The cover of Edge Issue 326 (Xmas 2018)
|Deputy editor||Jen Simpkins|
|Art editor||Andrew Hind|
|Production editor||Russell Lewin|
|Categories||Computer and video games|
|Circulation||Unavailable from 2015|
18,082 (Jan – Dec 2014)
20,485 (Jan – Dec 2013)
25,571 (Jan – Dec 2012)
|First issue||October 1993|
|Based in||Bath, UK|
The artwork for the cover of the magazine's 100th issue was specially provided by Shigeru Miyamoto. The 200th issue was released in March 2009 with 200 different covers, each commemorating a single game; 199 variants were in general circulation, and one was exclusive to subscribers. Only 200 magazines were printed with each cover, sufficient to more than satisfy Edge's circulation of 28,898.
In October 2003, the then-editor of Edge, João Diniz-Sanches, left the magazine along with deputy editor David McCarthy and other staff writers. After the walkout, the editorship of Edge passed back to Tony Mott, who had been editor prior to Diniz-Sanches. The only team member to remain was Margaret Robertson, who in 2006 replaced Mott as editor. In May 2007, Robertson stepped down as editor and was replaced by Tony Mott, taking over as editor for the third time.
Between 1995 and 2002, some of the content from the UK edition of Edge was published in the United States as Next Generation. In 2007, Future's US subsidiary, Future US began re-publishing selected recent Edge features on the Next Generation website; the Edge website and blog were subsequently incorporated into the NextGen site. In July 2008, the whole site was rebranded under the Edge title, as that was the senior of the two brands. In May 2014 it was reported that Future intended to close the websites of Edge, Computer and Video Games and their other videogame publications; in December 2014, it was confirmed that the C&VG website would close and its content would instead be published at GamesRadar, and in January 2015, it was announced that the same would happen to the Edge website.
Edge has been redesigned three times since the magazine launched. The first redesign occurred in 1999; the second in 2004; and the third in 2011. The first redesign altered the magazine's dimensions to be wider than the original shape. The latest design changes the magazine's physical dimensions for the second time, and introduces a higher quality of paper stock than was previously used.
Each issue includes a "Making-of" article on a particular game, usually including an interview with one of the original developers. Issue 143 introduced the "Time Extend" series of retrospective articles. Like the "making-of" series, each focuses on a single game and, with the benefit of hindsight, gives an in-depth examination of its most interesting or innovative attributes.
"Codeshop" examines more technical subjects such as 3D modelling programs or physics middleware, while "Studio Profile" and "University Profile" are single-page summaries ("like Top Trumps, but for game dev") of particular developers or publishers, and game-related courses at higher education institutions.
Although an overall list of contributors is printed in each issue's indicia, the magazine typically has not used bylines to credit individual writers to specific reviews and articles, instead only referring to the anonymous Edge as a whole. Since 2014, some contributed features are credited with a byline. The magazine's regular columnists have been consistently credited throughout the magazine's run. The current columnists are James Leach, Clint Hocking and Tadhg Kelly. In addition, several columnists appear toward the beginning of the magazine to talk about the game industry as a whole, rather than focusing on specific game design topics. They are Trigger Happy author Steven Poole, Leigh Alexander, and Brian Howe, whose parody article section "You're Playing It Wrong" began with the new redesign.
Previous columnists have included Paul Rose ("Mr Biffo", the founder of Digitiser), Toshihiro Nagoshi of Sega's Amusement Vision, author Tim Guest (whose column on MMOs preceded the publication of his book Second Lives), N'Gai Croal, and game developer Jeff Minter. In addition, numerous columns were published anonymously under the pseudonym "RedEye", and several Japanese writers contributed to a regular feature called "Something About Japan".
