GameFan

GameFan (originally known as Diehard GameFan) was a publication started by Tim Lindquist and Dave Halverson in September 1992 that provided coverage of domestic and import video games.[1] It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. On April 2010, Halverson relaunched GameFan as a hybrid video game/film magazine.[2] However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one.

GameFan
Gamefan-27
GameFan Volume 7, Issue 12 - December 1999
EditorDave Halverson
David Hodgson
Eric Mylonas
CategoriesGaming, Anime
FrequencyMonthly
First issueOctober 1992
Final issue
Number
December 2000
Volume 8, Issue 12
CompanyDieHard Gamers Club (1992-1996)
Metropolis Media (1996-1998)
Shinno Media (1999-2000)
CountryUnited States, Canada
LanguageEnglish
Websitehttp://gamefan.com (defunct)
ISSN1092-7212

History

The idea for the name Gamefan came from the Japanese Sega magazine called Megafan. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given in place of actual editor profile, with profiles drawn exclusively by Terry Wolfinger. This particular method of reviewing and commenting seemingly freed its editors from the creative restraints commonly associated with competing publications. It also allowed certain editors like Dave Halverson to write multiple reviews of the same game under different pseudonyms.

GameFan Magazine was well known for its extensive import game coverage and its expansive coverage of the emerging interest in anime. Another major feature that separated GameFan from other gaming magazines was the high quality paper it was printed on. Gamefan's game screen shots were the most colorful and faithfully resembled the game graphics. The death of GameFan Magazine is usually attributed to several factors. The primary cause was a series of lawsuits which had haunted the magazine for nearly its entire run (mainly stemming from a cadre of investors that felt they were fleeced during the earliest years of the publication's run), following it through numerous corporate iterations and change of hands. It is this lawsuit that, in fact, had prevented the sale of the print magazine and its continuation as a going concern (as it turns out, the deal was virtually all but final and was derailed at the 11th hour due to the aforementioned suit).

Even after its demise, several staff members attempted to have the brand resurrected by the publisher of Computer Strategy Plus, based in Burlington, Vermont. A deal could not be reached and the magazine was shuttered shortly thereafter (around the end of the first quarter of 2001.)

Controversy

In the September 1995 issue of GameFan, an article was printed that contained several derogatory comments about Japanese people (naming them "little Jap bastards", a racially derogatory term that was used to insult Japanese descendants and Japanese-Americans during the years of World War II). The text took the place of one of the paragraphs of one of the sports games reviews. The article discussed a Namco flight-simulator, Ace Combat, rather than College Football '96 (which was the topic of the article) and was poorly written.

GameFan's official explanation was that a rogue employee had sabotaged the magazine in order to alienate its Japanese audience and fanbase. However, later reports indicated that it was actually filler text that someone had neglected to remove, and the whole thing was an internal joke that accidentally got printed.[3] A long apology (dated August 24, 1995) was published in DieHard GameFan's October 1995 issue in both English and Japanese,[4] and a further apology appeared in the November 1995 issue.[5]

Staff

Staff members of GameFan magazine had amusing aliases.

Within the magazine there was a comic strip, The Adventures of Monitaur, an anime-derived series. Although the title character Monitaur was only drawn for the strip, the rest of the magazine's staff personae appeared as characters. Monitaur's main storylines were his struggles against The Blowmeister, who metaphorically represented the leadership of rival magazines such as Electronic Gaming Monthly.

Golden Megawards

The winners of GameFan's annual Golden Megawards were chosen by editors.

