Google Play Games

Google Play Games is an online gaming service and software development kit operated by Google for the Android operating system. It features gamer profiles, cloud saves, social and public leaderboards, achievements[3], and real-time multiplayer gaming capabilities.The Play Games service allows developers to incorporate the above features into their games without having to develop those features from scratch themselves.

The Google Play Games service was introduced at the Google I/O 2013 Developer Conference,[4] and the standalone Google Play Games mobile app was launched for Android on July 24, 2013.[5]

Andrew Webster of The Verge compared Google Play Games to Game Center, a similar gaming network for users of Apple Inc.'s own iOS operating system.[4]

Google Play Games has received updates over the years since its launch, including a screen-recording feature,[6] custom gamer IDs[7], built-in games, and an arcade for game discovery.

Google Play Games
Google Play Games
Screenshot
The user interface of Google Play Games
The user interface of Google Play Games
Developer(s)Google
Initial releaseJuly 24, 2013
Stable release(s) [±]
Android2019.02.8704 (234222928.234222928-000700) / March 2, 2019[1]
Android TV2019.02.8704 (234222928.234222928-000300) / March 4, 2019[2]
Operating systemAndroid
PlatformAndroid
TypeOnline service
WebsiteGoogle Play Games on the Play Store

References

  1. ^ "Google Play Games". APKMirror. Android Police. Retrieved March 4, 2019.
  2. ^ "Google Play Games (Android TV)". APKMirror. Android Police. Retrieved March 4, 2019.
  3. ^ Hartrell, Greg (March 17, 2014). "Unlocking the Power of Google for Your Games, at GDC". Android Developers Blog. Google. Retrieved January 18, 2017.
  4. ^ a b Webster, Andrew (May 15, 2013). "Google announces Play game services, Android's cross-platform answer to Game Center". The Verge. Vox Media. Retrieved January 18, 2017.
  5. ^ Ingraham, Nathan (July 24, 2013). "Google takes on Game Center with Google Play Games for Android". The Verge. Vox Media. Retrieved January 18, 2017.
  6. ^ Curtis, Duncan (October 28, 2015). "Google Play Games: capture and share the moment". Official Android Blog. Google. Retrieved January 18, 2017.
  7. ^ Frenkel, Benjamin (February 18, 2016). "Embrace your inner gaming hero with Gamer ID". The Keyword Google Blog. Google. Retrieved January 18, 2017.
Achievement (video gaming)

In video gaming parlance, an achievement, also sometimes known as a trophy, badge, award, stamp, medal, challenge or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement.

Android TV

Android TV is a version of the Android operating system designed for digital media players. As a replacement for Google TV, it features a user interface designed around content discovery and voice search, surfacing content aggregated from various media apps and services, and integration with other recent Google technologies such as Assistant, Cast, and Knowledge Graph.

The platform was first unveiled in June 2014, with its Nexus Player launch device unveiled that October. The platform has also been adopted as smart TV middleware by companies such as Sony and Sharp, while Android TV products have also been adopted as set-top boxes by a number of IPTV television providers.

Firebase

Firebase is a mobile and web application development platform developed by Firebase, Inc. in 2011, then acquired by Google in 2014. As of October 2018, the Firebase platform has 18 products, which are used by 1.5 million apps.

Google Play

Google Play (previously Android Market) is a digital distribution service operated and developed by Google LLC. It serves as the official app store for the Android operating system, allowing users to browse and download applications developed with the Android software development kit (SDK) and published through Google. Google Play also serves as a digital media store, offering music, books, movies, and television programs. It previously offered Google hardware devices for purchase until the introduction of a separate online hardware retailer, Google Store, on March 11, 2015, and it also offered news publications and magazines before the revamp of Google News in May 15, 2018.

Applications are available through Google Play either free of charge or at a cost. They can be downloaded directly on an Android device through the Play Store mobile app or by deploying the application to a device from the Google Play website. Applications exploiting hardware capabilities of a device can be targeted to users of devices with specific hardware components, such as a motion sensor (for motion-dependent games) or a front-facing camera (for online video calling). The Google Play store had over 82 billion app downloads in 2016 and has reached over 3.5 million apps published in 2017. It has been the subject of multiple issues concerning security, in which malicious software has been approved and uploaded to the store and downloaded by users, with varying degrees of severity.

