Final Fantasy Tactics

Final Fantasy Tactics (ファイナルファンタジータクティクス Fainaru Fantajī Takutikusu) is a tactical role-playing game developed and published by Squaresoft (later changed to Square and now Square Enix) for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.[2]

Final Fantasy Tactics is set in a fictional medieval-inspired kingdom called Ivalice, created by Yasumi Matsuno. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.

A spin-off title, Final Fantasy Tactics Advance, was released for the Nintendo Game Boy Advance in 2003 and a sequel to that title, Final Fantasy Tactics A2: Grimoire of the Rift, was released in 2007 for the Nintendo DS. Various other games have also utilized the Ivalice setting, including Vagrant Story for the PlayStation and Final Fantasy XII for the PlayStation 2. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of Square Enix's Ivalice Alliance project.[3] Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.

Final Fantasy Tactics
North American boxart
Director(s)Yasumi Matsuno
Producer(s)Hironobu Sakaguchi
Designer(s)Hiroyuki Ito
Artist(s)Hiroshi Minagawa
Akihiko Yoshida
Hideo Minaba
Writer(s)Yasumi Matsuno
Composer(s)Hitoshi Sakimoto
Masaharu Iwata[1]
SeriesFinal Fantasy Tactics
  • JP: June 20, 1997
  • NA: January 28, 1998
Genre(s)Tactical role-playing game


The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class.[4] Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100.[4] Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic.[4] When CT reaches 100 or greater, the unit may act. During battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP).[5]

An example of the isometric battlefields found in the game. The blue panels on the ground mark where the Wizard (with straw hat and "AT" icon) can move to.

Another difference is the manner in which random battles are encountered. Like other Final Fantasy games, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map.[6] Passing over one of these spots may result in a random encounter. Another major aspect of battles is magical attacks. Certain magical attacks cause area of effect damage, and many of the more powerful magical attacks require several turns of charging.[7] Hit Points of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know exactly how much damage they still have to inflict on a particular unit.[5]

Movement on the world map is limited to predefined paths connecting the towns and battle points.[6] When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters.[6] Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters.[6]

Final Fantasy Tactics offers a wide selection of Job Classes. This particular character is currently a Wizard.

Like several installments in the series, Final Fantasy Tactics features a character class system, which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier Final Fantasy games, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves.[8] New recruits start out as either a Squire or a Chemist, the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters.[8]

Throughout the game, unique characters also join the party. As well, some characters join as "guests", which are computer-controlled characters that fight on your side. Many of the unique characters have custom classes that replace the base squire class. It's also possible to recruit monsters into the party. Monsters have unique abilities, but cannot change jobs. Monsters can be captured from battles or bred from existing monsters.

In battle, JP are rewarded for every successful action. JP are used to learn new abilities within each job class.[8] Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level 2 as a Chemist), which also allows the character to gain more JP in that class in battles.[8] Once all the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic," Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned from any job class. This deep level of customization and flexibility grants nigh-infinite replayability, contributing to the game's unusually enduring popularity.[8]



The story takes place in the kingdom of Ivalice, located in a peninsula surrounded by sea on the north, west and south, with a headland south of the landmass. Its geography features ranging landscapes, from plains to mountains ranges to deserts and forests. It is heavily populated by human beings, although intelligent monsters can be found living in less populated areas. Magic is predominant in the land, although ruins and artifacts indicated that past populace had relied on machinery, such as airships and robots.[9]

Ivalice is a kingdom of seven territories; Fovoham, Gallione, Limberry, Lionel, Zeltennia, the Holy Territory of Murond (Mullonde in later versions), and the Royal Capital of Lesalie (Lesalia in later versions),[10] Ivalice's neighbors are the kingdom of Ordalia in the east and Romanda, a military nation to the north, across the Rhana Strait. While the three nations share common royal bloodlines, major wars have taken place between them. An influential religious institution known as the Glabados Church heads the dominant faith, centering around a religious figure known as Saint Ajora.[11]

The story takes place after Ivalice ended its war with the two nations in what is known as the Fifty Years War, and is facing economic problems and political strife.[12] Adding to its problems is the recent death of the king, whose heir is only an infant.[13] A regent is needed to rule in place of the prince, and the kingdom is split between Prince Goltana, represented by the Black Lion, and Prince Larg, symbolized by the White Lion. The conflict leads to what is known in the game as the Lion War. Behind this backdrop is a revelation by the game's historian Alazlam J. Durai, who seeks to reveal the story of an unknown character whose role in the Lion War was major but was covered up by the kingdom's church.[14] The setting is based around this character, named by default as Ramza, and revolves around his early life and the future conflicts he faced while the events that changed the kingdom unfold.


