Final Fantasy XI[a], also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG), developed and published by Square (later Square Enix) as part of the Final Fantasy series. Designed and produced by Hiromichi Tanaka, it was released in Japan on May 16, 2002, for PlayStation 2 and Microsoft Windows-based personal computers in November of that year. The game was the first MMORPG to offer cross-platform play between PlayStation 2 and personal computer. It was also the Xbox 360's first MMORPG. All versions of the game require a monthly subscription to play.
The story is set in the fantasy world of Vana'diel, where player-created avatars can both compete and cooperate in a variety of objectives to develop an assortment of jobs, skills, and earn in-game item rewards. Players can undertake an array of quests and progress through the in-game hierarchy and through the major plot of the game. Since its debut in 2002, five expansion packs have been released along with six add-on scenarios. Each expansion pack and add-on brings a new major storyline to the Final Fantasy XI world, along with numerous areas, quests, events and item rewards.
In 2015, Square Enix released the final main scenario for Final Fantasy XI titled Rhapsodies of Vana'diel. Final Fantasy XI became the final active server on the PlayStation 2 online service. The servers for the PlayStation 2 and Xbox 360 versions were ultimately shut down on March 31, 2016. A mobile client for the game is under development by Square Enix in collaboration with Korean developer Nexon. A spinoff mobile game, Final Fantasy Grandmasters was released on September 30, 2015.
|Final Fantasy XI|
Final Fantasy XI is a massively multiplayer online role-playing game (MMORPG), and differs from previous titles in the series in several ways. Unlike the predefined main characters of previous Final Fantasy titles, players are able to customize their characters in limited ways, including selecting from one of five races and choosing their gender, facial style, hair color, body size, job, and nation allegiance. Also diverging from previous games in the series, the game takes place in a fully three-dimensional landscape with enemies freely roaming in it, allowing battles to occur in real time as opposed to the random encounters used in previous games - a trend continued in every numbered Final Fantasy title since.
There are currently 16 public game worlds available for play, down from 32 at the game's height, with approximately 15,000 to 20,000 players in each. A private Test Server was opened to eligible players to aid in feedback of updates in development for the game in mid-2011. The servers are named after summoned monsters from previous Final Fantasy titles, such as Ifrit and Diabolos. Players have the ability to move between servers, though Square-Enix charges a "world transfer" fee to do so. There are no region-specific or system-specific servers, and unlike most online games, players of different languages play in the same world and can interact through automatic language translation from a library of translated phrases. The game servers are run by Square-Enix as part of their PlayOnline network.
Players have the option of using any combination of a keyboard, mouse, and controller to play Final Fantasy XI. While by default, a player using a PlayStation 2 or an Xbox 360 uses a virtual/in-game keyboard option, the player is able to use an external keyboard that is USB compatible for communication within the game. The heads-up display in Final Fantasy XI consists of a log window, menus, and several game information elements. The log window at the bottom of the screen displays system messages, battle messages, and text input by other players. Players may choose to filter what appears in the log window. "Menus" allow the player to access different commands, status windows, and configuration options. The "action command menu" appears just above the log window and gives the player several options to interact with the game world. Several menu options are available through the use of keyboard shortcuts, as well.
Story related gameplay in Final Fantasy XI consists of two major components: missions, through which the main storyline of the game is told, and quests, which do not advance the main storyline, but fill out the game's fantasy world. Completing missions allows a player to advance in rank, which grants access to new areas, several privileges, and various other storylines. At first, a player may only complete missions for his home nation, though they are able to change allegiances later on, allowing access to other nations' storylines. Quests may be undertaken for their various rewards, or to acquire "fame," which allows a character to become well-known and respected by NPCs; a higher fame rating will open up new interactions and quests with NPCs. At release, over one hundred quests were available to play and each expansion pack has added its own set of missions and quests. Players obtain in-game money known as gil by completing missions, quests and defeating Beastmen, though unlike previous Final Fantasy games, these monsters drop only small amounts. Gil can then be exchanged amongst players for goods through the Auction House, or be used to purchase items and rewards from NPCs.
Unlike some MMORPGs, there is very little focus on player versus player (PvP) combat, instead the game revolves around player versus environment (PvE). There are numerous PvE activities and events for players to partake in, including instanced activities and shared spaces activities. Some instanced events include Dynamis, Salvage, Assault and Nyzul Isle, which involve anywhere between 6 and 64 players. These battle grounds give players a series of objectives to overcome or complete and enemies to defeat, generally within a certain time frame. Popular shared spaces activities include hunting Notorious Monsters, fiends that rarely appear and drop precious loot.
The only way to attack other players in PvP is to enter one of two competition activities known as "Conflict". The first form of competition, called Ballista, involves players competing to score points by throwing petras into a castle-like structure known as a Rook. The second form is known as "Brenner", and features a capture the flag type system.
From time to time special seasonal festivals and events are held. They last only for a set period of time and offer a variety of fun or useful rewards. Many events have changed over time, adding new features and eliminating old ones. These events are geared towards any level, often restricting players to level 1, so that veterans and novice players alike can join in together. Events celebrated are often thematically based on real life equivalents, for example: Valentione's Day in place of Valentine's Day, the Egg Hunt Egg-stravaganza in place of Easter, and the Starlight Celebration in place of Christmas.
Battles in Final Fantasy XI take place in the world in which players move around, a first in the series, where battle had previously taken place in a separate screen via random encounters. The surprise of the random encounter system is achieved via aggressive monsters, who will attack players based on different factors such as sight and sound. This format would continue in future Final Fantasy games. Monsters within the game operate under a system of "claim" and "enmity". A monster is claimed the moment a player performs any offensive action upon it, whether physical, magical or ability related. With some exceptions, once a monster is claimed it can only be attacked by players in the party or alliance of the player that claimed it. A monster will focus its attention on whoever has built up the most enmity. Players have several means at their disposal, including spells, abilities and items, to build up enmity or shed it to their advantage in battle - a factor that features heavily in group, or "party" play.
