Electronic Gaming Monthly

Electronic Gaming Monthly (often abbreviated to EGM) is a monthly American video game magazine.[1][2][3] It offers video game news, coverage of industry events, interviews with gaming figures, editorial content, and product reviews.

Electronic Gaming Monthly
EGM logo 5th revision
Egm cover new pub
Spring 2010 cover, featuring Mass Effect 2
EditorSteve Harris
CategoriesVideo game journalism
FrequencyMonthly
PublisherEGM Media, LLC
FounderSteve Harris
Year founded1988
First issueMarch 31, 1989
CountryUnited States
Based inLombard, Illinois
LanguageEnglish
Websitewww.egmnow.com
ISSN1058-918X

History

The magazine was founded in 1988 as U.S. National Video Game Team's Electronic Gaming Monthly under Sendai Publications.[4][5] In 1994, EGM spun off EGM², which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became Expert Gamer and finally the defunct GameNOW. After 83 issues (up to June 1996), EGM switched from Sendai Publishing to Ziff Davis publisher.[6] Until January 2009, EGM only covered gaming on console hardware and software.

In 2002, the magazine's subscription increased by more than 25 percent.[7]

The magazine was discontinued by Ziff Davis in January 2009, following the sale of 1UP.com to UGO Networks.[8] The magazine's February 2009 issue was already completed, but was not published.[9]

In May 2009, EGM founder Steve Harris purchased the magazine and its assets from Ziff Davis.[10] The magazine was relaunched in April 2010 by Harris' new company EGM Media, LLC, widening its coverage to the PC and mobile gaming markets.[11][12]

Notable contributors to Electronic Gaming Monthly have included Martin Alessi, Ken Williams (as Sushi-X), "Trickman" Terry Minnich, Andrew "Cyber-Boy" Baran, Danyon Carpenter, Marc Camron (later Director of Operations), Mark "Candyman" LeFebvre, Todd Rogers, Mike Weigand a.k.a. Major Mike (now Managing Editor at GamePro Magazine), Al Manuel, Howard Grossman, Arcade Editor Mark "Mo" Hain, Mike "Virus" Vallas, Jason Streetz, Ken Badziak, Scott Augustyn, Chris Johnston, Che Chou, Dave Ruchala, Crispin Boyer, Greg Sewart, Jeanne Trais, Jennifer Tsao, artist Jeremy Norm Scott, Shawn "Shawnimal" Smith, West Coast Editor Kelly Rickards, Kraig Kujawa, Dean Hager, Jeremy Parish, and Mark Macdonald (who later went on to become director of Gamevideos.com before leaving Ziff-Davis). Writers who also served stints as editor-in chief include Ed Semrad, Joe Funk, John Davison, James Mielke,[13] artist Jeremy "Norm" Scott, and Seanbaby. In addition, writers of EGM's various sister publications – including GameNow, Computer Gaming World/Games for Windows: The Official Magazine, Official U.S. PlayStation Magazine – would regularly contribute to EGM, and vice versa.

The magazine is known for making April Fools jokes.[14] Its April 1992 issue was the source of the Sheng Long hoax in Street Fighter II: The World Warrior.[15][16]

Magazine structure

Electronic Gaming Monthly EGM 2nd Logo
2nd revision of the EGM logo

The magazine includes the following sections:

  • Insert Coin
    • Letter from the editor - the editorial
    • Login - Letters from readers and replies by the magazine
  • Press Start
    • This section contains a general article about video gaming
    • EGM RoundTable - discussions around video games
    • The Buzz - industry rumors
    • The EGM Hot List - background information about a critically acclaimed game
  • Features - feature articles
    • The EGM Interview - interview with a person from the gaming industry
    • Cover Story - preview of the game featured on the magazine cover
    • Next Wave - previews of upcoming games
    • Launch Point - short previews of upcoming games
  • Review Crew - review section
    • Review Recap - recapitulation of the review scores from the preceding issue
  • Game Over - Commentary articles on video gaming related topics