Central to the plot of the game are two main characters, Ramza Beoulve and Delita Heiral. The two characters are childhood friends, and while both are born of differing social classes; Ramza a noble and Delita a commoner, both disregarded this fact and grew up together believing in justice and honor, as taught by Ramza's father Barbaneth (called Balbanes in earlier version). However, as the story progresses, the two characters faced many conflicts that changed their viewpoint on life; Delita seeks to manipulate the upper class to achieve his dreams, while Ramza believes in justice and honor regardless of name and class.[15][16]

The game's plot is then portrayed through the eyes of Ramza Beoulve, who is the player character of the story. His exploits in the war introduced him to a number of characters; each with their own roles and agenda concerning the war and the fictional world, Ivalice, that they inhabit. The most prominent factions at the beginning of the story are those of Prince Goltana and Prince Larg, both are nobles seeking to obtain control of the throne by being the guardian to the monarch's young heir and were thus engaged in a war. The story progresses to include characters from the Glabados Church, which have been controlling Ivalice silently and engineering the war in question.[17]

As the game progresses, players are able to recruit generic player characters and customize them using the Job system of the Final Fantasy series. Several battles also feature "Guest" characters that are controlled via the game's A.I., which may be recruited later in the game according to the story proper. Aside from original characters, the developers have also incorporated cameo roles from other Square games. The characters were designed by Akihiko Yoshida, who was also in charge of the illustration and character designs of games such as Tactics Ogre, Final Fantasy Tactics Advance, Final Fantasy XII, and Vagrant Story.[18][19]


Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia.[20] The power vacuum caused by the death of its ruler, King Omdoria, soon sparks another conflict. Princess Ovelia and the younger Prince Orinas are both candidates to the throne, with the former supported by Prince Goltana of the Black Lion,[21] and the latter by Queen Ruvelia and her brother, Prince Larg of the White Lion.[22] This erupts into a full-scale war known as the "Lion War", with either side using whatever means possible to secure their place in the throne. This includes bearing an illegitimate child,[23] killing other possible heirs,[24] betrayal,[25] assassination[26] and false identities.[27]

Throughout the game, nobles regard commoners and peasants as animals,[28] and many commoners try to take revenge on the nobles, who abandoned them after the war.[29] Most joined the so-called Corpse Brigade (a.k.a. Death Corps) to fight against the nobles' soldiers, and many die in vain.[30] Ramza, part of the noble Beoulve family of knights, and Delita, his childhood friend who was an ordinary commoner, are witnesses to this phenomenon. Events such as meeting an arrogant noble named Argath (a.k.a. Algus), as well as the negligent killing of Delita's sister Tietra (a.k.a. Teta) during an uprising, cause Delita and Ramza to abandon their ties to the nobility, both going separate ways.[31]

Ramza joins a mercenary group,[32] led by Gafgarion, who protects Princess Ovelia from being hunted by both sides. Delita joins Prince Goltana's forces to rise up through the ranks and gain control over his own destiny.[33] Ramza and Delita are reunited when Gafgarion attempts to take Ovelia to Prince Larg, though this proves futile. Agrias suggests visiting Cardinal Delacroix (a.k.a. Draclau) of the Glabados Church to protect Ovelia, while Delita continues to work in the shadows, working with multiple sides to realize his ambitions.[34] Along the way to Lionel Castle, Ramza meets Mustadio, a machinist in possession of a holy relic called the Zodiac Stone. Hunted by a trading company for the power it contains,[35] Mustadio also seeks Delacroix’s intervention.

