GamePro

GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, PC computers and mobile devices. Gamepro Media properties included GamePro magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group.

Originally published in 1989, GamePro magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video gaming industry. The magazine was published monthly (most recently from its headquarters in Oakland, California) with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming.[1]

GamePro.com was officially launched in 1998. Updated daily, the website’s content included feature articles, news, previews, reviews, screenshots and videos covering video games, video game hardware and the entertainment gaming industry. The website also included user content such as forums, reviews and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in the print magazine.[1] The website was based at Gamepro's headquarters in San Francisco from 1998–2002 and then in Oakland, California from 2002–11 . Gamepro.com also had international variants that have now outlasted their parent publication in countries such as Germany,[2] and France.[3]

GamePro
GamePro logo
GamePro Cover May 2010
Gamepro magazine, May 2010 issue cover: Tom Clancy's Splinter Cell: Conviction
Vice President, ContentJulian Rignall
CategoriesVideo game journalism
FrequencyMonthly
First issueMagazine: April 1989
Website: 1998
Final issueMagazine: Winter 2011
Website: 2011
CompanyIDG
CountryUnited States
Based inOakland, California
LanguageEnglish
WebsiteGamepro.com
ISSN1042-8658

History and establishment

Gamepro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. They worked out of their houses throughout the San Francisco Bay Area before leasing their first office in Redwood City, California at the end of 1989.[4] Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other [5] executives, Jim McBrian and Roger Strukhoff, the magazine was acquired, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established Gamepro as a large, profitable magazine worldwide publication.[6] Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first addition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue a secondary role creating a number of the double page spreads for the very popular monthly Pro Tips section.

Over the years, the Gamepro offices have moved from Redwood City (1989–1991) to San Mateo (1991-1998) to San Francisco (1998-2002) and lastly Oakland. In 1993, the company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines.

The magazine was known for its editors using comic book-like avatars and monikers when reviewing games. As of January 2004, however, Gamepro ceased to use the avatars due to a change in the overall design and layout of the magazine. Meanwhile, editorial voices carried over to the community on its online sister publication, www.gamepro.com.

Gamepro was also most widely famous for its ProTips, small pieces of gameplay tips and advice depicted with game screenshot captions. It also features a special corner section known as Code Vault (formerly C.S.A.T. Pro), where secret codes are all posted. These particular features have since gradually vanished. Code Vault was also published in print format and sold as a quarterly cheats and strategy magazine on newsstands.

There was also a TV show called GamePro TV. The show was hosted by J. D. Roth and Brennan Howard. The show was nationally syndicated for one year, then moved to cable (USA and Sci-Fi) for a second year.

In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show (CES). Realizing an opportunity, the team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo. The industry backed E3 and Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history.

Early in its lifespan, the magazine also included comic book pages about the adventures of a superhero named Gamepro who was a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the Gamepro editorial characters.

Gamepro also appeared in several international editions, including France, Germany, Spain, Portugal, Italy, Turkey, Australia, Brazil and Greece. Some of these publications share the North American content, while some others share only the name and logo but do feature different content.

Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality. The first steps; build a large online network of web sites and rebuild the editorial team. Enter: George Jones, industry veteran.

In February 2006, Gamepro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an older and more mature audience.

In August 2006, the Gamepro online team spun off a new cheats site, GamerHelp.com. It was shortly followed by a video game information aggregation site, Games.net, and a dedicated gaming downloads site, GameDownloads.com.

Under the new leadership of George Jones, Gamepro magazine underwent a massive overhaul in the March 2007 issue. While losing some of the more dated elements of the magazine, the new arrangement focused on five main insertions: HD game images, more reviews and previews per issue, www.gamepro.com community showcase, user contributions and insider news. However the German Gamepro website is still run, however this time, by "GameStar" as their partner, as that website have a message at the top of the screen saying "Partner of GameStar" (Note: This is written in German)

In 2009, Gamepro's 20th anniversary coincided with 20-year industry veteran John Davison joining the newly named Gamepro Media team in October 2009 as executive vice president of content. [7] Under Davison's direction, the magazine and website were redesigned in early 2010 with an editorial shift toward focusing on the people and culture of gaming. The redesigned magazine and website were met with an enthusiastic audience response.[1]

In addition to announcing the hire of Davison in October 2009, the company also announced an "aggressive growth plan throughout 2009 and beyond, with numerous online media initiatives to deepen consumer engagement and create new opportunities for advertisers." Plans included partnering with sister company IDG TechNetwork to build a "boutique online network of sites." [7] The result was the introduction of the Gamepro Media Network.

