Final Fantasy[a] is a fantasy role-playing video game developed and published by Square in 1987. It is the first game in Square's Final Fantasy series, created by Hironobu Sakaguchi. Originally released for the NES, Final Fantasy was remade for several video game consoles and is frequently packaged with Final Fantasy II in video game collections. The story follows four youths called the Light Warriors, who each carry one of their world's four elemental orbs which have been darkened by the four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the orbs, and save their world.
Final Fantasy was originally conceived under the working title Fighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of the Final Fantasy series. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search of random battle encounters to raise the player's experience level. By March 2003, all versions of the Final Fantasy had sold a combined total of two million copies worldwide.
North American cover art
Nintendo (NES & GBA)
December 18, 1987
Final Fantasy has four basic game modes: an overworld map, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. The primary means of travel across the overworld is by foot; a canoe, a ship, and an airship become available as the player progresses. With the exception of some battles in preset locations or with bosses, enemies are randomly encountered on field maps and on the overworld map when traveling by foot, canoe, or ship, and must either be fought or fled from.
The game's plot develops as the player progresses through towns and dungeons. Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure chests containing rare items that are not available in most stores. The game's menu screen allows the player to keep track of their experience points and levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute is their level, which can range from one to fifty, and is determined by the character's amount of experience. Gaining a level increases the character's attributes, such as their maximum hit points (HP), which represents a character's remaining health; a character dies when they reach zero HP. Characters gain experience points by winning battles.
Combat in Final Fantasy is menu-based: the player selects an action from a list of options such as Attack, Magic, and Item. Battles are turn-based and continue until either side flees or is defeated. If the player's party wins, each character will gain experience and Gil; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost. Final Fantasy was the first game to show the player's characters on the right side of the screen and the enemies on the left side of the screen, as opposed to a first-person view.
The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game. Each character has an "occupation", or character class, with different attributes and abilities that are either innate or can be acquired. There are six classes: Fighter, Thief, Black Belt, Red Mage, White Mage, and Black Mage. Later in the game, the player has the option to have each character undergo a "class upgrade"; whereby their sprite portraits mature, and some classes gain the ability to use weapons and magic that they previously could not use. The game contains a variety of weapons, armor, and items that can be bought or found to make the characters more powerful in combat. Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells. At shops, the characters can buy items to help themselves recover while they are traveling. Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recovers the party's magic after saving. Special items may be gained by doing quests.
Magic is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it. Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic.
Final Fantasy takes place in a fantasy world with three large continents. The elemental powers of this world are determined by the state of four crystals, each governing one of the four classical elements: earth, fire, water, and wind. The world of Final Fantasy is inhabited by numerous races, including humans, elves, dwarves, mermaids, dragons, and robots. Most non-human races have only one "town" in the game, although individuals are sometimes found in human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giant space station (called the Floating Castle in the game), watched their country decline as the Wind crystal went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water crystal went dark. The Earth crystal and the Fire crystal followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.
The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Light Warriors have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sara from the evil knight Garland, the King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. There the Light Warriors liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the elf prince cursed by Astos. The elf prince gives the Light Warriors the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT. Nerrick, one of the dwarves of the Cave of Dwarf/Dwarf Village, destroys a small isthmus using the TNT, connecting the Aldi Sea to the outside world.
After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sadda's cave. With Sadda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich. The Light Warriors then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend, Kary. The Levistone from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat's Tail from the Castle of Ordeal, the King of the Dragons, Bahamut, promotes each Light Warrior. A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend, Kraken, in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. The Lefeinish give the Light Warriors access to the Floating Castle that Tiamat, the Wind Fiend, has taken over. With the Four Fiends defeated and the Orbs restored, a portal opens in the Temple of Fiends which takes them 2000 years into the past. There the Warriors discover that the Four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox, and return home. By ending the paradox, however, the Light Warriors have changed the future to one where their heroic deeds remain unknown outside of legend.
Hironobu Sakaguchi had intended to make a role-playing game (RPG) for a long time, but his employer Square refused to give him permission as it expected low sales of such a product. However, when the RPG Dragon Quest was released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired by Ultima and Wizardry. Only three of his colleagues volunteered to join this project headed by him because he was thought of as a "rough boss" in spite of his unsuccessful creations. Eventually, Final Fantasy was developed by a team of seven core staff members within Square referred to as the "A-Team". Sakaguchi convinced fellow game designers Koichi Ishii and Akitoshi Kawazu to join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop game Dungeons & Dragons and the RPG Wizardry. For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them into Final Fantasy. He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels "the fun in an RPG begins when you create a character".
