Capcom

Capcom Co., Ltd. (Japanese: 株式会社カプコン Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game developer and publisher[4] known for creating numerous multi-million selling game franchises, including Street Fighter, Mega Man, Resident Evil, Devil May Cry, Monster Hunter, Sengoku BASARA, Ace Attorney, Onimusha, Breath of Fire, Ōkami, as well as games based on the Disney animated properties. Established in 1979,[5] it has become an international enterprise with subsidiaries in North America, Europe, and Japan.[6]

Capcom Co., Ltd.
Native name
株式会社カプコン
Kabushiki-gaisha Kapukon
Public (K.K)
Traded asTYO: 9697
IndustryVideo games
FoundedMay 30, 1979[1]
HeadquartersChūō-ku, Osaka, Japan
Key people
Kenzo Tsujimoto
(Chairman and CEO)
Haruhiro Tsujimoto
(President and COO)
ProductsComplete list of games
RevenueIncrease ¥61 billion / US$555.1 million (2017)[2][3]
Increase ¥94.5 billion / US$>843.60 million (March 2018)[2][3]
Number of employees
2,000 (2018)
SubsidiariesCapcom Pictures
Capcom U.S.A
Beeline Interactive
Capcom Mobile USA
Capcom Europe
Capcom Asia
Capcom Korea
DT Games Studios (Stake)
Websitewww.capcom.com

History

Capcom's predecessor, I.R.M Corporation, was founded on May 30, 1979[7] by Kenzo Tsujimoto. Tsujimoto was still president of Irem Corporation when he founded I.R.M. Tsujimoto worked concomitantly in both companies until leaving the former in 1983.

The original companies that spawned Capcom's Japanese branch were I.R.M as well as its subsidiary Japan Capsule Computers Co., Ltd., both of which were devoted to the manufacturing and distribution of electronic game machines.[5] The two companies underwent a name change to Sambi Co., Ltd. in September 1981,[5] while Capcom Co., Ltd. was first established on June 11, 1983 by Kenzo Tsujimoto,[7] for the purpose of taking over the internal sales department.[8]

In January 1989, the old affiliate company Capcom Co., Ltd. merged with Sambi Co., Ltd., resulting in the current Japanese branch.[5] The name Capcom is a clipped compound of "Capsule Computers", a term coined by the company to describe the arcade machines it solely manufactured in its early years, designed to set themselves apart from personal computers that were becoming widespread at that time.[9] The word capsule alludes to how Capcom likened its game software to "a capsule packed to the brim with gaming fun", as well as to the company's desire to protect its intellectual property with a hard outer shell, preventing illegal copies and inferior imitations.[9]

While Capcom's first product was the coin-operated Little League from July 1983, its first real video game, the arcade title Vulgus, was released in May 1984.[5] Beginning with a Nintendo Entertainment System port of 1942 published in December 1985, the company started to venture into the market of home console video games,[5] which became its main business segment a few years later.[10] Its division Capcom USA had a brief stint in the late 1980s as a video game publisher for the Commodore 64 and IBM PC DOS computers although the development of these arcade ports were handled by other companies. Capcom has created 15 multi-million-selling game series, the most successful of which is Resident Evil.[11]

Capcom has been noted as the last major publisher to be committed to 2D games, though this was not entirely by choice. The company's commitment to the Super Nintendo Entertainment System as its platform of choice caused them to lag behind other leading publishers in developing 3D-capable arcade boards.[12] In addition, the 2D animated cartoon-style graphics seen in games such as Darkstalkers: The Night Warriors and X-Men: Children of the Atom proved popular, leading Capcom to adopt it as a signature style and use it in more games.[12]

In 1994, Capcom adapted its Street Fighter series of fighting games into a film of the same name. While commercially successful, it was critically panned. A 2002 adaptation of its Resident Evil series faced similar criticism but was also successful in theaters. The company sees films as a way to build sales for its video games.[13]

Capcom partnered with Nyu Media in 2011 to publish and distribute the Japanese independent (dōjin soft) games that Nyu localized into the English language.[14] The company works with the Polish localization company QLoc to port Capcom's games to other platforms,[15] notably examples are DmC: Devil May Cry's PC version and its PlayStation 4 and Xbox One remasters, Dragon's Dogma's PC version released in January 2016, and Dead Rising's version on PlayStation 4, Xbox One and PC released on September 13, 2016.

