ArenaNet

ArenaNet is a video game developer and subsidiary of NCSOFT, founded in 2000 by Mike O'Brien, Patrick Wyatt and Jeff Strain and located in Bellevue, Washington. They are most notable as developers of the online role-playing game series Guild Wars.

ArenaNet, LLC.
Subsidiary
IndustryVideo games
Interactive entertainment
FoundedSpring 2000[1]
HeadquartersBellevue, Washington, U.S.[2]
Key people
Mike O'Brien (president and co-founder)
Patrick Wyatt (co-founder)
Jeff Strain (co-founder)
ProductsGuild Wars Prophecies
Guild Wars Factions
Guild Wars Nightfall
Guild Wars: Eye of the North
Guild Wars 2
Rytlock's Critter Rampage
Guild Wars 2: Heart of Thorns
Guild Wars 2: Path of Fire
Number of employees
~250[3]
ParentNCSOFT
Websitehttp://www.arena.net/

History

The founders of ArenaNet were former employees of Blizzard Entertainment who played important roles in developing the video games Warcraft, Warcraft 2, StarCraft, Diablo, Diablo II, and the Battle.net gaming network. They left Blizzard in February 2000 to form their own company. Their new studio was briefly called Triforge, Inc.[4] before changing its name to ArenaNet. The company was acquired by NCsoft in 2002. On 10 September 2008, NCsoft announced the formation of NCsoft West, headquartered in Seattle, Washington.[5] ArenaNet founders Jeff Strain and Patrick Wyatt left ArenaNet to take roles at NCsoft West in 2008, and ultimately left NCsoft in 2009. The only founder left is Mike O'Brien.

Titles

Guild Wars

Guild Wars: Prophecies

Guild Wars, retroactively called Guild Wars: Prophecies, is the first in the Guild Wars series. It is an action role-playing game, with competition in both the player versus player (in random matches, teams, tournaments, or guild battles), and player versus environment (in missions, quests, or area exploration) forms. The developers call this blend a "competitive online role-playing game". Important goals of the game are both to minimize the amount of repetitive actions a player has to perform to become a respectable force in the gaming world (called grind), and also to minimize a player's dependency on game items to stay competitive. These are two goals that set the game apart from most massively online role-playing games (MMORPGs), where one hardcore player will gain major advantages when competing against another more casual gamer simply from having played the game more and found better items. In Guild Wars, the advantages in battle will instead come from how well a player picks and uses the character's 8 skills (from a library of hundreds), an art that is hard to master. The game is different from most MMORPGs in that it did not have any additional recurring fees, but bases revenue on standalone game expansions, or "campaigns" (in addition to microtransactions). This structure was discontinued with Eye of the North, which was a traditional expansion pack that required one of the three standalone campaigns. ArenaNet stated that this was because they felt that this format was restricting their ability to add new game mechanics and balance the overwhelming number of skills introduced with each title, and decided to begin work on Guild Wars 2 to address these issues (with Eye of the North bridging the gap between Guild Wars and Guild Wars 2).

Guild Wars: Factions

Guild Wars Factions is the first sequel to Guild Wars, and among other things adds a new world map with accompanying missions, two new professions (the Assassin and Ritualist), several new gaming modes, and "titles" which measures the advance of characters in several tasks. It is sometimes referred to as the second "chapter", with the first one being the released game itself, but then with the label Guild Wars: Prophecies to make a distinction between the chapters. Be aware that this is not an expansion pack, but a stand-alone product, meaning that it does not require Guild Wars: Prophecies to play, although it enhances the player's gaming experience to have both titles.

Guild Wars: Nightfall

Guild Wars Nightfall, the third chapter in the Guild Wars saga, was released on 27 October 2006. As with the previous chapters, this is a stand-alone product, but it can be merged with the previous campaigns to enhance the gaming experience. This third chapter introduces a new world map, two new professions (the Dervish and Paragon), a new PvP mode, but its most remarkable new feature is the introduction of "Heroes" who travel with the character between missions and campaigns and are fully customizable by the player.

Guild Wars: Eye of the North

Eye of the North is the first true expansion pack in the Guild Wars series. Released on 31 August 2007, it requires one of three earlier full campaigns, and introduces two new races—the Asura and the Norn—that will be playable in the upcoming Guild Wars 2. It is intended to bridge the gap to Guild Wars 2 by means of a Hall of Monuments, a mechanism that allows transferring achievements in the original series to the sequel.

