Final Fantasy X-2

Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī Ten Tsū) is a role-playing video game developed and published by Square for the PlayStation 2, as the direct sequel to Final Fantasy X. The game's story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before they lead to war and to search for her lost love Tidus from Final Fantasy X.

Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime Final Fantasy: Legend of the Crystals. It was the first game in the series to feature only three player characters, an all-female main cast, and early access to most of the game's locations. Additionally, it featured a variation of the character classes system—one of the series' classic gameplay concepts—and is one of the few games in the series to feature multiple endings. Finally, it was the first game in the series that did not have musical contributions in it from longtime composer Nobuo Uematsu.

The game was positively received by critics and was commercially successful. It sold over 5.4 million copies worldwide on PlayStation 2. Final Fantasy X-2 was voted as the 32nd best game of all time by the readers of Famitsu. The English version of the game won an award for "Outstanding Achievement in Character Performance" at the Academy of Interactive Arts & Sciences in 2004. The game has attained a rating of 86% on GameRankings and an 85% rating on Metacritic. It was the final Final Fantasy game to be developed by Square before merging with Enix in April 2003. The game was re-released as a high-definition remaster for the PlayStation 3 and PlayStation Vita in 2013, together with Final Fantasy X, under the title Final Fantasy X/X-2 HD Remaster. It was also re-released for the PlayStation 4 in May 2015[1], Microsoft Windows in May 2016, and will be released on the Nintendo Switch and Xbox One in 2019. Square Enix announced in 2013 that the Final Fantasy X series has sold over 14 million copies worldwide.[2]

Final Fantasy X-2
FFX-2 box
North American box art depicting the main playable characters Rikku, Yuna and Paine
Developer(s)Square Product Development Division 1
Publisher(s)
Director(s)Motomu Toriyama
Producer(s)Yoshinori Kitase
Programmer(s)
  • Yukio Ishii
  • Masaki Kobayashi
Artist(s)Shintaro Takai
Writer(s)
Composer(s)
SeriesFinal Fantasy
Platform(s)PlayStation 2
Release
  • JP: March 13, 2003
  • NA: November 18, 2003
  • AU: February 19, 2004
  • EU: February 20, 2004
International + Final Mission
  • JP: February 19, 2004
Genre(s)Role-playing
Mode(s)Single-player

Gameplay

Though a direct sequel to Final Fantasy X, Final Fantasy X-2 does not duplicate its predecessor's gameplay; instead, it innovates on traditional elements. Like pre-Final Fantasy X installments, characters "level up" after a certain number of battles, by gaining pre-determined stat bonuses. The conditional turn-based battle system in Final Fantasy X has been replaced by a faster-paced variation of the Final Fantasy series' traditional active time battle (ATB) system, which was originally designed by Hiroyuki Ito and first featured in Final Fantasy IV. Whenever a random enemy is encountered, the ATB system is used. Under this enhanced version of the ATB, playable characters may interrupt an enemy while they are preparing to take action, instead of waiting for an enemy's turn to finish before attacking. Furthermore, it is possible for both characters and enemies to chain attacks together for greater damage.

Navigation and quests

Another departure from the gameplay of Final Fantasy X is in its world navigation system: players can visit almost every location in Spira from early in the game,[3] transported via the airship Celsius. This is a deviation from the overall Final Fantasy series, where the most efficient means of transportation is typically not obtained until late in the game.

FFX-2navigationexample
An example of navigation on the field map

These two changes allow players to choose a less linear storyline. Unlike Final Fantasy X, in which a player's course through the game's world was largely straightforward, Final Fantasy X-2 is almost entirely free form. The game consists of five chapters, with each location featuring one scenario per chapter. Put together, the five scenarios in one locale form a subplot of the game, called an "Episode". Only a few scenarios per chapter are integral to the game's central plot, and are marked on the world navigation system as "Hotspots" ("Active Links" in the Japanese version).[3] By accessing only Hotspots, a player can quickly proceed through the game's story without participating in sidequests.

The game keeps track of the player's completed percentage of the storyline, increased by viewing the scenarios comprising each Episode. If 100% of the game is completed, an additional ending will be unlocked. The game features a fork in its plot, allowing the player to make a choice that changes what scenes they see and the number of percentage points they acquire afterward. It is impossible to see all of the game's content on a single playthrough, due to this fork in the storyline, although it is possible to achieve 100% storyline completion in a single playthrough. However, a 100% storyline completion can only be achieved through one of the two possible storylines. When the game is completed for the first time, it unlocks a New Game Plus option that allows the player to restart the game with all of the items, Garment Grids, dresspheres and storyline completion percentage achieved previously. However, all character levels are set back to one.

The field-map navigation system is largely unchanged from Final Fantasy X; it is still dominantly three dimensional with mostly continuous locations. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing and rotating camera angles.

