Final Fantasy IX

Final Fantasy IX[a] is a 2000 role-playing video game developed and published by Squaresoft for the PlayStation video game console. It is the ninth game in the main Final Fantasy series and the last to debut on the original PlayStation. The plot centers on the consequences of a war between nations in a medieval fantasy world called Gaia. Players follow bandit Zidane Tribal, who kidnaps Alexandrian princess Garnet Til Alexandros XVII as part of a gambit by the neighboring nation of Lindblum. He joins Garnet and a growing cast of characters on a quest to take down her mother, Queen Brahne of Alexandria, who started the war. The plot shifts when the player learns that Brahne is a pawn of a more menacing threat, Kuja, who shares a mysterious history with Zidane spanning two worlds.

The game was developed alongside Final Fantasy VIII. Envisioned by developers as a retrospective for the series, it departed from the futuristic settings of Final Fantasy VII and Final Fantasy VIII by returning to the medieval style of the first six installments. Consequently, it was influenced heavily by the original Final Fantasy, and features allusions to the rest of the games. Despite this approach, the game did introduce new features to the series, such as "Active Time Event" cutscenes, "Mognet", and skill systems.

Final Fantasy IX was released to critical acclaim. It is often cited by critics and fans as one of the best Final Fantasy games, and holds the highest Metacritic score of the series. Final Fantasy IX was commercially successful, selling more than 5.5 million copies worldwide by February 2016. It was re-released in 2010 as a PSOne Classic on the PlayStation Store; this version was compatible with PlayStation 3 and PlayStation Portable, and PlayStation Vita support arrived in 2012. Ports featuring minor gameplay and graphical enhancements were released for various other platforms in the late 2010s.

Final Fantasy IX
Director(s)Hiroyuki Ito
Programmer(s)Hiroshi Kawai
Writer(s)Hironobu Sakaguchi
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
Platform(s)PlayStation, iOS, Android, Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One
Mode(s)Single-player, multiplayer


Ff9 screenshot fieldicon1
The field icon indicates an object can be inspected, as is the case with this ticket booth.

In Final Fantasy IX, the player navigates a character throughout the game world, exploring areas and interacting with non-player characters. Most of the game occurs on "field screens" consisting of pre-rendered backgrounds representing towns and dungeons.[1] To aid exploration on the field screen, Final Fantasy IX introduces the "field icon", an exclamation mark appearing over their lead character's head, signalling an item or sign is nearby.[1][2] Players speak with moogles to record their progress, restore life energy with a tent and purchase items[3]—a deviation from previous installments, which used a save point to perform these functions. Moogles can also be contacted from the world map; with an item called a Moogle flute.[4] Moogles may request the playable character deliver letters to other Moogles via Mognet, playable characters might also receive letters from non-playable characters.[1]

Players journey between field screen locations on the world map, a three dimensional, downsized representation of Final Fantasy IX's world presented from a top-down perspective.[1] Players can freely navigate around the world map screen unless restricted by terrain like bodies of water or mountain ranges. To overcome geographical limitations, players can ride chocobos, sail on a boat or pilot airships. Like previous Final Fantasy installments, travel across the world map screen and hostile field screen locations is interrupted by random enemy encounters.[1][5]

Final Fantasy IX offers a new approach to town exploration with the introduction of Active Time Events (ATE). These allow the player to view events unfolding at different locations, providing character development, special items and prompts for key story-altering decisions.[1] ATE are occasionally used to simultaneously control two teams when the party is divided to solve puzzles and navigate mazes.


Ff9 screenshot bossbattle
In this early boss battle, Steiner attacks the enemy while Zidane awaits the player's input.

Whenever the playable character encounters an enemy, the map changes to the "battle screen". On the battle screen, the enemy appears on the opposite side of the characters; each battle uses the familiar Active Time Battle system that was first featured in Final Fantasy IV.[5] The character's command list is presented in a window opposite the ATB gauge list; while all characters can physically attack the enemy or use an item from the player's inventory, they also possess unique abilities. For example, the thief Zidane can steal items from the enemy, Eiko and Garnet can summon "eidolons" to aid the party and Vivi can use black magic to damage the opposition.[1]

These character-specific commands change when the player goes into "Trance mode", which is activated for a short duration when an uncontrollable gauge fills as character sustains damage in a style similar to the Limit Breaks used in Final Fantasy VII. When the gauge is full, the character's strength is amplified, and the player can select special attack commands.[6] Zidane's "Skill" command list, for example, changes to "Dyne", allowing him to execute powerful attacks; Vivi's "Black Magic" command evolves into "Double Black", allowing him to cast two magic spells simultaneously.[1] Through the Configuration screen, the player can change the Battle Style from Normal to Custom, which allows two players to control any combination of characters during battle. However, two controllers must be plugged into the PlayStation.[6]

A character's performance in battle is determined by numerical values ("statistics") for categories like speed, strength and magical power. Character statistics are driven by experience; when players win battles, they are awarded "experience points", which accumulate until characters gain "experience levels". When characters "level up", the statistics for their attributes permanently increase, which may also be amplified by the types of equipment the character is wearing. Winning battles also awards the player money (Gil), Tetra Master playing cards, items and ability points (AP).[1]

Abilities and equipment

Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle.[7][8] For example, Vivi is designated as a black mage and is the only character who can use black magic, and Steiner is a knight and is the only character who can use sword skills.[1][6]

The basic function of equipment in Final Fantasy games is to increase character attributes; arming Zidane with a Mythril Vest, for example, increases his base defense statistic. In Final Fantasy IX, weapons and armor include special character abilities, which the character may use when the item is equipped (permitting the ability matches their class). Once the character accumulates enough ability points in battle, the ability becomes usable without having to keep the item equipped.[1] In addition to granting abilities the equipment in Final Fantasy IX determines the statistical growth of the characters at the time of level up. Armor not only raises base defense or evasion statistics but raises defense and/or other statistics at level up.[9]

Abilities are classified into action and support categories. Action abilities consume magic points (MP) and include magic spells and special moves that are used in battle. Support abilities provide functions that remain in effect indefinitely and must be equipped with magic stones to be functional. The maximum number of these stones increases as the characters level up.[1][6]

Tetra Master

Tetra Master is a card-based minigame that can be initiated with various non-playable characters in the field. Players assemble a deck of five cards, which can be obtained via chests, given as a reward, or earned from fighting monsters. Each card has various arrows which point to the four sides and four corners of the card, and various stats that vary between cards, with rarer cards being more powerful. Players take it in turns to strategically place cards on a 4x4 playing grid based on the available directions. Battles can occur when players place a card next to another card, depending on where the player places it. If the defending card has no arrows whilst the attacking card has an arrow pointing towards it, that card is placed under the player's control. When two arrows meet with each other, the cards do battle based on their point values, with the losing card coming under the winning player's control, sometimes triggering combos that put multiple cards in the winner's control. After all cards are played, the winner is the player who has the most cards under their control, with a draw occurring if they have the same number of cards. The winning player may choose a card from their opponent's deck out of the ones they put under their control. If the winning player scores a perfect win however, in which all ten cards are put under their control, they will win all five cards from the opponent's deck.


