Final Fantasy Record Keeper

Final Fantasy Record Keeper (Japanese: ファイナルファンタジーレコードキーパー Hepburn: Fainaru Fantajī Rekōdo Kīpā) is a free-to-play role-playing game developed and published by DeNA for iOS and Android. The game features characters, scenarios and battles from the mainline Final Fantasy series.[6] It was released in Japan on September 24, 2014, and worldwide on March 26, 2015.[7]

It has achieved over 10 million downloads worldwide and is currently available in Japanese, English, French and Spanish.[8][9]

Final Fantasy Record Keeper
Final Fantasy Record Keeper.jpeg
Poster art for Final Fantasy Record Keeper
Producer(s)Ichiro Hazama[1][2]
Designer(s)Tetsuya Nomura[3][4][1][2]
Artist(s)Naomi Sanada[5][3]
SeriesFinal Fantasy
Platform(s)iOS, Android
  • JP: September 24, 2014
  • WW: March 26, 2015
Genre(s)Role-playing game
Mode(s)Single-player, multi-player


The player assembles a party of up to five members consisting of the main character Tyro as well as various named and generic Final Fantasy characters.[6] With their party, the player visits various worlds from the Final Fantasy series, and progresses through the game by clearing the dungeons within "Realms", which are each based on its associated Final Fantasy game. While in a dungeon, the player may not change party members, equipment, or set abilities. Each dungeon consists of one or more locations, which have one or more Active Time Battles. Between locations, players change the Soul Breaks assigned to characters and move characters between the front and back rows.

Each location has a Stamina cost to challenge it. Used Stamina points regenerate at a rate of three minutes per point. The player's maximum Stamina starts out at 20 points, and can be increased by collecting Stamina Shards.

The battles in a location are fought consecutively, with some status effects from each battle carrying over to the next. Once all battles in a location are clear, the player is given a score for that location—"Novice", "Expert", or "Champion" (in Japanese: "Normal", "Good", or "Excellent")—based on time taken, damage received, number of player characters KO'd, and special scores for any bosses that were fought.

Damage taken, abilities used, and special move gauge all carry over from each location to the next. The player's overall performance in the dungeon is determined by the scores from each location, with higher scores required to master a dungeon. Rewards are given for both the first times that a dungeon is cleared and mastered, which can include Stamina Shards, mythril, equipment, abilities, orbs, new party members, and unlocking further worlds and dungeons. In addition, clearing a dungeon has a Gil reward given each time.

Players may revisit previously cleared dungeons at any time and clear them again, paying the associated Stamina cost each time, in order to level grind and farm items. Furthermore, mastering a dungeon unlocks a higher level version of the same dungeon known as an Elite Dungeon. Elite Dungeons have higher Stamina costs, but they yield higher level orbs and have their own separate clear and mastery rewards.

In addition to the normal realms that are always available, the game also has Events (イベント Ibento) which are only available for a limited time. Events usually reward players with characters or upgrades unavailable by other means at the time of the event, or which would require using limited resources to obtain. There is also a different "daily dungeon" for each day of the week.

While the game is free to play, there is a real money cash shop where Gems (in Japanese: Mog Coins (モグコイン mogu koin)) can be purchased. Gems may in turn be used to pay for anything that Mythril can be used for at various rates of exchange. Mythril may be used for the following:

  • Resting in a realm between locations, restoring HP, status, and used abilities.
  • Continuing in a realm when the party has been wiped out. This restores the party to full strength as resting does, gives them a random temporary stat bonus, and returns them to the beginning of the location to try again.
  • Instantly regaining all Stamina.
  • Relic Draws (装備召喚 Soubi Shoukan), a lottery that awards equipment of varying power and rarity.
  • Increasing the inventory limit for equipment and the inventory limit for abilities, both of which start at 150.