The game's sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release.[4] These minigames include Gunner's Gauntlet (a third-person/first-person shooter game) and Sphere Break (a mathematical coin game involving addition and multiplication), as well as the fictional underwater sport blitzball originally featured in Final Fantasy X with a different control scheme. Director Motomu Toriyama has explained that one of the concepts at issue during development was providing a large variety of minigames, such that "if you bought Final Fantasy X-2 you wouldn't need any other game".[4]

Dresspheres and the Garment Grid

FFX-2bossfight
A battle with an early boss, depicting the characters' default dresspheres

Final Fantasy X-2 reintroduces the series' classic character class system (seen previously in Final Fantasy III, Final Fantasy V and Final Fantasy Tactics) through the inclusion of dresspheres. Because the party never grows beyond three characters, switching characters during battle is unnecessary. Instead, the player can switch character classes, providing access to different abilities. The playable characters are allowed to equip one dressphere at a time, each providing different battle functions and abilities. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is obtained by defeating enemies and by the use of items and abilities for that sphere. Abilities to be learned are chosen in the main menu. During battle, AP is given to that ability until it is learned. Each character can access as many as six dresspheres at a time, depending on the specific properties of the Garment Grid they are wearing. The Garment Grid is a placard featuring a geometric shape connected by nodes. These nodes are slots that can be filled with dresspheres, allowing characters to change character classes during their turn in battle. Most Garment Grids possess Gates that when passed through grant the user a complimentary buff.

As with equipped items, Garment Grids often provide characters with a variety of enhancements and extra abilities. The game features diverse Garment Grids and dresspheres which can be discovered as the game progresses. While normal dresspheres can be used by all three playable characters, each character can acquire a dressphere that only they can use. These dresspheres can only be activated after a character has changed into all of the classes designated to her Garment Grid in a single battle. When a character activates one of these dresspheres, the other characters are replaced by two controllable support units.

Plot

Setting

Like the preceding game, Final Fantasy X-2 is set in the fictional world of Spira, consisting of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands, to the temperate Mi'ihen region, to the frigid Macalania and Mt. Gagazet areas. Although predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but previously disenfranchised sub-group of humans with distinctive green eyes and unique language.[5][6] The Guado are less human in appearance, with elongated fingers and other arboreal features. Still less human are the lion-like Ronso and the frog-like Hypello. A subset of Spira's sentient races are the "unsent", the strong-willed spirits of the dead that remain in corporeal form. In Spira, the dead who are not sent to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game;[7] however, unsent with strong attachments to the world of the living may retain their human form. While the setting of the original Final Fantasy X was decidedly somber, in Final Fantasy X-2, the main characters were fitted with a jovial Charlie's Angels-like motif. Whereas Final Fantasy X drew heavily on ancient Japanese culture and Asian settings,[8] Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.[4]

Aesthetically, the world of Spira is essentially unchanged in the two years since Final Fantasy X, and many locations return from the game. There are, however, major changes in the ideology of Spira's people. After Sin's defeat came the arrival of an era known as "the Eternal Calm". The priests of the Yevon religion chose to expose the truth about the order,[9] leaving the population to decide for themselves how to live in a world without that religion and without Sin. Advanced technology and the Al Bhed are now embraced by the population as a whole, which has begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery to spheres in forgotten caves and ruins. Those who pursue the latter are known as "sphere hunters", of which many groups have formed.

In the absence of Yevon, new groups have formed. Young people were especially quick to abandon Yevon and embrace machinery, while many of the older generation felt that cultural changes were happening too quickly. The most influential of the new groups are the progressive Youth League, led by Mevyn Nooj and seeking a break from the past, the New Yevon Party, led by a former priest named "Trema" until his disappearance and later by Praetor Baralai, which seeks more gradual change, and the neutral Machina League, led by Gippal. By the start of the game, there are rising tensions between the Youth League and New Yevon factions. Both groups have sought out High Summoner Yuna's support, who has instead joined a sphere hunter group with her cousin in hopes of finding a way to bring back Tidus, her lost love who vanished during the ending of Final Fantasy X.[10]

Characters

The three main playable characters of Final Fantasy X-2 are Yuna, Rikku and Paine, whose team is abbreviated in-game as "YRP" ("YuRiPa" in the original Japanese version). Yuna and Rikku reprise their roles from Final Fantasy X, and, though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Final Fantasy X's world as they and others began trying to live positively would be reflected in the new clothing of these two characters. The character of Paine is a new creation designed for inclusion in Final Fantasy X-2, to accommodate the game's intended action-adventure style revolving around a trio of female characters.[4] Her personality is far more cynical and emotionally distant than that of her teammates, and she keeps her past a secret from them for much of the game.

Several other major and supporting characters from Final Fantasy X appear in the game. Additionally, other new characters are introduced in Final Fantasy X-2, such as the faction leaders and the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, another new character.

Story

Two years after Sin's defeat, Yuna, Rikku and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur.[11] Meanwhile, the Gullwings discover an ancient sphere containing images of an enormous machina weapon called "Vegnagun" that was secretly buried beneath Bevelle. The weapon has enough power to threaten all of Spira,[12][13] The Gullwings then join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. However, discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently moved to the Farplane, located at Spira's core.