On August 27, 2014, Capcom filed a patent infringement lawsuit against Koei Tecmo Games at the Osaka District Court for 980 million yen in damage. Capcom claimed Koei Tecmo Games infringed a patent it obtained in 2002 regarding a play feature in video games.[16]

Corporate structure

Development studios

In the first few years after its establishment, the Japanese branch of Capcom had three development groups referred to as "Planning Rooms", led by Tokuro Fujiwara, Takashi Nishiyama and Yoshiki Okamoto, respectively.[17][18] Later, games developed internally used to be created by several numbered "Production Studios", each assigned to different games.[19][20] Starting in 2002, the development process was reformed to better share technologies and expertise, and all of the individual studios were gradually restructured into bigger departments responsible for different tasks.[20] While there are self-contained departments for the creation of arcade, pachinko and pachislo, online, and mobile games, the Consumer Games R&D Division instead is an amalgamation of subsections in charge of various game development stages.[20][21][22]

Capcom has three internal divisions to make games. Those are Consumer games division 1 with Resident Evil, Devil May Cry, Dead Rising, and other worldwide franchises (usually targeted towards North American and European audiences), Consumer games division 2 with Street Fighter, Marvel vs. Capcom, and other online focused franchises (usually targeted towards worldwide audiences), and Consumer games division 3 with Monster Hunter, Sengoku BASARA, Ace Attorney, and other franchises with more traditional IP (usually targeted towards Japanese audiences).[23]

In addition to these internal teams, Capcom also commissions outside development studios to ensure a steady output of titles.[24][25] However, following poor sales of Dark Void and Bionic Commando, the company's management has decided to limit outsourcing to sequels and newer versions of installments in existing franchises, reserving the development of original titles for its in-house teams.[26] The production of games, budgets, and platforms supported are decided upon in development approval meetings, attended by the company management and the marketing, sales, and quality control departments.[20]

Branches and subsidiaries

Apart from the head office building and the R&D building of Capcom Co., Ltd., both located in Chūō-ku, Osaka,[6] the Japanese parent company also has a branch office in the Shinjuku Mitsui Building in Nishi-Shinjuku, Shinjuku, Tokyo.[27] It also has the Ueno Facility, a branch office in Iga, Mie Prefecture.[6]

The international Capcom Group encompasses 15 subsidiaries in Japan, North America, Europe, and East Asia.[6][20] Affiliated companies include Koko Capcom Co., Ltd. in South Korea, Street Fighter Film, LLC in the United States, and Dellgamadas Co., Ltd.[20]

Game-related media

In addition to the development and publishing of home, online, mobile, arcade, pachinko, and pachislo games, the company publishes strategy guides,[5] maintains its own arcade centers in Japan known as Plaza Capcom, and licenses its franchise and character properties for use in tie-in products, movies, television series, and stage performances.[10]

Suleputer, an in-house marketing and music label established in cooperation with Sony Music Entertainment Intermedia in 1998, publishes CDs, DVDs, and other media based on Capcom's games.[28] An annual private media summit called Captivate, renamed from Gamers Day in 2008, is traditionally used as a platform for new game and business announcements.[29]

Games

Capcom started its Street Fighter franchise in 1987. The series of fighting games are among the most popular in their genre. Having sold over 30 million units, the series serves as Capcom's flagship franchise. That same year, the company introduced its Mega Man series, which also sells nearly 30 million units.