In September 2010, Gamepro Media announced a new alliance with online magazine The Escapist offering marketers joint advertising programs for reaching an unduplicated male audience.[8] The partnership was named the Gamepro Escapist Media Group.

In November 2010, Julian Rignall joined Gamepro Media as its new vice-president of content, replacing John Davison, who resigned in September 2010.[9]

Gamepro ended monthly publication after over 22 years with its October 2011 issue. Shortly after that issue, the magazine changed to Gamepro Quarterly, which was a quarterly publication using higher quality paper stock as well as being larger and thicker than all of the previous standard magazine issues. Gamepro Quarterly hit newsstands within the first half of November 2011.[10] The quarterly endeavor lasted for only one issue before being scrapped. On November 30, it was announced that Gamepro as a magazine and a website would be shutting down on December 5, 2011. Gamepro then became part of the PC World website as a small section of the site covering the latest video games, run by the PC World staff.[11]

Main sections of GamePro (as of February 2010)

  • Inside: A redesigned table of contents page listing the major pieces and games in the issue.
  • From the Editor: A column found at the beginning of the magazine from the editor introducing features or big games covered in that month's issue.
  • Inbox: User feedback and letter of the month.
    • Art Attack: Reader art sent into the magazine. That month's best art would win a game-related prize.
  • Editorials: Articles on varying topics by freelance writers and individuals working in the game industry.
  • Spawn Point: Front of magazine sections featuring behind-the-scenes game news and insights, interviews, game previews and a calendar of "gamer-culture events".
  • The Bonus Level: A short guide to "essential geek gear", including video game releases, books and game-related items for sale at various websites.
  • Features: Any cover stories or featured games/issues that warrant a separate article would be told here.
  • Reviews: This section was initially named "ProViews" and later renamed to "ProReviews". The reviews format changed over the years, although the original basic format remained the same: One reviewer speaks for the entire Gamepro staff about a particular game. The magazine initially began by giving each platform its own section of reviews. Near the end of 2005, Gamepro changed this format to have only one review for any game released on more than one platform, describing any differences that one platform may have over another with that particular game, and giving separate scores for each platform's version of the game. During 2006, another aspect of the reviews debuted, called "Key Moment", in which the reviewer names one particular instance or a standout piece of the game that led them to the decision they made in a short, one sentence description. "Key Moment" was eventually replaced by "Pros" and "Cons", found with the review score, which briefly list any issues that stand out with the game, both good and bad.
  • Parting Shot: With the major overhaul of the magazine in the February 2010 issue, Opening Shots was dropped, and Parting Shot went from being art from a particular game showcased at the back of the magazine, to a look back at the issue of Gamepro that appeared that month 10 years ago.