The Review Crew

EGM's current review scale is based on a letter grade system in which each game receives a grade based on its perceived quality. Games are reviewed by one member (originally a team of four until the year 2000, then a team of three, and finally knocked down to one in 2008), except for "the big games", which were reviewed by one of a pool of editors known as "The Review Crew." They each assign a grade to the game and write a few paragraphs about their opinion of the game. The magazine makes a strong stance that a grade of C is average. Towards the top of the scale, awards are given to games that average a B- or higher from the three individual grade: "Silver" awards for games averaging a grade of B- to B+; "Gold" awards for games averaging a grade of A- or A; and "Platinum" awards for games with three A+ grades. The current letter grade system replaced a long-standing 0–10 scale in the April 2008 issue. In that system, Silver went to a game with an average rating from 8 to 9, Gold to a game reviewed at 9 to 10, and Platinum to a game that received nothing but 10 ratings. Until 1998, as a matter of editorial policy, the reviewers rarely gave scores of 10, and never gave a Platinum Award. That policy changed when the reviewers gave Metal Gear Solid four 10 ratings in 1998, with an editorial announcing the shift.

In addition, they gave the game (or multiple games in the event of a tie, as with Grand Theft Auto: San Andreas for Xbox and NCAA Football 2006) with the highest average score for that issue a "Game of the Month" award. If a "Game of the Month" title receives a port to another console, that version is disqualified from that month's award, such as with Resident Evil 4, which won the award for the Nintendo GameCube version and subsequently received the highest scores for the PlayStation 2 port months later, and Tony Hawk's Pro Skater 2, which won the Platinum award for two separate versions of the game.

In 2002, EGM began giving games that earned unanimously bad scores a "Shame of the Month" award. As there is not always such a game in each issue, this award is only given out when a game qualifies.

Originally, a team of four editors reviewed all the games. This process was eventually dropped in favor of a system that added more reviewers to the staff so that no one person reviewed all the games for the month.

Though the scores ranged from 0–10 on the previous numerical scale, the score of zero was almost never utilized, with exceptions being Mortal Kombat Advance, The Guy Game, and Ping Pals.

International expansion

EGM en Español was released in Mexico in November 2002. It was published by Editorial Televisa and is edited by a different staff. Sometimes the content was more focused to the Latin American gaming crowd (e.g. soccer games were paid more attention than NASCAR or American football games), as well as the humor and other features. Sometimes it featured jokes among the Mexican community (much of this is credited to Daniel Avilés, former managing editor, who expands his particular humour on his blog and podcast) and sometimes supported the production with a poster. Adrián Carbajal “Carqui”, with a long experience in Mexican gaming magazines (prior to EGM en Español, he worked in now competitor publications Club Nintendo and Atomix), was the editor-in-chief through the entire run. There was a weekly official podcast called "Playtime!" hosted by the most of the editorial staff. EGM en Español has been cancelled as of December 2008 due to Ziff Davis Media's economical problems.

EGM was also published in Brazil as EGM Brasil by Conrad Editora since April 2002. Since the last quarter of 2005, EGM Brasil was being published by Futuro Comunicação. With the suspension of U.S. sales of the EGM, the Brazilian EGM was rebranded to EGW (Entertainment + Game World).

In 2006 three other editions of EGM were published around the world. EGM Thailand is published by Future Gamer Company Ltd., EGM Singapore is published by MediaCorp Publishing and EGM Turkey is published by Merkez Dergi.

Internet presence

In 1995, EGM's first online website was nuke.com. It merged with GameSpot in 1996 after Ziff-Davis purchased Sendai Media Group. In 2003, EGM created a new website, 1UP.com, after GameSpot was sold to CNET Networks. Since the magazine's relaunch in 2010, the affiliated website has been egmnow.com

EGM Live* was a podcast hosted every Monday by the editors of EGM on 1UP.com. The podcast was available for download at 1UP.com or the iTunes music store. Much like other podcasts on the 1UP network, the program could include discussion of various message board topics, an analysis of new games being reviewed, a mailbag section, a deeper look into the most recent issue of the magazine, or interviews with special guests such as Marcus Henderson and Ted Lange from Harmonix and Cliff Bleszinski from Epic Games. The "*" at the end of the name was to denote that the podcast was not actually "live" in the general media sense. It was later replaced by 1UPFM, another weekly Monday podcast where 1UP crew members Nick Suttner and Phil Kollar hosted the show, along with other 1UP members.