However, soon after the encounter with Cardinal Delacroix, Ramza discovers that an elaborate plot was set by the Glabados Church. In their desire to control Ivalice, the Church, particularly the High Confessor Marcel Funebris (a.k.a. High Priest Marge Funeral), uses the legend of the so-called holy Zodiac Braves to gather the Zodiac Stones,[36] and fuels the Lion War between Larg and Goltana.[37] To stave off Ramza's interference, Delacroix uses the stone to transform into a legendary Lucavi demon,[38] and Ramza has no choice but to slay him/it. As a result, Ramza is regarded a heretic of the Church, and he is approached by the Confessor Zalmour (a.k.a. Heretic Examiner Zalmo) at Lesalia Imperial Capital.[39]

While noble in name, the Beoulve family is susceptible to corruption, due to ambition. Dycedarg, the eldest sibling, conspires with Larg and the Church to ensure that the Beoulve family remains in power. However, his younger brother Zalbag is unaware of his dealings.[40] Alma, Ramza's younger sister, remains in church, unaffected by the situation until Ramza is branded a heretic in front of her.[41] Ramza seeks to rescue her after her capture while helping Ramza escape the Confessors/Heresy Examiners. Only Ramza and Alma share their father's sense of justice.

Ramza is chased throughout the story by the Knights Templar (a.k.a. Shrine Knights), the soldiers of the Church who are hunting the Zodiac Stones, although he gains allies, either by saving their lives,[42] or by showing them the truth.[43] Some individuals with knowledge of the Zodiac Stones attempt to conspire with the Knights Templar for its power, though most fail.[44][45] Ramza also acquires proof of the Church's lies about Saint Ajora, a central figure in the religion,[46] and attempts to use it along with the Zodiac Stone to reveal the organization's plot.[47]

During the course of the story, the two sides face off in a major battle that sees the deaths of many soldiers, including their leaders Larg and Goltana. Ramza manages to stop the bloodshed from continuing and rescues the general, Count Cidolfus Orlandeau (a.k.a. Cidolfas Orlandu), though the Church succeeds in eliminating the two Lions to secure its power over Ivalice. Deeper into the story, Ramza discovers that the Knights Templar are in reality possessed by the Lucavi, who are the real conspirators behind the Church's plot.[48] The Lucavi are seeking to resurrect their leader Ultima (a.k.a. Altima), who in the past was Saint Ajora, and they need much bloodshed and a suitable body to complete the resurrection. Alma is to serve as the host for Ultima's incarnation.[49][50] While racing off to find her, Ramza encounters Dycedarg - now a Lucavi demon - and witnesses Zalbag's death. Zalbag is then risen and converted into an undead servant, and frequently begs for death during the encounter.

At the end of the story, though Ultima is resurrected, Ramza and his allies succeed in destroying her. Their final fates are unknown, although Orran Durai (a.k.a. Olan), a witness who had many encounters with Ramza, does witness Ramza and Alma riding away from the kingdom on Chocobos at the end of the game. In the epilogue, Delita marries Ovelia and becomes the King of Ivalice.[51] However, he fails to find true satisfaction as even Ovelia distrusts him, leading her to stab Delita. Ovelia in turn is stabbed by the agonizing Delita and dies. Delita then sorrowfully cries out to Ramza, asking if what they have done was worth what they received (vilification for Ramza, and ostracization for Delita).[52] Orran attempts to reveal the Church's evil plot with the "Durai Report." However, his papers are confiscated and he is burned at the stake for heresy.[53] The story ends many centuries later with the historian Arazlam J. Durai (a.k.a. Alazlam) intent on revealing the truth of the Lion War and the Durai Report.[54][55]


Final Fantasy Tactics was produced mostly by the team that made Ogre Battle and Tactics Ogre, and was Yasumi Matsuno's first project with Square following his departure from Quest in 1995.[56] In an interview with Akito Inoue, an assistant professor at the International University of Japan, Inoue mentions that Final Fantasy Tactics was made because of how casual gamers are usually put off by games with branching storylines found in other Matsuno's titles such as Tactics Ogre.[57]

Several historical and mythological references were altered by translators: for instance, the Norse World Tree, Yggdrasil, makes an appearance as Yugodorasil; the word "breath" is consistently rendered as "bracelet" in attack names; and Wiegraf's name is nearly homonymous with a character from Beowulf but rendered differently.[58] The in-game tutorial function also shows examples of Engrish - poorly translated English - including lines such as "This was the darkened Items won't appear."[59]