Google Play was launched on March 6, 2012, bringing together the Android Market, Google Music, and the Google eBookstore under one brand, marking a shift in Google's digital distribution strategy. The services included in the Google Play are Google Play Books, Google Play Games, Google Play Movies & TV, Google Play Music. Following their re-branding, Google has gradually expanded the geographical support for each of the services.

Google Takeout

Google Takeout (Google Takeaway in some languages, on the site itself called "Download your data") is a project by the Google Data Liberation Front that allows users of Google products, such as YouTube and Gmail, to export their data to a downloadable archive file.

Grumpyface Studios

Grumpyface is a mobile game developer based in Phoenix, Arizona, United States. It was founded by Chris Graham in June 2010. They are best known for their collaboration with Adult Swim Games and Cartoon Network Games, and have developed over seven titles between the two publishers. Some of Grumpyface's most popular titles include Castle Doombad, Super Mole Escape, and Steven Universe: Attack the Light!.

Jetpack Joyride

Jetpack Joyride is a 2011 side-scrolling runner action video game created by Halfbrick Studios. It was released for iOS devices on the App Store on September 1, 2011, and has been ported to other systems. It was released online as a Flash version on May 11, 2012; on Android on September 28; on PlayStation Portable (via PlayStation Network, ported by Beatshapers) on November 20 in North America and November 21 in Europe; on BlackBerry PlayBook on December 13, 2012; on PlayStation 3 and PlayStation Vita (via PlayStation Network, ported by Big Ant Studios) on December 21 in Europe and December 31 in North America; on BlackBerry 10 on March 6, 2013; and on Windows Phone 8 and Windows 8 on June 5. It was also released on PlayStation 4 on April 26, 2016.In 2018, Lucky Duck Games announced they would produce a real-time tabletop adaptation of the game.The game features the same protagonist from Monster Dash, Barry Steakfries, who the player controls as he steals a jet pack from a top-secret laboratory. The game has been met with very favorable reviews, and has won numerous awards.

Kellee Santiago

Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela and was raised in Richmond, Virginia, where she played video games from a young age and was encouraged by her software engineer father to experiment with computers. While attending New York University's Tisch School of the Arts, she became active in experimental theater, and intended to pursue it after earning a master's degree in the Interactive Media Program of the School of Cinematic Arts at the University of Southern California. While there, however, she became involved in video game design, and produced Cloud, a game developed by Jenova Chen and a student team. Its success sparked her and Chen to found thatgamecompany upon graduating, and she became the president.

Santiago produced the studio's first two games, Flow and Flower, moving more into her president role during the development of the company's latest game, Journey. In addition to her work at thatgamecompany, Santiago is one of the backers of the Indie Fund, a group which invests in the development of independent video games, and is a TED fellow. She married fellow University of Southern California graduate Mike Stein in 2010. After the release of Journey in 2012, Santiago left the company; as of 2015, in addition to serving on several advisory boards, she works for Google Play Games.

List of Google Easter eggs

The technology company Google "prides itself on being a playful company" and has added Easter eggs and April Fools' Day jokes and hoaxes into many of its products and services, such as Google Search, YouTube, and Android since at least 2000.Easter eggs are hidden features or messages, inside jokes, and cultural references inserted into media. They are often well hidden, so that users find it gratifying when they discover them, helping form bonds between their creators and finders. Google's Easter eggs are sometimes created by employees during their 20% time and Google avoids adding them to popular search pages, as they do not want to negatively impact usability.

List of Google apps for Android

e Google Play Store, although some may not show up in search results if they are listed as incompatible with your device (even though they may still function from an *.apk). Some of Google's apps may be pre-installed on some devices, depending upon the device manufacturer and the version of Android. A few of these apps, such as Gboard, are not supported on older versions of Android.