Disagreements between Spira's factions are soon punctuated further after the disappearance of Baralai, Nooj, and Gippal—the leaders of New Yevon, the Youth League and the Machine Faction respectively. Returning to the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's AI allows it to detect hostility and to respond by activating itself and fleeing.[14] The player then learns that Paine had once been friends with all three men.[15] Two years earlier in a cave beneath Mushroom Rock Road called "the Den of Woe," just before the failed Operation Mi'ihen, the squad's final exercise was conducted. Within the cave, the various squad candidates were swarmed by pyreflies and driven to kill one another. The only survivors were Paine, Baralai, Gippal, and Nooj. Before the four survivors could leave the cave, the spirit of Shuyin—requiring a host in order to interact with the world physically[16]—had possessed Nooj, and later forced him to shoot his comrades.[17]

Shuyin possesses Baralai's body, pursuing Vegnagun to the Farplane. Nooj and Gippal follow in pursuit, asking Yuna to keep things under control on the surface.[18] Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named "Lenne". Shuyin expresses his anger that Spira's citizens have not yet come to understand the heartache that war can cause, and plans to use Vegnagun to destroy all of Spira.[19]

The player learns that 1000 years before the game, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand, and the lover of a popular songstress and summoner—Lenne. Before he could use Vegnagun, Lenne begged him to stop. Shuyin yielded, but a group of Bevelle soldiers arrived a moment later and shot the couple.[20] The Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. Additionally, the Songstress dressphere worn by Yuna is revealed to hold Lenne's memories, resulting in a sphere screen projecting them to everyone in attendance during the concert. Witnessing images of Shuyin and Lenne's last moments, Spira's citizens begin to understand the unproductive nature of their disagreements.[21]

Although the factional fighting has ceased, Shuyin has nearly carried out his plan to destroy Spira with Vegnagun. Joining forces with the Leblanc Syndicate once again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Subsequently, the fayth once located in Bevelle appears before Yuna and thanks her as well. He then asks her if she would like to see "him" again. If the player replies with "Yes", and a sufficient percentage of the game's optional storyline has been completed, the fayth locates Tidus's scattered pyreflies and sends them to Besaid, where they reform; thus, when Yuna returns home, she is reunited with Tidus. Players who achieve 100% completion in addition to reviving Tidus will see an additional reunion scene in Zanarkand where the pair discuss whether he is truly real or still a dream.[22]

Development

Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the Eternal Calm video included in the Japanese version of Final Fantasy X International.[4][23][24] It was released in Japan shortly before the merger between Square and Enix.[25] The game's eventual name, X-2, was initially not liked by the production team, but it was eventually accepted since the story was a direct continuation of X and thus could not be the next numbered title in the series.[26] Kazushige Nojima, the previous game's writer, was also skeptical about the creation of a sequel. Something he was particularly averse to originally was the happy ending, which he felt was wrong for the story.[27] The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from Final Fantasy X were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope Final Fantasy titles are normally produced.[28] Maya and Softimage 3D were the two main programs used to create the graphics.[29]

Producer Yoshinori Kitase and director Motomu Toriyama have explained that the objective in mind when designing Final Fantasy X-2 was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.[4] The reuse of the engine and locations from the original game meant that the team could spend most of their time focusing on the gameplay systems and plot.[30] To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous title.[29]

The ending of Final Fantasy X meant that the Aeon summoning system from the game could not be used in the sequel, necessitating the team to make a new gameplay system.[30] Because of the emphasis on a more optimistic setting, the game's dressphere system (inspired by the magical girl subgenre of anime and manga) was implemented, and the atmosphere of J-pop introduced right from the game's opening sequence. Additional allusions to popular culture in general were featured, such as the style of Charlie's Angels.[4] The dressphere system, along with having a lead cast of three non-"macho" girls were intended to keep the tone of the game light and lively. Lulu was excluded from the lead cast because, in addition to being married, her presence would have given her an "older sister" role to Yuna, rather than letting Yuna take the lead on discovering herself on her own.[30] Though work on the opening song and motion capture began early in development, the opening sequence was actually the last portion of the game to be completed.[29]

Music

For Final Fantasy X-2, regular series composer Nobuo Uematsu was replaced by Noriko Matsueda and Takahito Eguchi of The Bouncer fame.[4] Among the game's more notable tracks are two vocalized songs: the J-pop-style "Real Emotion" and a more slowly-paced ballad, "1000 Words". The Japanese versions of the songs are sung by Kumi Koda, a Japanese music artist who also performed motion capture for the "Real Emotion" opening full motion video[29] and provided the voice of Lenne in the Japanese version of the game. The English versions of the songs are sung by Jade Villalon of Sweetbox. She released extended versions of the songs she sang as bonus tracks on the Japanese release of her album, Adagio. Koda also released her own English versions of the songs on her CD single Come with Me. While similar, the lyrics of Koda Kumi's versions differ from those sung by Jade Villalon.

Versions and merchandise

As with Final Fantasy X, an expanded international version was produced for Final Fantasy X-2. This version of the game, titled Final Fantasy X-2 International + Last Mission, introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower," and the option to capture numerous monsters and characters including Tidus, Auron and Seymour from Final Fantasy X—as well as several supporting characters from both games—during battle.[31] This version was never released outside Japan, although the English voices were used for the main story in the International version (not in the Last Mission). Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the official strategy book for the International version (see below). In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan under the title Final Fantasy X/X-2 Ultimate Box.[32]

Several action figures, books and soundtracks were released by Square Enix. Among the books that were published were three Ultimania guidebooks, a series of artbooks/strategy guides published by Square Enix in Japan. They feature original artwork from Final Fantasy X-2, offer gameplay walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's developers.[33][34] There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Ω, and Final Fantasy X-2: International+Last Mission Ultimania.[35][36] A similar three-book series was produced for Final Fantasy X.[37][38][39]

Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X-2. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of Final Fantasy X-2: International+Last Mission.[40] They also released a vertical stand for the console with a Final Fantasy X-2 logo that lights up in blue color when plugged into a powered console.[41]

On September 13, 2011, Square Enix announced that Final Fantasy X would be re-released in high-definition for the PlayStation 3 and PlayStation Vita, in celebration of the game's 10 year anniversary. Yet rumors spread that it would also include its sequel Final Fantasy X-2 [42] In January 2012, production of the game had started. Producer Yoshinori Kitase will once again be involved in the production of the game, wishing to work on its quality, yet again no confirmation yet of the inclusion of the sequel.[43] On February 18, 2013 the first footage of the PlayStation Vita version of Final Fantasy X HD was released, showing off HD models of Tidus, Yuna, Bahamut and Yojimbo.[44] On 19 March, it was confirmed that the PS3 version of the game would also include its sequel X-2, and that it would also be remastered in HD and would be based on the International version. Final Fantasy X-2 Last Mission was later announced to be remastered in HD and included as well. The HD remastered games for the PS3 was released under the title Final Fantasy X/X-2 HD Remaster.[45] The two games were sold separately on PlayStation Vita in Japan with Final Fantasy X HD Remaster to include Final Fantasy X HD Remaster and Final Fantasy X Eternal Calm HD Remaster and Final Fantasy X-2 HD Remaster to include Final Fantasy X-2 HD Remaster and Final Fantasy X-2 Last Mission HD Remaster.[46] They were sold together with a voucher to download Final Fantasy X-2 HD Remaster for free in regions outside Japan as well as in Japan. Square Enix launched an official website for the two HD remastered titles in March 2013.[47] In 2014, it was announced that the remaster would be released for the PlayStation 4 in Spring 2015.[1] It was later released for Windows in May 2016.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic85/100[61]
Review scores
PublicationScore
1UP.comA[48]
AllGame4/5 stars[49]
Edge7/10[50]
EGMA-[51]
Eurogamer8/10[52]
Famitsu34/40[53]
Game Informer8.75/10[56]
GamePro4.7/5[54]
Game RevolutionB+[55]
GameSpot8.9/10[3]
GameSpy5/5 stars[57]
GameZone9.6/10[58]
IGN9.5/10[59]
OPM (US)A+[60]

Final Fantasy X-2 sold over 1.94 million copies in Japan in 2003 as the highest-selling game of the year.[62] Within nine months of its Japanese release, it sold more than a million copies in North America (within two months of its release there), and nearly four million copies worldwide.[63] It went on to sell 2.11 million units in Japan,[64] 1.85 million units in the United States,[65] and more than 100,000 units in the United Kingdom.[66] International + Last Mission sold over 288,000 copies in Japan over the course of 2004.[67] As of March 2013, the game has sold over 5.4 million copies worldwide on PS2.[68] In October 2013, Square Enix announced Final Fantasy X and its sequel Final Fantasy X-2 have together sold over 14 million copies worldwide on PlayStation 2.[2]

It was voted as the 32nd best game of all time by readers of the Japanese video game magazine Famitsu,[69] which also gave it a 34 out of 40.[53] The English release of Final Fantasy X-2 won the Seventh Annual Academy of Interactive Arts & Sciences award in 2004 for "Outstanding Achievement in Character Performance" in recognition of the character Rikku.[70]

Multimedia website IGN felt that the game's shift in tone is "part of what makes [it] so intriguing," labeling the storyline "a deep political drama" that "always manages to keep from taking things too seriously."[59] They also commented that the game "treats its history with intelligence"[59] and "its returning characters...just as clever".[59] Further positive reaction came from RPGamer, with one staff reviewer summarizing X-2 as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years",[71] while another regarded its battle system as innovative and "very simple to navigate".[72]

The game's stylistic changes from past Final Fantasy titles sparked negative comments, with some perceiving it as a change in the spirit of the franchise. Among these were the game's status as Final Fantasy's first direct sequel and the change from a tragic atmosphere in Final Fantasy X to a dominantly lighthearted tone in Final Fantasy X-2.[3] In their review, gaming website GameSpot commented that "Some of the missions ... come off as downright silly and a bit tacked on". Additionally, they felt that the game's non-linear style makes it "[lack] the singular narrative thrust of Final Fantasy X or other typical RPGs, and the storyline can feel a little nebulous and disjointed as a result". Moreover, GameSpot commented that "trivial minigames have been creeping into the Final Fantasy games at an alarming rate over the last few years, and in this regard, X-2 is definitely the most egregious offender in the series". Despite these comments, they praised the battle system as a "welcome addition", while regarding its voice-overs and localizations as "outstanding".[3]

Another aspect of the game that has attracted criticism is the reuse of graphical designs from Final Fantasy X.[3][48][51][59][73] One reviewer at RPGamer commented that "there is little question that the graphics in Final Fantasy X-2 could rival just about any other RPG on the market ... [but] one does not get ... [the impression] that the graphics have been improved in any significant way since Final Fantasy X",[73] while GameSpot said "X-2 doesn't look that much better than X did two years ago".[3] Electronic Gaming Monthly regarded this reuse of code as "[tripping up] in the one area where Final Fantasy titles usually shine".[51]

