Dissidia 012 Final Fantasy (ディシディア デュオデシム ファイナルファンタジー Dishidia Dyuodeshimu Fainaru Fantajī, pronounced "Dissidia Duodecim Final Fantasy") is a 2011 fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released in Japan on March 3, 2011. The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor, and was released on March 22, 2011 in North America.
The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them. Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories. Fights in Dissidia 012 were given the ability to counteract enemies' strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.
Development of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts. Dissidia 012 has been well received, with publications calling it one of the best PlayStation Portable games.
|Dissidia 012 Final Fantasy|
North American cover art featuring
the cast of the game
|Developer(s)||Square Enix 1st Production Department|
Gameplay is largely reminiscent of Dissidia Final Fantasy along with a few changes. The game consists primarily of one-on-one battles, taking place on what is known as a battle map where the two characters duel. Players are able to perform two types of attacks: a Bravery attack and an HP attack. Both characters start with a set amount of Bravery points, the number of Bravery points being equivalent to the amount of damage dealt by an HP attack. Thus, the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack, as Bravery attacks do not cause any damage.
The mechanics of the battle system include "EX Revenge" and "Assist." EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the EX gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks. Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.
The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An Assist Break is performed by attacking the opponent's Assist character while the player is in EX Mode, causing him/her to be unable to call out the Assist character for a brief period; this also passes the stage's Bravery points to the character. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the stage's Bravery points to the player. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.
The biggest addition is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players traverse the 3D world map with parties consisting of up to five characters, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There are specially marked shops on the map. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party. Alongside the game's new story mode, the game also includes the first game's story, which has been remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay.
The game's main story revolves around the twelfth cycle of the eternal conflict between the gods Cosmos and Chaos, who have both summoned several warriors from different worlds  to fight for them in "World B", a mirror dimension to the realm of World A. It features the entire cast of the original Dissidia with new and tweaked abilities, and introduces nine new playable characters for a total of thirty-one. Six of the new characters are available from the start of the game: Lightning, a former soldier and the protagonist of Final Fantasy XIII; Vaan, a sky pirate and the protagonist of Final Fantasy XII; Laguna Loire, the man who appears in Squall's dreams and the secondary protagonist of Final Fantasy VIII; Yuna, Tidus's love interest and female protagonist of Final Fantasy X; Kain Highwind, Cecil Harvey's childhood friend and rival from Final Fantasy IV; and Tifa Lockhart, Cloud Strife's childhood friend from Final Fantasy VII. The remaining three characters, which can be unlocked through various means of gameplay, are Prishe, a supporting character from Final Fantasy XI; Gilgamesh, a recurring villain from Final Fantasy V; and Feral Chaos (デスペラードカオス Desuperādo Kaosu), an alternate form of Chaos. Final Fantasy VII's Aerith Gainsborough is available as an assist-only character (i.e. not fully playable in the game) through the purchase of Dissidia 012 Prologus Final Fantasy on the PlayStation Network.
During the twelfth cycle, the war is turning in favor of Chaos. Therefore, Cosmos entrusts her warriors with the task of retrieving the crystals that will help them defeat Chaos. However, Cosmos does not foresee Chaos's forces employing an unworldly army of crystalline soldiers known as Manikins, which pose a threat due to their ability to negate the gods' power to revive the warriors after they are killed. Believing their defeat to be inevitable, Kain and the Warrior of Light defeat most of their own allies to stop them from fighting the Manikins and return in the upcoming cycle. Lightning opposes this plan and leads the other active warriors—Vaan, Yuna, Laguna, and Tifa—to stop the Manikins once and for all by sealing the portal from which they emerge, with Kain eventually joining them as well. Though they succeed, Cosmos is reduced to a weakened state after using much of her power to diminish the Manikin army when they attempt to kill her and the Warrior of Light, while Lightning and her group succumb to the Manikins' power and fade away.