To defeat more powerful monsters and gain experience points efficiently, players can join a party. A regular party has room for six members. Like in many other games, a well-balanced party will consist of several archetypes- namely a healer, a tank (the party member with high defense that will be the main target of the monster), and the damage dealer. The enmity system comes into play heavily in parties, as players try to keep the monsters attention off fragile jobs and on the tanks. A well-balanced team working together is the only way to defeat many of the game's enemies.
A party can expand into an alliance, with up to three parties combined, with a total of 18 players. Alliances are necessary to complete more difficult challenges: including missions, quests, nation or territory driven events, and defeating notorious monsters. Much of end-game play consists of alliance forces overcoming these higher level challenges and can even allow several alliances to enter into specific instances owned by a group of players (e.g. Dynamis instances entry is controlled by an hourglass item).
Final Fantasy XI's incarnation of Limit Breaks are "Weapon Skills". Physical damage given and received fills a Tactical Points (TP) bar, to a maximum of 3000. Any amount above 1000 is able to be used up by being channelled into a weapon skill. These skills vary in effect depending on job class, what weapon is equipped, how full the TP bar is, and how proficient the player is with the weapon. If partying with other players, one may use these weapon skills in succession in order to create a "Skillchain". A skillchain creates additional damage after a series of weapon skills are used. Building on this even further, magic used on a skillchain at the right time will receive a boost to its damage; this is called a "Magic Burst". In order to create the best possible skillchains and magic bursts, players must work together, focusing on each other's actions and timing.
Final Fantasy XI uses the concept of changing Jobs in a similar fashion to Final Fantasy III, and currently has twenty-two Jobs as of the latest expansion pack in 2013. There are six "standard Jobs" available to choose from at the start of the game. After one standard Job has reached Level 30, the "extra Jobs" are accessible upon completing certain quests. Players are able to change their jobs any time from inside their house or by speaking with a Nomad Moogle. In June 2010, the long-standing level limit of 75 was incrementally increased to the higher level cap of 99, finishing in the December 2011 version update.
Jobs have a combination of unique "job traits", "job abilities", and magic spells, giving them a specific role within group play due to their area of expertise. Job traits are passive abilities that are always in effect, while job abilities must be activated by the player in order to come into effect. They last a limited time and have a "cooldown" period before they can be used again. Magic spells are available to certain jobs, and in addition to a cooldown period, they often consume MP or some form of item in order to be cast, while at the same time requiring the user to stand still. Additionally, each job has a special one-hour ability that performs an extraordinary function.
The unique system of Final Fantasy XI's job system is the "Support Job". This system allows a player to augment their character with abilities, traits, and spells from another chosen job, at half the level of their current job. For instance, a Level 20 Warrior setting Ninja as their support job would allow them to use all Ninja abilities, traits, and spells up to that of a level 10 Ninja, while still primarily being a Level 20 Warrior. The support job system allows for job-merges never before seen in the Final Fantasy series. However, there are some exceptions to the system. One-hour abilities and other abilities deemed signature to a particular job (such as Call Wyvern for Dragoons) are restricted to being used only on the main job.
In addition to completing quests and missions, players can participate in several side-minigames and other activities. One such minigame is fishing, where players can measure their strength against the fish they attempt to catch. Another is clamming, where players collect as many fish or sea creatures as possible without going over their bucket's size limit. Gardening allows players to raise plants in their residence, or "Mog House" as it is known in the game. The raising and breeding of Chocobos was a long-requested activity enabled in the summer 2006 update. Chocobo racing began in March 2007, which allowed for the racing of player-raised Chocobos against non-player characters (NPCs). Winning racers can earn "Chocobucks", which can be used to buy, for example, items that assist Chocobo breeding.
An important part of the game is the accumulation of items, especially rare ones, which allow players to create powerful weapons, armour and food. There are many ways to obtain items, such as harvesting, excavating, logging, mining, defeating monsters, and digging by using Chocobos. Square Enix attempted to increase the opportunity for players to find rare items in order to equalize the game and stop the practice of "gil selling", or exchanging real money for in-game items. The item auction system was shut down temporarily once due to some players exploiting the system. Items can be created by consuming elemental crystals (obtained by fighting monsters) with other ingredients in a process called "synthesis". Recipe results can vary widely based on the player's skill, the quality of the player's equipment worn, and the ingredients used. There is large speculation (though nothing evidently documented yet) about the moon phase, direction the player is facing, in-game day (every day of the week is assigned an element), and even time of day the synthesis is performed to either increase or reduce the results of the recipe.
Final Fantasy XI has a largely player-based economy, with a heavy reliance on auction houses in each of the major cities of Vana'diel. There are certain economic controls in place mainly in the form of fees for putting items up for auction. Transportation, auction house, item storage, and fees do not go to players; these gil sinks effectively remove money from the economy to prevent inflation. The city of Jeuno used to levy a tax on bazaar purchases inside the city, but it was removed in a patch in the December 2008 version update.
Square Enix has stated that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI. In early 2006, Square Enix discovered that a group of players had found a way to generate game currency and exchange it for real currency, which, in turn, drove up prices for all items across the game. In response, 700 accounts were permanently banned and 300 billion gil was removed from circulation. In July 2006, Square Enix banned or suspended over 8,000 other accounts for similar manipulation and commerce. Since 2006, Square Enix has regularly banned accounts found to be in violation of the terms, some of them using third-party tools, effectively removing billions of gil from the in-game economy.
The setting of Final Fantasy XI is the world of Vana'diel, a rich world with diverse climates, ranging from northern glaciers and southern deserts, to ethereal realms and sky landmasses. Vana'diel is divided into a number of regions, which are subdivided into areas known as "zones". These zones are available for exploration and consist of outdoor areas, dungeons, cities, and towns. Players are able to explore a portion of Vana'diel, including the Middle Lands, Near East, and with the release of Seekers of Adoulin, the near west. Six city states exist in the available lands, The Republic of Bastok, The Kingdom of San d'Oria, The Federation of Windurst, The Grand Duchy of Jeuno, The Empire of Aht Urhgan and the Sacred City of Adoulin. While most areas are accessible by walking, various modes of transportation, ranging from the classic Final Fantasy Chocobo and airships to special spells, facilitate movement across the game world.