List of most-downloaded Google Play applications

The list of most-downloaded Google Play applications includes most of the free apps that have been downloaded more than 500 million times and most of the paid apps that have been downloaded over one million times on unique Android devices. There are numerous Android apps that have been downloaded over one million times from the Google Play app store and it was reported in July 2017 that there are 319 apps which have been downloaded at least 100 million times and 4,098 apps have been downloaded at least ten million times. The barrier for entry on this list is set at 500 million for free apps to limit its size. Many of the applications in this list are distributed pre-installed on top-selling Android devices and may be considered bloatware by some people because users did not actively choose to download them. The table below shows the number of Google Play apps in each category.

List of social gaming networks

This is a list of major Social gaming networks.

The list is not exhaustive and is limited to notable, well-known services.

Peggle Blast

Peggle Blast is a puzzle video game for mobile devices developed by PopCap Games and published by Electronic Arts. The game is the latest entry in the Peggle. It expands on new levels, challenges, Peggle Masters and their powerups. It was announced on Electronic Art's site shortly after its release.

Real Racing 3

Real Racing 3 is a racing game, developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on 28 February 2013 under the freemium business model; it was free to download, with enhancements available through in-app purchases. The game is the sequel to 2009's Real Racing and 2010's Real Racing 2. Primarily due to the freemium nature of the game, it received less favorable reviews than its predecessors, although the gameplay remains generally lauded.Game features include 19 real-world racetracks, a 22-car grid, and 242 licensed cars from 33 manufacturers such as Audi, Porsche, Lamborghini, Bugatti, Ford, Ferrari, McLaren and Koenigsegg. Unlike in the previous Real Racing games, players are required to maintain and service their vehicles, requiring in-game cash and real-world time.

Silverback Productions

Silverback Productions (sometimes referred to as Silverback Games) is a Canadian video game developer founded in 2007 and headquartered in Halifax, Nova Scotia, Canada.

Soulcalibur (video game)

Soulcalibur (ソウルキャリバー, Sōrukyaribā) is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soulcalibur series, preceded by Soul Edge in December 1995. Originally released in arcades in July 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. The North American version was released in September 1999 as a launch game for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008 and it is forward compatible with the Xbox One along with the sequel, Soulcalibur II.

The game centers on the pursuit of the legendary weapon known as Soul Edge, now in the possession of a warrior known as Nightmare, who slaughters countless people to satisfy the blade's bloodlust. Other warriors pursue him either to claim the weapon for themselves or to destroy it, end his mass murder, and free him of its curse.

Developed closely with Namco's Tekken development team, it is one of few home console ports that outdid their arcade parent graphics-wise. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is often cited as among the greatest fighting games ever released, as well as one of the best video games of all time.

Super Mario Run

Super Mario Run is a side-scrolling, auto-runner mobile game developed and published by Nintendo for iOS and Android devices. It was released for iOS in December 2016 and for Android in March 2017. The game represents one of Nintendo's first games developed for mobile devices, and one of the few instances that a game in the Mario series was officially released on non-Nintendo hardware.

Super Mario Run features four principal game modes: the core game where the player controls Mario or other characters as they automatically run across the screen while timing jumps to collect coins and other awards, a Toad Rally where players compete against ghosts of other players, Remix 10 where players complete altered versions of levels from the core game, and a Mushroom Kingdom area for players to expand using coins and other collectibles from the other game modes. The game was produced by series creator Shigeru Miyamoto, and was developed primarily by the same team that had developed New Super Mario Bros. for the Nintendo DS, featuring many similar gameplay concepts adapted for ease of mobile controllers. Unlike many other mobile games that use a free-to-play approach, Super Mario Run is offered as a free demo with a alternating price to unlock the rest of the game's remaining content.

Super Mario Run received generally positive reviews by critics. Reviewers generally praised the game's replay value and addictive gameplay, though common criticism was directed towards its comparatively high price in the mobile market, as well as its required connectivity to the internet. The game became the fastest-growing app in iOS history, having been downloaded more than 50 million times worldwide during its first week of release, and about 300 million times as of 2018.

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