From there, the game retells the events of Dissidia Final Fantasy where returning warriors for Cosmos participate in the thirteenth cycle that ends the conflict between the gods. Once completing the thirteenth cycle, the player also has access to the third and final arc "Confessions of the Creator", in which Shinryu—a powerful entity that absorbs the warriors' memories and experiences following each cycle—traps Cosmos' comrade, Cid of the Lufaine, in a nightmare world where the cycles never end as punishment for saving Cosmos' warriors from the thirteenth cycle following Chaos' defeat. The player selects five characters to fight Feral Chaos, a stronger incarnation of Chaos, and save the imprisoned Cid the nightmare world.
In addition to the main story is a set of "Reports", most of which follow the other warriors who participate in the thirteenth cycle, explaining their roles before and during that cycle. Prominent characters in these reports include warriors of Cosmos—Terra, Cloud and Tidus—who fight for the side of Chaos during the twelfth cycle, and Chaos's warrior Jecht, who appears on the side of Cosmos, with the reports detailing how these characters came to switch sides. Furthermore, the Reports cover other events such as how the Warrior of Light enters the conflict and meets Cosmos's previous warriors Prishe and Shantotto, along with Gilgamesh's misadventures upon stumbling into World B.
Ideas for a sequel to Dissidia Final Fantasy were already conceived shortly after its release in Japan with creative producer Tetsuya Nomura wishing to feature Kain Highwind on it. Development of the game started in August 2009 shortly before the release of Dissidia Final Fantasy Universal Tuning, the international version from the prequel. Director Mitsunori Takahashi stated the team wanted the sequel to have more changes than just new characters. This resulted in changes to gameplay features and the inclusion of new ones. The Assist feature was made to add more entertainment to the fights, as well as to act as a counterbalance to the EX Mode that was the strongest area from the first game. This was done in response to feedback commenting that the EX Mode was too powerful in the original game. The world map was created in order to appeal more the RPG fans. Returning characters had their movesets modified to provide the player with new strategies when fighting. One of the most revised ones was Firion due to feedback from players. Since the original Dissidia had a concrete conclusion, the staff decided to make its story a prequel and encourage players to revisit Dissidia once concluding it.
Choosing new characters proved difficult as the staff chose them based on their popularity and fighting styles. The amount of new characters was restricted due to memory limitations. Vaan's inclusion met several hardships since his Japanese voice actor, Kouhei Takeda, was busy at the time. They decided to replace Takeda with Kenshō Ono as a result of fan response. Battle system director Takeo Kujiraoka made contact with Hiroyuki Ito regarding the character's design and moves based on his Final Fantasy XII appearances, which was well received by Ito. While designed by Tetsuya Nomura, various of the new alternative outfits the characters were given were based on artworks by Yoshitaka Amano, another designer from the Final Fantasy series.
Three other Square Enix games, Final Fantasy Trading Card Game, Kingdom Hearts Birth by Sleep Final Mix, and The 3rd Birthday, give players access to downloadable content in the form of alternate outfits for Vaan, Cloud Strife, and Lightning, respectively. As of June 16, 2011, the PlayStation Network has featured downloadable content for Dissidia 012 Final Fantasy, including character costumes, avatars, and BGM packs.
The music for Dissidia 012 Final Fantasy was composed by Takeharu Ishimoto and features multiple rearrangements from previous Final Fantasy themes by other composers. The American band Kidneythieves also sang the second part of the Feral Chaos' boss theme song, "God in Fire." Ishimoto wrote the song and requested Kidneythieves' collaboration with them to which the band stated it was entertaining. On March 3, 2011, Square Enix released the Dissidia 012 Final Fantasy Original Soundtrack featuring a total of three discs with the first one having 44, the second one 20, and the third one seven.