Ancient lore states that Vana'diel was created as a playground for the Gods and their children, who themselves were spawned from an enormous and sentient Crystal. Eventually wishing to be one with the Gods, the children constructed a pathway to paradise. They were smote down for their insolence, however, and their cities cast to the bottom of the sea. After seeing the destruction of her children and filled with sadness, the Goddess Altana wept five tears that gave life to the five Enlightened Races of Vana'diel. The God of Twilight, Promathia, condemned her weakness, however, and the life that arose from it. Promathia cursed the five races with eternal conflict amongst themselves by bringing forth their darkest attributes: the apathy of the Humes, the arrogance of the Elvaan, the rage of the Galka, the cowardice of the Tarutaru, and the envy of the Mithra. He created the Beastmen, commanding them to forever fight the people of Vana'diel and occupy their minds, so these children would never have time to group together and construct a pathway like the ones before them. The creation lore's sentient Crystal, Gods, Children, and the truths behind them feature as major plot points in several Final Fantasy XI expansion packs, while the Beastmen are some of the game's main antagonists.
The events of the game are set 20 years after the Crystal War, a devastating war where the Middle Land nations of Bastok, San d'Oria and Windurst fought and defeated the Shadow Lord and his army of Beastmen. Players deal with the aftermath of this conflict in the original story, and may travel back in time to aid in the war effort with the expansion pack Wings of the Goddess. Several parallel worlds are available, such as Dynamis and Abyssea, in which the beastmen won the Crystal War and conquered the land.
Final Fantasy XI features five playable races known as the "Enlightened Races":
In addition to the playable races, there are two other non-playable Enlightened Races, known as the Zilart and the Kuluu. These ancient races were thought extinct, and are the focus of the first two-game expansions. There is also a large supporting cast of NPCs involved in quests, missions and the game's storylines. The game features several typical Final Fantasy fiends, including Goblins, Sahagins and Tonberries. Several of these races are known as Beastmen, a distinction made between fiends who possess higher than average intelligence, exhibiting self-awareness, emotions, culture, and religion. The complex relationship, bigoted views, and reasons of conflict between the Enlightened Races and Beastmen is a plot point throughout the game.
Final Fantasy XI is represented in the Dissidia game series by Shantotto, a female Tarutaru Black Mage from the Windurst storyline, voiced by famed voice actress Megumi Hayashibara in the Japanese version and Candi Milo in English version. The game's prequel adds Prishe, a female Elvaan from Tavnazia, who is the main character in the Chains of Promathia expansion pack.
The storyline is primarily followed with missions through the governing nations that exist in the base game as well as each expansion that the player is affiliated with. Nation or governing body affiliation is relatively simple, sometimes requiring prerequisite quests being completed and have several stages of progression to achieve higher recognition and reward throughout each story. Some missions are even required to be completed to further progress into the start of the additional storylines of each expansion or specific areas.
Players begin the game as residents of one of the three main countries: San d'Oria, Bastok, and Windurst, and must help band the nations together against the resurrected Shadow Lord.
The expansion Rise of the Zilart reveals that the Crystal War and the resurrection of the Shadow Lord had been masterminded by the Zilart princes Eald'Narche and Kam'lanaut, who survived the extinction of their race. The two Zilarts plan to become Gods by opening the path to paradise, and the player is charged with thwarting their plans.
Chains of Promathia revolves around an Elvaan girl named Prishe and the dead Twilight God Promathia, who had originally cursed the Zilart race, and the attempts of various factions to either complete or stop his resurrection. The wyrmking Bahamut is involved in these events, and intends to destroy Vana'diel to prevent Promathia from absorbing the life of the world.
Treasures of Aht Urhgan concerns the Empire of Aht Urhgan which opens up to the nations of midlands after years of self-imposed isolation. As a new and powerful nation, it is of concern to the nation of the player, who is sent as a representative. The player then becomes embroiled in the intrigues of the Empress's court and the growing fears of war and darkness coming to Aht Urhgan.
Wings of the Goddess primarily occurs in the era of the Crystal War, 20 years in the past from the main Final Fantasy XI setting. The player discovers and crosses mysterious time portals alongside the Hume/Elvaan mix Lilisette, and are led to help the Regal Feline Cait Sith reduce the suffering of the era. However, Lilisette and her partner encounter Lilith, an alternate timeline version of herself who wishes to keep the war going to maintain her time while negating Lilisette's.
Seekers of Adoulin concerns the western continent archipelago of Adoulin, and the Sacred City of Adoulin. The city was a focal point for colonization 200 years before the present game, but when colonization efforts failed in the main continent of Ulbuka, the nation fell in population and shifted to trade as a focus. Now colonization has begun once again, and players are free to explore the region.
Rhapsodies of Vana'diel concerns the conclusion of the Final Fantasy XI storyline with the threat posed by the Cloud of Darkness and an alternate timeline version of the player.
The idea to develop Final Fantasy XI as an online game was conceived by Hironobu Sakaguchi when establishing Square Pictures headquarters in Hawaii. Impressed by western MMORPGs that he discovered there, such as EverQuest, Sakaguchi convinced Square to begin the development of their own MMORPG and suggested that it be based on the Final Fantasy series. The team responsible for Chrono Cross was assigned to the development of Final Fantasy XI after the English localization of the former title. Development began in November 1999. The game was the first developed under Square's new philosophy to develop for "all platforms and media". Hiromichi Tanaka, the producer of the game, has stated Final Fantasy XI is heavily influenced by Final Fantasy III, especially in its battle and magic systems. According to Tanaka, Square put in Final Fantasy XI what they could not put in the first Final Fantasy titles due to technical limitations, thus making Final Fantasy XI the "most [representative] Final Fantasy of all the episodes". The game was developed and ran on the Nvidia GeForce 4 Ti GPU, which the President of Square Yoichi Wada described as the most powerful graphics processor available at the time. The game cost two to three billion yen (~$17–25 million) to create along with the PlayOnline Network Service and was assumed to become profitable over a five-year timespan. By creating a unified game world instead of different ones balkanized by language, development costs were cut 66%. Since recurring monsters of the series are known by different names in the Japanese and English versions of the other installments, it was decided for Final Fantasy XI to use both Japanese and English names for different varieties of the same monsters.