Retired sections of GamePro

  • Opening Shots/Parting Shot: Use of higher quality HD images and bigger, more detailed screen shots throughout the magazine. "Opening Shots" is a new screen grab gallery at the front of the magazine, while "Parting Shot" is art from a game showcased at the back of the magazine.
  • The Hub: Section dedicated to the Gamepro.com online community. Back of the magazine highlights of reader reviews, comments, new "Ask the Pros" question of the month, community leaders profile highlights, featured forum threads and the new Head2Head: User feedback and letter of the month. Every week, the Hub gets a new Featured Member.
    • Ask The Pros: Returns from the past in this new, online version of user submitted question (online) and answered by the editor of relative expertise.
    • Head2Head: User feedback and letter of the month return to new subsection in rear of each issue.
  • Previews (formerly known as "Short ProShots" and then "Sneak Previews"): A peek at games in development, telling of the projected release dates of games and what to expect out of them. When this column first appeared, it was in the back of the magazine, with only minuscule information. In 1996, it was moved to the front of the magazine after the features. It was shortly after the rearranging in 1996 that GamePro started a new approach to the previews, labeling previews as either "First Look", where they may have only seen a video and only had information on storyline and features in the game, and "Hands-On", where the editor providing the preview got to play an early build of the game and described any first impressions of the game. Also added for a short time in 1996 was a "percent complete bar" graphic that noted how far along the game was. This graphic was dropped in 1999 during the 10th Anniversary redesign.
  • Games To Go: Reviews and previews of games for portable game systems.
  • The Sports Page: Previews and reviews of sports games. When this section debuted in 1993, each review and preview got its own "headline" to give the section a newspaper feel. By the end of 1996, the newspaper-style headlines were only used for one or two reviews each issue and never for previews, and they were dropped entirely in 1999 for the 10th Anniversary redesign. This section was also the first section to have the "multiplatform game review" tactic described above, in 2003.
  • Role Players Realm: Reviews, previews, and walkthroughs of role playing games (RPGs). Often a walkthrough for a game would be serialized across two or three issues. During slow months for RPGs, the section would be padded with fantasy-themed video games from other genres.
  • Code Vault (formerly "C.S.A.T. Pro"): Video game cheats, strategies, tactics, tips, secrets and easter eggs revealed. Both game companies and readers sent in submissions for this section, with a random prize to the reader who sent in the best tip (usually a game). When this section debuted as C.S.A.T. Pro, C.S.A.T. stood for "Cheats, Strategies and Tactics". In 2002 this feature was renamed "Code Vault" so as to match the name of Gamepro's short-lived cheat-code spinoff magazines.
  • Head-2-Head (formerly known as "The Mail"): A letters to the editor section. They began doing a "Letter Of The Month" special in 2004, with the winning letter's author winning a particular prize. This section had begun to feature a Reader Review from their website on a particular game as a way to entice other readers to visit their site and do the same. Throughout the magazine's lifespan, this section was in the front of the magazine. However, as of April 2007's redesign, the section has been moved to the back of the magazine.
  • Buyers Beware: A consumer advocacy section in which readers send in complaints about issues with defective and malfunctioning games, peripherals, systems, and the like. Gamepro was the only publication to feature such a column. Every once in a while, the column steered away from its usual formula to feature a current widespread issue. Often, a representative of a game company directly answers a query in the section (although sometimes the editor may put his own reaction to the answer). This was the only Gamepro column to be authored by the same editor since its debut in 1994: The Watch Dog. This section migrated onto Gamepro.com as of the April 2007 redesign, and was seemingly dropped from the print magazine.
  • ProNews: Gamepro's news section. This section first appeared in the back of the magazine after the reviews, but found its way to the front of the magazine in 1996 to follow suit with other game magazines. This section has shape-shifted over the years to include various "game watches", a random quote generation sidebar called "Static" that seemingly disappeared after 2003. Gamepro Labs, which used to be a separate column, then appeared as a part of this section.
  • Hot At The Arcades: Previews and reviews of cabinet arcade games. This section appeared regularly for about 5 years after the magazine debuted. The section still appeared every now and again, but was absent for the most part since 1997 due to the steady decline of arcades. This section was at times folded into the Pro news section.
  • Overseas Prospects: Import games were featured and sometimes reviewed. This section is still in the magazine, but appears only rarely.
  • Video Game Survival Guide: Originally titled "16-Bit Survival Guide" when the Super NES and Genesis were on the last year of their respective runs, to review those games that were still being released for the systems. This was changed to reflect other game systems that were close to, or even past, the end of their commercial lifespan.
  • Adventures of Gamepro: The Adventures of Gamepro was a comic strip run in the early issues of the magazine detailing the adventures of a superhero named after the magazine. He was a gamer drawn into the realm of video games to fight off evil creatures taking over game after game called the Evil Darklings.

Rating scale

At first, games were rated by five categories: Graphics, Sound, Gameplay, FunFactor, and Challenge.[12] Later the "Challenge" category was dropped and the "Gameplay" category was renamed "Control".[12] The ratings were initially on a scale of 1.0 to 5.0, in increments of 0.5, but a possible 0.5 score was later added. The first game to receive such a score was Battle Arena Toshinden URA for the Sega Saturn. Starting in October 1990, each score was accentuated with a cartoon face (The Gamepro Dude) depicting different expressions for different ratings.[13] The ratings faces remained in use until about 2000. GamePro's reviews became esteemed enough that some games would display their GamePro ratings on their retail boxes.

After 2000, the category system was eliminated in favor of a single overall rating for each game on a scale of 1.0 to 5.0 stars. A graphic of five stars were shown alongside the written review. The number of stars a game earned was indicated by the number of solid stars (e.g., a game's 4-star rating was represented by showing 4 solid stars and one hollow star). No game ever received less than one star. An Editors' Choice Award was given to a game that earned either 4.5 or 5.0 stars.