Guild Wars: Beyond

In an effort to resolve plot threads, ArenaNet has released a series of "mini-expansion" updates, collectively known as Guild Wars Beyond. This series of storylines and events in Guild Wars helps set the stage for Guild Wars 2, which takes place 250 years in the future. Guild Wars Beyond begins with War in Kryta, then Hearts of the North, and continues with Winds of Change. After the Guild Wars 2 release, ArenaNet formally announced that they "will no longer release any new content".[6] Some of these scrapped Beyond-updates included: the Ebon Vanguards' withdrawal and establishment of Ebonhawke; the Lunatic Court and their attempts to free Mad King Thorn; expanding on the story of Palawa Joko and continue that plot thread, which was left dangling in Nightfall; and the disappearance of Evennia, last seen in Old Ascalon during the Krytan civil war.[7][8][9][10][11]

Guild Wars 2

Announced in March 2007, Guild Wars 2 is the sequel to the current Guild Wars series of games. The game is set around 250 years after the events in the original series and contains several new features, consisting of a more persistent world (as opposed to mostly instanced), dynamic questing, a personal branching storyline, and an updated graphics engine.[12] On the morning of 20 August 2009, ArenaNet released the first trailer for Guild Wars 2 on their website.[13] Closed in-house beta testing started in December 2011 and press beta weekend events started being rolled out in March 2012. Beta weekend events began in April 2012 and were open to those who pre-purchased the game, those who received an invite by signing up and those who obtained a beta key from a giveaway. On 28 June 2012, ArenaNet announced that Guild Wars 2 would be released on 28 August 2012; meanwhile, people who pre-purchased the game received a three-day headstart and began playing three days earlier, on 25 August 2012.[14] In its first 2 weeks of sales Guild Wars 2 sold over 2 million copies.[15]

After the release of Guild Wars 2 Arenanet initially spent their time fixing issues with the game; such as bugs and connection problems. Once the game had become stable, they set their focus on further improving Guild Wars 2 and evolving the concept of a 'living world', by adding both temporary and permanent content in biweekly updates. Along with these updates were seasonal and holiday events.

Guild Wars 2: Heart of Thorns

Guild Wars 2: Heart of Thorns was the first expansion pack for Guild Wars 2 released on 23 October 2015. Heart of Thorns introduced the Revenant profession to the game, four new open world maps with three distinct biomes, 10-man instanced raids, the Stronghold player versus player game mode, and a new World versus World borderland.

Guild Wars 2: Path of Fire

Guild Wars 2: Path of Fire is the second expansion pack for Guild Wars 2 which released on 22 September 2017. Path of Fire introduces mounts and new open world maps in regions known as the Crystal Desert and Elona. It will also include the continuation of Living World updates and 10-man instanced raids.

Controversies

On July 5, 2018, founder Mike O'Brien announced that two game developers, Jessica Price and Peter Fries, had left the company following a heated Twitter exchange with an ArenaNet community member.[16] The decision to fire the developers was well received by some elements of the community, while others feared that the firings may discourage developer-fan interaction or encourage further harassment of developers.[17][18]

References

  1. ^ "About ArenaNet". Arena.Net. Archived from the original on 7 March 2007. Retrieved 2007-03-25.
  2. ^ "Contact ArenaNet". Arena.Net. Archived from the original on 5 March 2008. Retrieved 2008-02-21.
  3. ^ "ArenaNet Layoffs Bigger Than Expected - 143 Lost Jobs & New Ex-Employee Statements". 2019. Retrieved 2019-03-01.
  4. ^ "Triforge Games Will Be New Venture For Senior Blizzard Programmers". ArenaNet press release. Archived from the original on 24 June 2008. Retrieved 2008-08-09.
  5. ^ "NCsoft Announces Formation of “NC West”". NCsoft. 10 September 2008. Archived from the original on 18 November 2008. Retrieved 2008-09-11.
  6. ^ Guild Wars Development and Automation Archived 14 June 2013 at the Wayback Machine, GuildWars.com
  7. ^ NCsoft and ArenaNet Celebrate Guild Wars 5th Anniversary with Guild Wars Beyond and the War in Kryta, NCsoft
  8. ^ Costume design and hints of what's to come: Massively's interview with the Guild Wars team, Massively
  9. ^ Passing the Torch: Designer John Stumme joins the Live Team Archived 8 August 2012 at the Wayback Machine, ArenaNet Blog
  10. ^ Relics of Orr Minisode 10.5, Lead Designer of "Guild Wars Awesome", Relics of Orr
  11. ^ Guild Wars Live Team Interview, Kill Ten Rats
  12. ^ "Guild Wars 2 Official FAQ". ArenaNet. Archived from the original on 4 May 2012. Retrieved 2012-04-14.
  13. ^ "Guild Wars 2 First Official Trailer". ArenaNet. Retrieved 2009-08-20.
  14. ^ "Guild Wars 2 arriving August 28". GameSpot. 28 June 2012. Archived from the original on 2 September 2012. Retrieved 2012-08-25.
  15. ^ "Guild Wars 2 sales now over 2 million units worldwide".
  16. ^ "GW 2 Devs/Playerbase Twitter Discussion". Guild Wars 2 Forums. Retrieved 2018-07-25.
  17. ^ "Guild Wars studio fires two employees after clash with streamer". The Verge. Retrieved 2018-07-25.
  18. ^ "ArenaNet 'folded like a cheap card table,' says fired Guild Wars 2 writer". Polygon. Retrieved 2018-07-25.