It was originally announced that there would be a simultaneous release on the PlayStation 2 and Microsoft Windows as well as concurrent Japanese and American release, but this was later changed. There was also discussion of an Xbox release, but it was abandoned mainly because of its small 8 GB hard drive. Originally announced in January 2000 at the Yokohama Millennium Conference, there was a great deal of negative press. There were questions raised about naming the game the eleventh in the series, since it was not clear whether the game would have a structured story, which it ended up having, and the title of Final Fantasy Online was suggested. Following an August 2001 beta test in Japan, a public Japanese beta test was done in December 2001.
Following its PC release, Final Fantasy XI was listed as one of IGN's most anticipated PlayStation 2 games of 2004. Sony launched a multimillion-dollar ad campaign to promote Final Fantasy XI along with the PlayStation 2 hard drive add-on which the game required. Having been released on the PlayStation 2 as well as the personal computer, it became the first cross-platform MMORPG ever created. On June 14, 2002, the game server was down for four hours for maintenance to the database servers, bug fixes on the text interface, and a new patch for the game client. This is thought to be the first patch ever released for a console game. Other early issues included complaints by American players that experienced Japanese players had already completed all the quests. Square Enix responded by adding new servers in order to have game worlds with fewer expert players.
Final Fantasy XI is one of the first cross-console video games, and has continued to update its software to allow the game to run on new consoles. On 8 March 2007, a patch was released to enable gameplay in French and German. Square Enix noted that Nintendo's use of "friend codes" was the primary reason Final Fantasy XI was not brought to the Wii. In December 2006, the PlayStation 2 versions of PlayOnline and Final Fantasy XI were able to install and run on the PlayStation 3. The Vana'diel Collection 2008 discs for the PlayStation 2 had installation issues on the PlayStation 3, causing them to be unusable at first since they weren't on Sony's list of HDD compatible titles in the firmware the PlayStation 3 had at the time. This problem was fixed on December 18, 2007 when Sony released firmware update 2.10 for the PlayStation 3. This allowed all backwards compatible models—20GB model #CECHB01, 60GB model #CECHA01 and 80GB model #CECHE01—to play FFXI. After working with Microsoft to resolve Final Fantasy XI's incompatibility issues with Windows Vista, Square Enix released a downloadable version of the PlayOnline client which is compatible with the operating system, although small bugs have appeared.
On September 1, 2010, Akihiko Matsui became the director of Final Fantasy XI. Only three months later, on December 10, 2010, Matsui left the Final Fantasy XI team to work as "Lead Combat System Designer" on Square Enix's new MMO, Final Fantasy XIV. His replacement as director of Final Fantasy XI is Mizuki Ito. On July 13, 2011, information from a Famitsu interview with former Final Fantasy XI producer Hiromichi Tanaka revealed that Square Enix is looking into the possibility of porting Final Fantasy XI to Sony PlayStation Vita. On June 24, 2012, at the end of VanaFest 2012, a festival in Yokohama, Japan to celebrate 2012's tenth anniversary of the Japanese launch of Final Fantasy XI, Hiromichi Tanaka announced that, due to health reasons, he was stepping down as producer of the game and leaving Square-Enix. Akihiko Matsui has been selected to replace him.
In 2006, between 200,000 and 300,000 active players logged in per day, with 500,000 total active players and around 150,000 online at any one time. In April 2009, Square Enix announced that the total number of active characters exceeded 2 million for the first time. In June 2012, Square Enix president Yoichi Wada announced that Final Fantasy XI had become the most profitable title in the Final Fantasy series.
The music of Final Fantasy XI was scored by Naoshi Mizuta, Kumi Tanioka, and Nobuo Uematsu. Composer Yasunori Mitsuda was also asked to contribute, but at the time he was unable to do so, as he was scoring the music for Xenosaga. The game's five expansion packs since were scored by Mizuta alone, after Tanioka left to pursue other projects and Uematsu left Square Enix. The opening of the game features choral music with lyrics in Esperanto. According to Uematsu, the choice of language was meant to symbolize the developers' hope that their online game could contribute to cross-cultural communication and cooperation. He also noted the increased difficulty of scoring a game for which there was no linear plotline, a major change from the previous Final Fantasy games. It was the first game in the series for which he composed while he was no longer a Square Enix employee. New music has been employed for special events, such as a holiday score titled "Jeuno -Starlight Celebration-" which can be heard in the city of Jeuno each mid-to-late December since 2004.
The game's music has been released in CD form several times and has been featured in Final Fantasy concerts. Some of the game's music has been released on iTunes, such as the vocal "Distant Worlds", which was released on the Japanese iTunes store on September 13, 2005, having been put in the game in a July 2005 patch. A compilation CD box was released on March 28, 2007, titled Final Fantasy XI Original Soundtrack Premium Box, which included the four original soundtracks from Final Fantasy XI and its three expansion sets, as well as the previously unreleased tracks from the game and the unreleased Final Fantasy XI Piano Collections. Dear Friends -Music from Final Fantasy-, a 2004–2005 concert series, featured "Ronfaure" from Final Fantasy XI. A ten-track album of music inspired by Final Fantasy XI entitled Music from the Other Side of Vana'diel was released by The Star Onions on August 24, 2005.