The scenario was written by freelance writer Kenji Terada, based on a story by Sakaguchi. Ishii heavily influenced the game's setting with his idea of the crystals. He also suggested illustrator Yoshitaka Amano as character designer, but Sakaguchi declined at first as he had never heard the artist's name before. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game. The music for Final Fantasy was composed by Nobuo Uematsu and marked his 16th video game music composition. Iranian-American programmer Nasir Gebelli was hired to code the game. He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail. Gebelli was also responsible for creating what is considered to be the first RPG minigame, a sliding puzzle, which he added into the game despite it not being part of the original game design. Among the other developers were graphic designer Kazuko Shibuya, programmers Kiyoshi Yoshii and Ken Narita, as well as debugger Hiroyuki Ito. When the project started to show promise, designer Hiromichi Tanaka and his "B-Team" joined to aid development. The lack of faith in Sakaguchi's team, as well as its unpopularity within the company, motivated the staff members to give their best.
Sakaguchi took an in-development ROM of the game to Japanese magazine Famicom Tsushin, but it would not review it. However, Famitsu gave the game extensive coverage. Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed, then the original NES version successfully shipped 520,000 copies in Japan. Following the successful North American localization of Dragon Quest, Nintendo of America translated Final Fantasy into English and published it in North America in 1990. The North American version of Final Fantasy met with modest success, partly due to Nintendo's then-aggressive marketing tactics. No version of the game was marketed in the PAL region until Final Fantasy Origins in 2003.
Over the years, several theories emerged as to why the game was called Final Fantasy. In 2015, Sakaguchi stated that, from the beginning, the team had wished for a name that could be shortened to FF (エフエフ efu efu); that way, the game's title could be abbreviated in the Latin script and pronounced in four syllables in the Japanese language. The original working title for Sakaguchi's RPG concept was Fighting Fantasy, but it was changed to avoid issues with a tabletop game of the same name that had already been released. The reason for choosing the word "final" to form the eventual title of Final Fantasy was explained as twofold by Uematsu: for one thing, it stemmed from Sakaguchi's personal situation, as he would have quit the game industry and gone back to university had the game not sold well, and for another, Square was under the threat of bankruptcy at the time, which meant the game could have been the company's last. Although Sakaguchi confirmed some of the theories, he later downplayed the rationale for choosing the word "final", saying that "it was definitely a back-to-the-wall type situation back then, but any word that starts with an 'F' would have been fine".
Final Fantasy has been remade several times for different platforms and has frequently been packaged with Final Fantasy II in various collections. While all of these remakes retain the same basic story and battle mechanics, various changes have been made in different areas, including graphics, sound, and specific game elements.
|Family Computer / Nintendo Entertainment System||Square||Square
|The original version.|
Technical limitations and the censorship policies of Nintendo of America resulted in a few minor changes to certain elements of the American version.
|Final Fantasy||1989||Japan||MSX2||Square||Microcabin||Minor graphical upgrades, expanded music and sound effects, and fewer loading times.|
|Final Fantasy I・II||1994||Japan||Family Computer||Square||Square||A few graphical updates.|
|Final Fantasy||2000||Japan||WonderSwan Color||Square||Square||Background images in battle scenes, re-drawn sprites, and parity with later games.|
|Final Fantasy Origins||2002
|PlayStation||Tose||Square||All-new, more detailed graphics, remixed soundtrack, FMV sequences, art galleries, and memo save function.|
|Final Fantasy I & II: Dawn of Souls||2004||Japan
|Game Boy Advance||Tose||Nintendo||Four additional dungeons, updated bestiary, and a few minor changes.|
|Mobile phone||Square Enix
Bandai Namco Games
|PlayStation Portable||Tose||Square Enix||Higher-resolution 2D graphics, FMV sequences, remixed soundtrack,|
bonus dungeons, and script from Dawn of Souls.
