Computer Games Magazine

Computer Games Magazine was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication Games International. During its history, it was known variously as Strategy Plus (October 1990, Issue 1[2]) and Computer Games Strategy Plus,[3] but changed its name to Computer Games Magazine after its purchase by[4] By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind Computer Gaming World.[3] In 1998 and 2000, it was the United States' third-largest magazine in this field.[5][6]

Computer Games Magazine
A sample issue of Computer Games Magazine.
CategoriesComputer and video game console magazine
First issueOctober 1988 (as Games International);[1] October 1990 (as Strategy Plus[2])
Final issueApril 2007 (Issue 197)
CountryUnited States


The magazine's original editor-in-chief, Brian Walker, sold Strategy Plus to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled Strategy Plus to Computer Games Strategy Plus after the purchase.[4] Its circulation rose to around 130,000 monthly copies by the mid-1990s.[7] By 1998, Computer Games Strategy Plus was the United States' third-largest computer game magazine, with a circulation of 184,299. According to editor-in-chief Steve Bauman, this number rose to 220,000 in 1999.[5] Chips & Bits was purchased by in January 2000,[8] alongside Computer Games Strategy Plus and its publishing division, Strategy Plus, Inc.[6]

By March 2000, Computer Games' circulation had reached 240,000 copies; roughly 300,000 units of each issue were printed per month. It remained the United States' third-biggest computer game magazine by that date, according to Yale Brozen, and the publication's Ed Mitchell estimated that it was Vermont's largest magazine in any field. Its official website,, averaged one million unique visits per month by early 2000.[6] The magazine experienced major growth during 2000: tracking firm BPA International recorded its average circulation from July-December as 374,576 copies, while the December issue rose to 450,515. Computer Games Magazine was subsequently redesigned, starting from its June 2001 issue.[9]

Computer Games Magazine launched a sister publication, MMO Games Magazine, in 2006.[10] On March 13, 2007, both publications were shut down by, after that company was hit with a multimillion-dollar judgement in a lawsuit resulting from the e-mail spam of MySpace.[3]


  1. ^ "Games International (All Issues)". Internet Archive. Retrieved December 26, 2018.
  2. ^ a b "Strategy Plus: All Issues". Internet Archive. Retrieved December 26, 2018.
  3. ^ a b c Dobson, Jason; Gifford, Kevin (March 13, 2007). "Report: Computer Games Magazine, Massive Shut Down". Gamasutra. Archived from the original on March 15, 2007.CS1 maint: Multiple names: authors list (link)
  4. ^ a b Gish, Harrison (August 16, 2012). "Computer Games Magazine". In Wolf, Mark J. P. The Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. Vol. 1. ABC-CLIO. pp. 131, 132. ISBN 031337936X.
  5. ^ a b Asher, Mark (March 10, 1999). "Imagine Shuts Down PC Games". CNET Gamecenter. Archived from the original on August 17, 2000.
  6. ^ a b c Vaughan-Hughes, Pip (March 2000). "Games People Play". Business People Magazine. Archived from the original on April 14, 2000.
  7. ^ Bauman, Steve (November 2000). "A Decade of Gaming". Computer Games Magazine (120): 56–58, 60, 62, 66, 68, 70–76.
  8. ^ Asher, Mark (January 18, 2000). " Buys Chips & Bits". CNET Gamecenter. Archived from the original on August 17, 2000.
  9. ^ "Computer Games Magazine unveils new look" (Press release). New York City: Computer Games Magazine. April 30, 2001. Archived from the original on October 24, 2003.
  10. ^ Maragos, Nich (March 17, 2006). "Computer Games To Launch MMO-Themed U.S. Print Magazine". Gamasutra. Archived from the original on July 31, 2007.

External links


Black is the darkest color, the result of the absence or complete absorption of visible light. It is an achromatic color, literally a color without hue, like white and gray. It is often used symbolically or figuratively to represent darkness, while white represents light. Black and white have often been used to describe opposites; particularly truth and ignorance, good and evil, the Dark Ages versus Age of Enlightenment. Since the Middle Ages, black has been the symbolic color of solemnity and authority, and for this reason is still commonly worn by judges and magistrates.Black was one of the first colors used by artists in neolithic cave paintings. In the 14th century, it was worn by royalty, clergy, judges and government officials in much of Europe. It became the color worn by English romantic poets, businessmen and statesmen in the 19th century, and a high fashion color in the 20th century. In the Roman Empire, it became the color of mourning, and over the centuries it was frequently associated with death, evil, witches and magic. According to surveys in Europe and North America, it is the color most commonly associated with mourning, the end, secrets, magic, force, violence, evil, and elegance.Black ink is the most common color used for printing books, newspapers and documents, as provides the highest contrast with white paper and thus the easiest color to read. Similarly, black text on a white screen is the most common format used on computer screens.

Derek Smart

Derek K. Smart is an American video game designer. He is the president and lead developer of 3000AD, Inc., an indie game development company based in Aventura, FL. In addition he is the president of and investor in the video game development company Quest Online. Smart is an independent video game designer and software developer, and the creator of several video game series.

