Famitsu

Famitsu (ファミ通 Famitsū, formerly Famicom Tsūshin) is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū (週刊ファミ通, lit. "Weekly Famitsū"), the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan.[2][3][4] From October 28, 2011 Enterbrain began releasing the digital version of the magazine exclusively on BookWalker weekly.[5]

Famitsu
Famitsu svg WIKI1
Famitsu - Issue 1
Cover art for the first issue of Famitsū magazine (then known as Famicom Tsūshin), June 1986. The Atari 2600 controller and the Family Computer controller can be seen on the cover.
CategoriesVideo game
FrequencyWeekly / Monthly
FormatPaper and online magazine
Circulation500,000 (Shūkan)
120,000 (Entamikusu)
80,000 (Connect! On)
40,000 (DS+Wii)[1]
PublisherEnterbrain, Inc., Tokuma
First issueJune 1986
CountryJapan
LanguageJapanese
Websitewww.famitsu.com

History

The first issue of Famitsū was published on June 6, 1986 as Famicom Tsūshin (ファミコン通信, lit. "Famicom News").[6] It was published semiregularly thereafter, going through periods of monthly, bimonthly, and quarterly publication. On July 19, 1991 (issue #136) the magazine was renamed to Shūkan Famicom Tsūshin (週刊ファミコン通信, lit. "Weekly Famicom News") and issues were published weekly thereafter. Alongside the weekly magazine, a monthly version called Gekkan Famicom Tsūshin (月刊ファミコン通信, lit. "Monthly Famicom News") was also published. At the start of 1996 (with issue #369) the magazines underwent another name change, truncating their titles to Shūkan Famitsū (週刊ファミ通, lit. "Weekly Famitsū") and Gekkan Famitsū (月刊ファミ通).

The magazine was published by ASCII from its founding through March 2000 when it was sold to Enterbrain, Inc.

Shūkan Famitsū and Gekkan Famitsū

The name Famitsū is a portmanteau abbreviation of Famicom Tsūshin (ファミコン通信, officially translated as Famicom Journal); the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. The first issue was published on June 6, 1986. Today, Shūkan Famitsū features multi-platform coverage. Shūkan Famitsū is a weekly publication concentrating on video game news and reviews, and is published every Thursday with a circulation of 500,000 per issue.[1] Gekkan Famitsū is published monthly.

Necky the Fox

Famitsū magazine covers alternately feature pop idols or actresses on even-numbered issues and the Famitsū mascot, Necky (ネッキー Nekkī) the Fox[7] in odd-numbered issues.[8] Year-end and special editions all feature Necky dressed as popular contemporary video game characters. Necky is the cartoon creation of artist Susumu Matsushita, and he takes the form of a costumed fox.[9] The costumes worn by Necky reflect current popular video games. Necky's name was chosen according to a reader poll, and it derives from a complex Japanese pun: "Necky" is actually the reverse of the Japanese word for fox, kitsune (キツネ), and his original connection to Famicom Tsūshin is intended to evoke the bark of the fox, the Japanese onomatopoeia of which is "kon kon" (コンコン).[10] Necky makes a cameo appearance in Super Mario Maker.[11]

Special topic Famitsūs

Famitsū publishes other magazines dedicated to particular consoles. Currently in circulation are:

  • Entamikusu (エンタミクス) (previously Otonafami (オトナファミ)) is written for an older audience and covers retrogaming. It has been published monthly since November 2010.
  • Famitsū Connect! On (ファミ通コネクト!オン) reports on online gaming.
  • Famitsū DS+Wii (ファミ通DS+Wii) reports on Nintendo platforms (currently the Nintendo 3DS and Nintendo Switch). The magazine was formerly known as Famitsū 64 and then Famitsū Cube (among other variations of those two names) based on whatever platforms Nintendo was producing games for at the time.
  • Famitsū GREE (ファミ通GREE) reports on mobile gaming via GREE.
  • Famitsū Mobage (ファミ通Mobage) reports on mobile gaming via Mobage.