The game also includes references to several Final Fantasy specific characters, places, and situations from earlier games in the Final Fantasy series — Final Fantasy VII's Cloud Strife is a playable character, and through the "Proposition" system in bars scattered around the world map, treasures and lost areas such as "Matoya Cave" (a reference to the first Final Fantasy) and various colors of materia can be found.[60] To keep with tradition, Olan's adoptive father, Cidolfas Orlandu, is nicknamed "T.G. Cid", and chocobos are present in the game as well. Additionally, most of the monsters appear in one Final Fantasy game or another, although the Lucavi are entirely new monsters altogether.[61]


Final Fantasy Tactics Original Soundtrack
Final fantasy tactics
Soundtrack album by
ReleasedJune 21, 1997
GenreVideo game soundtrack
LengthTotal: 2:31:03
Disc one: 75:13
Disc two: 75:50

The original score for Final Fantasy Tactics was composed, arranged, and produced by Hitoshi Sakimoto and Masaharu Iwata. Matsuno approached his longtime friends Sakimoto and Iwata to compose the music soon after the initial release of Final Fantasy VII in January 1997.[62] Sakimoto composed 47 tracks for the game, and Iwata was left to compose the other 24. The orchestral timbres of the game's music were synthesized, with performance by Katsutoshi Kashiwabara and sound programming by Hidenori Suzuki. The album was first released on two Compact Discs by now-defunct DigiCube on June 21, 1997, bearing the catalog number SSCX-10008,[63] and was re-released by Square Enix on March 24, 2006, with the catalog number SQEX-10066/7. It spans two discs and 71 tracks, covering a duration of 2:31:03.

Some reviewers made comparison with Nobuo Uematsu's Final Fantasy compositions, though the soundtrack received positive reviews from critics. Chudah's Corner summarized its review by stating that the soundtrack is an "astoundingly memorable classic of videogame music".[64] This is also supported by other professional reviews, such as by an RPGFan reviewer that "don't believe that any other soundtrack known to man surpasses it", and a VGM World review who quotes that "the orchestral music is beautiful nonetheless".[65][66]


Aggregate scores
Review scores
Edge9 of 10[67]
EGM35.5 of 40[68]
Famitsu34 of 40[69]
GameFan267 of 300[70]
GamePro4.5 of 5[71]
Game RevolutionA[72]
GameSpot8.9 of 10[2]
IGN8.5 of 10[73]
Jeuxvideo.com19 of 20[74]
OPM (US)4 of 5[75]
PSX Extreme9 of 10[76]
RPGamer10 of 10[77]
RPGFan84% (PS1)[78][79]
86% (PSN)[80]
Thunderbolt9 of 10[81]

Final Fantasy Tactics sold nearly 825,000 copies in Japan in the first half of 1997, and ended the year at almost 1.24 million copies sold.[83][84] Since then, the total number of copies sold in Japan has reached approximately 1.35 million.[85] In the United States it reached an estimated sale of 750,000 units as of year 2004.[86] As of March 31, 2003, the game had shipped 2.27 million copies worldwide, with 1.36 million of those copies being shipped in Japan and 910,000 abroad.[87] Since its release, rumors were circulated that the game was to be re-released by Sony as a Greatest Hits title, the tentative date being around July 30, 2001.[88][89] As of August, 2011, the game had sold over 2.4 million copies worldwide.[90]

Final Fantasy Tactics received universal acclaim upon its release, and critical opinion of the game has improved further over time. Magazines such as Electronic Gaming Monthly acknowledged it as "Square's first attempt into the strategy RPG genre"; though being "uneven", it is worthy of being called "a classic".[82] Game Informer called it "the most impressive strategy RPG yet."[91] Gaming websites such as GameSpot lauded the game's battle sequences as challenging, requiring more strategic planning than ordinary RPGs.[2] IGN noted that the plot was the strength of the game, being in-depth and with numerous plot twists. During battle sequences, the story unfolds to create a serious atmosphere of the plot, even with simple and "cute" character design. The spells and summoning visuals were compared with Final Fantasy VII 's detailed graphics.[2][73]

Criticism is made on gameplay, plot and the localization effort. One of the reviews of RPGFan criticized the difficulty of the game as being inconsistent with each encounter against enemy units. The factors that influence the difficulty of the game include overpowered enemy units or party members, and time had to be taken to level up before any progress can be made.[78] Though in-depth, IGN also noted that the game's plot was confusing at times, and that the item system was repetitive.[73] The game's localization effort was criticized by reviewers as poorly written, being rife with grammatical mistakes that almost stopped players from enjoying the storyline.[2] General RPGFan review noted that the battlefield area was too small, hindering any possibilities for better strategy. The gameplay is summarized by one of the reviews as "strength vs. strength and proper spacing of troops when fighting magic users".[79]