1992 Megawards[6]
Award Skid Brody Tom Slick The Enquirer
Best Game Wonderdog
(Sega CD)
Cybernator
(SNES)
Streets of Rage 2
(Genesis)
Street Fighter II
(SNES)
Best Import Game Landstalker
(Mega Drive)
Parodius
(Super Famicom)
Landstalker
(Mega Drive)
Final Fantasy V
(Super Famicom)
Best Arcade Translation Street Fighter II
Best Handheld Game Shinobi 2 Dracula Mario Land 2
Best Action Platform Game Wonderdog Sonic 2 World of Illusion
Best One-on-One Fighting Game Art of Fighting Street Fighter II
Best Action Fighting Game TMNT: Hyperstone Heist Streets of Rage 2
Best Movie Game Alien 3 Star Wars
Best Shooter Air Zonk Thunder Force IV Space Megaforce
Best Cartoon Game Taz-Mania World of Illusion Taz-Mania World of Illusion
Best RPG Soul Blazer Zelda: A Link to the Past
Best Puzzle Game Q*bert 3 Lemmings Krusty's Fun House Q*bert 3
Best Simulation Steel Talons Battletank Steel Talons
Best Sports Game Baseball Stars 2 Madden '93 Baseball Stars 2
Best Driving Game Mario Kart Top Racer Mario Kart
Best Strategy Game Warsong Rampart Warsong Rampart
Best Action Adventure Legend of the Mystical Ninja Cybernator Prince of Persia Legend of the Mystical Ninja
Best Sound Effects Global Gladiators Super Star Wars
Best Intro Wonderdog Out of This World
Best Game Music Wonderdog Streets of Rage 2 Super Adventure Island Legend of the Mystical Ninja
Best Music (Import Game) Lunar
Fhey Area
Nobunaga's Ninja Force Final Fantasy V
Best Character Wonderdog
(Wonderdog)
Cybernator
(Cybernator)
Dhalsim
(Street Fighter II)
Guile
(Street Fighter II)
Best Boss Smoke Ring Boss
(Wonderdog)
Level 5
(Thunder Force IV)
Scaling Face
(Mystical Ninja)
Best New Peripheral Sega CD
Worst Game All THQ Games
1993 Megawards[7]
Award Winner Runners-Up
Game of the Year Gunstar Heroes (Genesis) Star Fox (SNES)
Landstalker (Genesis)
Best Action Platform Game Gunstar Heroes (Genesis) Tiny Toons (SNES)
Best Action/Adventure Alien 3 (SNES) Flashback (Genesis)
Best Fighting Game Street Fighter II: Special Champion Edition (Genesis) Street Fighter II Turbo (SNES)
Best Shooter Silpheed (Sega CD) Star Fox (SNES)
Best Action/Arcade Game Batman Returns (SNES) Final Fight CD (Sega CD)
Best Movie Game Aladdin (Genesis) Alien 3 (SNES)
Best Cartoon Game Stimpy's Invention (Genesis) Taz-Mania (SNES)
Best Puzzle Game Mean Bean Machine (Genesis) Lost Vikings (SNES)
Best Simulation AH-3 Thunderhawk (Sega CD) MechWarrior (SNES)
Best Strategy Game Shining Force (Genesis) King Arthur's World (SNES)
Best Action/RPG Landstalker (Genesis) Secret of Mana (SNES)
Best RPG Lunar (Sega CD) Paladin's Quest (SNES)
Best Driving Game Crash & Burn (3DO) Formula One (Genesis)
Rock & Roll Racing (SNES)
Best 2 Player Game Dashin' Desperadoes (Genesis) Battletoads (SNES)
Most Innovative New Game Landstalker (Genesis)
Tax-Mania (SNES)
Best Music Lunar (Sega CD) Star Fox (SNES)
Gunstar Heroes (Genesis)
Sonic CD (Mega CD)
Best New Character Bubsy (Bubsy) Aero (Aero)
Sparkster (Rocket Knight Adventures)
Best System of '93 Sega Genesis SNES
Best Handheld Game Gear
Best New System Atari Jaguar 3DO
1994 Megawards[8]
Award Winner
Game of the Year Earthworm Jim (Genesis)
Import Game of the Year Clockwork Knight (Saturn)
Action/Platform Game of the Year Earthworm Jim (Genesis)
Action/Adventure Game of the Year Metroid (SNES)
Action/Arcade Game of the Year Contra (Genesis)
Fighting Game of the Year Super Street Fighter II Turbo (3DO)
Shooting Game of the Year Novastorm (3DO)
Movie Game of the Year Demolition Man (3DO)
Cartoon Game of the Year Mickey Mania (Sega CD)
Simulation Game of the Year Iron Soldier (Jaguar)
Strategy Game of the Year Shining Force 2 (Genesis)
Role Playing Game of the Year Final Fantasy III (SNES)