The game's soundtrack was met with mixed feelings, because Final Fantasy X-2's score was the first in the series without input from Nobuo Uematsu,[74] composer of all previous games in the main series, and because of the change to a distinct J-pop atmosphere.[48][51][73][75] While IGN commented that the music provided an "appropriately fitting backdrop"[59] and 1UP.com suggested that it "certainly is in keeping with the new flavor",[48] others, such as Electronic Gaming Monthly, regarded it as "too bubbly."[51] One staff member at RPGamer suggested that "the absence of Uematsu proves deafening," and "the soundtrack that accompanies this nonsensical adventure manages to encapsulate the shallow nature of the game perfectly."[73] Moreover, some reviewers felt that the outfits worn by the main characters are too revealing and aimed at making the game more appealing to Final Fantasy's largely male audience.[72][76]

Despite the negative comments it has received, Final Fantasy X-2's critical reception has been largely positive, with IGN summarizing it as "a brilliant and addictive romp through Spira that we're certainly glad to experience",[59] and GameSpot commenting that it is "every bit as poignant, endearing, and engrossing as its forebears," with strengths that "ultimately make ... X-2's minor flaws forgivable".[3] The game maintains an 85/100 approval rating on Metacritic.[61]

References

  1. ^ a b Luke Karmali (11 December 2014). "Yes, Final Fantasy X / X-2 HD coming to PlayStation 4,". IGN.com. Retrieved 2014-12-11.
  2. ^ a b "Final Fantasy X sales in October 2013". Square Enix Japan. October 10, 2013.
  3. ^ a b c d e f g h Shoemaker, Brad (2003). "Final Fantasy X-2 for PlayStation 2 Review". GameSpot. Archived from the original on 2003-12-04. Retrieved 2006-07-30.
  4. ^ a b c d e f g h Dunham, Jeremy (2003). "Final Fantasy X-2 Developer Interview". IGN. Archived from the original on 2012-08-10. Retrieved 2006-07-16.
  5. ^ Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Rikku: We're Al Bhed. Can't you tell? Wait, you're not an Al Bhed-hater, are you? / Tidus: I don't even know what an Al Bhed is. / Rikku: Where are you from? / Tidus: Zanarkand. I'm a blitzball player. Star player of the Zanarkand Abes! / Rikku: Did you...hit your head or something? / Tidus: Um, you guys hit me. / Rikku: Oh, right... Do you remember anything before that? / Tidus [voiceover]: So I told her everything there was to tell about Zanarkand; about life there, blitzball, and Sin's attack...and about how Auron and I were engulfed in this light.
  6. ^ Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Macalania. Wakka: But you Al Bhed use the forbidden machina! You know what that means? Sin was born because people used machina!
  7. ^ Square Co (December 20, 2001). Final Fantasy X. PlayStation 2. Square EA. Level/area: Kilika. Tidus: What's a "sending"? Are we going somewhere? / Lulu: You truly are clueless. Are you sure it's just your memory that's the problem? ... The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
  8. ^ "Behind The Game The Creators". Square Enix North America. 2001. Archived from the original on 2009-04-10. Retrieved 2006-04-12.
  9. ^ Studio BentStuff, ed. (2004). Final Fantasy X-2: International+Last Mission Ultimania (in Japanese). DigiCube/Square Enix. p. 583. ISBN 4-7575-1163-9.
  10. ^ Rikku: Well, look, I really want Yuna to go. / Wakka: She can't do that. / Rikku: Why not? / Wakka: Because she's booked solid for three months, ya! And everybody wants to see her. / Rikku: Oh yeah? Well, what about what she wants? / Wakka: Well, yeah, but.. Okay, maybe once things calm down, y'know? / Rikku: And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / Wakka: Gee, it's not like... / Rikku: What do you know anyway, tubby? Yuna? / Yuna: I want... (I want to journey again. But... if I leave, I'll be disappointing everyone else.) I want... I'll go. Square Co. Eternal Calm Final Fantasy X-2: Prologue Square Enix U.S.A. 2002
  11. ^ Square Co (2003-11-18). Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. Yuna: It all began when I saw this sphere of you.
  12. ^ Square Co (2003-11-18). Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. Nooj: Some advice: That...thing... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched!
  13. ^ Square Co (2003-11-18). Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. Baralai: I know why you've come. You're here to destroy the weapon that threatens all of Spira: Vegnagun.
  14. ^ Square Co (2003-11-18). Final Fantasy X-2. PlayStation 2. Square Enix U.S.A. Baralai: The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child.
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External links

Adagio (Sweetbox album)

Adagio is the fourth album of Sweetbox and the third album with Jade Villalon as frontwoman. It was released in 2004, in two different versions. One was released in Japan, debuting at #3, and the other was released in Europe, South Korea and Taiwan. The album was heavily inspired by world music, with songs sampling music originating from around the globe. The album also saw a hip-hop influence, furthered by guest vocalist RJ. Many of the songs showcased a far more personal approach from Jade's songwriting, dealing with topics such as spirituality and accepting the death of loved ones.

The album also contains the extended versions of "Real Emotion" and "1000 Words", two of the tracks Jade recorded for Final Fantasy X-2.

The track 'Chyna Girl' was originally written by Jade and Geo, for the pop group S.H.E.

Characters of Final Fantasy X and X-2

The tenth game of the Final Fantasy series, Square's 2001 bestselling role-playing video game Final Fantasy X features several fictional characters designed by Tetsuya Nomura who wanted the main characters' designs and names to be connected with their personalities and roles in the plot. The game takes place in the fictional universe of Spira that features multiple tribes. The game's sequel released in 2003, Final Fantasy X-2, takes place two years after the events in Final Fantasy X and uses new and returning characters.