Former special topics

Famitsū spin-offs that are no longer in circulation include:

  • Famitsū Bros. (ファミ通ブロス) (previously Famicom Tsūshin Kōryaku Special) was written for younger audiences and concentrated on video game hints and strategy. It was published monthly and went defunct in September 2002.
  • Famicomi (ファミコミ) (previously Famitsū Comic) was a comic and manga magazine published irregularly between 1992 and 1995.
  • Famitsū DC (ファミ通DC) reported on Sega platforms news and covered the Dreamcast. Previous incarnations of this magazine included Sega Saturn Tsūshin which covered the Sega Saturn, with earlier issues covering earlier Sega platforms.
  • Famitsū Sister (ファミ通Sister) covered bishōjo games.
  • Satellaview Tsūshin (サテラビュー通信) covered the Satellaview. It was published monthly and ran for only 12 issues from May 1995 to May 1996. Its inaugural issue was the May 1995 issue of Gekkan Famicom Tsūshin.
  • Virtual Boy Tsūshin (バーチャルボーイ通信) covered the Virtual Boy. Only one issue was ever published in 1995.
  • Famitsū PS (ファミ通PS) (previously PlayStation Tsūshin) began publication in May 1996, and reported on Sony platforms news. It was later known as Famitsū PS2 and Famitsū PSP+PS3 before being discontinued in March 2010.
  • Famitsū Wave DVD (ファミ通WaveDVD) (previously GameWave DVD) covered events, film, and previews. Each magazine included a DVD disc (NTSC Region 2) with video game footage. It was published monthly and went defunct in May 2011.
  • Famitsū Xbox 360 (ファミ通Xbox) reported on Xbox and Xbox 360 news. It went defunct in 2013.

Scoring

Video games are graded in Famitsū via a "Cross Review" in which a panel of four video game reviewers each give a score from 0 to 10 (with ten indicating the best game). The scores of the four reviewers are then added up for a maximum possible score of 40. From the twenty-four games awarded with a perfect score as of 2017, three are for the Nintendo DS and five are for the Wii. The PlayStation 3 also has five games with a perfect score and the Xbox 360 has four, with both consoles having four titles in common. The others are for different platforms with only one title each. Franchises with multiple perfect score winners include The Legend of Zelda with four titles, Metal Gear with three titles, and Final Fantasy with two titles. The most recent game to receive a perfect score is Dragon Quest XI.

As of 2016, all but two games with perfect scores are from Japanese companies, nine being published/developed by Nintendo, four by Square Enix, three by Sega, three by Konami and one by Capcom. As of 2016, the only two completely foreign games to achieve a perfect score are The Elder Scrolls V: Skyrim by Bethesda Softworks and Grand Theft Auto V, from Rockstar Games. Other foreign games that have achieved near-perfect scores are L.A. Noire, Red Dead Redemption and Grand Theft Auto IV – all three of which came from Rockstar Games; Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, and Call of Duty: Modern Warfare 3 – all from Activision, although published by Square Enix in Japan; and Gears of War 3 from Epic Games. (Kingdom Hearts II is a joint effort between Square Enix and Disney Interactive Studios.)

Awards

Famitsu administers the Famitsu awards. Video games receive a number of different awards in categories like Innovation, Biggest Hit, Rookie Award, Highest Quality, etc. One or two "Game of the Year" awards are granted as the top prize. Top prize winners are determined by a combination of critical and fan review scores as well as sales figures.

Relationship with other magazines

UK trade magazine MCV and Famitsu have an exclusive partnership which sees news and content from each magazine appear in the other.[12]