Action/RPG Game of the Year Illusion of Gaia (SNES)
Driving/Racing Game of the Year Road Rash (3DO)
Puzzle Game of the Year Bubba 'n' Stix (Genesis)
Best Adventure/RPG Snatcher (Sega CD)
Best 2 Player Game Contra (Genesis)
Eternal Champions (Sega CD)
Super Street Fighter II (SNES)
Best Soundtrack Earthworm Jim (Genesis)
Best Music Final Fantasy III (SNES)
Burning Soldier (3DO)
Best Special Effects Castlevania: Bloodlines (Genesis)
Donkey Kong Country (SNES)
Guardian War (3DO)
Best FMV Loadstar (Sega CD)
Burning Soldier (3DO)
Best New Character Earthworm Jim (Earthworm Jim)
Best New System Sega 32X
Best System '94 Panasonic 3DO
1995 Megawards[9]
Award Winner Import Megawards
Game of the Year Yoshi's Island (SNES)
16-Bit Game of the Year Yoshi's Island (SNES)
32-Bit Game of the Year Jumping Flash (PlayStation)
SNES Game of the Year Yoshi's Island
Genesis Game of the Year Vectorman
PlayStation Game of the Year Jumping Flash
Saturn Game of the Year Virtua Fighter 2
3DO Game of the Year D
Portable Game of the Year Red Alarm (Virtual Boy)
Action Platform Game of the Year Yoshi's Island (SNES) Hermie Hopperhead (PlayStation)
Action Adventure Game of the Year Skeleton Warriors
Fighting Game of the Year Virtua Fighter 2 (Saturn)
Killer Instinct (SNES)
Shooter of the Year Panzer Dragoon (Saturn) Darius Gaiden (Saturn)
Movie/Cartoon Port Game of the Year Skeleton Warriors
RPG of the Year EarthBound (SNES) Mystic Ark (Super Famicom)
Action RPG of the Year Beyond Oasis (Genesis) Tenchi Sozo (Super Famicom)
Racing Game of the Year Sega Rally Championship (Saturn) Motor Toon GP (PlayStation)
Puzzle Game of the Year Zoop (PlayStation) Puyo Puyo Tsu (Saturn)
Simulation/Shooting Game of the Year Warhawk (PlayStation)
Strategy Game of the Year Ogre Battle (SNES) Tactics Ogre (Super Famicom)
Racing/Combat Games of the Year Wipeout (PlayStation)
Off-World Interceptor (Saturn)
Graphic Adventure/FMV Games of the Year Mansion of Hidden Souls (Saturn)
Discworld (PlayStation)
D (3DO)
Special Effects Game of the Year Warhawk (PlayStation)
Soundtrack of the Year Skeleton Warriors
New Character of the Year Astal (Astal)
1996 Megawards[10]
Award Winner(s) Runners-Up
Top GameFan Game of 1996 Tomb Raider
  1. Resident Evil
  2. Super Mario 64
  3. Nights
  4. Tekken 2
Best Import Game of the Year Enemy Zero Keio Yu Gekitai
Coin-Op Game of the Year Virtua Fighter 3 Street Fighter Alpha 2
16-Bit Game of the Year Virtua Fighter 2 (Genesis) Donkey Kong Country 3
Portable Game of the Year Wario (Virtual Boy) Red Alarm (Virtual Boy)
Alternative Game of the Year Nights Tail of the Sun
Side-Scrolling Game of the Year Guardian Heroes Metal Slug
Action/Platform Game of the Year Crash Bandicoot Pandemonium
Action/Adventure Game of the Year Tomb Raider (PlayStation) Super Mario 64
Action/RPG Game of the Year The Legend of Oasis Legacy of Kain
Corridor Game of the Year PowerSlave (Saturn) Final Doom
Shooting Game of the Year Panzer Dragoon Zwei (Saturn) Virtua Cop 2
Fighting Game of the Year Street Fighter Alpha 2 Fighting Vipers
Racing Game of the Year Ridge Racer Revolution, Wave Race 64 Jet Moto, Daytona CCE, Formula 1
Racing/Combat Game of the Year Wipeout XL Motor Toon GP, Wipeout (Saturn)
Puzzle Game of the Year Tetris Attack (Super NES) Puzzle Fighter
RPG Game of the Year Suikoden Super Mario RPG
Strategy Game of the Year Return Fire (PlayStation) Tecmo's Deception
Simulation Game of the Year GunGriffon (Saturn) Pilotwings 64
Best Sports Game of the Year Worldwide Soccer '97 (Saturn) Cool Boarders
Best Game Story of the Year Suikoden Legacy of Kain
Best Special Effects of the Year Super Mario 64 Tomb Raider
Best Soundtrack of the Year Suikoden Tekken 2
Best Use of FMV/CG of the Year Tekken 2 Legacy of Kain

