Aurora (novel)

Aurora is a 2015 novel by American science fiction author Kim Stanley Robinson. The novel concerns a generation ship traveling to Tau Ceti in order to begin a human colony. The novel's primary narrating voice is the starship's artificial intelligence.[1] The novel was well received by critics.[1][2]

Aurora
Cover of the novel Aurora by Kim Stanley Robinson
AuthorKim Stanley Robinson
CountryUnited States
LanguageEnglish
GenreScience fiction
PublisherOrbit
Publication date
July 7, 2015
Media typePrint (Hardback & Paperback)
Pages480
ISBN9780316098106
OCLC942477364

Plot

A generation ship is launched from Saturn in 2545 at 10% c. It includes twenty-four self-contained biomes and an average population of two thousand people. One hundred sixty years and approximately seven generations later, it is beginning its deceleration into the Tau Ceti system to begin colonization of a planet's moon, an Earth analog, which has been named Aurora.

Devi, the ship's de facto chief engineer and leader, is concerned about the decaying infrastructure and biology of the ship: systems are breaking down, each generation has lower intelligence test scores than the last, and bacteria are mutating and evolving at a faster rate than humans. She tells the ship's AI, referred to simply as Ship, to keep a narrative of the voyage. After having some trouble with understanding the human concept of narrative, Ship eventually elects to follow the life of Devi's daughter Freya as a protagonist.

As a teenager, Freya travels around the ship on her wanderjahr and learns that many of the ship's inhabitants are dissatisfied with their enclosed existence and what they perceive as a dictatorship. Movement is strictly limited for most people, reproduction is tightly controlled, and education in science and mathematics is mandatory. Freya's wanderjahr comes to an end when she is called home as Devi grows sick from cancer and dies.

The ship arrives in the Tau Ceti system and begins to settle Aurora, a moon of Tau Ceti e. It soon becomes apparent that extraterrestrial life is present in the form of primitive prions, which infect and kill most of the landing party. All except one of the remaining settlers attempt to return to the ship, and some of those remaining onboard kill them in the airlock to maintain quarantine, leading to a violent political schism throughout the ship. The ship itself, which has been moving towards self-awareness, takes physical control of the situation by lowering oxygen levels and separating warring factions, referring to itself as "the rule of law". It then reveals to the crew that there were in fact two ships originally launched for the Tau Ceti expedition, but the other was destroyed during a period of severe civil unrest, and the collective memory of that event was erased from the history records.

Under Ship's moderation, a more peaceful debate takes place between the inhabitants about what to do now that Aurora is known to be inhospitable. Unable to reach consensus, the factions agree to part ways, with those who wish to stay retaining as many resources as can be spared to pursue an unlikely attempt at terraforming the Mars-like planet Iris, while the other group, led by Freya, opt to try and return to Earth. Using raw materials in the Tau Ceti system, they refuel the ship to allow acceleration back to Earth; since they lack fuel to decelerate, they must rely on the laser propulsion system that originally launched them from the solar system to slow them down on approach. The last remaining Aurora settler, who remains permanently quarantined in his shuttle attached to the exterior of the ship, elects to return to Earth as well. Initially, Freya and the others who return remain in communication from those who remained in the Tau Ceti system, but much later on their voyage home this communication stops.

On the voyage back to Earth, the ship's biomes continue to deteriorate as bacteria flourish and crops fail. The humans soon face famine and experiment with an untested form of cryogenic freezing, which is largely successful. The ship’s repeated entreaties to Earth to turn back on the laser propulsion system are ignored due to societal and political strife back in the Solar System, and many citizens’ anger at the colonists’ “cowardice.” Eventually a private group funds and reactivates the laser, but the delay means the ship’s speed is only reduced by a fraction of what is needed. Ship is therefore forced to decelerate by means of gravity assist between various planets, a process which takes twelve years. During this time, with the full communications data of humanity available to it, it learns more about why it was launched in the first place—simply for expansionism—and denounces its builders as "criminally negligent narcissists". Ship manages to safely drop its humans off on a pass of Earth but fails to make a final gravity slowdown past the Sun. Ship is destroyed along with the last survivor of the landing on Aurora.

Freya and the other "starfarers" have trouble adjusting to life on Earth, especially with many Terrans hostile to them for a perceived sense of ingratitude and cowardice. At a space colonization conference, a speaker says humanity will continue to send ships into interstellar space no matter how many fail and die, and Freya assaults him. Eventually she joins a group of terraformers who are attempting to restore the Earth's beaches after their loss during previous centuries' sea level rise. While swimming and surfing, she begins to come to terms with life on Earth.

Major themes

Major themes in Aurora include complexities of life aboard a multi-generational starship, interpersonal psychology, artificial intelligence, human migration, and the feasibility of star travel.[1]

Development history

Robinson says that in researching the novel he met with his friend Christopher McKay who has helped him since the Mars Trilogy. McKay arranged lunches at the NASA Ames Research Center where Robinson asked questions of NASA employees.[1]

References

  1. ^ a b c d Lewin, Sarah. "Going Interstellar: Q&A With Author Kim Stanley Robinson". Space.com. Retrieved 3 September 2015.
  2. ^
Three Laws of Robotics

The Three Laws of Robotics (often shortened to The Three Laws or known as Asimov's Laws) are a set of rules devised by the science fiction author Isaac Asimov. The rules were introduced in his 1942 short story "Runaround" (included in the 1950 collection I, Robot), although they had been foreshadowed in a few earlier stories. The Three Laws, quoted as being from the "Handbook of Robotics, 56th Edition, 2058 A.D.", are:

First Law – A robot may not injure a human being or, through inaction, allow a human being to come to harm.

Second Law – A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

Third Law – A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.These form an organizing principle and unifying theme for Asimov's robotic-based fiction, appearing in his Robot series, the stories linked to it, and his Lucky Starr series of young-adult fiction. The Laws are incorporated into almost all of the positronic robots appearing in his fiction, and cannot be bypassed, being intended as a safety feature. Many of Asimov's robot-focused stories involve robots behaving in unusual and counter-intuitive ways as an unintended consequence of how the robot applies the Three Laws to the situation in which it finds itself. Other authors working in Asimov's fictional universe have adopted them and references, often parodic, appear throughout science fiction as well as in other genres.

The original laws have been altered and elaborated on by Asimov and other authors. Asimov himself made slight modifications to the first three in various books and short stories to further develop how robots would interact with humans and each other. In later fiction where robots had taken responsibility for government of whole planets and human civilizations, Asimov also added a fourth, or zeroth law, to precede the others:

A robot may not harm humanity, or, by inaction, allow humanity to come to harm.The Three Laws, and the zeroth, have pervaded science fiction and are referred to in many books, films, and other media, and have impacted thought on ethics of artificial intelligence as well.

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