Equipment and abilities

Each character has access to certain abilities and equipment, with only Tyro having access to all equipment and abilities. Equipment and abilities are grouped into families that determine if a character can use them. Examples include knives, bows, spears, and staves in the weapon families, robes, light armor, helmets, and bracers in armor families, and white mage, combat, celerity, and dragoon in the ability families. The abilities that characters can use are limited to specific rarity ceilings, whereas characters are granted access to weapons families that allow them to equip any rarity of weapon in the family.


Abilities, orbs, growth eggs, refining items, weapons, armor, and accessories are rated from one star ☆ to six stars ☆☆☆☆☆☆ (Weapons and armour can reach eight stars ☆☆☆☆☆☆☆☆ through combining and reforging). This functions as a power rating of sorts; Thunder is ☆ while the more powerful Thundaga is ☆☆☆, for example. Higher rarity items drop less frequently than lower rarity items off monsters of the same level. Equipment of higher rarity has higher stats than equipment of lower rarity, and may provide a more powerful Soul Break.

While employing the same scale, rarity behaves differently depending on the item associated with it: Abilities require orbs of the same rarity to synthesize, while growth eggs and refining items of a higher rarity bestow more XP for characters and equipment.

Equipment Upgrades

Each character may equip one weapon, one piece of armor, and one accessory at a time. Weapons and armor may be leveled up via a refinement process carried out by Cid. This costs gil and requires the sacrifice of another piece of equipment or an equipment refinement item. Once the item's level gauge is filled, it levels up and its stats improve. Filling the gauge requires more items at higher levels. The item's level limit is based on its rarity, with ☆ equipment having a maximum level of three and ☆☆☆☆☆ equipment having a maximum level of twenty. In addition to using up other pieces of equipment, players may also use Adamantite or Scarletite. Higher rarity equipment and materials add more to the item's leveling gauge.

Weapons and armor at their maximum levels may be upgraded twice through the "Combine Equipment" function, gaining a star and a "+" after its name. For example, a max-level Battleaxe (☆) may be upgraded to a Battleaxe+ (☆☆), which can be further upgraded to a Battleaxe++ (☆☆☆). The process costs gil and an additional copy of the item to be upgraded. Equipment can be upgraded even further through the "Reforge Equipment" function, provided it has been combined twice and is at its level cap. The equipment can be upgraded to "+++" status and gain a third extra star, provided the player possesses the right amount of Gil and a rare equipment material called Dark Matter. There are 5 star ranks of Dark Matter, and the player must have a piece that matches the equipment's original star rating. For example, with a piece of Dark Matter (☆), the Battleaxe++ (☆☆☆) from the previous example can be Reforged into a Battleaxe+++ (☆☆☆☆).

Additionally, the player can upgrade a piece of equipment (regardless of star ranking or level) with a Rosetta Stone, a rare item that can add a point to a main stat of a relic (for example, defense for armor). The number of times this can be done for a piece of equipment depends on its initial star ranking, although some ☆☆☆☆☆ equipment can be augmented more if it carries a powerful Soul Break.

Ability Synthesis and Upgrades

Each character has slots to equip up to two abilities at a time. Orbs (オーブ ōbu) dropped from monsters are used to synthesize abilities. This synthesis is carried out by Cid for a fee in gil. Abilities have a limited number of uses per dungeon, which may be increased up to four times by Cid at a cost in orbs and gil.

Nightmare Dungeons have players tasked with facing extremely high difficulty bosses in order to unlock normally unobtainable abilities. Completing Nightmare Dungeons enable certain characters to use higher level abilities. Nightmare Dungeon battles focus on specific types of play styles, with characters that specialize in that play style (Black Magic, White Magic, etc.) receiving massive stat boosts when used.


When first obtained, most characters start at level 1 and can progress to level 50. Character-specific Memory Crystals must be used on characters that have reach the maximum level to allow them to reach level 65, level 80, and level 99.