Related publications

GameFan's original editor-in-chief, Dave Halverson, went on to publish Gamer's Republic, and then Play Magazine (an American video-gaming magazine, not to be confused with the English publication of the same name,) consisting mostly of former GameFan and Gamer's Republic staff members. Gamer's Republic had a short run of 35 issues and has ceased publication back in July 2001 when the dot-com bubble burst. Play had a far more successful run of 97 issues until the publishing company filed for bankruptcy.

After GameFan ceased publication, Eric Mylonas went on to edit GameGO! magazine. Only one issue of the magazine ever reached publication with the completed second issue being distributed in PDF format only. More recently, Mylonas has had success writing strategy guides for Prima Games.

Tim Lindquist, along with several other members of the original GameFan team, began a new magazine, Hardcore Gamer. They also began developing strategy guides as a part of their publishing company, DoubleJump Books (Now called Onionbat Books). The magazine had a short run of 36 issues before they began focusing exclusively on their website.[11]

The DieHard GameFan name was resurrected by Alex Lucard as a website, Diehard GameFAN, with Dave Halverson's blessings.[12] While there is plenty of coverage on the major releases, the site also prides itself on reviewing more "indie" games, much in the spirit of the original magazine.

2010 Relaunch

GameFan/MovieFan/Destructoid Magazine
EditorDave Halverson
Wesley Ruscher
James Bacon
Brandon Justice
CategoriesGaming, Movies, Comics, Anime, Manga
FrequencyInconsistent
First issueApril 2010
Final issueJuly 2015 (Issue 11)
CompanyPaper Planet LLC
CountryUnited States, Canada
LanguageEnglish
Websitehttp://gamefanmag.com (defunct)

After the bankruptcy of Fusion Publishing and the closure of Play, Dave Halverson immediately began work on his latest magazine, a relaunch of GameFan. The magazine returned to newsstands on April 2010, headed by Halverson and a few key staffers from Play with Rob Duenas serving as the new art director. It was available in both print and digital formats, the latter of which was sold directly through GameFan's online shop.

For the first two issues, GameFan featured a section titled MovieFan which covered movies, anime, and comics. The first 2/3s of the magazine were devoted to GameFan, then readers needed to turn the magazine upside down in order to read the MovieFan magazine. As of Issue 3, the MovieFan portion of the magazine was discontinued, but later issues would still feature anime and comic reviews similar to Play. In its second and final issue, MovieFan conducted one of the last known interviews with late filmmaker, Satoshi Kon.[13]

Up until issue 5, the magazine had been on a consistent, bi-monthly release schedule. Unfortunately, problems occurred with the magazine's development due to issues with advertising revenue, causing the sixth issue to be released on August 2011, eight months after issue 5, and with an entirely new editing team, headed-up by newcomer James Bacon. Issue 7 was assembled by only three people - Editor in Chief Dave Halverson, Art Director and Graphic Designer Rob Duenas, and Managing Editor James Bacon - and was released in December 2011. Soon thereafter Rob Duenas resigned. The reason for his departure was due to an overwhelming workload stating that he worked "20 hours a day for two weeks straight and [he was] still short cover art".[14] Despite the stressful working conditions, Duenas harbored no ill will towards Dave or the magazine, stating that he would've still been willing to contribute with cover illustrations or providing assistance with layouts. Soon after Rob's departure, Managing Editor James Bacon left for reasons unstated.