Role-Player's Realm

GamePro had a "Role-Player's Realm" section dedicated to the coverage and reviews of role-playing video games. In the January 1997 issue, they published a list of "The Top Ten Best RPGs Ever" which consisted of the following games:[14]

  1. The Legend of Zelda: A Link to the Past (Super NES)
  2. Final Fantasy 3 (Super NES)
  3. Lunar: Eternal Blue / Silver Star (Sega CD)
  4. Breath of Fire II (Super NES)
  5. Phantasy Star IV (Genesis)
  6. Secret of Mana (Super NES)
  7. Chrono Trigger (Super NES)
  8. Super Mario RPG (Super NES)
  9. Might and Magic II (Genesis)
  10. Final Fantasy 2 (Super NES)

Later in 2008, GamePro published another list of "The 26 Best RPGs of the All Time", the top ten of which consisted of the following games:[15]

  1. Final Fantasy VII
  2. World of Warcraft
  3. The Legend of Zelda: Ocarina of Time
  4. Chrono Trigger
  5. Fallout 3
  6. Diablo II: Lord of Destruction
  7. Ultima series
  8. Xenogears
  9. The Legend of Zelda: A Link to the Past
  10. Star Wars: Knights of the Old Republic

Doom ProTip meme

GamePro is credited with coming up with the concept of "Protip", a short piece of advice as if spoken by an expert usually attached to an image, which was explained by former writer Dan Amrich that as part of their editorial process, they were encouraged to caption the three-to-seven images used in an article with such advice. One purported image from a GamePro review of Doom (1993) had a caption for an image of the game's final boss as "PROTIP: To defeat the Cyberdemon, shoot at it until it dies". The advice, which is common sense and obvious advice for players of first-person shooters like Doom, was made fun of and created a meme of similarly obvious protips added as captions to pictures. However, the image was revealed to be a fake, created as an April's Fool joke by Andrew 'Linguica' Stine, the maintainer of the fansite doomworld.com.[16]

Lamepro (discontinued in 2007)

Every April, as an April Fools' Day prank, Gamepro printed a 2-5 page satirical spoof of the magazine called Lamepro, a parody of Gamepro's own official title. The feature contained humorous game titles and fake news similar to The Onion, though some content, such as ways to get useless game glitches (games getting stuck, reset, or otherwise), was real. It seemed that no one was safe from Lamepro's satirical pen, even themselves. Many other game magazines were the butt of jokes by Lamepro.

Lamepro, however, was not without its own controversy. While some readers saw Lamepro as a chance to have a laugh at themselves and each other, some were offended by the types of jokes that were made. In 2000, a spoof advertisement made reference to a newer (and short-lived) game magazine called Incite: Video Games. At an industry charity auction, Incite bid and won an advertising space within Gamepro; in the spirit of charity, Gamepro agreed to advertise its own competition, even though it could be considered vaguely tasteless (a mailman delivering a copy of Incite to a female's door, with the legend "It must be that time of the month"). However, in the next Lamepro, a fake ad for a magazine named "In spite" was used as bird-cage lining, with the white-background ad saying "You get what you pay for," making reference to the first Incite issue costing 99 cents on newsstands. The following month, Incite responded in their Letters To The Editor section, spouting off in their subwords "Get it, GamePROSE," and many supposed fans of their magazine defending them against the spoof ad. During the remainder of the magazine's 10-month lifespan, Incite ran the "GamePROSE" quote in every issue.

In 2005, another spoof advertisement had a similar effect, and had an even greater controversy. The spoof was on account of gaming supersite IGN. Once again, on a white background, the ad showed a phony game site screenshot, with a logo similar to IGN's, spelling out "GNO.com" and the phrase "You can't spell ignorance without GNO." This sparked a letter to one of IGN's staff members who does a weekly feedback column on the site, who answered humorlessly that Gamepro wasn't mature at all for taking such a shot at IGN. Just a few weeks after the issue hit newsstands, word came out that there was an actual site on the internet that had the address GNO.com. The site was actually an internet publishing site, and Gamepro ran an apology in their letters section a few months later, stating they had no prior knowledge of the site before the issue went to print. Apparently the two sides eventually made peace, as no civil suits were filed.

Lamepro was not included in the April 2007 issue after Gamepro's magazine redesign.