IGN awarded the game the Editor's Choice Award on 1998, praising the in-game graphics as "amazing" and the battle environments with its extra details as being "extremely well designed".[73] GameSpot has named Final Fantasy Tactics as one of its Greatest Games of All Time[92]—the first Final Fantasy game to receive such an honour. However, its legacy remains fairly obscure compared to Final Fantasy VII, also released for the PlayStation that year. The game still entered many "best games of all time" lists, receiving 84th place in the "Top 100 Favorite Games of All Time" poll by Japanese magazine Famitsu during March 2006,[93] 19th in a 2005 list by GameFAQs users,[94] 45th in Game Informer's list,[95] 43rd in Electronic Gaming Monthly's,[96] and 38th in IGN's.[97] Since its release, Final Fantasy Tactics has attracted a cult following.[98] Fan communities dedicated to modding and balancing the game have appeared on the internet. These communities experience member activity as of 2011, fourteen years after Final Fantasy Tactics' original release.[99]

Versions and re-releases

Final Fantasy Tactics saw several re-releases. Final Fantasy Tactics was re-released as part of the Square's Millennium Collection. This series of games was only released in Japan, and each title is bought with a set of related merchandise. Final Fantasy Tactics was sold on June 29, 2000 along with titles such as Saga Frontier, Saga Frontier 2, Brave Fencer Musashi, Front Mission 3, Ehrgeiz and Legend of Mana.[100][101]

Four years after its release in 1997, Final Fantasy Tactics was selected as part of the Sony Greatest Hits line of rereleases.[102] Games released as Sony Greatest Hits were sold at a lower price. Final Fantasy Tactics also became part of Ultimate Hits, Square Enix's main budget range available in Japan.[103]

A PlayStation Portable version of Final Fantasy Tactics, entitled Final Fantasy Tactics: The War of the Lions was released on May 10, 2007, in Japan; and is now released across all regions. It is the second game announced as part of the Ivalice Alliance. The game features an updated version of Final Fantasy Tactics, along with new features including in-game cutscenes, new characters, and multiplayer capability. The updated mechanics contain a 16:9 widescreen support, new items, new jobs, and cel-shaded full motion videos. The English version contains full voice acting during the cinematic cut scenes, whereas the Japanese version does not.[3]


The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice.[104] During the development of Vagrant Story, Matsuno and Sakaguchi initiated a sequel to Tactics, which would have used 2D graphics due to issues with 3D development at the time. Due to the team's committent to Vagrant Story, the project was outsourced to an unspecified developer, but was cancelled for unspecified reasons.[105]

Square released Final Fantasy Tactics Advance for the Nintendo Game Boy Advance in 2003. The game setting and engine are similar to the ones of its predecessor, however the characters and plot are notably different; the cast of characters is considerably smaller, and the plot is considerably simpler.[106] Additionally, Final Fantasy Tactics Advance has a shorter main campaign, but more side missions and a secret campaign at the end of the game.

In 2006, Final Fantasy XII was released, also set in the world of Ivalice. Square Enix announced at the end of the same year the Ivalice Alliance, a new series of games set in the world of Ivalice, during a Tokyo press conference. The first title released was Final Fantasy XII: Revenant Wings.[107] An indirect sequel to Final Fantasy Tactics Advance, titled Final Fantasy Tactics A2: Grimoire of the Rift, was released in Japan in 2007 and in the rest of the world in 2008. It is also one of the titles released under the Ivalice Alliance game series, and takes place in the Ivalice universe.[108][109] Ramza also appears as a playable character in the fighting game Dissidia Final Fantasy NT.[110]

In 2017, the MMORPG Final Fantasy XIV: A Realm Reborn portrayed a version of the events of Final Fantasy Tactics as a fairy tale, with Ivalice being a mythical realm. It also introduced a version of Ramza and Alma as characters within the setting.[111]

The remixed song from the game, "Ovelia & Delita", was nominated for "Best Game Music Cover/Remix" at the 16th Annual Game Audio Network Guild Awards.[112]