The company released the first entry in its Resident Evil survival horror series in 1996. The series has achieved financial success, selling over 90 million units. Following work on the second entry in the Resident Evil series, Capcom began work on a Resident Evil game for the PlayStation 2. Radically different from the existing series, Capcom decided to spin off the game into its own series, Devil May Cry. While it released the first two entries exclusively for the PlayStation 2, the company brought further entries to non-Sony consoles. The series as a whole has seen sales in excess of 10 million units. Capcom began its Monster Hunter series in 2004. The series has seen sales of over 45 million units on a variety of consoles.

Although the company often relies on existing franchises, it also published and developed several titles for the Xbox 360, PlayStation 3 and Wii, based on original intellectual property: Lost Planet: Extreme Condition, Dead Rising, Dragon's Dogma, Asura's Wrath and Zack and Wiki.[30] During this period, Capcom also helped publish several original titles from up and coming Western developers with titles like Remember Me, Dark Void and Spyborgs, titles that many other publishers were not willing to take a chance on.[31][32] Also of note are the titles Ōkami, Ōkamiden and Ghost Trick: Phantom Detective. Currently, Capcom is working on its latest new intellectual property, Deep Down, for the PlayStation 4.

Platinum Titles

Capcom compiles a list, which is updated on quarterly basis, of its games that have exceeded one million copies sold, called "Platinum Titles". The list contains over 80 video games, here are the top ten titles by sold copies as of December 31, 2018.[33]

Key
Including digital distribution Including digital distribution
Title Release date Platform(s) considered Sales
Monster Hunter World Including digital distribution January 2018 PlayStation 4, Xbox One, PC 11.9 million
Resident Evil 5 Including digital distribution March 2009 PlayStation 3, Xbox 360 7.4 million
Resident Evil 6 Including digital distribution October 2012 PlayStation 3, Xbox 360 7.2 million
Street Fighter II June 1992 Super Nintendo Entertainment System 6.3 million
Resident Evil 7: Biohazard Including digital distribution January 2017 PlayStation 4, Xbox One, PC 6.1 million
Resident Evil 2 January 1998 PlayStation 4.96 million
Monster Hunter Freedom 3 Including digital distribution December 2010 PlayStation Portable 4.9 million
Monster Hunter Generations Including digital distribution November 2015 Nintendo 3DS 4.3 million
Monster Hunter 4 Ultimate Including digital distribution October 2014 Nintendo 3DS 4.2 million
Monster Hunter 4 Including digital distribution September 2013 Nintendo 3DS 4.1 million

Criticism and controversy

In 2012, Capcom was criticized for controversial sales tactics, such as having to pay for additional content which is already available within the game's files, most notably in Street Fighter X Tekken. Capcom has defended the practice.[34] The company has been criticized for other business decisions, such as not releasing certain games outside Japan (most notably the Sengoku BASARA franchise), abruptly cancelling anticipated projects (most notably Mega Man Legends 3), and shutting down Clover Studio. In 2015, the company pulled the PlayStation 4 version of Ultra Street Fighter IV from the Capcom Pro Tour due to numerous technical issues and gameplay bugs.[35] In 2016, Capcom released Street Fighter V with very limited single player content. At launch, there were stability issues with the game's network that booted players mid-game even when they were not playing in an online mode.[36] Street Fighter V failed to meet its sales target of 2 million in March 2016.[37]

See also

Articles

Companies

Name Foundation Affiliation
Arika November 1, 1995 Founded by Akira Nishitani as ARMtech.
Crafts & Meister June 1, 2004 Founded by Noritaka Funamizu and Katsuhiro Sudo.
Game Republic July 1, 2003 Founded by Yoshiki Okamoto.
Inti Creates 8 May, 1996 Founded by Takuya Aizu.
Level-5 Comcept December 1, 2010 Founded by Keiji Inafune as Comcept.
PlatinumGames October 1, 2007 Founded by Shinji Mikami, Atsushi Inaba, Hideki Kamiya and Tatsuya Minami.
Tango Gameworks March 1, 2010 Founded by Shinji Mikami.
UTV Ignition Games September 26, 2001 Sawaki Takeyasu joined Ignition Tokyo, a subsidiary of UTV Ignition Games.