Final Fantasy XI has additions released every few years. Expansion packs add new story, jobs, zones, quests, and content to the game, while add-ons are smaller in scale, adding a smaller selection of the aforementioned items. All of the expansions and add-ons have been released on PlayStation 2, Microsoft Windows, and Xbox 360, with the exception of Seekers of Adoulin, which did not see a PlayStation 2 release outside Japan.
|Rise of the Zilart
(ジラートの幻影 Jirāto no Gen'ei, lit. "Phantoms of the Zilart")
|Expansion pack||||When news was first circulated about an expansion to Final Fantasy XI, it was thought that the game's title would be Final Fantasy XI: Vision of Girade and it was unclear whether it would be a free upgrade or not. The Xbox Live version was also beta tested to see how their online playing system supported Final Fantasy XI. A demo version of the Xbox 360 release of the game was the first game on the Xbox 360 to require the use of its hard drive addition. The game introduced the Dragoon as well as the Samurai and Ninja.|
|Chains of Promathia
(プロマシアの呪縛 Puromashia no Jubaku, lit. "Curse of Promathia")
|Expansion pack||On November 7, 2006, a new version of "Vana'diel Collection" for 2007 was released including the original game and both expansions. Forty new areas were made available to explore, as well as new quests and missions, but no new jobs for characters to learn or new game mechanics.|
|Treasures of Aht Urhgan
(アトルガンの秘宝 Atorugan no Hihō, lit. "Hidden Treasure of Aht Urhgan")
|Expansion pack||The game was also released on the Xbox 360 bundled with all three of the expansions released to date, and on the PC as "Vana'diel Collection 2007". The expansion included three new jobs; Puppetmaster, Corsair, and Blue Mage. The expansion's final update in fall 2007 finally allowed the player to advance to the rank of "Captain."|
|Wings of the Goddess
(アルタナの神兵 Arutana no Shinpei, lit. "Divine Soldiers of Altana")
|Expansion pack||The fourth expansion of Final Fantasy XI was announced on May 12, 2007 at the Square Enix Party event in Japan. The expansion shipped for PlayStation 2 and Xbox 360 on November 20; the PC version was delayed until November 21 due to manufacturing issues. The expansion went live and became playable on November 22, 2007. On November 20, 2007, Square Enix updated Final Fantasy XI in preparation for the expansion. This update included a new large-scale battle known as "Campaign" and various new spells and job abilities. The Dancer and Scholar jobs were introduced in the expansion, and their equipment known as "artifact armor" was released in the March 10, 2008, update.|
|A Crystalline Prophecy: Ode of Life Bestowing||Add-on scenario||2009||Masato Kato, the original scenario writer of Final Fantasy XI and the expansion pack Rise of the Zilart returned to work on these features. Unlike traditional expansion packs, these chapters, conceived as interactive "novelettes", focused on deepening the storylines of existing locations rather than introducing new areas. Moogle Kupo d'Etat was originally conceived to be a scary story, but became comical as it was developed. The series of add-ons was made to tie up several storylines that developers such as Masato Kato had wanted to see well concluded. Some experienced players criticized the add-ons simple "fetch quest" beginning, which later Kato explained was made for beginner players.|
|A Moogle Kupo d'Etat: Evil in Small Doses|
|A Shantotto Ascension: The Legend Torn, Her Empire Born|
|Vision of Abyssea||Add-on battlefield||2010||Abyssea is a realm composed of battle areas created with characters level 75 and above in mind. There, players partake in activities such as leveling, engaging battles against foes, and collecting powerful equipment. It was the first paid for addition to Final Fantasy XI that did not have a focus on adding new storylines.|
|Scars of Abyssea|
|Heroes of Abyssea|
|Seekers of Adoulin||Expansion pack||
||The fifth expansion for Final Fantasy XI, Seekers of Adoulin, was announced at VanaFest 2012, a celebration of the tenth anniversary of the Japanese launch of the game, in Yokohama, Japan. Two new jobs are featured in the new expansion, Geomancer and Rune Fencer. The expansion also contains seven powerful bosses, and a new western continent called Adoulin. Because it is the last game released on the PlayStation 2 in Asia, Seekers of Adoulin is not available on the console outside Japan.|
|Rhapsodies of Vana'diel||Main scenario||Announced as part of a press conference, Rhapsodies of Vana'diel is the final main scenario, and serves to tie together fourteen years of Final Fantasy XI, billed as "the ultimate compilation of all we have accomplished to date, with major characters from throughout the game's history making appearances." The scenario consists of three separate chapters released for free, debuting in the May, August, and November 2015 version updates, respectively.|
Final Fantasy XI received positive reviews from critics. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 85% based on 57 reviews and 85/100 based on 49 reviews, the PC version 82% based on 44 reviews and 85/100 based on 25 reviews the Xbox 360 version 69% based on 32 reviews and 66/100 based on 25 reviews. Famitsu rated the game 38 out of 40. Computer and Video Games Magazine noted that it was one of the most welcoming MMORPGs despite the cumbersome initial registration and setup. IGN called it a well done but unoriginal game and also noted that North American players were forced to play with already much more experienced Japanese players who had already completed the game's various quests. GameSpot criticized it at release for having an unconventional control system, a lengthy installation, and having no player versus player (PvP) aspects. Other elements receiving criticism include the EXP grind, which involves constant battles to access different parts of the game, and overcrowded camp sites. The expansions have been mostly positively received, with praise for the amount of content added, but increasing signs that the graphics of the game are becoming outdated. IGN review of the Xbox 360 release was similar, noting that it was a large amount of game content, but had a protracted setup process and elements of the game design that require a large time investment. It has also been noted that this game is the first to move in a wildly different direction while remaining in the main numbering line, as opposed to the Tactics and Crystal Chronicles games which became their own side series.
The user base for the PlayStation 2 version was truncated initially because of limited sales of the PlayStation 2's hard drive and network adapters that were needed for the game. The Japanese release of Rise of the Zilart was the number one selling game when it debuted in 2003 with 90,000 copies sold in the first week. The Treasures of Aht Urhgan, released three years later, sold over 103,000 copies for the PlayStation 2 in Japan during 2006. In the United States, Final Fantasy XI's computer version sold 340,000 copies ($15.5 million) by August 2006, after its release in October 2003. It was the country's 51st best-selling computer game between January 2000 and August 2006. The Final Fantasy XI All-in-One Pack was number 36 and Wings of the Goddess was number 40 on the top 50 best-selling Xbox 360 games in Japan as of December 2007. For the April–September 2004 financial period, Square Enix saw online gaming, particularly Final Fantasy XI, sales increase by 101 percent and operating profit increase by 230.9 percent. Revenues held steady from subscription services in the summer of 2006; in the fall, however, Square acknowledged that online subscription revenues were "unsatisfactory", despite the steady performance of Final Fantasy XI. In December 2003, Square Enix president Yoichi Wada announced that there were over 200,000 subscribers to Final Fantasy XI, allowing the company to break even and start making a profit. There were between 200,000 and 300,000 active players daily in 2006. As of August 14, 2006 the Xbox 360 version was the sixth most played game on Xbox Live. In June 2012, Square Enix president Yoichi Wada announced that Final Fantasy XI had become the most profitable title in the Final Fantasy series. While many MMOs have switched to some form of free-to-play model, the base monthly subscription price point for Final Fantasy XI has remained the same since its debut in 2002.