In a kingdom that survives on the harmony between magic and art, stories have been passed through history and their records keep the kingdom prosperous and peaceful. The records of these events were sealed inside paintings, but one day they began to fade away, and the kingdom fell into darkness. Dr. Mog and his assistant Tyro work to restore the paintings and their power by entering them and expelling the darkness.[6]


  • Tyro (Japanese: Deshi) is Dr. Mog's best student who is tasked with diving into magic paintings and seeing stories and memories of different worlds.[6]
  • Dr. Mog:[6] A Moogle professor.
  • Elarra (Japanese: Urara) is a mysterious girl who was trapped in the Nightmare Dungeon; she is released when all the 12 enemies are defeated, and the guide for the Magicite Dungeon stage further inside the Nightmare Dungeon.
  • Cid, a frequently seen Final Fantasy character, is also present.

Many other characters from across the Final Fantasy series are also included as "guest characters". These include protagonists, guest party members, and antagonists from Final Fantasy games, as well as crossover characters from related titles.


Battles use pixel art sprites against a 2D background, with sprites being taken from the 2D games in the series, reused from Final Fantasy All the Bravest, or being created fresh in a retro style for the game. Some enemy and summon sprites are animated, unlike in most 2D games in the series.


Developer DeNA proposed doing a social RPG to Square Enix that would center around the Final Fantasy series.[10] For the international release of the game, artwork from any remakes that had been done of earlier Final Fantasy games were used, as developers felt that American audiences connected more to later Final Fantasy games than earlier ones.[10] Cutscenes were also looked at again and polished for the same reason.[10] To draw in American audiences, the first world entered in the game is from Final Fantasy VII, and the next two are fan favorites in Japan: Final Fantasy IV and Final Fantasy VI.[10]

On July 15, 2014, a teaser site appeared with a timer counting time for the game's actual reveal.[11]


The game receives regular updates to the normal dungeons, which often increases the number of available stamina shards and adds characters or memory crystals.

More frequently, the game is updated with new Events. Many Events feature dungeons based around specific games from the Final Fantasy series, allowing players to unlock newly released characters, abilities, and relics, as well as character-specific costumes that provide a cosmetic change for existing characters. Other events provide an opportunity to get more orbs, refinement materials, or experience.


In the game's second year, a feature was added to allow up to four players to work together in specific Raid Battles. The battles are generally associated with the current Events. In this mode, players can bring up to two characters each, with one assigned to the front row and the other to the back row. Gameplay proceeds similarly to single player mode, except that stamina is only used upon successful completion of the dungeon.


Aggregate score
Review score
TouchArcade5/5 stars[13]

IGN gave the game a 6.2 rating, or "Okay", citing the games use of nostalgia for previous Final Fantasy games and fun combat and customization, but criticized its lack of character interaction and shallow story making the game hard to hold players interest.[14] Kotaku voiced a similar sentiment, calling the game a "fun time waster", but noting the presence of the "much loathed stamina scheme" used to entice players to pay for more play time.[15]

Within ten days of release, the game was downloaded over one million times.[16] After a month, the game recorded three million downloads and one billion yen.[17]