|2.||"Matoya's Cave" (arrange)|
|3.||"Chaos Shrine" (arrange)|
|4.||"Mount Gulug" (original)|
|8.||"The Imperial Army" (original)|
|10.||"Crystal Cave" (arrange)|
|11.||"Battle 1" (arrange)|
|12.||"Let Me Know the Truth" (original)|
|14.||"Into the Darkness" (arrange)||2:23|
|16.||"Fight 1" (arrange)|
|17.||"Theme of Love" (original)|
|18.||"Peace of Mind"|
|20.||"The Final Battle" (arrange)|
|21.||"Home, Sweet Home" (original)|
|23.||"Phantom Forest" (arrange)|
|24.||"Battle Theme" (arrange)|
|25.||"Searching for Friends" (original)|
|27.||"Tifa's Theme" (arrange)|
|28.||"Forested Temple" (arrange)|
|30.||"Let the Battles Begin!" (original)|
|31.||"Counterattack"||「進軍」from Dissidia Final Fantasy||2:34|
|32.||"Find Your Way" (arrange)|
|34.||"Force Your Way" (arrange)|
|37.||"A Place to Call Home" (arrange)||「進軍」from Dissidia Final Fantasy||2:34|
|38.||"The Final Battle" (arrange)|
|39.||"Not Alone" (original)|
|41.||"Yuna's Theme" (arrange)|
|42.||"A Contest of Aeons" (arrange)|
|43.||"Via Purifico" (original)|
|44.||"A Fleeting Dream" (original)|
|2.||"A Realm of Emptiness" (arrange)|
|4.||"Heavens Tower" (original)|
|5.||"Iron Colossus" (original)|
|6.||"Canto Mortis ~An Undocumented Battle~"|
|7.||"Battle with an Esper" (arrange)|
|8.||"The Dalmasca Estersand" (original)|
|9.||"The Golmore Jungle" (original)|
|10.||"Struggle for Freedom" (original)|
|11.||"Gate to the Rift"|
|12.||"Blinded by Light" (arrange)|
|13.||"Saber's Edge" (arrange)|
|14.||"The Hanging Edge" (original)|
|15.||"The Archylte Steppe" (original)|
|16.||"Nascent Requiem" (original)|
|17.||"Cantata Mortis & God in Fire"|
|18.||"Carmen Lucis"||「Battle in the Dungeon #2 -original-」from Final Fantasy XI||1:32|
|20.||"Dissidia 012" (ending)|
|2.||"God of Fire"|
|4.||"Dissidia Final Fantasy"|
|5.||"Dissidia Final Fantasy"|
|6.||"Dissidia 012 Final Fantasy"|
|7.||"Dissidia 012 Final Fantasy"|
Upon its first week of release Dissidia 012 sold 286,117 units in Japan, topping the Media Create's charts by replacing Phantasy Star Portable 2 Infinity, Although it managed first place, Dissidia 012 performed far below its predecessor, The original sold close to 500,000 units in its first week in December 18, 2008. It has sold 465,198 units in Japan as of January 2012. It has received positive reception. Dissidia 012 was scored a 38/40 by Famitsu, composed of a 10, 9, 10, 9 score by the four reviewers, two points higher than the original. PSM3 gave the game an 8.2, calling it an "improvement on the original, with some great Final Fantasy fan service thrown in." IGN gave the game a 9.0 (one point higher than the original), praising the game's graphics and improved gameplay, but criticizing its story. Game Informer gave the game a 7, saying the game did not improve any of the battle system problems of the previous game, although the assist system was a good addition, saying it added an extra dimension to what was missing in the first game. GamesRadar+ listed it as the ninth best PlayStation Portable game commenting on how it uses elements from famous RPGs, while IGN listed it third with comments aimed towards its gameplay.
Lightning: Kain. Cosmos called us again. Why do you suppose that is? / Kain: Who knows? / Lightning: I want...I intend to win this fight. I win, and I get my memory back. I get to go back home. I keep telling myself that, just like everyone else. But you know...now that I've been here awhile... Sometimes I have to wonder if winning really means we'll get to go back home at all. If it might be that winning...won't change a thing. I just...I can't help but wonder.