Edge scores games on a ten-point scale, from a minimum of 1 to a maximum of 10, with five as ostensibly the average rating. For much of the magazine's run, the magazine's review policy stated that the scores broadly correspond to one of the following "sentiments":
1 – disastrous
2 – appalling
3 – severely flawed
4 – disappointing
5 – average
6 – competent
7 – distinguished
8 – excellent
9 – astounding
10 – revolutionary
However, with issue 143 the scoring system was changed to a simple list of "10 = ten, 9 = nine..." and so on, a tongue-in-cheek reference to people who read too much into review scores. It was almost three years before Edge gave a game a rating of ten out of ten, and to date the score has been given to twenty-one games:
|Super Mario 64||Nintendo 64||E035||1996|
|The Legend of Zelda: Ocarina of Time||Nintendo 64||E066||1998|
|Halo: Combat Evolved||Xbox||E105||2001|
|Halo 3||Xbox 360||E181||2007|
|The Orange Box||Windows, Xbox 360||E182||2007|
|Super Mario Galaxy||Wii||E183||2007|
|Grand Theft Auto IV||PlayStation 3, Xbox 360||E189||2008|
|Super Mario Galaxy 2||Wii||E215||2010|
|Rock Band 3||PlayStation 3, Xbox 360||E222||2010|
|The Legend of Zelda: Skyward Sword||Wii||E234||2011|
|The Last of Us||PlayStation 3||E255||2013|
|Grand Theft Auto V||PlayStation 3, Xbox 360||E259||2013|
|Bayonetta 2||Wii U||E272||2014|
|The Legend of Zelda: Breath of the Wild||Nintendo Switch, Wii U||E304||2017|
|Super Mario Odyssey||Nintendo Switch||E312||2017|
|Red Dead Redemption 2||PlayStation 4, Xbox One||E326||2018|
|Rank||Series||Number of 10/10 scores||Developer(s)||Timescale|
|1||Super Mario||4||Nintendo EAD/EPD||1996–2017|
|2||The Legend of Zelda||3||Nintendo EAD/EPD||1998–2017|
|Grand Theft Auto||Rockstar North||2008–2013|
|Half-Life (inc. The Orange Box)||Valve Corporation||2004–2007|
In a December 2002 retro gaming special, Edge retrospectively awarded ten-out-of-ten ratings to two titles released before the magazine's launch:
Edge also awarded a 10/10 score in one of the regular retrospective reviews in the magazine's normal run:
In Edge's 10th anniversary issue in 2003, GoldenEye 007 (1997) was included as one of the magazine's top ten shooters, along with a note that it was perhaps "the only other game" that should have received a ten out of ten rating. The game had originally been awarded a nine out of ten, with the magazine later stating that "a ten was considered, but eventually rejected".
Resident Evil 4, which came second in Edge Presents The 100 Best Videogames, originally obtained a nine, but according to the 100 Best Videogames issue, it came "as near as dammit to the sixth (at the time) Edge ten".
The 20th anniversary issue (E258) published in August 2013 carried a feature called "The Ten Amendments", in which the following seven games' scores were retrospectively adjusted to ten-out-of-ten. A rationale was provided for each.
A number of Edge special editions were published in the UK. These included:
An Australian edition was briefly published in early 2004, for less than six months. The Australian edition consisted mostly of content from the UK edition, along with news on the local games industry.
The Brazilian edition was launched in Brazil in May 2009. It includes articles translated from the UK magazine alongside original local content. The magazine was cancelled in November 2010, with 18 editions.
A translated selection of articles are published with the French magazine Joypad. In 2017, La Financière de Loisirs licensed the title for France, starting with a 200 pages special issue about popular games that changed the gaming industry, as well AAA as indies.
In November 2005, a German translation was launched by the publishing house Computec Media AG. The German edition was thinner than the English original, the covers were slightly changed and the ratings raised. In January 2007 it was changed to a bi-monthly schedule and in July 2007 it was finally shut down.
In October 2004, an Italian localised edition was launched under the name Videogiochi and published by Future Italy. In December 2006, Future Italy was sold to Sprea Editori which renamed it Game Pro in May 2007. Last issue: September 2009.
A localised edition of Edge was launched in Spain on 15 April 2006 by publisher Globus, which shares some staff from the On/Off editorial, a Globus magazine about DVD video and consumer technology, not in any way related to video games. It lacks some articles contained in the UK edition, such as the Virtua Fighter 5 story which was omitted from the corresponding Spanish edition.
At the end of May 2009, a post in the official Edge Spanish forums made by the main administrator, stated that Globus was about to close its video game division, which meant the closure of the Spanish edition of Edge and NGamer.
In October 2017, a new official Edge Spanish edition is released. A new number comes every two months.