|Wii Virtual Console||Square Enix||Virtual Console release of the original FC / NES version.|
|PlayStation Store PSOne Classics||Square||Release of the PlayStation version as a PSOne Classic.|
|Final Fantasy||2010||worldwide||iOS||Square Enix||Square Enix||Based on the PSP version.|
|PlayStation Store downloadable PSP games||Square Enix||PlayStation Portable version released as downloadable PSP game.|
|Final Fantasy||2012||worldwide||Windows Phone||Square Enix||Based on the iOS version.|
|Final Fantasy||2012||worldwide||Android||Square Enix||Square Enix||Based on the iOS version, but without the bonus dungeons, bestiary, and music player.|
|Final Fantasy||2013||Japan||Nintendo 3DS Virtual Console||Square||Square Enix||Virtual Console release of the original FC version.|
|Final Fantasy||2013||Japan||Wii U Virtual Console||Square||Square Enix||Virtual Console release of the original FC version.|
|Final Fantasy||2015||Japan||Nintendo eShop||Square Enix||Square Enix||Based on the PSP version with updated 3D stereoscopic graphics.|
|Final Fantasy I & II Advance||2016||Japan||Wii U Virtual Console||Square||Square Enix||Virtual Console release of the GBA version.|
|NES Classic Edition||Square||Square Enix
|The original version emulated as an in-built title for the system.|
Final Fantasy was first re-released for the MSX2 system and was published by Microcabin in Japan in June 1989. It had access to almost three times as much storage space as the Famicom version but suffered from problems not present in Nintendo's cartridge media, including noticeable loading times. There were also minor graphical upgrades, much-improved music tracks, and sound effects.
In 1994, Final Fantasy I・II, a compilation of Final Fantasy and Final Fantasy II, was launched for the Famicom. This version was only released in Japan and had very few graphical updates.
The WonderSwan Color remake was released in Japan on December 9, 2000, and featured many new graphical changes. The 8-bit graphics of the original Famicom game were updated, battle scenes incorporated full background images, and character and enemy sprites were redrawn to look more like the ones from the Super Famicom Final Fantasy games.
In Japan, Final Fantasy and Final Fantasy II were re-released both separately and as a combined game for the PlayStation. The collection was released in Japan in 2002 as Final Fantasy I & II Premium Package and in Europe and North America in 2003 as Final Fantasy Origins. This version was similar to the WonderSwan Color remake and featured several changes such as more detailed graphics, a remixed soundtrack, added full motion video sequences, art galleries of Yoshitaka Amano's illustrations, and a memo save function. On December 18, 2012, the port was re-released as part of the Final Fantasy 25th Anniversary Ultimate Box release.
Final Fantasy I & II: Dawn of Souls is, like Final Fantasy Origins, a port of the first two games in the series and was released for the Game Boy Advance in 2004. The Dawn of Souls version incorporates various new elements, including four additional dungeons, an updated bestiary, and a few minor changes.
Square Enix released a version of Final Fantasy for two Japanese mobile phone networks in 2004; a version for NTT DoCoMo FOMA 900i series was launched in March under the title Final Fantasy i and a subsequent release for CDMA 1X WIN-compatible phones was launched in August. Another titular version was released for SoftBank Yahoo! Keitai phones on July 3, 2006. The games have more refined graphics compared to the original 8-bit game, but not as advanced as many of the later console and handheld ports.
Square Enix planned to release this version for North American mobile phones in 2006, but it was delayed to 2010 and released in collaboration with Namco. It retains the game difficulty and MP System from the original Famicom version. Other elements such as updated graphics, spell names, monster names, bosses, items, and areas are borrowed from the Game Boy Advance / Wonderswan Color versions, not including the additional areas and monsters present in the GBA version. Game data is saved as in the original Famicom version (by using Tent, Sleeping Bag, and Cottage or by going into an inn). However, there are now three save game slots and a "Temporary Save" option available in the game.
For the 20th anniversary of Final Fantasy, Square Enix remade Final Fantasy and Final Fantasy II for the PlayStation Portable. The games were released in Japan and North America in 2007, and in European territories in 2008. The PSP version features higher-resolution 2D graphics, full motion video sequences, a remixed soundtrack, and a new dungeon as well as the bonus dungeons from Dawn of Souls. The script is the same as in the Dawn of Souls version, aside from the new dungeon.
Square Enix released the original NES version of the game on the Wii's Virtual Console service in Japan on May 26, 2009, in North America on October 5, 2009 and in the PAL region as an import on May 7, 2010.
