Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The game has spawned two series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.
The Bhaalspawn Saga was originally developed by BioWare for personal computers. In 2012, Atari revealed that Beamdog and Overhaul Games would remake the games in HD. The Dark Alliance series was originally set to be developed by Snowblind Studios, but ports were handled by Black Isle Studios, High Voltage Software, and Magic Pockets, with the second game developed by Black Isle.
Black Isle Studios had planned a third series to be set in the Dalelands and be a PC exclusive hack and slash game with pausable real-time gameplay. The game would not have been connected to the Bhaalspawn Saga series and was cancelled when Interplay forfeited the D&D PC license to Atari.
The series was revived in 2012 with the announcement of Baldur's Gate: Enhanced Edition, an update of the original Baldur's Gate using an enhanced Infinity Engine. The release of the enhanced edition marked the first release in the series in eight years, and was followed by an enhanced edition of the second Baldur's Gate called Baldur's Gate II: Enhanced Edition. Beamdog has been granted permission to develop new games with the license, with two games in development, codenames Adventure Y and Adventure Z. Adventure Y has been revealed as Baldur's Gate: Enhanced Edition - Siege of Dragonspear.
Baldur's Gate franchise logo
|Genre(s)||Role-playing video game|
Black Isle Studios
High Voltage Software
|Publisher(s)||Black Isle Studios|
|First release||Baldur's Gate|
November 30, 1998
|Latest release||Baldur's Gate: Siege of Dragonspear|
March 31, 2016
|Baldur's Gate||1998||Yes||Yes||No||No||No||No||No||No||No||No||Developed by BioWare|
|Baldur's Gate: Tales of the Sword Coast||1999||Yes||Yes||No||No||No||No||No||No||No||No||Expansion, developed by BioWare|
|Baldur's Gate II: Shadows of Amn||2000||Yes||Yes||No||No||No||No||No||No||No||No||Developed by BioWare|
|Baldur's Gate II: Throne of Bhaal||2001||Yes||Yes||No||No||No||No||No||No||No||No||Expansion, developed by BioWare|
|Baldur's Gate: Dark Alliance||2001||No||No||No||No||Yes||Yes||Yes||Yes||No||No||Spin-off, originally developed by Snowblind Studios|
|Baldur's Gate: Dark Alliance II||2004||No||No||No||No||Yes||Yes||No||No||No||No||Spin-off, developed by Black Isle Studios|
|Baldur's Gate: Enhanced Edition||2012||Yes||Yes||Yes||Yes||No||No||No||No||Yes||Yes||Enhanced Edition, developed by Overhaul Games|
|Baldur's Gate II: Enhanced Edition||2013||Yes||Yes||Yes||Yes||No||No||No||No||Yes||Yes||Enhanced Edition, developed by Overhaul Games|
|Baldur's Gate: Siege of Dragonspear||March 31, 2016||Yes||Yes||Yes||Yes||No||No||No||No||Yes||Yes||Expansion, developed by Beamdog|
The Baldur's Gate series brought technical advancements over role-playing video games of the past. BioWare's Infinity Engine offers a pre-rendered isometric worldview, with sprite-based characters. Baldur's Gate was the third computer game to make use of the Lua scripting language. The engine was used for Planescape: Torment and the Icewind Dale series.
The games are based on a real-time modification of the second edition AD&D (Advanced Dungeons & Dragons) ruleset. The player's party can have up to six members, either created by the player according to the AD&D rules or non-player characters (NPCs) recruited by the protagonist from the game world. Numerous side quests and plot twists are associated with particular NPCs and can be activated if they are found in the player's party. Through extensive, context-dependent dialogue, many characters inside and outside the player's party are fleshed out and given an added level of complexity.
The first game in the series was Baldur's Gate and introduces the player character as a powerless orphan raised in the monastery of Candlekeep, south of Baldur's Gate and north of the kingdom of Amn. The main character searches for the killer of their foster father Gorion, and becomes involved with the region's iron crisis which causes metal to crumble, while battling to stay alive. An expansion pack for Baldur's Gate called Tales of the Sword Coast did not add to the primary storyline, but presented the protagonist with more areas to explore along the Sword Coast, more powerful enemies, more spells, and better equipment. It also allows the player character to reach higher levels of experience, made some general changes to gameplay, and altered the original game's final battle.