In late February, Edge is moving to GamesRadar+. We’ll be joining CVG, Official PlayStation Magazine, Official Xbox Magazine and GamesMaster to create the most comprehensive gaming website in the world.
Articles from the Edge archive will be available alongside new interviews, opinion and features and the best content from the website will be migrated over to our new GR+ homepage. Our print and digital editions will remain unchanged, as will our Facebook, Twitter and Google+ pages.
ACE (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP.Amy Hennig
Amy Hennig (born August 19, 1964) is an American video game director and script writer, formerly for the video game company Naughty Dog. She began her work in the industry on the Nintendo Entertainment System, with her design debut on the Super Nintendo Entertainment System game Michael Jordan: Chaos in the Windy City. She later went to work for Crystal Dynamics, working primarily on the Legacy of Kain series (which she considers her greatest achievement). With Naughty Dog, her work has been on two primary series: Jak and Daxter and Uncharted.
Hennig believes that the creative direction of a script holds more importance than the graphics of the game. She has been called one of the most influential women in the video game industry by Edge magazine.Ao-chan Can't Study!
Ao-chan Can't Study! (淫らな青ちゃんは勉強ができない, Midara na Ao-chan wa Benkyō ga Dekinai) is a Japanese manga series written and illustrated by Ren Kawahara. The series began serialization in Kodansha's Shōnen Magazine Edge magazine in October 2015, and has been compiled into seven tankōbon volumes as of September 2018. The manga is licensed in North America by Kodansha USA, who began releasing the manga digitally in English in September 2018. An anime television series adaptation by Silver Link will premiere in April 2019.Drop7
Drop7 is a puzzle game for play on devices running the operating systems Android and iOS (iPad, iPhone, iPod Touch). The game was developed by Area/Code Entertainment, which was later acquired by Zynga. With iOS 12 the game Has now been updated, but previous audio issues continueGran Turismo (series)
Gran Turismo (Italian and Spanish for "grand tourer" or "grand touring"), abbreviated GT, is a series of racing video games developed by Polyphony Digital.
Developed for PlayStation systems, Gran Turismo games are intended to emulate the appearance and performance of a large selection of vehicles, nearly all of which are licensed reproductions of real-world automobiles. Since the franchise's debut in December 1997, over 80 million units have been sold worldwide for the PlayStation, PlayStation 2, PlayStation 3, PlayStation 4, and PlayStation Portable, making it the highest selling video game franchise under the PlayStation brand.Gran Turismo can trace back its origins to 1992, when Kazunori Yamauchi set out with a group of seven to develop the original Gran Turismo, which took five years to complete.IEEE Computing Edge
ComputingEdge is a monthly magazine published by the IEEE Computer Society since 2015. It contains curated articles from 13 IEEE publications and also features original content related to hot technology topics, providing information regarding current research developments, trends, and changes in the computing technology. Subscriptions of the magazine are provided free of cost as printed copies in the United States and as electronic copies worldwide.Leading Edge (magazine)
Leading Edge, formerly The Leading Edge Magazine of Science Fiction and Fantasy, is a semi-professional speculative fiction magazine first published in April 1981 and published at Brigham Young University in Provo, Utah. The magazine is known for its high quality fiction and has published stories by authors such as Dave Wolverton, M. Shayne Bell, Dan Wells, and Orson Scott Card, articles by Algis Budrys, as well as poetry and articles by poet and literary critic Michael R. Collings. Several former Leading Edge staff members (such as Brandon Sanderson) have become speculative fiction authors in their own right. Other notable former staff members include Anne Sowards, senior editor at Roc Books and Ace Books, and literary agent Michael Carr.
The magazine has also featured award-winning artwork, including the 2002 Chesley Award-winning cover artwork by James C. Christensen for issue 41.It is published twice yearly and has an open submission policy. One of its goals is to aid new writers by providing substantially more detailed feedback than is common in the SF publishing industry.Mary Johnson
Mary Johnson may refer to:
Mary Johnson (first lady), (c.1830-1887), first lady of California.