On February 25, 2010, Square Enix released the iOS version of Final Fantasy, based on the PSP port with touch controls, worldwide. On June 13, 2012, Square Enix released the Windows Phone version, which is based on the iOS version. On July 27, 2012, Square Enix released an Android port, largely based on the iOS version though lacking the new dungeons of the 20th-anniversary edition.
On November 11, 2016, the game (alongside 29 other games) was included in the NES Classic Edition / Nintendo Classic Mini: Nintendo Entertainment System released by Nintendo.
Final Fantasy has been well received by critics and commercially successful; the original NES version shipped 520,000 copies in Japan. According to Square's publicity department, the Japanese Famicom and MSX releases sold a combined 600,000 copies, and the North American NES release sold 700,000 copies. As of March 31, 2003, the game, including all re-releases and remakes at the time, had shipped 1.99 million copies worldwide, with 1.21 million of those copies being shipped in Japan and 780,000 abroad. As of November 19, 2007, another PlayStation Portable version has shipped 140,000 copies.
Editors at IGN ranked Final Fantasy the 11th best game on the NES, calling the game's class system diverse, and praising its convenient use of vehicles as a means of traveling across the world map. GamesRadar ranked it the eighth best NES game ever made. The staff felt that while Dragon Warrior introduced gamers to the genre, Final Fantasy popularized it. In 2004, readers of Retro Gamer voted Final Fantasy 93rd top retro game, with the staff noting that "despite poor visuals and a relatively simple quest, many still consider the original to be the best (with the exception of FFVII)." In 2006, Final Fantasy appeared in the Japanese magazine Famitsu's Top 100 games list, where readers voted it the 63rd best game of all time. GameFAQs users made a similar list in 2005, which ranked Final Fantasy at 76th. It was rated the 49th best game made on a Nintendo system in Nintendo Power's Top 200 Games list. In 2008, Nintendo Power ranked it the 19th best Nintendo Entertainment System video game, praising it for setting up the basics of console role-playing games, along with Dragon Warrior, and citing examples such as epic stories, leveling up, random battles, and character classes.
Final Fantasy was one of the most influential early console role-playing games and played a major role in legitimizing and popularizing the genre. According to IGN's Matt Casamassina, Final Fantasy's storyline had a deeper and more engaging story than the original Dragon Quest (known as Dragon Warrior in North America). Modern critics have pointed out that the game is poorly paced by contemporary standards, and involves much more time wandering in search of random battle encounters to raise their experience levels and money than it does exploring and solving puzzles. Other reviewers find the level-building and exploration portions of the game as the most amusing ones. In 1987, Famitsu initially described the original Final Fantasy as "one of many" that imitated the Dragon Quest formula. The game is considered by some to be the weakest and most difficult installment of the series.
The subsequent versions of Final Fantasy have garnered mostly favorable reviews from the media. Peer Schneider of IGN enjoyed the WonderSwan Color version, praising its graphical improvements, especially the environments, characters, and monsters. Famitsu scored this version a 30 out of 40. Final Fantasy Origins was generally well-received; GamePro said the music was "fantastic", and that the graphics had a "suitably retro cuteness to them." Reviews for Final Fantasy I & II: Dawn of Souls were generally positive, with Jeremy Dunham of IGN giving particular praise to the improved English translation, saying it was better than any previous version of the game. The PlayStation Portable version was not as critically successful as the previous releases; GameSpot's Kevin VanOrd cited the visuals as its strongest enhancement but stated that the additional random enemy encounters and updated graphics did not add much value. The Dawn of Souls package was rated 76th in Nintendo Power's Top 200 Games list.
A soundtrack album was released together with the score of Final Fantasy II in 1989. Some of the game's tracks became mainstays to the Final Fantasy series: the "Prelude", the arpeggio played on the title screen; the "Opening Theme", which is played when the party crosses the bridge early in the game and later referred to as the Final Fantasy theme; and the "Victory Fanfare", which is played after every victorious battle. The opening motif of the battle theme has also been reused a number of times in the series. The theme song that plays when the player characters first cross the bridge from Coneria has become the recurring theme music of the series and has been featured in most numbered Final Fantasy titles. Final Fantasy was also the basis for the series finale of a video game-themed cartoon series Captain N: The Game Master entitled "The Fractured Fantasy of Captain N". 8-Bit Theater, a sprite-based webcomic created by Brian Clevinger, parodies the game, and has become very popular in the gaming community since it started in March 2001.