The sequel to Baldur's Gate was Baldur's Gate II: Shadows of Amn. The main character is captured by Jon Irenicus and must escape into the city of Athkatla, the capital of Amn. Here the protagonist faces several different ways to figure out the reason behind the capture, as they journey through the region of Amn and the Underdark. The game presents a number of innovations over the first Baldur's Gate game, including further specialization of character classes, better graphics, and higher power levels. It also allowed more interaction with the game's joinable NPCs, including friendships, romances, and your own party members' interactions with one another. Throne of Bhaal is an expansion pack for Baldur's Gate II: Shadows of Amn, and includes both an expansion of the original game, such as new areas to explore, and a conclusion to the Bhaalspawn story arc started in the first Baldur's Gate game.
The action role-playing game Baldur's Gate: Dark Alliance was developed by Snowblind Studios and others, and released in 2001 for the PlayStation 2 console, and later Xbox and GameCube video game consoles. The game takes place in the city of Baldur's Gate and surrounding area and is set in the Forgotten Realms setting, with a ruleset derived from the 3rd edition Dungeon and Dragons ruleset; the plot is unrelated to previous PC games. The console version used perspective correct overhead third person view, and hack and slash dungeon crawl style gameplay. A Game Boy Advance version was released in 2004, with reduced graphics quality using an 2.5D isometric type perspective. While all ports were very well received, the original for the PlayStation 2 was the only one that gained universal acclaim. A sequel, Baldur's Gate: Dark Alliance II was developed by Black Isle Studios and released in 2004 for the PlayStation 2 and Xbox; the game used the same gameplay style as the original, and was also positively reviewed. The gameplay style was expanded to make the game more like an role-playing game, the ability to craft weapons, armor and amulets was added, Baldur's Gate became a hub city with the addition of a world map and being able to travel back to areas, making the game open world and many more side-quests were added as well as the ability to level up one's class.
Development on Baldur's Gate III: The Black Hound was cancelled in 2003 and the third game in the Dark Alliance series was also cancelled in 2004 when Black Isle Studios was closed in 2004 by parent company Interplay Entertainment Corp. On December 2, 2008, Atari stated in a press conference that the Baldur's Gate series (among others) would be revisited after 2009. Hiring Obsidian Entertainment to try to make Baldur's Gate 3, the game would once again be cancelled upon the sale of Atari Europe.
The original game was remade in 2012 by Overhaul Games, a subsidiary of Beamdog, 14 years after the release of the original game. It was re-released on multiple platforms as Baldur's Gate: Enhanced Edition, a collection of the original game and its expansion Tales of the Sword Coast. A brand new expansion named Baldur's Gate: Enhanced Edition - Siege of Dragonspear was released on March 31, 2016.
On March 15, 2012, Baldur's Gate II: Enhanced Edition was announced. It was developed by Overhaul Games for PC, Mac, and iPad. It features "a re-forged version of the Infinity Engine with a variety of modern improvements." Baldur's Gate II: Enhanced Edition was announced as a Beamdog exclusive that would feature some new content and widescreen compatibility, and would continue to utilize 2nd Edition D&D rules.
Overhaul Games announced that, after finishing the Enhanced Editions of Baldur's Gate and Baldur's Gate II, they would be developing Baldur's Gate 3 with funding from Kickstarter, as Wasteland 2 had gotten. Overhaul Games later clarified their Baldur's Gate game to be a separate game from The Black Hound. Game developer Trent Oster suggested Thay and Waterdeep as possible settings for the game. Beamdog began calling the game Baldur's Gate Next as a way to differentiate it from the Bhaalspawn Saga.
In September 2016, Interplay Entertainment placed its entire catalogue of video game intellectual properties (IP) and assets up for sale, including that of Dark Alliance. Overhaul Games later confirmed that their chances were slim of acquiring the Dark Alliance IP and assets.
Baldur's Gate III: The Black Hound (code named Jefferson and FR6) was mentioned in early 2001 as a new game in the Baldur's Gate series to be made by Black Isle Studios using a new 3D engine. The Black Hound was originally going to be a departure from the high-powered epic of the Bhaalspawn saga to a low-key, role-playing plot. With protagonists progressing to around level four at the end of Black Isle Studios' typically large campaign and a hard cap at level eight, gameplay was refocussed to adventure, with emphasizing quests over combat. The game was only titled Baldur's Gate due to Interplay having lost the general D&D license to Atari, but still retaining the right to make Baldur's Gate and Icewind Dale branded D&D games (the same reason as for Baldur's Gate: Dark Alliance's title). The game was not going to be connected to the previous Baldur's Gate series in any way and would start a new series, the Black Hound series. It was to be a sequel in terms of gameplay and not story, although it would continue some aspects of the Icewind Dale II story.