PC Games

What was called a "sister publication" to GamePro, PC Games, was published by IDG until 1999.[17] It was founded in August 1988, but changed its name to Electronic Entertainment in late 1993 and PC Entertainment in early 1996. The title reverted to PC Games in June 1996.[18] Its PC Games Online website was merged with several other IDG properties, including GamePro Online, to form the IDG Games Network in late 1997.[19] The print version of PC Games was the fourth-largest computer game magazine in the United States during 1998, with a circulation of 169,281. In March 1999, it was purchased and closed by Imagine Publishing;[17][20] its April 1999 issue was its last.[21] Following this event, Imagine sent former subscribers of PC Games issues of PC Gamer US and PC Accelerator in its place.[18][21] According to GameDaily, the move came as part of IDG's rebranding effort to lean more heavily on the GamePro name: coverage of computer games was thereafter centralized at PCGamePro.com, and in the "PC GamePro" section of GamePro's print edition.[21]

References

  1. ^ a b c "Gamepro Media Redesigns Print and Online Editions to Enthusiastic Response". Archived from the original on 2011-07-28. Retrieved 2010-02-11.
  2. ^ "Das Magazin für PlayStation, Xbox, Nintendo und Mobile Gaming". GamePro.de. Archived from the original on 2012-06-14. Retrieved 2012-06-11.
  3. ^ "PCWorld.fr — Toute l'actualité du monde informatique et high-tech". Gamepro.fr. Archived from the original on 2007-06-03. Retrieved 2012-06-11.
  4. ^ "100 Issues... Over 200 Writers!". GamePro. No. 100. IDG. January 1997. pp. 38–39.
  5. ^ IDG
  6. ^ "Industry Leading Video Gaming Magazine Delivers Authoritative Gaming Editorial To Over 3 Million Male Teens Each Month". Business Wire. 2002. Retrieved 2002-09-23.
  7. ^ a b "Leading Game Media Executive Tapped for Top Editorial Slot at IDG's Gamepro Media". Archived from the original on 2011-01-03. Retrieved 2009-10-06.CS1 maint: BOT: original-url status unknown (link)
  8. ^ "GamePro and The Escapist Alliance Changes How Marketers Reach Male Gamers". Archived from the original on 2011-07-17. Retrieved 2010-09-07.CS1 maint: BOT: original-url status unknown (link)
  9. ^ "IDG Gamepro Media Appoints Seasoned Publishing Executive to Vice President, Content". Archived from the original on 2011-01-03. Retrieved 2010-11-08.CS1 maint: BOT: original-url status unknown (link)
  10. ^ Editor's Letter, Gamepro Issue #267 (erroneously labeled 277 on the cover) October 2011
  11. ^ "Gamepro is Closed".
  12. ^ a b "Cart Queries". GamePro. No. 88. IDG. January 1996. p. 17. ... back then the Control category was called Gameplay ...
  13. ^ "The Magazine Biz". GamePro. No. 100. IDG. January 1997. p. 24.
  14. ^ "Role-Players Realm", GamePro, issue 110 (January 1997), page 144
  15. ^ GamePro Staff (November 5, 2008). "The 26 Best RPGs of the All Time". GamePro. Archived from the original on 2011-02-15. Retrieved February 14, 2011.
  16. ^ Matulef, Jeffrey (June 27, 2016). "The truth about Doom's "ProTip" meme". Eurogamer. Archived from the original on June 28, 2016. Retrieved June 27, 2016.
  17. ^ a b Asher, Mark (March 10, 1999). "Imagine Shuts Down PC Games". CNET Gamecenter. Archived from the original on August 17, 2000. Retrieved August 8, 2018.
  18. ^ a b Gifford, Kevin (January 31, 2010). "COLUMN: 'Game Mag Weaseling': PC Game Mag Obscurity". GameSetWatch. Archived from the original on February 6, 2010.
  19. ^ Brown, Janelle (November 20, 1997). "IDG Prepares Gaming Info Network". Wired. Archived from the original on April 13, 2018.
  20. ^ Fost, Dan (May 20, 1999). "Gaming Magazines Dig In for Showdown in S.F." San Francisco Chronicle. Archived from the original on January 5, 2015.
  21. ^ a b c Staff (March 8, 1999). "Gain a Portal, Lose a Magazine". GameDaily. Archived from the original on May 25, 2001. Retrieved August 8, 2018.