Descent 3

Descent 3 (stylized as Descent³) is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. Descent 3 is the third game in the Descent video game series and a sequel to Descent II. The game takes place in a science fiction setting of the Solar System where the player is cast as Material Defender, a mercenary who must help an organization known as the Red Acropolis Research Team to stop robots infected by an alien virus.

Unlike in standard first-person shooters, the player must control a flying ship that has a six degrees of freedom movement scheme, allowing the player to move and rotate in any 3D direction. In addition to a single-player campaign mode, Descent 3 features an online multiplayer mode where numerous players can compete against each other in eight different game types. The game features both indoor and outdoor environments, made possible with the use of a hybrid engine that combines the capabilities of a portal rendering engine with those of a flight simulator-like terrain engine.

Descent 3 received positive reviews from critics, holding a score of 89 out of 100 at review aggregate website Metacritic. The most praised aspects of the game were its graphics, artificial intelligence of enemies, and outdoor environments. An official expansion pack, Descent 3: Mercenary, was released on December 3, 1999. The expansion pack includes a new series of missions, multiplayer maps, and a level editor. After its release on Microsoft Windows, the game was subsequently ported to Mac OS and Linux platforms.

Europa Universalis

Europa Universalis is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First.

Flight Unlimited III

Flight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot simulations of real-world commercial and civilian aircraft in and around Seattle, Washington. Players can fly freely or engage in "Challenge" missions, such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes, and a real-time weather system. Roughly half of Flight Unlimited II's team returned to work on the sequel, supported by new hires.

Lead designer Peter James described Flight Unlimited III's development as a struggle, thanks to a lack of interest from Electronic Arts and from Looking Glass's management. Placed in direct competition with Microsoft Flight Simulator 2000 and Fly!, the game failed to capture sufficient market share. It became one of Looking Glass's biggest commercial flops, with roughly 20,000 units sold in the United States during 1999. This contributed to the company's closure in 2000. The game was well received by critics, who praised its terrain rendering and dynamic weather. Its simulated physics were lauded by several reviewers, but others felt that the physics were imprecise and that the game's system requirements were extremely high.

Icewind Dale

Icewind Dale is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for OS X in 2002. The game takes place in the Dungeons & Dragons Forgotten Realms campaign setting and the region of Icewind Dale, and utilises the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's The Icewind Dale Trilogy novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond.

Icewind Dale received positive reviews, being praised for its musical score and gameplay. It was a commercial success, with sales above 400,000 units worldwide by early 2001. An expansion, Icewind Dale: Heart of Winter, was released in 2001, and a sequel, Icewind Dale II, followed in 2002. A remake by Overhaul Games, entitled Icewind Dale: Enhanced Edition, was published for several platforms in 2014.

Now Playing (magazine)

Now Playing was a short-lived entertainment magazine that focused on popular entertainment, including movies, television, music, DVDs, and games. It was published by the media conglomerate, starting life as a special section in Computer Games magazine in 2004. In April, 2005, Now Playing launched as a separate magazine. The headquarters was in Fort Lauderdale, Florida. It ceased publication in 2006 due to MySpace spam. Within a year, parent company was forced to shut down its other print titles as a result of an unfavorable ruling in a spam lawsuit.

Personal Computer Games

Personal Computer Games was a multi-format UK computer games magazine of the early/mid-1980s published by VNU.


Tropico is a construction and management simulation video game developed by PopTop Software and published by Gathering of Developers in April 2001. Feral Interactive has developed and published a number of the games in the series for Mac OS X. The games see the player taking the role of "El Presidente", the ruler of a fictional island country in the Caribbean during the Cold War era from the 1950s onward.

The game is tongue-in-cheek in its presentation of semi-democratic banana republics, using a great deal of humor while still referencing such topics as totalitarianism, electoral fraud, and the interventions of powerful companies (United Fruit is implied) and the Cold War superpowers (the United States and Soviet Union).

Tropico features Latin-styled Caribbean music, largely performed by Daniel Indart. The game won the Original Music Composition category in the 2002 Interactive Achievement Awards.

Tropico has several expansion packs and new editions, including Tropico: Paradise Island, plus a combined copy of the original and Paradise Island entitled Tropico: Mucho Macho Edition (released on June 27, 2002). A sequel, Tropico 2: Pirate Cove, was released on April 8, 2003. The third game in the series Tropico 3, was released in the autumn of 2009. A fourth game, Tropico 4, was released on August 26, 2011, and a fifth game, Tropico 5, was released on May 23, 2014. Tropico 6 will be released in 2019.

The game was re-released in the three-game pack Tropico Reloaded, packing the original game, the expansion pack Tropico: Paradise Island, and the sequel Tropico 2: Pirate Cove into one release. It is available both digitally on Steam and, and on disc.

This page is based on a Wikipedia article written by authors (here).
Text is available under the CC BY-SA 3.0 license; additional terms may apply.
Images, videos and audio are available under their respective licenses.