There are seven main playable characters in Final Fantasy X starting with Tidus, a skilled blitzball player from Zanarkand who is lost in the world of Spira after an encounter with an enormous creature called Sin and searches for a way home. He joins the summoner Yuna who travels towards the Zanarkand's ruins in order defeat Sin alongside her guardians: Kimahri Ronso, a member of the Ronso tribe; Wakka, the captain of the blitzball team in Besaid; Lulu, a stoic black mage; Auron, a famous warrior and an old acquaintance of Tidus; and Rikku, Yuna's cousin who searches for a way to avoid Yuna's sacrifice in the fight against Sin. The leader of the Guado tribe, Seymour Guado, briefly joins the party for a fight but is then revealed as an antagonist in his quest to replace Tidus' father, Jecht, to become the new Sin. Final Fantasy X-2 features Yuna, Rikku, and the newly introduced Paine as playable characters in their quest to find spheres across Spira and find clues regarding Tidus' current location. During their journey, they meet Paine's former comrades who are related with the spirit of an avenger named Shuyin.

The creation of these characters brought the Square staff several challenges as Final Fantasy X was the first game in the franchise to feature voice acting and also had to feature multiple tribes from different parts from Spira with distinctive designs. Various types of merchandising have also been released. The characters from Final Fantasy X and its sequel were praised by video game publications owing to their personalities and designs. The English voice acting received a mixed response during their debut while in Final Fantasy X-2 the dub received a better response.

Final Fantasy X

Final Fantasy X is a role-playing video game developed and published by Square as the tenth entry in the Final Fantasy series. Originally released in 2001 for Sony's PlayStation 2, the game was re-released as Final Fantasy X/X-2 HD Remaster for PlayStation 3 and PlayStation Vita in 2013, for PlayStation 4 in 2015, Microsoft Windows in 2016, and will be released for the Nintendo Switch and Xbox One in 2019. The game marks the Final Fantasy series transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with the "Conditional Turn-Based Battle" (CTB) system, and uses a new leveling system called the "Sphere Grid".

Set in the fantasy world of Spira, a setting influenced by the South Pacific, Thailand and Japan, the game's story revolves around a group of adventurers and their quest to defeat a rampaging monster known as Sin. The player character is Tidus, a star athlete in the fictional sport of blitzball, who finds himself in the world Spira after his home city of Zanarkand is destroyed by Sin. Shortly after arriving to Spira, Tidus joins the summoner Yuna on her pilgrimage to destroy Sin.

Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million (US$48.6 million in 2018 dollars) and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success, selling over 8 million units worldwide on PlayStation 2. It is widely considered to be one of the greatest video games of all time. On March 3, 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct game sequel.

Final Fantasy X/X-2 HD Remaster

Final Fantasy X/X-2 HD Remaster is a high-definition remaster of the role-playing video games Final Fantasy X and Final Fantasy X-2, originally developed by Square (now Square Enix) on the PlayStation 2 in the early 2000s. It also features story content previously only found in the International versions, and a new audio drama set a year after the events of X-2. The collection saw graphical and musical revisions and is based on the international versions of both games, making certain content accessible to players outside of Japan for the first time.

The Chinese studio Virtuos handled large parts of its development, while Square Enix assisted the process and published the collection. It was released for the PlayStation 3 and PlayStation Vita in Japan in December 2013 and worldwide in March 2014, for the PlayStation 4 in May 2015, for Microsoft Windows in May 2016, and will be released for the Nintendo Switch and Xbox One in April 2019. The collection sold favorably, and received positive reviews. Many critics praised the graphical upgrade and the chance to play through the games on the new platforms. The collection did receive criticism for a few minor upgrade faults and uneven quality between the two, while some of the collection's added content drew mixed opinions.

Grow into One

Grow into One (stylized as grow into one) is the second studio album released by Japanese R&B-turned-pop singer Koda Kumi, released on March 19, 2003. It barely peaked in the Top 10 on Oricon, coming it at #8, and charted for forty-three weeks. The album also contained, at the time, one of her best-selling singles, "Real Emotion/1000 no Kotoba". Combined with the singles, the album has sold over half a million copies in Japan.

The album featured rap duo Clench & Blistah and urban contemporary singer and producer Lisa, who had been featured on Kumi's single "Maze", after having just split from her founded hip-hop group M-Flo.

Hedy Burress

Heather Elizabeth "Hedy" Burress is an American actress. She had a starring role in the film Foxfire as Maddy, and later landed roles in television shows Boston Common and E.R.. In the video game world, she is best known as the English voice of leading character Yuna in Final Fantasy X and its sequel Final Fantasy X-2. She reprised her role as Yuna in World of Final Fantasy, released in 2016.

Joshua Gomez

Joshua Eli Gomez (born November 20, 1975) is an American actor best known for his role as Morgan Grimes on Chuck. He is the younger brother of actor Rick Gomez. Gomez appeared in a recurring role in the CBS series Without a Trace as computer tech James Mackeroy. He appeared in a series of IBM commercials, a series of Wendy's commercials (Ranch Tooth), and a commercial for Garmin. He also made a cameo on Freddy's Nightmares. He played Sammy Stinger in Bring It On Again, 2004.