A press release was issued on April 18, 2012, highlighting the supposed future of Paper Planet brands: GameFan and Girls of Gaming. The company planned on increasing their online presence through app development for mobile devices as well as a new GameFan TV online channel. None of these plans had ever come to fruition, with the slight exception of a YouTube channel. Former Destructoid editor Wesley Ruscher, was named the magazine's new editor-in-chief but resigned shortly after the release of issue 8 stating that it "lacked the necessities to keep food in [his] belly and a roof over [his] head."[15]

As of June 2013, GameFan's web presence had been in a mostly inactive state for about a year. Issue 9 was finally made available in February 2013 after missing their holiday 2012 release. This issue was only worked on by two people, Dave Halverson and Greg Orlando. Issues 8 and 9 were only available in a digital format. GameFan would later go on a two-year hiatus, returning in 2015 with a rebooted, redesigned magazine and website. In February 2015, GameFan simultaneously released issue 10 digitally and in newsstands. The digital version was released gratis on Magzter with the use of a promotional code. The magazine went through a complete overhaul, simplifying its layouts and design, most likely in order to have the magazines completed on schedule. The size of the print magazine is significantly smaller compared to previous issues. In addition to that, they also redesigned their logo and their mascot, Monitaur.

On May 6, 2015, GameFan had announced a partnership with Destructoid to help promote the GameFan brand with collaborations and free subscription offers. The initial plan was to bring back the dual-cover format from the first two issues, only instead of a MovieFan portion, it would be exclusive content created by Destructoid for the magazine.[16] According to GameFan's official Facebook page, the deal with Destructoid would have allowed for the magazine to be released on a monthly schedule. [17] However, the deal with Destructoid seemingly fell through as only one issue of the GameFan/Destructoid magazine had ever been released. As of January 2019, there have been no new updates regarding GameFan's overall status in more than three years.

See also

References

  1. ^ Lindquist, Tim (June 28, 2004). "Onionbat Publishing Message Boards". Retrieved 2012-05-10.
  2. ^ "Gamefan / Moviefan Magazine". YouTube. Retrieved 2015-08-17.
  3. ^ "20 Biggest Gaming Controversies". Gamepro. May 5, 2009. Archived from the original on May 9, 2009. Retrieved July 26, 2012.
  4. ^ Halverson, Dave. Editorial Zone. DieHard GameFan. Volume 3. Issue 10. No.34. Pg.4. October 1995.
  5. ^ Halverson, Dave. Editorial Zone. DieHard GameFan. Volume 3. Issue 11. No.35. Pg.4. November 1995.
  6. ^ GameFan, volume 1, issue 3 (January 1993), pages 70-71
  7. ^ GameFan, volume 2, issue 2 (January 1994), pages 54-58
  8. ^ GameFan, volume 3, issue 1 (January 1995), pages 68-75
  9. ^ GameFan, volume 4, issue 1 (January 1996), pages 104-106
  10. ^ GameFan, volume 5, issue 2 (February 1997), pages 34-36
  11. ^ Lachel, Cyril (August 4, 2006). "Defunct Games > On Running Feuds > One Hardcore Gamer's Redux". Retrieved 2008-08-04.
  12. ^ "DIEHARD GAMEFAN 2.0 INTERVIEW". Web.archive.org. 2012-03-25. Archived from the original on 2012-03-25. Retrieved 2015-08-17.
  13. ^ "Interview: Satoshi Kon «". Web.archive.org. Archived from the original on 2014-01-27. Retrieved 2015-08-17.
  14. ^ "Goodbye GameFan. by RobDuenas on DeviantArt". Robduenas.deviantart.com. Retrieved 2015-08-17.
  15. ^ "Wesley Ruscher on Twitter: "@Fr0gboss lacked the necessities to keep food in my belly and a roof over my head."". Twitter.com. 2012-09-06. Retrieved 2015-08-17.
  16. ^ "GameFan Magazine & Destructoid Join Forces". Gamefanmag.com. 2015-05-06. Archived from the original on 2015-07-16. Retrieved 2015-08-17.
  17. ^ "Timeline Photos - GameFan Magazine". Facebook. Retrieved 2015-08-17.

External links

Bangai-O

Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.