The game was announced in 2002 and was said to have used the 3rd Edition Dungeons & Dragons ruleset, the gameplay of the previous Baldur's Gate games would have been updated to fit the ruleset. Many new gameplay features were also going to be added to fit the 3rd Edition Ruleset better, elements from the Dark Alliance series would have also been borrowed. The game used the Jefferson Engine which featured 3D effects such as casting dynamic shadows. The game was 75% finished before it was canceled. Its cancellation happened due to Interplay losing the right to publish Baldur's Gate games on the PC yet retaining the Baldur's Gate name for consoles, the result of this was Baldur's Gate: Dark Alliance II.
The game appeared to be canceled in 2003, just before its engine was re-purposed for Black Isle's ill-fated Van Buren project, the working title for the eventual Fallout 3. Subsequently, Josh Sawyer, one of the designers of the canceled game, resumed development of The Black Hound as a module for Neverwinter Nights 2. As of 2009, this remains a side project for Sawyer, who works at Obsidian Entertainment.
As revealed in an interview with Winterwind Productions, Black Hound developer Damien Foletto revealed the story and setting of the game, which would have been in the Dalelands. The player character would have been resting at their campsite when a woman chasing a Black Hound crashes in, she kills the hound which dies on the player's lap. Accusing the player of being in league with the dog, she is about to kill the player as well, but the Riders of Archendale arrive and scare her off and question the player. After a brief inquisition, the local magistrates tell the player not to wander far because they may have more questions. The players quest concerns to find out who the mad cleric was, what this has to do with them, why a black spirit hound follows them around, and why people can not leave the player character alone and do things for themselves.
|Baldur's Gate: Tales of the Sword Coast||85%||–|
|Baldur's Gate II: Shadows of Amn||94%||95%|
|Baldur's Gate II: Throne of Bhaal||89%||88%|
|Baldur's Gate: Dark Alliance||(PS2) 84%
|Baldur's Gate: Dark Alliance II||(PS2) 81%
|Baldur's Gate: Enhanced Edition||(PC) 78%
|Baldur's Gate II: Enhanced Edition||(PC) 77%
|Baldur's Gate: Siege of Dragonspear||(PC) 76%||(PC) 77%|
In 1999, Baldur's Gate won the Origins Award for Best Role Playing Game Computer Game of 1998, and in 2000, Baldur's Gate: Tales of the Sword Coast won Best Role Game Playing Game Computer Game of 1999. The Academy of Interactive Arts & Sciences would award Baldur's Gate the AIAS award for PC Role Playing Game of the Year. Baldur's Gate II: Throne of Bhaal and Baldur's Gate: Dark Alliance too would later win AIAS awards for Role Playing Game of the Year, taking the award for both its PC and Console categories in the year 2001. Dark Alliance II would later be awarded the 2004 RPG of the Year Award by the surviving GameFan website, later being inducted into the GameFan Hall of Fame.
Philip Athans, editor of the Forgotten Realms novel line, wrote the first two novels in the Baldur's Gate trilogy of novels: Baldur's Gate and Baldur's Gate II: Shadows of Amn, both based on the storylines of the video game series. The novels follow the bare basics of the original stories, but eschew several of the games' numerous subplots and include only a few of the NPCs. The Bhaalspawn main character is named Abdel Adrian in the novels. The third novel - Baldur's Gate II: Throne of Bhaal - was authored by Drew Karpyshyn.
In July 2014 a comic Dungeons & Dragons: Legends of Baldur's Gate was announced for October 2014 release. It is set generations after Throne of Bhaal and features Minsc as the main character. It is written by Jim Zub and pencilled by Max Dunbar. It is part of the Dungeons & Dragons 40th anniversary celebrations.
Baldur's Gate is a fantasy role-playing video game developed by BioWare and published in 1998 by Interplay Entertainment. It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules. It was the first game to use the Infinity Engine for its graphics, with Interplay using the engine for other Forgotten Realms-licensed games, including the Icewind Dale series, as well as other licensed D&D campaign worlds such as Planescape: Torment. The game's story focuses on players controlling a protagonist of their own creation who finds themselves travelling across the Sword Coast alongside a party of companions, to unravel the mystery surrounding a sudden iron crisis affecting the region and attempting to discover the culprits behind it, while uncovering dark secrets about their origins and dealing with attempts on their life.
The game received critical acclaim following its release and was credited for revitalising computer role-playing games. Its success led to an expansion pack entitled Tales of the Sword Coast, as well as spawning a sequel entitled Baldur's Gate II: Shadows of Amn, which later received its own expansion called Throne of Bhaal. An enhanced version of the Infinity Engine was later created as part of Beamdog's remake, entitled Baldur's Gate: Enhanced Edition, the first new release in the franchise in nearly nine years.Baldur (disambiguation)
Baldr or Baldur or Balder is a Norse god.