Setting and characters

Final Fantasy IX takes place primarily on a world named Gaia. Most of Gaia's population reside on the Mist Continent, named after the thick Mist that blankets the lowlands. Large mountain ranges act as natural borders that separate its four nations: Alexandria, Lindblum, Burmecia, and Cleyra. Alexandria is a warmongering monarchy that controls the eastern half of the continent. One of its cities is Treno, a cultural nexus under perpetual starlight that is home to many aristocrats and paupers alike. The technologically advanced Lindblum, a hub of airship travel, is nestled on a plateau to the southwest. Both countries are populated by a mix of humans, humanoids, and anthropomorphic animals. Burmecia, a kingdom showered by endless rain, is in the northwest; Cleyra, a neighboring region that seceded from Burmecia due to the latter's appreciation for war, hails from a giant tree in the desert and is protected by a powerful sandstorm. Both are inhabited by anthropomorphic rats with a fondness for dance and spear fighting.

Players eventually explore the Outer, Lost, and Forgotten Continents as well. Civilizations on the Outer Continent include Conde Petie, home of the dwarves; Black Mage Village, a hidden settlement of sentient magician drones; and Madain Sari, once home to a near-extinct race of horned humanoid summoners who conjure magical entities called eidolons. Also on the Outer Continent is the Iifa Tree, which disperses the Mist to other continents through its roots. This Mist stimulates the fighting instinct in humanoids and contributes to Gaia's bloody history. The Lost and Forgotten continents are littered mostly with ancient ruins. Scattered throughout the marshes of Gaia are the Qu: large, frog-eating, and seemingly androgynous humanoids[10] who are considered great gourmands. Late in the game, players briefly travel to the parallel world of Terra and the dream realm of Memoria.

The main playable characters are: Zidane Tribal, a member of a group of bandits called Tantalus who are masquerading as a theater troupe; Garnet Til Alexandros XVII (alias Dagger), the Princess of Alexandria who is actually from Madain Sari; Vivi Ornitier, a young, timid, and kind black mage with an existential crisis; Adelbert Steiner, a brash Alexandrian knight captain and loyal servant of Princess Garnet; Freya Crescent, a Burmecian dragoon searching for her lost love; Quina Quen, a Qu whose master wants him/her to travel the world so that s/he will learn about cuisine; Eiko Carol, a young girl living in Madain Sari, and, along with Garnet, one of the last two summoners; and Amarant Coral, a bounty hunter hired to return Garnet to Alexandria.[10] Other important characters include Cid Fabool, the charismatic Regent of Lindblum; Brahne, Garnet's mother and the power-hungry Queen of Alexandria; General Beatrix, the powerful leader of the female knights of Alexandria; Garland, an elderly Terran male tasked with saving his world; and antagonist Kuja, an arms dealer and pawn of Garland with his own existential crisis.


In Alexandria, Zidane and Tantalus kidnap Princess Garnet by order of Cid. Garnet does not resist, for she was already planning to flee and warn Cid of Queen Brahne's increasingly erratic behavior.[q 1] Vivi and Steiner join the party during the escape. En route to Lindblum, the group discovers that Brahne is using a village to manufacture soulless black mage soldiers that look similar to Vivi. In Lindblum, Cid confirms that he hired the group to protect Garnet from Brahne's newfound aggression. After learning that Alexandria has invaded Burmecia with the black mages, Zidane and Vivi team up with Freya to investigate, while Garnet and Steiner secretly return to Alexandria to reason with Brahne.[q 2]

Zidane's team finds that Alexandria conquered Burmecia with help from Kuja, and the refugees have fled to Cleyra. Brahne imprisons Garnet and extracts her eidolons;[q 3] she uses one to destroy Cleyra while Zidane's group is defending the city. The party escapes on Brahne's airship, rendezvous with Steiner, and rescues Garnet. Meanwhile, Brahne cripples Lindblum with another eidolon.[q 4] Cid explains that Kuja is supplying Brahne with the black mages and knowledge to use eidolons. The party befriends Quina and tracks Kuja to the Outer Continent, a land mostly devoid of Mist and thus inaccessible by airship.[q 5][q 6] There they meet Eiko, who leads them to the Iifa Tree. Inside, they learn that Kuja uses Mist to create the black mages, and that Vivi was a prototype.[q 7] The party defeats the source of the Mist within the Tree, and the substance clears from the Mist Continent. While waiting for Kuja's reprisal, Amarant loses a duel to Zidane and joins the party, and Garnet learns of her summoner heritage. Kuja arrives at the Tree, but Brahne also appears and attempts to kill Kuja with an eidolon so she can rule unopposed; he takes control of it and destroys her and her army.[q 8][q 9]

After Garnet's coronation, Kuja attacks Alexandria castle.[q 10] Garnet and Eiko summon an extremely powerful eidolon in defense; Kuja attempts to steal the eidolon as a means to kill his master, Garland, but the latter arrives and destroys it.[q 11][q 12] Seeking to stop the quarreling villains, the party chases Kuja on an airship from Cid that runs on steam rather than the now-cleared Mist. They eventually unlock a portal to Terra, where the goals of the antagonists are revealed. The Terrans created Garland to merge the dying world with Gaia; Garland, in turn, created self-aware, soulless vessels called Genomes.[q 13] For millennia, Garland has been using the Iifa Tree to replace deceased Gaian souls with the hibernating Terran souls, turning the former into Mist in the process; this will allow the Terrans to be reborn into the Genomes after the planetary merge.[q 14][q 15] Kuja and Zidane are Genomes created to accelerate this process by bringing war and chaos to Gaia.[q 16] Kuja had betrayed Garland to avoid becoming occupied by a Terran soul. Kuja defeats Garland, who reveals before dying that the former has a limited lifespan anyhow: Zidane was designed to be his replacement.[q 17] Enraged, Kuja destroys Terra and escapes to the Iifa Tree.

At the Iifa tree, the party enters Memoria and reaches the origin of the universe: the Crystal World. They defeat Kuja, preventing him from destroying the original crystal of life and thus the universe.[q 18] After destroying Necron, a force of death,[q 19] the Tree is destroyed; the party flees, while Zidane stays behind to rescue Kuja.[q 20] One year later, the fates of all of the characters are shown, and Zidane reappears in Alexandria to see Queen Garnet.[q 21]


Development of Final Fantasy IX began before Square had finished development on Final Fantasy VIII.[11] The game was developed in Hawaii as a compromise to developers living in the United States.[11] As the series' last game on the PlayStation, Sakaguchi envisioned a "reflection" on the older games of the series. Leading up to its release, Sakaguchi called Final Fantasy IX his favorite Final Fantasy game as "it's closest to [his] ideal view of what Final Fantasy should be".[12] This shift was also a response to demands from fans and other developers.[11] Additionally, the team wanted to create an understandable story with deep character development; this led to the creation of Active Time Events.[11] The scenario for the game was written by Sakaguchi. He began early planning on it around July 1998.[13][14] Director Hiroyuki Ito had the idea to make the protagonist Zidane flirtatious towards women.[15]

Ff9 screenshot fmvcharacters
Vivi, Zidane, Garnet, and Steiner in a full motion video sequence.