See also

References

  1. ^ a b "Enterbrain Brand Information" (in Japanese). Enterbrain. Retrieved 2015-05-01.
  2. ^ Tor Thorsen (2006-03-08). "FFXII gets perfect score from Famitsu". GameSpot. Retrieved 2006-06-09.
  3. ^ Steve Kalpaxidis (2005-07-01). "PS3 To Come Without Bundled HDD?". Advanced Media Network. Retrieved 2006-06-09.
  4. ^ Rodney Quinn (2006-03-09). "Final Fantasy XII scores perfect 40/40 in Famitsu reviews". Ars Technica. Retrieved 2006-06-09.
  5. ^ "週刊ファミ通(電子版)が10月28日から販売スタート! - ファミ通App". www.famitsu.com. Retrieved 2015-12-10.
  6. ^ Martin Picard (December 2013). "The Foundation of Geemu: A Brief History of Early Japanese video games". International Journal of Computer Game Research. 13 (2). Retrieved 19 November 2016.
  7. ^ Ashcraft, Brian. Gaming Magazine Totally Snubs Xbox 360!? Archived 2009-05-05 at the Wayback Machine. Kotaku. 4 February 2008.
  8. ^ Gifford, Kevin. 'Game Mag Weaseling': Japan Mag Roundup 2008. GameSetWatch. 27 April 2008.
  9. ^ 'Necky the Fox' 今も尚輝き続ける松下進の代表的キャラクター. SusumuMatsushita.net. 10 July 2004.
  10. ^ Gifford, Kevin. Weekend Factyard: Famitsu/Famicom Tsushin MagWeasel. 19 September 2009.
  11. ^ Calvert, Darren. "Super Mario Maker DLC Confirmed, Famitsu's Mascot Necky The Fox Coming Soon". Nintendo Life. Gamer Network. Retrieved 9 September 2016.
  12. ^ "MCV launches daily service". Intent Media. 2007-02-26. Retrieved 2007-03-14.

External links

Ace Attorney

Ace Attorney is a series of visual novel adventure video games developed by Capcom. The first entry in the series, Phoenix Wright: Ace Attorney, was released in 2001; since then, five further main series games, as well as various spin-offs and high-definition remasters for newer game consoles, have been released. Additionally, the series has seen adaptations in the form of a live action film and an anime, and has been the base for manga series, drama CDs, musicals and stage plays.

The player takes the roles of various defense attorneys, including Phoenix Wright, his mentor Mia Fey, and his understudies Apollo Justice and Athena Cykes, and investigates cases and defends their clients in court; they find the truth by cross-examining witnesses and finding inconsistencies between the testimonies and the evidence they have collected. The cases all last a maximum of three days, with the judge determining the outcome based on evidence presented by the defense attorney and the prosecutor. In the spin-off series Ace Attorney Investigations, the player takes the role of prosecutor Miles Edgeworth, and in the spin-off Dai Gyakuten Saiban, they play as Phoenix's ancestor Ryūnosuke Naruhodō.

The series was created by the writer and director Shu Takumi. He wanted the series to end after the third game, but it continued, with Takeshi Yamazaki taking over as writer and director starting with Ace Attorney Investigations: Miles Edgeworth (2009); Takumi has since returned to write and direct some spin-off titles. While the original Japanese versions of the games are set in Japan, the series' localizations are set in the United States, though retaining Japanese cultural influence. The series has been well received, with reviewers liking the characters and story, and the finding of contradictions; it has also performed well commercially, with Capcom regarding it as one of their strongest intellectual properties. As of December 31, 2018, the game series has sold 6.8 million units worldwide.

Baka and Test

Baka and Test (Japanese: バカとテストと召喚獣, Hepburn: Baka to Tesuto to Shōkanjū, lit. "Idiots, Tests, and Summoned Beasts"), also known as Baka and Test: Summon the Beasts, is a Japanese light novel series written by Kenji Inoue with illustrations by Yui Haga. Enterbrain published 18 novels from January 2007 to March 2015 under their Famitsu Bunko imprint. Three manga adaptations were published by Enterbrain in Famitsu Comic Clear and Kadokawa Shoten in Shōnen Ace. Between 2010 and 2011, the series was adapted by Silver Link into two 13-episode anime television series, and a two-episode original video animation series. A PlayStation Portable video game was released in December 2012.

Book Girl

Book Girl (文学少女, Bungaku Shōjo, lit. Literature Girl) is a collection of Japanese light novels by Mizuki Nomura, with illustrations by Miho Takeoka. The series contains 16 volumes: eight cover the original series, four are short story collections, and four are of a side story. The novels were published between April 2006 and April 2011 by Enterbrain under their Famitsu Bunko imprint. Yen Press licensed the light novel series and began releasing it in English in North America in July 2010. There have been four manga adaptations serialized in Square Enix's shōnen Gangan Powered and Gangan Joker, and Kadokawa Shoten's shōjo Beans Ace and Monthly Asuka. An anime film adaptation produced by Production I.G was released in Japanese theaters on May 1, 2010.

