Combat (juggling)

Combat juggling is a sport played by two or more players juggling three juggling clubs each. Combat can be played individually against a single opponent (one-on-one-combat), between teams of two or more players each, or in a group where everyone plays against everyone. The object of the game is to maintain their own juggling pattern while attempting to make the opponent drop one or more clubs.

Juggling gladiators
Combat juggling competition

Rules and gameplay

Basic rules

The players start juggling three clubs at the same time. Players are allowed to interfere with other players' patterns in an attempt to make them drop. They should only attack their opponents' clubs, not their opponents' bodies. Anyone who is no longer juggling at least three clubs (because they dropped, collected, or had a club stolen by an opponent) is out of the game. The last person left juggling wins.

One-on-one-combat

The player who drops will not gain a point, while the player who maintains the juggling longer than the opponent and finishes its pattern cleanly, i.e. catches all three clubs without dropping, will.

Group combat

In its most typical form, a number of players compete in an open group combat, each attempting to interfere with other players' juggling, with the winner being the last to remain juggling three clubs.

Competition

Competitive combat juggling is moderately popular in Europe and the United States. The most important international competition is the European Juggling Convention Fight Night. The World Juggling Federation organizes the Major League Combat, a team version of Combat Juggling.

Ranking

There is an unofficial world ranking that ranks all players who participated in Fight Nights:

Juggling club

Juggling clubs are a prop used by jugglers. Juggling clubs are often simply called clubs by jugglers and sometimes are referred to as pins or batons by non-jugglers. Clubs are one of the three most popular props used by jugglers; the others being balls and rings.

A typical club is in the range of 50 centimetres (20 in) long, weighs between 200 and 300 grams (7.1 and 10.6 oz), is slim at the "handle" end, and has its center of balance nearer the wider "body" end. The definition of a club is somewhat ambiguous; sticks or rods are allowed under the current Juggling Information Service rules for juggling world records.A juggling club's shape is similar to a bowling pin's and an Indian club's. Modern juggling clubs are, however, distinct from these objects because they differ in the materials they are made of, the way they are constructed, their weight and weight distribution, and are therefore not usually interchangeable.

Kī-o-rahi

Kī-o-rahi is a ball sport played in New Zealand with a small round ball called a 'kī'. It is a fast-paced game incorporating skills similar to rugby union, netball and touch. Two teams of seven players play on a circular field divided into zones, and score points by touching the 'pou' (boundary markers) and hitting a central 'tupu' or target. The game is played with varying rules (e.g. number of people, size of field, tag ripping rules etc.) depending on the geographic area it is played in. A process called Tatu, before the game, determines which rules the two teams will use.

In 2005 kī-o-rahi was chosen to represent New Zealand by global fast-food chain McDonald's as part of its 'Passport to Play' programme to teach physical play activities in 31,000 American schools.

The programme will give instruction in 15 ethnic games to seven million primary school children.The New Zealand kī-o-rahi representative organisation, Kī-o-Rahi Akotanga Iho, formed with men's and women's national teams, completed a 14 match tour of Europe in September and October 2010. The men's team included 22-test All Black veteran Wayne Shelford who led the team to a 57–10 test win against Kī-o-Rahi Dieppe Organisation, the French Kī-o-Rahi federation.

Shelford's kī-o-rahi test jersey made him the first kī-o-rahi/rugby double international for NZ. The women's team coached by Andrea Cameron (Head of PE at Tikipunga High School) also won by 33–0. These were the first historic test matches between NZ and France.

List of skill toys

A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays. Most skill toys are played alone, although some can be played with multiple people (such as footbag, juggling, and jump rope).

Quidditch (sport)

Quidditch is a sport of two teams of seven players each mounted on broomsticks played on a hockey rink-sized pitch. It is based on a fictional game of the same name invented by author J. K. Rowling, which is featured in the Harry Potter series of novels and related media.[3] The game is also sometimes referred to as muggle quidditch to distinguish it from the fictional game, which involves magical elements such as flying broomsticks and enchanted balls. In the Harry Potter universe, a "muggle" is a person without the power to use magic.

The pitch is rectangular with rounded corners 55 meters (60 yards) by 33 meters (36 yards) with three hoops of varying heights at either end.[4] The sport was created in 2005 and is therefore still quite young. However, quidditch is played around the world and actively growing.[5] The ultimate goal is to have more points than the other team by the time the snitch, a tennis ball inside a long sock hanging from the shorts of an impartial official dressed in yellow, is caught. Rules of the sport are governed by the International Quidditch Association, or the IQA, and events are sanctioned by either the IQA or that nation's governing body.

To score points, chasers or keepers must get the quaffle, a slightly deflated volleyball, into one of three of the opposing hoops which scores the team 10 points.[6] To impede the quaffle from advancing down the pitch, chasers and keepers are able to tackle opposing chasers and keepers at the same time as beaters using their bludgers—dodgeballs—to take out opposing players. Once a player is hit by an opposing bludger, that player must dismount their broom, drop any ball being held, and return to and touch their hoops before being allowed back into play.[7] The game is ended once the snitch is caught by one of the seekers, awarding that team 30 points.[8]A team consists of minimum seven (maximum 21) players, of which six are always on the pitch, those being the three chasers, one keeper, and two beaters. Besides the seeker who is off-pitch, the six players are required to abide by the gender rule, which states that a team may have a maximum of four players who identify as the same gender, making quidditch one of the few sports that not only offers a co-ed environment but an open community to those who do not identify with the gender binary.[10] Matches or games often run about 30 to 40 minutes but tend to be subject to varying lengths of time due to the unpredictable nature of the snitch catch. If the score at the end of the match including the 30 point snitch catch is tied (such that the team that caught the snitch was 30 points behind the other), the game moves to overtime where the snitch is constrained to the pitch's dimensions and the game ends after five minutes or when the snitch is legally caught.

Patterns
and forms
Props
Groups
and events
Balance
and twirling
Other

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