Elements from the video game have also appeared in a series of fighting games: Dissidia Final Fantasy, Dissidia 012 Final Fantasy and Dissidia Final Fantasy NT. Warrior of Light, based on Yoshitaka Amano's design of the lead character, and Garland are the respective hero and villain representing Final Fantasy. Warrior of Light is voiced by Toshihiko Seki in the Japanese version and Grant George in the English version, while Garland is voiced by Kenji Utsumi (Dissidia Final Fantasy and 012 Dissidia Final Fantasy) and Kōji Ishii (Dissidia Final Fantasy NT) in the Japanese versions and Christopher Sabat in the English versions. All the games add background information to the world of Final Fantasy. For instance, Dissidia 012 Final Fantasy names the world of Final Fantasy "World A" in order to distinguish it from World B, the world of Dissidia. Characters and music from Final Fantasy have also appeared in the Theatrhythm Final Fantasy series.
Garland: Remember me, Garland? Your puny lot thought it had defeated me. But, the Four FIENDS sent me back 2000 years into the past. / From here I sent the Four FIENDS to the future. The FIENDS will send me back to here, and the Time-Loop will go on. / After 2000 years, I will be forgotten, and the Time-Loop will close. I will live forever, and you shall meet doom!!
Report 7: World: A / Place: Town on the Hawk's Wing / Forgotten Memories -07- "So what you just told is all memory you have inherited?" / Yes. Memory succession is a dying art. In order to preserve this memory for a longer time, I thought it best to leave it in writing. / "Do you think there is any relation between your memory and the Four Fiends wreaking havoc on our world now?" / That, I cannot say with any certainty. But there are curious similarities as to where things happened. / Where the rip in time-space occurred, and where the Four Fiends now dwell... The scenery in both locations match with what remain in my memory. / "Thank you for sharing your story. It shall be passed on as recorded." / Lukahn, please let me ask you one question before we finish. The Warrior of Light, the one you predicted would save the world from this calamity with crystal in hand, is he really coming? / "I am called an oracle, but I am actually a historian." / "History must always converge. I feel faint signs of it coming from the distant worlds. / The Warrior of Light shall come indeed. / And he shall liberate this world... no, the people of this world from the cycle of negativity."
Bahamut is a giant fish from Arabian mythology.
Bahamut may also refer to:
Bahamut (Dungeons & Dragons), a dragon deity in Dungeons & Dragons
Bahamut (Final Fantasy), a character from the Final Fantasy video game series
Bahamut (band), a heavy metal band from Detroit, Michigan
Bahamut (album), an album by Hazmat Modine, or its title track
Bahamut, a boss enemy in La-MulanaBlue Magic
Blue Magic can refer to:
Blue Magic (band), a R&B and soul music vocal quintet.
"Blue Magic" (song), a song from rapper Jay-Z's album American Gangster
Blue Magic, a novel by A. M. Dellamonica
Blue Magic, a novel by Edith Ballinger Price
The name of a high quality brand of heroin marketed by drug lord Frank Lucas, which later inspired the film American Gangster' and the song of the same name by Jay-Z.OthersA type of magic in the Final Fantasy video game; see Final Fantasy magic
Blue Magic is the name of the Direct to Home venture by Reliance ADAG
"Magic blue" refers to the chemical compound Tris(4-bromophenyl)ammoniumyl hexachloroantimonateChocobo
The Chocobo (Japanese: チョコボ, Hepburn: Chokobo) is a fictional species from the Final Fantasy video game series made by Square and Square Enix (since 1988). The creature is generally a flightless bird, though certain highly specialized breeds in some titles retain the ability to fly. It bears a resemblance to casuariiformes and ratites, capable of being ridden and otherwise used by player characters during gameplay. Chocobos first appeared in Final Fantasy II and have been featured in almost all subsequent Final Fantasy games, as well as making cameo appearances in numerous other games. A spin-off Chocobo series featuring chocobos has also been created.Dear Friends
Dear Friends may refer to:
"Dear Friends" (song), a song by the band Queen
Dear Friends (Firesign Theatre album), a 1972 album by comedy group The Firesign Theatre
Dear Friends (radio program), a Firesign Theatre radio series broadcast by KPFK between 1970 and 1971 which formed the basis the above LP
Dear Friends: Music From Final Fantasy, the name of a concert tour of music from the Final Fantasy video game series
Final Fantasy V Dear Friends, an album of arranged music from Final Fantasy V
Dear Friends (1967 film), a CBS Playhouse production from the 1967 television season.
