Final Fantasy Dimensions II

Final Fantasy Dimensions II, also known as Final Fantasy Legends: Toki no Suishō (Japanese: ファイナルファンタジー レジェンズ 時空ノ水晶 Hepburn: Fainaru Fantajī Rejenzu: Toki no Suishō, lit. "Crystal of Space-Time") in Japan, is a free-to-play game developed by Matrix Software and published by Square Enix for Android and iOS devices. It is the second game released in Japan with the "Final Fantasy Legends" title after Final Fantasy Legends: Hikari to Yami no Senshi (which was localized worldwide under the name Final Fantasy Dimensions). It revolves around traveling through time in order to save the world from a god.[1]

It was later re-branded on November 2, 2016 as Final Fantasy Legends II in Japan. On October 31, 2017, the old free-to-play version of the game was shut down and a paid one was re-launched with the same name in Japan, and released worldwide as Final Fantasy Dimensions II.

Final Fantasy Dimensions II
Final Fantasy Legends, Toki no Suishou
Developer(s)Matrix Software
Publisher(s)Square Enix
Director(s)Takashi Tokita
Toshio Akiyama
Producer(s)Kei Hirono
Designer(s)Takashi Tokita
Artist(s)CyDesignation
Writer(s)Takashi Tokita
SeriesFinal Fantasy
Platform(s)iOS, Android
Release
  • JP: February 12, 2015
  • WW: October 31, 2017
Genre(s)Role-playing game
Mode(s)Single-player

Gameplay

The game uses a turn-based battle system, similar to the one used in Final Fantasy X. Only a maximum of three party members can fight in battle, with the character Mootie taking up a support role. In battle, party member commands are present on a dual-sided command ring, one side with the character's normal battle abilities and the other for summon special attacks. This allows the three members to have up to five actions on each side; a regular physical attack in the ring's middle and four abilities from summon stones equipped to the party members before entering a battle zone. In addition, each character has three consumption meters that can be filled in battle. Characters receive 20%-60% of a consumption meter point for each action they make and can use consumption meter points to summon their equipped summons. Battles run on a chain meter to determine the amount of rewards a player can select from chests after completing a battle zone. The meter loses points for taking actions from both the party and enemies, but players can raise the meter with crystals that drop in battle by defeating enemies or by using a summon's special attack. This chain meter can reach a maximum of 4.

Energy is required to complete quests and go for any run in any area. A point of energy will regenerate every 3 minutes, and about 5-10 energy is required to challenge an area or complete a quest. Upon leveling up, the player's max energy may increase by one, and the energy bar is completely recovered. Energy is not required when fighting through the story's events that are newly released every 2-3 weeks. Recovering AP is achieved by waiting about 3 hours or so or by spending 100 Space Time Stones.

Summons play a pivotal role in a character's stats and abilities. Abilities may only be used when equipped with a certain phantom stone. In addition, character stats can only be increased by equipping weapons or accessories, or obtaining memory fragments and upgrading summon phantom stones. Space-Time Stones (STS) are the main in-game currency used. It is given to players for free in events, storyline quests, daily rewards, broadcast sessions. It can be used to open treasure chests, or players can invest in the cash shop itself. Beginning in 2016, the cash shop has been split into two or more unique cash-shops that require different amounts of STS to use them. For example, the event cash shop follows the standard method of summon. Players may access different cash shops by swapping left and right while in the cash shop main menu. Summons can be leveled and can be upgraded in rank after their phantom stone has reached the max level. Upgrading phantom stones require the player to have the summon fully leveled on its current rank. However, once a summon's phantom stone is upgraded in rank, they revert to level 1 again and must be leveled up once more. All phantom stones have a maximum rank of various stars, with a maximum at eight.

Battle encounters are presented in rounds that start once the player enters a battle zone on the world map. Once a player enters a zone, they will have to fight a barrage of enemies until they reach the end. Entering a battle zone can cost either stamina points or CP hourglasses. Players can choose to escape a battle, if they find themselves overwhelmed by the enemies, however, any loot obtained during the battle will be forfeit. The loot will also be forfeit if they lose the battle.