Baldur may refer to:
PlacesBaldur, ManitobaPeople with the given nameBaldur (given name), the origin of the name.ArtsBaldur (album), album by Icelandic band Skálmöld
Baldurs draumar (Baldur's Dreams), ballet by the Norwegian composer Geirr Tveitt
Baldur Blauzahn, German comedy television series on WDRMediaBaldur's Gate (city), fictional city in the Forgotten Realms role playing game
Baldur's Gate series, a series of computer role-playing games
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance II
Baldur's Gate II: Shadows of Amn
Baldur's Gate II: Throne of Bhaal
Baldur's Gate: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Baldur's Gate: Tales of the Sword CoastBhaalspawn
In Forgotten Realms, the campaign setting of the Dungeons & Dragons fantasy role-playing game, Bhaalspawn is a name given to all children of the fictitious Bhaal, Lord of Murder, who foresaw his own death during the Time of Troubles and fathered children who could one day be sacrificed for his return.
The Lord of Murder shall perish, but in his doom he shall spawn a score of mortal progeny, chaos will be sown by their passage. - From the writings of the seer Alaundo.During the storyline of the Baldur's Gate series of computer games the player (who is him or herself a Bhaalspawn) will encounter a number of Bhaalspawn, some as friends and some as enemies.
Issue number #288 of Dragon Magazine contains an article detailing Bhaalspawn for 3rd Edition Dungeons and Dragons, enabling a Gamesmaster to effectively recreate the Baldur's Gate series of games for their own campaign, or to play a "post-games" campaign where not all of the Bhaalspawn were slain and where they retained the fragment of Bhaal's essence.Black Isle Studios
Black Isle Studios was a division of the developer and publisher Interplay Entertainment that developed role-playing video games. It also published several games from other developers.
Black Isle was based in Irvine, California. The division was formed in 1996, adopting the name "Black Isle Studios" in 1998. The idea for the division's name came from the Black Isle in Scotland - founder Feargus Urquhart's ancestral country. Black Isle Studios is most famous for working on the first two games in the popular and influential Fallout series as well as the critically acclaimed Planescape: Torment. They also achieved success with the Icewind Dale and Baldur's Gate series of role-playing video games, though they only published the Baldur's Gate series. In 1999, IGN's RPG Vault gave it the award for a Developer Of The Year. The company was closed in late 2003, when Interplay went bankrupt.Interplay revived the Black Isle name in August 2012 with the intention of producing new role-playing games under that label. Black Isle ceased to exist once more, without having produced any new games, when Interplay sold off all of its video game assets and intellectual property in 2016.Drizzt Do'Urden
Drizzt Do'Urden () is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed him to replace one of the characters in an early version of the first book, The Crystal Shard. Drizzt has since become a popular heroic character of the Forgotten Realms setting, and has been featured as the main character of a long series of books, starting chronologically with The Dark Elf Trilogy. As an atypical drow (dark elf), Drizzt has forsaken both the evil ways of his people and their home in the Underdark, in the drow city of Menzoberranzan.
Drizzt's story is told in Salvatore's fantasy novels in The Icewind Dale Trilogy, The Dark Elf Trilogy, the Legacy of the Drow series, the Paths of Darkness series, The Hunter's Blades Trilogy, the Transitions series, and the Neverwinter Saga, as well as in the short stories "The Dowry", "Dark Mirror", and "Comrades at Odds". All of the novels featuring Drizzt have made the New York Times Best Seller list. A number of the novels have been adapted into graphic novels by Devil's Due Publishing. Drizzt has also been featured in D&D-based role-playing video games, including the Baldur's Gate Series and Forgotten Realms: Demon Stone.Dungeoneer's Survival Guide
Dungeoneer's Survival Guide is a supplement to the Dungeons & Dragons fantasy role-playing game. The book was written by Douglas Niles, and published by TSR, Inc. in 1986.Icewind Dale (series)
Icewind Dale is a role-playing video game series developed by Black Isle Studios. It is set in the Forgotten Realms Icewind Dale region, but takes place decades before the events described in R. A. Salvatore's books which made the area a part of Faerûn.
The games use BioWare's Infinity Engine, which offers a pre-rendered worldview, with sprite-based characters. This engine was also used to power the Baldur's Gate series and Planescape: Torment.