EGM2

EGM2
EGM2-01
Cover of the first issue of EGM2 (July 1994): Super Street Fighter II vs. Mortal Kombat II
PublisherSendai
First issueJuly 1994
Final issueJuly 1998
CountryU.S.
LanguageEnglish

EGM2 (stylized as EGM2) is a video game magazine published by Sendai Publishing from July 1994 to July 1998 as a spin-off of Electronic Gaming Monthly. Unlike EGM, however, EGM2 lacked a reviews section and had a greater emphasis on import games.

Starting in August 1998, EGM2 became Expert Gamer (often abbreviated as XG). Although with a different name, XG continued EGM2's numbering system. XG lasted for 39 issues until October 2001 (with the last issue being XG #88).

History

The first issue of EGM2 was in July 1994. The magazine lasted 49 issues with the last issue under the original name coming out in July 1998. The change of name prompted a cleaner looking redesign although the content of the magazine would remain the same.

Reception

In a 2014 retrospective, Polygon said "For two decades, EGM maintained a focal position in the games media landscape. In the time before the internet, the periodical was a vital conduit for American readers interested in the hobby.".[17]

References

  1. ^ Sliwinski, Alexander (June 22, 2009). "Here's your new issue of EGM! It's called Maxim". Joystiq. Archived from the original on December 13, 2013. Retrieved January 6, 2014.
  2. ^ Kohler, Chris (January 2009). "1up Sold to Hearst Publications, EGM Closing Doors". Wired. Archived from the original on October 28, 2013. Retrieved January 6, 2014.
  3. ^ Kath Brice (December 22, 2009). "Electronic Gaming Monthly to relaunch in March | GamesIndustry International". GamesIndustry International. Archived from the original on December 13, 2013. Retrieved January 6, 2014.
  4. ^ "Lombard Publishers Acquired". Chicago Tribune. May 9, 1996. Archived from the original on December 22, 2015. Retrieved December 17, 2015.
  5. ^ "Steve Harris". Giant Bomb. Archived from the original on January 16, 2015. Retrieved March 8, 2015.
  6. ^ EGM #83, June 1996; EGM #84, July 1996
  7. ^ "Electronic Gaming Monthly Circulation Soars 25.7 Percent in 2002 to 536,610". archive.org. March 25, 2016. Archived from the original on March 25, 2016. Retrieved May 3, 2018.CS1 maint: BOT: original-url status unknown (link)
  8. ^ Klepek, Patrick. "EGM shuts down, more than 30 Ziff Davis employees laid off". MTV. Archived from the original on June 13, 2016. Retrieved 4 July 2016.
  9. ^ Plunkett, Luke. "The Final Copy Of EGM That (Almost) Never Was". Kotaku. Archived from the original on August 12, 2016. Retrieved 4 July 2016.
  10. ^ Barnholt, Ray. "Electronic Gaming Monthly Coming Back: News from 1UP.com". 1Up.com. Retrieved 4 July 2016.
  11. ^ Gilbert, Ben (February 7, 2010). "Relaunched EGM subscriptions now available, magazine details remain hazy". Joystiq. Archived from the original on December 16, 2013. Retrieved January 6, 2014.
  12. ^ "EGM Announces March Return For Magazine". Gamasutra. Archived from the original on December 18, 2014. Retrieved January 6, 2014.
  13. ^ "A love Letter to EGM". Kinja. Archived from the original on November 21, 2015. Retrieved 2013-08-08.
  14. ^ "Archived copy". Archived from the original on April 11, 2016. Retrieved 2016-04-15.CS1 maint: Archived copy as title (link)
  15. ^ EGM Staff (April 1992). "Tricks of the Trade". Electronic Gaming Monthly. No. 33. Ziff Davis. p. 60.
  16. ^ "The History of Street Fighter - Sheng Long". GameSpot. Archived from the original on April 4, 2009. Retrieved 2008-12-23.
  17. ^ Hall, Charlie. "Old gaming magazines tell the awkward tale of an industry growing up". Polygon. Vox Media, Inc. Archived from the original on March 15, 2015. Retrieved March 8, 2015.

External links

1UP.com

1UP.com is an American entertainment website that focused on video games. Launched in 2003, 1UP.com provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused content (an extension of the previously published Games for Windows: The Official Magazine). Like a print magazine, 1UP.com also hosted special week-long "online cover stories" (examples include Soulcalibur III, The Legend of Zelda: Twilight Princess, and Virtua Fighter 5) that presented each day a new in-depth feature story, interview with the developers, game screenshot gallery, game video footage, and/or video of the game studio and creators.