Lightning: Cosmos, the goddess of harmony, imbued us with the power she said we would need in order to fight Chaos. What she gave us was something we had no way of using on our own--divine energy that would rest inside us, awaiting the proper catalyst. According to her, it was a strength that would be tempered through battle--by our own wills--and would eventually coalesce to form a crystal. As she told it, that crystal would then grant us, her soldiers, power to rival that of the gods themselves. So, simple as that. Fight the armies of Chaos, collect your crystal, and go take down the god of discord.
Garland: Manikins are merciless. They know only how to deliver death and destruction, from which there can be no return.
Kain: Manikins... Hm. I wonder. How do you place our odds? Against numbers like these, do you think we actually stand to win? / Warrior of Light: I cannot speak for the outcome, but we can fight as long as we have strength. / Kain: That's one answer. You are correct. We can fight for as long as we have strength, and almost certainly lose. But IF! IF there were a way to make winning possible, by accepting that loss as inevitable... / ... / Lightning: You're taking down your own allies and putting them to sleep so they'll get revived?
Lightning: Say your 'next battle' were to start now. There wouldn't be any fewer enemies out there. And starting over fresh doesn't guarantee we'd get our crystals any faster either. At the very least, we might as well cut their numbers down first. It sure can't hurt, can it? And it might just give us a shot. / Laguna: Guess now's as good a time as any. Just happens I've got some intel that might change the whole game. You wanna even our odds? Try this on: I know where the manikins are coming from.
Vaan: What about Cosmos? / Kain: It's too late. / Vaan: "Too late"?! / Laguna: Even if we did go back, we'd never make it in time. Only thing we can do is trust our last line of defence to hold.
Lightning: I'm sure you all understand our...situation. We came here to destroy the portal that connects this world to the Rift. It's the last thing left for us to do. But once we charge into the middle of those manikins, there's no coming back.
Moogle (Cid of the Lufaine): The replica of Chaos you defeated was based on him at the time of sealing. I assume both Chaos and Shinryu have increased their powers since then. --I do apologize. I didn't mean to scare you. Beyond here awaits Chaos. --Let's go.
Cid has awakened--in the world in which I was felled in the 13th conflict. And another thing happened-- Another miracle. The 'crystals' of the warriors who were defeated despite the strongest resolve have brought 'her' back to that world. And Shinryu departed for the Rift. I guess the conflict will never repeat again. Thank you so much...for saving my father...
Robert Buchholz (Born June 1, 1957 in Norwalk, Connecticut) is an American voice actor, writer, story editor, and voice director. He has provided voices for anime and video games. He is the owner of Spliced Bread Productions.Characters of Final Fantasy VIII
Final Fantasy VIII, a 1999 best-selling role-playing video game by Squaresoft, features an elite group of mercenaries called "SeeD", as well as soldiers, rebels, and political leaders of various nations and cities. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest selling Final Fantasy title at the time. The game has shipped 8.15 million units worldwide as of March 2003. Additionally, Final Fantasy VIII was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu in 2006. The game's characters were created by Tetsuya Nomura, and are the first in the series to be realistically proportioned in all aspects of the game. This graphical shift, as well as the cast itself, has received generally positive reviews from gaming magazines and websites.The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who avoids vulnerability by focusing on his duty; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart; Quistis Trepe, an instructor with a serious yet patient attitude; Zell Dincht, an energetic martial artist with a fondness for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and flies the airship Ragnarok; and Irvine Kinneas, a marksman and womanizer who uses his charm to mask his insecurities. Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences; SeeD cadet-turned-antagonist Seifer Almasy; and sorceress Edea Kramer. The main antagonist is Ultimecia, a sorceress from the future who wishes to compress time.Dissidia Final Fantasy
Dissidia Final Fantasy (ディシディア ファイナルファンタジー, Dishidia Fainaru Fantajī) is a fighting game with action RPG elements developed and published by Square Enix for the PlayStation Portable as part of the campaign for the Final Fantasy series' 20th anniversary. It was released in Japan on December 18, 2008, in North America on August 25, 2009, in Australia on September 3, 2009 and in Europe on September 4, 2009. It was then re-released as an international version in Japan, based on the North American port, as Dissidia Final Fantasy: Universal Tuning, on November 1, 2009.