Enterbrain

Enterbrain (エンターブレイン), formerly Enterbrain, Inc. (株式会社エンターブレイン, Kabushiki Gaisha Entāburein), is a Japanese publisher and brand company of Kadokawa Corporation founded on January 30, 1987 as ASCII Film Co., Ltd. (アスキー映画株式会社, Asukī Eiga Kabushiki-gaisha). Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy guides. In addition, the company publishes a small selection of anime artbooks. Enterbrain is based in Tokyo, Japan, with a paid-in capital of 410 million yen. Enterbrain's current president is Hirokazu Hamamura.

Final Fantasy III

Final Fantasy III is a role-playing video game developed and published by Square in 1990 for the Family Computer as the third installment in the Final Fantasy series and the last main series game for the console. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

The game was originally released in Japan on April 27, 1990. The original Famicom version sold 1.4 million copies in Japan. It had not been released outside Japan until a remake was developed by Matrix Software for the Nintendo DS on August 24, 2006. At that time, it was the only Final Fantasy game not previously released in North America or Europe. There had been earlier plans to remake the game for Bandai's WonderSwan Color handheld, as had been done with the first, second, and fourth installments of the series, but the game faced several delays and was eventually canceled after the premature cancellation of the platform. The Nintendo DS version of the game was positively received, selling nearly 2 million copies worldwide.

It was also released for the many other systems: the Japanese Virtual Console version (Famicom version) on July 21, 2009 (Wii) and January 8, 2014 (Wii U), an iOS port of the Nintendo DS remake on March 24, 2011, an Android version on March 12, 2012, a PlayStation Portable version on late September 2012 (downloadable only version outside Japan via PlayStation Network) and Microsoft Windows via Steam in 2014.

Kingdom Hearts

Kingdom Hearts (Japanese: キングダム ハーツ, Hepburn: Kingudamu Hātsu) is a series of action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Disney Interactive and Square Enix, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer.

Kingdom Hearts is a crossover of various Disney properties based in a fictional universe. The series centers on the main character, Sora, and his journey and experiences with various Disney, Final Fantasy, The World Ends with You and Pixar characters. The heroes of the series clash against the multiple incarnations of the primary antagonist, Xehanort, throughout the series. The Walt Disney Company owns almost all characters and worlds of the Kingdom Hearts franchise.

The series consists of thirteen games available for multiple platforms, and future titles are planned. Most of the games in the series have been positively received and commercially successful. As of February 2019, the Kingdom Hearts series has shipped more than 30 million copies worldwide. A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, companion books, light novels, cards, and comic series.

Kingdom Hearts Birth by Sleep

Kingdom Hearts Birth by Sleep (Japanese: キングダム ハーツ バース バイ スリープ, Hepburn: Kingudamu Hātsu Bāsu bai Surīpu) is an action role-playing video game developed and published by Square Enix for the PlayStation Portable, serving as the sixth installment in the Kingdom Hearts series. The game was released on UMD in Japan on January 9, 2010, in North America on September 7, 2010 and in the PAL regions on September 10, 2010. An international version of the game titled Kingdom Hearts Birth by Sleep Final Mix was released in Japan in January 2011 featuring the changes made in the non-Japanese versions.

The game utilizes an overhauled battle system different from previous games in the series with new elements. It is a prequel to the original Kingdom Hearts, taking place ten years before. The game centers on the journeys of Terra, Aqua and Ventus, characters briefly featured in Kingdom Hearts II in their quest to locate the missing Master Xehanort, and protect the worlds from creatures known as the Unversed. The player has access to the three characters' different scenarios when playing.

Development of the game began in June 2005 with parts of the game Kingdom Hearts II Final Mix meant to bring clues of Birth by Sleep. The game was directed by Tetsuya Nomura and co-directed by Tai Yasue. Nomura has referred to the game as "Episode 0" (and later "Episode 0.1" following the release of Kingdom Hearts χ) saying that the game is on the same scale and plays as big an importance as Kingdom Hearts and Kingdom Hearts II. The game has been well-received, selling 1.27 million copies worldwide as of November 2010, and receiving positive comments by video game publications. Critics praised the gameplay, graphics, music, and storyline of the game, with criticism reserved for the level design and the characters. A high definition version of the Final Mix edition was released for the PlayStation 3 in 2014 and PlayStation 4 in 2017 as a part of the Kingdom Hearts HD 2.5 Remix collection.