Mary Johnson (actress) (1896–1975), Swedish silent film performer in Sex in Chains
Mary Johnson (singer) (1900–1970), African American lowdown blues singer
Mary Johnson Lowe (1924–1999), née Mary Johnson, American jurist
Mary Johnson (cricketer) (born 1924), English cricketer
Mary Lea Johnson (1926–1990), American theatrical producer, entrepreneur and philanthropist
Mary Johnson (activist) (born 1948), American advocate for disability rights; founded Ragged Edge magazine
Mary Johnson (writer) (born 1958), American writer and Director of A Room of Her Own FoundationNext Generation (magazine)
Next Generation (also known as NextGen) was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's Edge magazine. Next Generation ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.Next Generation initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony Playstation and Sega Saturn. Unlike competitors GamePro and Electronic Gaming Monthly, the magazine was directed towards a different readership by focusing on the industry itself rather than individual games.Phoenix Pick
Phoenix Pick is the science fiction and fantasy imprint of Arc Manor Publishers based in Rockville, Maryland, United States.
Phoenix Pick publishes many classic and semi-classic works of science fiction and fantasy. These include Dark Universe (1961) and Simulacron-3 (1964) by Daniel F. Galouye, Lest Darkness Fall and Related Stories (1939) by L. Sprague de Camp (with the related stories by Frederik Pohl, David Drake, and S. M. Stirling) and The Long Tomorrow (1955) by Leigh Brackett.
In 2010, Phoenix Pick published two novellas nominated for the Nebula Award: "Act One" by Nancy Kress and '"Arkfall" by Carolyn Gilman. "Act One" was also nominated for the Hugo Award. That year, Phoenix Pick also published Ceres by L. Neil Smith, a finalist for the Prometheus Award.Other publications include Alexei and Cory Panshin's Hugo-Award-winning study on science fiction, The World Beyond the Hill (1989) and the Phoenix Science Fiction Classics series. The series publishes a number of annotated classic texts (with commentary) specifically geared toward college students. PSF Classics is edited by Paul Cook, and authors represented in this series include H. G. Wells and Jules Verne. Additionally, Phoenix Pick promotes Arc Manor's bimonthly Galaxy's Edge magazine.Randy Smith (game designer)
Randy Smith (born June 14, 1974) is an American game designer. He co-owns and is the creative director of Tiger Style. He has worked extensively on the Thief series with both Looking Glass Studios and Ion Storm.
Smith started Tiger Style in 2009 and shipped the award-winning game Spider: The Secret of Bryce Manor on iOS, followed by Waking Mars and Spider: Rite of the Shrouded Moon. He spent time on the Steven Spielberg collaboration code-named LMNO at EA Los Angeles studio, which was eventually canceled. Smith has lectured on game design at GDC, and additionally, Smith has participated in the Indie Game Jam.
Between 2007 and 2013, Smith wrote a monthly column called "The Possibility Space" for Edge in the UK.Scarygirl
Scarygirl (also stylized as ScaryGirl) is an adventure-platformer video game for the Xbox 360's Xbox Live Arcade, PlayStation 3's PlayStation Network and the personal computer. Prior to being adapted as a console and PC game, Scarygirl was a graphic novel by Nathan Jurevicius, a Flash game, and a downloadable title for the PlayStation Portable. Developed by TikGames and published by Square Enix, Scarygirl was released on January 18, 2012 with an ESRB rating of 10+.Scarygirl places the player in control of a girl who is sent from her home to a far-away city on a rescue mission. The girl is able to jump, grapple, and hover her way though seven game worlds, either alone or with another player in a cooperative multiplayer mode. Combat is handled through combining strings of light and heavy attacks, with grapple-based attacks becoming available once enemies take enough damage. Roundly praised for Jurevicius' art, ScaryGirl received otherwise mixed reviews upon its release. Critics found fault with both the control scheme and its combat system, although boss battles did receive some praise.Ste Curran
Stephen Curran is a British video game journalist, presenter, author, tutor and game designer.
He was an editor at Edge magazine, also as one of the contributors writing under the name RedEye. The RedEye articles have been cited as one of "Ten unmissable examples of New Games Journalism" by Guardian Unlimited.Curran's published books include Game Plan: Great Designs That Changed the Face of Computer Gaming (2004), The Art of Producing Games (2005), The Complete Guide to Game Development, Art & Design (2005) and Game On: The 50 Greatest Video Games of All Time (2006); the latter three were written with David McCarthy and Simon Byron.He currently presents the Resonance FM gaming radio show, One Life Left.Curran is credited with writing the script to Sega's PSP title, Crush, with British video game journalist Simon Parkin.