Dear Friends (2007 film), a 2007 Japanese drama filmFF1 (disambiguation)
FF1 may refer to:
Fantastic Four, the first movie in the Fantastic Four series
Fatal Frame, the first game in the Fatal Frame series
Final Fantasy (video game), the first game in the Final Fantasy series
Final Fight, the first game in the Final Fight series
Fatal Fury: King of Fighters, the first game in the Fatal Fury series
PRR FF1, a locomotive of the Pennsylvania RailroadFinal Fantasy
Final Fantasy is a Japanese science fantasy media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs/JRPGs). The first game in the series was released in 1987, with 14 other main-numbered entries being released since then. The franchise has since branched into other video game genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, racing, third-person shooter, fighting, and rhythm, as well as branching into other media, including CGI films, anime, manga, and novels.
Final Fantasy installments are generally stand-alone stories, each with different settings, plots and main characters, however, as a corpus they feature some identical elements that help to define the franchise. These recurring elements include plot themes, character names, and game mechanics. Each plot centers on a particular group of heroes who are battling a great evil, but also explores the characters' internal struggles and relationships. Character names are frequently derived from the history, languages, pop culture, and mythologies of cultures worldwide. The mechanics of each game involve similar battle systems and maps.
The Final Fantasy video game series has been both critically and commercially successful, selling more than 142 million games worldwide, making it one of the best-selling video game franchises of all time. The series is well known for its innovation, visuals, and music, such as the inclusion of full-motion videos (FMVs), photorealistic character models, and music by Nobuo Uematsu. It has been a driving force in the video game industry, and the series has affected Square Enix's business practices and its relationships with other video game developers. It has popularized many features now common in role-playing games, also popularizing the genre as a whole in markets outside Japan.Final Fantasy (disambiguation)
Final Fantasy is a media franchise originating from a role-playing video game of the same name, which debuted on the Nintendo Entertainment System in 1987.
Final Fantasy may also refer to:
Final Fantasy (video game), the first video game in the series
Final Fantasy: The Spirits Within, a 2001 computer-animated film that is a stand-alone offshoot of the franchise
Final Fantasy VII Advent Children, a 2005 computer-animated film sequel to Final Fantasy VIIIn music:
Final Fantasy is the former name of Owen Pallett's Toronto-based musical project
Final Fantasy (album), a 2005 album by Leo Ku, or the title track
"Final Fantasy", a song by Drake from ScorpionFinal Fantasy Airborne Brigade
Final Fantasy Airborne Brigade, known in Japan as Final Fantasy Brigade (ファイナルファンタジー ブリゲイド, Fainaru Fantajī Burigeido) is a Final Fantasy video game developed and published by Square Enix for Mobage compatible mobile phones. The game is similar to other traditional Final Fantasy games with an overworld and dungeons, but is socially oriented. There are over 2.5 million players just in Japan, though reviews have commented on the games lack of polish and sound.Final Fantasy Tactics
Final Fantasy Tactics (ファイナルファンタジータクティクス, Fainaru Fantajī Takutikusu) is a tactical role-playing game developed and published by Squaresoft (later changed to Square and now Square Enix) for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.Final Fantasy Tactics is set in a fictional medieval-inspired kingdom called Ivalice, created by Yasumi Matsuno. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.
A spin-off title, Final Fantasy Tactics Advance, was released for the Nintendo Game Boy Advance in 2003 and a sequel to that title, Final Fantasy Tactics A2: Grimoire of the Rift, was released in 2007 for the Nintendo DS. Various other games have also utilized the Ivalice setting, including Vagrant Story for the PlayStation and Final Fantasy XII for the PlayStation 2. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of Square Enix's Ivalice Alliance project. Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.Gunblade
Gunblade may refer to:
A fictional weapon from the Final Fantasy video game series.