The site was created by Ziff Davis as an extension of Electronic Gaming Monthly, a gaming magazine formerly published by the company. 1UP was sold in 2009 to Hearst Corporation's UGO Networks, who was acquired by IGN Entertainment (then owned by News Corporation) in 2011. Coming full circle, Ziff Davis acquired IGN Entertainment as a whole in February 2013, re-uniting 1UP with its original owners. Shortly after the acquisition, however, Ziff Davis announced that in an effort to concentrate on IGN, it would shut down most of its secondary sites, including 1UP. Remaining staff members from 1UP were to be transferred to IGN.

Dan Hsu

Dan "Shoe" Hsu (born 1971) is the former editorial director of the 1UP Network, as well as former editor-in-chief of the video game magazine Electronic Gaming Monthly, a position he held from 2001 to 2008. Hsu attended the University of Michigan. His nickname, "Shoe", refers to the pronunciation of his surname.Hsu first joined EGM's magazine staff in 1996. Including a year-long absence in 2000 to work at website Gamers.com, Hsu spent 12 years working for EGM before announcing his April 25, 2008 departure from the 1UP Network. Immediately after leaving 1UP, Hsu started a personal blog with former EGM Senior Editor Crispin Boyer called Sore Thumbs Blog. This blog is no longer active.

Hsu co-founded Bitmob (and parent company Bitmob Media, Inc.) with Demian Linn, the former executive producer of GameVideos.com and The 1UP Show. Bitmob.com soft-launched in May 2009.

On December 1, 2009 it was announced via press release that Hsu would be returning to Electronic Gaming Monthly as part of its relaunch, along with Demian Linn.VentureBeat acquired Bitmob on February 1, 2012. Since then, Bitmob has been incorporated into VentureBeat's gaming site, GamesBeat, where Hsu served as the editor-in-chief until October 2014, where he announced he was leaving gaming media permanently. He's still in the gaming business, currently working at Sony PlayStation as Senior Partner Alliances Manager.

Daytona USA (video game)

Daytona USA is a racing video game developed by Sega AM2 and released by Sega, with a limited release in 1993 followed by a full release in 1994. One of the highest grossing arcade games of all time, Daytona USA was Sega's first title to debut on the Sega Model 2 arcade board, and, at the time of its release, was considered the most visually detailed 3D racing game. Compared to the flat-shaded polygons of its predecessor, Virtua Racing, Daytona's 3D-world was fully texture-mapped, giving it a more realistic appearance. Daytona was one of the first video games to feature filtered, texture-mapped polygons, giving it the most detailed graphics yet seen in a video game up until that time. In single-player mode, Daytona maintained a consistent 60 fps (frames per second) rate, even with multiple opponents on screen, surpassing the motion smoothness of the only other racing game in a comparable graphical arena, Namco's Ridge Racer.

A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.

On 12 October 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on 25 October for PlayStation Network, and 26 October for Xbox Live Arcade.

Dope Nose

"Dope Nose" is a song by American alternative rock band Weezer. It is the first single off the band's fourth album, Maladroit. It was officially released in March 2002, though it had been performed live and in the studio during the band's 2000 summer tour comeback after hiatus.

"Dope Nose" was said to have been written on the same night as the hit song "Hash Pipe" from The Green Album, although Rivers's Catalog of Riffs suggests otherwise. A common belief is that frontman Rivers Cuomo had three shots of tequila and Ritalin moments before writing both songs.

"Dope Nose" is one of the songs playable in the PlayStation 2 video game Amplitude, developed by Harmonix. An interview in Electronic Gaming Monthly with the creators of the PlayStation 2 game Guitar Hero (also developed by Harmonix) mentioned the game's early builds were based on "Dope Nose". The song also appears in an episode of Monk, "Mr. Monk Goes to a Fashion Show", the Psych episode, "Romeo and Juliet and Juliet" and as a playable track in Guitar Hero: Van Halen. During various live shows, Weezer bassist Scott Shriner sometimes performs lead vocals on the song.