External links

Anet (disambiguation)

Anet is a commune in France.

Anet, or ANET, may also refer to:

Canadian-born singer/songwriter Annette Ducharme

Game developer ArenaNet (commonly shortened to ANet)

Airliners.net, aviation website and discussion forum

Air Nippon Network (commonly shortened to A-net)

Ancient Near Eastern Texts Relating to the Old Testament (ANET)

The ticker symbol for Arista Networks on the New York Stock Exchange

Daniel Dociu

Daniel Dociu is a Romanian video game art director and concept artist. He was the chief art director for NCsoft North America and also worked for its subsidiary ArenaNet until February 2017.

Dociu was born in Cluj, Romania. He obtained his master's degree in industrial design at the Fine Arts Academy in Cluj in 1982. Throughout the decade, he taught at the academy as an assistant professor and later worked as a graphic designer in Athens, Greece, a product designer and a freelance artist. He moved to the United States in 1990. From 1992 to 2003, Dociu did work for various video game developers including Square, Electronic Arts, and Zipper Interactive.His face was also used for reference for the character Father Grigori in the critically acclaimed video game Half-Life 2.His son, Horia Dociu, is also an artist and Art Director for the video game company Sucker Punch Productions and will replace him as the chief art director for NCsoft North America.

Faction

Faction or factionalism may refer to:

Political faction, a group of people with a common political purpose

Faction (literature), a type of historical novel based on fact

Faction (Planescape), political factions in the game Planescape

The Faction, a punk rock band

Faction Punk, a music channel on Sirius Satellite Radio

Factions (Divergent)

Faction fighting, an English term for Irish mass stick fights, see Bataireacht

Free and Independent Faction, a Romanian political party

Guild Wars Factions, a 2006 computer game developed by ArenaNet

Red Faction, a 2001 computer game developed by THQ

Video-gaming clan, an association of players of multiplayer games

Guild Wars

Guild Wars is a online role-playing game series developed by ArenaNet and published by NCSOFT. The games were critically well received and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game. Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees", its instanced approach to gameplay, and the quality of the graphics and play for computers with low specifications. In April 2009, NCSoft announced that 6 million units of games in the Guild Wars series had been sold. The sequel, Guild Wars 2, was announced in March 2007 and released on August 28 2012. It features updated graphics and gameplay mechanics, and continues the original Guild Wars tradition of no subscription fees. The Guild Wars series had sold 11.5 million copies by August 2015.

Guild Wars (video game)

Guild Wars is a massively multiplayer online action role-playing game developed by ArenaNet, a subsidiary of South Korean game publisher NCSOFT. As the original installment of the Guild Wars series, its campaign was retroactively titled Prophecies to differentiate it from the content of subsequent releases. The game contains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion. In PvP, players may use either their co-operative characters or PvP-exclusive characters who are inherently maximum level and have account-based access to unlocked content.

Guild Wars 2

Guild Wars 2 is a massively multiplayer online role-playing game developed by ArenaNet and published by NCSOFT. Set in the fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species that has seized control of Tyria in the time since the original Guild Wars. The game takes place in a persistent world with a story that progresses in instanced environments.Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game.

As a sequel to Guild Wars, Guild Wars 2 features the same lack of subscription fees that distinguished its predecessor from other commercially developed online games of the time, though until August 2015 a purchase was still required to install the game. As reported by NCsoft and ArenaNet, by September 13 (about 2 weeks after launch), despite temporarily halting first-party sales, the game has sold over 2 million copies. By August 2013, the peak player concurrency had reached 460,000. By August 2015, over 5 million copies had been sold, at which point the base game became free-to-play.

Guild Wars Factions

Guild Wars Factions is an action RPG released in 2006 by ArenaNet, the second in the Guild Wars series. Factions introduces the continent of Cantha where two warring factions, the Luxons and the Kurzicks, are locked in a global persistent war. Players are able to join in this conflict, assisting their chosen faction in claiming towns on the game map.

Factions has a new PvE campaign, two new professions in addition to the original six, new skills and armor for existing professions, new gameplay modes for both PvE and PvP, and gameplay modifications in response to criticism of the earlier Prophecies campaign. Factions can be bought as a stand-alone game or can be added to an existing Prophecies account to produce a merged account with several benefits. Most of the PvP content from Prophecies is available to Factions-only accounts.