In the game's conceptual stage, the developers made it clear that the title would not necessarily be Final Fantasy IX, as its break from the realism of Final Fantasy VII and Final Fantasy VIII may have alienated audiences. This led fans to speculate that it would be released as a "gaiden" (side story) to the main series.[16] By late 1999, however, Square had confirmed that the game would indeed be published as Final Fantasy IX, and by early 2000, the game was nearly finished. The developers made several adjustments to the game, such as changing the ending seven times.[11] Director Ito had designed the battle system used in the game.[17]

The game's developers sought to make the game's environment more "fantasy-oriented" than its PlayStation predecessors. Since the creators wanted to prevent the series from following a redundant setting, Final Fantasy IX distinctly breaks from the futuristic styles of Final Fantasy VII and Final Fantasy VIII by reintroducing a medieval setting.[5] In the game, steam technology is just beginning to become widely available; the population relies on hydropower or wind power for energy sources, but sometimes harness Mist or steam to power more advanced engines. Continuing with the medieval theme, the game's setting is inspired by Norse and Northern European mythology. According to Ito, "[The development team is] attracted to European history and mythology because of its depth and its drama".[11] The main Final Fantasy IX website says the development of the game's world serves as a culmination of the series by blending the "successful elements of the past, such as a return to the fantasy roots," with newer elements.[10] The creators made the characters a high priority.[11] The return to the series' roots also affected the characters' designs, which resulted in characters with "comic-like looks".[11] Composer Nobuo Uematsu commented that the design staff attempted to give the characters realism while still appearing comic-like.[11] To accomplish this, and to satisfy fans who had become used to the realistic designs of Final Fantasy VIII, the designers stressed creating characters with whom the player could easily relate.[11]


The music of Final Fantasy IX was written by series regular Nobuo Uematsu. In early discussions with game director Hiroyuki Ito he was asked to compose themes for the eight main characters along with "an exciting battle track, a gloomy, danger-evoking piece, and around ten other tracks." Uematsu spent an estimated year composing and producing "around 160" pieces for Final Fantasy IX, with 140 ultimately appearing in the game.[18][19]

During writing sessions he was given a travel break in Europe for inspiration where he spent time admiring ancient architecture in places like Germany. Uematsu has cited medieval music as a major influence on the score of Final Fantasy IX. He aimed for a "simple" & "warm" atmosphere and incorporated uncommon instruments like the kazoo and dulcimer. Unlike the stark realism of its predecessors, VII and VIII, the high fantasy undertones of Final Fantasy IX allowed for a wider spectrum of musical styles and moods. Uematsu composed primarily with a piano and used two contrasting methods: "I create music that fits the events in the game, but sometimes, the [developers] will adjust a game event to fit the music I've already written."[19]

Uematsu incorporated several motifs from older Final Fantasy games into the score, such as the original battle music intro, a reworked Volcano Theme from Final Fantasy and the Pandemonium theme from Final Fantasy II.[18][19] Tantalus' band is also heard playing "Rufus' Welcoming Ceremony" from Final Fantasy VII near the beginning of the game.

Uematsu has stated on several occasions that Final Fantasy IX is his favorite score.[20][21] "Melodies of Life" is the theme song of Final Fantasy IX, and shares its main melody with pieces frequently used in the game itself, such as the overworld theme, and a lullaby that is sung by Dagger.[22] It was performed by Emiko Shiratori in both the Japanese and English versions and arranged by Shirō Hamaguchi.[22]


Final Fantasy IX's release was delayed to avoid a concurrent release with then rival Enix's Dragon Quest VII.[23] On October 7, 2000, a demo day for the North American version of Final Fantasy IX was held at the Metreon in San Francisco, California.[24] The first American release of the game was also at the Metreon; limited edition merchandise was included with the game, and fans cosplayed as Final Fantasy characters in celebration of the release.[25] In Canada, a production error left copies of Final Fantasy IX without an English version of the instruction manual, prompting Square to ship copies of the English manual to Canadian stores several days later.[26]

The game was heavily promoted both before and after its release. Starting on March 6, 2000, Final Fantasy IX characters were used in a line of computer-generated Coca-Cola commercials. Figurines of several characters were also used as prizes in Coca-Cola's marketing campaign.[27] That same year, IGN awarded Final Fantasy dolls and figurines for prizes in several of their contests.[28]

Final Fantasy IX was also the benchmark of Square's interactive PlayOnline service. PlayOnline was originally developed to interact with Final Fantasy X, but when those plans fell through it became a strategy site for Final Fantasy IX. The site was designed to complement BradyGames' and Piggyback Interactive's official strategy guides for the game, where players who bought the print guide had access to "keywords" that could be searched for on PlayOnline's site for extra tips and information. This caused fury among buyers of the guide, as they felt cheated for the expensive print guide. The blunder made GameSpy's "Top 5 Dumbest Moments in Gaming" list,[29] and Square dropped the idea for Final Fantasy X, which was under development at the time.

On December 18, 2012, the game was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box Japanese package.[30] On February 10, 2016, a remaster was released for iOS and Android.[31] The remaster features HD movies and character models, an auto-save feature, 7 game boosters and achievements. A port for Microsoft Windows was released on April 14, 2016. In September 2017, the Windows port was released on PlayStation 4.[32] It was also released on the Nintendo Switch, Xbox One, and Windows 10 in North America on February 13, 2019, and in other regions the following day.[33][34]


Aggregate scores
GameRankingsPS: 93%[35]
MetacriticPS: 94/100[36]
iOS: 88/100[37]
PC: 84/100[38]
PS4: 85/100[39]
Review scores
Game Informer9.75/10[42]
GamePro5/5 stars[43]
TouchArcadeiOS: 5/5 stars[44]
4th Annual Interactive Achievement Awards:
  • Console RPG of the Year[45]
  • Outstanding Achievement in Art Direction
  • Outstanding Achievement in Animation
6th Annual Golden Satellite Awards:
  • Best Interactive Product/Video Game[46]
  • Final Fantasy IX sold over 2.65 million copies in Japan by the end of 2000, making it the second-highest selling game of the year there.[47] Although it was a top-seller in Japan[48] and America,[49] Final Fantasy IX did not sell as well as Final Fantasy VII or Final Fantasy VIII in either Japan or the United States.[50][51] In 2001, the game received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[52] for sales of at least 100,000 units across Germany, Austria and Switzerland.[53] As of March 31, 2003, Final Fantasy IX had sold 5.30 million copies worldwide.[54] The game was voted the 24th-best game of all time by readers of the Japanese magazine Famitsu.[55] It sold over 5.5 million copies worldwide by February 2016.[56][57]

    Final Fantasy IX was released to critical acclaim both in Japan and the US. On the review aggregator Metacritic it has achieved a score of 94%, the highest score for a Final Fantasy game on the site.[36] On GameRankings it has received a score of 93%, the second highest of any Final Fantasy game, behind Final Fantasy VI for the Super NES.[35]

