Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Future US is headquartered in the San Francisco with a small sales office in New York City. Future US is owned by parent company, Future plc, a publishing company based in the United Kingdom.
Its magazines and websites include:
|Future US, Inc.|
Former Future US headquarters in South San Francisco.
|Imagine Media, Inc. (1995-2002)|
Future Network USA (2002-2005)
|Industry||Magazine and digital publishing|
|Headquarters||San Francisco, California, U.S.|
Founded in 1985 in the UK by Chris Anderson (not to be confused with Chris Anderson, Wired's Editor-in-Chief and author of The Long Tail) Future Publishing was the fastest growing UK publisher of the nineties. From a start in computer and video games magazines, Future successfully diversified into sports, entertainment, computing and general interest magazines eventually becoming the UK's fourth largest publisher.
Anderson wanted to expand Future into the United States, and bought struggling Greensboro (N.C.) video game magazine publisher GP Publications, publisher of Game Players magazine in 1993. The company launched a number of titles including PC Gamer, and relocated from North Carolina to the Bay area, occupying various properties in Burlingame and South San Francisco. When Anderson sold Future to Pearson PLC he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as his sole company for a few years. However, when Future bought itself out from Pearson in an MBO, Anderson came back on board, and when Future floated on the stock exchange in 1999 Imagine's print magazines were merged with Future Publishing to form the Future Network PLC, a company floated on the London Stock Exchange (symbol FUTR). The on-line properties, including IGN, were put into a separate company snowball.com.
Buoyed by the Internet economy and the success of Business 2.0 in the US (and subsequently in the UK, France, Italy and Germany), Future rode the boom of the late nineties. During this period the company won the exclusive worldwide rights to produce the official magazine for Microsoft's Xbox video game console and cemented its position as a leader in the games market.
In the spring of 2001, buffeted by economic factors and the market downturn, Future Network USA went through a strategic reset of its business that included the closure of some titles and Internet operations and the sale of Business 2.0 to AOL/Time Warner.
By early fall 2002, Imagine Media had refocused on its core business, publishing five games and technology magazines: Official Xbox Magazine, PC Gamer, PSM: 100% Independent PlayStation 2 Magazine, Maximum PC and MacAddict. It was then that Imagine became Future Network USA, adopting the name of its parent company, Future plc.
Future used this strong portfolio and its strength in creating media for young men as a platform for growth into the action sports and music markets. In December 2005, after three years of organic growth and strategic acquisition, Future Network USA became Future US, to reflect its diversification into markets beyond games and technology.
In 2005, Future US made its first venture into the women's market with the launch of Scrapbook Answers and with the addition of Women's Health & Fitness, Pregnancy, and Decorating Spaces, to its portfolio of titles with the Future plc acquisition of Highbury House plc.
On September 19, 2007, Nintendo and Future announced that Future US would obtain the publishing rights to Nintendo Power magazine. This came into effect with the creation of issue #222 (December 2007).
On October 1, 2007, it was announced that Future US would be making PlayStation: The Official Magazine, which ended up replacing PSM and first hit newsstands in November 2007. With this launch, Future US is the publisher of the official magazines of all three major console manufacturers in the US.
In 2018, Future reacquired majority of the assets previously sold to NewBay by buying NewBay outright for US13.8 million. Future used this acquisition to expand its US footprint, particularly in B2B segment.
The "51st state", in post-1959 American political discourse, is a phrase that refers to areas or locales that are – seriously or facetiously – considered candidates for U.S. statehood, joining the 50 states that presently compose the United States. The phrase has been applied to external territories as well as parts of existing states which would be admitted as separate states in their own right.
The phrase "51st state" sometimes has international political connotations not necessarily having to do with becoming a U.S. state. The phrase "51st state" can be used in a positive sense, meaning that a region or territory is so aligned, supportive, and conducive with the United States, that it is like a U.S. state. It can also be used in a pejorative sense, meaning an area or region is perceived to be under excessive American cultural or military influence or control. In various countries around the world, people who believe their local or national culture has become too Americanized sometimes use the term "51st state" in reference to their own countries.Voters in Washington, D.C. and Puerto Rico have both voted for statehood in referendums. As statehood candidates, their admission to the Union requires congressional approval. American Samoa, Guam, the Northern Mariana Islands, and the United States Virgin Islands are also U.S. territories and could potentially become U.S. states someday.Before Alaska and Hawaii became states of the United States in 1959, the corresponding expression was "the 49th state".Broadcasting
Broadcasting is the distribution of audio or video content to a dispersed audience via any electronic mass communications medium, but typically one using the electromagnetic spectrum (radio waves), in a one-to-many model. Broadcasting began with AM radio, which came into popular use around 1920 with the spread of vacuum tube radio transmitters and receivers. Before this, all forms of electronic communication (early radio, telephone, and telegraph) were one-to-one, with the message intended for a single recipient. The term broadcasting evolved from its use as the agricultural method of sowing seeds in a field by casting them broadly about. It was later adopted for describing the widespread distribution of information by printed materials or by telegraph. Examples applying it to "one-to-many" radio transmissions of an individual station to multiple listeners appeared as early as 1898.Over the air broadcasting is usually associated with radio and television, though in recent years, both radio and television transmissions have begun to be distributed by cable (cable television). The receiving parties may include the general public or a relatively small subset; the point is that anyone with the appropriate receiving technology and equipment (e.g., a radio or television set) can receive the signal. The field of broadcasting includes both government-managed services such as public radio, community radio and public television, and private commercial radio and commercial television. The U.S. Code of Federal Regulations, title 47, part 97 defines "broadcasting" as "transmissions intended for reception by the general public, either direct or relayed". Private or two-way telecommunications transmissions do not qualify under this definition. For example, amateur ("ham") and citizens band (CB) radio operators are not allowed to broadcast. As defined, "transmitting" and "broadcasting" are not the same.