References

  1. ^ "CAPCOM - Corporate Overview". Archived from the original on April 15, 2010.
  2. ^ a b Graft, Kris (March 31, 2017). "Capcom Posts 73 Percent Profit Drop Amid Major Delays, Weak Sales". Gamasutra. United Business Media. Archived from the original on May 10, 2010. Retrieved July 22, 2010.
  3. ^ a b "Sluggish Financial Results for ended March 31, 2017" (PDF). Capcom Co., Ltd. March 31, 2017. Archived (PDF) from the original on March 31, 2017. Retrieved March 31, 2017.
  4. ^ "Corporate Information: Corporate Overview". Capcom Co., Ltd. March 31, 2010. Archived from the original on April 15, 2010. Retrieved July 22, 2010.
  5. ^ a b c d e f g "Corporate Information: History". Capcom Co., Ltd. September 30, 2009. Archived from the original on April 15, 2010. Retrieved July 21, 2010.
  6. ^ a b c d "Corporate Information: Capcom Group". Capcom Co., Ltd. August 31, 2009. Archived from the original on April 22, 2010. Retrieved July 21, 2010.
  7. ^ a b Ocampo, Jason (June 11, 2008). "Capcom Marks 25th Anniversary". IGN. IGN Entertainment, Inc. Archived from the original on October 4, 2009. Retrieved July 21, 2010.
  8. ^ 会社情報 カプコンの歴史 (in Japanese). Capcom Co., Ltd. September 30, 2009. Archived from the original on March 5, 2010. Retrieved July 21, 2010.
  9. ^ a b 会社情報 社名の由来 (in Japanese). Capcom Co., Ltd. Archived from the original on March 5, 2010. Retrieved July 22, 2010.
  10. ^ a b "Corporate Information: Business Segments". Capcom Co., Ltd. September 30, 2009. Archived from the original on March 1, 2010. Retrieved July 21, 2010.
  11. ^ "Business Strategies & IR Data: Total Sales Units Data". Capcom Co., Ltd. March 31, 2010. Archived from the original on March 27, 2014. Retrieved July 21, 2010.
  12. ^ a b "Capcom". Next Generation. No. 17. Imagine Media. May 1996. pp. 67–69.
  13. ^ Gaudiosi, John. "Capcom Seeks More Playtime in HWood." Hollywood Reporter 397 (2006): 4,4,29. ProQuest Research Library. Web. May 30, 2012.
  14. ^ Cowan, Danny (December 13, 2011). "Nyu Media, Capcom To Publish Localized Doujin PC Games Starting This Month". IndieGames.com. UBM Tech. Archived from the original on March 4, 2016. Retrieved December 17, 2014.
  15. ^ "Dustforce Sweeping onto Xbox Live Arcade and PSN for PS3, Vita January 2014". Archived from the original on July 5, 2017. Retrieved December 30, 2016.
  16. ^ Matulef, Jeffrey (August 27, 2014). "Capcom files lawsuit against Koei Tecmo for patent infringement". Archived from the original on August 16, 2016.
  17. ^ ゲーム業界を"爆発"させた"ストライダー"の父 「四井浩一」  ディスコグラフィー. Gameside (in Japanese). Micro Magazine (16). February 2009.
  18. ^ Capcom Co., Ltd (March 7, 1989). Strider Hiryū. Capcom Co., Ltd. Scene: staff credits.