The game features characters from different Final Fantasy games and centers on a great conflict between Cosmos, goddess of harmony, and Chaos, the god of discord. The two summon multiple warriors to fight for their sides in their thirteenth war. During the story, the player controls the ten warriors chosen by Cosmos, the protagonists from the first ten Final Fantasy games, in their journey. The game's English and international versions also give access to other features such an arcade mode.
Dissidia originated from Kingdom Hearts director Tetsuya Nomura's desire to create a spin-off for the franchise, but it was changed to the Final Fantasy series. Besides designing the characters, Nomura worked with the Square staff with the desire to make it appealing to Western players. Dissidia was well received commercially and critically, with positive reviews and sales of over 1.8 million. A follow-up titled Dissidia 012 Final Fantasy was released in March 2011, and features several new characters and gameplay features.Dissidia Final Fantasy NT
Dissidia Final Fantasy NT is a fighting game with action role-playing elements developed by Koei Tecmo's Team Ninja and published by Square Enix for the PlayStation 4. The game is a follow-up to Dissidia Final Fantasy and Dissidia 012 Final Fantasy, released for PlayStation Portable, and similarly allows players to battle one another using many characters from the Final Fantasy series. The game is a console port of the 2015 Japanese arcade game Dissidia Final Fantasy, and it released worldwide in January 2018.George Newbern
George Young Newbern (born December 30, 1964) is an American actor and voice actor, best known for his roles as Charlie in ABC show Scandal and Bryan MacKenzie in Father of the Bride (1991) and its sequel Father of the Bride Part II as well as Danny (The Yeti) in Friends and his recurring role as Julia's son Payne in Designing Women. He is also known for providing the voices of Superman in many pieces of DC Comics media (most notably the Justice League and Justice League Unlimited animated series and the Injustice video game series), and Sephiroth in the Final Fantasy series and the Kingdom Hearts series.Hedy Burress
Heather Elizabeth "Hedy" Burress is an American actress. She had a starring role in the film Foxfire as Maddy, and later landed roles in television shows Boston Common and E.R.. In the video game world, she is best known as the English voice of leading character Yuna in Final Fantasy X and its sequel Final Fantasy X-2. She reprised her role as Yuna in World of Final Fantasy, released in 2016.Keith Szarabajka
Keith Szarabajka (; Polish: [ʂaraˈbajka]; born December 2, 1952) is an American actor and voice actor known as Mickey Kostmayer in The Equalizer, Daniel Holtz in Angel, Harlan Williams in Golden Years, Trigon in Teen Titans, and Gerard Stephens in The Dark Knight. He is also known for portraying Detective Herschel Biggs in the 2011 crime thriller video game L.A. Noire, which included his likeness.Kidneythieves
Kidneythieves is an American industrial rock band, founded in 1998, led by Free Dominguez (vocals) and Bruce Somers (guitar/engineering).List of Square Enix companion books
Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details. The first series of these books was the Perfect Works series, written and published by Square subsidiary DigiCube. They produced three books between 1998 and 1999 before the line was stopped in favor of the Ultimania (アルティマニア, Arutimania) series, a portmanteau of ultimate and mania. This series of books is written by Studio BentStuff, which had previously written game guides for Square for Final Fantasy VII. They were published by DigiCube until the company was dissolved in 2003. Square merged with video game publisher Enix on April 1, 2003 to form Square Enix, which resumed publication of the companion books.