The initial ideas for Bangai-O came from Treasure programmer Mitsuru Yaida who wanted to challenge himself by programming an extreme amount of bullets on the screen at once. Journalists agree that Yaida was most likely inspired by the 1984 Japanese computer game Hover Attack. The team developed the game with a focus on creating enjoyable gameplay, and opted for simple graphical effects to preserve the game's speed. Bangai-O was released on the Nintendo 64 and was limited to a run of 10,000 copies because of publisher Entertainment Software Publishing's belief it had niche appeal. The team replaced most of the graphics and audio, changed some gameplay elements, and re-released it on the Dreamcast three months later, a version later released internationally.

Bangai-O received positive reviews from game journalists. Many critics compared it to shoot 'em ups and action games of the past, praising its retro gameplay and aesthetics. They also commended the level design for keeping the game interesting throughout. Some reviews, especially those for the Dreamcast version, were more critical of the graphics and believed the game's value was primarily in its nostalgic gameplay. The game received two sequels: Bangai-O Spirits (2008) for the Nintendo DS and Bangai-O HD: Missile Fury (2011) for the Xbox 360.

Checkered Flag (1994 video game)

Checkered Flag is a formula one racing video game developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar on November 28, 1994 and later released in Japan by Messe Sansao on July 1995. It is a remake of Atari's 1991 Atari Lynx title of the same name.

Taking a more simulation-based approach compared to the original game, players compete against other racers across multiple tracks in order to finish on first place and advance to the next course. Originally advertised as a direct sequel to the Atari Lynx original, Checkered Flag went through multiple changes before settling down under its final name and it is inspired by Sega's 1992 arcade game Virtua Racing.

Checkered Flag received very mixed reception since its release. By April 1st 1995, the game has sold more than 20,000 copies though it is unknown how many were sold in total during its lifetime.

Dave Halverson

Dave Halverson is an American video game journalist who has been the founder, publisher and editor-in-chief of GameFan (where he wrote reviews as E. Storm, Skid and Takahara), Gamers' Republic, Play, and currently the new versions of GameFan. Halverson is regarded as a well-known but a controversial and polarizing figure in video game journalism regarding his personality, actions and statements, such as his aggressive criticism of the poor reception of Golden Axe: Beast Rider by many other outlets, and also initially giving the Xbox 360 version of Sonic the Hedgehog (2006) a 9.5, which is regarded as one of the worst video games of all-time. He also reviewed anime releases, including for Gamers' Republic.

GameGO!

GameGO! was an ambitious, but short-lived, video game magazine. Conceived by Eric C. Mylonas and Thomas Keller, and staffed by former GameFan editors, it not only intended to follow in the footsteps of the then-defunct GameFan Magazine, but focus even deeper into the hardcore gaming market. The magazine's coverage tended to eschew more well-known, mainstream games in favor of providing better exposure to obscure, niche, and import games.

Only one issue was ever published. It was distributed in June 2001, available at EB Games and various specialty stores across the United States, and was mailed to paid subscribers. A second issue was completed, but there was not enough funding available to go ahead with printing. The fate of the magazine was up in the air for an extended period, but during that time, a strongly dedicated online community thrived. However, operations were ultimately shut down in 2002 after failing to find a way to bring the print magazine back to life.

The second issue was distributed in PDF format to anyone who asked for it. It can still be found on the Internet.

Gunstar Heroes

Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Mega Drive in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types.

Development on Gunstar Heroes began among a team of staff working at Konami in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Mega Drive because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected their proposal, but later granted approval after they had been working for Sega for several months on McDonald's Treasure Land Adventure (1993). Treasure worked on both games in parallel, and released Gunstar Heroes worldwide as their first game in 1993.

Gunstar Heroes was a critical success, being praised for its frantic action and advanced graphics. It helped establish Treasure's place in the industry, and introduced several design conventions which would become characteristic of their later work such as large bosses and a unique sense of humor. It was re-released several times, including dedicated ports to the Game Gear and Nintendo 3DS, and received a sequel on the Game Boy Advance. In retrospect, it is considered one of the best action games of the 16-bit era, and one of the best video games of all time by several publications.

Hardcore Gamer

Hardcore Gamer is an online American video game magazine published by Steve Hannley. Founded in 2005, Hardcore Gamer published 36 issues in print before switching to an online-only format.Hardcore Gamer concentrates on niche and indie video game titles, such as Disgaea and Limbo, and contains specialty features which differ from what more mainstream outlets generally cover. The Graveyard feature, for instance, covers forgotten retro games. Although primarily focusing on specialty games, Hardcore Gamer features stories for major releases such as Grand Theft Auto V and The Last of Us, assessing them from alternative perspectives.