    Across the reviews, praise was given to the graphics and nostalgic elements. Critics pointed out the strength of the game within its gameplay, character development, and visual representation. GameSpot noted that the learning curve is easily grasped, and that the ability system is not as complex as in Final Fantasy VII or Final Fantasy VIII.[6] Each player character possesses unique abilities, which hinders the development of an over-powered character. GameSpot describes the battle system as having a tactical nature and notes that the expanded party allows for more interaction between players and between enemies.[6] Nevertheless, IGN disliked the lengthy combat pace and the repeated battles, describing it as "aggravating", and RPGFan felt the Trance system to be ineffective as the meter buildup is slow and unpredictable, with characters Trancing just before the enemy is killed.[5][58]

    The characters and graphics received positive reviews. Although IGN felt that the in-depth character traits in Final Fantasy IX could be generally found in other Final Fantasy games, it still found the characters to be engaging and sympathetic.[5] GameSpot found the characters, up to their dialogue and traits, amusing and full of humor.[6] IGN also noted that the Active Time Event system helps to expand the player's understanding of the characters' personalities as they question many ideas and emotions.[5] Their semi-deformed appearance, which also covers monsters of every size, contain detailed animation and design. They gave praise to the pre-rendered backgrounds, noting the careful attention given to the artwork, movement in animations and character interactivity. The movies are seen as emotive and compelling, and the seamless transition and incorporation to the in-game graphics helped to move the plot well.[58]

    Critics acknowledged that the overall storyline was mainly built upon elements found in previous Final Fantasy installments, such as evil empires and enigmatic villains.[58] The main villain, although considered by GameSpot to be the least threatening in the series,[6] was seen by IGN as an impeccable combination of "Kefka's cackling villainy" and "plenty of the bishonenosity that made Sephiroth such a hit with the ladies".[5] Mixed reactions were given to the audio aspects of the game. Some reviewers, such as RPGFan felt that the music was "uninspired and dull" whereas GamePro praised the audio for evoking "emotions throughout the story, from battles to heartbreak to comedy".[43] Some criticism was leveled on composer Nobuo Uematsu who reused some tracks from past iterations of the series.[58] Still, reviewers have come to agree that this and many other elements are part of the overall effort to create a nostalgic game for fans of the older Final Fantasy games.[5][6][58]

    The strategy guide also received criticism; it urged buyers to log onto an online site to gain the information, instead of providing it within the actual guide. The book's given links are no longer accessible on the PlayOnline website. Tetra Master was seen by GameSpot as inferior and confusing compared to Final Fantasy VIII's minigame Triple Triad, as the rules for it were only vaguely explained in the game and there were very few rewards earned from playing it despite its expansive nature.[6]