Transmission of radio and television programs from a radio or television station to home receivers by radio waves is referred to as "over the air" (OTA) or terrestrial broadcasting and in most countries requires a broadcasting license. Transmissions using a wire or cable, like cable television (which also retransmits OTA stations with their consent), are also considered broadcasts but do not necessarily require a license (though in some countries, a license is required). In the 2000s, transmissions of television and radio programs via streaming digital technology have increasingly been referred to as broadcasting as well.Electronic Musician
Electronic Musician is a monthly magazine published by Future US featuring articles on synthesizers, music production and electronic musicians.Future plc
Future plc is a British media company founded in 1985. It publishes more than 50 magazines in fields such as video games, technology, films, music, photography, home and knowledge. It is a constituent of the FTSE Fledgling Index. The company also owns the US company Future US.Guitar World
Guitar World is a monthly music magazine devoted to guitarists, published since July 1980. It contains original interviews, album and gear reviews, and guitar and bass tablature of approximately five songs each month. The magazine is published 13 times per year (12 monthly issues and a holiday issue). Formerly owned by Harris Publications, Future US bought the magazine in 2003. In 2012, NewBay Media bought the Music division of Future US. The latter company also published a spin-off title, Guitar Legends, each issue of which typically combined past articles from Guitar World under a specific theme. The first Guitar Legends was on Eddie Van Halen. In 2018, Future acquired NewBay Media, returning Guitar World to Future US.MacLife
MacLife (stylized as Mac|Life) is an American monthly magazine published by Future US. It focuses on the Macintosh personal computer and related products, including the iPad and iPhone. It’s sold as a print product on newsstands, and an interactive and animated app edition through the App Store.
Between September 1996 and February 2007, the magazine was known as MacAddict (ISSN 1088-548X). In Germany, a magazine of the same name but with no association is published by Falkemedia from Kiel (ISSN 1860-9988).Maximum PC
Maximum PC, formerly known as boot, is an American magazine and web site published by Future US. It focuses on cutting-edge PC hardware, with an emphasis on product reviews, step-by-step tutorials, and in-depth technical briefs. Component coverage areas include CPUs, motherboards, core-logic chipsets, memory, videocards, mechanical hard drives, solid-state drives, optical drives, cases, component cooling, and anything else to do with recent tech news. Additional hardware coverage is directed at smartphones, tablet computers, cameras and other consumer electronic devices that interface with consumer PCs. Software coverage focuses on games, anti-virus suites, content-editing programs, and other consumer-level applications.
Prior to September 1998, the magazine was called boot. boot and sister magazine MacAddict (now Mac|Life) launched in September 1996, when Future US shut down CD-ROM Today.
In March 2016, Future US announced that the Maximum PC website would be merged with PCGamer.com, appearing as the hardware section of the website from that point forward. The magazine was not affected by this change. As of July 2nd 2018, browsing to MaximumPC.com no longer forwards to the Hardware section of PCGamer.comMultichannel News
Multichannel News is a magazine and website published by Future US that covers multichannel television and communications providers, such as cable operators, satellite television firms and telephone companies, as well as emerging Internet video and communication services.Next Generation (magazine)
Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony Playstation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly, the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.Nintendo Power
Nintendo Power is a news and strategy magazine which was initially published in-house monthly by Nintendo of America, and later independently. In December 2007, Nintendo contracted publishing to Future US, the American subsidiary of British publisher Future. It is formerly one of the longest running video game magazines in the United States and Canada, and is Nintendo's official magazine in North America.
On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that Nintendo Power would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, Nintendo Power officially returned as a podcast.Revolver (magazine)
Revolver is a metal music and hard-rock magazine, publishing in North America. It has been in print for over 16 years, and is about both established acts and up-and-comers in heavy music. Revolver recently underwent a brand relaunch, including a redesigned print edition and website, intended to embody the art and culture of heavy music.
The magazine was formerly owned by Harris Publications, Future US, and NewBay Media, but Project M Group LLC bought Revolver in 2017.