List of Digimon video games

Digimon is a series of role-playing video games and other genres (such as fighting, action and card battling) published by Bandai Namco Entertainment (formerly Bandai). Most of the games have been developed by Namco Bandai Games, with other companies such as Griptonite Games and Dimps also developing some titles. The games have been released for a variety of home and handheld game consoles such as the PlayStation, the Nintendo DS and Bandai's own WonderSwan. The series started in 1999 (in the West) with the game Digimon World for the PlayStation, but released in 1998, there was a Japan-exclusive Digital Monster Ver. S: Digimon Tamers which started the Digimon video game line as a whole. The most recently released games are 2016's Digimon World: Next Order and 2017's Digimon Story: Cyber Sleuth - Hacker's Memory, which are both for the PlayStation Vita in the East, and PlayStation 4 in the west.

The series revolves around the eponymous Digimon creatures and their human "Tamers", who both serve as player and non-player characters depending on the game. Gameplay focuses on battles between Digimon, with Tamers present or otherwise. The creatures can "Digivolve" back and forth between several evolutionary forms. Due to similar features and mechanics, Digimon has experienced a rivalry with the Pokémon series. However, it has maintained a dedicated fanbase.

List of Enix games

Enix was a Japanese video game publishing company founded in September 1975 by Yasuhiro Fukushima. Initially a tabloid publisher named Eidansha Boshu Service Center, it ventured in 1982 into video game publishing for Japanese home computers such as the PC-8800 series, the X1 series, and the FM-7. Enix initially found games to release by holding contests for programming hobbyists and publishing the winners, with the first titles appearing in February 1983. Enix continued to hold contests and publish the winners through 1993. When Enix moved into traditional publishing for video game consoles in 1985, it began with ports of two of its more successful games, Door Door (1983) and The Portopia Serial Murder Case (1983). From that point onward, Enix served as a publisher for both video games developed independently by other companies as well as for titles in franchises owned by Enix and created by licensed developers. Enix's flagship franchise was the Dragon Quest series of console games, developed primarily by Chunsoft; some of the games, such as Dragon Quest VII (2000), have sold millions of copies, and the series as a whole has sold over 68 million copies as of 2016.On April 1, 2003, Enix and Japanese video game developer and publisher Square merged to form Square Enix, with Enix legally absorbing Square. Between 1985 and April 2003, Enix published 95 video games for 56 developers on 12 systems, 65 titles of which were exclusive to Japan. Only one game, King Arthur & the Knights of Justice (1995), was not released in Japan at all, with the remainder appearing in Japan as well as either the North American or PAL regions. Enix served as the Japanese publisher for all of the games released in that region that it was involved in with the exceptions of Paladin's Quest (1992) and Ogre Battle: The March of the Black Queen (1993), where it served solely as the North American publisher.

List of best-selling PlayStation 2 video games

This is a list of PlayStation 2 video games that have sold or shipped at least one million copies, sorted in order of copies sold.

List of best-selling game consoles

A video game console is a standardized computing device tailored for video gaming that requires a monitor or television set as an output. These self-contained pieces of electronic equipment weigh between 2 and 9 pounds (1–4 kg) on average, and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. Each are usually developed by a single business organization. Dedicated consoles are a subset of these devices only able to play built-in games. Gaming consoles in general are also described as "dedicated" in distinction from the more versatile personal computer and other consumer electronics. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey's 1972 release—the first commercially available video game console.A handheld game console is a lightweight device with a built-in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies—including Coleco and Milton Bradley—made their own single-game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy's release in 1989 and continues to dominate the handheld console market.

Masahiro Sakurai

Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series. Apart from his work in those series, he also lead the design of Meteos in 2005 and directed Kid Icarus: Uprising in 2012. Formerly an employee of HAL Laboratory, he founded Sora Ltd. in 2005, a company he still leads. He is also an author of a weekly column for Famitsu magazine, and has done voice acting work in some of his games.