  1. ^ a b "'Final Fantasy Record Keeper' 2nd Anniversary: Celebrate With Free 11x Rare Relic Draw, Free In-Game Rewards And Special Dev Messages". March 25, 2017. Archived from the original on April 15, 2017.
  2. ^ a b "2nd Anniversary Presented by FINAL FANTASY Record Keeper". Archived from the original on April 15, 2017.
  3. ^ a b "In-App Announcement – New Year's Messages". Archived from the original on April 15, 2017.
  4. ^ "Upcoming In-App Announcement – New Year's Greetings from the Developers". Archived from the original on April 15, 2017.
  5. ^ "FINAL FANTASY Record Keeper". Archived from the original on January 15, 2018.
  6. ^ a b c d e Spencer (July 17, 2014). "Final Fantasy's Greatest Battles Remixed In Final Fantasy Record Keeper". Siliconera. Archived from the original on August 19, 2014. Retrieved February 15, 2016.
  7. ^ DeNA Corp. "FINAL FANTASY Record Keeper – Android Apps on Google Play". Archived from the original on April 3, 2015.
  8. ^ "iOS page". DeNA. Archived from the original on March 25, 2017.
  9. ^ "Android page". DeNA. Archived from the original on January 10, 2017.
  10. ^ a b c d Shaun Musgrave (March 25, 2015). "An Interview With The Producers Of 'Final Fantasy: Record Keeper', Part One". TouchArcade. Archived from the original on February 16, 2016. Retrieved February 15, 2016.
  11. ^ Sato (July 14, 2014). "Final Fantasy Record Keeper Teased By Square Enix And DeNA". Siliconera. Archived from the original on September 24, 2015. Retrieved February 15, 2016.
  12. ^ "Final Fantasy Record Keeper for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved June 1, 2018.
  13. ^ Ford, Eric (March 27, 2015). "'Final Fantasy: Record Keeper' Review – My Freemium Fantasy Love Letter". TouchArcade. Retrieved June 1, 2018.
  14. ^ Meghan Sullivan (March 26, 2015). "Final Fantasy: Record Keeper Review". IGN. Archived from the original on September 7, 2015. Retrieved February 15, 2016.
  15. ^ Jason Schreier (March 26, 2015). "Final Fantasy: Record Keeper Is Surprisingly Fun". Kotaku. Archived from the original on March 28, 2016. Retrieved February 15, 2016.
  16. ^ Spencer (October 7, 2014). "Final Fantasy Record Keeper Surpasses One Million Downloads". Siliconera. Archived from the original on October 20, 2016. Retrieved February 15, 2016.
  17. ^ Spencer (November 7, 2014). "Final Fantasy Record Keeper Raked In Over A Billion Yen". Siliconera. Archived from the original on January 31, 2016. Retrieved February 15, 2016.

External links


DeNA Co.,Ltd. (Japanese: 株式会社ディー・エヌ・エー, Hepburn: Kabushikigaisha Dī-Enu-Ē, pronounced "DNA", stylized as :DeNA) is a provider of mobile portal and e-commerce websites based in Japan. It owns the Mobage platform, which is one of the most popular cell phone platforms in Japan. It also operates many other services, including a popular e-commerce website DeNA Shopping (formerly: Bidders).

Lightning (Final Fantasy)

Claire Farron, better known by the codename Lightning (ライトニング, Raitoningu), is a fictional character from Square Enix's Final Fantasy series. She first appeared as a playable character and protagonist in the role-playing video game Final Fantasy XIII, in which she features as a resident of the artificial world of Cocoon. After her sister Serah is declared an enemy of Cocoon, Lightning attempts to save her. She and others are then chosen by the fal'Cie, a divided race of demigods who rule the worlds of Gran Pulse and Cocoon, to destroy Cocoon. Lightning reappears as a supporting character in Final Fantasy XIII-2, acting as protector of the Goddess Etro. She is the sole playable character in Lightning Returns: Final Fantasy XIII, wherein she sets out to save her world, which is destined to end in thirteen days. Outside the XIII series, Lightning has been featured in multiple Final Fantasy games and had cameo appearances in other video games.

Lightning was created by Motomu Toriyama, the director and scenario writer of XIII, and designed by Tetsuya Nomura, a regular character artist for the Final Fantasy series. Their idea was to create a strong female protagonist who was adept at combat and less feminine than previous Final Fantasy heroines. Aspects of her early design and personality were later altered, or transferred to other characters. After XIII, Lightning's design was revised several times to reflect her role and development in each game, particularly in Lightning Returns. Her name in Japanese, Éclair Farron (エクレール・ファロン, Ekurēru Faron), was originally a placeholder. Because of its similarity to the name of a pastry, her first name was changed to "Claire" in other countries.