  19. ^ Nix, Marc (March 23, 2007). "The Future of PSP – Capcom". IGN. IGN Entertainment, Inc. Archived from the original on February 23, 2011. Retrieved May 11, 2011.
  20. ^ a b c d e f "Annual Report 2009" (PDF). Capcom Co., Ltd. September 17, 2009. Archived (PDF) from the original on October 15, 2012. Retrieved July 20, 2010.
  21. ^ "Developer Interview 2008". Capcom Co., Ltd. Archived from the original on October 4, 2010. Retrieved July 24, 2010.
  22. ^ "Annual Report 2007" (PDF). Capcom Co., Ltd. Archived (PDF) from the original on October 20, 2012. Retrieved July 22, 2010.
  23. ^ Capcom. "Developer Interview 2015".
  24. ^ "Developer Interview 2009: vol08.Keiji Inafune". Capcom Co., Ltd. Archived from the original on April 7, 2010. Retrieved November 6, 2010.
  25. ^ "Developer Interview 2010: vol01.Jun Takeuchi". Capcom Co., Ltd. Archived from the original on October 3, 2010. Retrieved November 6, 2010.
  26. ^ Orsini, Lauren (May 17, 2010). "Bionic Commando, Dark Void Last Straws For Capcom". Kotaku. Archived from the original on June 20, 2010. Retrieved November 6, 2010.
  27. ^ "Locations Archived October 7, 2011, at the Wayback Machine." Capcom. Retrieved on August 12, 2011. "3-1-3 Uchihirano-machi, Chuo-ku, Osaka 540-0037, Japan" and "Shinjuku Mitsui Building 2-1-1 Nishi Shinjuku, Shinjuku-ku, Tokyo"
  28. ^ "Annual Report 1998" (PDF). Capcom Co., Ltd. Retrieved January 31, 2018.
  29. ^ Kramer, Chris (March 28, 2008). ""Gamers Day" is dead, long live the CAPTIVATE08 Media Summit". Capcom Entertainment, Inc. Archived from the original on November 5, 2010. Retrieved July 24, 2010.
  30. ^ "Lost Planet & Dead Rising; Capcom Brings New Blood to Xbox 360." EGM [i] 2006: 1-41. ProQuest Research Library. Web. May 30, 2012.
  31. ^ Douglass C. Perry (August 21, 2009). "How Airtight Games started a console game studio with just $24,000". VentureBeat. Archived from the original on February 4, 2015. Retrieved February 8, 2015.
  32. ^ Stephany Nunneley (November 27, 2012). "Remember Me developer discusses amicable split with Sony, Capcom's enthusiasim". VG247. Archived from the original on January 28, 2015. Retrieved February 8, 2015.
  33. ^ "Capcom, Platinum Titles". Capcom. Retrieved February 8, 2019.
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  35. ^ Wesley Yin-Poole (June 1, 2015). "Capcom pulls PS4 Ultra Street Fighter 4 from its own tournament". Eurogamer. Archived from the original on August 16, 2016. Retrieved July 3, 2016.
  36. ^ "Capcom Responds to Street Fighter 5's Lack of Content Concerns". GameSpot. April 6, 2016. Retrieved January 31, 2018.
  37. ^ "Street Fighter 5 Sales Miss Capcom Target By Huge Margin". GameRant. 2016. Retrieved January 31, 2018.

