Fortune Street (いただきストリート Itadaki Sutorīto, lit. Top Street) (also known as Boom Street in Europe and Australia) is a party video game series originally created by Dragon Quest designer Yuji Horii. The first game was released in Japan on Nintendo's Family Computer console in 1991. Since then, sequels have been released for the Super Famicom and Sony's PlayStation, PlayStation 2, PlayStation Portable and Nintendo DS. The series was exclusive to Japan prior to the Wii iteration.
North American Wii series release
|Platform(s)||Family Computer, Super Famicom, PlayStation, PlayStation 2, PlayStation Portable, Nintendo DS, Wii, iOS, Android, Playstation 4, PlayStation Vita|
|First release||Itadaki Street: Watashi no Omise ni Yottette|
March 21, 1991
|Latest release||Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary|
October 19, 2017
The series originated as a minigame within Dragon Warrior III, and proved so popular it was decided that it should be released as an individual game. Horii in a 1989 interview stated he was working on a board game with former Famitsu editor Yoshimitsu Shiozaki and that working in a "completely different genre" to the Dragon Quest games was worthwhile. While creating the first stage, a play test revealed the board was really hard, so a practice stage was constructed and was also too difficult, leading to stage one eventually becoming stage four. In 2011, game creator Yuji Horii stated he had considered bringing Itadaki Street to international audiences.
The games are similar to Monopoly: players roll one die to advance around a board, purchase unowned property they land on and earn money when opponents land on the player's property, and draw cards when they land on certain spaces. The games differ from Monopoly in that players can buy and sell stocks of a block, affecting the value of the block's stock by buying or selling that block's stock or by developing a player-owned property of that block which increases the value per share of stock for that block. It is not necessary to own the entire block to develop a property, though controlling more than one property of a block allows the player to develop their properties to larger buildings and collect more from opponents. Players must collect a set of four suits to level up and collect additional gold when they pass the starting position/bank. In most versions, up to four players can compete to win each board. To win, a player must make it back to the bank with the board's required amount, which includes the total value of the player's stocks, property value, and gold on hand. Minigames and a stock market for more experienced players are also featured.
|Itadaki Street: Watashi no Omise ni Yottette||
||Famicom||Itadaki Street: Watashi no Omise ni Yottette was developed by Loginsoft and released on the Famicom on March 21, 1991. It was published by ASCII.|
|Itadaki Street 2: Neon Sign wa Bara Iro ni||
||Super Famicom||Itadaki Street 2: Neon Sign wa Bara Iro ni operates like a junior version of Super Okuman Chouja Game. Instead of the players making purchases and sales completely on their own, the game offers advice for important situations. There are many themes including modern, futuristic, and the map of the world. Players that are controlled by the game's artificial intelligence range from teenagers to senior citizens. Players can move from 1 to 9 squares and must allow collect symbols from playing cards in order to get money from the bank. Casino gambling is also available and it includes Bingo and slot machines. Like in Tower Dream, the game instantly ends if the only human player gets bankrupt in a game involving 3 AI-controlled players and 1 human-controlled player.|
|Itadaki Street: Gorgeous King||
||PlayStation||Itadaki Street: Gorgeous King was released on the PlayStation in 1998. It was published by Enix. As of December 2004, the game has sold over 281,000 copies.|
|Itadaki Street 3 Okumanchouja ni Shite Ageru: Kateikyoushi Tsuki||
||PlayStation 2||Itadaki Street 3 Okumanchouja ni Shite Ageru: Kateikyoushi Tsuki was developed by Tamsoft/Crea-Tech and released on the PlayStation 2 in 2002. It was published by Enix. In release, the game was sold 163,659 copies in 2002, and Famitsu magazine scored the game a 32 out of 40.|
|Dragon Quest & Final Fantasy in Itadaki Street Special||
||PlayStation 2||Dragon Quest & Final Fantasy in Itadaki Street Special was released on December 22, 2004 by Square Enix for the PlayStation 2. One to four players can play at the same time which makes this game different from its predecessors. The game features characters from Dragon Quest and Final Fantasy. As of August 31, 2005, the game has sold 380,000 units in Japan.|
|Dragon Quest & Final Fantasy in Itadaki Street Portable||
||PlayStation Portable||Dragon Quest & Final Fantasy in Itadaki Street Portable includes characters from Square Enix's Dragon Quest and Final Fantasy video game series, though some reviewers said the franchises did not add much to the game.|
|Itadaki Street DS||
