Felix Gilman

Felix John Gilman (11 November 1974 in London)[1] is a writer of fantasy and weird fiction.[2] His 2007 novel Thunderer (published by Bantam Spectra) was nominated for the 2009 Locus Award for Best First Novel,[3] and earned him a nomination for the John W. Campbell Award for Best New Writer in both 2009 and 2010.

Felix Gilman
Felix Gilman gives a reading at the 2010 Brooklyn Indie Mart Steampunk Show
Felix Gilman gives a reading at the 2010 Brooklyn Indie Mart Steampunk Show
BornFelix John Gilman
11 November 1974
London, England
OccupationAttorney, Author
GenreScience fiction, Steampunk, Fantasy
Notable worksThunderer, The Half-Made World

Personal life

Gilman lives in New York City, where he practices law.[4]



  • Thunderer. Spectra. 2007. ISBN 0-553-80676-9.
  • Gears of the City. Spectra. 2008. ISBN 0-553-80677-7.
  • The Half-Made World. Tor. 2010. ASIN B005DI8998. ISBN 0-7653-2552-7.
  • The Rise of Ransom City. Tor. 2012. ASIN B008E8NO76.
  • The Revolutions. Tor Books. 2014. ISBN 9780765337177.


  1. ^ "Felix Gilman: Making the World Stranger", from Locus issue 589, volume 64 number 2, page 81
  2. ^ "Blog Archive » Campbell Nominee Interview: Felix Gilman". Mary Robinette Kowal. 2009-04-21. Retrieved 2009-08-16.
  3. ^ "Locus Online News: 2009 Locus Award Finalists". Locusmag.com. 2009-04-27. Retrieved 2009-08-16.
  4. ^ Rodger Turner, Webmaster. "Dispatches From Smaragdine by Jeff VanderMeer". The SF Site. Retrieved 2009-08-16.

External links

Destiny (video game)

Destiny is an online-only multiplayer first-person shooter video game developed by Bungie and published by Activision. It was released worldwide on September 9, 2014, for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One consoles. Destiny marked Bungie's first new console franchise since the Halo series, and it was the first game in a ten-year agreement between Bungie and Activision. Set in a "mythic science fiction" world, the game features a multiplayer "shared-world" environment with elements of role-playing games. Activities in Destiny are divided among player versus environment (PvE) and player versus player (PvP) game types. In addition to normal story missions, PvE features three-player "strikes" and six-player raids. A free roam patrol mode is also available for each planet and features public events. PvP features objective-based modes, as well as traditional deathmatch game modes.

Players take on the role of a Guardian, protectors of Earth's last safe city as they wield a power called Light to protect the City from different alien races. Guardians are tasked with reviving a celestial being called the Traveler, while journeying to different planets to investigate and destroy the alien threats before humanity is completely wiped out. Bungie released four expansion packs, furthering the story, and adding new content, missions, and new PvP modes. Year One of Destiny featured two small expansions, The Dark Below in December 2014 and House of Wolves in May 2015. A third, larger expansion, The Taken King, was released in September 2015 and marked the beginning of Year Two, changing much of the core gameplay. The base game and the first three expansions were packaged into Destiny: The Taken King Legendary Edition. Another large expansion called Rise of Iron was released in September 2016, beginning Year Three. Rise of Iron was only released for the PlayStation 4 and Xbox One; PlayStation 3 and Xbox 360 clients subsequently stopped receiving content updates. The base game and all four expansions were packaged into Destiny: The Collection. A full sequel, Destiny 2, released in September 2017.

Upon its release, Destiny received mixed to positive reviews with criticism centered mostly around the game's storyline and post-campaign content. The game was praised for maintaining lineage from the Halo franchise, particularly in regards to its competitive experiences. On day one of its release, it sold through over US$325 million at retail in its first five days, making it the biggest new franchise launch of all time. It was GamesRadar's 2014 Game of the Year and it received the BAFTA Award for Best Game at the 2014 British Academy Video Games Awards.