Final Fantasy XI was awarded the grand prize from the Japan's Consumer Entertainment Software Association (CESA) for 2002–2003 along with Taiko no Tatsujin. It has also received GameSpy's 2003 PC MMORPG Game of the Year Award and IGN's Game of the Month for March 2004, citing the game's huge customization and its successful cross-platform and cross-language game world. Final Fantasy XI was referenced in the online game Minna no Golf Online in the form of a Final Fantasy XI-themed lobby. At 2009's Electronic Entertainment Expo, Square Enix revealed Final Fantasy XIV Online, which was Square Enix's next MMORPG.
The game has spawned several written adaptations and related merchandise. Starting in 2003, a series of Final Fantasy XI novels was written by Miyabi Hasegawa and released in Japanese, German, and French. Additionally, in 2004, Adventure Log, a webcomic by Scott Ramsoomair, was commissioned by Square Enix starting in 2007. Final Fantasy XI PlayOnline Visa and MasterCard credit cards were available in Japan, with features including no annual fees as long as cardholders remain PlayOnline subscribers and various other rewards. There have also been posters with limited edition phone cards and keychains released, also exclusively in Japan. Several T-shirts have been made available for order in North America, and various stuffed animals and gashapon figurines have also been made available to order of different races from the series. A Vana'diel clock which displayed the in-game time was also marketed, as well as CDs of the game's music.
Akihiko Matsui (松井 聡彦, Matsui Akihiko) is a Japanese video game developer and battle designer working for Square Enix. He was one of the directors for Chrono Trigger and worked on several battle systems for the Final Fantasy series.Chrono Break
Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square (now Square Enix). While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to Final Fantasy XI or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2019, all trademarks had expired, with no announced plans to work on the game.Final Fantasy
Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.
Final Fantasy installments are generally stand-alone stories, each with different settings, plots and main characters, however, as a corpus they feature some identical elements that help to define the franchise. These recurring elements include plot themes, character names, and game mechanics. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps.
The Final Fantasy video game series has been both critically and commercially successful, selling more than 142 million games worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full-motion videos (FMVs), photorealistic character models, and music by Nobuo Uematsu. It has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.Final Fantasy XIV
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and PlayStation 3 in August 2013, with clients for PlayStation 4 and macOS following later. The game, known as Final Fantasy XIV: A Realm Reborn, is a replacement for the 2010 version of Final Fantasy XIV, which was shut down after negative reception at its launch. Final Fantasy XIV takes place in the fictional land of Eorzea, five years after the events of the original release. At the conclusion of the original game, the primal dragon Bahamut escapes from its lunar prison to initiate the Seventh Umbral Calamity, an apocalyptic event which destroys much of Eorzea. Through the gods' blessing, the player character escapes the devastation by time traveling five years into the future. As Eorzea recovers and rebuilds, the player must deal with the impending threat of invasion by the Garlean Empire from the north.
The original Final Fantasy XIV released in September 2010 to largely negative reception. As a result, then-Square Enix President Yoichi Wada announced that a new team, led by Yoshida, would take over and attempt to fix the issues with it. This team was responsible for generating content for the original version as well as developing a brand new game which would address all of the previous release's criticisms. Initially dubbed "Version 2.0", it features a new game engine, improved server structures, and revamped gameplay, interface, and story, fully replacing the original.
The game released to largely positive reception; critics praised the game for its solid mechanics and progression, and they commended Yoshida for turning the project around. The first major content patch—"A Realm Awoken"—was deployed in December 2013, and introduced player housing, player versus player arena battles, new quests, and the first 24-player raid, Crystal Tower. Subsequent content patches have been released every three months. After a poor 2013 fiscal year, Square Enix executives attributed the company's 2014 return to profitability in part to the game's strong sales and subscriber base, reaching a total of over 14 million registered players by 2018. Since release, the game has had three major expansion packs produced for it, Heavensward (2015), Stormblood (2017), and Shadowbringers (2019).Final Fantasy XIV (2010 video game)
Final Fantasy XIV is a massively multiplayer online role-playing game (MMORPG) for Microsoft Windows personal computers, developed and published by Square Enix in 2010. It is the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI. Set in the fantasy realm of Eorzea, players take control of a customized avatar as they explore the land and are caught up in both an invasion by the hostile Garlean Empire and the threat of the Primals, the deities of the land's Beastmen tribes. Eventually, they are embroiled in a plot by a Garlean Legatus to destroy the Primals by bringing one of the planet's moons down on Eorzea.
The game had been in development since 2005 under the codename "Rapture", and was announced in 2009 for Windows and the PlayStation 3 video game console. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from Final Fantasy XI while attempting to create something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live.
After its alpha test and a delayed beta test, the game went live on September 30, 2010 (September 30, 2010), remaining active until its servers were closed on November 11, 2012 (November 11, 2012). At launch, the game was met with a negative response: while the graphics and music were praised, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished. Critic and fan backlash caused Square Enix to suspend subscription fees, indefinitely postpone the PlayStation 3 version, and replace the development team leadership, with Naoki Yoshida as producer and director. Yoshida decided to make marginal improvements before shutting down servers in favor of a new version initially subtitled A Realm Reborn.Hiromichi Tanaka
Hiromichi Tanaka (田中 弘道, Tanaka Hiromichi, born January 7, 1962) is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. He is best known as the former lead developer of Final Fantasy XI, Square's first massively multiplayer online role playing game (MMORPG). He oversaw ongoing development of that title and Final Fantasy XIV until late 2010. He also worked in a prominent role for earlier single-player games including Secret of Mana, Seiken Densetsu 3, Xenogears, Threads of Fate, Chrono Cross, and the Nintendo DS version of Final Fantasy III. (Tanaka had also worked on the original Famicon version of Final Fantasy III in 1990).
