Delivery Multimedia Integration Framework

DMIF, or Delivery Multimedia Integration Framework, is a uniform interface between the application and the transport, that allows the MPEG-4 application developer to stop worrying about that transport. DMIF was defined in MPEG-4 Part 6 (ISO/IEC 14496-6) in 1999.[1] DMIF defines two interfaces: the DAI (DMIF/Application Interface) and the DNI (DMIF-Network Interface).[2][3] A single application can run on different transport layers when supported by the right DMIF instantiation. MPEG-4 DMIF supports the following functionalities:

  • A transparent MPEG-4 DMIF-application interface irrespective of whether the peer is a remote interactive peer, broadcast or local storage media.
  • Control of the establishment of FlexMux channels
  • Use of homogeneous networks between interactive peers: IP, ATM, mobile, PSTN, narrowband ISDN.
  • Support for mobile networks, developed together with ITU-T
  • UserCommands with acknowledgment messages.
  • Management of MPEG-4 Sync Layer information

DMIF expands upon the MPEG-2 DSM-CC standard (ISO/IEC 13818-6:1998) to enable the convergence of interactive, broadcast and conversational multimedia into one specification which will be applicable to set tops, desktops and mobile stations. The DSM-CC work was extended as part of the ISO/IEC 14496-6, with the DSM-CC Multimedia Integration Framework (DMIF). DSM-CC stands for Digital Storage Media - Command and Control.[4][5][6] DMIF was also a name of working group within Moving Picture Experts Group. The acronym "DSM-CC" was replaced by "Delivery" (Delivery Multimedia Integration Framework) in 1997.[7]

References

  1. ^ ISO. "ISO/IEC 14496-6:2000 - Information technology -- Coding of audio-visual objects -- Part 6: Delivery Multimedia Integration Framework (DMIF)". ISO. Retrieved 2010-08-01.
  2. ^ MPEG (2001). "MPEG Systems (1-2-4-7) FAQ, Version 16.0 - Delivery Multimedia Integration Framework (DMIF)". MPEG. Retrieved 2010-08-01.
  3. ^ MPEG (2001). "The Delivery Layer in MPEG-4 - G. Franceschini - CSELT Centro Studi e Laboratori Telecomunicazioni S.p.A". MPEG. Archived from the original on 2010-06-21. Retrieved 2010-08-01.
  4. ^ MPEG (July 1997). "mpeg Press & Public Release - Stockholm". MPEG. Archived from the original on 2010-07-05. Retrieved 2010-08-01.
  5. ^ MPEG (1997-02-21). "DSM-CC FAQ Version 1.0". MPEG. Retrieved 2010-08-01.
  6. ^ IEEE (1996). "An Introduction to Digital Storage Media - Command and Control (DSM-CC)". MPEG. Retrieved 2010-08-01.
  7. ^ Leonardo Chiariglione (2005-03-08). "Riding the Media Bits - MPEG's third steps". Archived from the original on 2011-01-22. Retrieved 2010-08-01.
DSM CC

Digital storage media command and control (DSM-CC) is a toolkit for developing control channels associated with MPEG-1 and MPEG-2 streams. It is defined in part 6 of the MPEG-2 standard (Extensions for DSM-CC) and uses a client/server model connected via an underlying network (carried via the MPEG-2 multiplex or independently if needed).

DSM-CC may be used for controlling the video reception, providing features normally found on Video Cassette Recorders (VCR) (fast-forward, rewind, pause, etc.). It may also be used for a wide variety of other purposes including packet data transport. It is defined by a series of weighty standards, principally MPEG-2 ISO/IEC 13818-6 (part 6 of the MPEG-2 standard).