The player begins each of the games by generating a party of up to six characters, but is unable to recruit non-player characters (as was possible in other games using the Infinity Engine). Also, as the entire party is generated by the player, the player-characters do not have preset personalities, and are all equally capable of assuming the role of "protagonist" with minor differences at most.
In 2000, Icewind Dale was released to mostly positive reviews, although the game drew some criticism for its linearity and lack of character development when it came to the player's party. The game features far more hack-and-slash than Baldur's Gate, and has often been compared to the Diablo series of games for its combat-heavy focus.Imoen
Imoen is one of the main characters of the Baldur's Gate series of Dungeons & Dragons a computer role-playing game. Her role as a character is to always stay by the protagonist, unless she is removed by the player. She is voiced by Melissa Disney.
Baldur's Gate is a location in the Forgotten Realms fantasy setting. This setting has been used and expanded via a series of books of the same name, as well as being incorporated into the Role Playing Game (pen and paper) Dungeons & Dragons. The Baldur's Gate series utilizes the setting as well as the rules of Dungeons & Dragons.Minsc
Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, and the 2015 game Baldur's Gate: Siege of Dragonspear, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his video game appearances.In the storyline, Minsc is a ranger, originally tasked with serving as a bodyguard to the witch Dynaheir as part of a "dajemma" (rite of passage). When Dynaheir is captured by gnolls, Minsc asks the player to help free her, after which both characters are available to assist the player. Eventually, the player's party is captured and when Dynaheir is killed by the mage Jon Irenicus, Minsc teams with the player in the pursuit of justice. A berserker, he has a strong desire to uphold good and be heroic, though with an extreme fervor that causes those around him to regard him as possibly insane. His animal companion is a hamster named Boo, with whom he often consults.
Since his introduction, Minsc has been regarded as one of the best and most popular elements of the Baldur's Gate games because of his demeanor and attachment to Boo, according to reviewers from IGN, GameSpot, and Eurogamer. Other reviewers from publications such as CVG have regarded him as one of the greatest aspects of PC gaming, while game developers have noted a preference for him. The web comic Megatokyo added Boo as a character in their publication, while the protagonist took on aspects of Minsc. His absence from subsequent gaming titles has also been lamented by sources such as UGO.com.Party (role-playing games)
A party is a group of characters adventuring together in a role-playing game. In tabletop role-playing, a party is composed of a group of players, occasionally with the addition of non-player character allies (sometimes called henchmen) controlled by those players or by the gamemaster. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or MMORPG parties are often, in the above sense, of the same constituency as tabletop parties, except that the allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree.
Examples of games which have parties include the tabletop RPG Vampire: the Requiem, the single-player role-playing Baldur's Gate series, MMORPGs such as World of Warcraft, Anarchy Online and Warhammer Online, and the multi-player computer action-RPG Final Fantasy XI.Philip Athans
Philip Athans (born 1964 in Rochester, New York) is an American editor and author.Stronghold (1993 video game)
Stronghold is a Dungeons & Dragons city-building real-time strategy computer game published by SSI and developed by Stormfront Studios in 1993.The Forgotten Realms Deluxe Edition
The Forgotten Realms Deluxe Edition is a compilation of role-playing video games set in the Dungeons & Dragons campaign setting called The Forgotten Realms. This compilation was released in December 2006 and includes the Baldur's Gate series (excluding the Dark Alliance games), Icewind Dale series and the first Neverwinter Nights and their expansion packs.The Ruins of Undermountain
The Ruins of Undermountain is a boxed set for the Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. The set, with product code TSR 1060, was published in 1991, and was written by Ed Greenwood, with box cover art by Brom.Xan
Xan may refer to:
A diminutive name derived from Alexander, Alexandra or Alexandria, or Galician for John
Xan (vodka), produced by the Azerbaijani company Vinagro
Xan (Baldur's Gate) is a non-player character from the Baldur's Gate series of computer game
The final boss from computer game Unreal Tournament and sequels
A book by Patrick Tilley on alien invasion
A monster from the NetHack computer game, based on the mythical Mayan insect
A mythical or fantastic insect in the book Popul Vuh
Slang for the drug Xanax
The rap artist Lil Xan
An alternate spelling of Khan (title)
A character from the novel The Children of Men by P.D. James
An electronic dance music producer from Vancouver Canada featured on CBC Radio 3 a.k.a. Amadou Isaacs a.k.a. Teyshan
A legendary and ancient race in the popular MMORPG Anarchy Online
Baldur's Gate series
|Dark Alliance series|
|Developers and publishers|
Black Isle Studios games
|Baldur's Gate series|
|Icewind Dale series|
1 Fallout was released prior to the studio's official naming.