    1. ^ a b c d e f g h i j k l Square Enix staff, ed. (2000). Final Fantasy IX instruction manual. Square Co. p. 29. SLUS-01251.
    2. ^ Square Nation. "INFORMATION & REVIEWS". Square Nation. Archived from the original on December 12, 2006. Retrieved August 19, 2006.
    3. ^ Cuellar, Jose (February 7, 2001). "Magic of `Final Fantasy IX' creates best in series". The Observer (Notre Dame). Archived from the original on July 16, 2009. Retrieved August 19, 2006.
    4. ^ "The Best Moogles in Final Fantasy". Green Man Gaming. Archived from the original on October 19, 2017. Retrieved October 18, 2017.
    5. ^ a b c d e f g h i Smith, David (2000). "Final Fantasy IX Review". IGN. Archived from the original on October 23, 2012. Retrieved June 13, 2007.
    6. ^ a b c d e f g h i j k Vestal, Andrew (July 19, 2000). "Final Fantasy IX Review". GameSpot. Archived from the original on November 18, 2015. Retrieved June 13, 2007.
    7. ^ Square Electronic Arts, ed. (1997). Final Fantasy VII North American instruction manual. Square Electronic Arts. pp. 20–25. SCUS-94163.
    8. ^ Square Electronic Arts, ed. (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 20, 24, 36. SLUS-00892GH.
    9. ^ "Final Fantasy IX Max Stats Guide by FADFC". GameFAQs. November 20, 2004. Archived from the original on May 20, 2010. Retrieved July 1, 2008.
    10. ^ a b c "Final Fantasy IX". North American Square Enix. Archived from the original on February 4, 2007. Retrieved June 9, 2007.
    11. ^ a b c d e f g h i j "The Final Fantasy IX Team Spills All". IGN. September 20, 2000. Archived from the original on December 15, 2012. Retrieved June 16, 2007.
    12. ^ IGN Staff (April 5, 2000). "Interview with Hironobu Sakaguchi". IGN. Archived from the original on March 31, 2013. Retrieved June 16, 2007.
    13. ^ "Interview: FFCC The Crystal Bearers" (in French). Final Fantasy World. November 28, 2009. Archived from the original on January 25, 2011. Retrieved January 25, 2011. Toshiyuki Itahana: Je ne suis pas sûr, car le scénario a été écrit par Hironobu Sakaguchi / I am not sure because the scenario was written by Hironobu Sakaguchi
    14. ^ Sakaguchi, Hironobu (November 22, 2010). "From the old back up file". Mistwalker. Archived from the original on March 30, 2012. Retrieved April 14, 2013.
    15. ^ Coxon, Sachi (March 24, 2000). "Interview with Square: Part 3". RPGamer. Archived from the original on April 3, 2013. Retrieved April 14, 2013.
    16. ^ NGO Staff (May 24, 1999). "New Final Fantasy revealed". Gaming Intelligence Agency. Archived from the original on March 3, 2016. Retrieved June 16, 2007.
    17. ^ Studio BentStuff. Final Fantasy IX Ultimania (in Japanese). Square Enix. pp. 578–582.
    18. ^ a b "Nobuo Uematsu Interview by Weekly Famitsu". Famitsu. Archived from the original on February 6, 2013. Retrieved June 17, 2007.
    19. ^ a b c Zdyrko, Dave (September 21, 2000). "The Final Fantasy IX Team Spills All". IGN. Archived from the original on December 3, 2000. Retrieved June 17, 2007.
    20. ^ Taylor, Stu. ""Smile, Please!": Neo Interviews Final Fantasy Composer, Nobuo Uematsu". Neo. Archived from the original on February 16, 2008. Retrieved June 17, 2007.
    21. ^ Fahey, Rob (February 2, 2005). "Focus On: Final Fantasy composer Nobuo Uematsu". Archived from the original on August 29, 2012. Retrieved June 18, 2007.
    22. ^ a b Smith, David (2007). "Final Fantasy IX "Melodies of Life" Single". IGN. Archived from the original on February 6, 2013. Retrieved April 28, 2007.
    23. ^ Ike Sato, Yukiyoshi (November 29, 1999). "Dragon Quest VII Delays Final Fantasy IX". GameSpot. CBS Interactive. Archived from the original on May 26, 2016. Retrieved September 17, 2015.
    24. ^ IGN Staff (October 2, 2000). "Square EA Holds FFIX Demo Day". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
    25. ^ IGN Staff (November 13, 2000). "Final Fantasy IX Goes on Sale Early". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
    26. ^ IGN Staff (November 20, 2000). "Canadian Customers Get FFIX in French". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
    27. ^ IGN Staff (March 31, 2000). "TGS: Final Fantasy IX Characters Do Coke". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
    28. ^ IGN Staff (November 27, 2000). "Win Vivi from FFIX!". IGN. Archived from the original on October 17, 2012. Retrieved June 15, 2007.
    29. ^ "The 25 Dumbest Moments in Gaming - Readers' Top 5". GameSpy. June 14, 2003. Archived from the original on July 4, 2004.
    30. ^ Jonathan Toyad (August 31, 2012). "Final Fantasy 25th anniversary Ultimate Box collection announced". GameSpot UK. Archived from the original on November 9, 2015. Retrieved July 19, 2013.
    31. ^ Souppouris, Aaron. "'Final Fantasy IX' is now on iOS and Android". Engadget. Archived from the original on March 15, 2016. Retrieved March 16, 2016.
    32. ^ Ashcraft, Brian. "Final Fantasy IX Is Out Now For PlayStation 4". Kotaku. Archived from the original on September 19, 2017. Retrieved September 19, 2017.
    33. ^ "FINAL FANTASY IX Available on Nintendo Switch, Xbox One and Windows 10 Today!". Final Fantasy Portal Site. Retrieved February 13, 2019.
    34. ^ "FINAL FANTASY IX Available on Nintendo Switch, Xbox One and Windows 10 Today! UK". Retrieved February 14, 2019.
    35. ^ a b "Final Fantasy IX for PlayStation". GameRankings. CBS Interactive. Archived from the original on August 6, 2011. Retrieved July 9, 2010.
    36. ^ a b "Final Fantasy IX for PlayStation Reviews". Metacritic. CBS Interactive. Archived from the original on August 6, 2011. Retrieved April 28, 2007.
    37. ^ "Final Fantasy IX for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved August 4, 2018.
    38. ^ "Final Fantasy IX for PC Reviews". Metacritic. CBS Interactive. Retrieved August 4, 2018.
    39. ^ "Final Fantasy IX for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved August 4, 2018.
    40. ^ プレイステーション - ファイナルファンタジーIX. Weekly Famitsu. No.915 Pt.2. Pg.16. June 30, 2006.
    41. ^ "Final Fantasy - Famitsu Scores Archive". Famitsu Scores Archive. Archived from the original on July 14, 2008. Retrieved July 16, 2008.
    42. ^ McNamara, Andy. "Final Fantasy IX review". Game Informer. Archived from the original on March 14, 2008. Retrieved March 23, 2008.
    43. ^ a b Uncledust (November 15, 2000). "Review: Final Fantasy IX". GamePro. Archived from the original on December 15, 2008. Retrieved January 6, 2008.
    44. ^ Musgrave, Shaun (February 15, 2016). "'Final Fantasy 9' Review – Celebrating The Series In Style". TouchArcade. Retrieved August 4, 2018.
    45. ^ "4th Annual Interactive Achievement Awards: Winners". Archived from the original on October 23, 2010. Retrieved March 11, 2006.
    46. ^ Witham, Joseph (January 23, 2002). "Final Fantasy IX wins Golden Satellite Award". RPGamer. Archived from the original on November 6, 2006. Retrieved August 27, 2006.
    47. ^ "2000年ゲームソフト年間売上TOP100" [2000 Game Software Annual Sales Top 300]. Famitsū Gēmu Hakusho 2001 ファミ通ゲーム白書2001 [Famitsu Game Whitebook 2001] (in Japanese). Tokyo: Enterbrain. 2001. Archived from the original on June 27, 2015.
    48. ^ Dengeki PlayStation sales chart, October 2000, published in Official UK PlayStation Magazine issue 63
    49. ^ IGN Staff (December 19, 2000). "Final Fantasy IX Is Number One". IGN. Archived from the original on October 17, 2012. Retrieved March 7, 2006.
    50. ^ "Japan Platinum Game Chart". Archived from the original on October 17, 2012. Retrieved March 7, 2006.
    51. ^ "US Platinum Videogame Chart". Archived from the original on April 21, 2007. Retrieved March 7, 2006.
    52. ^ "VUD-SALES-AWARDS August 2001". Verband der Unterhaltungssoftware Deutschland. August 2001. Archived from the original on December 31, 2002. Retrieved July 29, 2018.
    53. ^ Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany. Archived from the original on July 18, 2018.
    54. ^ "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. February 9, 2004. p. 27. Archived (PDF) from the original on November 9, 2013. Retrieved March 1, 2008.
    55. ^ Campbell, Colin (March 3, 2006). "Japan Votes on All Time Top 100". Next Generation. Archived from the original on February 16, 2015. Retrieved August 26, 2006.
    56. ^
    57. ^
    58. ^ a b c d e Sensei Phoenix (2000). "Final Fantasy IX Review". RPGFan. Archived from the original on October 11, 2007. Retrieved June 16, 2007.
    1. ^ Fainaru Fantajī Nain (ファイナルファンタジーIX)


    1. ^ Garnet: I am actually... Princess Garnet til Alexandros, heir to the throne of Alexandria. I have a favour I wish to ask of you... I wish to be kidnapped...right away.
    2. ^ Dagger: I have to help Mother... I don't want to see anything happen to her... / Steiner: Very well. Princess, I will follow you wherever you choose.
    3. ^ Queen Brahne: Zorn, Thorn! Prepare to extract the eidolons from Garnet.
    4. ^ Minister Artania: Yes, Princess. The castle was spared. Regent Cid is alive.
    5. ^ Regent Cid: I believe Kuja is the only one supplying <gwok> Brahne with weapons.
    6. ^ Minister Artania: That he came from the north suggests he's from the Outer Continent.
    7. ^ Zidane: What kind of weapons did Kuja make? / Soulcage: Kuja called them black mages, dark spawn of the Mist.
    8. ^ Queen Brahne: Kuja! So you finally decided to show your girly face here! You're all that stands between me and total domination!
    9. ^ Kuja: Excellent, Bahamut! Power, mobility... You truly are the best! You even hurt me...a little. And you, Brahne... Your tragic role in this drama now comes to an end!
    10. ^ Kuja: What an auspicious day for Alexandria. Dagger's accession to the throne has brought hope and peace to this kingdom. The people are overjoyed; they believe a wonderful future is ahead of them. ...But the celebration isn't over yet. It's time to really light things up! Your former master is here, Bahamut. Play a requiem for her and all of Alexandria!
    11. ^ Garland: You have gone too far, Kuja. I granted you the freedom to do as you wish in Gaia for one purpose alone. Now that you have lost sight of your mission, I will no longer tolerate your actions.
    12. ^ Kuja: I need an eidolon more powerful than Alexander! An eidolon with the power to bury Garland! His powers are so incredible; I cannot even come close. I must destroy him before Terra's plan is activated, or my soul will no longer be my own!
    13. ^ Garland: I constructed the Genomes to be vessels for the souls of the people of Terra when they awaken.
    14. ^ Garland: the Iifa Tree blocks the flow of Gaia's souls, while it lets those of Terra flow freely.
    15. ^ Garland: The role of the Iifa Tree is that of Soul Divider. The Mist you see comprises the stagnant souls of Gaia...
    16. ^ Zidane: So...Kuja is just an angel of death who sends souls to the Tree of Iifa. / Garland: Yes, my angel of death. But only until you came of age.
    17. ^ Garland: There's a limit to your life... You'll be dead soon... Even as I die, you'll have died without ever leaving your mark on the world...
    18. ^ Kuja: It's the original crystal... This is where it all began... The birthplace of all things... Once I destroy it, everything will be gone. Gaia, Terra, the universe, everything...
    19. ^ Necron: I exist for one purpose... To return everything back to the zero world, where there is no life and no crystal to give life.
    20. ^ Zidane: ...Kuja's still alive. I can't just leave him.
    21. ^ Robed performer: I beseech thee, wondrous moonlight, grant me my only wish! [removes robe, revealing himself as - ] Zidane: Bring my beloved Dagger to me!