DSM-CC may work in conjunction with next generation packet networks, working alongside such internet protocols as RSVP, RTSP, RTP and SCP. Although DSM-CC is usually associated with video delivery (via satellite or terrestrially) and with interactive content, it is also used among audio servers and clients. The architecture describes three main parts of the system: the client, the server, and the session resource manager (SRM). The server provides content and other services to the client, and both are "clients" of the SRM. The SRM allocates and manages network resources (such as channels, bandwidth, and network addresses.) By combining server and client components together onto the same platforms, peer-to-peer content access and delivery systems can be constructed.

These specifications include numerous implementation options. For example, MPEG-2 video can be encoded in different ways, and a DSM-CC system can be constructed to include or exclude certain features and interfaces. Normally, an outside specification will define a profile of specific options, allowing systems built using common profiles to interoperate.

DSM-CC defines or extends five distinct protocols:

User-User

Allows remote access by the client to objects on the server. The User-User specification goes beyond the definition of specific server object classes to define classes local to the client, as well as some of the interaction with other parts of the system. The distributed object model is based on CORBA. Objects are accessed using the internet inter-ORB protocol (IIOP), with some optional extensions. Two subsets, "core" and "extended", are defined. In the model, some clients may also load content onto the server.User-Network

There are two parts to this protocol: Session and Resource. This protocol is used between the client and SRM, and between the server and SRM. The U-N Session protocol is used to establish sessions with the network, associated with resources which are allocated and released using the U-N Resource protocol.MPEG transport profiles

The specification provides profiles to the standard MPEG transport protocol (defined by ISO/IEC 13818-1) to allow transmission of event, synchronization, download, and other information in the MPEG transport stream.Download

Several variations of this protocol allow transfer of content from server to client, either within the MPEG transport stream or on a separate (presumably high-speed) channel. Flow-controlled download allows the download operations to be negotiated and controlled by the client. A variation of download is an autonomous "data carousel" on the server which repeatedly downloads information; the download carousel client waits for the information without initiating the transfer. An extension to the data carousel is the "object carousel", which presents downloaded information as objects compatible with the objects defined by the User-User API. (The choice of download or IIOP protocols is embedded in the object's IOR, so the means of access is transparent to the client application.)Switched Digital Broadcast-Channel Change Protocol (SDB/CCP)

Enables a client to remotely switch from channel to channel in a broadcast environment. Used to attach a client to a continuous-feed session (CFS) or other broadcast feed. Sometimes used in pay-per-view.An implementation does not always need all of these protocols. Almost all implementations in the real world use a subset.

MPEG-4

MPEG-4 is a method of defining compression of audio and visual (AV) digital data. It was introduced in late 1998 and designated a standard for a group of audio and video coding formats and related technology agreed upon by the ISO/IEC Moving Picture Experts Group (MPEG) (ISO/IEC JTC1/SC29/WG11) under the formal standard ISO/IEC 14496 – Coding of audio-visual objects. Uses of MPEG-4 include compression of AV data for web (streaming media) and CD distribution, voice (telephone, videophone) and broadcast television applications.

MPEG-4 Part 3

MPEG-4 Part 3 or MPEG-4 Audio (formally ISO/IEC 14496-3) is the third part of the ISO/IEC MPEG-4 international standard developed by Moving Picture Experts Group. It specifies audio coding methods. The first version of ISO/IEC 14496-3 was published in 1999.The MPEG-4 Part 3 consists of a variety of audio coding technologies – from lossy speech coding (HVXC, CELP), general audio coding (AAC, TwinVQ, BSAC), lossless audio compression (MPEG-4 SLS, Audio Lossless Coding, MPEG-4 DST), a Text-To-Speech Interface (TTSI), Structured Audio (using SAOL, SASL, MIDI) and many additional audio synthesis and coding techniques.MPEG-4 Audio does not target a single application such as real-time telephony or high-quality audio compression. It applies to every application which requires the use of advanced sound compression, synthesis, manipulation, or playback.

MPEG-4 Audio is a new type of audio standard that integrates numerous different types of audio coding: natural sound and synthetic sound, low bitrate delivery and high-quality delivery, speech and music, complex soundtracks and simple ones, traditional content and interactive content.

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