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  20. ^ News:A war that caused terror for nearly 50 years between Ivalice and Ordalia, known as the "Fifty Year War".Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
  21. ^ News: Goltana went to Lesalia and confined Ruvelia in Bethla for kidnapping the Princess, and let the Princess accede to the throne. Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
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  28. ^ Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
  29. ^ Narrator: Many soldiers who returned from the war, had no jobs, little money, and even less loyalty to the crown.Square (June 20, 1997). Final Fantasy Tactics. PlayStation. Square Co.
  30. ^ Golagros: The Death Corps lost most of their men and now are surrounded by the Hokuten. Square (June 20, 1997). Final Fantasy Tactics. PlayStation. Square Co.
  31. ^ Argath: Heh! Commoners are all alike. You'll never be nobles! Delita, You don't belong here! Understand, rascal!? Square (June 20, 1997). Final Fantasy Tactics. PlayStation. Square Co.
  32. ^ Ramza: ...I'm no longer a Knight. Just a mercenary like you. / Gafgarion: ...That's right. Well then. Let's go! Square (June 20, 1997). Final Fantasy Tactics. PlayStation. Square Co.
  33. ^ Delita: You won't confuse me! Nobody uses me!! Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
  34. ^ Delita: You and I are the same... Miserable people forced to live false lives. Always being used by someone... Try hard and you'll be rewarded they say. Lies... Only those close to the top are rewarded without trying, It's the way of the world. Most people have to act the roles given to them... Then again, most of them haven't even noticed they're even acting. No way I'd do that. I won't be used. I'll be the one using! Those who used me must pay for what they've done! Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
  35. ^ Mustadio: I don't know what power the stone has... But Rudvich wants to use its power to make weapons. My father told me never to give the stones to him. So they abducted him. Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
  36. ^ Ramza: Why do you think the Cardinal wanted the stone? People are sick of long wars and political in fighting. Draclau wants to use the 'Zodiac Brave Story'. Creating 'Zodiac Braves' by collecting holy stones, he can control the world. Square (1997-06-20). Final Fantasy Tactics. PlayStation. Square Co.
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External links

Akihiko Yoshida

Akihiko Yoshida (吉田 明彦, Yoshida Akihiko, born 15 February 1967) is a Japanese game artist. Yoshida was born in 1967 and joined Square Co. in 1995, before the company merged with Enix. He then left Square Enix in September 2013 and became freelance. On October 2014, he became the company director of CyDesignation, a subsidiary of Cygames.

He is well known for his work on the Final Fantasy series. He is a frequent collaborator of game designer Yasumi Matsuno.

Crystal Defenders

Crystal Defenders is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed to Crystal Defenders. Under that name, the game was also released between 2009 and 2011 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009.

The two games have similar base gameplay mechanics, wherein the player places troops of different classes to defend their crystals against multiple waves of enemies advancing across the screen. Defenders has the player place troops alongside a winding path that enemies march along, with the troops attacking the enemy monsters continuously without retaliation. Vanguard Storm, in contrast, has the player place troops on the right half of a grid that enemies move across in one square per turn, with the player adjusting the placement of their forces every turn. Crystal Defenders was Square Enix's first game for smartphones, while Vanguard Storm was its first game to be designed especially for touchscreen controls. The games use character designs and music created for Tactics A2 by artist Ryoma Itō and composer Hitoshi Sakimoto, and the series was produced by Takehiro Ando. Square Enix was assisted in development of Guardians and Defenders by external studios Mobile Software Foundation and Winds. Defenders was met with generally poor reviews, despite achieving one million downloads worldwide by 2012, with critics finding the game to be uninspired and unpolished. Vanguard Storm received more praise from critics, who appreciated the graphics and found the gameplay fun, though not without flaws.

Final Fantasy Tactics Advance

Final Fantasy Tactics Advance (ファイナルファンタジータクティクスアドバンス, Fainaru Fantajī Takutikusu Adobansu) is a tactical role-playing game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, "Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him.

Tactics Advance is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console; it was developed by the team brought over from the game company Quest Corporation. Following its release, Tactics Advance-themed merchandise was introduced. The game was positively received. It has a sequel, Final Fantasy Tactics A2: Grimoire of the Rift for the Nintendo DS.