External links

Devil May Cry

Devil May Cry (Japanese: デビル メイ クライ, Hepburn: Debiru Mei Kurai) is an action-adventure hack and slash video game series developed and published by Capcom and created by Hideki Kamiya. The series centers on the main character Dante's goal of avenging his mother's murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the number of items collected and used are taken under consideration when grading the player's performance.

The series is very loosely based on the Italian poem Divine Comedy by the use of allusions, including the game's protagonist Dante (named after Dante Alighieri) and other characters like Vergil (Virgil), Trish (Beatrice Portinari), Lucia (Saint Lucy), Trismagia (Satan), Furiataurus (the Minotaur),

Geryon, and Cerberus. Many of the enemies are also named after the Seven Deadly Sins, such as "Hell Pride" or "Hell Lust".

The series has been a success with the all main entries selling multiple million copies and being awarded the "Platinum Title" award by Capcom. The success of the video game series has led to the creation of comic books, novelizations, an animated series, guides, collectibles, publications, and a variety of action figures. A high-definition remaster of the three PlayStation 2 titles was released for PlayStation 3 and Xbox 360 in 2012 and again in 2018 for the PlayStation 4, Xbox One and PC. During the 2010 edition of the Tokyo Game Show, Capcom revealed a new game, named DmC: Devil May Cry. It was co-developed by Ninja Theory and Capcom. It was a reboot of the series that explores similar themes and also satirizes certain social themes.

At E3 2018, Capcom revealed a new installment in the original series, Devil May Cry 5, which was released on March 8, 2019.

List of Street Fighter characters

This list of characters from the Street Fighter fighting game series covers the original Street Fighter game, the Street Fighter II series, the Street Fighter Alpha series, the Street Fighter III series, the Street Fighter IV series, Street Fighter V, and other related games.

Marvel vs. Capcom

Marvel vs. Capcom is a series of crossover fighting games developed and published by Capcom, featuring characters from their own video game franchises and comic book series published by Marvel Comics. The series originated as coin-operated arcade games, though later releases would be specifically developed for home consoles, handhelds, and personal computers.

Its gameplay borrows heavily from Capcom's previous Marvel-licensed fighting games X-Men: Children of the Atom and Marvel Super Heroes; however, instead of focusing on single combat, the games incorporated tag team battles. Players form teams of two or three characters and, controlling one fighter at a time, attempt to damage and knock out their opponents. Players can switch out their characters during the match, allowing team members to replenish their health and prolong their ability to fight. The series' gameplay is also distinguished from other fighting game franchises due to its character assist mechanics and emphasis on aerial combat.

The Marvel vs. Capcom series has received generally positive reviews from critics, who have praised its fast-paced gameplay, animated visuals, and wealth of playable characters. On the other hand, the games have been criticized for their lack of content, especially more recent installments. The series has enjoyed broad appeal, especially in markets outside of Japan, selling a total of 8.9 million units as of September 30, 2018.

Namco × Capcom

Namco × Capcom is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own.

The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by Soulcalibur artist Takuji Kawano, Kazue Saito of Super Robot Wars, and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, with original themes composed by Yuzo Koshiro.

First announced in January 2005, the game was never released outside Japan, a fact attributed to the obscurity of some characters and the scale of its script. Releasing to strong sales, the game was given mixed reviews by Japanese and English journalists. Following Namco × Capcom, Monolith Soft would work on a number of other crossover titles, including the successor Project X Zone in 2012 for the Nintendo 3DS.

Street Fighter

Street Fighter (ストリートファイター, Sutorīto Faitā), commonly abbreviated as SF or スト (Suto), is a fighting video game franchise developed and published by Capcom. The first game in the series was released in 1987, followed by five other main series games, various spin-offs and crossovers, and numerous appearances in various other media. Its best-selling 1991 release Street Fighter II is credited with establishing many of the conventions of the one-on-one fighting genre. Street Fighter is one of the highest-grossing video game franchises of all time and serves as the company's flagship series.

Ultimate Marvel vs. Capcom 3

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Xbox One and Microsoft Windows in March 2017.

In Ultimate Marvel vs. Capcom 3, players select a team of three characters to engage in combat and attempt to knock out their opponents. As an update, the game utilizes largely identical gameplay mechanics to the original. However, both the aerial combat and X-Factor systems, introduced in Fate of Two Worlds, have received adjustments. In addition to gameplay modifications and new playable characters, the game features several aesthetic changes.

After the events of the 2011 Tōhoku earthquake and tsunami disrupted the development schedule for downloadable content for Fate of Two Worlds, the additional content was created into a standalone title, Ultimate Marvel vs. Capcom 3, for a discounted retail price. The game received generally positive reviews upon release; critics praised the expanded character roster and improved online experience, but criticized the lack of new features and game modes. A sequel, titled Marvel vs. Capcom: Infinite, was released in September 2017.

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