Both the Perfect Works and Ultimania books have focused primarily on Square and Square Enix's role-playing video game franchises, such as the Final Fantasy and Kingdom Hearts series; over 45 of the 75 books are for games related to the Final Fantasy series. Sometimes, multiple books have been written per game or revised editions have been published years afterwards. One of the books, Final Fantasy IX Ultimania Online, was solely published online as part of an experiment by Square Enix with online content delivery; another for Final Fantasy XI was planned, but the idea was abandoned as unsuccessful and all subsequent books have been published traditionally. The Ultimania series had sold over 10 million books by July 2007. All of the books have been released solely in Japanese, but in October 2017 Dark Horse Books announced that they would be publishing English translations of the three-volume 2012 Final Fantasy 25th Memorial Ultimania as Final Fantasy Ultimania Archive, for release starting in June 2018.Masuo Amada
Masuo Amada (天田 益男, Amada Masuo, born January 20, 1958) is a Japanese actor and voice actor from Hyōgo Prefecture. He is affiliated with the Seinenza Theater Company, and graduated from the Osaka University of Arts.Mayuko Aoki
Mayuko Aoki (青木 麻由子, Aoki Mayuko, born December 17, 1975 in Kōchi, Japan) is a Japanese voice actress who has worked on several anime and video game productions. Mayuko Aoki also sang the FINAL FANTASY X-2 VOCAL COLLECTION / YUNA * 4 tracks* .Rachael Leigh Cook
Rachael Leigh Cook (born October 4, 1979) is an American actress, model, voice artist, and producer, who is best known for her starring role in films She's All That (1999), Josie and the Pussycats (2001), and the television series Into the West and Perception, as well as being the voice behind various characters in Robot Chicken and Tifa Lockhart in the Final Fantasy series, starting with the English version of the film Final Fantasy VII: Advent Children.Spira (Final Fantasy)
Spira is the fictional world of the Square role-playing video games Final Fantasy X and Final Fantasy X-2. Spira is the first Final Fantasy world to feature consistent, all-encompassing spiritual and mythological influences within the planet's civilizations and their inhabitants' daily lives. The world of Spira itself is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on a setting influenced by the South Pacific, Thailand and Japan, most notably with respect to its vegetation, topography and architecture.
The creation of Spira includes distinct ethnic minorities including a portrayal of the fictional Al Bhed language that is prevalent throughout the game's dialogue. The backstory and concept behind the dark religious themes of Final Fantasy X were a central theme to the story and their ultimate resolution was well received. The popularity of the Eternal Calm video served as the impetus of Square Enix to do Final Fantasy X-2 to make their first direct sequel in video game form and depict the evolution of Spiran society after religious and political upheaval results in new factions and instability in the world. Spira and its inhabiting characters have been featured in several other Square Enix works including Dissidia Final Fantasy, Dissidia 012 Final Fantasy, three games within the Kingdom Hearts series and Theatrhythm Final Fantasy.
There have been numerous academic essays on the game's presentation, narrative and localization aspects. Washburn writes that mastering the game comes with the mastering of the cultural knowledge of Spira to unlock skills and abilities. O'Hagan writes on the localization of the games that impact the game experience, detailing alterations to the script and dialogue with modifications, additions and omissions. Another aspect was that the presentation of Spira without an overworld view can be considered a pioneer in 3D role-playing game maps.Steve Burton (actor)
Jack Stephen Burton (born June 28, 1970) is an American actor, best known for his portrayal of Jason Morgan on General Hospital from 1991 to 2012 and 2017 to present, and Dylan McAvoy on The Young and the Restless from 2013 to 2017. He also voiced the character Cloud Strife in a wide range of Square Enix products, including Final Fantasy VII: Advent Children and the Kingdom Hearts series. In 2017, Burton returned to General Hospital in the role of Jason Morgan, under the alias of "Patient 6."Terra Branford
Terra Branford, known as Tina Branford (ティナ・ブランフォード, Tina Buranfōdo) in Japanese media, is a character in the Final Fantasy series of role-playing video games published by Square Enix. Designed by Yoshitaka Amano and Tetsuya Nomura for the main series installment Final Fantasy VI, she also appeared in the spin-off fighting games Dissidia Final Fantasy and Dissidia 012 Final Fantasy, and made small appearances in several other games in and outside the Final Fantasy series.