Gilman (name)

Gilman is both a surname and a given name. Notable people with the name include:


Alfred G. Gilman (1941–2015), Nobel Prize–winning scientist

Alfred Gilman, Sr. (1908–1984), American pharmacologist, co-author of The Pharmacological Basis of Therapeutics

Arthur Gilman (educator) (1837-1909), worked mostly in Massachusetts

Arthur D. Gilman (1821–1882), Boston architect

Benjamin A. Gilman (1922–2016), United States representative from New York

Benjamin Ives Gilman (1852-1933), Boston Museum curator

Benjamin Ives Gilman (1766) (1766-1833), shipbuilder and politician from Ohio

Billy Gilman, country singer

Caroline Howard Gilman, United States author

Charlotte Perkins Gilman, turn-of-the-century feminist author

Charles Gilman (disambiguation), several persons

Daniel Coit Gilman, American educator

Daniel Hunt Gilman, American railroad builder

Dorothy Gilman, American author

Felix Gilman, American author

Franklin Gilman (1825-1880), American politician and farmer

Fred Gilman, the Buhl Professor at Carnegie Mellon University

George G. Gilman, author of Western novels

Harold Gilman (1876–1919), British artist

Henry Gilman, American organic chemist

Howard Gilman, industrialist (Gilman Paper Company), philanthropist

John Taylor Gilman (1753–1828), Continental Congress member from New Hampshire, Governor of New Hampshire

John M. Gilman (1824-1906), American politician lawyer

Joseph Gilman (1738), (1738-1806), pioneer settler and judge of Ohio

Laura Anne Gilman, American author

Laurence Gilman (born 1965), Canadian ice hockey executive

Lawrence Gilman (1878–1939), American author and music critic

Marcus D. Gilman (1820-1889), American politician and businessman

Nicholas Gilman, one of the signers of the United States Constitution; United States Senator from New Hampshire

Phoebe Gilman, American children's book author

Ronald Lee Gilman, judge on the United States Court of Appeals for the Sixth Circuit

Sander Gilman (born 1944), cultural and literary historian

Sarah Gilman (born 1996), American actress

Theodore P. Gilman, NYS Comptroller 1900

Winthrop Sargent Gilman (1808–1884), banker, abolitionist, Gilman, Son & Co., New York CityGiven name:

Gilman Marston, United States senator from New Hampshire

Gilman Louie, venture capitalist

George Gilman Fogg, United States senator from New Hampshire

John W. Campbell Award for Best New Writer

The John W. Campbell Award for Best New Writer is an award given annually to the best new writer whose first professional work of science fiction or fantasy was published within the two previous calendar years. The prize is named in honor of science fiction editor and writer John W. Campbell, whose science fiction writing and role as editor of Analog Science Fiction and Fact made him one of the most influential editors in the early history of science fiction. The award is sponsored by Dell Magazines, which publishes Analog. The nomination and selection process is administered by the World Science Fiction Society (WSFS) represented by the current Worldcon committee, and the award is presented at the Hugo Award ceremony at the Worldcon, although it is not itself a Hugo Award. All nominees receive a pin, while the winner receives a plaque. Beginning in 2005, the award has also included a tiara; created at the behest of 2004 winner Jay Lake and 2005 winner Elizabeth Bear, the tiara is passed from each year's winner to the next.Members of the current and previous Worldcon are eligible to nominate new writers for the Campbell Award under the same procedures as the Hugo Awards. Initial nominations are made by members in January through March, at which point a shortlist is made of the five most-nominated writers, with additional nominees possible in the case of ties. Voting on the ballot of five nominations is performed roughly in April through July, subject to change depending on when that year's Worldcon is held. Writers become eligible once they have a work published anywhere in the world which was sold for more than a nominal amount. While final decisions on eligibility are decided by the WSFS, the given criteria for an author to be eligible are specifically defined as someone who has had a written work in a publication which had more than 10,000 readers and which paid the writer at least 3 cents per word and a total of at least 50 US dollars.Works by winners and nominees of the Campbell Award were collected in the New Voices series of anthologies, edited by George R. R. Martin, which had five volumes covering the awards from 1973 through 1977 and which were published between 1977 and 1984. Campbell nominees and winners, such as Michael A. Burstein, who was nominated in 1996 and won in 1997, have commented that the largest effect of winning or being nominated for a Campbell is not on sales but instead that it gives credibility with established authors and publishers. Criticism has been raised about the Campbell that due to the eligibility requirements it honors writers who become well-known quickly, rather than necessarily the best or most influential authors from a historical perspective.Over the 46 years the award has been active, 195 writers have been nominated. Of these, 47 authors have won, including one tie. There have been 51 writers who were nominated twice, 17 of whom won the award in their second nomination.