After every battle, the player is rewarded with treasure chests. Players are able to open a certain number of chests depending on their crystal value when the battle ends. Depending on the crystal value, players are able to open more treasure boxes at the end and a secret reward is unlocked when the player reaches over 4 crystals in a battle. Most battles contain seven treasure chests including the secret chest. "CHAIN" will be displayed if players defeat two monsters without interruption. Under "CHAIN", all monsters will reel in 0.2 crystals when defeated. However, "CHAIN" will disappear if the player lets monsters use any skills or attacks.

It is possible to add other people in the friend list. This enables one to use their specific phantom stone while in battle via the pet, Mootie and different types of phantom stone may be used time to time, depending on what was equipped by Morrow in the first slot. Maximum of 30 friends can be added at any time. Friends can give a percentage of their earned Yellow Vouchers and Keys for use in the Tower of Babil from time to time, which makes it easy for them to stack if one didn't spent them in the Tower over a period of time. Mootie will become stronger as the party level increases, it will also grow stronger with the party's buffs, and grow weaker with the party's debuffs.

By completing quests, players will obtain an Hourglass item. Hourglasses are called "CP" and are needed to do event battles, the Tower of Babil, or the hourglass station that could be found in almost every dimension. The hourglass station contains memory fragments of characters that permanently increases their stats. Upon receiving the memory fragment, the player must go to the memory keeper at the space dimension to exchange them for additional stat boosts. By completing quests, players may obtain weapons, rings, phantom stones, and tails to upgrade their phantom stones.

Development

The game's was directed, written, and designed by Takashi Tokita,[1] based in part on his original plans for the cancelled Chrono Break, a proposed sequel to Chrono Trigger.[2] The game's character designs and image illustrations were handled by CyDesignation, an art design firm founded and directed by former Square Enix artists.[3] The soundtrack was composed and produced by Naoshi Mizuta.[1] The game's main theme is Timeless Tomorrow performed by Lia.[4]

Reception

Reception
Review score
PublicationScore
TouchArcade4/5 stars[5]

On May 8, 2015, Square Enix announced that the game had 1.5 million downloads since release.[6]

External links

References

  1. ^ a b c "Final Fantasy's New Time Travel RPG Will Be Like Chrono Trigger Meets FFV And VI". Siliconera. November 19, 2014. Archived from the original on April 6, 2015. Retrieved March 31, 2015.
  2. ^ Sullivan, Meghan (2017-12-21). "Cancelled Chrono Trigger Game Lives on in Final Fantasy Mobile Title". IGN. Ziff Davis. Archived from the original on 2018-02-25. Retrieved 2018-04-26.
  3. ^ "スクエニが新作スマホアプリ「ファイナルファンタジーレジェンズ 時空ノ水晶」と「ファイナルファンタジー ブレイブエクスヴィアス」を発表。記念セールも実施". 4gamer.net. Archived from the original on March 21, 2015. Retrieved March 31, 2015.
  4. ^ "『ファイナルファンタジーレジェンズ 時空ノ水晶』JUMP FESTA 2015 トレーラー". YouTube. Archived from the original on December 30, 2014. Retrieved March 31, 2015.
  5. ^ Musgrave, Shaun (November 2, 2017). "Final Fantasy Dimensions 2 Review". TouchArcade. Retrieved May 16, 2018.
  6. ^ "FF LEGENDS 時空ノ水晶」,150万DL突破記念キャンペーンがスタート". 4gamer.net. Archived from the original on May 11, 2015. Retrieved May 10, 2015.
Chrono Break

Chrono Break is a cancelled third mainline entry in the Chrono series of video games by Square (now Square Enix). While never officially announced by the company, commentary from Chrono series developers Masato Kato, Hironobu Sakaguchi, and Takashi Tokita have confirmed early plans for the game, alongside a number of trademarks filed in the game's name. However, the game would ultimately go unproduced, with many members of the internal development team either moving on to Final Fantasy XI or leaving the company in favor of freelance work. The game elicited much commentary from the company and the video game press in the following years, though as of 2019, all trademarks had expired, with no announced plans to work on the game.