    External links

    Characters of Final Fantasy IX

    The characters of the PlayStation role-playing game Final Fantasy IX. Filling four CD-ROMs, Final Fantasy IX featured a cast containing a variety of major and minor characters. Players could control a maximum of four characters for combat at once, with eight main playable characters in the party and a few other, temporary characters.

    Emiko Shiratori

    Emiko Shiratori (白鳥 英美子 Shiratori Emiko; born March 16, 1950) is a Japanese singer and songwriter.

    In 1969, Emiko was paired up with Sumio Akutagawa by Toshiba EMI (now EMI Music Japan) record label. The two formed the folk group Toi et Moi. They achieved a great success in Japan, and from 1969 to 1973 released an average of two albums and four singles a year. In 1973, Emiko released her first solo album and continued as a solo artist throughout the 1970s. She performed at the 1972 Sapporo Winter Olympics and the 1998 Nagano Winter Olympics.

    As a vocalist for the video game Final Fantasy IX, she performed the main theme "Melodies of Life" in both the Japanese and English versions. Due to the popularity of the English version of the song, a special single was released separately from the original, "Final Fantasy IX" Original Soundtrack. In 2006, she was asked by Nobuo Uematsu to perform a "defining version" of the song at the Final Fantasy Voices Concert. She performed a version in which she combined both the Japanese and English lyrics.

    She also performed a vocal arrangement of "Epona's Song" for The Legend of Zelda: Ocarina of Time Re-Arranged Album, and narrated, as well as performed the opening and ending themes, to the 1990-1992 Moomin anime television series. She also performed "Do-Re-Mi-Fa Lullaby", the ending theme to the second Unico movie, Unico in the Island of Magic, although the song was changed to an instrumental in the English version of the film.

    Emiko has had at least one song appear on the NHK program Minna no Uta.

    She is the wife of composer and music producer Sumio Shiratori, and mother of singer Maika Shiratori.[1]

    Final Fantasy

    Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.

    Final Fantasy installments are generally stand-alone stories, each with different settings, plots and main characters, however, as a corpus they feature some identical elements that help to define the franchise. These recurring elements include plot themes, character names, and game mechanics. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps.

    The Final Fantasy video game series has been both critically and commercially successful, selling more than 142 million games worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full-motion videos (FMVs), photorealistic character models, and music by Nobuo Uematsu. It has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.

    Final Fantasy concerts

    Final Fantasy is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The original Final Fantasy video game, published in 1987, is a role-playing video game developed by Square, spawning a video game series that became the central focus of the franchise. The primary composer of music for the main series was Nobuo Uematsu, who single-handedly composed the soundtracks for the first nine games, as well as directing the production of many of the soundtrack albums. Music for the spin-off series and main series games beginning with Final Fantasy X was created by a variety of composers including Masashi Hamauzu, Naoshi Mizuta, Hitoshi Sakimoto, and Kumi Tanioka, as well as many others.

    Music from the franchise has been performed numerous times in concert tours and other live performances such as the Orchestral Game Music Concerts, Symphonic Game Music Concerts, and the Play! A Video Game Symphony and the Video Games Live concert tours, as well as forming the basis of specific Final Fantasy concerts and concert series. The first such concert was the 20020220 Music from Final Fantasy concert on February 20, 2002, which sparked a six-concert tour in Japan entitled Tour de Japon: Music from Final Fantasy beginning in March 2004. A North American concert series titled Dear Friends -Music From Final Fantasy- followed from 2004–2005, and after its conclusion was followed with the More Friends: Music from Final Fantasy concert on May 16, 2005. Voices - Music from Final Fantasy was a concert held in Yokohama, Japan on February 18, 2006 focusing on vocal pieces from the series.

    The longest running Final Fantasy concert series so far is the Distant Worlds: Music from Final Fantasy concert tour, which began in 2007 and continues to date around the world. The latest officially licensed concert is Final Symphony, featuring music from Final Fantasy VI, VII and X. All of these concerts have played only music from the main Final Fantasy series, and do not include music from the multiple spin-off series with the exception of Final Fantasy VII Advent Children, the 2005 computer animated film sequel to Final Fantasy VII.

    Final Symphony II

    Final Symphony II is a symphonic concert tour first held at the Beethovenhalle in Bonn, Germany on August 29, 2015 and performed through 2016. The concert tour features arrangements of video game music selected from the Final Fantasy series, specifically Final Fantasy V, VIII, IX, and XIII. It is divided into four acts, one per game, with the newest game, Final Fantasy XIII, first, and the oldest, V, last; all four arrangements are single-section arrangements, with the IX portion as a piano concerto. The tour is a follow up to Final Symphony, a similar tour of orchestral arrangement performances from Final Fantasy VI, VII, and X beginning in 2013 and continuing to date. The concert is produced and directed by Thomas Böcker of Merregnon Studios, with arrangements provided by Finnish composer and musician Jonne Valtonen, along with Roger Wanamo and Final Fantasy XIII composer Masashi Hamauzu. The original works were composed by Nobuo Uematsu and Hamauzu, and an introductory piece was composed by Valtonen. The premiere concert was performed by the Beethoven Orchestra Bonn under conduction from Eckehard Stier, with guest performer Mischa Cheung joining the orchestra on piano.

    Following the initial performance, Final Symphony II was performed in several other venues. It was first performed in London (United Kingdom) at the Barbican Centre by the London Symphony Orchestra on September 12, 2015. The London Symphony Orchestra then travelled to Japan to perform the concert in Osaka on September 27, and twice in Yokohama on October 4, the first time that a non-Japanese orchestra played a video game music concert in Japan. The 2016 performances of the concert were a concert on April 1 at the Tampere Hall in Tampere, Finland by the Tampere Philharmonic Orchestra, and a June 9 concert by the Royal Stockholm Philharmonic Orchestra at the Stockholm Concert Hall in Stockholm, Sweden. The Tampere concert featured an extra encore piano performance in addition to the two encores performed at all concerts. 2019 performances by the Netherlands Philharmonic Orchestra and by the Essen Philharmonic Orchestra are scheduled for July 5 and July 6 at the Concertgebouw in Amsterdam, Netherlands and the Philharmonic Hall Essen in Essen, Germany.