As a voice actor, Gomez played Baralai in the video game Final Fantasy X-2, opposite his brother Rick's character, Gippal, and as Parker in Turok. He also had a small part at the beginning of BioShock as Johnny. In September 2007, he began starring in the NBC series Chuck as the title character's friend, Morgan Grimes. Gomez is friends with Chuck co-star, Zachary Levi, in real life. Joshua was nominated for Outstanding Male Performance in the Comedy Television Series at the 2008 ALMA Awards.

Kazushige Nojima

Kazushige Nojima (野島 一成, Nojima Kazushige, born January 20, 1964 in Sapporo) is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.

List of Square Enix companion books

Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details. The first series of these books was the Perfect Works series, written and published by Square subsidiary DigiCube. They produced three books between 1998 and 1999 before the line was stopped in favor of the Ultimania (アルティマニア, Arutimania) series, a portmanteau of ultimate and mania. This series of books is written by Studio BentStuff, which had previously written game guides for Square for Final Fantasy VII. They were published by DigiCube until the company was dissolved in 2003. Square merged with video game publisher Enix on April 1, 2003 to form Square Enix, which resumed publication of the companion books.

Both the Perfect Works and Ultimania books have focused primarily on Square and Square Enix's role-playing video game franchises, such as the Final Fantasy and Kingdom Hearts series; over 45 of the 75 books are for games related to the Final Fantasy series. Sometimes, multiple books have been written per game or revised editions have been published years afterwards. One of the books, Final Fantasy IX Ultimania Online, was solely published online as part of an experiment by Square Enix with online content delivery; another for Final Fantasy XI was planned, but the idea was abandoned as unsuccessful and all subsequent books have been published traditionally. The Ultimania series had sold over 10 million books by July 2007. All of the books have been released solely in Japanese, but in October 2017 Dark Horse Books announced that they would be publishing English translations of the three-volume 2012 Final Fantasy 25th Memorial Ultimania as Final Fantasy Ultimania Archive, for release starting in June 2018.

Mayuko Aoki

Mayuko Aoki (青木 麻由子, Aoki Mayuko, born December 17, 1975 in Kōchi, Japan) is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks* .

Music of Final Fantasy X-2

The music of the video game Final Fantasy X-2 was composed by Noriko Matsueda and Takahito Eguchi. Regular series composer Nobuo Uematsu did not contribute any of the music, despite having composed the majority of the soundtrack for the first game, Final Fantasy X. The Final Fantasy X-2 Original Soundtrack was released on two Compact Discs in 2003 by Avex. After the release of Final Fantasy X-2 International + Last Mission, an album entitled Final Fantasy X-2 International + Last Mission Original Soundtrack composed of the songs added to the soundtrack for that game was released in 2003 by Avex. Final Fantasy X-2 Piano Collection, a collection of piano arrangements of the original soundtracks by Noriko Matsueda, Takahito Eguchi, Hiroko Kokubu, Masahiro Sayama, and Febian Reza Pane, was released by Avex in 2004.

A single by Koda Kumi entitled real Emotion/1000 no Kotoba, based on the theme song for the game and the ending credits song, was published by Rhythm Zone prior to the game's release in 2003. Another single, titled Kuon: Memories of Waves and Light – Music from Final Fantasy X-2, was released by Avex in 2003 along with the original soundtrack. It consisted of live arrangements of several of the game's songs, composed and arranged by Noriko Matsueda and Takahito Eguchi. A set of three singles entitled Final Fantasy X-2 Vocal Collection- Paine, Rikku, and Yuna was published by Avex in 2003, with each single including vocal arrangements of songs from the game, sung by the respective character's voice actress.

The soundtrack received mixed reviews from critics; while several felt that the music was good and keeping in tone with the game, others found it to be odd and shallow. Several reviewers attributed the change to the lack of participation by Uematsu. Final Fantasy X-2 International + Last Mission Original Soundtrack and Final Fantasy X-2 Piano Collection, on the other hand, were very well received by critics, who felt that they were far superior to the original soundtrack. The singles for the soundtrack were poorly received by critics, who found a few of the songs to be enjoyable but all of the singles to be overpriced.

Noriko Matsueda

Noriko Matsueda (松枝 賀子, Matsueda Noriko, born December 18, 1971) is a Japanese former video game composer. She is best known for her work on the Front Mission series, The Bouncer, and Final Fantasy X-2. Matsueda collaborated with fellow composer Takahito Eguchi on several games. Composing music at an early age, she began studying the piano and electronic organ when she was three years old. She graduated from the Tokyo Conservatoire Shobi, where she met Eguchi.

She joined Square (now Square Enix) in 1994, where she created music for nine games. Her last credited work was Final Fantasy X-2's piano arrangement album, Final Fantasy X-2 Piano Collection from 2004, after which she decided to leave the company alongside Eguchi. She composed mostly jazz music for the scores she worked on.

Paula Tiso

Paula Tiso is an American voice actress who is best known as the English voice of Lulu in Final Fantasy X and Final Fantasy X-2.

She also has voiced many TV and radio commercials and promos.

She is married to fellow voice actor Paul Mercier, who is best known for his role of Leon S. Kennedy in Resident Evil 4.