Guild Wars Nightfall

Guild Wars Nightfall is a fantasy action role-playing game and the third stand-alone campaign in the Guild Wars series developed by ArenaNet, a subsidiary of NCSOFT corporation. Nightfall was released worldwide on October 27, 2006 after beginning in development in November 2005.Nightfall takes place in the continent of Elona in the Guild Wars universe. It follows the player's character as they join the Order of the Sunspears and uncover the desire of Warmarshal Varesh to return a long forgotten god to the world through an event called Nightfall. The players, assisted by their hero allies, fight through civil war, ignorant Vabbi princes and Varesh's demon allies as they attempt to prevent the coming of Nightfall.

Index of Windows games (G)

This is an index of Microsoft Windows games.

This list has been split into multiple pages. Please use the Table of Contents to browse it.

Jeff Strain

Jeff Strain is an American game programmer and one of the three founders of ArenaNet. He served ArenaNet and NCsoft as the leader of the Art and Production teams and President of Product Development respectively. He was previously the lead programmer of Blizzard Entertainment's MMORPG World of Warcraft; he also created the StarCraft campaign editor and worked on Diablo and Warcraft III. He is credited as a programmer and executive producer for Guild Wars.

He left NCsoft in August 2009 under amicable terms with the company. On November 23, 2009, it was announced that Jeff had founded Undead Labs to create a zombie game for major consoles called State of Decay.

List of PC games (G)

The following page is an alphabetical section from the list of PC games.

Mike O'Brien (game developer)

Mike O'Brien is the president and co-founder of ArenaNet and executive producer of its games Guild Wars and Guild Wars 2. He led the design and content creation teams of the original Guild Wars.Before co-founding ArenaNet, he worked as a company director and a lead programmer at Blizzard Entertainment where he developed the 3D rendering engine of Warcraft III: Reign of Chaos and led the development of Battle.net. He also worked on Warcraft II: Tides of Darkness, Diablo and StarCraft, where he, among other things, designed and created the MPQ archives used in all Blizzard games after Diablo. Mike O'Brien was featured as one of the most influential people in the computer and video game industry on PC Gamer's September 1999 cover story "Game Gods".

O'Brien also previously developed an Apple II emulator for Windows, AppleWin, and old DOS ASCII game, Pyro 2.

NCSoft

NCSoft is a South Korean video game developer. The company has produced Lineage, City of Heroes, WildStar, Guild Wars, Aion, Blade & Soul, Exteel and Master X Master.

Patrick Wyatt

Patrick Wyatt is a game programmer and one of the three co-founders of ArenaNet. He was the leader of the Network and Technology teams and a programmer for Guild Wars. Before the founding of ArenaNet, he was working in Blizzard Entertainment where he was the Vice President of Research and Development and a senior programmer. Wyatt was the leader of Battle.net gaming network's programming and a major contributor on the multiplayer parts of Blizzard's popular games including StarCraft, Diablo and Warcraft II: Tides of Darkness. Having been in Blizzard for more than eight years, his work also includes earlier Blizzard games like Lost Vikings and Rock N' Roll Racing.

On February 24, 2010, he became the Chief Operations Officer for En Masse Entertainment, along with other industry veterans. The first official En Masse title, an MMORPG titled TERA, launched in 2011 in South Korea and 2012 in North America and Europe.

Patrick was employed by Undead Labs on January 30, 2014, where he worked with Jeff Strain, another co-founder of ArenaNet.

As of November 2015 he is now Senior Principal Engineer for Amazon Games.

Rytlock's Critter Rampage

Rytlock's Critter Rampage is a 2013 HTML5-based action-adventure game published by ArenaNet, developed and programmed by Delly Sartika. While not an official sequel to the Guild Wars series, it takes place in the same canon realm known to Guild Wars 2 players as the Super Adventure Box.

It was released worldwide on April 19, 2013 for players to experience in web browsers everywhere. It was developed using the Construct 2 game engine.The gameplay of Rytlock's Critter Rampage focuses on exploration, the search for baubles that are used to purchase items such as potions, defeating foes, and rescuing defenseless creatures known as quaggans. The game's story takes place some time before the events of Super Adventure Box, and follows legionnaire Charr warrior Rytlock Brimstone as he goes on a rampage, destroying hostile creatures.

Rytlock's Critter Rampage was an unexpected addition to the Super Adventure Box release, and is considered by many players a prime example of ArenaNet going above and beyond with their game development and marketing strategy..

Strategy guide

Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as articles within video game magazines. In cases of exceptionally popular game titles, guides may be sold through more mainstream publication channels, such as bookstores or even newsstands. Some publishers also sell E-Book versions on their websites.

Strategy guides marketed as "official" are written by game distributors themselves or licensed to a specialty publishing house; Prima Games (a division of Random House) and Piggyback Interactive (a division of Simon & Schuster) specialise in writing official guides for various companies. There are also a number of publishers who make unlicensed, "unofficial" strategy guides, and many of today's mainstream publishers began by making such guides.

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