Tactics Advance was re-released for the Nintendo Wii U Virtual Console on January 28, 2016 for Europe, Australia and North America with Japan on March 30, 2016.

Hiroshi Minagawa

Hiroshi Minagawa (皆川 裕史, Minagawa Hiroshi, born 1970), also known by the nickname Nigoro, is a Japanese video game artist, designer and director.

Hitoshi Sakimoto

Hitoshi Sakimoto (崎元 仁, Sakimoto Hitoshi, born February 26, 1969) is a Japanese video game music composer and arranger. He is best known for scoring Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 80 other games. He began playing music and video games in elementary school, and began composing video game music for money by the time he was 16. Sakimoto's professional career began a few years later in 1988 when he started composing music professionally as a freelancer, as well as programming sound drivers for games. Five years and 40 games later, he achieved his first mainstream success with the score to Ogre Battle: The March of the Black Queen. In 1997, he joined Square and composed for his first international success, the score to Final Fantasy Tactics.

In 2002, he resigned from Square to form his own music company, Basiscape, through which he continues to compose music for games, along with some anime series. Basiscape has expanded since its founding to 10 composers, and is currently the largest independent video game music production company. In addition to video game soundtracks, over the years Sakimoto has also worked on projects such as anime series and vocal albums. His music has been played at numerous music concerts by groups such as the Eminence Symphony Orchestra, and his work on Final Fantasy XII has been arranged for the piano and published as sheet music.


Ivalice (イヴァリース, Ivarīsu) is a fictional universe setting primarily appearing in the Final Fantasy video game series. The world was co-created by Yasumi Matsuno and Hiroyuki Ito, and has since been expanded upon by several games as the Ivalice Alliance series. Ivalice is described as a complex world with a very long history, and the stories of Final Fantasy Tactics, Vagrant Story and Final Fantasy XII all take place in it.Though described often as a world, this was only physically true of Ivalice in Final Fantasy Tactics Advance, in which Ivalice was created parallel to the real world. The 'true' Ivalice, as witnessed in the remaining games, describes two distinct locations; a geographical region, and a smaller kingdom, both of which belong to a larger, unnamed world. Generally, however, the term Ivalice is also used to refer to the conceptual setting, rather as one might say the Medieval world of Europe and the Mediterranean.

List of Final Fantasy video games

Final Fantasy is a video game series developed and published by Square Enix (formerly Square). The first title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have been released almost every single year since. Fifteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, although some titles have received sequels, or prequels, set in the same universe.

Most of the games have been re-released for several different platforms, many of which have been included in bundled releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 100 million units worldwide as of June 2011, across both the main series and its spin-offs. Final Fantasy's popularity has placed it as one of the best-selling video game franchises.

Masaharu Iwata

Masaharu Iwata (岩田 匡治, Iwata Masaharu, born October 26, 1966) is a Japanese video game composer. After graduating from high school, where his musical projects included composing on a synthesizer and playing in a cover band, he joined Bothtec as a composer. He composed the soundtrack to several games there, beginning with 1987's Bakusou Buggy Ippatsu Yarou, and after the company was merged into Quest, he left to become a freelance composer. His most well-known projects include Ogre Battle, Tactics Ogre, Final Fantasy Tactics, and Final Fantasy XII, though throughout his career he has composed music for over 65 games. He is one of the founding members of Basiscape, headed by fellow composer Hitoshi Sakimoto and currently one of the largest independent Japanese video game music production companies. His compositions for strategy role-playing games such as the Ogre Battle and Final Fantasy Tactics series have been described as "among the most well-recognized in the genre".

Mercenaries Saga Chronicles

Mercenaries Saga Chronicles is a tactical role-playing game released for the Nintendo Switch. The game is a collection of three previous Mercenaries Saga games - Mercenaries Saga: Will of the White Lions, Mercenaries Saga 2: Order of the Silver Eagle and Mercenaries Saga 3: Gray Wolves of War.