||Nintendo DS||Itadaki Street DS includes characters from Square Enix's Dragon Quest series and Nintendo's Super Mario franchises, many of which were redrawn to look younger. The game was the second crossover between Nintendo and Square Enix characters. Characters come from a variety of games, and even lesser known character are included such as Yangus the heroic thief from Dragon Quest VIII: Journey of the Cursed King. The games website featured a character creator mixing Mario and Dragon Quest franchises. The Japanese magazine Famitsu gave the game 36/40 points. The game sold 430,000 copies as of August 2008.|
|Itadaki Street Mobile||
||Mobile phones||Itadaki Street Mobile included no branded characters from any video game franchise. The game was a simplified version of the series, and before release a demo was made available that included Shell Island, one of the beginners boards.|
|Dragon Quest & Final Fantasy in Itadaki Street Mobile||
||Mobile phones||Dragon Quest & Final Fantasy in Itadaki Street Mobile features Final Fantasy characters from many different Final Fantasy games including Lightning from Final Fantasy XIII in a chibi art style.|
Released in Japan as Itadaki Street Wii (いただきストリートWii) and in Europe as Boom Street
|Wii||Fortune Street was revealed by Nintendo at E3 2011 for the Wii, released on December 1, 2011 in Japan, December 5 in North America, December 23 in Europe (or January 6 for another part), and January 5 in Australia. It was the first game in the series to be published outside Japan. The game includes characters from the Dragon Quest series and the Mario series.|
|Fortune Street Smart
Released in Japan as Itadaki Street for Smartphone (いただきストリート for SMARTPHONE) and in Europe as Boom Street Smart
||iOS||Fortune Street Smart is an entry in the series developed for smartphones. In Japan, the game was released for Android devices on January 23, 2012 through the Square Enix Market, and for Apple iOS on March 22, 2012 through the App Store. The game was released overseas for iOS on May 31, 2012 through the App Store. It does not feature licensed characters from other series such as Dragon Quest, Final Fantasy and Mario.|
|Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary||JP: 2017||PlayStation 4, PlayStation Vita||Developed by Tose and released in Japan on October 19, 2017.|
IGN gave the series' first localization in America, called "Fortune Street", a "Good" rating, for its deep board game gameplay but saying it could have been more interactive. Siliconera noted that the introduction of established franchise characters from Final Fantasy, Dragon Quest, and the Mario games' has greatly increased the games popularity and mindshare. Fortune Street, the series' first international release, was greeted with mixed reviews, praising the character selection and deep gameplay, but slighting its lengthy time commitment.
Dragon Quest, published as Dragon Warrior in North America until 2005, is a series of Japanese role-playing video games created by Yuji Horii and his studio Armor Project. The games are published by Square Enix (formerly Enix), with localized versions of later installments for the Nintendo DS and 3DS being published by Nintendo outside of Japan. With its first title published in 1986, there are eleven main-series titles, along with numerous spin-off games. In addition, there have been numerous mangas, animes and novels published under the franchise, with nearly every game in the main series having a related adaptation.
The series has had a significant impact on the development of console role-playing games, and introduced a number of features to the genre. Installments of the series have appeared on various computers, consoles, handheld devices, and mobile phones. Early in the series, the Dragon Quest games were released under the title Dragon Warrior in North America to avoid trademark conflict with the unrelated tabletop role-playing game DragonQuest. Square Enix did not register the Dragon Quest trademark for use in the United States until 2002.
The basic premise of most Dragon Quest titles is to play a hero who is out to save the land from peril at the hands of a powerful evil enemy, with the hero usually accompanied by a group of party members. Common elements persist throughout the series and its spinoff titles: turn-based combat; recurring monsters, including the Slime, which became the series' mascot until the English version of Dragon Quest VIII; a text-based menu system; and random encounters in most of the main series.
Dragon Quest has had the same general lead development team since its inception in the 1980s, as scenario writer and game designer Yuji Horii, character designer Akira Toriyama, and music composer Koichi Sugiyama have handled their respective roles on every major game in the series. The original concepts, used since the first game, took elements from the Western role-playing games Wizardry and Ultima. A great deal of care was taken to make the gameplay intuitive so that players could easily start to play the game. The series features a number of religious overtones which were heavily censored in the NES versions.