Lightning has received mixed commentary from critics—much of it relating to her cold personality, which was compared to that of Final Fantasy VII's protagonist Cloud Strife. She was criticized for her relative absence in XIII-2. Her role in Lightning Returns met with mixed reception: some critics saw her as underdeveloped and unlikable, while others found her better developed and more human than in previous games. Lightning later appeared on lists, compiled by video game publications, of the best characters in the Final Fantasy series and in video games as a whole. She has been received favorably in polls of public opinion by Famitsu, Square Enix, and other organizations.

List of Final Fantasy video games

Final Fantasy is a video game series developed and published by Square Enix (formerly Square). The first title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have been released almost every single year since. Fifteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, although some titles have received sequels, or prequels, set in the same universe.

Most of the games have been re-released for several different platforms, many of which have been included in bundled releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 100 million units worldwide as of June 2011, across both the main series and its spin-offs. Final Fantasy's popularity has placed it as one of the best-selling video game franchises.

List of Square Enix mobile games

Square Enix is a Japanese video game development and publishing company formed from the merger on April 1, 2003 of video game developer Square and publisher Enix. The company is best known for its role-playing video game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series. Of its properties, the Final Fantasy franchise is the best-selling, with a total worldwide sales of over 100 million units. The Dragon Quest series has shipped over 57 million units worldwide and is one of the most popular video game series in Japan, while the Kingdom Hearts series has shipped over 12 million copies worldwide. Since its inception, the company has developed or published hundreds of titles in various video game franchises on numerous gaming systems.

Square Enix has owned Taito Corporation, which continues to publish its own video games, since September 2005, and acquired game publisher Eidos Interactive in April 2009, which has been merged with Square Enix's European publishing wing and renamed as Square Enix Europe. This list includes games developed or published by Square Enix after its formation and released for mobile platforms such as non-smartphone mobile phones, mobile operating systems such as iOS and Android, or the GREE service, rather than as retail games. This list does not include games published by Taito, but does include games published by Square Enix Europe. As not all games have been made available by Square Enix for sale or download worldwide, this list denotes if a game has been released in Japan, North America, and the PAL region.

List of highest-grossing video game franchises

This is a list of the highest-grossing video game franchises that have grossed at least $1 billion in revenue.

Mobius Final Fantasy

Mobius Final Fantasy (Japanese: メビウスファイナルファンタジー, Hepburn: Mebiusu Fainaru Fantajī) is an episodic role-playing video game developed and published by Square Enix for iOS, Android, and Microsoft Windows. It was released in Japan in June 2015, and released internationally in August 2016. The player controls Warrior of Light (Wol), a man who wakes with amnesia in the world of Palamecia, and must help conquer the dark forces attacking its people. The game features gameplay elements from previous Final Fantasy titles, including leveling, exploration via standard navigation and fast-travel systems, and turn-based combat tied to a job system. Common themes were also drawn from the original Final Fantasy title, such as "warriors of light" and their fight against chaos and darkness.

The game, which began development in early 2014, was developed around the concept of a mobile game on a similar level to a home console game and "a rich gaming experience, anytime, anywhere". This prompted skepticism from both in-house staff and external sources. While some assets were outsourced, most of the development was done internally by Square Enix's Business Division 1. Multiple staff from previous Final Fantasy titles were involved in development, including producer Yoshinori Kitase; director Motomu Toriyama, project leader Naoki Hamaguchi, character designer Toshiyuki Itahana and composer Mitsuto Suzuki.

The game registered over two million players within the first few weeks of release. Square Enix cited Mobius Final Fantasy as one of the most successful mobile titles they released in 2015, having over three million downloads in Japan before the end of the year. The English version also reached one million downloads within a week, with over three million in under a month. The graphics and gameplay were praised by reviewers, although some called the overall combat experience "simple". It was awarded as one of the Apple App Store's best games of 2015 in Japan. It was also awarded for being the most beautiful game on the Google Play Store in 19 countries for 2016. Mobius surpassed 10 million downloads in January 2017 with millions more since.