    A video of the Stockholm performance of the Final Fantasy VIII section was released on September 23, 2016, and unlike the original Final Symphony no album release has been announced to date. The concerts have been heavily praised, both for the quality of the performance and for the quality of the arrangements. Critics have claimed the concerts to be one of the highest quality video game music orchestral performances produced, along with the original Final Symphony, with the second tour considered to have simpler arrangement styles than the first but in turn be more approachable to audiences.

    Genome (disambiguation)

    Genome is the totality of genetic material carried by an organism.

    Genome may also refer to:

    Human genome

    Bovine genome

    Mitochondrial genome

    BBC Genome Project, a digitised searchable database of programme listings from the Radio Times from the first issue in 1923, to 2009

    Genome (book), 1999 nonfiction book by Matt Ridley

    Genome (novel), science fiction novel by Sergey Lukyanenko

    Genome (journal), a scientific journal

    G-Nome, a PC game developed by 7th Level

    Genome, a superior humanoid race in Square's console role-playing game Final Fantasy IX

    Chromosome (genetic algorithm), the parameter set of a proposed solution to a problem posed to a genetic algorithm

    Lord Genome, a character from the anime series Tengen Toppa Gurren Lagann

    Granblue Fantasy

    Granblue Fantasy (グランブルーファンタジー) is a role-playing video game developed by Cygames for Android, iOS and web browsers, which first released in Japan in March 2014. The game is notable for reuniting music composer Nobuo Uematsu and art director Hideo Minaba, who previously collaborated on Final Fantasy V (1992), Final Fantasy VI (1994), Final Fantasy IX (2000), and Lost Odyssey (2007).

    Hiroyuki Ito

    Hiroyuki Ito (伊藤 裕之, Itō Hiroyuki), is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of Final Fantasy VI (1994), Final Fantasy IX (2000) and Final Fantasy XII (2006) and as the creator of the Active Time Battle (ATB) system in the Final Fantasy series.

    List of Final Fantasy media

    Final Fantasy is a series of role-playing video games developed and published by Square Enix (formerly Square). Its first game premiered in Japan in 1987, and Final Fantasy games have subsequently been localized for markets in North America, Europe and Australia, on nearly every video game console since its debut on the Nintendo Entertainment System. Final Fantasy is Square Enix's most successful franchise, having sold over 97 million units worldwide to date. In addition to traditional role-playing games, the series includes tactical role-playing games, portable games, massively multiplayer online role-playing games, and games for mobile phones. Its popularity has placed it as the sixth-best-selling video game franchise, and the series has won multiple awards over the years.In addition to the 15 games released as part of the main (numbered) series and their many spin-offs and related titles, the Final Fantasy series has spawned many works in other media including anime, movies, novels and manga, and radio dramas. Final Fantasy: Unlimited, originally a stand-alone anime series, now has its own sub-franchise which includes video games. Many games, particularly the main series, have soundtrack album releases featuring their music in different arrangements. Square Enix has also consistently released companion books for its games which provide additional backstory and plot information, as well as detailed walkthroughs for the game. Since the announcement of Compilation of Final Fantasy VII, Square Enix has focused on "polymorphic content", expanding each game world with material on many video game platforms, as well as other forms of media.

    List of Square Enix companion books

    Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details. The first series of these books was the Perfect Works series, written and published by Square subsidiary DigiCube. They produced three books between 1998 and 1999 before the line was stopped in favor of the Ultimania (アルティマニア, Arutimania) series, a portmanteau of ultimate and mania. This series of books is written by Studio BentStuff, which had previously written game guides for Square for Final Fantasy VII. They were published by DigiCube until the company was dissolved in 2003. Square merged with video game publisher Enix on April 1, 2003 to form Square Enix, which resumed publication of the companion books.

    Both the Perfect Works and Ultimania books have focused primarily on Square and Square Enix's role-playing video game franchises, such as the Final Fantasy and Kingdom Hearts series; over 45 of the 75 books are for games related to the Final Fantasy series. Sometimes, multiple books have been written per game or revised editions have been published years afterwards. One of the books, Final Fantasy IX Ultimania Online, was solely published online as part of an experiment by Square Enix with online content delivery; another for Final Fantasy XI was planned, but the idea was abandoned as unsuccessful and all subsequent books have been published traditionally. The Ultimania series had sold over 10 million books by July 2007. All of the books have been released solely in Japanese, but in October 2017 Dark Horse Books announced that they would be publishing English translations of the three-volume 2012 Final Fantasy 25th Memorial Ultimania as Final Fantasy Ultimania Archive, for release starting in June 2018.

    List of Square Enix compilation albums

    Square Enix is a Japanese video game developer and publisher formed from the merger on April 1, 2003 of video game developer Square and publisher Enix. The company is best known for its role-playing video game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series. For many of its games, Square Enix has produced albums of music containing songs from those games or arrangements of those songs. In addition to those albums, it has produced several compilation albums containing music from multiple games or series made by the company. These albums include music directly from the games, as well as arrangements covering a variety of styles, such as orchestral, piano, vocal, and techno. This list includes albums produced by Square, Enix, or Square Enix which contain music from multiple games in the companies' catalog which are not a part of a single series. The first of these was Personal Computer Music by Enix in 1987. Dozens of albums have been published since, primarily through Square Enix's own record label.

    Several of the albums have sold well, placing on the Japanese Oricon Albums Chart. Drammatica: The Very Best of Yoko Shimomura reached position 179, as did SQ Chips. SQ Chips 2 reached position 102, Love SQ reached 176, Chill SQ reached 236, Symphonic Fantasies reached 102, More SQ reached 107, Cafe SQ reached 134, Battle SQ reached 72, and Beer SQ reached position 81. The music on the compilation albums was originally composed by numerous composers. Among those well-represented are Nobuo Uematsu, long-time composer of the Final Fantasy series; Masashi Hamauzu, composer of various Final Fantasy, Chocobo, and SaGa games; Yasunori Mitsuda, composer for the Chrono series and Xenogears; Kenji Ito, who composed for several SaGa and Mana games, and Yoko Shimomura, composer for the Kingdom Hearts series.


    Mikoto is a unisex Japanese given name. It may refer to:


    Mikoto Urabe, a character in the anime "Nazo no Kanojo X"

    Mikoto Minagi, a character in the anime My-HiME

    Mikoto Suo, a character in the manga and anime School Rumble

    Mikoto, a character in the game Samurai Showdown

    Mikoto, a villain in the anime/manga Flame of Recca

    Mikoto Misaka, a character in the anime Toaru Majutsu no Index

    Mikoto, the Genome pseudo-sister to Zidane Tribal in Final Fantasy IX.