Montblanc may refer to:

Montblanc, Hérault, a commune of the Hérault département, in France

Monblanc, a commune of the Gers département, in the region of Occitanie in France

Montblanc, Tarragona, a municipality in the province of Tarragona, Catalonia, Spain

Montblanc (company), a German manufacturer of writing instruments, watches and accessories

Montblanc (Final Fantasy), a moogle in Final Fantasy Tactics Advance, Final Fantasy Tactics Advance A2, and Final Fantasy XII

Montblanc Cricket, a character from One Piece

Music of the Final Fantasy Tactics series

The music of the Final Fantasy Tactics series, composed of Final Fantasy Tactics, Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, and Final Fantasy Tactics: The War of the Lions, was primarily composed by Hitoshi Sakimoto. He was assisted by Masaharu Iwata in composing the music for Final Fantasy Tactics. The Final Fantasy Tactics Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 1997, and re-released by Square Enix in 2006. No separate soundtrack has been released for Final Fantasy Tactics: The War of the Lions. The soundtrack was well received by critics, who found it to be astounding and one of the best video game music soundtracks in existence at the time of its release.

The music of Final Fantasy Tactics Advance was again composed by Hitoshi Sakimoto, with assistance from Nobuo Uematsu, Kaori Ohkoshi, and Ayako Saso. The Final Fantasy Tactics Advance Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 2003. A new age arrangement album entitled White: Melodies of Final Fantasy Tactics Advance, a selection of musical tracks from the game arranged by Yo Yamazaki, Akira Sasaki, and Satoshi Henmi, was released by SME Visual Works in 2003. Final Fantasy Tactics Advance Original Soundtrack was well received by critics, who praised the album's composition. Critics did not react as well to the White: Melodies of Final Fantasy Tactics Advance album, finding it to be a mediocre album with poor arrangements.

The music for Final Fantasy Tactics A2: Grimoire of the Rift was also composed by Hitoshi Sakimoto, this time with the assistance of composers from his company Basiscape. The music was released as Final Fantasy Tactics A2: Grimoire of the Rift Original Soundtrack by Square Enix in 2007. It was enjoyed by reviewers, who found it to be pleasant and rewarding.

Ogre Battle

Ogre Battle (オウガバトル, Ōga Batoru), sometimes referred to as Ogre Battle Saga (オウガバトルサーガ), is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five original games in the series, and a remake.

Quest Corporation

Quest Corporation (株式会社クエスト, Kabushiki gaisha Kuesuto) was a Japanese video game company founded in 1988. They were originally known as Bothtec, which had developed The Scheme, a Metroidvania-style open world action role-playing game featuring music by Yuzo Koshiro, that same year. Quest is best known for its critically acclaimed tactical role-playing game series Ogre Battle.

In 1995, key members Yasumi Matsuno, Hiroshi Minagawa, and Akihiko Yoshida left Quest to join Square, where they developed Final Fantasy Tactics and Vagrant Story, and have worked on Final Fantasy XII as part of Square Enix. In 2002, Quest was purchased by Square; and the acquisition reunited some of Quest's developers with their former colleagues. These former Quest staff continued to work on the Final Fantasy Tactics sequels Final Fantasy Tactics Advance and Final Fantasy Tactics A2, while the Ogre Saga creator Yasumi Matsuno left the company in 2005. Matsuno later reunited with his former team to help design and direct the PSP remake of Tactics Ogre on a freelance basis.

Tactical role-playing game

Tactical role-playing games (abbreviated as TRPG) are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasizing tactics rather than high-level strategy. In Japan, these games are known as "Simulation RPGs" (シミュレーションRPG, abbreviated as SRPG). The format of a tactical RPG video game is much like a traditional tabletop role-playing game in its appearance, pacing and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames like Chainmail, which were primarily concerned with combat.

Taku Murata

Taku Murata (村田 琢, Murata Taku) is a video game programmer working for Square Enix (formerly Square), as well as the general manager of the research and development division of the company. He was born in 1965 and joined Square in 1991. He is most notable as the main programmer for Final Fantasy Tactics and Vagrant Story. He also worked on the development of the PlayOnline service. Murata also helped promote a new proprietary cross platform game development tool called Crystal Tools. His latest work was on Final Fantasy XII as the programming supervisor of the game.

Yasumi Matsuno

Yasumi Matsuno (松野 泰己, Matsuno Yasumi, born 1965) is a Japanese video game designer. Formally an employee at Quest Corporation and Square, Matsuno is best known for his work in the tactical role-playing game genre, specifically the Ogre Battle and Final Fantasy Tactics series, in addition to Vagrant Story and Final Fantasy XII.

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