Pistol sword, a rare type of combination weapon in use from the 16th until the 19th centuries.Jobs
Jobs may refer to:
Job, an activity that people do for regular income gainKazushige Nojima
Kazushige Nojima (野島 一成, Nojima Kazushige, born January 20, 1964 in Sapporo) is a Japanese video game writer and is the founder of Stellavista Ltd. He is best known for writing several installments of Square Enix's Final Fantasy video game series—namely Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy VII: Advent Children, Crisis Core: Final Fantasy VII and the Kingdom Hearts series. Nojima also wrote the original lyrics of Liberi Fatali for Final Fantasy VIII and both Suteki da Ne and the Hymn of the Fayth for Final Fantasy X.Masahiro Kobayashi (actor)
Masahiro Kobayashi (小林 正寛, Kobayashi Masahiro, born May 16, 1971) is a Japanese actor and voice actor from Yakumo, Hokkaido. In 1995, he enrolled in the Seinenza Theater Company. Masahiro's notable roles include Barret Wallace, and Ryid Uruk from the Final Fantasy video game series.Summoning (disambiguation)
Summoning, is the act of calling or summoning a spirit, demon, god or other supernatural agent, in the Western mystery tradition.
Summoning or The Summoning may also refer to:
Summoning (band), an Austrian black metal band
The Summoning (album), a 2011 album by Glamour of the Kill
"The Summoning" (Babylon 5), an episode of Babylon 5
The Summoning (novel), a 2008 Darkest Powers novel by Kelley Armstrong
The Summoning (video game), a 1992 isometric-view fantasy role-playing game
Summoning, a game mechanic in the Final Fantasy video game series
The Summoning, the UK release name of the 2016 film more widely known as Planetarium
The Summoning, a 1993 novel by Bentley Little
"The Summoning", a song by Linkin Park from The Hunting Party
The Summoning, a 2001 novel by Troy Denning
"The Summoning", a 2015 TV movie that premiered on TV One (U.S. TV network) on June 7, 2015The Black Mages
The Black Mages were a Japanese instrumental rock band formed in 2002 by Nobuo Uematsu, Kenichiro Fukui and Tsuyoshi Sekito, who were three video game composers for Square Enix. The band arranged Uematsu's Final Fantasy video game series-based compositions in a hard rock style often similar to progressive metal, achieved with the additional use of synthesizers. Since its inception, the band had expanded to six members with the addition of Keiji Kawamori, Michio Okamiya and Arata Hanyuda. In August 2010, Uematsu announced the band had been disbanded, but he would continue to perform rock arrangements of his music as a part of another similar band, known as the Earthbound Papas.
The band released three studio albums. Their first was released eponymously as The Black Mages in 2003, and contained arrangements of Final Fantasy battle themes. The second album, The Black Mages II: The Skies Above, was released in 2004 and featured additional pieces besides battle themes including the group's first original song, "Blue Blast ~Winning the Rainbow", which was created for Japanese K-1 fighter Takehiro Murahama. The third album, The Black Mages III: Darkness and Starlight, was released in 2008. Music from the group has also appeared in other albums, including one track in Dark Chronicle Premium Arrange, an album of arranged music from the video game Dark Chronicle, a piece in the animated film Final Fantasy VII Advent Children and its corresponding soundtrack album, and one track on Final Fantasy III Original Soundtrack, the soundtrack album for the Nintendo DS version of Final Fantasy III.
The Black Mages did not tour as a band, but performed several concerts to promote their album releases. For their first album they performed in Shibuya and Kanagawa, Japan in 2003 and later released a live video of the first concert on DVD exclusively to Uematsu fanclub members. They repeated this for the release of their second album, performing in Kawasaki and Osaka, Japan in 2005 and similarly released on DVD to fanclub members. The third album saw a performance in Yokohama, Japan in 2008; a DVD of the show was released commercially in March 2009. In addition to these concerts, The Black Mages made live appearances at two Final Fantasy concerts, More Friends: Music from Final Fantasy and Voices - Music from Final Fantasy, as well as another video game music event, Extra: Hyper Game Music Event 2007.Theatrhythm Final Fantasy
Theatrhythm Final Fantasy is a rhythm video game, developed by indieszero and published by Square Enix for Nintendo 3DS and iOS. Based on the Final Fantasy video game franchise, the game involves using the touch screen in time to various pieces of music from the series. The game was released in Japan in February 2012, and in North America, Australia and Europe in July 2012. An iOS version was released in December 2012. A sequel, Theatrhythm Final Fantasy: Curtain Call, was released in 2014. A third game based on the Dragon Quest series, Theatrhythm Dragon Quest, was released in 2015. An arcade game, Theatrhythm Final Fantasy: All-Star Carnival, was released in 2016.