Fighting Force

Fighting Force is a 1997 3D beat 'em up developed by Core Design and published by Eidos. It was released for PlayStation, Microsoft Windows, and Nintendo 64.

List of TurboGrafx-16 games

The TurboGrafx-16 is a home video game console created by NEC and released in North America in 1989. It is a localized version of the PC Engine, released in Japan in 1987.

NBA Jam (1993 video game)

NBA Jam is a basketball arcade game published and developed by Midway in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.

The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters. In early 1994, the Amusement & Music Operators Association reported that NBA Jam had become the highest-earning arcade game of all time.The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), hockey (2 on 2 Open Ice Challenge) and baseball (MLB Slugfest).

NHL 96

NHL 96 is a 1995 sports video game developed by EA Tiburon for the SNES, High Score Productions for the Sega Genesis, Pioneer Productions for the DOS, and Probe Entertainment for the Game Boy. EA Sports published all versions of the game except the Game Boy version, which was published by THQ. The game is based on the sport of ice hockey and puts the player in control of a hockey team in modes of play such as exhibitions, seasons and playoffs. It is the fifth installment in the NHL game series.

NHL 96 is the first entry in the series to feature real-time three-dimensional graphics through the DOS version's "Virtual Stadium" technology. The game also features improved and adjustable opponent artificial intelligence, a previously-barred ability to engage in physical fights, new moves such as the spin-o-rama, and general enhancements to the visual animations and audio. NHL 96 was met with critical acclaim, with reviewers commending the game's improved opponent AI, fluid graphics and added gameplay features.

Next Generation (magazine)

Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony Playstation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly, the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.

Official U.S. PlayStation Magazine

Official U.S. PlayStation Magazine (often abbreviated to OPM) is a now-defunct monthly video game magazine, published by Ziff Davis Media. It was a sister publication of Electronic Gaming Monthly. The magazine focused exclusively on PlayStation hardware, software, and culture, covering the original PlayStation, PlayStation 2, PlayStation 3 and PlayStation Portable. Perhaps the most famous aspect of the magazine was the inclusion each month of a disc that contained playable demos and videos of PlayStation games. The magazine was produced for nearly ten years, from October 1997 to the final issue in January 2007.

One month after OPM was discontinued in January 2007, the independent PlayStation magazine PSM became PlayStation: The Official Magazine, replacing OPM as the official magazine focusing on Sony game consoles.

Rally Cross

Rally Cross is a racing video game developed by Sony Interactive Studios America and published by Sony Computer Entertainment exclusively for the PlayStation. A sequel was released in 1998 titled Rally Cross 2.

The game supports up to four players via a split screen.

Seanbaby

Sean Patrick Reiley (born June 15, 1976), better known as Seanbaby, is an American writer, video-game designer and martial arts enthusiast best known for his comedy website and frequent contributions to video game media outlets Electronic Gaming Monthly and 1UP.com, as well as the humor website Cracked.com.

SegaSonic the Hedgehog

SegaSonic the Hedgehog is a 1993 arcade game in the Sonic the Hedgehog series by Sega. Controlling Sonic the Hedgehog and his friends Mighty the Armadillo and Ray the Flying Squirrel, the player must escape an island as quickly as possible after they are kidnapped by series antagonist Doctor Eggman. The game is presented from an isometric perspective and players use a trackball to move the characters while dodging obstacles and collecting rings. The game was developed by Sega's arcade division, Sega AM3; it is one of four Sonic games to bear the SegaSonic name and was inspired by the 1984 game Marble Madness.

The game was released in Japanese arcades in October 1993. It has never been rereleased; plans to port the game to Sega's 32X platform never materialized and the game was cut from Sonic compilation release Sonic Gems Collection (2005) due to problems with replicating the game's trackball control system on a standard controller. At the time of release, SegaSonic the Hedgehog received highly positive reviews from Electronic Gaming Monthly and Computer and Video Games for its graphics and gameplay. Journalists writing in retrospect have been more divided. The game marked the debuts of Sonic characters Mighty and Ray; both have reappeared sparingly in the franchise.