Jumping Flash!

Jumping Flash! is a first-person platform video game co-developed by Exact and Ultra and published by Sony Computer Entertainment. The first installment in the Jumping Flash! series, it was first released for the PlayStation on 28 April 1995 in Japan, 29 September 1995 in Europe and 1 November 1995 in North America. It was re-released through the PlayStation Network store on PlayStation 3 and PlayStation Portable in 2007.

Presented in a first-person perspective, the game follows a robotic rabbit named "Robbit" as he searches for missing jet pods scattered by the game's astrophysicist antagonist character Baron Aloha. Robbit must explore each section of Crater Planet to retrieve all of the jet pods, stop Aloha and save the world from being destroyed. The game was designed as a technology demonstrator for the PlayStation console and was revealed in early 1994 under the provisional title of "Spring Man". Jumping Flash! utilises much of the game engine used in Geograph Seal, an earlier game by Exact for the Sharp X68000 home computer.

Jumping Flash! has been described as an ancestor of as well as an early showcase for 3D graphics in console gaming. It was generally well received by critics, who praised its graphics and unique 3D platforming gameplay, but it was eventually overshadowed by later 3D platformers of the fifth console generation. Jumping Flash! spawned two sequels: Jumping Flash! 2 and Robbit Mon Dieu. It received overwhelmingly positive reviews at the time of release, and made an appearance in Next Generation's "Top 100 Games of All Time" just one year after. The game was described as the third-most underrated video game of all time by Matt Casamassina of IGN in 2007. It also holds the Guinness World Record as the "first platform video game in true 3D".

Mario Clash

Mario Clash is a game produced by Nintendo in 1995 for the Virtual Boy. It is the first stereoscopic 3D Mario game, and a 3D reimagining of Mario Bros. Reception for the game was mixed.

Muppet RaceMania

Muppet Race Mania is a PlayStation racing game that was developed by Traveller's Tales Ltd., and published by Midway in North America and Sony Computer Entertainment in Europe, and released in 2000. The game includes the choice of 25 muppet characters driving 25 vehicles. They race on 34 tracks based on locations in Muppet films and TV programs.

This game marked the first vocal appearance by Janice since the death of Richard Hunt in 1992. She, as well as Scooter were performed by Matt Vogel, the only time when he voiced these characters. It is also the first vocal appearance of Link Hogthrob since the death of Jim Henson in 1990, as performed by Steve Whitmire, as well as the final time Frank Oz voiced his characters before retiring from The Muppets.

Nuclear Strike

Nuclear Strike is a shooter video game developed and published by Electronic Arts for the PlayStation in 1997. The game is the sequel to Soviet Strike and the fifth installment in the Strike series, which began with Desert Strike on the Sega Genesis. The Soviet Strike development team also created Nuclear Strike. EA released a PC port the same year; THQ developed and in 1999 published a Nintendo 64 version called Nuclear Strike 64.

Nuclear Strike is a helicopter-based game, with strategy elements added to the action gameplay. The plot concerns an elite special force - the player's allies - pursuing a nuclear-armed rogue spy through a fictionalised Asian setting. It retained the earlier game's engine but added several modifications to improve graphical performance and make the game more accessible. The game features 15 playable vehicles, a large increase from previous games. In addition to the main fictionalised Apache, there are secondary helicopters, jets, armour and a hovercraft. The player also commands ground troops in occasional real-time strategy sections.

The game received positive, negative and mixed reviews. Critics noted a weak storyline, though GameSpot dismissed this is as unimportant in an action game. GameSpot called the graphics - which made use of specialised hardware such as 3Dfx Voodoo video cards and the N64 Expansion Pak - "about as good as it gets", while Allgame said they are "decent" and Daily Radar called them "horrible". Critics praised the full motion video as well as the music and sound effects. Reviewers enjoyed the straightforward gameplay but several complained of a close similarity to its predecessor Soviet Strike and questioned the game's value as a result.