Nanana's Buried Treasure

Nanana's Buried Treasure (龍ヶ嬢七々々の埋蔵金, Ryūgajō Nanana no Maizōkin, lit. "Nanana Ryūgajō's Buried Treasure") is a Japanese light novel series, written by Kazuma Ōtorino with art by Akaringo. Enterbrain has published twelve volumes since January 2012 under their Famitsu Bunko imprint. A spin-off light novel series titled Ikkyū Tensai no Kiwamete Fuhon'i na Meisuiri (壱級天災の極めて不本意な名推理, lit. "Tensai Ikkyū's Reluctant Deduction") is also published under Famitsu Bunko, with the first volume released on August 30, 2013. A manga adaptation by Hitoshi Okuda began serialization in Enterbrain's Famitsu Comic Clear web magazine in August 2012. An anime television series adaptation by A-1 Pictures began airing from April 10, 2014 on Fuji TV's noitamina block.

In July 2014 Nozomi Ōsaka, under penname Non, replaces Akaringo as illustrator for the original light novel and its spin-off due to Akaringo's health condition. Akaringo stated that his health declined, and which is why the illustration for seventh volume could not be finished. Due to this, the decision was made to replace the illustrator in both projects.

Petopeto-san

Petopeto-san (ぺとぺとさん) is a light novel series written by Kou Kimura, with illustrations by Yug. A television anime adaptation ran from July 9, 2005 to October 1, 2005. The show takes place in a Japanese school where everything is normal, except for students from what are called "specified races." The specified races are based on yōkai from Japanese mythology; for example, one student on the swim team is a kappa, while another, a nurikabe, merges with walls and is popular in the summertime for having a very cool temperature.

Power Pros

Jikkyō Powerful Pro Yakyū, marketed internationally as Power Pros, is a traditionally Japan-only baseball video game series created by Konami. It is known for its super deformed characters, and fast-paced, but deep gameplay. Most game in the series is developed under license from the Nippon Professional Baseball (NPB), which enables the use of the league's team names, stadiums and colors in the games, and the Japan Professional Baseball Players Association (JPBPA), which enables the use of the league's player names and likenesses. There's also six games in the series with the Major League Baseball (MLB) and Major League Baseball Players Association (MLBPA) licence, two with the Korea Baseball Organization (KBO) and Korea Professional Baseball Players Association (KPBPA), and one with the World Baseball Classic licence. It is long running in Japan, starting out in 1994 for the Super Famicom. The game has also appeared on the Sega Saturn (1995–1997), the PlayStation (1994–2003), the Nintendo 64 (1997–2001), the PlayStation 2 (2000–2009), the Dreamcast (2000), the Nintendo GameCube (2002–2006), Wii (2007–2009), PlayStation 3 (2010–2016), PlayStation 4 (since 2016) as well as the PlayStation Portable (2007–2013) and the PlayStation Vita (since 2012).

The series has also released a spinoff on handheld systems between 1999 and 2014 under the title Power Pro Kun Pocket, with versions for the Game Boy Color, Game Boy Advance, and Nintendo DS. The series originally designed as being the side-story of Success mode, and was part of the main series, but Konami retroactively declared it as a separate series.

On May 12, 2006, a version of Power Pro was released featuring Major League Baseball players, under the title Jikkyō Powerful Major League. The Power Pro series has featured online play since its tenth incarnation on the PS2 and its first handheld version on the PlayStation Portable. A version of Power Pro was announced for the PlayStation 3, first shown at the Tokyo Game Show in 2005, but it would take another five years for the series to reach the PS3, with the system instead getting Power Pro's sister series, Professional Baseball Spirits for the interim. On August 3, 2007, an American release of the series was announced for both the PlayStation 2 and the Wii. The game, titled MLB Power Pros, was published by 2K Sports, and features a Success Mode set within Major League Baseball.The most distinctive feature of the Power Pro series is its odd depiction of characters. The basic design of the Power Pro baseball player is a short figure with an excessively wide, gashapon capsule-shaped head, lacking a mouth, nose, ears with expression being mainly in the eyebrows. Power Pros characters are somewhat similar to the character Rayman, in that they do not have legs and thus their feet are not connected to their body. Power Pros characters do have arms and hands, however, their hands are fingerless and bear more resemblance to a sphere than a human hand. The Power Pro series has used this comic design for every single one of its games.

In Japan, the series has been critically acclaimed and commercially successful, while in North America it received mixed to generally favourable reviews and sold poorly. As of September 2016, the series sold 21.4 million copies in Japan.