    Mikoto Uchiha, mother to Sasuke Uchiha and Itachi Uchiha, a character in the popular manga/anime series Naruto

    Miko, a character in Demon Love Spell

    Mikoto, a character in the video game "Rune Factory: Tides of Destiny"

    Mikoto, the Queen of Hoshido, a character in Fire Emblem Fates

    Yamato Mikoto, a character in Is It Wrong to Try to Pick Up Girls in a Dungeon?


    Mikoto Nakadai/AbareKiller, an anti-hero from Bakuryuu Sentai Abaranger

    Mikoto Usui, Japanese-born American development economist and scholar.

    Mikoto Suoh, a character in the anime K

    Mikoto Sayama, a character in the light novel The Ending Chronicle

    Mikoto Inugami from Inu x Boku SS

    Mikoto Suno from Eyeshield 21

    Music of Final Fantasy IX

    The music of the video game Final Fantasy IX was composed by regular series composer Nobuo Uematsu. It was his last exclusive Final Fantasy score. The Final Fantasy IX Original Soundtrack, a compilation of all music in the game, was originally released on four Compact Discs by DigiCube in 2000, and was re-released by Square Enix in 2004. A Best Of and arranged soundtrack album of musical tracks from the game entitled Final Fantasy IX: Uematsu's Best Selection was released in 2000 by Tokyopop Soundtrax. Final Fantasy IX Original Soundtrack PLUS, an album of music from the game's full motion videos and extra tracks, was released by DigiCube in 2000 and re-released in 2004, and a collection of piano arrangements of pieces from the original soundtrack arranged by Shirō Hamaguchi and performed by Louis Leerink was released as Piano Collections Final Fantasy IX in 2001.

    The game's soundtrack is best known for "Melodies of Life," the theme song of the game, performed by Emiko Shiratori in Japanese and English. The song was released as a single by King Records in 2000. The soundtrack was based around a theme of medieval music, and was heavily inspired by previous Final Fantasy games, incorporating themes and motifs from earlier soundtracks. The music was overall well received; reviewers found the soundtrack to be both well done and enjoyable, though opinions were mixed as to the reliance on music of previous games. Several tracks, especially "Melodies of Life" and "Vamo' Alla Flamenco", remain popular today, and have been performed numerous times in orchestral concert series, as well as been published in arranged and compilation albums by Square as well as outside groups.


    Omake (御負け, usually written おまけ) means extra in Japanese. Its primary meaning is general and widespread. It is used as an anime and manga fandom term to mean "extra or bonus." In the United States, the term is most often used in a narrow sense by anime fans to describe special features on DVD releases: deleted scenes, interviews with the actors, "the making of" documentary clips, outtakes, amusing bloopers, and so forth. However, this use of the term actually predates the DVD medium by several years. For at least the past 50 years in Japan, omake of small character figurines and toys have been giveaways that come with soft drinks and candy and sometimes the omake is more desired than the product being sold.

    In English, the term is often used with this meaning, although it generally only applies to features included with anime, tokusatsu, and occasionally manga. It is thus generally limited to use amongst fans of Japanese pop culture (sometimes called otaku); like many loan words from Japanese, omake is both the singular and plural form.

    Paradox (warez)

    PARADOX (PDX) is a warez–demogroup; an anonymous group of software engineers that devise ways to defeat software and video game licensing protections, a process known as cracking, which is illegal in most jurisdictions. They distribute cracks (software patches), keygens (key generators), and pre-cracked versions of entire programs. Over the years, distribution methods have changed, starting out with physically transported floppy disks and BBS distribution. Today most of their files reach the public over various peer-to-peer file networks.

    Paradox was originally formed in late 1989 by members of the Danish group Trilogy (Bad Boy, Black Hawk, Tas, Pcsu, QRD) and the French group M.A.D (Olivier, Stinger, The Surge, Clash, Tagada). They began by cracking Amiga software. The group died in 1991 when the most active members joined Quartex. It was reborn under the leadership of 'Maximilien' in 1993, with ex-Quartex members Black Hawk and Paragon as co-founders. Then it moved into the Sega Genesis and SNES console scenes. They started cracking PC software in 1994. At the end of 2000, they cracked PlayStation game Spyro: Year of the Dragon (although the game's protection was initially not fully defeated, resulting in certain deliberately-programmed "glitches" to appear), which was famous for very strong crack-protection, programmed by Insomniac Games. Two months later, they released the full working version of the NTSC and the PAL one. In 2001, they released their last cracked game for PlayStation, and it was the popular video game Final Fantasy IX. In 2002, the team recruited computer black hat Evilgood, who is alleged to be one of the most qualified crackers of the time. His identity is still unknown. They have cracked games for other consoles and hand-held devices like the PlayStation, PlayStation 2, PlayStation Portable, Dreamcast, Nintendo 64, Nintendo GameCube, Wii, and Xbox.Paradox has been noted to crack challenging dongle protections on many debugging and software development programs. The team also successfully found a method of bypassing activation in Windows Vista. This was accomplished by emulating an OEM machine's BIOS-embedded licensing information and installing an OEM license. However, with Windows Vista Service Pack 1, this crack no longer works correctly. Paradox was first to release SLIC 2.1 details and a working crack for Windows 7.

    Shinji Hashimoto

    Shinji Hashimoto (橋本 真司, Hashimoto Shinji, born May 24, 1958) is a Japanese game producer at Square Enix. He currently serves as the Final Fantasy series Brand Manager, as an Executive Officer at Square Enix and the Head of Square Enix's Business Division 3. He is also the co-creator of the Kingdom Hearts series. He served as corporate executive of the company's 1st Production Department during its entire existence.

    Shirō Hamaguchi

    Shirō Hamaguchi (浜口 史郎, Hamaguchi Shirō, born November 19, 1969) is a Japanese anime composer, arranger and orchestrator. He is best known for composing music to the anime franchises Girls und Panzer, One Piece, and Oh My Goddess! and arranging/orchestrating music in the Final Fantasy series. He frequently collaborates with fellow composers Kohei Tanaka and Akifumi Tada on anime scores.

    Shūkō Murase

    Shūkō Murase (村瀬 修功, Murase Shūkō, born May 31, 1964) is a Japanese anime director and animator. A member of Sunrise, he is noted for contributing the character designs and key animation to New Mobile Report Gundam Wing and Argento Soma. In 2000, he contributed the main character designs to Final Fantasy IX. He made his directorial debut in 2002 with Witch Hunter Robin.

    Zidane (name)

    Zidane most commonly refers to the name of Arab origin, Zaydan, meaning increase (z.y.d root).

    Zidane may also refer to:

    Djamel Zidane, former Algerian football player

    Luca Zidane, French footballer and son of Zinedine Zidane

    Mohamed Amine Zidane, Algerian football player

    Mohamed Zidan, Egyptian football player

    Youssef Ziedan, Egyptian scholar

    Zidane Tribal, a character from the video game Final Fantasy IX

    Zinedine Zidane, former French footballer of Algerian descent

    Zidane: A 21st Century Portrait, a documentary about him

    This page is based on a Wikipedia article written by authors (here).
    Text is available under the CC BY-SA 3.0 license; additional terms may apply.
    Images, videos and audio are available under their respective licenses.