OverBlood

OverBlood is a science fiction video game developed by Riverhillsoft and published by Electronic Arts for the PlayStation in 1997. It is considered the first survival horror game to make use of a fully three-dimensional virtual environment. The game was released on the Japanese PlayStation Network Store on February 23, 2011.

Soulstar

Soulstar is a hybrid rail shooter/third-person shooter video game developed and originally published by Core Design for the Sega CD in Europe on April 1994, then in North America by Time Warner Interactive on September 1994, and later in Japan by Victor Interactive Software on December 22 of the same year as well.When the ancient Myrkoids alien race arrive upon the titular solar system to drain its planets from their resources and destroy them, it is up to Bryk Hammelt of the Cryo-Commandos warrior race to eliminate the Myrkoids by piloting his morphing fighter craft named the Aggressor. As the penultimate title developed by Core Design for the Sega CD, Soulstar features heavy use of the scaling and rotation capabilities of the add-on, similar with other titles on the system created by the same developer such as Thunderhawk and Battlecorps, which featured the same pseudo-3D graphical style. It is inspired by Sega's 1988 arcade game Galaxy Force II.Upon release, Soulstar received praise from critics for its technical achievement on the hardware, soundtrack and multiple playstyles, though it received criticism for the repetitive gameplay. Nevertheless, the game was named "Best Shooter" on the Sega CD by GameFan. Ports for the 32X, Atari Jaguar CD and PC were in development by Core Design, but they were never released.

Soviet Strike

Soviet Strike is a helicopter-based shooter game developed and published by Electronic Arts for the PlayStation in 1996 and the Sega Saturn in 1997. The game is a sequel to the Strike games which began on the Sega Genesis with Desert Strike: Return to the Gulf. Soviet Strike is the series' first installment for a 32-bit console and was first conceived as 32-bit Strike. Early on, it was intended for the 3DO console, before development changed to the PlayStation.

Soviet Strike is set after the disintegration of the Soviet Union, and takes place in a fictionalised Russia, Eastern Europe and around the Caspian Sea. The player pilots an Apache helicopter and battles with the forces of Shadowman, a renegade ex-communist figure. Like its predecessors, the game features shooting action mixed with strategic management of fuel and ammunition, but has more authentic 3D graphics, as well as a modified overhead - as opposed to isometric - perspective. The game also features a more realistic enemy artificial intelligence and environment. Critics received the game positively, praising the graphics and full motion video, while commentary on the gameplay and difficulty was more mixed.

It was released on the PlayStation Store in Japan on November 11, 2009 and in North America on September 14, 2010.

The Ninja Warriors (1994 video game)

The Ninja Warriors is a beat 'em up video game developed by Natsume and released for the Super NES in 1994. It was published by Taito in North America and Japan, and by Titus in Europe. It is a follow-up to Taito's 1987 arcade game of the same name, and shares similar gameplay. The player can choose between playing as one of three robotic ninjas, and is tasked with helping a rebel faction overthrow an oppressive dictatorship. Each character has different attributes and a unique set of moves including jumps, dashes, throws, and other attacks. The game was developed by the same team at Natsume that later developed Wild Guns (1994).

The game was generally well received by critics. They compared the quality of The Ninja Warriors to Neo Geo and arcade games, and the tight controls and vibrant graphics were universally praised. Journalists disagreed on the quality of several aspects including the difficulty, sound quality, and how well the game distinguished itself among the myriad of beat 'em up games. A remaster is in development for the Nintendo Switch with a planned release in 2019.

The Shadow (video game)

The Shadow is a video game that is based on the film of the same name. It was planned for release in 1994 but was canceled.

Tim Lindquist

Tim Lindquist is the founder of multiple video game publications including Hardcore Gamer Magazine and Onionbat Books (formerly DoubleJump Books). DoubleJump Books is a strategy guide publisher responsible for the guides of games such as Disgaea: Hour of Darkness and Genji: Dawn of the Samurai. He founded Hardcore Gamer Magazine in 2005, which ran for 36 issues and has since spawned a website. Before DoubleJump Books, he co-founded GameFan with Dave Halverson and Greg Off. Tim Lindquist has also been a part of other publications such as PSExtreme, Q64 and Dimension 3. Besides his involvement in publishing, Tim has been a member of the MAME development team since 1997.

Tim also appears as a merchant in the game King's Field III.

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