In 2004, Curran fabricated a fad called "Toothing", in which users of bluetooth cellphones were supposed to send suggestive anonymous solicitations to others within range. He registered a forum, filling it with posts from fictional users, and linked it to Gizmodo, a gadget blog. BBC, Reuters and Wired news desks all fell for the hoax.Curran was a speaker at the Nordic Game Conference and Career Expo in 2008.Curran recently started a blog called 'Consumer Writes' (a play on 'consumer rights'), in which he writes 'overwritten objections' - bizarre and unusual complaint letters to various companies in the hope of getting free stuff.Steven Poole
Steven Poole (born 1972) is a British author and journalist. He particularly concerns himself with the abuse of language and has written two books on the subject: Unspeak (2006) and Who Touched Base In My Thought Shower? (2013).Super Mario 64
Super Mario 64 is a 1996 platform video game for the Nintendo 64, and the first in the Super Mario series to feature three-dimensional (3D) gameplay. As Mario, the player explores Princess Peach's castle and must rescue her from Bowser. As an early 3D platformer, Super Mario 64 is based on open-world playability, degrees of freedom through all three axes in space, and relatively large areas which are composed primarily of true 3D polygons as opposed to only two-dimensional (2D) sprites. It places an emphasis on exploration within vast worlds that require the player to complete various missions, in addition to the occasional linear obstacle courses as in traditional platform games. While doing so, it still preserves many gameplay elements and characters of earlier Mario games, and the same visual style.
Producer/director and Mario creator Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox (1993). Super Mario 64's development, handled by Nintendo EAD, lasted approximately three years; one was spent on designing while the next two on direct work. The visuals were created using the Nichimen N-World toolkit, and Miyamoto aimed to include more details than earlier games. A multiplayer mode featuring Luigi as a playable character was planned but cut. Along with Pilotwings 64, Super Mario 64 was one of the launch games for Nintendo 64. Nintendo released it in Japan on June 23, 1996, and later in North America, Europe, and Australia. A remake, Super Mario 64 DS, was released for the Nintendo DS in 2004, and the original version was rereleased for Nintendo's Virtual Console service on the Wii and Wii U in 2006 and 2015, respectively.
Super Mario 64 is acclaimed as one of the greatest video games of all time, and was the first game to receive a perfect score from Edge magazine. Reviewers praised its ambition, visuals, gameplay, and music, although they criticized its unreliable camera system. It is the Nintendo 64's bestseller, with more than eleven million copies sold by 2003. The game left a lasting impression on the field of 3D game design, featuring a dynamic camera system and 360-degree analog control, and established a new archetype for the 3D genre, much as Super Mario Bros. did for 2D side-scrolling platformers. Numerous developers cited Super Mario 64 as an influence on their later games.Wessex Scene
The Wessex Scene (formerly Wessex News, prior 1996) is the oldest, leading, and most-read student news provider at the University of Southampton, and has been in print since 1936, making it one of the oldest student publications in the United Kingdom.Wessex Scene now takes the forms of an online news site and a monthly printed magazine, published by the University of Southampton Students' Union and available across the campuses and Halls of Residence of the university. The website and online edition were nominated for best website at the Guardian Student Media Awards for three years in a row before winning the award in 2004. Since its establishment in 2013, Wessex Scene has been nominated for dozens of Student Publication Association awards, and was highly commended for 'Best Designed magazine' in 2015. The team at the magazine have also won a number of individual nationally recognised awards. In 2014 a piece by Bridie Pearson-Jones, then politics editor, was selected as one of the Huffington Post Student Journalist Stories of the Year, and in 2015 Toby Leveson was awarded 'New Deal Student Journalist of the Year' by The Independent and National Union of Students for his coverage of the 2015 General Election. In 2018, Wessex Scene won jointly with the Edge 'Best Collaboration' at SPARC (Student Publication Association Regional Conference) for a collaborative magazine focussing on the topic of mental health.Your Trading Edge Magazine
Your Trading Edge Magazine is a bi-monthly magazine for traders and active investors covering CFDs, stocks, options, futures, forex and commodities.