External links

GamePro Media international websites

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After Hasbro Interactive bought out Atari in the late 1990s, the patents to the Jaguar were released into the public domain, with the console being declared an open platform. Since then, the Jaguar has gained a cult following, with a developer base that produces homebrew games for the console.

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Mortal Kombat II

Mortal Kombat II (commonly abbreviated as MKII) is a fighting game originally produced by Midway for the arcades in 1993. It was later ported to multiple home systems, including the PC, Amiga, Game Boy, Sega Game Gear, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System, and various PlayStation consoles, mostly in licensed versions developed by Probe Entertainment and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).

Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the original Mortal Kombat, notably introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.

The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and having been featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. Its legacy includes spawning a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat, as well as inspiring numerous video game clones.

NBA Jam (1993 video game)

NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.

The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), hockey (2 on 2 Open Ice Challenge) and baseball (MLB Slugfest).

NHL 96

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, Pioneer Productions for the DOS, and Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, which was published by THQ. The game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs. It is the fifth installment in the NHL game series.

NHL 96 is the first entry in the series to feature real-time three-dimensional graphics through the DOS version's "Virtual Stadium" technology. The game also features improved and adjustable opponent artificial intelligence, a previously-barred ability to engage in physical fights, new moves such as the spin-o-rama, and general enhancements to the visual animations and audio. NHL 96 was met with critical acclaim, with reviewers commending the game's improved opponent AI, fluid graphics and added gameplay features.

Next Generation (magazine)

Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony Playstation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly, the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.

PlayStation (console)

The PlayStation (officially abbreviated to PS, and commonly known as the PS1 or its codename, PSX) is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, and 15 November 1995 in Australia. The console was the first of the PlayStation lineup of home video game consoles. It primarily competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles.

The PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2.

The PlayStation 2, which is backwards compatible with the PlayStation's DualShock controller and games, was announced in 1999 and launched in 2000. The last PS one units were sold in late 2006 to early 2007 shortly after it was officially discontinued, for a total of 102 million units shipped since its launch 11 years earlier. Games for the PlayStation continued to sell until Sony ceased production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years after it had been released, and less than a year before the debut of the PlayStation 3.On 19 September 2018, Sony unveiled the PlayStation Classic, to mark the 24th anniversary of the original console. The new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, and was released on 3 December 2018, the exact date the console was released in Japan in 1994.

Primal Rage

Primal Rage is a versus fighting game developed and released by Atari Games to arcades in 1994. The game takes place in a post-apocalyptic version of Earth called "Urth". Players control one of seven large beasts that battle each other to determine the planet's fate. Matches feature many of the conventions of fighting games from the era including special moves and gory finishing maneuvers.

Various ports were released for home consoles and personal computers. Efforts to perfectly emulate the arcade original have been unsuccessful due to an unusual copy protection method that the developers used.

Toys, comics, a novel and other merchandise tie-ins were produced.

Revolution X

Revolution X is an arcade rail shooter game developed and published by Midway in 1994, featuring the rock band Aerosmith. It features gameplay similar to Midway's earlier Terminator 2: Judgment Day. In the game, players battle the oppressive New Order Nation regime and their leader Helga, who have abducted Aerosmith. Players use a mounted gun to control onscreen crosshairs and shoot enemies using compact discs. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.

The game was a critical and commercial success, and was ported to various consoles as well as DOS computers. These ports were negatively received and reportedly dissuaded Midway from making a sequel.

Spider-Man (1995 video game)

Spider-Man is a side-scrolling action game developed by Western Technologies and published by Acclaim and LJN in 1995, incorporating elements from the critically acclaimed 1990s Spider-Man cartoon series. The game was released for the Genesis and the Super NES. The two versions of the game have the same basic story but have gameplay, level, and enemy differences.

The Incredible Hulk (1994 video game)

The Incredible Hulk is a side-scrolling action video game released for the Super NES, Genesis, Master System, and Game Gear. The game was released in August 1994 and was published by U.S. Gold.

Triple Play series

Triple Play was a series of computer and video games based on Major League Baseball, published by EA Sports until their replacement by the MVP Baseball in 2003.

GameSpot stated that other simulations (for example, Sega's version) were superior to Triple Play, while GamePro greeted it as "the best baseball simulation so far." Electronic Gaming Monthly editors named Triple Play Gold Edition a runner-up for Genesis Game of the Year (behind Vectorman 2). Its sales were lower; therefore, EA Sports decided to move in a new direction, beginning with the name change to MVP Baseball.

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