Liz Gorinsky

Liz Gorinsky is the publisher of Erewhon Books, a former editor for Tor Books, multiple Hugo award nominee, and 2017 Hugo Award winner in the category of Best Editor (Long Form).

The Half-Made World

The Half-Made World is a 2010 steampunk fantasy novel by Felix Gilman. It is set in an alternate version of the American Wild West where the far west reaches of the world are untamed and still being created. It tells the story of Liv Alverhuysen, a female psychologist who sets off on an adventure to heal the mad and John Creedmoor, an Agent of the Gun who is goaded into obedience to his master's orders, despite his growing disdain for them. The novel pits two rival factions against one another as they each hunt for a way to end the everlasting war between them. The Line is industrial, with technological weapons and trains that speed by so quickly the countryside is barely seen, and take over towns and make their citizens slaves at their whim. The Gun are made up of thieves and murderers, and keep hold of the people by fear and violence, but they are losing the war against the Line. The book was nominated for a 2011 Locus Award.


Thunderer may refer to:

Thor, a nickname for the Norse God of Thunder is "the Thunderer"

Colt M1877, a double-action revolver

The Thunderer, a nickname for the British newspaper The Times

HMS Thunderer, the name of a number of British naval vessels since the 18th century

ST Thunderer, a British tug in service 1953–58

the anglicised name of the god Pērkons in Latvian mythology

the prophet Elijah (in Eastern Europe)

Thunderer, a fantasy novel by Felix Gilman

The Thunderer, a DC Comics villain in Metamorpho's Rogue's Gallery

The Thunderer (Marvel Comics), a Marvel Comics character

The Thunderer, a character in The 7th Portal

The Thunderer, a march by John Philip Sousa

"The Thunderer" (Dion song), a 2007 song about Saint Jerome

The Thunderer (Wyoming), a mountain peak in Yellowstone National Park

Gromoboi (ship), two ships of the Russian Imperial Navy; "Gromoboi" is Russian for "Thunderer"

Weird fiction

Weird fiction is a subgenre of speculative fiction originating in the late 19th and early 20th centuries. John Clute defines weird fiction as a "Term used loosely to describe Fantasy, Supernatural Fiction and Horror tales embodying transgressive material". China Miéville defines weird fiction thus: "Weird Fiction is usually, roughly, conceived of as a rather breathless and generically slippery macabre fiction, a dark fantastic (“horror” plus “fantasy”) often featuring nontraditional alien monsters (thus plus “science fiction”)." Discussing the "Old Weird Fiction" published in the late 19th and early 20th centuries, Jeffrey Andrew Weinstock says, "Old Weird fiction utilises elements of horror, science fiction and fantasy to showcase the impotence and insignificance of human beings within a much larger universe populated by often malign powers and forces that greatly exceed the human capacities to understand or control them." Weird fiction either eschews or radically reinterprets ghosts, vampires, werewolves, and other traditional antagonists of supernatural horror fiction. Weird fiction is sometimes symbolised by the tentacle, a limb-type absent from most of the monsters of European folklore and gothic fiction, but often attached to the monstrous creatures created by weird fiction writers such as William Hope Hodgson, M. R. James, and H. P. Lovecraft. Weird fiction often attempts to inspire awe as well as fear in response to its fictional creations, causing

commentators like Miéville to say that weird fiction evokes a sense of the numinous. Although "weird fiction" has been chiefly used as a historical description for works through the 1930s, the term has also been increasingly used since the 1980s, sometimes to describe slipstream fiction that blends horror, fantasy, and science fiction.

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