In 1983, Tanaka dropped out of Yokohama National University along with Hironobu Sakaguchi to join Square, a newly formed software branch of the Denyuusha Electric Company. Along with Sakaguchi and Kazuhiko Aoki, Tanaka was part of Square's original Planning and Development department.
Final Fantasy XIV received a hostile reception from critics and players, and was considered a financial disaster for Square Enix. Three months after its release in 2010, Tanaka was removed from the Final Fantasy XIV team and replaced by Naoki Yoshida. At the Vana'diel Fan Festival 2012, a festival celebrating Final Fantasy XI's 10th anniversary, Tanaka announced his departure from Square Enix due to health reasons. In 2012, Tanaka joined GungHo Online Entertainment as a freelance adviser to the company.Koichi Ishii
Koichi Ishii (石井 浩一, Ishii Kōichi, born July 9, 1964), sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series (known as Seiken Densetsu in Japan). He joined Square (now Square Enix) in 1987, where he has directed or produced every game released in the Mana series (as of 2006). He has also contributed to several games in Square Enix's SaGa and Final Fantasy series, and created the well-known chocobo and moogle characters.Kumi Tanioka
Kumi Tanioka (谷岡 久美, Tanioka Kumi, born August 29, 1974) is a Japanese video game music composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square that same year, and worked on over 15 games for them before leaving to work as an independent composer in 2010. She is most known for composing for the Final Fantasy Crystal Chronicles series, which she composed for Square Enix. Tanioka has a style of "world music", whereby she combines instruments from different parts of the world into one cohesive sound. She also likes to incorporate piano music into her soundtracks, which she typically performs herself, as she has done as a part of The Star Onions, a musical group focusing on arrangements of Final Fantasy XI music made up of Square Enix composers, as well as on her own at various concerts, such as 2011's Final Fantasy XI-themed VanaCon.List of Final Fantasy media
Final Fantasy is a series of role-playing video games developed and published by Square Enix (formerly Square). Its first game premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on nearly every video game console since its debut on the Nintendo Entertainment System. Final Fantasy is Square Enix's most successful franchise, having sold over 97 million units worldwide to date. In addition to traditional role-playing games, the series includes tactical role-playing games, portable games, massively multiplayer online role-playing games, and games for mobile phones. Its popularity has placed it as the sixth-best-selling video game franchise, and the series has won multiple awards over the years.In addition to the 15 games released as part of the main (numbered) series and their many spin-offs and related titles, the Final Fantasy series has spawned many works in other media including anime, movies, novels and manga, and radio dramas. Final Fantasy: Unlimited, originally a stand-alone anime series, now has its own sub-franchise which includes video games. Many games, particularly the main series, have soundtrack album releases featuring their music in different arrangements. Square Enix has also consistently released companion books for its games which provide additional backstory and plot information, as well as detailed walkthroughs for the game. Since the announcement of Compilation of Final Fantasy VII, Square Enix has focused on "polymorphic content", expanding each game world with material on many video game platforms, as well as other forms of media.List of Final Fantasy video games
Final Fantasy is a video game series developed and published by Square Enix (formerly Square). The first title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have been released almost every single year since. Fifteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, although some titles have received sequels, or prequels, set in the same universe.
Most of the games have been re-released for several different platforms, many of which have been included in bundled releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 100 million units worldwide as of June 2011, across both the main series and its spin-offs. Final Fantasy's popularity has placed it as one of the best-selling video game franchises.List of Square Enix companion books
Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details. The first series of these books was the Perfect Works series, written and published by Square subsidiary DigiCube. They produced three books between 1998 and 1999 before the line was stopped in favor of the Ultimania (アルティマニア, Arutimania) series, a portmanteau of ultimate and mania. This series of books is written by Studio BentStuff, which had previously written game guides for Square for Final Fantasy VII. They were published by DigiCube until the company was dissolved in 2003. Square merged with video game publisher Enix on April 1, 2003 to form Square Enix, which resumed publication of the companion books.
Both the Perfect Works and Ultimania books have focused primarily on Square and Square Enix's role-playing video game franchises, such as the Final Fantasy and Kingdom Hearts series; over 45 of the 75 books are for games related to the Final Fantasy series. Sometimes, multiple books have been written per game or revised editions have been published years afterwards. One of the books, Final Fantasy IX Ultimania Online, was solely published online as part of an experiment by Square Enix with online content delivery; another for Final Fantasy XI was planned, but the idea was abandoned as unsuccessful and all subsequent books have been published traditionally. The Ultimania series had sold over 10 million books by July 2007. All of the books have been released solely in Japanese, but in October 2017 Dark Horse Books announced that they would be publishing English translations of the three-volume 2012 Final Fantasy 25th Memorial Ultimania as Final Fantasy Ultimania Archive, for release starting in June 2018.Masato Kato
Masato Kato (加藤 正人, Katō Masato, born March 28, 1963) is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of Chrono Trigger (based on a story draft by Yuji Horii), as well as Radical Dreamers, Xenogears, Chrono Cross, Final Fantasy XI and parts of Final Fantasy VII.Music of Final Fantasy XI
The music of the MMORPG Final Fantasy XI was composed by Naoshi Mizuta along with regular series composer Nobuo Uematsu and Kumi Tanioka. The Final Fantasy XI Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 2002, and subsequently re-released by Square Enix in 2004. Final Fantasy XI Rise of the Zilart Original Soundtrack was released by DigiCube in 2003 after the release of the Rise of the Zilart expansion for Final Fantasy XI, and re-released by Square Enix in 2004. Final Fantasy XI Chains of Promathia Original Soundtrack was produced by Square Enix in 2004 after the release of the Chains of Promathia expansion, and in 2005 Square Enix published Music from the Other Side of Vana'diel, a collection of arranged tracks from the game performed by The Star Onions, a group composed of Square Enix composers including Naoshi Mizuta, Kumi Tanioka and Hidenori Iwasaki. Final Fantasy XI Treasures of Aht Urhgan Original Soundtrack was released by Square Enix in 2006 for the Treasures of Aht Urhgan expansion.