Music of Final Fantasy XV

The music for the video game Final Fantasy XV, developed and published by Square Enix as the fifteenth mainline entry in the Final Fantasy series, was composed primarily by Yoko Shimomura. Having previously worked on the Kingdom Hearts series, among various other titles, Final Fantasy XV was her first project for the series. Shimomura was brought on board the project in 2006, when it was a spin-off title called Final Fantasy Versus XIII, and stayed in her role during the game's ten-year development cycle. Her music, based around themes of "friendship" and "filial bonds", incorporates multiple musical genres, such as orchestral, bossa nova, and American blues. Several tracks, including the main theme "Somnus", feature Latin lyrics written by the game's original director Tetsuya Nomura.

Final Fantasy XV was expanded into a multimedia project dubbed the "Final Fantasy XV Universe", for which other composers were hired; John R. Graham composed the music for the film Kingsglaive: Final Fantasy XV, with additional tunes from Shimomura. Yasuhisa Inoue and Susumi Akizuki of Righttrack wrote the music for the original net animation Brotherhood, while a team from the music studio Unique Note, who also worked on the base game, handled the mobile spin-off title Justice Monsters V. English indie rock band Florence and the Machine collaborated on three songs for the game, including a cover of Ben E. King's "Stand by Me", which acted as the official theme song. Later contributors to the soundtrack, via downloadable content packs, were Keiichi Okabe, Naoshi Mizuta, Yasunori Mitsuda, Nobuo Uematsu and Tadayoshi Makino.

Multiple albums have been released containing music from Final Fantasy XV and its spin-off media. Final Fantasy XV Original Soundtrack released in December 2016 in multiple versions, including a four-disc CD release, a Blu-ray release with additional tracks, and a special edition. The standard four-disc release was published internationally in 2017 by Sony Classical Records. The score for Kingsglaive released in September 2016 as a two-disc CD. Other releases include a digital album for Justice Monsters V in September 2016, and limited digital albums for both Kingsglaive and Platinum Demo, a commercial demo acting as a prequel to Final Fantasy XV. The songs from Florence and the Machine were released in August 2016 as digital singles under the banner title "Songs from Final Fantasy XV". Reception of the albums was generally positive, with the main soundtrack album and Welch's tracks reaching high positions on music charts.

Terra Branford

Terra Branford, known as Tina Branford (ティナ・ブランフォード, Tina Buranfōdo) in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.

In Final Fantasy VI, Terra is one of the protagonists. She is the daughter of a human and a magic creature known as an "Esper." Mentally enslaved by the antagonistic Gestahlian Empire, which exploits her magic powers for militaristic purposes, she is rescued by rebels at the beginning of the game. The character was very well received by journalists and fans alike.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Tifa Lockhart

Tifa Lockhart (Japanese: ティファ・ロックハート, Hepburn: Tifa Rokkuhāto) is a fictional character in Square's (now Square Enix) role-playing video game Final Fantasy VII. Created and designed by Tetsuya Nomura, she has since appeared in the fighting game Ehrgeiz and made cameo appearances in several other titles, as well as the CGI film sequel to Final Fantasy VII, Advent Children and related games and media in the Compilation of Final Fantasy VII series.

A member of the eco-terrorist group AVALANCHE and owner of the 7th Heaven bar in the slums of Midgar, Tifa is the childhood friend of Cloud Strife, the protagonist of Final Fantasy VII. Convincing him to join the group to keep him close and safe, she later assists him in saving the Planet from the game's villain, Sephiroth. Installments in The Compilation of Final Fantasy VII later expanded upon her character, such as in the film Advent Children, where she attempts to convince Cloud to let go of his self-imposed guilt, and move on with his life after Sephiroth's defeat.

Named the pin-up girl of the "cyber generation" by The New York Times, Tifa has been compared to Lara Croft as an example of a strong, independent and attractive female character in video games. Media have repeatedly praised both the character's strength and appearance and described her as one of the best female characters in gaming.

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