Science Adventure

Science Adventure is a series of science fiction visual novel video games developed by 5pb., Nitroplus, and Chiyomaru Studio. The first entry in the series, Chaos;Head, was released in 2008, and is followed by Steins;Gate, Robotics;Notes, Chaos;Child, Steins;Gate 0, and Robotics;Notes DaSH. The series also includes six spin-off games based on Chaos;Head, Steins;Gate, and Chaos;Child, and other media including anime, manga, light novels, audio dramas, and stage plays.

The games all take place in the same fictional universe. Chaos;Head and Chaos;Child focus on individuals with reality-altering powers, while the Steins;Gate games focus on time travel. The player can affect the course of the story by making certain choices: in Chaos;Head and Chaos;Child this is done by choosing what kind of delusions the player characters experience. The choices in the Steins;Gate games and Robotics;Notes are made via messages set by the player via an in-game cell phone and tablet computer, respectively.

The series is planned by Chiyomaru Shikura, the CEO of 5pb., composed by Takeshi Abo and Zizz Studio, written by Naotaka Hayashi along with other writers, and features character designs by artists including Mutsumi Sasaki, Huke, and Tomonori Fukuda. The developers aimed to make the series set within reality, as Shikura felt it made it more relatable and believable. The series has been commercially and critically successful both in Japan and internationally, selling more than expected for the genre and helping establishing 5pb. as a game developer.

Steins;Gate

Steins;Gate is a visual novel video game developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series, following Chaos;Head. The story follows a group of students as they discover and develop technology that gives them the means to change the past. The gameplay in Steins;Gate follows non-linear plot lines which offer branching scenarios with courses of interaction.

Steins;Gate was released for the Xbox 360 on October 15, 2009. The game was ported to Windows on August 26, 2010, PlayStation Portable on June 23, 2011, iOS on August 25, 2011, PlayStation 3 on May 24, 2012, PlayStation Vita on March 14, 2013, and Android on June 27, 2013. The game is described by the development team as a "hypothetical science ADV" (想定科学ADV, Sōtei Kagaku ADV). JAST USA released the PC version in North America on March 31, 2014, both digitally and as a physical collector's edition, while PQube released the PS3 and Vita versions in North America and Europe in 2015. Additionally, the iOS version was released in English on September 9, 2016.A manga adaptation of the game, created by Yomi Sarachi, was serialized from 2009 to 2013, and later published in North America from 2015 to 2016. A second manga series, illustrated by Kenji Mizuta, began serialization in Mag Garden's Monthly Comic Blade on December 28, 2009. An anime adaptation by White Fox aired in Japan between April 6, 2011 and September 14, 2011, and has been licensed in North America by Funimation. An animated film premiered in Japanese theaters on April 20, 2013. A fan disc of the game, titled Steins;Gate: Hiyoku Renri no Darling, was released on June 16, 2011. A non-canon 8-bit sequel to the game, titled Steins;Gate: Hen'i Kuukan no Octet or Steins;Gate 8bit, was released on October 28, 2011. Another game, Steins;Gate: Senkei Kōsoku no Phenogram, was released on April 25, 2013. A follow-up game, Steins;Gate 0, was released on December 10, 2015 for PS3, PlayStation 4 and Vita, and received an anime adaptation in 2018. A remake of the original visual novel titled Steins;Gate Elite which presents fully animated cutscenes from the Steins;Gate anime is set to come out some time in 2018 for PlayStation 4, PlayStation Vita, Nintendo Switch and Steam. Included as a bonus for the Nintendo Switch version, there will be an entirely new game called Steins;Gate 8-bit in the style of Famicom adventure games from the 1980s.

Thunder Force

Thunder Force (サンダーフォース, Sandā Fōsu) is a series of free-roaming scrolling shooter type video games developed by the Japanese software company Technosoft. The franchise is recognized for its distinctive gameplay, graphics, and synthesizer-based chiptune music soundtracks.

There are six games in the series in total. The first appeared on the personal computers. The majority of installments in the series appeared on the Mega Drive console. The most recent entry was released on PlayStation 2.

Valkyrie Profile (series)

Valkyrie Profile (ヴァルキリープロファイル, Varukirī Purofairu) is a Norse mythology-based role-playing game series developed by tri-Ace and published by Square Enix (formerly Enix), created by Yoshiharu Gotanda.

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