In 2007, Square Enix released the Final Fantasy XI Original Soundtrack Premium Box, a collection of all of the previously released albums, as well as the as yet unreleased Final Fantasy XI Unreleased Tracks and Piano Collections Final Fantasy XI, an album of unreleased music from the game and its expansions and an album of piano arrangements of music from the game, respectively. After the release of the fourth expansion for the game, Final Fantasy XI Wings of the Goddess Original Soundtrack was released in 2008 by Square Enix. Additionally, in summer 2008 another Piano Collections Final Fantasy XI album, completely separate from the previous piano collections album, will be released by Square Enix.
The music has received mixed reviews; while reviewers have praised some of the associated albums such as Final Fantasy XI Rise of the Zilart Original Soundtrack and Final Fantasy XI Treasures of Aht Urhgan Original Soundtrack, other albums, such as Final Fantasy XI Chains of Promathia Original Soundtrack and Music from the Other Side of Vana'diel, were not as universally liked. Several songs, especially "Distant Worlds", remain popular today, and have been performed numerous times in orchestral concert series, as well as been published in arranged and compilation albums by Square as well as outside groups.Naoshi Mizuta
Naoshi Mizuta (水田 直志, Mizuta Naoshi, born January 24, 1972) is a Japanese video game composer and musician. He is best known for his work on Final Fantasy XI (with Nobuo Uematsu and Kumi Tanioka), but has also composed music for Mega Man & Bass, Street Fighter Alpha, and Parasite Eve II. He started his career at Capcom before moving to Square (now Square Enix) in 1998.Party (role-playing games)
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies (sometimes called henchmen) controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.
Examples of games which have parties include the tabletop RPG Vampire: the Requiem, the single-player role-playing Baldur's Gate series, MMORPGs such as World of Warcraft, Anarchy Online and Warhammer Online, and the multi-player computer action-RPG Final Fantasy XI.PlayOnline
PlayOnline is an online gaming service created by Square (now Square Enix) on January 28, 2000, and has been the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Games hosted included Front Mission Online, Fantasy Earth: The Ring of Dominion, Tetra Master, and the Japanese releases of EverQuest II, Dirge of Cerberus: Final Fantasy VII and JongHoLo. As of 2018, the PC version of Final Fantasy XI is the only remaining game supported by the service.
PlayOnline was one of the first cross-platform gaming services and hosted hundreds of thousands of players at its peak. It was shut down for twelve days during the 2011 earthquake in Japan. The platform was also subjected to denial of service attacks and players attempting to cheat were subsequently banned. Starting with Final Fantasy XIV, Square Enix began moving their online games off the service as membership declined. The termination date for Final Fantasy XI and PlayOnline on PlayStation 2 and Xbox 360 was March 2016, with only the PC version of Final Fantasy XI still supported.PlayStation 2 online functionality
Selected games on Sony's PlayStation 2 video game console offer online gaming or other online capabilities. Games that enable the feature provide free online play through the use of a broadband internet connection and a PlayStation 2 Network Adaptor. Since the service has no official name, it is sometimes referred as either PS2 Network Play, PS2 Network Gaming, or PS2 Online.
The service was launched in July 2001 in Japan, August 2002 in North America, and in June 2003 in Europe. On "slimline" models, a network adapter is integrated into the hardware. Some games also allowed online gameplay using a dial-up connection (not available on all models), or LAN play by connecting two network adapters/slimline consoles together directly with an Ethernet cable or through the same router network.
Instead of having a unified online service like SegaNet or Xbox Live, online multiplayer on the PS2 was the responsibility of the game publisher and was run on third-party servers. However, later PS2 online games required the console to be authorized through Sony's Dynamic Network Authentication System (DNAS) before connecting to the server. Unofficial servers also exist which could be connected by setting up the DNS settings to connect to an unofficial DNS server. Most recent PS2 online games have been developed to exclusively support broadband internet access.
The last official online server, which was for Final Fantasy XI, was ultimately shut down on March 31, 2016, with the DNAS following it a couple of days later on April 4, indirectly shutting down several remaining unofficial servers, with the exception of ones that support non-DNAS PS2 titles such as Tribes: Aerial Assault and Tony Hawk's Pro Skater 3. Despite the DNAS shutdown, several fan created servers still exist; most require a DNAS workaround to connect, with some exceptions such as Call of Duty 3 and Need For Speed: Underground.Qutrub
A qutrub in Arabian folklore is a type of jinni or demon, likened to an "Arabian 'werewolf'", similar to a ghoul because it was said to haunt graveyards and eat corpses.
The qutrub also appear as monsters in the role-playing game Final Fantasy XI.Recurring elements in the Final Fantasy series
Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the title was a success and spawned sequels. While most entries in the series are separate from each other, they have recurring elements carrying over between entries: these include plot themes and motifs, gameplay mechanics such as the Active Time Battle (ATB) system, and signature character designs from the likes of Yoshitaka Amano and Tetsuya Nomura.
The artwork for the series has been associated with multiple artists: the three most prominent being Amano, Nomura and Akihiko Yoshida: Amano designed characters up to Final Fantasy VI, Nomura has designed characters for multiple games since Final Fantasy VII, and Yoshida has been involved in Final Fantasy XII, XIV and titles associated with the fictional world of Ivalice. The original gameplay created by Akitoshi Kawazu was based around Dungeons & Dragons and Wizardry. Starting with Final Fantasy IV, the Hiroyuki Ito-designed ATB system took prevalence: variations of the ATB system have been used in multiple entries since then. These various aspects have been positively received by critics over the series' lifetime, contributing to its overall worldwide success.