Sheng Long

Sheng Long is a character hoax related to the Street Fighter series, created by Electronic Gaming Monthly (EGM) as an April Fools' prank in 1992 (in an issue published mid-February). The joke, based upon a mistranslation that suggested the existence of a character named Sheng Long in the Capcom fighting game Street Fighter II, described a method to fight the character in the game. After other publications reprinted the details as fact without verifying the authenticity, the Sheng Long hoax spread worldwide. As a result of discussion revolving around the possibility of the character's appearance in Street Fighter III during the game's development, EGM revisited the joke in 1997, printing an updated version of the hoax for the title while establishing a backstory and appearance for the character in the process.

As a character and a hoax, Sheng Long has been described as one of the most famous and well-known legends related to video gaming by publications such as GameDaily and GameSpot. The hoax influenced the creation of both Akuma and Gouken as characters in the Street Fighter series, with the former appearing in Super Street Fighter II Turbo as a secret boss. Fan appeal for the character affected later Capcom titles, with public requests for the inclusion of Sheng Long in an actual video game leading to the consideration of his inclusion in the Street Fighter: The Movie video game and years later resulting in the appearance of Gouken as both a secret boss and playable character in Street Fighter IV.

Tekken 2

Tekken 2 (鉄拳2) is a fighting game, the second installment in the Tekken series. It was released in arcades in August 1995, and later for the PlayStation in 1996. The original arcade version of the game was released in Tekken 5's Arcade History mode for the PlayStation 2, in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network, and in 2009 for Zeebo.

There are ten playable characters in the game's arcade version and up to twenty-five fighters, including eight new ones in the console version. The home version also introduced new, now-staple game modes to the series. Tekken 2 was a critical as well as commercial success. It was followed by Tekken 3 in March 1997.

The Legendary Axe

The Legendary Axe (魔境伝説 Makyō Densetsu in Japan) is a horizontal platform video game for the PC Engine and TurboGrafx-16. It was developed by Victor Interactive Software and was published by Victor in Japan and by NEC in North America. It was released in Japan for the PC Engine on September 23, 1988 (1988-09-23) and in North America alongside the TurboGrafx-16's launch on August 29, 1989 (1989-08-29). It is one of the TurboGrafx-16's launch titles. In the game, the player controls Gogan, a barbarian whose girl, Flare, was kidnapped by the cult of Jagu. The player must navigate though six platforming levels, armed with a legendary axe named "Sting" to defeat Jagu and his minions and rescue Flare. The game features a rechargeable "strength meter" that determines how much damage is dealt from the axe to enemies.

The Legendary Axe received high praise and accolades among video game reviewers, and it received positive preview coverage in anticipation with the TurboGrafx-16's launch, showcasing the new console's capabilities. Reviews from gaming magazines such as Electronic Gaming Monthly called it one of the best adventure games seen at the time. It was highly praised for its detailed graphics and animation, diverse music and gameplay, difficulty level, and execution. It won the "Best [TurboGrafx-16] Game of the Year" and "Video Game of the Year" (for all consoles) awards from Electronic Gaming Monthly and VideoGames & Computer Entertainment respectively for 1989. The game continued to receive praise from reviewers 20 years after its release for its simple gameplay and game design that showed the performance and capabilities of the TurboGrafx-16.

Triple Play series

Triple Play was a series of computer and video games based on Major League Baseball, published by EA Sports until their replacement by the MVP Baseball in 2003.

GameSpot stated that other simulations (for example, Sega's version) were superior to Triple Play, while GamePro greeted it as "the best baseball simulation so far." Electronic Gaming Monthly editors named Triple Play Gold Edition a runner-up for Genesis Game of the Year (behind Vectorman 2). Its sales were lower; therefore, EA Sports decided to move in a new direction, beginning with the name change to MVP Baseball.

Vectorman

Vectorman is a series of run and gun platform games developed by BlueSky Software and published by Sega for the Sega Mega Drive/Genesis. The first game in the series was released on October 24, 1995 in North America and on November 30, 1995 in Europe. The games have since appeared on several game compilations, including the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable, the Sonic Gems Collection for the Nintendo GameCube, and Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. Vectorman was added to the Wii Virtual Console on February 27, 2007, in Japan and April 5, 2007, in Europe, and in North America on September 22, 2008. It was also released on the digital distribution service Steam as part of the "SEGA Genesis Classics Pack" and as a standalone title. Vectorman was ported to iOS and Android in 2018 as part of the Sega Forever service.

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