In Final Fantasy VI, Terra is one of the protagonists. She is the daughter of a human and a magic creature known as an "Esper." Mentally enslaved by the antagonistic Gestahlian Empire, which exploits her magic powers for militaristic purposes, she is rescued by rebels at the beginning of the game. The character was very well received by journalists and fans alike.Tetsuya Nomura
Tetsuya Nomura (野村 哲也, Nomura Tetsuya, born October 8, 1970) is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the Final Fantasy series, debuting with Final Fantasy VI and continuing with various later installments. Additionally, Nomura has helmed the development of the Kingdom Hearts series since its debut in 2002 and was also the director for the CGI film Final Fantasy VII: Advent Children.Vaan
Vaan (ヴァン, Van) is a fictional character in the Final Fantasy series from Square Enix. Created by Yasumi Matsuno and designed by Akihiko Yoshida, he first appeared in Itadaki Street Special and then appeared in Final Fantasy XII as the protagonist. Final Fantasy XII establishes Vaan as an orphaned teenager from Rabanastre who dreams of becoming a sky pirate. He and his best friend Penelo join Dalmasca Princess Ashe in her fight against the tyranny of the Archadian Empire. Vaan also takes a more active role in the sequel Final Fantasy XII: Revenant Wings and has also been featured in few Final Fantasy crossover games.
Vaan was conceptualized as the main character for Final Fantasy XII in order to contrast the older hero from Square's previous title Vagrant Story as a result of negative feedback received by fans. Critical reception to Vaan's character has been mixed as a result of his lack of involvement with the Final Fantasy XII's plot although various video game publications still found him likable.Veronica Taylor
Kathleen McInerney , known professionally as Veronica Taylor, is an American voice actress known for her dubbing work in English language adaptations of Japanese anime, in particular for voicing Ash Ketchum in the Pokémon anime for the first eight seasons. Other voices she has done include Amelia Wil Tesla Seyruun from Slayers, Sailor Pluto from Sailor Moon and Sailor Moon Crystal, Nico Robin in the 4Kids dub of One Piece, and has voiced video game characters like Leo Kliesen from Tekken 6 and Tekken 7 and Cosmos from Dissidia 012 Final Fantasy, Dissidia Final Fantasy and Dissidia Final Fantasy NT.Yuna (Final Fantasy)
Yuna (ユウナ, Yūna) is a fictional character from Square Enix's Final Fantasy series. She was first introduced as the female protagonist and one of the main playable characters of the 2001 role-playing video game Final Fantasy X, appearing as a summoner embarking on a journey to defeat the world-threatening monster Sin alongside her companions, including the male protagonist Tidus. Yuna reappears in Final Fantasy X-2, where she becomes the protagonist, searching for a way to find Tidus two years following his disappearance. Yuna has also been featured in other Square Enix games, notably Dissidia 012 Final Fantasy.
Tetsuya Nomura based Yuna's overall design on hakama, but also wanted to give her outfit something that would flow and so gave her a furisode. Nomura said that her name means "night" in the Okinawan language, which contrasts with Tidus' name, which is Okinawan for "sun". For Final Fantasy X-2, the game's staff wanted Tetsu Tsukamoto to redesign her costume to reflect her personality and the game's atmosphere. Yuna's character was well received by many media critics and fans and in particular praised for her relationship to Tidus, as well as her characterization and sex appeal. Despite this positive reception, there was a mixed reception for her role in Final Fantasy X-2 due to her redesign.