers from F.E.A.R. universe are controlled by Telepathic commander.
The Sylvari race in Guild Wars 2 share a common Dream of Dreams, through which they learn basic understanding of the world.
The werewolves in the Twilight Series are able to share thoughts among their own pack. Alpha wolves can also share thoughts with each other, but must think directly at each other.
In David Alexander Smith's trilogy of science fiction books, starting with Marathon, the Cygnan species is revealed in the second book Rendezvous as capable of entering a trance-like state of consciousness with other members of their social unit called a djan. During this time the djan mind becomes aware and is capable of thought, caused by pheromones exchanged amongst the djan. The individual Cygnans come away with increased bonding and unconscious affections, but have no cognitive recollection of the experience.
In David Alexander Smith's book "In the Cube", the Pheneri species are capable of seeing, re-enacting, and actually feeling each individual death of past members of its species.
The telepathic Hydrans of Joan Vinge's Psion and Dreamfall. These vary; the ones in Psion seem more like a continuous fluid consciousness, but described as unusual due to hard circumstances, while the ones in Dreamfall are more recognizably human individuals typically in at least light mental contact with each other.
Collective intelligence (CI) is shared or group intelligence that emerges from the collaboration, collective efforts, and competition of many individuals and appears in consensus decision making. The term appears in sociobiology, political science and in context of mass peer review and crowdsourcing applications. It may involve consensus, social capital and formalisms such as voting systems, social media and other means of quantifying mass activity. Collective IQ is a measure of collective intelligence, although it is often used interchangeably with the term collective intelligence. Collective intelligence has also been attributed to bacteria and animals.It can be understood as an emergent property from the synergies among: 1) data-information-knowledge; 2) software-hardware; and 3) experts (those with new insights as well as recognized authorities) that continually learns from feedback to produce just-in-time knowledge for better decisions than these three elements acting alone. Or more narrowly as an emergent property between people and ways of processing information. This notion of collective intelligence is referred to as "symbiotic intelligence" by Norman Lee Johnson. The concept is used in sociology, business, computer science and mass communications: it also appears in science fiction. Pierre Lévy defines collective intelligence as, "It is a form of universally distributed intelligence, constantly enhanced, coordinated in real time, and resulting in the effective mobilization of skills. I'll add the following indispensable characteristic to this definition: The basis and goal of collective intelligence is mutual recognition and enrichment of individuals rather than the cult of fetishized or hypostatized communities." According to researchers Pierre Lévy and Derrick de Kerckhove, it refers to capacity of networked ICTs (Information communication technologies) to enhance the collective pool of social knowledge by simultaneously expanding the extent of human interactions.Collective intelligence strongly contributes to the shift of knowledge and power from the individual to the collective. According to Eric S. Raymond (1998) and JC Herz (2005), open source intelligence will eventually generate superior outcomes to knowledge generated by proprietary software developed within corporations (Flew 2008). Media theorist Henry Jenkins sees collective intelligence as an 'alternative source of media power', related to convergence culture. He draws attention to education and the way people are learning to participate in knowledge cultures outside formal learning settings. Henry Jenkins criticizes schools which promote 'autonomous problem solvers and self-contained learners' while remaining hostile to learning through the means of collective intelligence. Both Pierre Lévy (2007) and Henry Jenkins (2008) support the claim that collective intelligence is important for democratization, as it is interlinked with knowledge-based culture and sustained by collective idea sharing, and thus contributes to a better understanding of diverse society.
Similar to the g factor (g) for general individual intelligence, a new scientific understanding of collective intelligence aims to extract a general collective intelligence factor c factor for groups indicating a group's ability to perform a wide range of tasks. Definition, operationalization and statistical methods are derived from g. Similarly as g is highly interrelated with the concept of IQ, this measurement of collective intelligence can be interpreted as intelligence quotient for groups (Group-IQ) even though the score is not a quotient per se. Causes for c and predictive validity are investigated as well.
Writers who have influenced the idea of collective intelligence include Francis Galton, Douglas Hofstadter (1979), Peter Russell (1983), Tom Atlee (1993), Pierre Lévy (1994), Howard Bloom (1995), Francis Heylighen (1995), Douglas Engelbart, Louis Rosenberg, Cliff Joslyn, Ron Dembo, Gottfried Mayer-Kress (2003).
Communalness, as suggested by Robert A. Freitas Jr., is a level of an emergent phenomenon which originates from electronic sentience, and represents a broader mode of thinking than just normal consciousness. While consciousness is limited to the individual, communalness describes a complex organization of numerous individuals which on a higher level is tightly connected to each other. Such an organization would maybe have the same intimate awareness of its own existence as a whole as people have consciousness of their own bodies.
Sid Meier's Alpha Centauri is a 4X video game, considered a spiritual sequel to the Civilization series. Set in a science fiction depiction of the 22nd century, the game begins as seven competing ideological factions land on the planet Chiron ("Planet") in the Alpha Centauri star system. As the game progresses, Planet's growing sentience becomes a formidable obstacle to the human colonists.
Sid Meier, designer of Civilization, and Brian Reynolds, designer of Civilization II, developed Alpha Centauri after they left MicroProse to join the newly created developer Firaxis Games. Electronic Arts released both Alpha Centauri and its expansion, Sid Meier's Alien Crossfire, in 1999. The following year, Aspyr Media ported both titles to Classic Mac OS while Loki Software ported them to Linux.
Alpha Centauri features improvements on Civilization II's game engine, including simultaneous multiplay, social engineering, climate, customizable units, alien native life, additional diplomatic and spy options, additional ways to win, and greater mod-ability. Alien Crossfire introduces five new human and two non-human factions, as well as additional technologies, facilities, secret projects, native life, unit abilities, and a victory condition.
The game received wide critical acclaim, being compared favorably to Civilization II. Critics praised its science fiction storyline (comparing the plot to works by Stanley Kubrick, Frank Herbert, Arthur C. Clarke, and Isaac Asimov), the in-game writing, the voice acting, the user-created custom units, and the depth of the technology tree. Alpha Centauri also won several awards for best game of the year and best strategy game of the year.
A superorganism or supraorganism (the latter is less frequently used but more etymologically correct) or extended organism is a group of synergistically interacting organisms of the same species. A community of synergistically interacting organisms of different species is called a holobiont.
Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems.SI systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual agents. Examples of swarm intelligence in natural systems include ant colonies, bird flocking, animal herding, bacterial growth, fish schooling and microbial intelligence.
The application of swarm principles to robots is called swarm robotics, while 'swarm intelligence' refers to the more general set of algorithms. 'Swarm prediction' has been used in the context of forecasting problems.
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