Real Emotion/1000 no Kotoba

"Real Emotion/1000 no Kotoba" (real Emotion/1000の言葉, real Emotion/Sen no Kotoba, lit. "real Emotion/1000 Words") is a double A-side single by Japanese singer Koda Kumi. The single contains the songs "Real Emotion" and "1000 no Kotoba", which were featured in the game Final Fantasy X-2.

This was Kumi's first single to chart in the top 10 on Oricon, coming in at #3. Since its release, it has sold over 283,000 copies.

Spira

Spira may refer to:

Spira (alt. sp. Speyer), medieval name of one of three ShUM cities in Germany (still used in some languages, e. g. French: Spire)

Spira (name), includes a list of people with the name

Spira (Final Fantasy), the world in which the role-playing video games Final Fantasy X and Final Fantasy X-2 are based

Spira mirabilis, the mathematical logarithmic spiral

Spira Footwear Inc., a U.S. manufacturer of athletic shoes

Spira (confectionery), a Cadbury chocolate bar in a helix shape

Spira (bryozoan), an extinct genus of cryptostome bryozoan

Spira (car), three-wheeled motor vehicle

Spira (Final Fantasy)

Spira is the fictional world of the Square role-playing video games Final Fantasy X and Final Fantasy X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.

The creation of Spira includes distinct ethnic minorities including a portrayal of the fictional Al Bhed language that is prevalent throughout the game's dialogue. The backstory and concept behind the dark religious themes of Final Fantasy X were a central theme to the story and their ultimate resolution was well received. The popularity of the Eternal Calm video served as the impetus of Square Enix to do Final Fantasy X-2 to make their first direct sequel in video game form and depict the evolution of Spiran society after religious and political upheaval results in new factions and instability in the world. Spira and its inhabiting characters have been featured in several other Square Enix works including Dissidia Final Fantasy, Dissidia 012 Final Fantasy, three games within the Kingdom Hearts series and Theatrhythm Final Fantasy.

There have been numerous academic essays on the game's presentation, narrative and localization aspects. Washburn writes that mastering the game comes with the mastering of the cultural knowledge of Spira to unlock skills and abilities. O'Hagan writes on the localization of the games that impact the game experience, detailing alterations to the script and dialogue with modifications, additions and omissions. Another aspect was that the presentation of Spira without an overworld view can be considered a pioneer in 3D role-playing game maps.

Takahito Eguchi

Takahito Eguchi (江口 貴勅, Eguchi Takahito, born August 28, 1971) is a Japanese video game composer, arranger, and orchestrator. He is best known for collaborating with fellow composer Noriko Matsueda on numerous soundtracks, most notably The Bouncer and Final Fantasy X-2. He became interested in music when he was six years old after hearing his neighbor playing the piano. He attended the Tokyo Conservatoire Shobi where he acquainted Matsueda.Employed at Square Enix from 1998 to 2003, Eguchi is currently working for Sega, where he primarily assists Tomoya Ohtani on his projects. Eguchi created mostly electronic music in the early part of his career, but now almost exclusively focuses on orchestral composition and arrangement, along with performing keyboards for various other musicians.

Tidus

Tidus (Japanese: ティーダ, Hepburn: Tīda) is a fictional video game character in Square Enix's Final Fantasy series. He was introduced as the protagonist of the role-playing video game, Final Fantasy X, in 2001 as a 17-year-old expert in the fictional sport of blitzball from the city of Zanarkand. After a mysterious creature named Sin attacks his hometown, Tidus is apparently transported to the world of Spira. Shortly after his arrival he meets Yuna, a new summoner, and her guardians. The summoner will soon set out on a pilgrimage to destroy the creature which attacked Tidus' city; by joining them, Tidus hopes to find his way home. He has appeared in other video games, including the Final Fantasy X sequel Final Fantasy X-2, the Kingdom Hearts series, and several Square Enix crossover games.

Tidus was designed by Tetsuya Nomura with a cheerful appearance, in contrast to previous Final Fantasy protagonists. Scenario writer Kazushige Nojima wanted to expand the relationship between player and character with monologues describing the game's setting. Tidus is voiced primarily by Masakazu Morita in Japanese and James Arnold Taylor in English. Both actors enjoyed voicing the character, and Morita also performed his motion capture.

He has been generally well received by video-game critics. Tidus' cheerful personality and heroic traits make him an appealing protagonist, contrasting with previous male characters in the franchise. His character development and romantic relationship with Yuna are considered among the best in video games, although reviewers and fans were divided on Taylor's voicing. Tidus has been popular with fans, often ranking as one of the best Final Fantasy characters in polls. Action figures and Tidus-related jewelry have been produced, and he is a popular cosplay character.

Yuna (Final Fantasy)

Yuna (ユウナ, Yūna) is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.

Tetsuya Nomura based Yuna's overall design on hakama, but also wanted to give her outfit something that would flow and so gave her a furisode. Nomura said that her name means "night" in the Okinawan language, which contrasts with Tidus' name, which is Okinawan for "sun". For Final Fantasy X-2, the game's staff wanted Tetsu Tsukamoto to redesign her costume to reflect her personality and the game's atmosphere. Yuna's character was well received by many media critics and fans and in particular praised for her relationship to Tidus, as well as her characterization and sex appeal. Despite this positive reception, there was a mixed reception for her role in Final Fantasy X-2 due to her redesign.

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