Hajime Tabata

Hajime Tabata (田畑 端, Tabata Hajime, born May 5, 1971) is a Japanese game director and the previous Luminous Productions COO and Head of Studio who formerly worked for Square Enix. He was the Head of Square Enix's Business Division 2 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.Tabata resigned from Luminous Productions and Square Enix Group on October 31, 2018.

List of Final Fantasy video games

Final Fantasy is a video game series developed and published by Square Enix (formerly Square). The first title in the series, the eponymous Final Fantasy, premiered in Japan in 1987, and Final Fantasy games have been released almost every single year since. Fifteen games have been released as part of the main (numbered) series. Sequels, prequels, spin-offs, and related video games have been published, as well as numerous titles in other media forms. Each game in the main series takes place in a different fictional universe rather than serve as direct sequels to prior games, although some titles have received sequels, or prequels, set in the same universe.

Most of the games have been re-released for several different platforms, many of which have been included in bundled releases. The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as well as for personal computers and mobile phones. The series is Square Enix's most successful franchise, having sold over 100 million units worldwide as of June 2011, across both the main series and its spin-offs. Final Fantasy's popularity has placed it as one of the best-selling video game franchises.

List of Square Enix mobile games

Square Enix is a Japanese video game development and publishing company formed from the merger on April 1, 2003 of video game developer Square and publisher Enix. The company is best known for its role-playing video game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series. Of its properties, the Final Fantasy franchise is the best-selling, with a total worldwide sales of over 100 million units. The Dragon Quest series has shipped over 57 million units worldwide and is one of the most popular video game series in Japan, while the Kingdom Hearts series has shipped over 12 million copies worldwide. Since its inception, the company has developed or published hundreds of titles in various video game franchises on numerous gaming systems.

Square Enix has owned Taito Corporation, which continues to publish its own video games, since September 2005, and acquired game publisher Eidos Interactive in April 2009, which has been merged with Square Enix's European publishing wing and renamed as Square Enix Europe. This list includes games developed or published by Square Enix after its formation and released for mobile platforms such as non-smartphone mobile phones, mobile operating systems such as iOS and Android, or the GREE service, rather than as retail games. This list does not include games published by Taito, but does include games published by Square Enix Europe. As not all games have been made available by Square Enix for sale or download worldwide, this list denotes if a game has been released in Japan, North America, and the PAL region.

Matrix Software

Matrix Software (株式会社マトリックス, Kabushiki-gaisha Matorikkusu) is a Japanese video game development company located in Tokyo. Founded in July 1994 by former members of Climax Entertainment and Telenet Japan, the company has since created games for a number of systems beginning with their action-adventure game title Alundra in April 1997. Matrix has teamed with other developers such as Square Enix and Chunsoft to produce games for existing franchises such as Final Fantasy and Dragon Quest, as well as other anime and manga properties. In addition to game console development, Matrix Software has also made games for various Japanese mobile phone brands since 2001.

Naoki Yoshida

Naoki Yoshida (吉田 直樹, Yoshida Naoki, born May 1, 1973), also known by the nickname Yoshi-P, is a Japanese video game producer, director and designer working for Square Enix. He is known primarily for his work on massively multiplayer online role-playing games (MMORPGs), as chief planner on Dragon Quest X, and as director and producer of Final Fantasy XIV: A Realm Reborn. He is credited with rescuing the original Final Fantasy XIV project from its disastrous launch. Yoshida is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 5 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

Naoshi Mizuta

Naoshi Mizuta (水田 直志, Mizuta Naoshi, born January 24, 1972) is a Japanese video game composer and musician. He is best known for his work on Final Fantasy XI (with Nobuo Uematsu and Kumi Tanioka), but has also composed music for Mega Man & Bass, Street Fighter Alpha, and Parasite Eve II. He started his career at Capcom before moving to Square (now Square Enix) in 1998.

Tetsuya Nomura

Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.

Yoshinori Kitase

Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born 23 September 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series. Kitase is an Executive Officer at Square Enix, the Head of Square Enix's Business Division 1 and part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.

This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.